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authorMatt Turner <[email protected]>2016-02-27 11:23:32 -0800
committerMatt Turner <[email protected]>2016-03-01 11:41:29 -0800
commitfc61b41a956f05d57afcb6af7eb61637b4936fb4 (patch)
treeec0e80f2eaf6568f9377b00f158acf924fb139c1 /docs/shading.html
parent7fe206da28f39ba94990873da1d4a5c85a218c07 (diff)
mesa: Remove EmitCondCodes.
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
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1 files changed, 0 insertions, 28 deletions
diff --git a/docs/shading.html b/docs/shading.html
index df23694ea89..cf989ce9029 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -209,34 +209,6 @@ The final vertex and fragment programs may be interpreted in software
(see drivers/dri/i915/i915_fragprog.c for example).
</p>
-<h3>Code Generation Options</h3>
-
-<p>
-Internally, there are several options that control the compiler's code
-generation and instruction selection.
-These options are seen in the gl_shader_state struct and may be set
-by the device driver to indicate its preferences:
-
-<pre>
-struct gl_shader_state
-{
- ...
- /** Driver-selectable options: */
- GLboolean EmitCondCodes;
-};
-</pre>
-
-<dl>
-<dt>EmitCondCodes</dt>
-<dd>
-If set, condition codes (ala GL_NV_fragment_program) will be used for
-branching and looping.
-Otherwise, ordinary registers will be used (the IF instruction will
-examine the first operand's X component and do the if-part if non-zero).
-</dd>
-</dl>
-
-
<h2 id="validation">Compiler Validation</h2>
<p>