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* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-191-1/+1
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-191-1/+1
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-191-1/+1
* docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0Tobias Klausmann2014-06-161-1/+1
* docs: update ARB_explicit_uniform_location statusTapani Pälli2014-06-161-1/+1
* docs: Mark off ARB_compressed_texture_pixel_storageChris Forbes2014-06-101-1/+1
* docs: Mark off gs5/overload resolutionChris Forbes2014-06-041-1/+1
* docs: Mark off gs5/implicit conversionsChris Forbes2014-06-041-1/+1
* docs: Update `precise` qualifier status in GL3.txtChris Forbes2014-06-041-1/+1
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-021-1/+1
* radeonsi: implement ARB_texture_cube_map_arrayMarek Olšák2014-05-061-1/+1
* docs: mark ARB_stencil_texturing as done for nv50+/r600+Ilia Mirkin2014-05-041-1/+1
* docs: Add missing release notes for ARB_separate_shader_objects10.2-branchpointIan Romanick2014-05-021-1/+1
* docs: update ARB_buffer_storage for nouveauIlia Mirkin2014-05-021-1/+1
* docs: Add missing ARB_gpu_shader5 subfeature to GL3.txtChris Forbes2014-05-021-0/+1
* docs: Mark ARB_multi_bind as doneFredrik Höglund2014-05-021-1/+1
* docs: mark off nv50/nvc0 for ARB_sample_shading, update relnotesIlia Mirkin2014-04-271-1/+1
* radeonsi: implement GL_ARB_vertex_type_10f_11f_11f_revMarek Olšák2014-04-251-1/+1
* docs: Fix ubo indexing descriptionChris Forbes2014-04-121-1/+1
* docs: Expand ARB_gpu_shader5 to describe status of individual featuresChris Forbes2014-04-101-0/+11
* docs: Mark off ARB_texture_view and add to release notes for 10.2.Chris Forbes2014-04-101-1/+1
* docs: mark ARB_texture_gather as done on nvc0Ilia Mirkin2014-04-071-1/+1
* docs: mark ARB_texture_query_lod as done for nv50, nvc0Ilia Mirkin2014-04-071-1/+1
* i965: Add support for GL_ARB_buffer_storage.Eric Anholt2014-03-141-1/+1
* nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2014-03-041-1/+1
* i965: Implement ARB_stencil_texturing on Gen8+.Kenneth Graunke2014-03-041-1/+1
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-041-1/+1
* docs: update nvc0 stateIlia Mirkin2014-02-261-1/+1
* docs: update nv50 supportIlia Mirkin2014-02-251-2/+2
* docs: update ARB_buffer_storage statusMarek Olšák2014-02-251-1/+1
* docs: add nv50 to the ARB_viewport_array listIlia Mirkin2014-02-121-1/+1
* mesa: GL_ARB_half_float_pixel is not optionalIan Romanick2014-02-111-1/+1
* docs/GL3.txt: denote r600g support for ARB_viewport_arrayDave Airlie2014-02-111-1/+1
* docs/GL3.txt: update r600 statusDave Airlie2014-02-051-18/+18
* docs: Add GL_ARB_map_buffer_alignment status to GL3.txt and release notesIan Romanick2014-01-291-1/+1
* radeonsi: Enable OpenGL 3.3Michel Dänzer2014-01-291-18/+18
* docs: Update GL3.txt due to recent workIan Romanick2014-01-271-8/+8
* docs: sync up nv50/nvc0 status on GL4.x extensionsIlia Mirkin2014-01-271-7/+7
* docs: update GL3.txt, relnotes to reflect current nv50/nvc0 statusIlia Mirkin2014-01-271-18/+18
* docs: Mark ARB_arrays_of_arrays as startedTimothy Arceri2014-01-231-1/+1
* docs: Note that GL_ARB_viewport_array is done on i965Ian Romanick2014-01-201-1/+1
* docs: Mark ARB_shader_image_load_store as work in progress.Francisco Jerez2014-01-151-1/+1
* docs/GL3: better documentation of GL 3.0Marek Olšák2013-12-121-5/+7
* i965: Enable ARB_draw_indirect (and ARB_multi_draw_indirect) on Gen7+Chris Forbes2013-11-251-2/+2
* docs: update nv50, nvc0 current statusEmil Velikov2013-11-181-18/+18
* docs: restructure GL3.txtJoerg Mayer2013-11-181-138/+138
* docs: Mark off ARB_shader_atomic_counters for i965Ian Romanick2013-11-071-1/+1
* docs: Mark off ARB_vertex_type_10f_11f_11f_rev for r600gFredrik Höglund2013-11-071-1/+1
* docs: Mark off some more things.Chris Forbes2013-11-081-3/+3
* docs: Mark off ARB_vertex_type_10f_11f_11f_rev.Chris Forbes2013-11-081-1/+1