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* docs: GL_ARB_texture_storage is supported for all gallium driversBrian Paul2012-10-221-1/+1
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* docs: fixup GL4.3 TODO listMarek Olšák2012-09-231-4/+1
| | | | | | | | | | From the OpenGL Registry: "2012/08/13: specs named GL_ARB_debug_group, GL_ARB_debug_label, and GL_ARB_debug_output2 were published in error during the initial OpenGL 4.3 release. All functionality in these documents was combined into the extension GL_KHR_debug. They have been withdrawn from the registry, and a few other extensions were renumbered to avoid holes in the numbering scheme."
* docs: Add some missing features to 9.0 release notes and GL3.txt9.0-branchpointIan Romanick2012-08-301-4/+4
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965/gen6+: Add support for GL_ARB_timer_query.Eric Anholt2012-08-261-1/+1
| | | | | | Needs updated libdrm. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add support for GL_ARB_occlusion_query2.Eric Anholt2012-08-261-1/+1
| | | | | | | This extension is just a bit of core code on top of the GL_ARB_occlusion_query support. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: add ARB_texture_rgb10_a2ui supportJordan Justen2012-08-141-1/+1
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Enable uniform buffer objects on gen6+.Eric Anholt2012-08-071-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* docs: update ARB_debug_output status to DONEBrian Paul2012-08-061-1/+1
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* docs: Add OpenGL 4.3 requirementsJason Wood2012-08-061-0/+30
| | | | | | | | v2: Note that GLSL 4.3 has not been started, and that ARB_compute_shader has been started in Gallium drivers. Signed-off-by: Jason Wood <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* docs: update relnotes-8.1 and GL3 statusMarek Olšák2012-07-121-2/+2
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* docs: Update GL3.txt.Kenneth Graunke2012-07-101-2/+2
| | | | | | | | | | | | | We neglected to list the deprecation model/forward compatible context support. inverse() has been done for a while. None of us know what "highp change" means; GLSL 1.30 already added the ability to recognize precision keywords, and it doesn't look like 1.40 has any new requirements there (precision keywords still have no meaning). Signed-off-by: Kenneth Graunke <[email protected]>
* docs: update relnotes-8.1 and GL3 statusMarek Olšák2012-07-101-1/+3
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* i965: enable ARB_instanced_arrays extensionJordan Justen2012-06-271-1/+1
| | | | | | | | Set the step_rate value when drawing to implement ARB_instanced_arrays for gen >= 4. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* docs: update GL3.3 statusMarek Olšák2012-06-251-1/+2
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* docs: update GL3.txt for ARB_base_instanceFredrik Höglund2012-06-191-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* i965: create code path to handle primitive restart in hardwareJordan Justen2012-05-231-1/+1
| | | | | | | | | | | | | | For newer hardware we disable the VBO module's software handling of primitive restart. We now handle primitive restarts in brw_handle_primitive_restart. The initial version of brw_handle_primitive_restart simply calls vbo_sw_primitive_restart, and therefore still uses the VBO module software primitive restart support. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/gen6+: Add support for GL_ARB_blend_func_extended.Eric Anholt2012-05-231-1/+1
| | | | | | | v2: Add support for gen6, and don't turn it on if blending is disabled. (fixes GPU hang), and note it in docs/GL3.txt Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add support for GL_ARB_draw_buffers_blend.Eric Anholt2012-05-041-1/+1
| | | | | | Tested with piglit fbo-draw-buffers-blend and intel oglconform. Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update GLSL 1.40 status.Eric Anholt2012-04-161-1/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update that int textures got done for GL3.Eric Anholt2012-04-161-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update that ARB_draw_instanced is on in i965.Eric Anholt2012-04-161-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update TBO support.Eric Anholt2012-04-161-1/+1
| | | | | | | | All I know of that needs finishing in Mesa is to enable the extension in a GL3.1 core context on i965 -- we're not going to expose it in non-3.1 core contexts. Reviewed-by: Kenneth Graunke <[email protected]>
* docs: update GL3.txt for ARB_blend_func_extendedDave Airlie2012-04-131-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs/GL3.txt: document ARB_blend_func_extended stateDave Airlie2012-03-241-1/+1
| | | | | I've written softpipe version in my tree, + gallium/mesa/glsl changes, however r600 currently hangs the GPU.
* docs/GL3: consolidate FBO extensions into one ARBMarek Olšák2012-01-121-3/+1
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* docs/GL3: document r300 extension supportMarek Olšák2012-01-121-24/+24
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* docs/GL3: document what's missing for GL3Marek Olšák2012-01-121-2/+2
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* Clean up GL3 statusMatt Turner2012-01-111-39/+39
| | | | | Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* docs: update GL3 statusMarek Olšák2011-12-171-2/+2
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* mesa/docs: add ARB_texture_rgb10_a2ui to relnotes/gl3.txtDave Airlie2011-11-281-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs/gl3: these two interfaces are complete now.Dave Airlie2011-11-271-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* gl3.txt: update for ARB_texture_storage.Dave Airlie2011-11-061-1/+1
| | | | | | As per Brian's suggestion. Signed-off-by: Dave Airlie <[email protected]>
* gl3.txt: add not of ARB_texture_storage work started.Dave Airlie2011-11-051-1/+1
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* docs: update GL3 statusMarek Olšák2011-10-271-5/+4
| | | | | | EXT_texture_array has been completed for quite a while. Removing BindBufferBase+Range, because they're part of EXT_transform_feedback.
* docs: update gl3.txt for ARB_vertex_type_2_10_10_10_revDave Airlie2011-09-061-1/+1
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* glsl: Implement the GL_ARB_conservative_depth extension.Kenneth Graunke2011-08-251-1/+1
| | | | | | | It's the same as GL_AMD_conservative_depth. The specs have slight differences in wording, but don't differ in content or behavior. Signed-off-by: Kenneth Graunke <[email protected]>
* docs: update GL3.txt with new GL 4.2 extensionsDave Airlie2011-08-091-0/+13
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* docs: update GL3 statusMarek Olšák2011-07-101-1/+1
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* docs: add GL3 GLX todoMarek Olšák2011-06-301-1/+2
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* docs: update GL3 status - vertex texturesMarek Olšák2011-06-301-1/+1
| | | | They work fine on r600g.
* docs: update GL3 statusMarek Olšák2011-05-061-1/+1
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* docs: update GL3 statusMarek Olšák2011-04-291-2/+2
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* docs: Note that ES2_compatibility is already done.Eric Anholt2011-04-271-1/+1
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* docs: update GL3 statusMarek Olšák2011-04-251-4/+4
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* i965: Add support for NV_conditional_render.Eric Anholt2011-04-231-1/+1
| | | | | | | | Since we lack hardware support for it, this is a simple matter of checking _mesa_check_conditional_render at the entrypoints, and suppressing it for the metaops where it doesn't apply. Reviewed-by: Brian Paul <[email protected]>
* docs: Mention that GLSL 1.30 is started.Eric Anholt2011-04-201-1/+1
| | | | | | | | Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <[email protected]>
* docs: update GL3 statusMarek Olšák2011-04-151-3/+3
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* docs: GL_ARB_sampler_objects updatesBrian Paul2011-04-101-1/+1
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* docs: update GL3 statusMarek Olšák2011-03-291-2/+2
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* docs: added Depth format cube textures to GL3.txt listBrian Paul2011-03-081-0/+2
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