diff options
author | Marek Olšák <[email protected]> | 2011-10-27 15:29:45 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2011-10-27 15:57:08 +0200 |
commit | 0fbc8d301b66aebb95507d715b3128ff711610fd (patch) | |
tree | f1962d052825de04f1e35635232d718daf658cb4 /docs/GL3.txt | |
parent | a19e6a8f2840be9a59e46c8d408658715ae47bf0 (diff) |
docs: update GL3 status
EXT_texture_array has been completed for quite a while.
Removing BindBufferBase+Range, because they're part of EXT_transform_feedback.
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 31add740391..54099451a4f 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -13,6 +13,7 @@ Feature Status GL 3.0: GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started +glBindFragDataLocation, glGetFragDataLocation not started Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) Map buffer subranges (GL_ARB_map_buffer_range) DONE Clamping controls (GL_ARB_color_buffer_float) DONE @@ -24,14 +25,12 @@ Framebuffer objects (GL_EXT_framebuffer_object) DONE Half-float DONE Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done +1D/2D Texture arrays DONE (gallium, swrast) Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) Red and red/green texture formats DONE (swrast, i965, gallium) Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo glClearBuffer commands DONE @@ -39,7 +38,7 @@ glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE glVertexAttribI commands DONE (but converts int values to floats) -Depth format cube textures 0% done +Depth format cube textures not started GLX_ARB_create_context (GLX 1.4 is required) not started @@ -99,7 +98,7 @@ GL_ARB_tessellation_shader not started GL_ARB_texture_buffer_object_rgb32 not started GL_ARB_texture_cube_map_array not started GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback2 started GL_ARB_transform_feedback3 not started |