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* mesa/teximage: use correct extension for accept stencil texture.Dave Airlie2015-09-101-1/+1
* Revert "i965: Momentarily pretend to support ARB_texture_stencil8 for blits."Emil Velikov2015-09-101-7/+0
* docs: add sha256 checksums for 10.6.6Emil Velikov2015-09-041-1/+2
* docs: add release notes for 10.6.6mesa-10.6.6Emil Velikov2015-09-041-0/+163
* Update version to 10.6.6Emil Velikov2015-09-041-1/+1
* i965: Momentarily pretend to support ARB_texture_stencil8 for blits.Kenneth Graunke2015-09-041-0/+7
* mesa: add GL_RED, GL_RG support for floating point texturesTapani Pälli2015-09-041-3/+34
* Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."Kenneth Graunke2015-09-041-5/+1
* i965: Fix copy propagation type changes.Kenneth Graunke2015-09-041-0/+1
* i965/fs: Handle MRF destinations in lower_integer_multiplication().Matt Turner2015-09-041-4/+4
* radeonsi: fix a Unigine Heaven hang when drirc is missingMarek Olšák2015-09-024-1/+29
* r600g: fix calculation for gpr allocationDave Airlie2015-09-021-1/+1
* r600/sb: update last_cf for finalize if.Dave Airlie2015-09-021-0/+3
* mesa: add missing queries for ARB_direct_state_accessDaniel Scharrer2015-09-022-0/+98
* mesa: only copy the requested teximage facesIlia Mirkin2015-09-021-2/+2
* i965/fs: Split VGRFs after lowering pull constantsJason Ekstrand2015-09-021-2/+2
* mesa: create multisample fallback textures like normal texturesMarek Olšák2015-09-021-0/+2
* mesa: enable texture stencil8 for multisampleDave Airlie2015-09-021-2/+5
* i965: Always re-emit the pipeline select during invariant state emissionChris Wilson2015-09-021-1/+2
* glsl: create program resource list after LinkShaderTapani Pälli2015-09-022-4/+2
* glsl: expose build_program_resource_list functionTapani Pälli2015-09-022-1/+5
* glsl: build stageref mask using IR, not symbol tableTapani Pälli2015-09-021-3/+11
* mesa/readpixels: check strides are equal before skipping conversionDave Airlie2015-09-021-1/+2
* texcompress_s3tc/fxt1: fix stride checks (v1.1)Dave Airlie2015-09-022-5/+5
* st/readpixels: fix accel path for skipimages.Dave Airlie2015-09-021-2/+2
* i965: Prevent coordinate overflow in intel_emit_linear_blitChris Wilson2015-09-021-36/+34
* gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packetsMarek Olšák2015-09-021-8/+8
* r600g/sb: Don't crash on empty if jump targetGlenn Kennard2015-09-021-1/+4
* r600g/sb: Don't read junk after EOPGlenn Kennard2015-09-023-1/+6
* r600g/sb: Handle undef in read port trackerGlenn Kennard2015-09-021-1/+1
* mesa/texgetimage: fix missing stencil checkDave Airlie2015-09-021-0/+7
* nv50: fix 2d engine blits for 64- and 128-bit formatsIlia Mirkin2015-09-021-0/+4
* mesa/arb_gpu_shader_fp64: add support for glGetUniformdvDave Airlie2015-09-022-16/+14
* nv50,nvc0: disable depth bounds test on blitIlia Mirkin2015-09-022-0/+3
* i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is usedNeil Roberts2015-09-021-2/+13
* i965: Swap the order of the vertex ID and edge flag attributesNeil Roberts2015-09-022-29/+57
* r600g: Fix assert in tgsi_cmpGlenn Kennard2015-09-021-2/+2
* st/nine: Require gcc >= 4.6David Heidelberg2015-09-021-0/+4
* st/mesa: pass through 4th opcode argument in bitmap/pixel visitorsIlia Mirkin2015-09-021-6/+6
* st/mesa: fix assignments with 4-operand arguments (i.e. BFI)Ilia Mirkin2015-09-021-1/+1
* mesa: update fbo state in glTexStorageTapani Pälli2015-09-021-0/+15
* get-pick-list.sh: Require explicit "10.6" for nominating stable patchesEmil Velikov2015-09-021-1/+1
* docs: add sha256 checksums for 10.6.5Emil Velikov2015-08-221-1/+2
* docs: add release notes for 10.6.5mesa-10.6.5Emil Velikov2015-08-221-0/+123
* Update version to 10.6.5Emil Velikov2015-08-221-1/+1
* Revert "radeonsi: properly set the raster_config for KV"Emil Velikov2015-08-221-9/+5
* glsl: avoid compiler's segfault when processing operators with void argumentsRenaud Gaubert2015-08-192-2/+16
* i965/bdw: Fix setting the instancing state for the SGVS elementNeil Roberts2015-08-191-1/+1
* glx: Fix __glXWireToEvent for BufferSwapCompleteAdam Jackson2015-08-191-0/+3
* nv50,nvc0: take level into account when doing eng2d multi-layer blitsIlia Mirkin2015-08-192-8/+20