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author | Emil Velikov <[email protected]> | 2015-08-22 10:20:54 +0100 |
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committer | Emil Velikov <[email protected]> | 2015-08-22 10:20:54 +0100 |
commit | a43b3dd99bd4c114d0f3e90f4fd4792164fe7539 (patch) | |
tree | fce58cb98f0a819ed8d9c32d3ca17c0548a9cefb | |
parent | b9df15bef99c4c7a949070a8e065b0884645bc01 (diff) |
docs: add release notes for 10.6.5mesa-10.6.5
Signed-off-by: Emil Velikov <[email protected]>
-rw-r--r-- | docs/relnotes/10.6.5.html | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/docs/relnotes/10.6.5.html b/docs/relnotes/10.6.5.html new file mode 100644 index 00000000000..3ccf2ec2d7c --- /dev/null +++ b/docs/relnotes/10.6.5.html @@ -0,0 +1,123 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1> + +<p> +Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release. +</p> +<p> +Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li> + +</ul> + + +<h2>Changes</h2> + +<p>Adam Jackson (1):</p> +<ul> + <li>glx: Fix __glXWireToEvent for BufferSwapComplete</li> +</ul> + +<p>Alex Deucher (2):</p> +<ul> + <li>radeonsi: add new OLAND pci id</li> + <li>radeonsi: properly set the raster_config for KV</li> +</ul> + +<p>Emil Velikov (4):</p> +<ul> + <li>docs: add sha256 checksums for 10.6.4</li> + <li>vc4: add missing nir include, to fix the build</li> + <li>Revert "radeonsi: properly set the raster_config for KV"</li> + <li>Update version to 10.6.5</li> +</ul> + +<p>Frank Binns (1):</p> +<ul> + <li>egl/x11: don't abort when creating a DRI2 drawable fails</li> +</ul> + +<p>Ilia Mirkin (3):</p> +<ul> + <li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li> + <li>gm107/ir: indirect handle goes first on maxwell also</li> + <li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li> +</ul> + +<p>Jason Ekstrand (4):</p> +<ul> + <li>meta/copy_image: Stash off the scissor</li> + <li>mesa/formats: Only do byteswapping for packed formats</li> + <li>mesa/formats: Fix swizzle flipping for big-endian targets</li> + <li>mesa/formats: Don't flip channels of null array formats</li> +</ul> + +<p>Marek Olšák (3):</p> +<ul> + <li>radeonsi: fix polygon offset scale</li> + <li>r600g: fix polygon offset scale</li> + <li>r600g: allow setting geometry shader sampler states</li> +</ul> + +<p>Neil Roberts (1):</p> +<ul> + <li>i965/bdw: Fix setting the instancing state for the SGVS element</li> +</ul> + +<p>Oded Gabbay (2):</p> +<ul> + <li>mesa: clear existing swizzle info before bitwise-OR</li> + <li>mesa/formats: don't byteswap when building array formats</li> +</ul> + +<p>Renaud Gaubert (1):</p> +<ul> + <li>glsl: avoid compiler's segfault when processing operators with void arguments</li> +</ul> + + +</div> +</body> +</html> |