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*
nv50,nvc0: flush texture cache in presence of coherent bufs
Ilia Mirkin
2015-09-17
2
-0
/
+39
*
nv50,nvc0: detect underlying resource changes and update tic
Ilia Mirkin
2015-09-17
2
-0
/
+43
*
vc4: Try to pair up instructions when only one of them has PM bit
Boyan Ding
2015-09-17
1
-47
/
+76
*
i965/vec4: Use nir_move_vec_src_uses_to_dest
Jason Ekstrand
2015-09-17
1
-0
/
+3
*
nir: Add a pass to rewrite uses of vecN sources to the vecN destination
Jason Ekstrand
2015-09-17
3
-0
/
+199
*
nir: Add comments to nir_index_instrs and nir_index_ssa_defs
Jason Ekstrand
2015-09-17
1
-0
/
+8
*
nir: Add a generic instruction index
Jason Ekstrand
2015-09-17
2
-0
/
+22
*
mesa: Fix texture compression on big-endian systems
Ulrich Weigand
2015-09-17
4
-7
/
+14
*
st/xa: Use PIPE_FORMAT_R8_UNORM when available
Thomas Hellstrom
2015-09-17
2
-34
/
+34
*
mesa: return initial value for VALIDATE_STATUS if pipe not bound
Tapani Pälli
2015-09-17
1
-1
/
+2
*
mesa: return initial value for PROGRAM_SEPARABLE when not linked
Tapani Pälli
2015-09-17
1
-1
/
+2
*
mesa: enable query of PROGRAM_PIPELINE_BINDING for ES 3.1
Tapani Pälli
2015-09-17
1
-3
/
+3
*
nir: support indirect indexing samplers in struct arrays
Timothy Arceri
2015-09-17
1
-76
/
+88
*
glsl: add helper for calculating offsets for struct members
Timothy
2015-09-17
2
-0
/
+34
*
glsl: make variables private
Timothy Arceri
2015-09-17
1
-11
/
+11
*
glsl: store uniform slot id in var location field
Timothy Arceri
2015-09-17
3
-3
/
+24
*
glsl: assign hidden uniforms their slot id earlier
Timothy Arceri
2015-09-17
1
-49
/
+41
*
glsl: order indices for samplers inside a struct array
Timothy Arceri
2015-09-17
2
-18
/
+103
*
Revert "mesa/extensions: restrict GL_OES_EGL_image to GLES"
Dave Airlie
2015-09-17
1
-1
/
+2
*
vc4: Only build in simulator mode if we find pkg-config for it.
Eric Anholt
2015-09-16
1
-5
/
+2
*
freedreno/a3xx: use NUM_USER_CLIP_PLANES helper instead of magic number
Ilia Mirkin
2015-09-16
1
-1
/
+2
*
freedreno/a3xx: fix blending of L8 format
Ilia Mirkin
2015-09-16
1
-0
/
+2
*
freedreno/a3xx: add support for dual-source blending
Ilia Mirkin
2015-09-16
8
-6
/
+33
*
vc4: convert from tgsi semantic/index to varying-slot
Eric Anholt
2015-09-16
7
-147
/
+106
*
gallium/ttn: Convert to using VARYING_SLOT_* / FRAG_RESULT_*.
Eric Anholt
2015-09-16
6
-47
/
+239
*
nv50, nvc0: fix max texture buffer size to 128M elements
Ilia Mirkin
2015-09-16
2
-2
/
+2
*
st/mesa: avoid integer overflows with buffers >= 512MB
Ilia Mirkin
2015-09-16
1
-2
/
+2
*
mesa: move GL_APPLE_object_purgeable functions to new file
Brian Paul
2015-09-16
6
-388
/
+461
*
mesa: remove trailing whitespace in bufferobj.c
Brian Paul
2015-09-16
1
-7
/
+7
*
mesa: whitespace, line wrap fixes in varray.c
Brian Paul
2015-09-16
1
-12
/
+20
*
nir/print: print symbolic names from shader-enum
Rob Clark
2015-09-16
1
-3
/
+42
*
nir/print: bit of state refactoring
Rob Clark
2015-09-16
1
-109
/
+152
*
glsl: shader-enum to name debug fxns
Rob Clark
2015-09-16
4
-1
/
+261
*
freedreno: one screen to rule them all
Rob Clark
2015-09-16
5
-5
/
+126
*
freedreno/ir3: use NIR to lower ffract instead of tgsi_lowering
Rob Clark
2015-09-16
1
-1
/
+1
*
nir: add lowering for ffract
Rob Clark
2015-09-16
2
-0
/
+4
*
i965/fs: The barrier send uses only 1 payload register
Jordan Justen
2015-09-15
2
-2
/
+5
*
nir/builder: Use a normal temporary array in nir_channel
Jason Ekstrand
2015-09-15
1
-1
/
+2
*
freedreno/a4xx: more texture formats
Rob Clark
2015-09-15
1
-7
/
+8
*
freedreno/a4xx: border-color support
Rob Clark
2015-09-15
4
-2
/
+31
*
freedreno/a4xx: wire up texture clamp lowering
Rob Clark
2015-09-15
2
-20
/
+80
*
freedreno: helper for a3xx/a4xx border-colors
Rob Clark
2015-09-15
4
-67
/
+99
*
freedreno: update generated headers
Rob Clark
2015-09-15
5
-17
/
+37
*
nir/lower_vec_to_movs: Coalesce into destinations of fdot instructions
Jason Ekstrand
2015-09-15
1
-13
/
+36
*
i965/vec4: Use the replicated fdot instruction in NIR
Jason Ekstrand
2015-09-15
2
-3
/
+11
*
nir: Add a fdot instruction that replicates the result to a vec4
Jason Ekstrand
2015-09-15
3
-0
/
+12
*
nir/lower_vec_to_movs: Coalesce movs on-the-fly when possible
Jason Ekstrand
2015-09-15
1
-0
/
+85
*
nir/lower_vec_to_movs: Get rid of start_idx and swizzle compacting
Jason Ekstrand
2015-09-15
1
-20
/
+13
*
i965/vec4_nir: Use partial SSA form rather than full non-SSA
Jason Ekstrand
2015-09-15
3
-4
/
+20
*
nir/lower_vec_to_movs: Handle partially SSA shaders
Jason Ekstrand
2015-09-15
1
-6
/
+15
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