diff options
author | Jason Ekstrand <[email protected]> | 2015-09-09 13:42:14 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-09-15 11:13:45 -0700 |
commit | c3f8cde964f9850c86469a06d5eedf4e783cbf5c (patch) | |
tree | c3150497f46771f5fcc8e90c54b56247e89b9ed4 | |
parent | b7eeced3c724bf5de05290551ced8621ce2c7c52 (diff) |
nir/lower_vec_to_movs: Handle partially SSA shaders
v2 (Jason Ekstrand):
- Use nir_instr_rewrite_dest
- Pass the impl directly into lower_vec_to_movs_block
Reviewed-by: Eduardo Lima Mitev <[email protected]>
-rw-r--r-- | src/glsl/nir/nir_lower_vec_to_movs.c | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c index 25a6f7d3ad9..993a1082f96 100644 --- a/src/glsl/nir/nir_lower_vec_to_movs.c +++ b/src/glsl/nir/nir_lower_vec_to_movs.c @@ -84,8 +84,11 @@ insert_mov(nir_alu_instr *vec, unsigned start_channel, } static bool -lower_vec_to_movs_block(nir_block *block, void *shader) +lower_vec_to_movs_block(nir_block *block, void *void_impl) { + nir_function_impl *impl = void_impl; + nir_shader *shader = impl->overload->function->shader; + nir_foreach_instr_safe(block, instr) { if (instr->type != nir_instr_type_alu) continue; @@ -101,8 +104,16 @@ lower_vec_to_movs_block(nir_block *block, void *shader) continue; /* The loop */ } - /* Since we insert multiple MOVs, we have to be non-SSA. */ - assert(!vec->dest.dest.is_ssa); + if (vec->dest.dest.is_ssa) { + /* Since we insert multiple MOVs, we have a register destination. */ + nir_register *reg = nir_local_reg_create(impl); + reg->num_components = vec->dest.dest.ssa.num_components; + + nir_ssa_def_rewrite_uses(&vec->dest.dest.ssa, nir_src_for_reg(reg)); + + nir_instr_rewrite_dest(&vec->instr, &vec->dest.dest, + nir_dest_for_reg(reg)); + } unsigned finished_write_mask = 0; @@ -142,9 +153,7 @@ lower_vec_to_movs_block(nir_block *block, void *shader) static void nir_lower_vec_to_movs_impl(nir_function_impl *impl) { - nir_shader *shader = impl->overload->function->shader; - - nir_foreach_block(impl, lower_vec_to_movs_block, shader); + nir_foreach_block(impl, lower_vec_to_movs_block, impl); } void |