| Commit message (Collapse) | Author | Age | Files | Lines |
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This is needed to implement VertexArrayAttribBinding.
Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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This is needed to implement VertexArrayAttrib*Format.
Reviewed-by: Laura Ekstrand <[email protected]>
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The only difference between these functions is the legal types and
sizes, so consolidate the code into a single vertex_attrib_format()
function and call it from all three entry points.
Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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This is needed to implement VertexArrayVertexBuffer and
VertexArrayVertexBuffers.
Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Add a doxygen comment.
Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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This saves the cost of repeated hash table lookups when the same
vertex array object is referenced in a sequence of calls such as:
glVertexArrayAttribFormat(vao, ...);
glVertexArrayAttribBinding(vao, ...);
glEnableVertexArrayAttrib(vao, ...);
...
Note that VAO's are container objects that are not shared between
contexts.
Reviewed-by: Laura Ekstrand <[email protected]>
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This is a convenience function that generates GL_INVALID_OPERATION
when the array object doesn't exist.
Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Update the documentation for gen_vertex_arrays().
Reviewed-by: Laura Ekstrand <[email protected]>
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opt_sampler_eot enables a direct write to framebuffer from a sample.
In order to do this the sample message needs to have a message header
so if there wasn't one already then the function adds one. In addition
the function sets the destination register to null because it's no
longer used. However it was only doing this in cases where it was
adding a message header. This patch just moves setting the destination
so that it happens even if there's a messge header. In practice this
doesn't seem to make any difference but it's a bit cleaner.
Reviewed-by: Anuj Phogat <[email protected]>
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Commit 94ee908448 added a header size parameter to the function to
create the LOAD_PAYLOAD instruction. However this broke
opt_sampler_eot which manually constructs the instruction and so
wasn't setting the header_size. This ends up making the parameters for
the send message all have the wrong location and it all falls apart.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Suggested-by: Axel Davy <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Add to GL3.txt and release notes.
Signed-off-by: Dave Airlie <[email protected]>
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This takes a different approach to previously, we cannot index into the
inputMapping with anything but the mesa attribute index, so we can't use
the just add one to index trick, we need more info to add one to it
after we've mapped the input.
(Fixed copy propgation and cleaned up a little)
v2: drop float64 format check, just attr->Doubles.
merge enable patch.
v3: cleanup code a bit.
v3.1: minor review fixups (comment, newline) (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support in the vbo and array code to handle
double vertex attributes.
v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.
Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The spec is vague all over the place about this, but this seems
to be the intent, we can probably make this optional later if
someone makes hw that cares and writes a driver.
Basically we need to double count some of the d types but
only for totalling not for slot number assignment.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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instead of doing the attempts at dual slot handling here,
let the backend do it.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just more boilerplate stuff.
v2:
bad fallthrough on versioning,
this is my ugly but self contained solution (Ian)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just add the boilerplate bits.
v2: add to version.c
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds the glapi bits.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This hack for fixing gl_FragDepth apparantly caused a GLSL shader
outputting a single double to try and output a dvec4, but we hadn't
assigned outputs for the secondary bit.
This avoids going into the hack code for scalar doubles.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Normally this is always needed but for internal blits and clears
we need to be able to disable it.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reduces the number of conditions tested in if to one in case of
non-integer formats. Makes no functional changes.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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instructions in affected programs: 380 -> 376 (-1.05%)
helped: 2
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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... and (a >= c) || (b >= c) as max(a, b) >= c.
Similar to commit 97e6c1b9.
total instructions in shared programs: 6182276 -> 6182180 (-0.00%)
instructions in affected programs: 6400 -> 6304 (-1.50%)
helped: 68
HURT: 4
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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No changes, but does prevent some regressions in the next commit.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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Helps the same set of programs as the previous commit.
instructions in affected programs: 4490 -> 4346 (-3.21%)
helped: 8
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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Four shaders in Unreal 4's Sun Temple are helped, and gain SIMD16
because we avoid an integer multiplication.
instructions in affected programs: 2353 -> 2245 (-4.59%)
helped: 4
GAINED: 4
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync.
Below is the difference in piglit results, before and after this patch.
No regressions and several tests improve from 'skip' to 'pass'. Out of
EGL_KHR_fence_sync tests, two of the multithreaded tests skip; all other
tests pass.
cmdline: piglit run -p gbm -t sync tests/quick.py
mesa: master@1ac7db0
piglit: 4069bec
hw: Ivybridge
| before after
------+-------------
pass | 32 46
fail | 0 0
crash | 0 0
skip | 35 21
total | 67 67
v2:
- Set fence->signalled = true in brw_fence_has_completed() too.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I'm about to implement DRI2_Fenc in intel_syncobj.c. To prevent
madness, we need to prefix functions for GL_ARB_sync with 'gl' and
functions for DRI2_Fence with 'dri'. Otherwise, the file will become
a jumble of similiarly named functions.
For example:
old-name: intel_client_wait_sync()
new-name: intel_gl_client_wait_sync()
soon-to-come: intel_dri_client_wait_sync()
I wrote this renaming commit separately from the commit that implements
DRI2_Fence because I wanted the latter diff to be reviewable.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that.
Bug found by code inspection.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that.
Bug found by code inspection.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Pointed out by Kenneth Graunke. Trivial fix.
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This should make it more obvious in bug reports while also removing
any sort of guesswork for developers.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Fix build error introduced with commit 1c5a57a "glapi/es3.1: Add support
for GLES versions > 3.0" with Python < 2.7.
File "src/mapi/glapi/gen/gl_genexec.py", line 230, in <module>
printer.Print(api)
File "src/mapi/glapi/gen/gl_XML.py", line 120, in Print
self.printBody(api)
File "src/mapi/glapi/gen/gl_genexec.py", line 187, in printBody
condition_parts.append('(ctx->API == API_OPENGLES2 && ctx->Version >= {})'.format(int(f.api_map['es2'] * 10)))
ValueError: zero length field name in format
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Having the wrong inferred type prevents a number of optimizations,
including constant propagation (since float immediates work differently
than integer immediates).
Signed-off-by: Ilia Mirkin <[email protected]>
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Sort by GEN, then sort by extension name.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Fix Clang return-type error introduced with commit
96f164f6f047833091eb98a73aa80c31dc94f962 "gallium: make
pipe_context::begin_query return a boolean".
CC r600_query.lo
r600_query.c:443:3: error: non-void function 'r600_begin_query' should return a value [-Wreturn-type]
return;
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This especially helps with NIR because we currently emit MOVs at the top
of the shader to copy from various ATTR registers to a giant VGRF array
of all inputs. (This could potentially be done better, but since
there's only ever one write to each register, it should be trivial to
copy propagate away...)
With NIR - only vertex shaders:
total instructions in shared programs: 3129373 -> 2889581 (-7.66%)
instructions in affected programs: 3119717 -> 2879925 (-7.69%)
helped: 20833
Without NIR - only vertex shaders:
total instructions in shared programs: 2745901 -> 2724483 (-0.78%)
instructions in affected programs: 693426 -> 672008 (-3.09%)
helped: 3516
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The effective_width field was an ill-concieved hack to get around issues in
the LOAD_PAYLOAD instruction. Now that the LOAD_PAYLOAD instruction is far
more sane, this field can die.
Reviewed-by: Kenneth Graunke <[email protected]>
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The newly reworked instruction is far more straightforward than the
original. Before, the LOAD_PAYLOAD instruction was lowered by a the
complicated and broken-by-design pile of heuristics to try and guess
force_writemask_all, exec_size, and a number of other factors on the
sources.
Instead, we use the header_size on the instruction to denote which sources
are "header sources". Header sources are required to be a single physical
hardware register that is copied verbatim. The registers that follow are
considered the actual payload registers and have a width that correspond's
to the LOAD_PAYLOAD's exec_size and are treated as being per-channel. This
gives us a fairly straightforward lowering:
1) All header sources are copied directly using force_writemask_all and,
since they are guaranteed to be a single register, there are no
force_sechalf issues.
2) All non-header sources are copied using the exact same force_sechalf
and force_writemask_all modifiers as the LOAD_PAYLOAD operation itself.
3) In order to accommodate older gens that need interleaved colors,
lower_load_payload detects when the destination is a COMPR4 register
and automatically interleaves the non-header sources. The
lower_load_payload pass does the right thing here regardless of whether
or not the hardware actually supports COMPR4.
This patch commit itself is made up of a bunch of smaller changes squashed
together. Individual change descriptions follow:
i965/fs: Rework fs_visitor::LOAD_PAYLOAD
We rework LOAD_PAYLOAD to verify that all of the sources that count as
headers are, indeed, exactly one register and that all of the non-header
sources match the destination width. We then take the exec_size for
LOAD_PAYLOAD directly from the destination width.
i965/fs: Make destinations of load_payload have the appropreate width
i965/fs: Rework fs_visitor::lower_load_payload
v2: Don't allow the saturate flag on LOAD_PAYLOAD instructions
i965/fs_cse: Support the new-style LOAD_PAYLOAD
i965/fs_inst::is_copy_payload: Support the new-style LOAD_PAYLOAD
i965/fs: Simplify setup_color_payload
Previously, setup_color_payload was a a big helper function that did a
lot of gen-specific special casing for setting up the color sources of
the LOAD_PAYLOAD instruction. Now that lower_load_payload is much more
sane, most of that complexity isn't needed anymore. Instead, we can do
a simple fixup pass for color clamps and then just stash sources
directly in the LOAD_PAYLOAD. We can trust lower_load_payload to do the
right thing with respect to COMPR4.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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