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*
radv: Add EXT_direct_mode_display to radv driver
Keith Packard
2018-06-19
2
-0
/
+12
*
anv: Add EXT_direct_mode_display to anv driver [v2]
Keith Packard
2018-06-19
2
-0
/
+12
*
vulkan: Add EXT_direct_mode_display [v2]
Keith Packard
2018-06-19
2
-0
/
+23
*
radv: Add KHR_display extension to radv [v5]
Keith Packard
2018-06-19
7
-2
/
+194
*
anv: Add KHR_display extension to anv [v7]
Keith Packard
2018-06-19
7
-3
/
+174
*
vulkan: Add KHR_display extension using DRM [v10]
Keith Packard
2018-06-19
14
-5
/
+1622
*
radv: Merge the flush bits of CMASK & DCC clear.
Bas Nieuwenhuizen
2018-06-19
1
-1
/
+1
*
radv: Don't check for pipeline being set in draw.
Bas Nieuwenhuizen
2018-06-19
1
-1
/
+0
*
radeonsi: rename r600_texture -> si_texture, rxxx -> xxx or sxxx
Marek Olšák
2018-06-19
16
-892
/
+886
*
amd,radeonsi: rename radeon_winsys_cs -> radeon_cmdbuf
Marek Olšák
2018-06-19
69
-417
/
+417
*
freedreno/a5xx: move emit_marker5() into a5xx backend
Rob Clark
2018-06-19
5
-21
/
+24
*
freedreno/a5xx: fix crash in dEQP-GLES31.stress.vertex_attribute_binding.buff...
Rob Clark
2018-06-19
3
-1
/
+24
*
freedreno/a5xx: don't crash if compute shader compile fails
Rob Clark
2018-06-19
1
-0
/
+2
*
freedreno/ir3: fix missing recursion into block condition
Rob Clark
2018-06-19
1
-0
/
+4
*
freedreno/a5xx: better FOUR_QUAD/TWO_QUAD decision for compute
Rob Clark
2018-06-19
1
-4
/
+12
*
freedreno/a5xx: bordercolor fixes
Rob Clark
2018-06-19
1
-4
/
+27
*
freedreno: remove per-stateobj dirty_mask's
Rob Clark
2018-06-19
5
-37
/
+16
*
freedreno/a5xx: remove one image stateblock
Rob Clark
2018-06-19
1
-13
/
+0
*
freedreno/a5xx: cubemap image fixes
Rob Clark
2018-06-19
2
-2
/
+7
*
freedreno/ir3: handle image buffer
Rob Clark
2018-06-19
1
-1
/
+8
*
freedreno/ir3: handle arrays of images
Rob Clark
2018-06-19
1
-6
/
+30
*
freedreno/ir3: images can be arrays too
Rob Clark
2018-06-19
2
-22
/
+83
*
freedreno/ir3: use move_load_const pass
Rob Clark
2018-06-19
1
-0
/
+3
*
nir: add pass to move load_const
Rob Clark
2018-06-19
4
-0
/
+144
*
mesa/st/nir: fix driver_location for arrays of image/sampler
Rob Clark
2018-06-19
1
-7
/
+9
*
nir: add comment for loop_unroll pass
Rob Clark
2018-06-19
1
-0
/
+4
*
glsl: fix random typo
Rob Clark
2018-06-19
1
-1
/
+1
*
radeonsi: ignore PIPE_RESOURCE_FLAG_MAP_COHERENT
Marek Olšák
2018-06-19
2
-5
/
+4
*
radeonsi: always put persistent buffers into GTT on radeon
Marek Olšák
2018-06-19
1
-1
/
+5
*
radeonsi: fix si_get_num_queries for radeon
Marek Olšák
2018-06-19
1
-5
/
+16
*
radeonsi: don't expose performance counters for non-existent blocks
Marek Olšák
2018-06-19
1
-13
/
+16
*
ac/gpu_info: add radeon_info::num_tcc_blocks
Marek Olšák
2018-06-19
3
-0
/
+37
*
radeonsi: set a better NUM_PATCHES hard limit
Marek Olšák
2018-06-19
1
-3
/
+10
*
radeonsi: make sure LS-HS vector lanes are reasonably occupied
Marek Olšák
2018-06-19
1
-0
/
+8
*
radeonsi: properly compute an LS-HS thread group size limit
Marek Olšák
2018-06-19
1
-2
/
+3
*
v3d: Fix blitting from a linear winsys BO.
Eric Anholt
2018-06-19
1
-0
/
+36
*
v3d: Add missing always_flush debug flag.
Eric Anholt
2018-06-19
1
-0
/
+1
*
virgl: Remove debugging left-overs
Tomeu Vizoso
2018-06-19
1
-2
/
+0
*
glsl: fix desktop glsl linking regression
Timothy Arceri
2018-06-19
1
-1
/
+2
*
util: add allow_glsl_relaxed_es to drirc for Google Earth VR
Timothy Arceri
2018-06-19
1
-0
/
+1
*
mesa/util: add allow_glsl_relaxed_es driconfig override
Timothy Arceri
2018-06-19
8
-10
/
+33
*
util: add allow_glsl_builtin_const_expression to drirc for Google Earth VR
Timothy Arceri
2018-06-19
1
-0
/
+4
*
mesa/util: add allow_glsl_builtin_const_expression driconf override
Timothy Arceri
2018-06-19
7
-1
/
+20
*
util: manually extract the program name from program_invocation_name
Timothy Arceri
2018-06-19
1
-1
/
+10
*
ac/surface: Set compressZ for stencil-only surfaces.
Bas Nieuwenhuizen
2018-06-19
1
-1
/
+1
*
anv: Use a single global API patch version
Jason Ekstrand
2018-06-18
2
-8
/
+11
*
radeonsi: enable OpenGL 3.3 compat profile
Timothy Arceri
2018-06-19
1
-1
/
+1
*
mesa: add ff fragment shader support for geom and tess shaders
Timothy Arceri
2018-06-19
1
-1
/
+5
*
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
2018-06-18
5
-4
/
+24
*
gallium/hud: = should rename the last added data source
Marek Olšák
2018-06-18
1
-1
/
+4
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