diff options
author | Rob Clark <[email protected]> | 2018-06-12 09:56:12 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2018-06-19 13:02:28 -0400 |
commit | f07154421ac5bb546dbd75fb74e8f2f8883c59c0 (patch) | |
tree | fe277db35f7ec8437879f6daa252fee1c7acf6fa | |
parent | ced14f1c7a821dbb3fdb3c76b50a256c6568c714 (diff) |
freedreno/a5xx: bordercolor fixes
Need a bit of hand-holding for stencil bordercolor, and add border color
values for sRGB.
Signed-off-by: Rob Clark <[email protected]>
-rw-r--r-- | src/gallium/drivers/freedreno/a5xx/fd5_emit.c | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/src/gallium/drivers/freedreno/a5xx/fd5_emit.c b/src/gallium/drivers/freedreno/a5xx/fd5_emit.c index 62f96358600..6ce99549a1a 100644 --- a/src/gallium/drivers/freedreno/a5xx/fd5_emit.c +++ b/src/gallium/drivers/freedreno/a5xx/fd5_emit.c @@ -135,6 +135,7 @@ struct PACKED bcolor_entry { uint32_t fp32[4]; uint16_t ui16[4]; int16_t si16[4]; + uint16_t fp16[4]; uint16_t rgb565; uint16_t rgb5a1; @@ -144,7 +145,9 @@ struct PACKED bcolor_entry { int8_t si8[4]; uint32_t rgb10a2; uint32_t z24; /* also s8? */ - uint8_t __pad1[32]; + + uint16_t srgb[4]; /* appears to duplicate fp16[], but clamped, used for srgb */ + uint8_t __pad1[24]; }; #define FD5_BORDER_COLOR_SIZE 0x60 @@ -178,8 +181,9 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie if ((i >= tex->num_textures) || !tex->textures[i]) continue; + enum pipe_format format = tex->textures[i]->format; const struct util_format_description *desc = - util_format_description(tex->textures[i]->format); + util_format_description(format); e->rgb565 = 0; e->rgb5a1 = 0; @@ -189,6 +193,24 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie for (j = 0; j < 4; j++) { int c = desc->swizzle[j]; + int cd = c; + + /* + * HACK: for PIPE_FORMAT_X24S8_UINT we end up w/ the + * stencil border color value in bc->ui[0] but according + * to desc->swizzle and desc->channel, the .x component + * is NONE and the stencil value is in the y component. + * Meanwhile the hardware wants this in the .x componetn. + */ + if ((format == PIPE_FORMAT_X24S8_UINT) || + (format == PIPE_FORMAT_X32_S8X24_UINT)) { + if (j == 0) { + c = 1; + cd = 0; + } else { + continue; + } + } if (c >= 4) continue; @@ -222,8 +244,8 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie clamped = 0; break; } - e->fp32[c] = bc->ui[j]; - e->fp16[c] = clamped; + e->fp32[cd] = bc->ui[j]; + e->fp16[cd] = clamped; } else { float f = bc->f[j]; float f_u = CLAMP(f, 0, 1); @@ -231,6 +253,7 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie e->fp32[c] = fui(f); e->fp16[c] = util_float_to_half(f); + e->srgb[c] = util_float_to_half(f_u); e->ui16[c] = f_u * 0xffff; e->si16[c] = f_s * 0x7fff; e->ui8[c] = f_u * 0xff; |