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* mesa: clean up #includes in pipelineobj.cBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in ff_fragment_shader.cppBrian Paul2015-10-011-12/+10
* main: Fix block index when mixing UBO and SSBO blocksIago Toral Quiroga2015-10-011-3/+2
* mesa: use strtok_s for strtok_r on windowsTapani Pälli2015-10-011-0/+3
* meta: Handle array textures in scaled MSAA blitsIan Romanick2015-09-301-15/+20
* i965/miptree: Add PRM references for most struct members (v2)Chad Versace2015-09-301-25/+154
* i965/miptree: Rename align_w,align_h -> halign,valignChad Versace2015-09-309-52/+62
* i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2)Chad Versace2015-09-302-15/+17
* i965/miptree: Fix comments for map modeChad Versace2015-09-301-1/+1
* i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2)Chad Versace2015-09-301-1/+3
* i965: Remove duplicate copy of is_scalar_shader_stage().Kenneth Graunke2015-09-301-31/+20
* i915: Remember to call intel_prepare_render() before blittingVille Syrjälä2015-09-301-0/+5
* i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2015-09-302-26/+71
* i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä2015-09-301-4/+4
* i965/cs: Upload UBO/SSBO surfacesJordan Justen2015-09-304-1/+30
* mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()Rhys Kidd2015-09-301-1/+1
* i965: Get rid of prog_data compare functionsJason Ekstrand2015-09-3011-135/+1
* i965/state_cache: Remove the aux_compare fieldsJason Ekstrand2015-09-302-11/+0
* i965/copy_image: Fix a copy+past errorJason Ekstrand2015-09-301-1/+1
* i965: Remove early release of DRI2 miptreeChris Wilson2015-09-301-1/+0
* glsl: assert base_alignment > 0 for recordsSamuel Iglesias Gonsalvez2015-09-301-0/+1
* util: use strnlen() in strndup() implementationsSamuel Iglesias Gonsalvez2015-09-302-8/+2
* i965/vec4/nir: add nir_intrinsic_memory_barrier supportSamuel Iglesias Gonsalvez2015-09-301-0/+9
* glsl: apply shader storage block member rules when adding program resourcesSamuel Iglesias Gonsalvez2015-09-301-0/+58
* nir: Don't set dest in SSBO store glsl_to_nir conversionJordan Justen2015-09-291-1/+0
* nir: Use a system value for gl_PrimitiveIDIn.Kenneth Graunke2015-09-295-2/+21
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-09-291-1/+5
* st/mesa: add some debugging code in st_ChooseTextureFormat()Brian Paul2015-09-291-1/+17
* mesa: clean up #includes in shaderapi.cBrian Paul2015-09-291-5/+5
* mesa: clean up the #includes in shader_query.cppBrian Paul2015-09-291-7/+7
* mesa: remove an extern "C" wrapper in shader_query.cppBrian Paul2015-09-291-3/+1
* i965/cs: Generate code to load gl_NumWorkGroupsJordan Justen2015-09-291-0/+28
* nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsicJordan Justen2015-09-292-0/+5
* glsl/cs: Add gl_NumWorkGroups as a system valueJordan Justen2015-09-292-1/+2
* i965/cs: Setup surface binding for gl_NumWorkGroupsJordan Justen2015-09-295-1/+53
* i965/cs: Add a binding table entry for gl_NumWorkGroupsJordan Justen2015-09-293-5/+29
* i965/cs: Store compute invocation information in brw contextJordan Justen2015-09-292-24/+37
* i965/cs: Re-emit cs_state when surfaces have changedJordan Justen2015-09-291-1/+2
* i965/cs: Re-emit push constants and cs_state on new batchesJordan Justen2015-09-291-2/+4
* mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*Jordan Justen2015-09-291-0/+7
* util: Fix strndup prototype on C++.Jose Fonseca2015-09-292-1/+10
* mesa: fix ARRAY_SIZE query for GetProgramResourceivTapani Pälli2015-09-293-43/+62
* glsl: Fix forward NULL dereference coverity warningIago Toral Quiroga2015-09-291-7/+6
* glsl: Fix null return coverity warningIago Toral Quiroga2015-09-291-4/+6
* glsl: Fix unused value warning reported by CoverityIago Toral Quiroga2015-09-291-2/+0
* util: implement strndup for WIN32Samuel Iglesias Gonsalvez2015-09-294-0/+84
* glsl: use correct number of uniform blocks in error messageSamuel Iglesias Gonsalvez2015-09-291-1/+1
* mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocksSamuel Iglesias Gonsalvez2015-09-2911-26/+26
* main: fix ACTIVE_UNIFORM_BLOCKS valueSamuel Iglesias Gonsalvez2015-09-291-1/+5
* docs: add news item and link release notes for 11.0.2Emil Velikov2015-09-292-0/+7