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*
mesa: clean up #includes in pipelineobj.c
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in ff_fragment_shader.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
main: Fix block index when mixing UBO and SSBO blocks
Iago Toral Quiroga
2015-10-01
1
-3
/
+2
*
mesa: use strtok_s for strtok_r on windows
Tapani Pälli
2015-10-01
1
-0
/
+3
*
meta: Handle array textures in scaled MSAA blits
Ian Romanick
2015-09-30
1
-15
/
+20
*
i965/miptree: Add PRM references for most struct members (v2)
Chad Versace
2015-09-30
1
-25
/
+154
*
i965/miptree: Rename align_w,align_h -> halign,valign
Chad Versace
2015-09-30
9
-52
/
+62
*
i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2)
Chad Versace
2015-09-30
2
-15
/
+17
*
i965/miptree: Fix comments for map mode
Chad Versace
2015-09-30
1
-1
/
+1
*
i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2)
Chad Versace
2015-09-30
1
-1
/
+3
*
i965: Remove duplicate copy of is_scalar_shader_stage().
Kenneth Graunke
2015-09-30
1
-31
/
+20
*
i915: Remember to call intel_prepare_render() before blitting
Ville Syrjälä
2015-09-30
1
-0
/
+5
*
i915: Fix texcoord vs. varying collision in fragment programs
Ville Syrjälä
2015-09-30
2
-26
/
+71
*
i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)
Ville Syrjälä
2015-09-30
1
-4
/
+4
*
i965/cs: Upload UBO/SSBO surfaces
Jordan Justen
2015-09-30
4
-1
/
+30
*
mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()
Rhys Kidd
2015-09-30
1
-1
/
+1
*
i965: Get rid of prog_data compare functions
Jason Ekstrand
2015-09-30
11
-135
/
+1
*
i965/state_cache: Remove the aux_compare fields
Jason Ekstrand
2015-09-30
2
-11
/
+0
*
i965/copy_image: Fix a copy+past error
Jason Ekstrand
2015-09-30
1
-1
/
+1
*
i965: Remove early release of DRI2 miptree
Chris Wilson
2015-09-30
1
-1
/
+0
*
glsl: assert base_alignment > 0 for records
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+1
*
util: use strnlen() in strndup() implementations
Samuel Iglesias Gonsalvez
2015-09-30
2
-8
/
+2
*
i965/vec4/nir: add nir_intrinsic_memory_barrier support
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+9
*
glsl: apply shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+58
*
nir: Don't set dest in SSBO store glsl_to_nir conversion
Jordan Justen
2015-09-29
1
-1
/
+0
*
nir: Use a system value for gl_PrimitiveIDIn.
Kenneth Graunke
2015-09-29
5
-2
/
+21
*
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Brian Paul
2015-09-29
1
-1
/
+5
*
st/mesa: add some debugging code in st_ChooseTextureFormat()
Brian Paul
2015-09-29
1
-1
/
+17
*
mesa: clean up #includes in shaderapi.c
Brian Paul
2015-09-29
1
-5
/
+5
*
mesa: clean up the #includes in shader_query.cpp
Brian Paul
2015-09-29
1
-7
/
+7
*
mesa: remove an extern "C" wrapper in shader_query.cpp
Brian Paul
2015-09-29
1
-3
/
+1
*
i965/cs: Generate code to load gl_NumWorkGroups
Jordan Justen
2015-09-29
1
-0
/
+28
*
nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsic
Jordan Justen
2015-09-29
2
-0
/
+5
*
glsl/cs: Add gl_NumWorkGroups as a system value
Jordan Justen
2015-09-29
2
-1
/
+2
*
i965/cs: Setup surface binding for gl_NumWorkGroups
Jordan Justen
2015-09-29
5
-1
/
+53
*
i965/cs: Add a binding table entry for gl_NumWorkGroups
Jordan Justen
2015-09-29
3
-5
/
+29
*
i965/cs: Store compute invocation information in brw context
Jordan Justen
2015-09-29
2
-24
/
+37
*
i965/cs: Re-emit cs_state when surfaces have changed
Jordan Justen
2015-09-29
1
-1
/
+2
*
i965/cs: Re-emit push constants and cs_state on new batches
Jordan Justen
2015-09-29
1
-2
/
+4
*
mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*
Jordan Justen
2015-09-29
1
-0
/
+7
*
util: Fix strndup prototype on C++.
Jose Fonseca
2015-09-29
2
-1
/
+10
*
mesa: fix ARRAY_SIZE query for GetProgramResourceiv
Tapani Pälli
2015-09-29
3
-43
/
+62
*
glsl: Fix forward NULL dereference coverity warning
Iago Toral Quiroga
2015-09-29
1
-7
/
+6
*
glsl: Fix null return coverity warning
Iago Toral Quiroga
2015-09-29
1
-4
/
+6
*
glsl: Fix unused value warning reported by Coverity
Iago Toral Quiroga
2015-09-29
1
-2
/
+0
*
util: implement strndup for WIN32
Samuel Iglesias Gonsalvez
2015-09-29
4
-0
/
+84
*
glsl: use correct number of uniform blocks in error message
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+1
*
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
11
-26
/
+26
*
main: fix ACTIVE_UNIFORM_BLOCKS value
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+5
*
docs: add news item and link release notes for 11.0.2
Emil Velikov
2015-09-29
2
-0
/
+7
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