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* swrast: init vars to silence warningsBrian Paul2013-03-251-4/+4
* freedreno: prefer sw upload for texturesRob Clark2013-03-251-0/+2
* freedreno: track maximal scissor boundsRob Clark2013-03-259-136/+162
* android: fix Android.mk bug in mesa/drivers/dri/commonAdrian Marius Negreanu2013-03-251-1/+2
* mesa: Disable validate_ir_tree() on release builds.Eric Anholt2013-03-252-2/+6
* gallivm: move code for dealing with rgb9e5 and r11g11b10 formats to own fileRoland Scheidegger2013-03-245-343/+392
* llvmpipe: Fix assertions with assignment instead of comparison.Vinson Lee2013-03-241-2/+2
* i965: Shrink brw_vue_map struct.Paul Berry2013-03-242-2/+10
* i965/fs: Rename vp_outputs_written to input_slots_valid.Paul Berry2013-03-243-7/+7
* i965: Use brw.vue_map_geom_out instead of VS output VUE map where appropriate.Paul Berry2013-03-247-31/+29
* i965: Store the geometry output VUE map in brw_context.Paul Berry2013-03-243-0/+17
* i965: Move brw_vs_prog_data::outputs_written into VUE map.Paul Berry2013-03-247-21/+27
* i965/gen7: Use WE_all mode when enabling channel masks for URB write.Paul Berry2013-03-241-0/+1
* i965: Rename BRW_VARYING_SLOT_MAX -> BRW_VARYING_SLOT_COUNT.Paul Berry2013-03-245-10/+10
* i965: Clarify nomenclature: vert_result -> varyingPaul Berry2013-03-2315-152/+149
* i965: bump MAX_DEPTH_TEXTURE_SAMPLES to 4/8Chris Forbes2013-03-241-2/+2
* mesa: use _mesa_check_sample_count() for multisample texturesChris Forbes2013-03-242-30/+33
* mesa: helper for checking renderbuffer sample countChris Forbes2013-03-243-3/+69
* mesa: allow internalformat_query with multisample texture targetsChris Forbes2013-03-245-12/+20
* clover: add dynamic_cast results checking down in clSetKernelArgument() code ...Dmitry Cherkassov2013-03-241-0/+12
* gallivm: Add code for rgb9e5 shared exponent format to float conversionRoland Scheidegger2013-03-243-3/+118
* gallium,st/mesa: don't use blit-based transfers with software rasterizersMarek Olšák2013-03-2315-1/+35
* st/mesa: implement blit-based ReadPixelsMarek Olšák2013-03-233-13/+189
* mesa: add common format-independent memcpy-based ReadPixels pathMarek Olšák2013-03-234-37/+167
* mesa: add helper func for checking combined depthstencil buffers from st/mesaMarek Olšák2013-03-235-44/+35
* mesa: add a common function returning transfer ops for ReadPixelsMarek Olšák2013-03-231-20/+74
* mesa: handle HALF_FLOAT like FLOAT in get_tex_rgbaMarek Olšák2013-03-231-0/+1
* llvmpipe: add EXT_packed_float render target format supportRoland Scheidegger2013-03-224-2/+382
* r600g: Honour legacy debugging environment variablesMichel Dänzer2013-03-221-0/+10
* docs: Mark ARB_ES3_compatibility as done.Matt Turner2013-03-211-1/+1
* freedreno: add pipe->blitRob Clark2013-03-211-3/+48
* i965: Add a driconf option to disable flush throttling.Paul Berry2013-03-214-2/+15
* mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.Matt Turner2013-03-213-0/+14
* glx: Build with VISIBILITY_CFLAGS in automakeAdam Jackson2013-03-211-0/+1
* scons: check for existance of 'MSVC_VERSION' in envBrian Paul2013-03-211-1/+1
* softpipe: silence some asst. MSVC type warnings in sp_tex_sample.cBrian Paul2013-03-211-6/+6
* softpipe: silence some MSVC signed/unsigned warningsBrian Paul2013-03-212-2/+2
* softpipe: silence some MSVC float/double warningsBrian Paul2013-03-211-6/+6
* rbug: silence some MSVC signed/unsigned warningsBrian Paul2013-03-212-2/+2
* postprocess: silence some MSVC float/int warningsBrian Paul2013-03-212-4/+4
* meta: fix incorrect slice, r coordinate computationBrian Paul2013-03-211-4/+9
* vega: fix MSVC warning about missing return statementBrian Paul2013-03-211-0/+1
* meta: minor indentation fixBrian Paul2013-03-211-1/+1
* radeonsi: Emit pixel shader state even when only the vertex shader changedMichel Dänzer2013-03-211-0/+5
* android: Define PACKAGE_VERSION/BUGREPORT in CFLAGSChad Versace2013-03-201-0/+2
* i965/vs: Add IR dumping for immediates.Kenneth Graunke2013-03-201-0/+16
* glsl: Add built-in functions for GLSL 1.50.Kenneth Graunke2013-03-202-0/+1145
* glsl: Add sampler2DMS/sampler2DMSArray types to GLSL 1.50.Kenneth Graunke2013-03-202-1/+12
* glsl: Bump standalone compiler versions to 1.50.Kenneth Graunke2013-03-202-3/+3
* i965: Don't use texture swizzling to force alpha to 1.0 if unnecessary.Kenneth Graunke2013-03-201-1/+2