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authorKenneth Graunke <[email protected]>2013-03-18 18:57:27 -0700
committerKenneth Graunke <[email protected]>2013-03-20 10:38:38 -0700
commitbcdda04349e1f2b32fb2eca32c6589858c1e38e6 (patch)
tree9a6f843f3979b00fe3ebdb8d1e9d5a95de0578be
parentf1ca2ed5387a6252a09b88324c1c239f16025ee2 (diff)
glsl: Add sampler2DMS/sampler2DMSArray types to GLSL 1.50.
GLSL 1.50 includes support for the new sampler types introduced by the ARB_texture_multisample extension. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r--src/glsl/glsl_types.cpp12
-rw-r--r--src/glsl/glsl_types.h1
2 files changed, 12 insertions, 1 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index a783dcc3b9c..8b0a2480585 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -292,6 +292,14 @@ glsl_type::generate_140_types(glsl_symbol_table *symtab)
void
+glsl_type::generate_150_types(glsl_symbol_table *symtab)
+{
+ generate_140_types(symtab);
+ generate_ARB_texture_multisample_types(symtab, false);
+}
+
+
+void
glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
bool warn)
{
@@ -385,9 +393,11 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
glsl_type::generate_130_types(state->symbols, true, skip_1d);
break;
case 140:
- case 150:
glsl_type::generate_140_types(state->symbols);
break;
+ case 150:
+ glsl_type::generate_150_types(state->symbols);
+ break;
default:
assert(!"Unexpected language version");
break;
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 79304269dfc..2f3b19f5107 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -583,6 +583,7 @@ private:
static void generate_130_types(glsl_symbol_table *, bool add_deprecated,
bool skip_1d);
static void generate_140_types(glsl_symbol_table *);
+ static void generate_150_types(glsl_symbol_table *);
static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);