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* mesa: add EXT_dsa + EXT_texture_buffer_object functionsPierre-Eric Pelloux-Prayer2019-10-185-2/+85
* mesa: add EXT_dsa glProgramUniform*EXT functionsPierre-Eric Pelloux-Prayer2019-10-182-25/+7
* mesa: add EXT_dsa NamedProgram functionsPierre-Eric Pelloux-Prayer2019-10-186-72/+485
* mesa: add EXT_dsa glClientAttribDefaultEXT / glPushClientAttribDefaultEXTPierre-Eric Pelloux-Prayer2019-10-185-2/+93
* mesa: add EXT_dsa glNamedRenderbufferStorageEXT and glGetNamedRenderbufferPar...Pierre-Eric Pelloux-Prayer2019-10-185-2/+58
* panfrost: Respect offset for imported resourcesDaniel Stone2019-10-181-0/+3
* iris/resource: Use isl surface alignment during bo allocationJordan Justen2019-10-171-1/+3
* intel/isl: Add isl_aux_usage_has_ccsJason Ekstrand2019-10-171-0/+7
* intel/isl: Add R10G10B10_FLOAT_A2_UNORM formatJordan Justen2019-10-174-0/+4
* intel/compiler: Report the number of non-spill/fill SEND messagesKenneth Graunke2019-10-171-5/+30
* st/mesa: don't call variables "tgsi" when they can reference NIRMarek Olšák2019-10-172-65/+65
* st/mesa: merge st_fragment_program into st_common_programMarek Olšák2019-10-1712-135/+61
* st/mesa: remove redundant function st_reference_compprogMarek Olšák2019-10-172-11/+1
* st/mesa: remove unused st_xxx_program::sha1Marek Olšák2019-10-171-6/+0
* st/mesa: remove st_vp_variant_key in favor of st_common_variant_keyMarek Olšák2019-10-173-25/+8
* st/mesa: remove num_tgsi_tokens from st_xx_programMarek Olšák2019-10-173-30/+16
* st/mesa: rename basic -> common for st_common_programMarek Olšák2019-10-175-30/+30
* st/mesa: rename st_xxx_program::tgsi to stateMarek Olšák2019-10-176-97/+97
* st/mesa: lower doubles for NIR after linkingMarek Olšák2019-10-171-20/+17
* st/mesa: call st_nir_opts for linked shaders only onceMarek Olšák2019-10-171-1/+12
* intel/vec4: Don't try both sources as immediates for DPHIan Romanick2019-10-171-1/+1
* nir/search: Fix possible NULL dereference in is_fsignIan Romanick2019-10-171-1/+1
* iris: Let isl decide the supported tiling in more situationsJordan Justen2019-10-171-15/+0
* intel/isl: Add gen12 depth/stencil surface alignmentsJordan Justen2019-10-175-2/+123
* intel/isl: Select Y-tiling for stencil on gen12Jason Ekstrand2019-10-171-4/+7
* intel/genxml: Remove W-tiling on gen12Jason Ekstrand2019-10-172-1/+3
* intel/genxml,isl: Add gen12 stencil buffer changesJordan Justen2019-10-172-6/+52
* intel/genxml,isl: Add gen12 depth buffer changesJordan Justen2019-10-172-10/+14
* intel/genxml,isl: Add gen12 render surface state changesJordan Justen2019-10-172-12/+19
* mesa: Refactor the entirety of _mesa_format_matches_format_and_type().Eric Anholt2019-10-176-642/+111
* mesa: Add support for array formats of depth and stencil.Eric Anholt2019-10-176-8/+83
* mesa: Add format/type matching for DEPTH/UINT_24_8.Eric Anholt2019-10-171-0/+2
* mesa: Fix depth/stencil ordering in _mesa_format_from_format_and_type().Eric Anholt2019-10-171-1/+1
* mesa: Add debug info to _mesa_format_from_format_and_type() error path.Eric Anholt2019-10-171-0/+4
* freedreno/a6xx: Turn on geometry shadersKristian H. Kristensen2019-10-172-3/+15
* freedreno/ci: Add failing tests to skip listKristian H. Kristensen2019-10-171-0/+4
* freedreno/a6xx: Implement PIPE_QUERY_PRIMITIVES_GENERATED for GSKristian H. Kristensen2019-10-173-0/+68
* freedreno/blitter: Save GS stateKristian H. Kristensen2019-10-171-0/+1
* st/mesa: Also enable GS when ESSLVersion > 320Kristian H. Kristensen2019-10-171-1/+1
* freedreno/a6xx: Support layered render targetsKristian H. Kristensen2019-10-174-4/+32
* freedreno/a6xx: Emit program state for GSKristian H. Kristensen2019-10-173-26/+148
* freedreno/ir3: End VS with CHMASK and CHSH in GS pipelinesKristian H. Kristensen2019-10-171-1/+18
* freedreno/ir3: Start GS with (ss) and (sy)Kristian H. Kristensen2019-10-171-0/+13
* freedreno/ir3: Pre-color GS header and primitive IDKristian H. Kristensen2019-10-171-0/+9
* freedreno/ir3: Setup ir3 inputs and outputs for GSKristian H. Kristensen2019-10-171-3/+64
* freedreno/ir3: Implement primitive layout intrinsicsKristian H. Kristensen2019-10-178-4/+113
* freedreno/ir3: Implement lowering passes for VS and GSKristian H. Kristensen2019-10-1713-2/+517
* freedreno/ir3: Add has_gs flag to shader keyKristian H. Kristensen2019-10-172-5/+11
* freedreno/a6xx: Add missing adjacency primitives to tableKristian H. Kristensen2019-10-171-8/+12
* freedreno/ir3: Add intrinsics that map to LDLW/STLWKristian H. Kristensen2019-10-172-0/+83