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-rw-r--r--src/mesa/state_tracker/st_shader_cache.c265
-rw-r--r--src/mesa/state_tracker/st_shader_cache.h8
2 files changed, 146 insertions, 127 deletions
diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
index 1d9b1727552..62d62f76117 100644
--- a/src/mesa/state_tracker/st_shader_cache.c
+++ b/src/mesa/state_tracker/st_shader_cache.c
@@ -50,22 +50,9 @@ write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
prog->driver_cache_blob_size = blob->size;
}
-/**
- * Store tgsi and any other required state in on-disk shader cache.
- */
void
-st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog)
+st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
{
- if (!st->ctx->Cache)
- return;
-
- /* Exit early when we are dealing with a ff shader with no source file to
- * generate a source from.
- */
- static const char zero[sizeof(prog->sh.data->sha1)] = {0};
- if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
- return;
-
struct blob blob;
blob_init(&blob);
@@ -112,12 +99,31 @@ st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog)
unreachable("Unsupported stage");
}
+ blob_finish(&blob);
+}
+
+/**
+ * Store tgsi and any other required state in on-disk shader cache.
+ */
+void
+st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog)
+{
+ if (!st->ctx->Cache)
+ return;
+
+ /* Exit early when we are dealing with a ff shader with no source file to
+ * generate a source from.
+ */
+ static const char zero[sizeof(prog->sh.data->sha1)] = {0};
+ if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
+ return;
+
+ st_serialise_tgsi_program(st->ctx, prog);
+
if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "putting %s tgsi_tokens in cache\n",
_mesa_shader_stage_to_string(prog->info.stage));
}
-
- blob_finish(&blob);
}
static void
@@ -138,159 +144,164 @@ read_tgsi_from_cache(struct blob_reader *blob_reader,
blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
}
-bool
-st_load_tgsi_from_disk_cache(struct gl_context *ctx,
- struct gl_shader_program *prog)
+void
+st_deserialise_tgsi_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog)
{
- if (!ctx->Cache)
- return false;
-
- /* If we didn't load the GLSL metadata from cache then we could not have
- * loaded the tgsi either.
- */
- if (prog->data->LinkStatus != linking_skipped)
- return false;
-
struct st_context *st = st_context(ctx);
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (prog->_LinkedShaders[i] == NULL)
- continue;
+ size_t size = prog->driver_cache_blob_size;
+ uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
- struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
+ struct blob_reader blob_reader;
+ blob_reader_init(&blob_reader, buffer, size);
- size_t size = glprog->driver_cache_blob_size;
- uint8_t *buffer = (uint8_t *) glprog->driver_cache_blob;
+ switch (prog->info.stage) {
+ case MESA_SHADER_VERTEX: {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- struct blob_reader blob_reader;
- blob_reader_init(&blob_reader, buffer, size);
+ st_release_vp_variants(st, stvp);
- switch (glprog->info.stage) {
- case MESA_SHADER_VERTEX: {
- struct st_vertex_program *stvp = (struct st_vertex_program *) glprog;
+ stvp->num_inputs = blob_read_uint32(&blob_reader);
+ blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
+ sizeof(stvp->index_to_input));
+ blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
+ sizeof(stvp->result_to_output));
- st_release_vp_variants(st, stvp);
+ read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
+ read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
- stvp->num_inputs = blob_read_uint32(&blob_reader);
- blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
- sizeof(stvp->index_to_input));
- blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
- sizeof(stvp->result_to_output));
+ if (st->vp == stvp)
+ st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
- read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
- read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
+ break;
+ }
+ case MESA_SHADER_TESS_CTRL: {
+ struct st_common_program *sttcp = st_common_program(prog);
- if (st->vp == stvp)
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
+ st_release_basic_variants(st, sttcp->Base.Target,
+ &sttcp->variants, &sttcp->tgsi);
- break;
- }
- case MESA_SHADER_TESS_CTRL: {
- struct st_common_program *sttcp = st_common_program(glprog);
+ read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
+ read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
- st_release_basic_variants(st, sttcp->Base.Target,
- &sttcp->variants, &sttcp->tgsi);
+ if (st->tcp == sttcp)
+ st->dirty |= sttcp->affected_states;
- read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
- read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
+ break;
+ }
+ case MESA_SHADER_TESS_EVAL: {
+ struct st_common_program *sttep = st_common_program(prog);
- if (st->tcp == sttcp)
- st->dirty |= sttcp->affected_states;
+ st_release_basic_variants(st, sttep->Base.Target,
+ &sttep->variants, &sttep->tgsi);
- break;
- }
- case MESA_SHADER_TESS_EVAL: {
- struct st_common_program *sttep = st_common_program(glprog);
+ read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
+ read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
- st_release_basic_variants(st, sttep->Base.Target,
- &sttep->variants, &sttep->tgsi);
+ if (st->tep == sttep)
+ st->dirty |= sttep->affected_states;
- read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
- read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
+ break;
+ }
+ case MESA_SHADER_GEOMETRY: {
+ struct st_common_program *stgp = st_common_program(prog);
- if (st->tep == sttep)
- st->dirty |= sttep->affected_states;
+ st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
+ &stgp->tgsi);
- break;
- }
- case MESA_SHADER_GEOMETRY: {
- struct st_common_program *stgp = st_common_program(glprog);
+ read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
+ read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
- st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
- &stgp->tgsi);
+ if (st->gp == stgp)
+ st->dirty |= stgp->affected_states;
- read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
- read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
+ break;
+ }
+ case MESA_SHADER_FRAGMENT: {
+ struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
- if (st->gp == stgp)
- st->dirty |= stgp->affected_states;
+ st_release_fp_variants(st, stfp);
- break;
- }
- case MESA_SHADER_FRAGMENT: {
- struct st_fragment_program *stfp =
- (struct st_fragment_program *) glprog;
+ read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
- st_release_fp_variants(st, stfp);
+ if (st->fp == stfp)
+ st->dirty |= stfp->affected_states;
- read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
+ break;
+ }
+ case MESA_SHADER_COMPUTE: {
+ struct st_compute_program *stcp = (struct st_compute_program *) prog;
- if (st->fp == stfp)
- st->dirty |= stfp->affected_states;
+ st_release_cp_variants(st, stcp);
- break;
- }
- case MESA_SHADER_COMPUTE: {
- struct st_compute_program *stcp =
- (struct st_compute_program *) glprog;
+ read_tgsi_from_cache(&blob_reader,
+ (const struct tgsi_token**) &stcp->tgsi.prog);
- st_release_cp_variants(st, stcp);
+ stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
+ stcp->tgsi.req_private_mem = 0;
+ stcp->tgsi.req_input_mem = 0;
- read_tgsi_from_cache(&blob_reader,
- (const struct tgsi_token**) &stcp->tgsi.prog);
+ if (st->cp == stcp)
+ st->dirty |= stcp->affected_states;
- stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
- stcp->tgsi.req_private_mem = 0;
- stcp->tgsi.req_input_mem = 0;
+ break;
+ }
+ default:
+ unreachable("Unsupported stage");
+ }
- if (st->cp == stcp)
- st->dirty |= stcp->affected_states;
+ /* Make sure we don't try to read more data than we wrote. This should
+ * never happen in release builds but its useful to have this check to
+ * catch development bugs.
+ */
+ if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
+ assert(!"Invalid TGSI shader disk cache item!");
- break;
- }
- default:
- unreachable("Unsupported stage");
+ if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
+ fprintf(stderr, "Error reading program from cache (invalid "
+ "TGSI cache item)\n");
}
+ }
- /* Make sure we don't try to read more data than we wrote. This should
- * never happen in release builds but its useful to have this check to
- * catch development bugs.
- */
- if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
- assert(!"Invalid TGSI shader disk cache item!");
-
- if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
- fprintf(stderr, "Error reading program from cache (invalid "
- "TGSI cache item)\n");
- }
- }
+ st_set_prog_affected_state_flags(prog);
+ _mesa_associate_uniform_storage(ctx, shProg, prog, false);
- if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
- fprintf(stderr, "%s tgsi_tokens retrieved from cache\n",
- _mesa_shader_stage_to_string(i));
- }
+ /* Create Gallium shaders now instead of on demand. */
+ if (ST_DEBUG & DEBUG_PRECOMPILE ||
+ st->shader_has_one_variant[prog->info.stage])
+ st_precompile_shader_variant(st, prog);
+}
+
+bool
+st_load_tgsi_from_disk_cache(struct gl_context *ctx,
+ struct gl_shader_program *prog)
+{
+ if (!ctx->Cache)
+ return false;
+
+ /* If we didn't load the GLSL metadata from cache then we could not have
+ * loaded the tgsi either.
+ */
+ if (prog->data->LinkStatus != linking_skipped)
+ return false;
- st_set_prog_affected_state_flags(glprog);
- _mesa_associate_uniform_storage(ctx, prog, glprog, false);
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
- /* Create Gallium shaders now instead of on demand. */
- if (ST_DEBUG & DEBUG_PRECOMPILE ||
- st->shader_has_one_variant[glprog->info.stage])
- st_precompile_shader_variant(st, glprog);
+ struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
+ st_deserialise_tgsi_program(ctx, prog, glprog);
/* We don't need the cached blob anymore so free it */
ralloc_free(glprog->driver_cache_blob);
glprog->driver_cache_blob = NULL;
glprog->driver_cache_blob_size = 0;
+
+ if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
+ fprintf(stderr, "%s tgsi_tokens retrieved from cache\n",
+ _mesa_shader_stage_to_string(i));
+ }
}
return true;
diff --git a/src/mesa/state_tracker/st_shader_cache.h b/src/mesa/state_tracker/st_shader_cache.h
index 81a2935d7ba..358c6ecef88 100644
--- a/src/mesa/state_tracker/st_shader_cache.h
+++ b/src/mesa/state_tracker/st_shader_cache.h
@@ -32,6 +32,14 @@
extern "C" {
#endif
+void
+st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog);
+
+void
+st_deserialise_tgsi_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog);
+
bool
st_load_tgsi_from_disk_cache(struct gl_context *ctx,
struct gl_shader_program *prog);