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-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp1
-rw-r--r--src/mesa/main/shaderapi.c1
2 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index fef89f9272a..e1b8cea600d 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -149,7 +149,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info->num_ubos = sh->NumUniformBlocks;
- shader->info->num_abos = shader_prog->NumAtomicBuffers;
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
shader->info->uses_clip_distance_out =
sh->Program->ClipDistanceArraySize != 0;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4d64ae58a98..5db41375006 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2165,6 +2165,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_program *dst = dst_sh->Program;
+ dst->info.num_abos = dst_sh->NumAtomicBuffers;
dst->info.num_images = dst_sh->NumImages;
switch (dst_sh->Stage) {