diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 18 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.h | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.cpp | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 7 |
5 files changed, 29 insertions, 27 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index e1a7d2d393c..109c7dc3719 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3519,17 +3519,8 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c, if (prog) shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; - if (unlikely(INTEL_DEBUG & DEBUG_WM)) { - if (prog) { - printf("GLSL IR for native fragment shader %d:\n", prog->Name); - _mesa_print_ir(shader->base.ir, NULL); - printf("\n\n"); - } else { - printf("ARB_fragment_program %d ir for native fragment shader\n", - fp->Base.Id); - _mesa_print_program(&fp->Base); - } - } + if (unlikely(INTEL_DEBUG & DEBUG_WM)) + brw_dump_ir(brw, "fragment", prog, &shader->base, &fp->Base); /* Now the main event: Visit the shader IR and generate our FS IR for it. */ diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 2145d7b6a66..43d29fd4661 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -34,10 +34,12 @@ #include "main/enums.h" #include "main/shaderobj.h" #include "program/prog_parameter.h" +#include "program/prog_print.h" #include "program/program.h" #include "program/programopt.h" #include "tnl/tnl.h" #include "glsl/ralloc.h" +#include "glsl/ir.h" #include "brw_context.h" #include "brw_wm.h" @@ -583,3 +585,19 @@ brw_stage_prog_data_free(const void *p) ralloc_free(prog_data->param); ralloc_free(prog_data->pull_param); } + +void +brw_dump_ir(struct brw_context *brw, const char *stage, + struct gl_shader_program *shader_prog, + struct gl_shader *shader, struct gl_program *prog) +{ + if (shader_prog) { + printf("GLSL IR for native %s shader %d:\n", stage, shader_prog->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n\n"); + } else { + printf("ARB_%s_program %d ir for native %s shader\n", + stage, prog->Id, stage); + _mesa_print_program(prog); + } +} diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h index 59f628be6ec..2956dbae216 100644 --- a/src/mesa/drivers/dri/i965/brw_program.h +++ b/src/mesa/drivers/dri/i965/brw_program.h @@ -87,6 +87,11 @@ brw_stage_prog_data_compare(const struct brw_stage_prog_data *a, void brw_stage_prog_data_free(const void *prog_data); +void +brw_dump_ir(struct brw_context *brw, const char *stage, + struct gl_shader_program *shader_prog, + struct gl_shader *shader, struct gl_program *prog); + #ifdef __cplusplus } /* extern "C" */ #endif diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 3c9631f53cd..8dda34813a8 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1663,17 +1663,8 @@ brw_vs_emit(struct brw_context *brw, if (prog) shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX]; - if (unlikely(INTEL_DEBUG & DEBUG_VS)) { - if (prog) { - printf("GLSL IR for native vertex shader %d:\n", prog->Name); - _mesa_print_ir(shader->base.ir, NULL); - printf("\n\n"); - } else { - printf("ARB_vertex_program %d for native vertex shader\n", - c->vp->program.Base.Id); - _mesa_print_program(&c->vp->program.Base); - } - } + if (unlikely(INTEL_DEBUG & DEBUG_VS)) + brw_dump_ir(brw, "vertex", prog, &shader->base, &c->vp->program.Base); vec4_vs_visitor v(brw, c, prog_data, prog, shader, mem_ctx); if (!v.run()) { diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index 0a2d8ff3af2..92b2e8d6f08 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -588,11 +588,8 @@ brw_gs_emit(struct brw_context *brw, struct brw_shader *shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; - if (unlikely(INTEL_DEBUG & DEBUG_GS)) { - printf("GLSL IR for native geometry shader %d:\n", prog->Name); - _mesa_print_ir(shader->base.ir, NULL); - printf("\n\n"); - } + if (unlikely(INTEL_DEBUG & DEBUG_GS)) + brw_dump_ir(brw, "geometry", prog, &shader->base, NULL); /* Compile the geometry shader in DUAL_OBJECT dispatch mode, if we can do * so without spilling. If the GS invocations count > 1, then we can't use |