diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_sf_state.c | 200 |
1 files changed, 0 insertions, 200 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c deleted file mode 100644 index c739201f7b7..00000000000 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ /dev/null @@ -1,200 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - - - -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/fbobject.h" -#include "main/viewport.h" -#include "intel_batchbuffer.h" -#include "brw_context.h" -#include "brw_state.h" -#include "brw_defines.h" -#include "brw_util.h" - -static void upload_sf_unit( struct brw_context *brw ) -{ - struct gl_context *ctx = &brw->ctx; - struct brw_sf_unit_state *sf; - int chipset_max_threads; - bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); - - sf = brw_state_batch(brw, sizeof(*sf), 64, &brw->sf.state_offset); - - memset(sf, 0, sizeof(*sf)); - - /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */ - sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1; - sf->thread0.kernel_start_pointer = - brw_program_reloc(brw, - brw->sf.state_offset + - offsetof(struct brw_sf_unit_state, thread0), - brw->sf.prog_offset + - (sf->thread0.grf_reg_count << 1)) >> 6; - - sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; - - sf->thread3.dispatch_grf_start_reg = 3; - sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET; - - /* BRW_NEW_SF_PROG_DATA */ - sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length; - - /* BRW_NEW_URB_FENCE */ - sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries; - sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1; - - /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or - * 48 (Ironlake) threads. - */ - if (brw->gen == 5) - chipset_max_threads = 48; - else - chipset_max_threads = 24; - - /* BRW_NEW_URB_FENCE */ - sf->thread4.max_threads = MIN2(chipset_max_threads, - brw->urb.nr_sf_entries) - 1; - - /* BRW_NEW_SF_VP */ - sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 + - brw->sf.vp_offset) >> 5; /* reloc */ - - sf->sf5.viewport_transform = 1; - - sf->sf6.scissor = 1; - - /* _NEW_POLYGON */ - if (brw->polygon_front_bit) - sf->sf5.front_winding = BRW_FRONTWINDING_CW; - else - sf->sf5.front_winding = BRW_FRONTWINDING_CCW; - - /* _NEW_BUFFERS - * The viewport is inverted for rendering to a FBO, and that inverts - * polygon front/back orientation. - */ - sf->sf5.front_winding ^= render_to_fbo; - - /* _NEW_POLYGON */ - switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) { - case GL_FRONT: - sf->sf6.cull_mode = BRW_CULLMODE_FRONT; - break; - case GL_BACK: - sf->sf6.cull_mode = BRW_CULLMODE_BACK; - break; - case GL_FRONT_AND_BACK: - sf->sf6.cull_mode = BRW_CULLMODE_BOTH; - break; - case GL_NONE: - sf->sf6.cull_mode = BRW_CULLMODE_NONE; - break; - default: - unreachable("not reached"); - } - - /* _NEW_LINE */ - sf->sf6.line_width = U_FIXED(brw_get_line_width(brw), 1); - - if (ctx->Line.SmoothFlag) { - sf->sf6.aa_enable = 1; - sf->sf6.line_endcap_aa_region_width = 1; - } - - sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; - - /* _NEW_POINT */ - sf->sf7.sprite_point = ctx->Point.PointSprite; - - float point_sz; - point_sz = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize); - point_sz = CLAMP(point_sz, 0.125f, 255.875f); - sf->sf7.point_size = U_FIXED(point_sz, 3); - - /* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */ - sf->sf7.use_point_size_state = use_state_point_size(brw); - sf->sf7.aa_line_distance_mode = brw->is_g4x || brw->gen == 5; - - /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: - * _NEW_LIGHT - */ - if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) { - sf->sf7.trifan_pv = 2; - sf->sf7.linestrip_pv = 1; - sf->sf7.tristrip_pv = 2; - } else { - sf->sf7.trifan_pv = 1; - sf->sf7.linestrip_pv = 0; - sf->sf7.tristrip_pv = 0; - } - sf->sf7.line_last_pixel_enable = 0; - - /* Set bias for OpenGL rasterization rules: - */ - sf->sf6.dest_org_vbias = 0x8; - sf->sf6.dest_org_hbias = 0x8; - - /* STATE_PREFETCH command description describes this state as being - * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain. - */ - - /* Emit SF viewport relocation */ - brw_emit_reloc(&brw->batch, - brw->sf.state_offset + - offsetof(struct brw_sf_unit_state, sf5), - brw->batch.bo, - brw->sf.vp_offset | sf->sf5.front_winding | - (sf->sf5.viewport_transform << 1), - I915_GEM_DOMAIN_INSTRUCTION, 0); - - brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE; -} - -const struct brw_tracked_state brw_sf_unit = { - .dirty = { - .mesa = _NEW_BUFFERS | - _NEW_LIGHT | - _NEW_LINE | - _NEW_POINT | - _NEW_POLYGON | - _NEW_PROGRAM, - .brw = BRW_NEW_BATCH | - BRW_NEW_BLORP | - BRW_NEW_PROGRAM_CACHE | - BRW_NEW_SF_PROG_DATA | - BRW_NEW_SF_VP | - BRW_NEW_VUE_MAP_GEOM_OUT | - BRW_NEW_URB_FENCE, - }, - .emit = upload_sf_unit, -}; |