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-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c200
1 files changed, 0 insertions, 200 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
deleted file mode 100644
index c739201f7b7..00000000000
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics to
- develop this 3D driver.
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice (including the
- next paragraph) shall be included in all copies or substantial
- portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
- **********************************************************************/
- /*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-
-
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/fbobject.h"
-#include "main/viewport.h"
-#include "intel_batchbuffer.h"
-#include "brw_context.h"
-#include "brw_state.h"
-#include "brw_defines.h"
-#include "brw_util.h"
-
-static void upload_sf_unit( struct brw_context *brw )
-{
- struct gl_context *ctx = &brw->ctx;
- struct brw_sf_unit_state *sf;
- int chipset_max_threads;
- bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
-
- sf = brw_state_batch(brw, sizeof(*sf), 64, &brw->sf.state_offset);
-
- memset(sf, 0, sizeof(*sf));
-
- /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
- sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
- sf->thread0.kernel_start_pointer =
- brw_program_reloc(brw,
- brw->sf.state_offset +
- offsetof(struct brw_sf_unit_state, thread0),
- brw->sf.prog_offset +
- (sf->thread0.grf_reg_count << 1)) >> 6;
-
- sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
-
- sf->thread3.dispatch_grf_start_reg = 3;
- sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
-
- /* BRW_NEW_SF_PROG_DATA */
- sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
-
- /* BRW_NEW_URB_FENCE */
- sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
- sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
-
- /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
- * 48 (Ironlake) threads.
- */
- if (brw->gen == 5)
- chipset_max_threads = 48;
- else
- chipset_max_threads = 24;
-
- /* BRW_NEW_URB_FENCE */
- sf->thread4.max_threads = MIN2(chipset_max_threads,
- brw->urb.nr_sf_entries) - 1;
-
- /* BRW_NEW_SF_VP */
- sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 +
- brw->sf.vp_offset) >> 5; /* reloc */
-
- sf->sf5.viewport_transform = 1;
-
- sf->sf6.scissor = 1;
-
- /* _NEW_POLYGON */
- if (brw->polygon_front_bit)
- sf->sf5.front_winding = BRW_FRONTWINDING_CW;
- else
- sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
-
- /* _NEW_BUFFERS
- * The viewport is inverted for rendering to a FBO, and that inverts
- * polygon front/back orientation.
- */
- sf->sf5.front_winding ^= render_to_fbo;
-
- /* _NEW_POLYGON */
- switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
- case GL_FRONT:
- sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
- break;
- case GL_BACK:
- sf->sf6.cull_mode = BRW_CULLMODE_BACK;
- break;
- case GL_FRONT_AND_BACK:
- sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
- break;
- case GL_NONE:
- sf->sf6.cull_mode = BRW_CULLMODE_NONE;
- break;
- default:
- unreachable("not reached");
- }
-
- /* _NEW_LINE */
- sf->sf6.line_width = U_FIXED(brw_get_line_width(brw), 1);
-
- if (ctx->Line.SmoothFlag) {
- sf->sf6.aa_enable = 1;
- sf->sf6.line_endcap_aa_region_width = 1;
- }
-
- sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
-
- /* _NEW_POINT */
- sf->sf7.sprite_point = ctx->Point.PointSprite;
-
- float point_sz;
- point_sz = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
- point_sz = CLAMP(point_sz, 0.125f, 255.875f);
- sf->sf7.point_size = U_FIXED(point_sz, 3);
-
- /* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
- sf->sf7.use_point_size_state = use_state_point_size(brw);
- sf->sf7.aa_line_distance_mode = brw->is_g4x || brw->gen == 5;
-
- /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
- * _NEW_LIGHT
- */
- if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
- sf->sf7.trifan_pv = 2;
- sf->sf7.linestrip_pv = 1;
- sf->sf7.tristrip_pv = 2;
- } else {
- sf->sf7.trifan_pv = 1;
- sf->sf7.linestrip_pv = 0;
- sf->sf7.tristrip_pv = 0;
- }
- sf->sf7.line_last_pixel_enable = 0;
-
- /* Set bias for OpenGL rasterization rules:
- */
- sf->sf6.dest_org_vbias = 0x8;
- sf->sf6.dest_org_hbias = 0x8;
-
- /* STATE_PREFETCH command description describes this state as being
- * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
- */
-
- /* Emit SF viewport relocation */
- brw_emit_reloc(&brw->batch,
- brw->sf.state_offset +
- offsetof(struct brw_sf_unit_state, sf5),
- brw->batch.bo,
- brw->sf.vp_offset | sf->sf5.front_winding |
- (sf->sf5.viewport_transform << 1),
- I915_GEM_DOMAIN_INSTRUCTION, 0);
-
- brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
-}
-
-const struct brw_tracked_state brw_sf_unit = {
- .dirty = {
- .mesa = _NEW_BUFFERS |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_POINT |
- _NEW_POLYGON |
- _NEW_PROGRAM,
- .brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
- BRW_NEW_PROGRAM_CACHE |
- BRW_NEW_SF_PROG_DATA |
- BRW_NEW_SF_VP |
- BRW_NEW_VUE_MAP_GEOM_OUT |
- BRW_NEW_URB_FENCE,
- },
- .emit = upload_sf_unit,
-};