diff options
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_imm_eval.c | 13 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_lighttmp.h | 26 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_render.c | 8 |
3 files changed, 24 insertions, 23 deletions
diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c index 419f449f033..235baa38b8b 100644 --- a/src/mesa/tnl/t_imm_eval.c +++ b/src/mesa/tnl/t_imm_eval.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_eval.c,v 1.2 2000/12/27 22:30:29 keithw Exp $ */ +/* $Id: t_imm_eval.c,v 1.3 2001/01/03 15:59:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -154,13 +154,14 @@ static void eval1_color( GLvector4ub *dest, GLubyte (*to)[4] = dest->data; GLuint i; - for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) + for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) { if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { GLfloat u = (coord[i][0] - u1) * du; GLfloat fcolor[4]; _math_horner_bezier_curve(map->Points, fcolor, u, 4, map->Order); - FLOAT_RGBA_TO_CHAN_RGBA(to[i], fcolor); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(to[i], fcolor); } + } } @@ -287,16 +288,16 @@ static void eval2_color( GLvector4ub *dest, GLubyte (*to)[4] = dest->data; GLuint i; - for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) + for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) { if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { GLfloat u = (coord[i][0] - u1) * du; GLfloat v = (coord[i][1] - v1) * dv; GLfloat fcolor[4]; _math_horner_bezier_surf(map->Points, fcolor, u, v, 4, map->Uorder, map->Vorder); - FLOAT_RGBA_TO_CHAN_RGBA(to[i], fcolor); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(to[i], fcolor); } - + } } diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h index f2bcde67148..656fffff1ad 100644 --- a/src/mesa/tnl/t_vb_lighttmp.h +++ b/src/mesa/tnl/t_vb_lighttmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_lighttmp.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */ +/* $Id: t_vb_lighttmp.h,v 1.2 2001/01/03 15:59:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -269,13 +269,13 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, } } /*loop over lights*/ - FLOAT_RGB_TO_CHAN_RGB( Fcolor[j], sum[0] ); - FLOAT_RGB_TO_CHAN_RGB( Fspec[j], spec[0] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( Fspec[j], spec[0] ); Fcolor[j][3] = sumA[0]; if (IDX & LIGHT_TWOSIDE) { - FLOAT_RGB_TO_CHAN_RGB( Bcolor[j], sum[1] ); - FLOAT_RGB_TO_CHAN_RGB( Bspec[j], spec[1] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( Bspec[j], spec[1] ); Bcolor[j][3] = sumA[1]; } } @@ -475,11 +475,11 @@ static void TAG(light_rgba)( GLcontext *ctx, ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib ); } - FLOAT_RGB_TO_CHAN_RGB( Fcolor[j], sum[0] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); Fcolor[j][3] = sumA[0]; if (IDX & LIGHT_TWOSIDE) { - FLOAT_RGB_TO_CHAN_RGB( Bcolor[j], sum[1] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); Bcolor[j][3] = sumA[1]; } } @@ -556,12 +556,12 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, { COPY_3V(base[0], light->_MatAmbient[0]); ACC_3V(base[0], ctx->Light._BaseColor[0] ); - FLOAT_RGB_TO_CHAN_RGB( baseubyte[0], base[0] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( baseubyte[0], base[0] ); if (IDX & LIGHT_TWOSIDE) { COPY_3V(base[1], light->_MatAmbient[1]); ACC_3V(base[1], ctx->Light._BaseColor[1]); - FLOAT_RGB_TO_CHAN_RGB( baseubyte[1], base[1]); + UNCLAMPED_FLOAT_TO_RGB_CHAN( baseubyte[1], base[1]); } } @@ -582,7 +582,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec ); ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]); } - FLOAT_RGB_TO_CHAN_RGB(Bcolor[j], sum ); + UNCLAMPED_FLOAT_TO_RGB_CHAN(Bcolor[j], sum ); } } else { GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); @@ -595,7 +595,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]); } - FLOAT_RGB_TO_CHAN_RGB(Fcolor[j], sum ); + UNCLAMPED_FLOAT_TO_RGB_CHAN(Fcolor[j], sum ); } j++; @@ -709,11 +709,11 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, } } - FLOAT_RGB_TO_CHAN_RGB( Fcolor[j], sum[0] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); Fcolor[j][3] = sumA[0]; if (IDX & LIGHT_TWOSIDE) { - FLOAT_RGB_TO_CHAN_RGB( Bcolor[j], sum[1] ); + UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); Bcolor[j][3] = sumA[1]; } diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index 1d0a1aaf152..b3fef235019 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_render.c,v 1.4 2000/12/28 22:11:06 keithw Exp $ */ +/* $Id: t_vb_render.c,v 1.5 2001/01/03 15:59:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -119,19 +119,19 @@ do { \ #if 1 -#define LINTERP_RGBA(nr, t, out, a, b) { \ +#define LINTERP_RGBA(nr, t, out, a, b) { \ int i; \ for (i = 0; i < nr; i++) { \ GLfloat fa = CHAN_TO_FLOAT(a[i]); \ GLfloat fb = CHAN_TO_FLOAT(b[i]); \ GLfloat fo = LINTERP(t, fa, fb); \ - FLOAT_COLOR_TO_CHAN(out[i], fo); \ + CLAMPED_FLOAT_TO_CHAN(out[i], fo); \ } \ } #else -#define LINTERP_RGBA(nr, t, out, a, b) { \ +#define LINTERP_RGBA(nr, t, out, a, b) { \ int n; \ const GLuint ti = FloatToInt(t*256.0F); \ const GLubyte *Ib = (const GLubyte *)&a[0]; \ |