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-rw-r--r--src/mesa/swrast/s_context.h10
-rw-r--r--src/mesa/swrast/s_texture.c58
2 files changed, 56 insertions, 12 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 38015483597..2525e8e2d38 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -148,8 +148,14 @@ struct swrast_texture_image
* between all slices.
*/
GLint RowStride;
- void **ImageSlices; /**< if 3D texture: array [Depth] of offsets to
- each 2D slice in 'Data', in texels */
+ /**
+ * When a texture image is mapped for swrast, this array contains pointers
+ * to the beginning of each slice.
+ *
+ * For swrast-allocated textures, these pointers will always stay
+ * initialized to point within Buffer.
+ */
+ void **ImageSlices;
GLubyte *Map; /**< Pointer to mapped image memory */
/** Malloc'd texture memory */
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 1783d9c477f..27803c55330 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -266,12 +266,42 @@ _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
for (face = 0; face < faces; face++) {
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
- if (texImage) {
- struct swrast_texture_image *swImage =
- swrast_texture_image(texImage);
+ struct swrast_texture_image *swImage = swrast_texture_image(texImage);
+ unsigned int i;
+
+ if (!texImage)
+ continue;
+
+ /* In the case of a swrast-allocated texture buffer, the ImageSlices
+ * and RowStride are always available.
+ */
+ if (swImage->Buffer) {
+ assert(swImage->ImageSlices[0] == swImage->Buffer);
+ continue;
+ }
- /* XXX we'll eventually call _swrast_map_teximage() here */
- swImage->Map = swImage->Buffer;
+ for (i = 0; i < texture_slices(texImage); i++) {
+ GLubyte *map;
+ GLint rowStride;
+
+ if (swImage->ImageSlices[i])
+ continue;
+
+ ctx->Driver.MapTextureImage(ctx, texImage, i,
+ 0, 0,
+ texImage->Width, texImage->Height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &map, &rowStride);
+
+ swImage->ImageSlices[i] = map;
+ /* A swrast-using driver has to return the same rowstride for
+ * every slice of the same texture, since we don't track them
+ * separately.
+ */
+ if (i == 0)
+ swImage->RowStride = rowStride;
+ else
+ assert(swImage->RowStride == rowStride);
}
}
}
@@ -287,12 +317,20 @@ _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
for (face = 0; face < faces; face++) {
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
- if (texImage) {
- struct swrast_texture_image *swImage
- = swrast_texture_image(texImage);
+ struct swrast_texture_image *swImage = swrast_texture_image(texImage);
+ unsigned int i;
+
+ if (!texImage)
+ continue;
+
+ if (swImage->Buffer)
+ return;
- /* XXX we'll eventually call _swrast_unmap_teximage() here */
- swImage->Map = NULL;
+ for (i = 0; i < texture_slices(texImage); i++) {
+ if (swImage->ImageSlices[i]) {
+ ctx->Driver.UnmapTextureImage(ctx, texImage, i);
+ swImage->ImageSlices[i] = NULL;
+ }
}
}
}