diff options
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r-- | src/mesa/swrast/s_context.c | 41 |
1 files changed, 37 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 00177849477..63771d9b075 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.7 2000/12/09 22:09:50 brianp Exp $ */ +/* $Id: s_context.c,v 1.8 2000/12/26 05:09:32 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -309,7 +309,7 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state ) swrast->BlendFunc = _swrast_validate_blend_func; if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) + for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) swrast->TextureSample[i] = _swrast_validate_texture_sample; } @@ -326,8 +326,8 @@ _swrast_validate_derived( GLcontext *ctx ) _swrast_update_rasterflags( ctx ); if (swrast->NewState & _NEW_TEXTURE) - swrast->_MultiTextureEnabled = - (ctx->Texture._ReallyEnabled > ENABLE_TEX0); + swrast->_MultiTextureEnabled = (ctx->Texture._ReallyEnabled & + ~TEXTURE0_ANY); if (swrast->NewState & _NEW_POLYGON) _swrast_update_polygon( ctx ); @@ -357,6 +357,10 @@ void _swrast_Triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { +/* fprintf(stderr, "%s\n", __FUNCTION__); */ +/* _swrast_print_vertex( ctx, v0 ); */ +/* _swrast_print_vertex( ctx, v1 ); */ +/* _swrast_print_vertex( ctx, v2 ); */ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); } @@ -386,6 +390,12 @@ _swrast_get_stipple_counter_ref( GLcontext *ctx ) } void +_swrast_ResetLineStipple( GLcontext *ctx ) +{ + SWRAST_CONTEXT(ctx)->StippleCounter = 0; +} + +void _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ) { SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); @@ -459,3 +469,26 @@ _swrast_DestroyContext( GLcontext *ctx ) ctx->swrast_context = 0; } + +void +_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ) +{ + GLuint i; + fprintf(stderr, "\n"); + + fprintf(stderr, "win %f %f %f %f\n", + v->win[0], v->win[1], v->win[2], v->win[3]); + + for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i, + v->texcoord[i][0], v->texcoord[i][1], + v->texcoord[i][2], v->texcoord[i][3]); + + fprintf(stderr, "color %d %d %d %d\n", + v->color[0], v->color[1], v->color[2], v->color[3]); + fprintf(stderr, "spec %d %d %d %d\n", + v->specular[0], v->specular[1], v->specular[2], v->specular[3]); + fprintf(stderr, "fog %f\n", v->fog); + fprintf(stderr, "index %d\n", v->index); + fprintf(stderr, "pointsize %f\n", v->pointSize); +} |