diff options
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r-- | src/mesa/swrast/s_context.c | 35 |
1 files changed, 6 insertions, 29 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index f6dcdbb9644..00c4ae4bc9c 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -73,11 +73,6 @@ _swrast_update_rasterflags( GLcontext *ctx ) if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; } - if (ctx->DrawBuffer->UseSoftwareAlphaBuffers - && ctx->Color.ColorMask[ACOMP] - && ctx->Color.DrawBuffer != GL_NONE) - rasterMask |= ALPHABUF_BIT; - if ( ctx->Viewport.X < 0 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width || ctx->Viewport.Y < 0 @@ -93,7 +88,9 @@ _swrast_update_rasterflags( GLcontext *ctx ) * MULTI_DRAW_BIT flag. Also set it if we're drawing to no * buffers or the RGBA or CI mask disables all writes. */ - if (_mesa_bitcount(ctx->Color._DrawDestMask[0]) != 1) { +#if NEW_RENDERBUFFER + if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) { +#endif /* more than one color buffer designated for writing (or zero buffers) */ rasterMask |= MULTI_DRAW_BIT; } @@ -446,26 +443,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state ) if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) swrast->TextureSample[i] = _swrast_validate_texture_sample; - - /* Debug checks */ - if (ctx->Visual.rgbMode) { - ASSERT(swrast->Driver.WriteRGBASpan); - ASSERT(swrast->Driver.WriteRGBSpan); - ASSERT(swrast->Driver.WriteMonoRGBASpan); - ASSERT(swrast->Driver.WriteRGBAPixels); - ASSERT(swrast->Driver.WriteMonoRGBAPixels); - ASSERT(swrast->Driver.ReadRGBASpan); - ASSERT(swrast->Driver.ReadRGBAPixels); - } - else { - ASSERT(swrast->Driver.WriteCI32Span); - ASSERT(swrast->Driver.WriteCI8Span); - ASSERT(swrast->Driver.WriteMonoCISpan); - ASSERT(swrast->Driver.WriteCI32Pixels); - ASSERT(swrast->Driver.WriteMonoCIPixels); - ASSERT(swrast->Driver.ReadCI32Span); - ASSERT(swrast->Driver.ReadCI32Pixels); - } } @@ -625,12 +602,12 @@ _swrast_CreateContext( GLcontext *ctx ) swrast->AllowPixelFog = GL_TRUE; if (ctx->Visual.doubleBufferMode) - swrast->CurrentBufferBit = DD_BACK_LEFT_BIT; + swrast->CurrentBufferBit = BUFFER_BIT_BACK_LEFT; else - swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT; + swrast->CurrentBufferBit = BUFFER_FRONT_LEFT; /* Optimized Accum buffer */ - swrast->_IntegerAccumMode = GL_TRUE; + swrast->_IntegerAccumMode = GL_FALSE; swrast->_IntegerAccumScaler = 0.0; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) |