summaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast/s_context.c
Commit message (Expand)AuthorAgeFilesLines
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-301-2/+2
* swrast: Just use _EnabledCoordUnits for figuring out which texcoords to build.Eric Anholt2014-04-301-1/+1
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-4/+4
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-201-2/+2
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-201-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-3/+3
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* swrast: increase array size of TextureSampleMarek Olšák2013-05-281-3/+3
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-2/+2
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-5/+5
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-22/+22
* swrast: Remove support for the NV_fragment_program extension.Kenneth Graunke2012-10-161-3/+1
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-2/+1
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-6/+6
* mesa: s/FREE/free/Brian Paul2012-09-011-5/+5
* mesa: s/CALLOC/calloc/Brian Paul2012-09-011-1/+1
* mesa: s/MALLOC/malloc/Brian Paul2012-09-011-1/+1
* swrast: Support sampler object for texture fetching statePauli Nieminen2012-08-011-3/+1
* mesa: rework texture completeness testingBrian Paul2012-03-201-1/+4
* swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/Brian Paul2012-03-121-3/+3
* mesa: remove MAX_WIDTH from prog_execute.hBrian Paul2012-02-241-0/+2
* swrast: check max renderbuffer size against SWRAST_MAX_WIDTHBrian Paul2012-02-241-0/+2
* swrast: define, use SWRAST_MAX_WIDTH/HEIGHTBrian Paul2012-02-241-10/+10
* swrast: remove MAX_WIDTH arrays in stencil codeBrian Paul2012-02-241-0/+19
* mesa: move/fix MAX_WIDTH/HEIGHT-related assertionsBrian Paul2012-02-241-0/+8
* swrast: Fix fixed-function fragment processingChad Versace2012-01-271-11/+14
* mesa: remove ctx->Driver.Map/UnmapTexture() hooksBrian Paul2012-01-241-3/+0
* swrast: flush pending rendering before unmapping buffersBrian Paul2012-01-241-2/+3
* swrast: use BITFIELD64_BIT() macro to fix MSVC warningsBrian Paul2012-01-121-1/+1
* swrast: s/GLbitfield/GLbitfield64/ for sw_span::arrayAttribsBrian Paul2012-01-071-1/+1
* swrast: s/GLint/GLuint/ to silence MSVC signed/unsigned comparison warningBrian Paul2012-01-071-2/+2
* swrast: remove calls to _swrast_update_depth/stencil_buffer()Brian Paul2012-01-061-23/+0
* mesa: move depth/stencil buffer validation to swrastBrian Paul2011-12-131-0/+23
* swrast: remove dead accum buffer context fieldsBrian Paul2011-12-081-5/+1
* swrast: update program type assertionBrian Paul2011-11-071-1/+3
* mesa: add swrast_texture_image::BufferBrian Paul2011-10-231-0/+24
* mesa: Delay s_texcombine.c memory allocation until it's used.Eric Anholt2011-10-011-11/+0
* swrast: always call _swrast_choose_texture_sample_func()Brian Paul2011-09-261-1/+1
* mesa: Use ColorLogicOpEnabled instead of _LogicOpEnabledIan Romanick2011-09-191-1/+1
* mesa: move software texel fetch code into swrastBrian Paul2011-09-171-1/+1
* mesa: move _mesa_update_fetch_functions() calls into swrastBrian Paul2011-09-171-2/+6
* swrast: initialize program native limitsBrian Paul2011-08-311-0/+22
* swrast: Remove swrast eject/validate texture image code.Brian Paul2011-08-241-79/+0
* swrast: initial multi-threaded span renderingAndreas Fänger2011-08-111-6/+20
* mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhereIan Romanick2011-04-251-1/+0
* mesa: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-211-11/+4