diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_execute.c')
-rw-r--r-- | src/mesa/shader/slang/slang_execute.c | 729 |
1 files changed, 729 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_execute.c b/src/mesa/shader/slang/slang_execute.c new file mode 100644 index 00000000000..98bfd896c4e --- /dev/null +++ b/src/mesa/shader/slang/slang_execute.c @@ -0,0 +1,729 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_execute.c + * intermediate code interpreter + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_compile.h" +#include "slang_execute.h" +#include "slang_library_noise.h" +#include "slang_library_texsample.h" + +#define DEBUG_SLANG 0 + +GLvoid slang_machine_ctr (slang_machine *self) +{ + slang_machine_init (self); + self->infolog = NULL; +#if defined(USE_X86_ASM) || defined(SLANG_X86) + self->x86.compiled_func = NULL; +#endif +} + +GLvoid slang_machine_dtr (slang_machine *self) +{ + if (self->infolog != NULL) { + slang_info_log_destruct (self->infolog); + slang_alloc_free (self->infolog); + } +#if defined(USE_X86_ASM) || defined(SLANG_X86) + if (self->x86.compiled_func != NULL) + _mesa_exec_free (self->x86.compiled_func); +#endif +} + +void slang_machine_init (slang_machine *mach) +{ + mach->ip = 0; + mach->sp = SLANG_MACHINE_STACK_SIZE; + mach->bp = 0; + mach->kill = 0; + mach->exit = 0; +} + +#if DEBUG_SLANG + +static void dump_instruction (FILE *f, slang_assembly *a, unsigned int i) +{ + fprintf (f, "%.5u:\t", i); + + switch (a->type) + { + /* core */ + case slang_asm_none: + fprintf (f, "none"); + break; + case slang_asm_float_copy: + fprintf (f, "float_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_move: + fprintf (f, "float_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_push: + fprintf (f, "float_push\t%f", a->literal); + break; + case slang_asm_float_deref: + fprintf (f, "float_deref"); + break; + case slang_asm_float_add: + fprintf (f, "float_add"); + break; + case slang_asm_float_multiply: + fprintf (f, "float_multiply"); + break; + case slang_asm_float_divide: + fprintf (f, "float_divide"); + break; + case slang_asm_float_negate: + fprintf (f, "float_negate"); + break; + case slang_asm_float_less: + fprintf (f, "float_less"); + break; + case slang_asm_float_equal_exp: + fprintf (f, "float_equal"); + break; + case slang_asm_float_equal_int: + fprintf (f, "float_equal\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_to_int: + fprintf (f, "float_to_int"); + break; + case slang_asm_float_sine: + fprintf (f, "float_sine"); + break; + case slang_asm_float_arcsine: + fprintf (f, "float_arcsine"); + break; + case slang_asm_float_arctan: + fprintf (f, "float_arctan"); + break; + case slang_asm_float_power: + fprintf (f, "float_power"); + break; + case slang_asm_float_log2: + fprintf (f, "float_log2"); + break; + case slang_asm_float_floor: + fprintf (f, "float_floor"); + break; + case slang_asm_float_ceil: + fprintf (f, "float_ceil"); + break; + case slang_asm_float_noise1: + fprintf (f, "float_noise1"); + break; + case slang_asm_float_noise2: + fprintf (f, "float_noise2"); + break; + case slang_asm_float_noise3: + fprintf (f, "float_noise3"); + break; + case slang_asm_float_noise4: + fprintf (f, "float_noise4"); + break; + case slang_asm_int_copy: + fprintf (f, "int_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_int_move: + fprintf (f, "int_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_int_push: + fprintf (f, "int_push\t%d", (GLint) a->literal); + break; + case slang_asm_int_deref: + fprintf (f, "int_deref"); + break; + case slang_asm_int_to_float: + fprintf (f, "int_to_float"); + break; + case slang_asm_int_to_addr: + fprintf (f, "int_to_addr"); + break; + case slang_asm_bool_copy: + fprintf (f, "bool_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_bool_move: + fprintf (f, "bool_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_bool_push: + fprintf (f, "bool_push\t%d", a->literal != 0.0f); + break; + case slang_asm_bool_deref: + fprintf (f, "bool_deref"); + break; + case slang_asm_addr_copy: + fprintf (f, "addr_copy"); + break; + case slang_asm_addr_push: + fprintf (f, "addr_push\t%u", a->param[0]); + break; + case slang_asm_addr_deref: + fprintf (f, "addr_deref"); + break; + case slang_asm_addr_add: + fprintf (f, "addr_add"); + break; + case slang_asm_addr_multiply: + fprintf (f, "addr_multiply"); + break; + case slang_asm_vec4_tex1d: + fprintf (f, "vec4_tex1d"); + break; + case slang_asm_vec4_tex2d: + fprintf (f, "vec4_tex2d"); + break; + case slang_asm_vec4_tex3d: + fprintf (f, "vec4_tex3d"); + break; + case slang_asm_vec4_texcube: + fprintf (f, "vec4_texcube"); + break; + case slang_asm_vec4_shad1d: + fprintf (f, "vec4_shad1d"); + break; + case slang_asm_vec4_shad2d: + fprintf (f, "vec4_shad2d"); + break; + case slang_asm_jump: + fprintf (f, "jump\t%u", a->param[0]); + break; + case slang_asm_jump_if_zero: + fprintf (f, "jump_if_zero\t%u", a->param[0]); + break; + case slang_asm_enter: + fprintf (f, "enter\t%u", a->param[0]); + break; + case slang_asm_leave: + fprintf (f, "leave"); + break; + case slang_asm_local_alloc: + fprintf (f, "local_alloc\t%u", a->param[0]); + break; + case slang_asm_local_free: + fprintf (f, "local_free\t%u", a->param[0]); + break; + case slang_asm_local_addr: + fprintf (f, "local_addr\t%u, %u", a->param[0], a->param[1]); + break; + case slang_asm_global_addr: + fprintf (f, "global_addr\t%u", a->param[0]); + break; + case slang_asm_call: + fprintf (f, "call\t%u", a->param[0]); + break; + case slang_asm_return: + fprintf (f, "return"); + break; + case slang_asm_discard: + fprintf (f, "discard"); + break; + case slang_asm_exit: + fprintf (f, "exit"); + break; + /* GL_MESA_shader_debug */ + case slang_asm_float_print: + fprintf (f, "float_print"); + break; + case slang_asm_int_print: + fprintf (f, "int_print"); + break; + case slang_asm_bool_print: + fprintf (f, "bool_print"); + break; + /* vec4 */ + case slang_asm_float_to_vec4: + fprintf (f, "float_to_vec4"); + break; + case slang_asm_vec4_add: + fprintf (f, "vec4_add"); + break; + case slang_asm_vec4_subtract: + fprintf (f, "vec4_subtract"); + break; + case slang_asm_vec4_multiply: + fprintf (f, "vec4_multiply"); + break; + case slang_asm_vec4_divide: + fprintf (f, "vec4_divide"); + break; + case slang_asm_vec4_negate: + fprintf (f, "vec4_negate"); + break; + case slang_asm_vec4_dot: + fprintf (f, "vec4_dot"); + break; + case slang_asm_vec4_copy: + fprintf (f, "vec4_copy"); + break; + case slang_asm_vec4_deref: + fprintf (f, "vec4_deref"); + break; + case slang_asm_vec4_equal_int: + fprintf (f, "vec4_equal"); + break; + default: + break; + } + + fprintf (f, "\n"); +} + +static void dump (const slang_assembly_file *file) +{ + unsigned int i; + static unsigned int counter = 0; + FILE *f; + char filename[256]; + + counter++; + _mesa_sprintf (filename, "~mesa-slang-assembly-dump-(%u).txt", counter); + f = fopen (filename, "w"); + if (f == NULL) + return; + + for (i = 0; i < file->count; i++) + dump_instruction (f, file->code + i, i); + + fclose (f); +} + +#endif + +static GLvoid +ensure_infolog_created (slang_info_log **infolog) +{ + if (*infolog == NULL) { + *infolog = slang_alloc_malloc (sizeof (slang_info_log)); + if (*infolog == NULL) + return; + slang_info_log_construct (*infolog); + } +} + +GLboolean +_slang_execute2 (const slang_assembly_file *file, slang_machine *mach) +{ + slang_machine_slot *stack; + +#if DEBUG_SLANG + static unsigned int counter = 0; + char filename[256]; + FILE *f; +#endif + + /* assume 32-bit floats and uints; should work fine also on 64-bit platforms */ + static_assert(sizeof (GLfloat) == 4); + static_assert(sizeof (GLuint) == 4); + +#if DEBUG_SLANG + dump (file); + counter++; + _mesa_sprintf (filename, "~mesa-slang-assembly-exec-(%u).txt", counter); + f = fopen (filename, "w"); +#endif + +#if defined(USE_X86_ASM) || defined(SLANG_X86) + if (mach->x86.compiled_func != NULL) + { + mach->x86.compiled_func (mach); + return GL_TRUE; + } +#endif + + stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE; + + while (!mach->exit) + { + slang_assembly *a = &file->code[mach->ip]; + +#if DEBUG_SLANG + if (f != NULL && a->type != slang_asm_none) + { + unsigned int i; + + dump_instruction (f, file->code + mach->ip, mach->ip); + fprintf (f, "\t\tsp=%u bp=%u\n", mach->sp, mach->bp); + for (i = mach->sp; i < SLANG_MACHINE_STACK_SIZE; i++) + fprintf (f, "\t%.5u\t%6f\t%u\n", i, stack[i]._float, stack[i]._addr); + fflush (f); + } +#endif + + mach->ip++; + + switch (a->type) + { + /* core */ + case slang_asm_none: + break; + case slang_asm_float_copy: + case slang_asm_int_copy: + case slang_asm_bool_copy: + mach->mem[(stack[mach->sp + a->param[0] / 4]._addr + a->param[1]) / 4]._float = + stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_move: + case slang_asm_int_move: + case slang_asm_bool_move: + stack[mach->sp + a->param[0] / 4]._float = + stack[mach->sp + (stack[mach->sp]._addr + a->param[1]) / 4]._float; + break; + case slang_asm_float_push: + case slang_asm_int_push: + case slang_asm_bool_push: + mach->sp--; + stack[mach->sp]._float = a->literal; + break; + case slang_asm_float_deref: + case slang_asm_int_deref: + case slang_asm_bool_deref: + stack[mach->sp]._float = mach->mem[stack[mach->sp]._addr / 4]._float; + break; + case slang_asm_float_add: + stack[mach->sp + 1]._float += stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_multiply: + stack[mach->sp + 1]._float *= stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_divide: + stack[mach->sp + 1]._float /= stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_negate: + stack[mach->sp]._float = -stack[mach->sp]._float; + break; + case slang_asm_float_less: + stack[mach->sp + 1]._float = + stack[mach->sp + 1]._float < stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0; + mach->sp++; + break; + case slang_asm_float_equal_exp: + stack[mach->sp + 1]._float = + stack[mach->sp + 1]._float == stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0; + mach->sp++; + break; + case slang_asm_float_equal_int: + mach->sp--; + stack[mach->sp]._float = stack[mach->sp + 1 + a->param[0] / 4]._float == + stack[mach->sp + 1 + a->param[1] / 4]._float ? (GLfloat) 1 : (GLfloat) 0; + break; + case slang_asm_float_to_int: + stack[mach->sp]._float = (GLfloat) (GLint) stack[mach->sp]._float; + break; + case slang_asm_float_sine: + stack[mach->sp]._float = (GLfloat) _mesa_sin (stack[mach->sp]._float); + break; + case slang_asm_float_arcsine: + stack[mach->sp]._float = _mesa_asinf (stack[mach->sp]._float); + break; + case slang_asm_float_arctan: + stack[mach->sp]._float = _mesa_atanf (stack[mach->sp]._float); + break; + case slang_asm_float_power: + stack[mach->sp + 1]._float = + (GLfloat) _mesa_pow (stack[mach->sp + 1]._float, stack[mach->sp]._float); + mach->sp++; + break; + case slang_asm_float_log2: + stack[mach->sp]._float = LOG2 (stack[mach->sp]._float); + break; + case slang_asm_float_floor: + stack[mach->sp]._float = FLOORF (stack[mach->sp]._float); + break; + case slang_asm_float_ceil: + stack[mach->sp]._float = CEILF (stack[mach->sp]._float); + break; + case slang_asm_float_noise1: + stack[mach->sp]._float = _slang_library_noise1 (stack[mach->sp]._float); + break; + case slang_asm_float_noise2: + stack[mach->sp + 1]._float = _slang_library_noise2 (stack[mach->sp]._float, + stack[mach->sp + 1]._float); + mach->sp++; + break; + case slang_asm_float_noise3: + stack[mach->sp + 2]._float = _slang_library_noise3 (stack[mach->sp]._float, + stack[mach->sp + 1]._float, stack[mach->sp + 2]._float); + mach->sp += 2; + break; + case slang_asm_float_noise4: + stack[mach->sp + 3]._float = _slang_library_noise4 (stack[mach->sp]._float, + stack[mach->sp + 1]._float, stack[mach->sp + 2]._float, stack[mach->sp + 3]._float); + mach->sp += 3; + break; + case slang_asm_int_to_float: + break; + case slang_asm_int_to_addr: + stack[mach->sp]._addr = (GLuint) (GLint) stack[mach->sp]._float; + break; + case slang_asm_addr_copy: + mach->mem[stack[mach->sp + 1]._addr / 4]._addr = stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_addr_push: + case slang_asm_global_addr: + mach->sp--; + stack[mach->sp]._addr = a->param[0]; + break; + case slang_asm_addr_deref: + stack[mach->sp]._addr = mach->mem[stack[mach->sp]._addr / 4]._addr; + break; + case slang_asm_addr_add: + stack[mach->sp + 1]._addr += stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_addr_multiply: + stack[mach->sp + 1]._addr *= stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_vec4_tex1d: + _slang_library_tex1d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, &mach->mem[stack[mach->sp + 3]._addr / 4]._float); + mach->sp += 3; + break; + case slang_asm_vec4_tex2d: + _slang_library_tex2d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, + &mach->mem[stack[mach->sp + 4]._addr / 4]._float); + mach->sp += 4; + break; + case slang_asm_vec4_tex3d: + _slang_library_tex3d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_texcube: + _slang_library_texcube (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_shad1d: + _slang_library_shad1d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_shad2d: + _slang_library_shad2d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / 4]._float); + mach->sp += 5; + break; + case slang_asm_jump: + mach->ip = a->param[0]; + break; + case slang_asm_jump_if_zero: + if (stack[mach->sp]._float == 0.0f) + mach->ip = a->param[0]; + mach->sp++; + break; + case slang_asm_enter: + mach->sp--; + stack[mach->sp]._addr = mach->bp; + mach->bp = mach->sp + a->param[0] / 4; + break; + case slang_asm_leave: + mach->bp = stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_local_alloc: + mach->sp -= a->param[0] / 4; + break; + case slang_asm_local_free: + mach->sp += a->param[0] / 4; + break; + case slang_asm_local_addr: + mach->sp--; + stack[mach->sp]._addr = SLANG_MACHINE_GLOBAL_SIZE * 4 + mach->bp * 4 - + (a->param[0] + a->param[1]) + 4; + break; + case slang_asm_call: + mach->sp--; + stack[mach->sp]._addr = mach->ip; + mach->ip = a->param[0]; + break; + case slang_asm_return: + mach->ip = stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_discard: + mach->kill = 1; + break; + case slang_asm_exit: + mach->exit = 1; + break; + /* GL_MESA_shader_debug */ + case slang_asm_float_print: + _mesa_printf ("slang print: %f\n", stack[mach->sp]._float); + ensure_infolog_created (&mach->infolog); + slang_info_log_print (mach->infolog, "%f", stack[mach->sp]._float); + break; + case slang_asm_int_print: + _mesa_printf ("slang print: %d\n", (GLint) stack[mach->sp]._float); + ensure_infolog_created (&mach->infolog); + slang_info_log_print (mach->infolog, "%d", (GLint) (stack[mach->sp]._float)); + break; + case slang_asm_bool_print: + _mesa_printf ("slang print: %s\n", (GLint) stack[mach->sp]._float ? "true" : "false"); + ensure_infolog_created (&mach->infolog); + slang_info_log_print (mach->infolog, "%s", + (GLint) (stack[mach->sp]._float) ? "true" : "false"); + break; + /* vec4 */ + case slang_asm_float_to_vec4: + /* [vec4] | float > [vec4] */ + { + GLuint da = stack[mach->sp + 1]._addr; + mach->mem[da / 4]._float = stack[mach->sp]._float; + mach->sp++; + } + break; + case slang_asm_vec4_add: + /* [vec4] | vec4 > [vec4] */ + { + GLuint da = stack[mach->sp + 4]._addr; + mach->mem[da / 4]._float += stack[mach->sp]._float; + mach->mem[(da + 4) / 4]._float += stack[mach->sp + 1]._float; + mach->mem[(da + 8) / 4]._float += stack[mach->sp + 2]._float; + mach->mem[(da + 12) / 4]._float += stack[mach->sp + 3]._float; + mach->sp += 4; + } + break; + case slang_asm_vec4_subtract: + /* [vec4] | vec4 > [vec4] */ + { + GLuint da = stack[mach->sp + 4]._addr; + mach->mem[da / 4]._float -= stack[mach->sp]._float; + mach->mem[(da + 4) / 4]._float -= stack[mach->sp + 1]._float; + mach->mem[(da + 8) / 4]._float -= stack[mach->sp + 2]._float; + mach->mem[(da + 12) / 4]._float -= stack[mach->sp + 3]._float; + mach->sp += 4; + } + break; + case slang_asm_vec4_multiply: + /* [vec4] | vec4 > [vec4] */ + { + GLuint da = stack[mach->sp + 4]._addr; + mach->mem[da / 4]._float *= stack[mach->sp]._float; + mach->mem[(da + 4) / 4]._float *= stack[mach->sp + 1]._float; + mach->mem[(da + 8) / 4]._float *= stack[mach->sp + 2]._float; + mach->mem[(da + 12) / 4]._float *= stack[mach->sp + 3]._float; + mach->sp += 4; + } + break; + case slang_asm_vec4_divide: + /* [vec4] | vec4 > [vec4] */ + { + GLuint da = stack[mach->sp + 4]._addr; + mach->mem[da / 4]._float /= stack[mach->sp]._float; + mach->mem[(da + 4) / 4]._float /= stack[mach->sp + 1]._float; + mach->mem[(da + 8) / 4]._float /= stack[mach->sp + 2]._float; + mach->mem[(da + 12) / 4]._float /= stack[mach->sp + 3]._float; + mach->sp += 4; + } + break; + case slang_asm_vec4_negate: + /* [vec4] > [vec4] */ + { + GLuint da = stack[mach->sp]._addr; + mach->mem[da / 4]._float = -mach->mem[da / 4]._float; + mach->mem[(da + 4) / 4]._float = -mach->mem[(da + 4) / 4]._float; + mach->mem[(da + 8) / 4]._float = -mach->mem[(da + 8) / 4]._float; + mach->mem[(da + 12) / 4]._float = -mach->mem[(da + 12) / 4]._float; + } + break; + case slang_asm_vec4_dot: + /* [vec4] | vec4 > [float] */ + { + GLuint da = stack[mach->sp + 4]._addr; + mach->mem[da / 4]._float = + mach->mem[da / 4]._float * stack[mach->sp]._float + + mach->mem[(da + 4) / 4]._float * stack[mach->sp + 1]._float + + mach->mem[(da + 8) / 4]._float * stack[mach->sp + 2]._float + + mach->mem[(da + 12) / 4]._float * stack[mach->sp + 3]._float; + mach->sp += 4; + } + break; + case slang_asm_vec4_copy: + /* [vec4] | vec4 > [vec4] */ + { + GLuint da = stack[mach->sp + a->param[0] / 4]._addr + a->param[1]; + mach->mem[da / 4]._float = stack[mach->sp]._float; + mach->mem[(da + 4) / 4]._float = stack[mach->sp + 1]._float; + mach->mem[(da + 8) / 4]._float = stack[mach->sp + 2]._float; + mach->mem[(da + 12) / 4]._float = stack[mach->sp + 3]._float; + mach->sp += 4; + } + break; + case slang_asm_vec4_deref: + /* [vec4] > vec4 */ + { + GLuint sa = stack[mach->sp]._addr; + mach->sp -= 3; + stack[mach->sp]._float = mach->mem[sa / 4]._float; + stack[mach->sp + 1]._float = mach->mem[(sa + 4) / 4]._float; + stack[mach->sp + 2]._float = mach->mem[(sa + 8) / 4]._float; + stack[mach->sp + 3]._float = mach->mem[(sa + 12) / 4]._float; + } + break; + case slang_asm_vec4_equal_int: + { + GLuint sp0 = mach->sp + a->param[0] / 4; + GLuint sp1 = mach->sp + a->param[1] / 4; + mach->sp--; + if (stack[sp0]._float == stack[sp1]._float && + stack[sp0 + 1]._float == stack[sp1 + 1]._float && + stack[sp0 + 2]._float == stack[sp1 + 2]._float && + stack[sp0 + 3]._float == stack[sp1 + 3]._float) { + stack[mach->sp]._float = 1.0f; + } + else { + stack[mach->sp]._float = 0.0f; + } + } + break; + default: + _mesa_problem(NULL, "bad slang opcode 0x%x", a->type); + return GL_FALSE; + } + } + +#if DEBUG_SLANG + if (f != NULL) + fclose (f); +#endif + + return GL_TRUE; +} + |