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Diffstat (limited to 'src/mesa/shader/shaderobjects.h')
-rw-r--r-- | src/mesa/shader/shaderobjects.h | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h new file mode 100644 index 00000000000..cc670216292 --- /dev/null +++ b/src/mesa/shader/shaderobjects.h @@ -0,0 +1,278 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SHADEROBJECTS_H +#define SHADEROBJECTS_H + +#include "context.h" + +#if FEATURE_ARB_shader_objects + +/** + * gl2 unique interface identifier. + * Each gl2 interface has its own interface id used for object queries. + */ +enum gl2_uiid +{ + UIID_UNKNOWN, /* supported by all objects */ + UIID_GENERIC, /* generic object */ + UIID_CONTAINER, /* contains generic objects */ + UIID_SHADER, /* shader object */ + UIID_FRAGMENT_SHADER, /* fragment shader */ + UIID_VERTEX_SHADER, /* vertex shader */ + UIID_PROGRAM, /* program object */ + UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */ + UIID_DEBUG /* debug object */ +}; + +struct gl2_unknown_intf +{ + GLvoid (* AddRef) (struct gl2_unknown_intf **); + GLvoid (* Release) (struct gl2_unknown_intf **); + struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); +}; + +struct gl2_generic_intf +{ + struct gl2_unknown_intf _unknown; + GLvoid (* Delete) (struct gl2_generic_intf **); + GLenum (* GetType) (struct gl2_generic_intf **); + GLhandleARB (* GetName) (struct gl2_generic_intf **); + GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); + GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *); + GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **); +}; + +struct gl2_container_intf +{ + struct gl2_generic_intf _generic; + GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLsizei (* GetAttachedCount) (struct gl2_container_intf **); + struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); +}; + +struct gl2_shader_intf +{ + struct gl2_generic_intf _generic; + GLenum (* GetSubType) (struct gl2_shader_intf **); + GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); + GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); + const GLcharARB *(* GetSource) (struct gl2_shader_intf **); + GLvoid (* Compile) (struct gl2_shader_intf **); +}; + +struct gl2_program_intf +{ + struct gl2_container_intf _container; + GLboolean (* GetLinkStatus) (struct gl2_program_intf **); + GLboolean (* GetValidateStatus) (struct gl2_program_intf **); + GLvoid (* Link) (struct gl2_program_intf **); + GLvoid (* Validate) (struct gl2_program_intf **); + GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **); + GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, + GLboolean); + GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, + GLboolean); + GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); + GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum); + GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, GLchar *name); + GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **); + GLuint (* GetActiveUniformCount) (struct gl2_program_intf **); + GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name); + GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count, + const GLvoid *data, GLenum type); + GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, GLchar *name); + GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **); + GLuint (* GetActiveAttribCount) (struct gl2_program_intf **); + GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name); + GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *); + GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *); + GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean); +}; + +struct gl2_fragment_shader_intf +{ + struct gl2_shader_intf _shader; +}; + +struct gl2_vertex_shader_intf +{ + struct gl2_shader_intf _shader; +}; + +struct gl2_3dlabs_shhandle_intf +{ + struct gl2_unknown_intf _unknown; + GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **); +}; + +struct gl2_debug_intf +{ + struct gl2_generic_intf _generic; + GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType); + GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType, + GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); + GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType); +}; + + +extern void GLAPIENTRY +_mesa_DeleteObjectARB(GLhandleARB obj); + +extern GLhandleARB GLAPIENTRY +_mesa_GetHandleARB(GLenum pname); + +extern void GLAPIENTRY +_mesa_DetachObjectARB (GLhandleARB, GLhandleARB); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB (GLenum); + +extern void GLAPIENTRY +_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); + +extern void GLAPIENTRY +_mesa_CompileShaderARB (GLhandleARB); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB (void); + +extern void GLAPIENTRY +_mesa_AttachObjectARB (GLhandleARB, GLhandleARB); + +extern void GLAPIENTRY +_mesa_LinkProgramARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_UseProgramObjectARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_ValidateProgramARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_Uniform1fARB (GLint, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform2fARB (GLint, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform1iARB (GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform2iARB (GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform3iARB (GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *); + +extern void GLAPIENTRY +_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); + +extern GLint GLAPIENTRY +_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *); + +extern void GLAPIENTRY +_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +#if FEATURE_ARB_vertex_shader + +extern void GLAPIENTRY +_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); + +extern GLint GLAPIENTRY +_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *); + +#endif /* FEATURE_ARB_vertex_shader */ + +#endif /* FEATURE_ARB_shader_objects */ + +extern void +_mesa_init_shaderobjects (GLcontext *ctx); + +#endif /* SHADEROBJECTS_H */ |