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path: root/src/mesa/shader/prog_statevars.c
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-rw-r--r--src/mesa/shader/prog_statevars.c42
1 files changed, 34 insertions, 8 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index ba3c9884456..37bd17ba4a0 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -134,10 +134,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[3] = 1.0;
}
return;
- case STATE_POSITION_NORMALIZED:
- COPY_4V(value, ctx->Light.Light[ln].EyePosition);
- NORMALIZE_3FV( value );
- return;
default:
_mesa_problem(ctx, "Invalid light state in fetch_state");
return;
@@ -431,15 +427,46 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[2] = ctx->Fog.Density * ONE_DIV_LN2;
value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
return;
- case STATE_SPOT_DIR_NORMALIZED: {
+
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED: {
/* here, state[2] is the light number */
/* pre-normalize spot dir */
const GLuint ln = (GLuint) state[2];
- COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
- NORMALIZE_3FV(value);
+ COPY_3V(value, ctx->Light.Light[ln]._NormDirection);
value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
}
+
+ case STATE_LIGHT_POSITION: {
+ const GLuint ln = (GLuint) state[2];
+ COPY_4V(value, ctx->Light.Light[ln]._Position);
+ return;
+ }
+
+ case STATE_LIGHT_POSITION_NORMALIZED: {
+ const GLuint ln = (GLuint) state[2];
+ COPY_4V(value, ctx->Light.Light[ln]._Position);
+ NORMALIZE_3FV( value );
+ return;
+ }
+
+ case STATE_LIGHT_HALF_VECTOR: {
+ const GLuint ln = (GLuint) state[2];
+ GLfloat p[3];
+ /* Compute infinite half angle vector:
+ * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
+ * light.EyePosition.w should be 0 for infinite lights.
+ */
+ COPY_3V(p, ctx->Light.Light[ln]._Position);
+ NORMALIZE_3FV(p);
+ ADD_3V(value, p, ctx->_EyeZDir);
+ NORMALIZE_3FV(value);
+ value[3] = 1.0;
+ return;
+ }
+
+
+
case STATE_PT_SCALE:
value[0] = ctx->Pixel.RedScale;
value[1] = ctx->Pixel.GreenScale;
@@ -696,7 +723,6 @@ append_token(char *dst, gl_state_index k)
append(dst, "normalScale");
break;
case STATE_INTERNAL:
- case STATE_POSITION_NORMALIZED:
append(dst, "(internal)");
break;
case STATE_PT_SCALE: