diff options
Diffstat (limited to 'src/mesa/main')
41 files changed, 6501 insertions, 3871 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 199550b35d3..02550ae1088 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -129,6 +129,9 @@ #if FEATURE_ARB_shader_objects #include "shaders.h" #endif +#if FEATURE_ARB_sync +#include "syncobj.h" +#endif #include "debug.h" #include "glapi/dispatch.h" @@ -529,7 +532,6 @@ _mesa_init_exec_table(struct _glapi_table *exec) /* 148. GL_EXT_multi_draw_arrays */ #if _HAVE_FULL_GL SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); - SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT); #endif /* 173. GL_INGR_blend_func_separate */ @@ -824,6 +826,17 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); #endif /* FEATURE_ARB_vertex_shader */ + /* GL_ARB_sync */ +#if FEATURE_ARB_sync + SET_IsSync(exec, _mesa_IsSync); + SET_DeleteSync(exec, _mesa_DeleteSync); + SET_FenceSync(exec, _mesa_FenceSync); + SET_ClientWaitSync(exec, _mesa_ClientWaitSync); + SET_WaitSync(exec, _mesa_WaitSync); + SET_GetInteger64v(exec, _mesa_GetInteger64v); + SET_GetSynciv(exec, _mesa_GetSynciv); +#endif + /* GL_ATI_fragment_shader */ #if FEATURE_ATI_fragment_shader SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 66f9c4e6bdb..0b669e7e7fc 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -731,7 +731,7 @@ _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, GET_CURRENT_CONTEXT(ctx); GLint i; - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) return; CALL_Begin(GET_DISPATCH(), (mode)); @@ -757,6 +757,43 @@ _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, CALL_End(GET_DISPATCH(), ()); } +static void GLAPIENTRY +_mesa_noop_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, + basevertex )) + return; + + CALL_Begin(GET_DISPATCH(), (mode)); + + switch (type) { + case GL_UNSIGNED_BYTE: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] + + basevertex)); + break; + case GL_UNSIGNED_SHORT: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] + + basevertex )); + break; + case GL_UNSIGNED_INT: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] + + basevertex )); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElementsBaseVertex(type)" ); + break; + } + + CALL_End(GET_DISPATCH(), ()); +} + static void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode, @@ -768,10 +805,58 @@ _mesa_noop_DrawRangeElements(GLenum mode, if (_mesa_validate_DrawRangeElements( ctx, mode, start, end, - count, type, indices )) + count, type, indices, 0 )) CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices)); } +/* GL_EXT_multi_draw_arrays */ +void GLAPIENTRY +_mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount) +{ + GLsizei i; + + for (i = 0; i < primcount; i++) { + if (count[i] > 0) { + CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i])); + } + } +} + +static void GLAPIENTRY +_mesa_noop_DrawRangeElementsBaseVertex(GLenum mode, + GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + + if (_mesa_validate_DrawRangeElements( ctx, mode, + start, end, + count, type, indices, basevertex )) + CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count, type, indices, + basevertex)); +} + +/* GL_EXT_multi_draw_arrays */ +void GLAPIENTRY +_mesa_noop_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex) +{ + GLsizei i; + + for (i = 0; i < primcount; i++) { + if (count[i] > 0) { + CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type, + indices[i], + basevertex[i])); + } + } +} + /* * Eval Mesh */ @@ -980,6 +1065,10 @@ _mesa_noop_vtxfmt_init( GLvertexformat *vfmt ) vfmt->DrawArrays = _mesa_noop_DrawArrays; vfmt->DrawElements = _mesa_noop_DrawElements; vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements; + vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements; + vfmt->DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex; + vfmt->DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex; + vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex; vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; } diff --git a/src/mesa/main/api_noop.h b/src/mesa/main/api_noop.h index 8bf46608001..1150984d64b 100644 --- a/src/mesa/main/api_noop.h +++ b/src/mesa/main/api_noop.h @@ -40,6 +40,17 @@ _mesa_noop_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void GLAPIENTRY _mesa_noop_Materialfv(GLenum face, GLenum pname, const GLfloat *param); +extern void GLAPIENTRY +_mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount); + +extern void GLAPIENTRY +_mesa_noop_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); + extern void _mesa_noop_vtxfmt_init(GLvertexformat *vfmt); diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 2df4f173893..4a1448deee6 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -29,7 +29,7 @@ #include "imports.h" #include "mtypes.h" #include "state.h" - +#include "vbo/vbo.h" /** @@ -52,51 +52,6 @@ index_bytes(GLenum type, GLsizei count) /** - * Find the max index in the given element/index buffer - */ -static GLuint -max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, - const void *indices, - struct gl_buffer_object *elementBuf) -{ - const GLubyte *map = NULL; - GLuint max = 0; - GLuint i; - - if (_mesa_is_bufferobj(elementBuf)) { - /* elements are in a user-defined buffer object. need to map it */ - map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, - GL_READ_ONLY, elementBuf); - /* Actual address is the sum of pointers */ - indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); - } - - if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; - } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; - } - else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; - } - - if (map) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf); - } - - return max; -} - - -/** * Check if OK to draw arrays/elements. */ static GLboolean @@ -124,6 +79,40 @@ check_valid_to_render(GLcontext *ctx, const char *function) return GL_TRUE; } +static GLboolean +check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + struct _mesa_prim prim; + struct _mesa_index_buffer ib; + GLuint min, max; + + /* Only the X Server needs to do this -- otherwise, accessing outside + * array/BO bounds allows application termination. + */ + if (!ctx->Const.CheckArrayBounds) + return GL_TRUE; + + memset(&prim, 0, sizeof(prim)); + prim.count = count; + + memset(&ib, 0, sizeof(ib)); + ib.type = type; + ib.ptr = indices; + ib.obj = ctx->Array.ElementArrayBufferObj; + + vbo_get_minmax_index(ctx, &prim, &ib, &min, &max); + + if (min + basevertex < 0 || + max + basevertex > ctx->Array.ArrayObj->_MaxElement) { + /* the max element is out of bounds of one or more enabled arrays */ + _mesa_warning(ctx, "glDrawElements() index=%u is " + "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); + return GL_FALSE; + } + + return GL_TRUE; +} /** * Error checking for glDrawElements(). Includes parameter checking @@ -133,7 +122,7 @@ check_valid_to_render(GLcontext *ctx, const char *function) GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) + const GLvoid *indices, GLint basevertex) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -177,17 +166,8 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_FALSE; } - if (ctx->Const.CheckArrayBounds) { - /* find max array index */ - GLuint max = max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - _mesa_warning(ctx, "glDrawElements() index=%u is " - "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); - return GL_FALSE; - } - } + if (!check_index_bounds(ctx, count, type, indices, basevertex)) + return GL_FALSE; return GL_TRUE; } @@ -202,7 +182,7 @@ GLboolean _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, - const GLvoid *indices) + const GLvoid *indices, GLint basevertex) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); @@ -250,14 +230,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, return GL_FALSE; } - if (ctx->Const.CheckArrayBounds) { - GLuint max = max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - return GL_FALSE; - } - } + if (!check_index_bounds(ctx, count, type, indices, basevertex)) + return GL_FALSE; return GL_TRUE; } diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h index 10f0c34e663..1d3ae157d73 100644 --- a/src/mesa/main/api_validate.h +++ b/src/mesa/main/api_validate.h @@ -37,13 +37,13 @@ _mesa_validate_DrawArrays(GLcontext *ctx, extern GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices); + const GLvoid *indices, GLint basevertex); extern GLboolean _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, - const GLvoid *indices); + const GLvoid *indices, GLint basevertex); #endif diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index ab99ca1c642..0fb8fa3bba2 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -74,6 +74,7 @@ struct gl_enable_attrib GLboolean Convolution2D; GLboolean Separable2D; GLboolean CullFace; + GLboolean DepthClamp; GLboolean DepthTest; GLboolean Dither; GLboolean Fog; @@ -265,6 +266,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->Convolution2D = ctx->Pixel.Convolution2DEnabled; attr->Separable2D = ctx->Pixel.Separable2DEnabled; attr->CullFace = ctx->Polygon.CullFlag; + attr->DepthClamp = ctx->Transform.DepthClamp; attr->DepthTest = ctx->Depth.Test; attr->Dither = ctx->Color.DitherFlag; attr->Fog = ctx->Fog.Enabled; @@ -514,6 +516,8 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) enable->ColorTable[COLORTABLE_POSTCOLORMATRIX], GL_POST_COLOR_MATRIX_COLOR_TABLE); TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); + TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, + GL_DEPTH_CLAMP); TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D, @@ -1221,6 +1225,9 @@ _mesa_PopAttrib(void) if (xform->RescaleNormals != ctx->Transform.RescaleNormals) _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals); + if (xform->DepthClamp != ctx->Transform.DepthClamp) + _mesa_set_enable(ctx, GL_DEPTH_CLAMP, + ctx->Transform.DepthClamp); } break; case GL_TEXTURE_BIT: diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index ebca798635d..b95e00af5bb 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -314,9 +314,10 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, * \param usage Hints about how the data will be used. * \param bufObj Object to be used. * + * \return GL_TRUE for success, GL_FALSE for failure * \sa glBufferDataARB, dd_function_table::BufferData. */ -static void +static GLboolean _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage, struct gl_buffer_object * bufObj ) @@ -334,6 +335,11 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, if (data) { _mesa_memcpy( bufObj->Data, data, size ); } + + return GL_TRUE; + } + else { + return GL_FALSE; } } @@ -652,6 +658,8 @@ _mesa_update_default_objects_buffer_objects(GLcontext *ctx) * currently mapped. Whoever calls this function should check for that. * Remember, we can't use a PBO when it's mapped! * + * If we're not using a PBO, this is a no-op. + * * \param width width of image to read/write * \param height height of image to read/write * \param depth depth of image to read/write @@ -670,7 +678,8 @@ _mesa_validate_pbo_access(GLuint dimensions, GLvoid *start, *end; const GLubyte *sizeAddr; /* buffer size, cast to a pointer */ - ASSERT(_mesa_is_bufferobj(pack->BufferObj)); + if (!_mesa_is_bufferobj(pack->BufferObj)) + return GL_TRUE; /* no PBO, OK */ if (pack->BufferObj->Size == 0) /* no buffer! */ @@ -702,17 +711,18 @@ _mesa_validate_pbo_access(GLuint dimensions, /** - * If the source of glBitmap data is a PBO, check that we won't read out - * of buffer bounds, then map the buffer. - * If not sourcing from a PBO, just return the bitmap pointer. - * This is a helper function for (some) drivers. - * Return NULL if error. - * If non-null return, must call _mesa_unmap_bitmap_pbo() when done. + * For commands that read from a PBO (glDrawPixels, glTexImage, + * glPolygonStipple, etc), if we're reading from a PBO, map it read-only + * and return the pointer into the PBO. If we're not reading from a + * PBO, return \p src as-is. + * If non-null return, must call _mesa_unmap_pbo_source() when done. + * + * \return NULL if error, else pointer to start of data */ -const GLubyte * -_mesa_map_bitmap_pbo(GLcontext *ctx, +const GLvoid * +_mesa_map_pbo_source(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) + const GLvoid *src) { const GLubyte *buf; @@ -724,11 +734,11 @@ _mesa_map_bitmap_pbo(GLcontext *ctx, if (!buf) return NULL; - buf = ADD_POINTERS(buf, bitmap); + buf = ADD_POINTERS(buf, src); } else { /* unpack from normal memory */ - buf = bitmap; + buf = src; } return buf; @@ -736,56 +746,54 @@ _mesa_map_bitmap_pbo(GLcontext *ctx, /** - * Counterpart to _mesa_map_bitmap_pbo() - * This is a helper function for (some) drivers. - */ -void -_mesa_unmap_bitmap_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack) -{ - if (_mesa_is_bufferobj(unpack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - unpack->BufferObj); - } -} - - -/** - * \sa _mesa_map_bitmap_pbo + * Combine PBO-read validation and mapping. + * If any GL errors are detected, they'll be recorded and NULL returned. + * \sa _mesa_validate_pbo_access + * \sa _mesa_map_pbo_source + * A call to this function should have a matching call to + * _mesa_unmap_pbo_source(). */ const GLvoid * -_mesa_map_drawpix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) +_mesa_map_validate_pbo_source(GLcontext *ctx, + GLuint dimensions, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *ptr, + const char *where) { - const GLvoid *buf; + ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); - if (_mesa_is_bufferobj(unpack->BufferObj)) { - /* unpack from PBO */ - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - unpack->BufferObj); - if (!buf) - return NULL; + if (!_mesa_is_bufferobj(unpack->BufferObj)) { + /* non-PBO access: no validation to be done */ + return ptr; + } - buf = ADD_POINTERS(buf, pixels); + if (!_mesa_validate_pbo_access(dimensions, unpack, + width, height, depth, format, type, ptr)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(out of bounds PBO access)", where); + return NULL; } - else { - /* unpack from normal memory */ - buf = pixels; + + if (_mesa_bufferobj_mapped(unpack->BufferObj)) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); + return NULL; } - return buf; + ptr = _mesa_map_pbo_source(ctx, unpack, ptr); + return ptr; } /** - * \sa _mesa_unmap_bitmap_pbo + * Counterpart to _mesa_map_pbo_source() */ void -_mesa_unmap_drawpix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack) +_mesa_unmap_pbo_source(GLcontext *ctx, + const struct gl_pixelstore_attrib *unpack) { + ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */ if (_mesa_is_bufferobj(unpack->BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, unpack->BufferObj); @@ -794,14 +802,17 @@ _mesa_unmap_drawpix_pbo(GLcontext *ctx, /** - * If PBO is bound, map the buffer, return dest pointer in mapped buffer. - * Call _mesa_unmap_readpix_pbo() when finished - * \return NULL if error + * For commands that write to a PBO (glReadPixels, glGetColorTable, etc), + * if we're writing to a PBO, map it write-only and return the pointer + * into the PBO. If we're not writing to a PBO, return \p dst as-is. + * If non-null return, must call _mesa_unmap_pbo_dest() when done. + * + * \return NULL if error, else pointer to start of data */ void * -_mesa_map_readpix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) +_mesa_map_pbo_dest(GLcontext *ctx, + const struct gl_pixelstore_attrib *pack, + GLvoid *dest) { void *buf; @@ -825,12 +836,54 @@ _mesa_map_readpix_pbo(GLcontext *ctx, /** - * Counterpart to _mesa_map_readpix_pbo() + * Combine PBO-write validation and mapping. + * If any GL errors are detected, they'll be recorded and NULL returned. + * \sa _mesa_validate_pbo_access + * \sa _mesa_map_pbo_dest + * A call to this function should have a matching call to + * _mesa_unmap_pbo_dest(). + */ +GLvoid * +_mesa_map_validate_pbo_dest(GLcontext *ctx, + GLuint dimensions, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLvoid *ptr, + const char *where) +{ + ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); + + if (!_mesa_is_bufferobj(unpack->BufferObj)) { + /* non-PBO access: no validation to be done */ + return ptr; + } + + if (!_mesa_validate_pbo_access(dimensions, unpack, + width, height, depth, format, type, ptr)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(out of bounds PBO access)", where); + return NULL; + } + + if (_mesa_bufferobj_mapped(unpack->BufferObj)) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); + return NULL; + } + + ptr = _mesa_map_pbo_dest(ctx, unpack, ptr); + return ptr; +} + + +/** + * Counterpart to _mesa_map_pbo_dest() */ void -_mesa_unmap_readpix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *pack) +_mesa_unmap_pbo_dest(GLcontext *ctx, + const struct gl_pixelstore_attrib *pack) { + ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */ if (_mesa_is_bufferobj(pack->BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj); } @@ -1107,8 +1160,6 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); - ASSERT(ctx->Driver.BufferData); - bufObj->Written = GL_TRUE; #ifdef VBO_DEBUG @@ -1119,8 +1170,11 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, #ifdef BOUNDS_CHECK size += 100; #endif - /* Give the buffer object to the driver! <data> may be null! */ - ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj ); + + ASSERT(ctx->Driver.BufferData); + if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB(access)"); + } } @@ -1209,9 +1263,9 @@ _mesa_MapBufferARB(GLenum target, GLenum access) map = ctx->Driver.MapBuffer( ctx, target, access, bufObj ); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)"); + return NULL; } - - if (map) { + else { /* The driver callback should have set these fields. * This is important because other modules (like VBO) might call * the driver function directly. @@ -1538,7 +1592,10 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, ASSERT(ctx->Driver.MapBufferRange); map = ctx->Driver.MapBufferRange(ctx, target, offset, length, access, bufObj); - if (map) { + if (!map) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)"); + } + else { /* The driver callback should have set all these fields. * This is important because other modules (like VBO) might call * the driver function directly. diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index decb44a65e6..9f732ec0c07 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -81,32 +81,39 @@ _mesa_validate_pbo_access(GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *ptr); -extern const GLubyte * -_mesa_map_bitmap_pbo(GLcontext *ctx, +extern const GLvoid * +_mesa_map_pbo_source(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap); - -extern void -_mesa_unmap_bitmap_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack); + const GLvoid *src); extern const GLvoid * -_mesa_map_drawpix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels); +_mesa_map_validate_pbo_source(GLcontext *ctx, + GLuint dimensions, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *ptr, + const char *where); extern void -_mesa_unmap_drawpix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack); +_mesa_unmap_pbo_source(GLcontext *ctx, + const struct gl_pixelstore_attrib *unpack); extern void * -_mesa_map_readpix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest); +_mesa_map_pbo_dest(GLcontext *ctx, + const struct gl_pixelstore_attrib *pack, + GLvoid *dest); + +extern GLvoid * +_mesa_map_validate_pbo_dest(GLcontext *ctx, + GLuint dimensions, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLvoid *ptr, + const char *where); extern void -_mesa_unmap_readpix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *pack); +_mesa_unmap_pbo_dest(GLcontext *ctx, + const struct gl_pixelstore_attrib *pack); extern void diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index 36304065eb7..5a7de5f2098 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -179,26 +179,12 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table, GLfloat bScale, GLfloat bBias, GLfloat aScale, GLfloat aBias) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* Get/unpack the color table data from a PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(1, &ctx->Unpack, count, 1, 1, - format, type, data)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glColor[Sub]Table(bad PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - ctx->Unpack.BufferObj); - if (!buf) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glColor[Sub]Table(PBO mapped)"); - return; - } - data = ADD_POINTERS(buf, data); - } - + data = _mesa_map_validate_pbo_source(ctx, + 1, &ctx->Unpack, count, 1, 1, + format, type, data, + "glColor[Sub]Table"); + if (!data) + return; { /* convert user-provided data to GLfloat values */ @@ -279,10 +265,7 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table, } } - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - ctx->Unpack.BufferObj); - } + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); } @@ -696,34 +679,17 @@ _mesa_GetColorTable( GLenum target, GLenum format, return; } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack color table into PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(1, &ctx->Pack, table->Size, 1, 1, - format, type, data)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetColorTable(invalid PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetColorTable(PBO is mapped)"); - return; - } - data = ADD_POINTERS(buf, data); - } + data = _mesa_map_validate_pbo_dest(ctx, + 1, &ctx->Pack, table->Size, 1, 1, + format, type, data, + "glGetColorTable"); + if (!data) + return; _mesa_pack_rgba_span_float(ctx, table->Size, rgba, format, type, data, &ctx->Pack, 0x0); - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 4651760d784..f6d4ac45957 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -129,6 +129,9 @@ #if FEATURE_ARB_occlusion_query #include "queryobj.h" #endif +#if FEATURE_ARB_sync +#include "syncobj.h" +#endif #if FEATURE_drawpix #include "rastpos.h" #endif @@ -592,6 +595,9 @@ _mesa_init_constants(GLcontext *ctx) /* GL_ARB_framebuffer_object */ ctx->Const.MaxSamples = 0; + /* GL_ARB_sync */ + ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0; + /* GL_ATI_envmap_bumpmap */ ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS; @@ -715,6 +721,9 @@ init_attrib_groups(GLcontext *ctx) #if FEATURE_ARB_occlusion_query _mesa_init_query( ctx ); #endif +#if FEATURE_ARB_sync + _mesa_init_sync( ctx ); +#endif #if FEATURE_drawpix _mesa_init_rastpos( ctx ); #endif @@ -1014,6 +1023,9 @@ _mesa_free_context_data( GLcontext *ctx ) #if FEATURE_ARB_occlusion_query _mesa_free_query_data(ctx); #endif +#if FEATURE_ARB_sync + _mesa_free_sync_data(ctx); +#endif _mesa_free_varray_data(ctx); _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c index 69dba72ed38..70951112a18 100644 --- a/src/mesa/main/convolve.c +++ b/src/mesa/main/convolve.c @@ -144,39 +144,19 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G ctx->Convolution1D.Width = width; ctx->Convolution1D.Height = 1; - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* unpack filter from PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1, - format, type, image)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glConvolutionFilter1D(invalid PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - ctx->Unpack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glConvolutionFilter1D(PBO is mapped)"); - return; - } - image = ADD_POINTERS(buf, image); - } - else if (!image) { + image = _mesa_map_validate_pbo_source(ctx, + 1, &ctx->Unpack, width, 1, 1, + format, type, image, + "glConvolutionFilter1D"); + if (!image) return; - } _mesa_unpack_color_span_float(ctx, width, GL_RGBA, ctx->Convolution1D.Filter, format, type, image, &ctx->Unpack, 0); /* transferOps */ - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - ctx->Unpack.BufferObj); - } + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); _mesa_scale_and_bias_rgba(width, (GLfloat (*)[4]) ctx->Convolution1D.Filter, @@ -242,29 +222,12 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G ctx->Convolution2D.Width = width; ctx->Convolution2D.Height = height; - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* unpack filter from PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, - format, type, image)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glConvolutionFilter2D(invalid PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - ctx->Unpack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glConvolutionFilter2D(PBO is mapped)"); - return; - } - image = ADD_POINTERS(buf, image); - } - else if (!image) { + image = _mesa_map_validate_pbo_source(ctx, + 2, &ctx->Unpack, width, height, 1, + format, type, image, + "glConvolutionFilter2D"); + if (!image) return; - } /* Unpack filter image. We always store filters in RGBA format. */ for (i = 0; i < height; i++) { @@ -276,10 +239,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G 0); /* transferOps */ } - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - ctx->Unpack.BufferObj); - } + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); _mesa_scale_and_bias_rgba(width * height, (GLfloat (*)[4]) ctx->Convolution2D.Filter, @@ -598,27 +558,12 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, return; } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* Pack the filter into a PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(2, &ctx->Pack, - filter->Width, filter->Height, - 1, format, type, image)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetConvolutionFilter(invalid PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetConvolutionFilter(PBO is mapped)"); - return; - } - image = ADD_POINTERS(image, buf); - } + image = _mesa_map_validate_pbo_dest(ctx, 2, &ctx->Pack, + filter->Width, filter->Height, 1, + format, type, image, + "glGetConvolutionFilter"); + if (!image) + return; for (row = 0; row < filter->Height; row++) { GLvoid *dst = _mesa_image_address2d(&ctx->Pack, image, filter->Width, @@ -629,10 +574,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, format, type, dst, &ctx->Pack, 0x0); } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } @@ -802,59 +744,35 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, filter = &ctx->Separable2D; - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* Pack filter into PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Width, 1, 1, - format, type, row)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetSeparableFilter(invalid PBO access, width)"); - return; - } - if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Height, 1, 1, - format, type, column)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetSeparableFilter(invalid PBO access, height)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetSeparableFilter(PBO is mapped)"); - return; - } - row = ADD_POINTERS(buf, row); - column = ADD_POINTERS(buf, column); - } - - /* Row filter */ + /* Get row filter */ + row = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack, + filter->Width, 1, 1, + format, type, row, + "glGetConvolutionFilter"); if (row) { GLvoid *dst = _mesa_image_address1d(&ctx->Pack, row, filter->Width, format, type, 0); _mesa_pack_rgba_span_float(ctx, filter->Width, (GLfloat (*)[4]) filter->Filter, format, type, dst, &ctx->Pack, 0x0); + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } - /* Column filter */ + /* get column filter */ + column = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack, + filter->Height, 1, 1, + format, type, column, + "glGetConvolutionFilter"); if (column) { GLvoid *dst = _mesa_image_address1d(&ctx->Pack, column, filter->Height, format, type, 0); GLfloat (*src)[4] = (GLfloat (*)[4]) (filter->Filter + colStart); _mesa_pack_rgba_span_float(ctx, filter->Height, src, format, type, dst, &ctx->Pack, 0x0); + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } (void) span; /* unused at this time */ - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* Pack filter into PBO */ - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - ctx->Unpack.BufferObj); - } } @@ -905,41 +823,16 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs ctx->Separable2D.Width = width; ctx->Separable2D.Height = height; - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* unpack filter from PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1, - format, type, row)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glSeparableFilter2D(invalid PBO access, width)"); - return; - } - if (!_mesa_validate_pbo_access(1, &ctx->Unpack, height, 1, 1, - format, type, column)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glSeparableFilter2D(invalid PBO access, height)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - ctx->Unpack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glSeparableFilter2D(PBO is mapped)"); - return; - } - row = ADD_POINTERS(buf, row); - column = ADD_POINTERS(buf, column); - } - /* unpack row filter */ + row = _mesa_map_validate_pbo_source(ctx, 1, &ctx->Unpack, + width, 1, 1, + format, type, row, + "glSeparableFilter2D"); if (row) { _mesa_unpack_color_span_float(ctx, width, GL_RGBA, ctx->Separable2D.Filter, format, type, row, &ctx->Unpack, - 0); /* transferOps */ - + 0x0); /* transferOps */ _mesa_scale_and_bias_rgba(width, (GLfloat (*)[4]) ctx->Separable2D.Filter, ctx->Pixel.ConvolutionFilterScale[2][0], @@ -950,9 +843,14 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs ctx->Pixel.ConvolutionFilterBias[2][1], ctx->Pixel.ConvolutionFilterBias[2][2], ctx->Pixel.ConvolutionFilterBias[2][3]); + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); } /* unpack column filter */ + column = _mesa_map_validate_pbo_source(ctx, 1, &ctx->Unpack, + height, 1, 1, + format, type, column, + "glSeparableFilter2D"); if (column) { _mesa_unpack_color_span_float(ctx, height, GL_RGBA, &ctx->Separable2D.Filter[colStart], @@ -969,6 +867,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs ctx->Pixel.ConvolutionFilterBias[2][1], ctx->Pixel.ConvolutionFilterBias[2][2], ctx->Pixel.ConvolutionFilterBias[2][3]); + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); } if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 1d92e510a4d..ce5e1586266 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -766,6 +766,8 @@ struct dd_function_table { /** Return the value or values of a selected parameter */ GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); /** Return the value or values of a selected parameter */ + GLboolean (*GetInteger64v)(GLcontext *ctx, GLenum pname, GLint64 *result); + /** Return the value or values of a selected parameter */ GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); /*@}*/ @@ -783,9 +785,9 @@ struct dd_function_table { void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj ); - void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj ); + GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, + const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj ); void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data, @@ -1042,6 +1044,22 @@ struct dd_function_table { */ void (*EndCallList)( GLcontext *ctx ); + +#if FEATURE_ARB_sync + /** + * \name GL_ARB_sync interfaces + */ + /*@{*/ + struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum); + void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield); + void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *); + void (*CheckSync)(GLcontext *, struct gl_sync_object *); + void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *, + GLbitfield, GLuint64); + void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *, + GLbitfield, GLuint64); + /*@}*/ +#endif }; @@ -1150,6 +1168,25 @@ typedef struct { void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount); + void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex ); + void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex); + void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); /*@}*/ /** diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 9b68b3e1162..d721f699fd1 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -7751,18 +7751,6 @@ exec_MultiDrawArraysEXT(GLenum mode, GLint * first, CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); } -/* GL_EXT_multi_draw_arrays */ -static void GLAPIENTRY -exec_MultiDrawElementsEXT(GLenum mode, const GLsizei * count, - GLenum type, const GLvoid ** indices, - GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiDrawElementsEXT(ctx->Exec, - (mode, count, type, indices, primcount)); -} - /* GL_IBM_multimode_draw_arrays */ static void GLAPIENTRY exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, @@ -8108,7 +8096,6 @@ _mesa_init_dlist_table(struct _glapi_table *table) /* 148. GL_EXT_multi_draw_arrays */ SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); - SET_MultiDrawElementsEXT(table, exec_MultiDrawElementsEXT); /* 149. GL_EXT_fog_coord */ SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); @@ -8723,6 +8710,10 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt) vfmt->DrawArrays = 0; vfmt->DrawElements = 0; vfmt->DrawRangeElements = 0; + vfmt->MultiDrawElemementsEXT = 0; + vfmt->DrawElementsBaseVertex = 0; + vfmt->DrawRangeElementsBaseVertex = 0; + vfmt->MultiDrawElemementsBaseVertex = 0; #endif } diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 67311f71a26..aef6585641e 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -264,27 +264,30 @@ _mesa_Bitmap( GLsizei width, GLsizei height, if (ctx->RenderMode == GL_RENDER) { /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ - const GLfloat epsilon = 0.0001F; - GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); - GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); - - if (ctx->Unpack.BufferObj->Name) { - /* unpack from PBO */ - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, - GL_COLOR_INDEX, GL_BITMAP, - (GLvoid *) bitmap)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBitmap(invalid PBO access)"); - return; - } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); - return; + if (width > 0 && height > 0) { + const GLfloat epsilon = 0.0001F; + GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); + GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); + + if (ctx->Unpack.BufferObj->Name) { + /* unpack from PBO */ + if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, + GL_COLOR_INDEX, GL_BITMAP, + (GLvoid *) bitmap)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBitmap(invalid PBO access)"); + return; + } + if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { + /* buffer is mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBitmap(PBO is mapped)"); + return; + } } - } - ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); + ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); + } } #if _HAVE_FULL_GL else if (ctx->RenderMode == GL_FEEDBACK) { diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 4bc54771e97..4c1f46102d1 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -36,7 +36,6 @@ #include "simple_list.h" #include "mtypes.h" #include "enums.h" -#include "math/m_matrix.h" #include "api_arrayelt.h" @@ -947,6 +946,14 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Depth.BoundsTest = state; break; + case GL_DEPTH_CLAMP: + if (ctx->Transform.DepthClamp == state) + return; + CHECK_EXTENSION(ARB_depth_clamp, cap); + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.DepthClamp = state; + break; + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader, cap); @@ -1395,6 +1402,11 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(EXT_depth_bounds_test); return ctx->Depth.BoundsTest; + /* GL_ARB_depth_clamp */ + case GL_DEPTH_CLAMP: + CHECK_EXTENSION(ARB_depth_clamp); + return ctx->Transform.DepthClamp; + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader); diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index ad40bb6e784..2d1594eb7a2 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -82,6 +82,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ALPHA_TEST\0" "GL_ALPHA_TEST_FUNC\0" "GL_ALPHA_TEST_REF\0" + "GL_ALREADY_SIGNALED\0" "GL_ALWAYS\0" "GL_AMBIENT\0" "GL_AMBIENT_AND_DIFFUSE\0" @@ -305,6 +306,7 @@ LONGSTRING static const char enum_string_table[] = "GL_COMPRESSED_SRGB\0" "GL_COMPRESSED_SRGB_ALPHA\0" "GL_COMPRESSED_TEXTURE_FORMATS\0" + "GL_CONDITION_SATISFIED\0" "GL_CONSTANT\0" "GL_CONSTANT_ALPHA\0" "GL_CONSTANT_ALPHA_EXT\0" @@ -389,6 +391,7 @@ LONGSTRING static const char enum_string_table[] = "GL_DEPTH_BOUNDS_EXT\0" "GL_DEPTH_BOUNDS_TEST_EXT\0" "GL_DEPTH_BUFFER_BIT\0" + "GL_DEPTH_CLAMP\0" "GL_DEPTH_CLAMP_NV\0" "GL_DEPTH_CLEAR_VALUE\0" "GL_DEPTH_COMPONENT\0" @@ -944,6 +947,7 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" "GL_MAX_RENDERBUFFER_SIZE_EXT\0" "GL_MAX_SAMPLES\0" + "GL_MAX_SERVER_WAIT_TIMEOUT\0" "GL_MAX_SHININESS_NV\0" "GL_MAX_SPOT_EXPONENT_NV\0" "GL_MAX_TEXTURE_COORDS\0" @@ -1072,6 +1076,7 @@ LONGSTRING static const char enum_string_table[] = "GL_OBJECT_PLANE\0" "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0" "GL_OBJECT_SUBTYPE_ARB\0" + "GL_OBJECT_TYPE\0" "GL_OBJECT_TYPE_ARB\0" "GL_OBJECT_VALIDATE_STATUS_ARB\0" "GL_OCCLUSION_TEST_HP\0" @@ -1452,6 +1457,7 @@ LONGSTRING static const char enum_string_table[] = "GL_SHARED_TEXTURE_PALETTE_EXT\0" "GL_SHININESS\0" "GL_SHORT\0" + "GL_SIGNALED\0" "GL_SIGNED_NORMALIZED\0" "GL_SINGLE_COLOR\0" "GL_SINGLE_COLOR_EXT\0" @@ -1556,6 +1562,12 @@ LONGSTRING static const char enum_string_table[] = "GL_SUBPIXEL_BITS\0" "GL_SUBTRACT\0" "GL_SUBTRACT_ARB\0" + "GL_SYNC_CONDITION\0" + "GL_SYNC_FENCE\0" + "GL_SYNC_FLAGS\0" + "GL_SYNC_FLUSH_COMMANDS_BIT\0" + "GL_SYNC_GPU_COMMANDS_COMPLETE\0" + "GL_SYNC_STATUS\0" "GL_T\0" "GL_T2F_C3F_V3F\0" "GL_T2F_C4F_N3F_V3F\0" @@ -1752,6 +1764,8 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE_WRAP_R\0" "GL_TEXTURE_WRAP_S\0" "GL_TEXTURE_WRAP_T\0" + "GL_TIMEOUT_EXPIRED\0" + "GL_TIMEOUT_IGNORED\0" "GL_TIME_ELAPSED_EXT\0" "GL_TRACK_MATRIX_NV\0" "GL_TRACK_MATRIX_TRANSFORM_NV\0" @@ -1779,6 +1793,7 @@ LONGSTRING static const char enum_string_table[] = "GL_UNPACK_SKIP_PIXELS\0" "GL_UNPACK_SKIP_ROWS\0" "GL_UNPACK_SWAP_BYTES\0" + "GL_UNSIGNALED\0" "GL_UNSIGNED_BYTE\0" "GL_UNSIGNED_BYTE_2_3_3_REV\0" "GL_UNSIGNED_BYTE_3_3_2\0" @@ -1861,6 +1876,7 @@ LONGSTRING static const char enum_string_table[] = "GL_VERTEX_STATE_PROGRAM_NV\0" "GL_VIEWPORT\0" "GL_VIEWPORT_BIT\0" + "GL_WAIT_FAILED\0" "GL_WEIGHT_ARRAY_ARB\0" "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" @@ -1880,7 +1896,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1842] = +static const enum_elt all_enums[1858] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -1928,3139 +1944,3169 @@ static const enum_elt all_enums[1842] = { 728, 0x00000BC0 }, /* GL_ALPHA_TEST */ { 742, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ { 761, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ - { 779, 0x00000207 }, /* GL_ALWAYS */ - { 789, 0x00001200 }, /* GL_AMBIENT */ - { 800, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ - { 823, 0x00001501 }, /* GL_AND */ - { 830, 0x00001504 }, /* GL_AND_INVERTED */ - { 846, 0x00001502 }, /* GL_AND_REVERSE */ - { 861, 0x00008892 }, /* GL_ARRAY_BUFFER */ - { 877, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ - { 901, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ - { 929, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ - { 949, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ - { 976, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ - { 1000, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ - { 1026, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ - { 1050, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ - { 1072, 0x00000D80 }, /* GL_AUTO_NORMAL */ - { 1087, 0x00000409 }, /* GL_AUX0 */ - { 1095, 0x0000040A }, /* GL_AUX1 */ - { 1103, 0x0000040B }, /* GL_AUX2 */ - { 1111, 0x0000040C }, /* GL_AUX3 */ - { 1119, 0x00000C00 }, /* GL_AUX_BUFFERS */ - { 1134, 0x00000405 }, /* GL_BACK */ - { 1142, 0x00000402 }, /* GL_BACK_LEFT */ - { 1155, 0x00000403 }, /* GL_BACK_RIGHT */ - { 1169, 0x000080E0 }, /* GL_BGR */ - { 1176, 0x000080E1 }, /* GL_BGRA */ - { 1184, 0x00001A00 }, /* GL_BITMAP */ - { 1194, 0x00000704 }, /* GL_BITMAP_TOKEN */ - { 1210, 0x00000BE2 }, /* GL_BLEND */ - { 1219, 0x00008005 }, /* GL_BLEND_COLOR */ - { 1234, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ - { 1253, 0x00000BE0 }, /* GL_BLEND_DST */ - { 1266, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ - { 1285, 0x000080C8 }, /* GL_BLEND_DST_RGB */ - { 1302, 0x00008009 }, /* GL_BLEND_EQUATION */ - { 1320, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ - { 1344, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ - { 1372, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ - { 1394, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ - { 1416, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ - { 1442, 0x00000BE1 }, /* GL_BLEND_SRC */ - { 1455, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ - { 1474, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ - { 1491, 0x00001905 }, /* GL_BLUE */ - { 1499, 0x00000D1B }, /* GL_BLUE_BIAS */ - { 1512, 0x00000D54 }, /* GL_BLUE_BITS */ - { 1525, 0x00000D1A }, /* GL_BLUE_SCALE */ - { 1539, 0x00008B56 }, /* GL_BOOL */ - { 1547, 0x00008B56 }, /* GL_BOOL_ARB */ - { 1559, 0x00008B57 }, /* GL_BOOL_VEC2 */ - { 1572, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ - { 1589, 0x00008B58 }, /* GL_BOOL_VEC3 */ - { 1602, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ - { 1619, 0x00008B59 }, /* GL_BOOL_VEC4 */ - { 1632, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ - { 1649, 0x000088BB }, /* GL_BUFFER_ACCESS */ - { 1666, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ - { 1687, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - { 1718, 0x000088BC }, /* GL_BUFFER_MAPPED */ - { 1735, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ - { 1756, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ - { 1778, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 1804, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - { 1838, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 1853, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 1872, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 1888, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 1908, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ - { 1927, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - { 1953, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ - { 1976, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - { 2004, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ - { 2023, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ - { 2045, 0x00001400 }, /* GL_BYTE */ - { 2053, 0x00002A24 }, /* GL_C3F_V3F */ - { 2064, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 2079, 0x00002A22 }, /* GL_C4UB_V2F */ - { 2091, 0x00002A23 }, /* GL_C4UB_V3F */ - { 2103, 0x00000901 }, /* GL_CCW */ - { 2110, 0x00002900 }, /* GL_CLAMP */ - { 2119, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 2138, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 2161, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 2185, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 2202, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2224, 0x00001500 }, /* GL_CLEAR */ - { 2233, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2258, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2287, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 2313, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 2342, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 2368, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 2395, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 2410, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 2425, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 2440, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 2455, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 2470, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 2485, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 2518, 0x00000A00 }, /* GL_COEFF */ - { 2527, 0x00001800 }, /* GL_COLOR */ - { 2536, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 2551, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 2581, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 2615, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 2638, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 2658, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 2680, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 2700, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ - { 2721, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 2746, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ - { 2767, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ - { 2789, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 2815, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ - { 2837, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 2863, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ - { 2885, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 2911, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ - { 2933, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 2959, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ - { 2981, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 3007, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ - { 3029, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 3055, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 3080, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ - { 3101, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 3126, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ - { 3147, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 3172, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ - { 3193, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 3218, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ - { 3239, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 3264, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ - { 3285, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 3310, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ - { 3331, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 3356, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ - { 3377, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 3402, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ - { 3423, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 3448, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 3468, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 3489, 0x00001900 }, /* GL_COLOR_INDEX */ - { 3504, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 3521, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 3539, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 3557, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 3580, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 3608, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 3624, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 3644, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 3672, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 3704, 0x00008458 }, /* GL_COLOR_SUM */ - { 3717, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 3734, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 3749, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 3775, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 3805, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 3835, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 3879, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 3904, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 3933, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 3962, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 3984, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 4010, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 4036, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 4062, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 4092, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 4122, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 4152, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 4186, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 4220, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 4250, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 4284, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 4318, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 4342, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 4370, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 4398, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 4419, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 4444, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 4465, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 4490, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 4515, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 4534, 0x00008570 }, /* GL_COMBINE */ - { 4545, 0x00008503 }, /* GL_COMBINE4 */ - { 4557, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 4574, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 4595, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 4616, 0x00008570 }, /* GL_COMBINE_ARB */ - { 4631, 0x00008570 }, /* GL_COMBINE_EXT */ - { 4646, 0x00008571 }, /* GL_COMBINE_RGB */ - { 4661, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 4680, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 4699, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 4735, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 4759, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 4787, 0x00001300 }, /* GL_COMPILE */ - { 4798, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 4821, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 4839, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 4883, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 4907, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 4935, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 4959, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 4989, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 5023, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 5051, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 5069, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 5088, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 5111, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 5140, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 5173, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 5206, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 5239, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 5261, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 5289, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 5321, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ - { 5346, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 5377, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ - { 5396, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ - { 5421, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 5451, 0x00008576 }, /* GL_CONSTANT */ - { 5463, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 5481, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 5503, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 5519, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 5543, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 5565, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 5583, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 5605, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 5621, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 5639, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 5657, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 5685, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 5716, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 5743, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 5774, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 5801, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 5832, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 5860, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 5892, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 5914, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 5940, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 5962, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 5988, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 6009, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 6034, 0x00008862 }, /* GL_COORD_REPLACE */ - { 6051, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 6072, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 6092, 0x00001503 }, /* GL_COPY */ - { 6100, 0x0000150C }, /* GL_COPY_INVERTED */ - { 6117, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 6137, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ - { 6157, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ - { 6178, 0x00000B44 }, /* GL_CULL_FACE */ - { 6191, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 6209, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 6228, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 6260, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 6295, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 6316, 0x00000001 }, /* GL_CURRENT_BIT */ - { 6331, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 6348, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 6369, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 6395, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 6412, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 6434, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 6462, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 6483, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 6517, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 6550, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 6568, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 6598, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 6617, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 6634, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 6655, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 6679, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 6706, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6730, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6757, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6790, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 6824, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6857, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6884, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6910, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6935, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 6964, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 6986, 0x00000900 }, /* GL_CW */ - { 6992, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 7013, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 7034, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 7054, 0x00002101 }, /* GL_DECAL */ - { 7063, 0x00001E03 }, /* GL_DECR */ - { 7071, 0x00008508 }, /* GL_DECR_WRAP */ - { 7084, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 7101, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 7118, 0x00001801 }, /* GL_DEPTH */ - { 7127, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 7147, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 7167, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 7191, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 7205, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 7219, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 7239, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 7264, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 7284, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 7302, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 7323, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 7342, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 7363, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 7388, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 7414, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 7435, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 7460, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 7486, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 7507, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 7532, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 7558, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 7572, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 7587, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 7602, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 7619, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 7647, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 7667, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 7695, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 7723, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 7737, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 7759, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 7785, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 7804, 0x00001201 }, /* GL_DIFFUSE */ - { 7815, 0x00000BD0 }, /* GL_DITHER */ - { 7825, 0x00000A02 }, /* GL_DOMAIN */ - { 7835, 0x00001100 }, /* GL_DONT_CARE */ - { 7848, 0x000086AE }, /* GL_DOT3_RGB */ - { 7860, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7873, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7890, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7907, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7923, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7939, 0x0000140A }, /* GL_DOUBLE */ - { 7949, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 7965, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 7980, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 7996, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 8016, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 8036, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 8052, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 8069, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 8090, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 8111, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 8128, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 8149, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 8170, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 8187, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 8208, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 8229, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 8246, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 8267, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 8288, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 8305, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 8326, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 8347, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 8364, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 8385, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 8406, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 8426, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 8446, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 8462, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 8482, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 8502, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 8518, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 8538, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 8558, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 8574, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 8594, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 8614, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 8630, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 8650, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 8670, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 8686, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 8706, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 8726, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 8742, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 8762, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 8782, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 8798, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8818, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8838, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8854, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8874, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8894, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 8914, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8946, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 8970, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 8990, 0x00000304 }, /* GL_DST_ALPHA */ - { 9003, 0x00000306 }, /* GL_DST_COLOR */ - { 9016, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 9030, 0x00008779 }, /* GL_DUDV_ATI */ - { 9042, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 9058, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 9078, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 9094, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 9114, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 9130, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 9150, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 9163, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 9182, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 9216, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 9254, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 9281, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 9307, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 9331, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 9363, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 9399, 0x00001600 }, /* GL_EMISSION */ - { 9411, 0x00002000 }, /* GL_ENABLE_BIT */ - { 9425, 0x00000202 }, /* GL_EQUAL */ - { 9434, 0x00001509 }, /* GL_EQUIV */ - { 9443, 0x00010000 }, /* GL_EVAL_BIT */ - { 9455, 0x00000800 }, /* GL_EXP */ - { 9462, 0x00000801 }, /* GL_EXP2 */ - { 9470, 0x00001F03 }, /* GL_EXTENSIONS */ - { 9484, 0x00002400 }, /* GL_EYE_LINEAR */ - { 9498, 0x00002502 }, /* GL_EYE_PLANE */ - { 9511, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 9536, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 9553, 0x00000000 }, /* GL_FALSE */ - { 9562, 0x00001101 }, /* GL_FASTEST */ - { 9573, 0x00001C01 }, /* GL_FEEDBACK */ - { 9585, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 9612, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 9636, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 9660, 0x00001B02 }, /* GL_FILL */ - { 9668, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 9699, 0x00001D00 }, /* GL_FLAT */ - { 9707, 0x00001406 }, /* GL_FLOAT */ - { 9716, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 9730, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 9748, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 9764, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 9780, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 9794, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 9812, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 9828, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 9844, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 9858, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 9876, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 9892, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 9908, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 9922, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 9940, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 9954, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 9972, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 9986, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 10004, 0x00000B60 }, /* GL_FOG */ - { 10011, 0x00000080 }, /* GL_FOG_BIT */ - { 10022, 0x00000B66 }, /* GL_FOG_COLOR */ - { 10035, 0x00008451 }, /* GL_FOG_COORD */ - { 10048, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 10066, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 10090, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 10129, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 10172, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 10204, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 10235, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 10264, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 10289, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 10308, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 10342, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 10369, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 10395, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 10419, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 10436, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 10451, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 10475, 0x00000B64 }, /* GL_FOG_END */ - { 10486, 0x00000C54 }, /* GL_FOG_HINT */ - { 10498, 0x00000B61 }, /* GL_FOG_INDEX */ - { 10511, 0x00000B65 }, /* GL_FOG_MODE */ - { 10523, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 10542, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 10567, 0x00000B63 }, /* GL_FOG_START */ - { 10580, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 10598, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 10622, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 10641, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 10664, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 10699, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 10714, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 10751, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 10787, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 10828, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 10869, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 10906, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 10943, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 10981, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 11023, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 11061, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 11103, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11138, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11177, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 11226, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 11274, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 11326, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 11366, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 11410, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 11450, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 11494, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 11521, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 11545, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 11573, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 11596, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 11615, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 11652, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 11693, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 11734, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 11776, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 11827, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 11865, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 11910, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 11959, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 11997, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 12039, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 12071, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 12096, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 12123, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 12154, 0x00000404 }, /* GL_FRONT */ - { 12163, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 12181, 0x00000B46 }, /* GL_FRONT_FACE */ - { 12195, 0x00000400 }, /* GL_FRONT_LEFT */ - { 12209, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 12224, 0x00008006 }, /* GL_FUNC_ADD */ - { 12236, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 12252, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 12277, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 12306, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 12323, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 12344, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 12363, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 12387, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 12416, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 12440, 0x00000206 }, /* GL_GEQUAL */ - { 12450, 0x00000204 }, /* GL_GREATER */ - { 12461, 0x00001904 }, /* GL_GREEN */ - { 12470, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 12484, 0x00000D53 }, /* GL_GREEN_BITS */ - { 12498, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 12513, 0x00008000 }, /* GL_HINT_BIT */ - { 12525, 0x00008024 }, /* GL_HISTOGRAM */ - { 12538, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 12562, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 12590, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 12613, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 12640, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 12657, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 12677, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 12701, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 12725, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 12753, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 12781, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 12813, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 12835, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 12861, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 12879, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 12901, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 12920, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 12943, 0x0000862A }, /* GL_IDENTITY_NV */ - { 12958, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 12978, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 13018, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 13056, 0x00001E02 }, /* GL_INCR */ - { 13064, 0x00008507 }, /* GL_INCR_WRAP */ - { 13077, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 13094, 0x00008222 }, /* GL_INDEX */ - { 13103, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 13118, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 13148, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 13182, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 13205, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 13227, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 13247, 0x00000D51 }, /* GL_INDEX_BITS */ - { 13261, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 13282, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 13300, 0x00000C30 }, /* GL_INDEX_MODE */ - { 13314, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 13330, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 13345, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 13364, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 13383, 0x00001404 }, /* GL_INT */ - { 13390, 0x00008049 }, /* GL_INTENSITY */ - { 13403, 0x0000804C }, /* GL_INTENSITY12 */ - { 13418, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 13437, 0x0000804D }, /* GL_INTENSITY16 */ - { 13452, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 13471, 0x0000804A }, /* GL_INTENSITY4 */ - { 13485, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 13503, 0x0000804B }, /* GL_INTENSITY8 */ - { 13517, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 13535, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 13552, 0x00008575 }, /* GL_INTERPOLATE */ - { 13567, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 13586, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 13605, 0x00008B53 }, /* GL_INT_VEC2 */ - { 13617, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 13633, 0x00008B54 }, /* GL_INT_VEC3 */ - { 13645, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 13661, 0x00008B55 }, /* GL_INT_VEC4 */ - { 13673, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 13689, 0x00000500 }, /* GL_INVALID_ENUM */ - { 13705, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 13738, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 13775, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 13796, 0x00000501 }, /* GL_INVALID_VALUE */ - { 13813, 0x0000862B }, /* GL_INVERSE_NV */ - { 13827, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 13851, 0x0000150A }, /* GL_INVERT */ - { 13861, 0x00001E00 }, /* GL_KEEP */ - { 13869, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 13899, 0x00000406 }, /* GL_LEFT */ - { 13907, 0x00000203 }, /* GL_LEQUAL */ - { 13917, 0x00000201 }, /* GL_LESS */ - { 13925, 0x00004000 }, /* GL_LIGHT0 */ - { 13935, 0x00004001 }, /* GL_LIGHT1 */ - { 13945, 0x00004002 }, /* GL_LIGHT2 */ - { 13955, 0x00004003 }, /* GL_LIGHT3 */ - { 13965, 0x00004004 }, /* GL_LIGHT4 */ - { 13975, 0x00004005 }, /* GL_LIGHT5 */ - { 13985, 0x00004006 }, /* GL_LIGHT6 */ - { 13995, 0x00004007 }, /* GL_LIGHT7 */ - { 14005, 0x00000B50 }, /* GL_LIGHTING */ - { 14017, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 14033, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 14056, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 14085, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 14118, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 14146, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 14170, 0x00001B01 }, /* GL_LINE */ - { 14178, 0x00002601 }, /* GL_LINEAR */ - { 14188, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 14210, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 14240, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 14271, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 14295, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 14320, 0x00000001 }, /* GL_LINES */ - { 14329, 0x00000004 }, /* GL_LINE_BIT */ - { 14341, 0x00000002 }, /* GL_LINE_LOOP */ - { 14354, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 14374, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 14389, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 14409, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 14425, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 14449, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 14472, 0x00000003 }, /* GL_LINE_STRIP */ - { 14486, 0x00000702 }, /* GL_LINE_TOKEN */ - { 14500, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 14514, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 14540, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 14560, 0x00008B82 }, /* GL_LINK_STATUS */ - { 14575, 0x00000B32 }, /* GL_LIST_BASE */ - { 14588, 0x00020000 }, /* GL_LIST_BIT */ - { 14600, 0x00000B33 }, /* GL_LIST_INDEX */ - { 14614, 0x00000B30 }, /* GL_LIST_MODE */ - { 14627, 0x00000101 }, /* GL_LOAD */ - { 14635, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 14647, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 14664, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 14678, 0x00001909 }, /* GL_LUMINANCE */ - { 14691, 0x00008041 }, /* GL_LUMINANCE12 */ - { 14706, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 14729, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 14756, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 14778, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 14804, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 14823, 0x00008042 }, /* GL_LUMINANCE16 */ - { 14838, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 14861, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 14888, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 14907, 0x0000803F }, /* GL_LUMINANCE4 */ - { 14921, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 14942, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 14967, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 14985, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 15006, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 15031, 0x00008040 }, /* GL_LUMINANCE8 */ - { 15045, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 15066, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 15091, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 15109, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 15128, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 15144, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 15164, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 15186, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 15200, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 15215, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 15239, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 15263, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 15287, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 15311, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 15328, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 15345, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 15373, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 15402, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 15431, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 15460, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 15489, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 15518, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 15547, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 15575, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 15603, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 15631, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 15659, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 15687, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 15715, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 15743, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 15771, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 15799, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 15815, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 15835, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 15857, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 15871, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 15886, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 15910, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 15934, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 15958, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 15982, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 15999, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 16016, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 16044, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 16073, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 16102, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 16131, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 16160, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 16189, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 16218, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 16246, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 16274, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 16302, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 16330, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 16358, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 16386, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 16414, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 16442, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 16470, 0x00000D10 }, /* GL_MAP_COLOR */ - { 16483, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 16509, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 16538, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 16566, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 16582, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 16597, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 16623, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 16640, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 16655, 0x00008630 }, /* GL_MATRIX0_NV */ - { 16669, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 16685, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 16701, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 16717, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 16733, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 16749, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 16765, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 16781, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 16797, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 16813, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 16829, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 16844, 0x00008631 }, /* GL_MATRIX1_NV */ - { 16858, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 16874, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 16890, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 16906, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 16922, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 16938, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 16954, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 16970, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 16986, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 17002, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 17018, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 17033, 0x00008632 }, /* GL_MATRIX2_NV */ - { 17047, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 17063, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 17079, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 17094, 0x00008633 }, /* GL_MATRIX3_NV */ - { 17108, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 17123, 0x00008634 }, /* GL_MATRIX4_NV */ - { 17137, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 17152, 0x00008635 }, /* GL_MATRIX5_NV */ - { 17166, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 17181, 0x00008636 }, /* GL_MATRIX6_NV */ - { 17195, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 17210, 0x00008637 }, /* GL_MATRIX7_NV */ - { 17224, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 17239, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 17254, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 17280, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 17314, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 17345, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 17378, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 17409, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 17424, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 17446, 0x00008008 }, /* GL_MAX */ - { 17453, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 17476, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 17508, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 17534, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 17567, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 17593, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 17627, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 17646, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 17675, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 17707, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 17743, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 17779, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 17819, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 17845, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 17875, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 17900, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 17929, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 17958, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 17991, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 18011, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 18035, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 18059, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 18083, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 18108, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 18126, 0x00008008 }, /* GL_MAX_EXT */ - { 18137, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 18172, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 18211, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 18225, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 18245, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 18283, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 18312, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 18336, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 18364, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 18387, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 18424, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 18460, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 18487, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 18516, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 18550, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 18586, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 18613, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 18645, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 18681, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 18710, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 18739, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 18767, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 18805, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 18849, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 18892, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 18926, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 18965, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 19002, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 19040, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 19083, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 19126, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 19156, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 19187, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 19223, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 19259, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 19289, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 19323, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 19356, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 19385, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 19400, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 19420, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 19444, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 19466, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 19492, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 19519, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 19550, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 19574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 19608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 19628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 19655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 19676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 19701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 19726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 19761, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 19783, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 19809, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 19831, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 19857, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 19891, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 19929, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 19962, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 19999, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 20023, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 20044, 0x00008007 }, /* GL_MIN */ - { 20051, 0x0000802E }, /* GL_MINMAX */ - { 20061, 0x0000802E }, /* GL_MINMAX_EXT */ - { 20075, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 20092, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 20113, 0x00008030 }, /* GL_MINMAX_SINK */ - { 20128, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 20147, 0x00008007 }, /* GL_MIN_EXT */ - { 20158, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 20177, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 20200, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 20223, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 20243, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 20263, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 20293, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 20321, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 20349, 0x00001700 }, /* GL_MODELVIEW */ - { 20362, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 20380, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 20399, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 20418, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 20437, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 20456, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 20475, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 20494, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 20513, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 20532, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 20551, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 20570, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 20588, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 20607, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 20626, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 20645, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 20664, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 20683, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 20702, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 20721, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 20740, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 20759, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 20778, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 20796, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 20815, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 20834, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 20852, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 20870, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 20888, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 20906, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 20924, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 20942, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 20960, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 20980, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 21007, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 21032, 0x00002100 }, /* GL_MODULATE */ - { 21044, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 21064, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 21091, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 21116, 0x00000103 }, /* GL_MULT */ - { 21124, 0x0000809D }, /* GL_MULTISAMPLE */ - { 21139, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 21159, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 21178, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 21197, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 21221, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 21244, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 21274, 0x00002A25 }, /* GL_N3F_V3F */ - { 21285, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 21305, 0x0000150E }, /* GL_NAND */ - { 21313, 0x00002600 }, /* GL_NEAREST */ - { 21324, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 21355, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 21387, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 21412, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 21438, 0x00000200 }, /* GL_NEVER */ - { 21447, 0x00001102 }, /* GL_NICEST */ - { 21457, 0x00000000 }, /* GL_NONE */ - { 21465, 0x00001505 }, /* GL_NOOP */ - { 21473, 0x00001508 }, /* GL_NOR */ - { 21480, 0x00000BA1 }, /* GL_NORMALIZE */ - { 21493, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 21509, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 21540, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 21575, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 21599, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 21622, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 21643, 0x00008511 }, /* GL_NORMAL_MAP */ - { 21657, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 21675, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 21692, 0x00000205 }, /* GL_NOTEQUAL */ - { 21704, 0x00000000 }, /* GL_NO_ERROR */ - { 21716, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 21750, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 21788, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 21820, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 21862, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 21892, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 21932, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 21963, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 21992, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 22020, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 22050, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 22067, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 22093, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 22109, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 22144, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 22166, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 22185, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 22215, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 22236, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 22264, 0x00000001 }, /* GL_ONE */ - { 22271, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 22299, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 22331, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 22359, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 22391, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 22414, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 22437, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 22460, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 22483, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 22501, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 22523, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 22545, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 22561, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 22581, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 22601, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 22619, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 22641, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 22663, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 22679, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 22699, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 22719, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 22737, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 22759, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 22781, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 22797, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 22817, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 22837, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 22858, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 22877, 0x00001507 }, /* GL_OR */ - { 22883, 0x00000A01 }, /* GL_ORDER */ - { 22892, 0x0000150D }, /* GL_OR_INVERTED */ - { 22907, 0x0000150B }, /* GL_OR_REVERSE */ - { 22921, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 22938, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 22956, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 22977, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 22997, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 23015, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 23034, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 23054, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 23074, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 23092, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 23111, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 23136, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 23160, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 23181, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 23203, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 23225, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 23250, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 23274, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 23295, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 23317, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 23339, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 23361, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 23392, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 23412, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 23437, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 23457, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 23482, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 23502, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 23527, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 23547, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 23572, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 23592, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 23617, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 23637, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 23662, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 23682, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 23707, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 23727, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 23752, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 23772, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 23797, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 23817, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 23842, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 23860, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 23881, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 23910, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 23943, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 23968, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 23991, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 24022, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 24057, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 24084, 0x00001B00 }, /* GL_POINT */ - { 24093, 0x00000000 }, /* GL_POINTS */ - { 24103, 0x00000002 }, /* GL_POINT_BIT */ - { 24116, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 24146, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 24180, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 24214, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 24249, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 24278, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 24311, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 24344, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 24378, 0x00000B11 }, /* GL_POINT_SIZE */ - { 24392, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 24418, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 24436, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 24458, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 24480, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 24503, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 24521, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 24543, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 24565, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 24588, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 24608, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 24624, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 24645, 0x00008861 }, /* GL_POINT_SPRITE */ - { 24661, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 24681, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 24710, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 24729, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 24755, 0x00000701 }, /* GL_POINT_TOKEN */ - { 24770, 0x00000009 }, /* GL_POLYGON */ - { 24781, 0x00000008 }, /* GL_POLYGON_BIT */ - { 24796, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 24812, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 24835, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 24860, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 24883, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 24906, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 24930, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 24954, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 24972, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 24995, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 25014, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 25037, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 25054, 0x00001203 }, /* GL_POSITION */ - { 25066, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 25098, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 25134, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 25167, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 25204, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 25235, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 25270, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 25302, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 25338, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25371, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 25403, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 25439, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 25472, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 25509, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 25539, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 25573, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 25604, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 25639, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 25670, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 25705, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 25737, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 25773, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 25803, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 25837, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 25868, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 25903, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 25935, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 25966, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 26001, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 26033, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 26069, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 26098, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 26131, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 26161, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 26195, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 26234, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 26267, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 26307, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 26341, 0x00008578 }, /* GL_PREVIOUS */ - { 26353, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 26369, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 26385, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 26402, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 26423, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 26444, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 26477, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 26509, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 26532, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 26555, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 26585, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 26614, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 26642, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 26664, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 26692, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 26720, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 26742, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 26763, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 26803, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 26842, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 26872, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 26907, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 26940, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 26974, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 27013, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 27052, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 27074, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 27100, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 27124, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 27147, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 27169, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 27190, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 27211, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 27238, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 27270, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 27302, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 27337, 0x00001701 }, /* GL_PROJECTION */ - { 27351, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 27372, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 27398, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 27422, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 27443, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 27462, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 27485, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 27524, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 27562, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 27582, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 27612, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 27636, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 27656, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 27686, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 27710, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 27730, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 27763, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 27789, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 27819, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 27850, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 27880, 0x00002003 }, /* GL_Q */ - { 27885, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 27910, 0x00000007 }, /* GL_QUADS */ - { 27919, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 27967, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 27984, 0x00000008 }, /* GL_QUAD_STRIP */ - { 27998, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 28020, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 28046, 0x00008866 }, /* GL_QUERY_RESULT */ - { 28062, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 28082, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 28108, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 28138, 0x00002002 }, /* GL_R */ - { 28143, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 28155, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 28188, 0x00000C02 }, /* GL_READ_BUFFER */ - { 28203, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 28223, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 28255, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 28279, 0x000088B8 }, /* GL_READ_ONLY */ - { 28292, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 28309, 0x000088BA }, /* GL_READ_WRITE */ - { 28323, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 28341, 0x00001903 }, /* GL_RED */ - { 28348, 0x00008016 }, /* GL_REDUCE */ - { 28358, 0x00008016 }, /* GL_REDUCE_EXT */ - { 28372, 0x00000D15 }, /* GL_RED_BIAS */ - { 28384, 0x00000D52 }, /* GL_RED_BITS */ - { 28396, 0x00000D14 }, /* GL_RED_SCALE */ - { 28409, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 28427, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 28449, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 28470, 0x00001C00 }, /* GL_RENDER */ - { 28480, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 28496, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 28523, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 28551, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 28577, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 28604, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 28624, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 28651, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 28674, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 28701, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 28733, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 28769, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 28794, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 28818, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 28847, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 28869, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 28895, 0x00001F01 }, /* GL_RENDERER */ - { 28907, 0x00000C40 }, /* GL_RENDER_MODE */ - { 28922, 0x00002901 }, /* GL_REPEAT */ - { 28932, 0x00001E01 }, /* GL_REPLACE */ - { 28943, 0x00008062 }, /* GL_REPLACE_EXT */ - { 28958, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 28981, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 28999, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 29021, 0x00000102 }, /* GL_RETURN */ - { 29031, 0x00001907 }, /* GL_RGB */ - { 29038, 0x00008052 }, /* GL_RGB10 */ - { 29047, 0x00008059 }, /* GL_RGB10_A2 */ - { 29059, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 29075, 0x00008052 }, /* GL_RGB10_EXT */ - { 29088, 0x00008053 }, /* GL_RGB12 */ - { 29097, 0x00008053 }, /* GL_RGB12_EXT */ - { 29110, 0x00008054 }, /* GL_RGB16 */ - { 29119, 0x00008054 }, /* GL_RGB16_EXT */ - { 29132, 0x0000804E }, /* GL_RGB2_EXT */ - { 29144, 0x0000804F }, /* GL_RGB4 */ - { 29152, 0x0000804F }, /* GL_RGB4_EXT */ - { 29164, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 29177, 0x00008050 }, /* GL_RGB5 */ - { 29185, 0x00008057 }, /* GL_RGB5_A1 */ - { 29196, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 29211, 0x00008050 }, /* GL_RGB5_EXT */ - { 29223, 0x00008051 }, /* GL_RGB8 */ - { 29231, 0x00008051 }, /* GL_RGB8_EXT */ - { 29243, 0x00001908 }, /* GL_RGBA */ - { 29251, 0x0000805A }, /* GL_RGBA12 */ - { 29261, 0x0000805A }, /* GL_RGBA12_EXT */ - { 29275, 0x0000805B }, /* GL_RGBA16 */ - { 29285, 0x0000805B }, /* GL_RGBA16_EXT */ - { 29299, 0x00008055 }, /* GL_RGBA2 */ - { 29308, 0x00008055 }, /* GL_RGBA2_EXT */ - { 29321, 0x00008056 }, /* GL_RGBA4 */ - { 29330, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 29349, 0x00008056 }, /* GL_RGBA4_EXT */ - { 29362, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 29376, 0x00008058 }, /* GL_RGBA8 */ - { 29385, 0x00008058 }, /* GL_RGBA8_EXT */ - { 29398, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 29413, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 29431, 0x00000C31 }, /* GL_RGBA_MODE */ - { 29444, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 29457, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 29471, 0x000083A0 }, /* GL_RGB_S3TC */ - { 29483, 0x00008573 }, /* GL_RGB_SCALE */ - { 29496, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 29513, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 29530, 0x00000407 }, /* GL_RIGHT */ - { 29539, 0x00002000 }, /* GL_S */ - { 29544, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 29558, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 29579, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 29593, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 29614, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 29628, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 29644, 0x000080A9 }, /* GL_SAMPLES */ - { 29655, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 29671, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 29686, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 29704, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 29726, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 29754, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 29786, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 29809, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 29836, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 29854, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 29877, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 29899, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 29918, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 29941, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 29967, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 29997, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 30022, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 30051, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 30066, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 30081, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 30097, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 30122, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 30162, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 30206, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 30239, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 30269, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 30301, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 30331, 0x00001C02 }, /* GL_SELECT */ - { 30341, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 30369, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 30394, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 30410, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 30437, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 30468, 0x0000150F }, /* GL_SET */ - { 30475, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 30496, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 30520, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 30535, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 30550, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 30578, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 30601, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 30631, 0x00001601 }, /* GL_SHININESS */ - { 30644, 0x00001402 }, /* GL_SHORT */ - { 30653, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 30674, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 30690, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 30710, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 30729, 0x00008C46 }, /* GL_SLUMINANCE */ - { 30743, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 30758, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 30780, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 30800, 0x00001D01 }, /* GL_SMOOTH */ - { 30810, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 30843, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 30870, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 30903, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 30930, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 30947, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 30968, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 30989, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 31004, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 31023, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 31042, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 31059, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 31080, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 31101, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 31116, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 31135, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 31154, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 31171, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 31192, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 31213, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 31228, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 31247, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 31266, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 31286, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 31304, 0x00001202 }, /* GL_SPECULAR */ - { 31316, 0x00002402 }, /* GL_SPHERE_MAP */ - { 31330, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 31345, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 31363, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 31380, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 31394, 0x00008580 }, /* GL_SRC0_RGB */ - { 31406, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 31420, 0x00008581 }, /* GL_SRC1_RGB */ - { 31432, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 31446, 0x00008582 }, /* GL_SRC2_RGB */ - { 31458, 0x00000302 }, /* GL_SRC_ALPHA */ - { 31471, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 31493, 0x00000300 }, /* GL_SRC_COLOR */ - { 31506, 0x00008C40 }, /* GL_SRGB */ - { 31514, 0x00008C41 }, /* GL_SRGB8 */ - { 31523, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 31539, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 31553, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 31571, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 31590, 0x000088E6 }, /* GL_STATIC_COPY */ - { 31605, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 31624, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 31639, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 31658, 0x000088E5 }, /* GL_STATIC_READ */ - { 31673, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 31692, 0x00001802 }, /* GL_STENCIL */ - { 31703, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 31725, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 31751, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 31772, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 31797, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 31818, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 31843, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 31875, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 31911, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 31943, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 31979, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 31999, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 32026, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 32052, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 32068, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 32090, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 32113, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 32129, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 32145, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 32162, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 32185, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 32207, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 32229, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 32251, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 32272, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 32299, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 32326, 0x00000B97 }, /* GL_STENCIL_REF */ - { 32341, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 32357, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 32386, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 32408, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 32429, 0x00000C33 }, /* GL_STEREO */ - { 32439, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 32463, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 32488, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 32512, 0x000088E2 }, /* GL_STREAM_COPY */ - { 32527, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 32546, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 32561, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 32580, 0x000088E1 }, /* GL_STREAM_READ */ - { 32595, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 32614, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 32631, 0x000084E7 }, /* GL_SUBTRACT */ - { 32643, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 32659, 0x00002001 }, /* GL_T */ - { 32664, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 32679, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 32698, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 32714, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 32729, 0x00002A27 }, /* GL_T2F_V3F */ - { 32740, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 32759, 0x00002A28 }, /* GL_T4F_V4F */ - { 32770, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 32793, 0x00001702 }, /* GL_TEXTURE */ - { 32804, 0x000084C0 }, /* GL_TEXTURE0 */ - { 32816, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 32832, 0x000084C1 }, /* GL_TEXTURE1 */ - { 32844, 0x000084CA }, /* GL_TEXTURE10 */ - { 32857, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 32874, 0x000084CB }, /* GL_TEXTURE11 */ - { 32887, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 32904, 0x000084CC }, /* GL_TEXTURE12 */ - { 32917, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 32934, 0x000084CD }, /* GL_TEXTURE13 */ - { 32947, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 32964, 0x000084CE }, /* GL_TEXTURE14 */ - { 32977, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 32994, 0x000084CF }, /* GL_TEXTURE15 */ - { 33007, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 33024, 0x000084D0 }, /* GL_TEXTURE16 */ - { 33037, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 33054, 0x000084D1 }, /* GL_TEXTURE17 */ - { 33067, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 33084, 0x000084D2 }, /* GL_TEXTURE18 */ - { 33097, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 33114, 0x000084D3 }, /* GL_TEXTURE19 */ - { 33127, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 33144, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 33160, 0x000084C2 }, /* GL_TEXTURE2 */ - { 33172, 0x000084D4 }, /* GL_TEXTURE20 */ - { 33185, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 33202, 0x000084D5 }, /* GL_TEXTURE21 */ - { 33215, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 33232, 0x000084D6 }, /* GL_TEXTURE22 */ - { 33245, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 33262, 0x000084D7 }, /* GL_TEXTURE23 */ - { 33275, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 33292, 0x000084D8 }, /* GL_TEXTURE24 */ - { 33305, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 33322, 0x000084D9 }, /* GL_TEXTURE25 */ - { 33335, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 33352, 0x000084DA }, /* GL_TEXTURE26 */ - { 33365, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 33382, 0x000084DB }, /* GL_TEXTURE27 */ - { 33395, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 33412, 0x000084DC }, /* GL_TEXTURE28 */ - { 33425, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 33442, 0x000084DD }, /* GL_TEXTURE29 */ - { 33455, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 33472, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 33488, 0x000084C3 }, /* GL_TEXTURE3 */ - { 33500, 0x000084DE }, /* GL_TEXTURE30 */ - { 33513, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 33530, 0x000084DF }, /* GL_TEXTURE31 */ - { 33543, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 33560, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 33576, 0x000084C4 }, /* GL_TEXTURE4 */ - { 33588, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 33604, 0x000084C5 }, /* GL_TEXTURE5 */ - { 33616, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 33632, 0x000084C6 }, /* GL_TEXTURE6 */ - { 33644, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 33660, 0x000084C7 }, /* GL_TEXTURE7 */ - { 33672, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 33688, 0x000084C8 }, /* GL_TEXTURE8 */ - { 33700, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 33716, 0x000084C9 }, /* GL_TEXTURE9 */ - { 33728, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 33744, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 33758, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 33782, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 33796, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 33820, 0x0000806F }, /* GL_TEXTURE_3D */ - { 33834, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 33856, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 33882, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 33904, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 33926, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 33958, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 33980, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 34012, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 34034, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 34062, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 34094, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 34127, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 34159, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 34174, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 34195, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 34220, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 34238, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 34262, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 34293, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 34323, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 34353, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 34388, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 34419, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 34457, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 34484, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 34516, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 34550, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 34574, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 34602, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 34626, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 34654, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 34687, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 34711, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 34733, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 34755, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 34781, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 34815, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 34848, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 34885, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 34913, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 34945, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 34968, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 35006, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 35048, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 35079, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 35107, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 35137, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 35165, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 35185, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 35209, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 35240, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 35275, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 35306, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 35341, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 35372, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 35407, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 35438, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 35473, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 35504, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 35539, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 35570, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 35605, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 35634, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 35651, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 35673, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 35699, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 35714, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 35735, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 35755, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 35781, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 35801, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 35818, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 35835, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 35852, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 35869, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 35894, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 35916, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 35942, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 35960, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 35986, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 36012, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 36042, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 36069, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 36094, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 36114, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 36138, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 36165, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 36192, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 36219, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 36245, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 36275, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 36297, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 36315, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 36345, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 36373, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 36401, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 36429, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 36450, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 36469, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 36491, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 36510, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 36530, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 36560, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 36591, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 36616, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 36640, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 36660, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 36684, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 36704, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 36727, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 36751, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 36781, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 36806, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 36840, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 36857, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 36875, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 36893, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 36911, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 36931, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 36950, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 36979, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 36996, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 37022, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 37052, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 37084, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 37114, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 37148, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 37164, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 37195, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 37230, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 37258, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 37290, 0x00000004 }, /* GL_TRIANGLES */ - { 37303, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 37319, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 37340, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 37358, 0x00000001 }, /* GL_TRUE */ - { 37366, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 37386, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 37409, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 37429, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 37450, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 37472, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 37494, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 37514, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 37535, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 37552, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 37579, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 37602, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 37618, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 37645, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 37666, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 37690, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 37721, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 37745, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 37773, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 37796, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 37814, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 37844, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 37870, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 37900, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 37926, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 37950, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 37978, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 38006, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 38033, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 38065, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 38096, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 38110, 0x00002A20 }, /* GL_V2F */ - { 38117, 0x00002A21 }, /* GL_V3F */ - { 38124, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 38143, 0x00001F00 }, /* GL_VENDOR */ - { 38153, 0x00001F02 }, /* GL_VERSION */ - { 38164, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 38180, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 38204, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 38234, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 38265, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 38300, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 38324, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 38345, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 38368, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 38389, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 38416, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 38444, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 38472, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 38500, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 38528, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 38556, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 38584, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 38611, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 38638, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 38665, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 38692, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 38719, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 38746, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 38773, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 38800, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 38827, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 38865, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 38907, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 38938, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 38973, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 39007, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 39045, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 39076, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 39111, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 39139, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 39171, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 39201, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 39235, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 39263, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 39295, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 39315, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 39337, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 39366, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 39387, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 39416, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 39449, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 39481, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 39508, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 39539, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 39569, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 39586, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 39607, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 39634, 0x00000BA2 }, /* GL_VIEWPORT */ - { 39646, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 39662, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 39682, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 39713, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 39748, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 39776, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 39801, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 39828, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 39853, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 39877, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 39896, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 39910, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 39928, 0x00001506 }, /* GL_XOR */ - { 39935, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 39954, 0x00008757 }, /* GL_YCBCR_MESA */ - { 39968, 0x00000000 }, /* GL_ZERO */ - { 39976, 0x00000D16 }, /* GL_ZOOM_X */ - { 39986, 0x00000D17 }, /* GL_ZOOM_Y */ + { 779, 0x0000911A }, /* GL_ALREADY_SIGNALED */ + { 799, 0x00000207 }, /* GL_ALWAYS */ + { 809, 0x00001200 }, /* GL_AMBIENT */ + { 820, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ + { 843, 0x00001501 }, /* GL_AND */ + { 850, 0x00001504 }, /* GL_AND_INVERTED */ + { 866, 0x00001502 }, /* GL_AND_REVERSE */ + { 881, 0x00008892 }, /* GL_ARRAY_BUFFER */ + { 897, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 921, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 949, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 969, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 996, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1020, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1046, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1070, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1092, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1107, 0x00000409 }, /* GL_AUX0 */ + { 1115, 0x0000040A }, /* GL_AUX1 */ + { 1123, 0x0000040B }, /* GL_AUX2 */ + { 1131, 0x0000040C }, /* GL_AUX3 */ + { 1139, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1154, 0x00000405 }, /* GL_BACK */ + { 1162, 0x00000402 }, /* GL_BACK_LEFT */ + { 1175, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1189, 0x000080E0 }, /* GL_BGR */ + { 1196, 0x000080E1 }, /* GL_BGRA */ + { 1204, 0x00001A00 }, /* GL_BITMAP */ + { 1214, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1230, 0x00000BE2 }, /* GL_BLEND */ + { 1239, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1254, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1273, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1286, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1305, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1322, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1340, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1364, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1392, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1414, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ + { 1436, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1462, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1475, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1494, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1511, 0x00001905 }, /* GL_BLUE */ + { 1519, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1532, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1545, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1559, 0x00008B56 }, /* GL_BOOL */ + { 1567, 0x00008B56 }, /* GL_BOOL_ARB */ + { 1579, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 1592, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 1609, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 1622, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 1639, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 1652, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 1669, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 1686, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 1707, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + { 1738, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 1755, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 1776, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 1798, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 1824, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 1858, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 1873, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 1892, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 1908, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 1928, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 1947, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 1973, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 1996, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2024, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2043, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2065, 0x00001400 }, /* GL_BYTE */ + { 2073, 0x00002A24 }, /* GL_C3F_V3F */ + { 2084, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2099, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2111, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2123, 0x00000901 }, /* GL_CCW */ + { 2130, 0x00002900 }, /* GL_CLAMP */ + { 2139, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2158, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2181, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2205, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2222, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2244, 0x00001500 }, /* GL_CLEAR */ + { 2253, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2278, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2307, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 2333, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 2362, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 2388, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 2415, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 2430, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 2445, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 2460, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 2475, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 2490, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 2505, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 2538, 0x00000A00 }, /* GL_COEFF */ + { 2547, 0x00001800 }, /* GL_COLOR */ + { 2556, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 2571, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 2601, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 2635, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 2658, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 2678, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 2700, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 2720, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 2741, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 2766, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 2787, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 2809, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 2835, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 2857, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 2883, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 2905, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 2931, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 2953, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 2979, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3001, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3027, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3049, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3075, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3100, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3121, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3146, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 3167, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 3192, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 3213, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 3238, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 3259, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 3284, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 3305, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 3330, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 3351, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 3376, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 3397, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 3422, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 3443, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 3468, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 3488, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 3509, 0x00001900 }, /* GL_COLOR_INDEX */ + { 3524, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 3541, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 3559, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 3577, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 3600, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 3628, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 3644, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 3664, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 3692, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 3724, 0x00008458 }, /* GL_COLOR_SUM */ + { 3737, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 3754, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 3769, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 3795, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 3825, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 3875, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 3899, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 3924, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 3953, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 3982, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4004, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4030, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4056, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4082, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4112, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4142, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 4172, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 4206, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 4240, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 4270, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 4304, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 4338, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 4362, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 4390, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 4418, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 4439, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 4464, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 4485, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 4510, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 4535, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 4554, 0x00008570 }, /* GL_COMBINE */ + { 4565, 0x00008503 }, /* GL_COMBINE4 */ + { 4577, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 4594, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 4615, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 4636, 0x00008570 }, /* GL_COMBINE_ARB */ + { 4651, 0x00008570 }, /* GL_COMBINE_EXT */ + { 4666, 0x00008571 }, /* GL_COMBINE_RGB */ + { 4681, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 4700, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 4719, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 4755, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 4779, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 4807, 0x00001300 }, /* GL_COMPILE */ + { 4818, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 4841, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 4879, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 4903, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 4927, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 4955, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 4979, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5009, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5043, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5071, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5089, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 5108, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 5131, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 5160, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 5193, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 5226, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 5259, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 5281, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 5309, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 5341, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 5366, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 5397, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 5416, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 5441, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 5471, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 5494, 0x00008576 }, /* GL_CONSTANT */ + { 5506, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 5524, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 5546, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 5562, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 5586, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 5608, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 5626, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 5648, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 5664, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 5682, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 5700, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 5728, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 5759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 5786, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 5817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 5844, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 5875, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 5903, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 5935, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 5957, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 5983, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 6005, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 6031, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 6052, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 6077, 0x00008862 }, /* GL_COORD_REPLACE */ + { 6094, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 6115, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 6135, 0x00001503 }, /* GL_COPY */ + { 6143, 0x0000150C }, /* GL_COPY_INVERTED */ + { 6160, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 6180, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 6200, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 6221, 0x00000B44 }, /* GL_CULL_FACE */ + { 6234, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 6252, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 6271, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 6303, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 6338, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 6359, 0x00000001 }, /* GL_CURRENT_BIT */ + { 6374, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 6391, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 6412, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 6438, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 6455, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 6477, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 6505, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 6526, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 6560, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 6593, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 6611, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 6641, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 6660, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 6677, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 6698, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 6722, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 6749, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6773, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6800, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6833, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 6867, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6900, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6927, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6953, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 6978, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 7007, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 7029, 0x00000900 }, /* GL_CW */ + { 7035, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 7056, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 7077, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 7097, 0x00002101 }, /* GL_DECAL */ + { 7106, 0x00001E03 }, /* GL_DECR */ + { 7114, 0x00008508 }, /* GL_DECR_WRAP */ + { 7127, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 7144, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 7161, 0x00001801 }, /* GL_DEPTH */ + { 7170, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 7190, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 7210, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 7234, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 7248, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 7262, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 7282, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 7307, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 7327, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 7342, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 7360, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 7381, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 7400, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 7421, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 7446, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 7472, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 7493, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 7518, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 7544, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 7565, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 7590, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 7616, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 7630, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 7645, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 7660, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 7677, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 7705, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 7725, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 7753, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 7781, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 7795, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 7817, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 7843, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 7862, 0x00001201 }, /* GL_DIFFUSE */ + { 7873, 0x00000BD0 }, /* GL_DITHER */ + { 7883, 0x00000A02 }, /* GL_DOMAIN */ + { 7893, 0x00001100 }, /* GL_DONT_CARE */ + { 7906, 0x000086AE }, /* GL_DOT3_RGB */ + { 7918, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7931, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7948, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7965, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7981, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7997, 0x0000140A }, /* GL_DOUBLE */ + { 8007, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 8023, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 8038, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 8054, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 8074, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 8094, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 8110, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 8127, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 8148, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 8169, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 8186, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 8207, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 8228, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 8245, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 8266, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 8287, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 8304, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 8325, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 8346, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 8363, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 8384, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 8405, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 8422, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 8443, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 8464, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 8484, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 8504, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 8520, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 8540, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 8560, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 8576, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 8596, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 8616, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 8632, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 8652, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 8672, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 8688, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 8708, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 8728, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 8744, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 8764, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 8784, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 8800, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 8820, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 8840, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 8856, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8876, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8896, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8912, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8932, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8952, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 8972, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 9004, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 9028, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 9048, 0x00000304 }, /* GL_DST_ALPHA */ + { 9061, 0x00000306 }, /* GL_DST_COLOR */ + { 9074, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 9088, 0x00008779 }, /* GL_DUDV_ATI */ + { 9100, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 9116, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 9136, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 9152, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 9172, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 9188, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 9208, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 9221, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 9240, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 9274, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 9312, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 9339, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 9365, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 9389, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 9421, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 9457, 0x00001600 }, /* GL_EMISSION */ + { 9469, 0x00002000 }, /* GL_ENABLE_BIT */ + { 9483, 0x00000202 }, /* GL_EQUAL */ + { 9492, 0x00001509 }, /* GL_EQUIV */ + { 9501, 0x00010000 }, /* GL_EVAL_BIT */ + { 9513, 0x00000800 }, /* GL_EXP */ + { 9520, 0x00000801 }, /* GL_EXP2 */ + { 9528, 0x00001F03 }, /* GL_EXTENSIONS */ + { 9542, 0x00002400 }, /* GL_EYE_LINEAR */ + { 9556, 0x00002502 }, /* GL_EYE_PLANE */ + { 9569, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 9594, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 9611, 0x00000000 }, /* GL_FALSE */ + { 9620, 0x00001101 }, /* GL_FASTEST */ + { 9631, 0x00001C01 }, /* GL_FEEDBACK */ + { 9643, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 9670, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 9694, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 9718, 0x00001B02 }, /* GL_FILL */ + { 9726, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 9757, 0x00001D00 }, /* GL_FLAT */ + { 9765, 0x00001406 }, /* GL_FLOAT */ + { 9774, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 9788, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 9806, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 9822, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 9838, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 9852, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 9870, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 9886, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 9902, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 9916, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 9934, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 9950, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 9966, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 9980, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 9998, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 10012, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 10030, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 10044, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 10062, 0x00000B60 }, /* GL_FOG */ + { 10069, 0x00000080 }, /* GL_FOG_BIT */ + { 10080, 0x00000B66 }, /* GL_FOG_COLOR */ + { 10093, 0x00008451 }, /* GL_FOG_COORD */ + { 10106, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 10124, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 10148, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 10187, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 10230, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 10262, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 10293, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 10322, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 10347, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 10366, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 10400, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 10427, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 10453, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 10477, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 10494, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 10509, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 10533, 0x00000B64 }, /* GL_FOG_END */ + { 10544, 0x00000C54 }, /* GL_FOG_HINT */ + { 10556, 0x00000B61 }, /* GL_FOG_INDEX */ + { 10569, 0x00000B65 }, /* GL_FOG_MODE */ + { 10581, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 10600, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 10625, 0x00000B63 }, /* GL_FOG_START */ + { 10638, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 10656, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 10680, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 10699, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 10722, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 10757, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 10772, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 10809, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 10845, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 10886, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 10927, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 10964, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 11001, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 11039, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 11081, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 11119, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11161, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11196, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 11235, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 11284, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 11332, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 11384, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 11424, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 11468, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 11508, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 11552, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 11579, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 11603, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 11631, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 11654, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 11673, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 11710, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 11751, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 11792, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 11834, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 11885, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 11923, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 11968, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 12017, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 12055, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 12097, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 12129, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 12154, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 12181, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 12212, 0x00000404 }, /* GL_FRONT */ + { 12221, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 12239, 0x00000B46 }, /* GL_FRONT_FACE */ + { 12253, 0x00000400 }, /* GL_FRONT_LEFT */ + { 12267, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 12282, 0x00008006 }, /* GL_FUNC_ADD */ + { 12294, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 12310, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 12335, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 12364, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 12381, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 12402, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 12421, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 12445, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 12474, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 12498, 0x00000206 }, /* GL_GEQUAL */ + { 12508, 0x00000204 }, /* GL_GREATER */ + { 12519, 0x00001904 }, /* GL_GREEN */ + { 12528, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 12542, 0x00000D53 }, /* GL_GREEN_BITS */ + { 12556, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 12571, 0x00008000 }, /* GL_HINT_BIT */ + { 12583, 0x00008024 }, /* GL_HISTOGRAM */ + { 12596, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 12620, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 12648, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 12671, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 12698, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 12715, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 12735, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 12759, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 12783, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 12811, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 12839, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 12871, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 12893, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 12919, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 12937, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 12959, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 12978, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 13001, 0x0000862A }, /* GL_IDENTITY_NV */ + { 13016, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 13036, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 13076, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 13114, 0x00001E02 }, /* GL_INCR */ + { 13122, 0x00008507 }, /* GL_INCR_WRAP */ + { 13135, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 13152, 0x00008222 }, /* GL_INDEX */ + { 13161, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 13176, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 13206, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 13240, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 13263, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 13285, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 13305, 0x00000D51 }, /* GL_INDEX_BITS */ + { 13319, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 13340, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 13358, 0x00000C30 }, /* GL_INDEX_MODE */ + { 13372, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 13388, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 13403, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 13422, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 13441, 0x00001404 }, /* GL_INT */ + { 13448, 0x00008049 }, /* GL_INTENSITY */ + { 13461, 0x0000804C }, /* GL_INTENSITY12 */ + { 13476, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 13495, 0x0000804D }, /* GL_INTENSITY16 */ + { 13510, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 13529, 0x0000804A }, /* GL_INTENSITY4 */ + { 13543, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 13561, 0x0000804B }, /* GL_INTENSITY8 */ + { 13575, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 13593, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 13610, 0x00008575 }, /* GL_INTERPOLATE */ + { 13625, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 13644, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 13663, 0x00008B53 }, /* GL_INT_VEC2 */ + { 13675, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 13691, 0x00008B54 }, /* GL_INT_VEC3 */ + { 13703, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 13719, 0x00008B55 }, /* GL_INT_VEC4 */ + { 13731, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 13747, 0x00000500 }, /* GL_INVALID_ENUM */ + { 13763, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 13796, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 13833, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 13854, 0x00000501 }, /* GL_INVALID_VALUE */ + { 13871, 0x0000862B }, /* GL_INVERSE_NV */ + { 13885, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 13909, 0x0000150A }, /* GL_INVERT */ + { 13919, 0x00001E00 }, /* GL_KEEP */ + { 13927, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 13957, 0x00000406 }, /* GL_LEFT */ + { 13965, 0x00000203 }, /* GL_LEQUAL */ + { 13975, 0x00000201 }, /* GL_LESS */ + { 13983, 0x00004000 }, /* GL_LIGHT0 */ + { 13993, 0x00004001 }, /* GL_LIGHT1 */ + { 14003, 0x00004002 }, /* GL_LIGHT2 */ + { 14013, 0x00004003 }, /* GL_LIGHT3 */ + { 14023, 0x00004004 }, /* GL_LIGHT4 */ + { 14033, 0x00004005 }, /* GL_LIGHT5 */ + { 14043, 0x00004006 }, /* GL_LIGHT6 */ + { 14053, 0x00004007 }, /* GL_LIGHT7 */ + { 14063, 0x00000B50 }, /* GL_LIGHTING */ + { 14075, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 14091, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 14114, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 14143, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 14176, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 14204, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 14228, 0x00001B01 }, /* GL_LINE */ + { 14236, 0x00002601 }, /* GL_LINEAR */ + { 14246, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 14268, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 14298, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 14329, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 14353, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 14378, 0x00000001 }, /* GL_LINES */ + { 14387, 0x00000004 }, /* GL_LINE_BIT */ + { 14399, 0x00000002 }, /* GL_LINE_LOOP */ + { 14412, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 14432, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 14447, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 14467, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 14483, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 14507, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 14530, 0x00000003 }, /* GL_LINE_STRIP */ + { 14544, 0x00000702 }, /* GL_LINE_TOKEN */ + { 14558, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 14572, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 14598, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 14618, 0x00008B82 }, /* GL_LINK_STATUS */ + { 14633, 0x00000B32 }, /* GL_LIST_BASE */ + { 14646, 0x00020000 }, /* GL_LIST_BIT */ + { 14658, 0x00000B33 }, /* GL_LIST_INDEX */ + { 14672, 0x00000B30 }, /* GL_LIST_MODE */ + { 14685, 0x00000101 }, /* GL_LOAD */ + { 14693, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 14705, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 14722, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 14736, 0x00001909 }, /* GL_LUMINANCE */ + { 14749, 0x00008041 }, /* GL_LUMINANCE12 */ + { 14764, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 14787, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 14814, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 14836, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 14862, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 14881, 0x00008042 }, /* GL_LUMINANCE16 */ + { 14896, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 14919, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 14946, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 14965, 0x0000803F }, /* GL_LUMINANCE4 */ + { 14979, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 15000, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 15025, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 15043, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 15064, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 15089, 0x00008040 }, /* GL_LUMINANCE8 */ + { 15103, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 15124, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 15149, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 15167, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 15186, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 15202, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 15222, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 15244, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 15258, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 15273, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 15297, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 15321, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 15345, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 15369, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 15386, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 15403, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 15431, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 15460, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 15489, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 15518, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 15547, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 15576, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 15605, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 15633, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 15661, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 15689, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 15717, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 15745, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 15773, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 15801, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 15829, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 15857, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 15873, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 15893, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 15915, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 15929, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 15944, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 15968, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 15992, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 16016, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 16040, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 16057, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 16074, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 16102, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 16131, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 16160, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 16189, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 16218, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 16247, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 16276, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 16304, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 16332, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 16360, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 16388, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 16416, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 16444, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 16472, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 16500, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 16528, 0x00000D10 }, /* GL_MAP_COLOR */ + { 16541, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 16567, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 16596, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 16624, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 16640, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 16655, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 16681, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 16698, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 16713, 0x00008630 }, /* GL_MATRIX0_NV */ + { 16727, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 16743, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 16759, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 16775, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 16791, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 16807, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 16823, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 16839, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 16855, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 16871, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 16887, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 16902, 0x00008631 }, /* GL_MATRIX1_NV */ + { 16916, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 16932, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 16948, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 16964, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 16980, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 16996, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 17012, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 17028, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 17044, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 17060, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 17076, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 17091, 0x00008632 }, /* GL_MATRIX2_NV */ + { 17105, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 17121, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 17137, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 17152, 0x00008633 }, /* GL_MATRIX3_NV */ + { 17166, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 17181, 0x00008634 }, /* GL_MATRIX4_NV */ + { 17195, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 17210, 0x00008635 }, /* GL_MATRIX5_NV */ + { 17224, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 17239, 0x00008636 }, /* GL_MATRIX6_NV */ + { 17253, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 17268, 0x00008637 }, /* GL_MATRIX7_NV */ + { 17282, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 17297, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 17312, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 17338, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 17372, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 17403, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 17436, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 17467, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 17482, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 17504, 0x00008008 }, /* GL_MAX */ + { 17511, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 17534, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 17566, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 17592, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 17625, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 17651, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 17685, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 17704, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 17733, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 17765, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 17801, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 17837, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 17877, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 17903, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 17933, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 17958, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 17987, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 18016, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 18049, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 18069, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 18093, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 18117, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 18141, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 18166, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 18184, 0x00008008 }, /* GL_MAX_EXT */ + { 18195, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 18230, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 18269, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 18283, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 18303, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 18341, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 18370, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 18394, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 18422, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 18445, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 18482, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 18518, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 18545, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 18574, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 18608, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 18644, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 18671, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 18703, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 18739, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 18768, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 18797, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 18825, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 18863, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 18907, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 18950, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 18984, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 19023, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 19060, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 19098, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 19141, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 19184, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 19214, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 19245, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 19281, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 19317, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 19347, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 19381, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 19414, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 19443, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 19458, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 19485, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 19505, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 19529, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 19551, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 19577, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 19604, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 19635, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 19659, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 19693, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 19713, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 19740, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 19761, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 19786, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 19811, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 19846, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 19868, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 19894, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 19916, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 19942, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 19976, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 20014, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 20047, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 20084, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 20108, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 20129, 0x00008007 }, /* GL_MIN */ + { 20136, 0x0000802E }, /* GL_MINMAX */ + { 20146, 0x0000802E }, /* GL_MINMAX_EXT */ + { 20160, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 20177, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 20198, 0x00008030 }, /* GL_MINMAX_SINK */ + { 20213, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 20232, 0x00008007 }, /* GL_MIN_EXT */ + { 20243, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 20262, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 20285, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 20308, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 20328, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 20348, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 20378, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 20406, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 20434, 0x00001700 }, /* GL_MODELVIEW */ + { 20447, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 20465, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 20484, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 20503, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 20522, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 20541, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 20560, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 20579, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 20598, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 20617, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 20636, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 20655, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 20673, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 20692, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 20711, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 20730, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 20749, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 20768, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 20787, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 20806, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 20825, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 20844, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 20863, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 20881, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 20900, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 20919, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 20937, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 20955, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 20973, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 20991, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 21009, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 21027, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 21045, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 21065, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 21092, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 21117, 0x00002100 }, /* GL_MODULATE */ + { 21129, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 21149, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 21176, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 21201, 0x00000103 }, /* GL_MULT */ + { 21209, 0x0000809D }, /* GL_MULTISAMPLE */ + { 21224, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 21244, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 21263, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 21282, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 21306, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 21329, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 21359, 0x00002A25 }, /* GL_N3F_V3F */ + { 21370, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 21390, 0x0000150E }, /* GL_NAND */ + { 21398, 0x00002600 }, /* GL_NEAREST */ + { 21409, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 21440, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 21472, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 21497, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 21523, 0x00000200 }, /* GL_NEVER */ + { 21532, 0x00001102 }, /* GL_NICEST */ + { 21542, 0x00000000 }, /* GL_NONE */ + { 21550, 0x00001505 }, /* GL_NOOP */ + { 21558, 0x00001508 }, /* GL_NOR */ + { 21565, 0x00000BA1 }, /* GL_NORMALIZE */ + { 21578, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 21594, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 21625, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 21660, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 21684, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 21707, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 21728, 0x00008511 }, /* GL_NORMAL_MAP */ + { 21742, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 21760, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 21777, 0x00000205 }, /* GL_NOTEQUAL */ + { 21789, 0x00000000 }, /* GL_NO_ERROR */ + { 21801, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 21835, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 21873, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 21905, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 21947, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 21977, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 22017, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 22048, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 22077, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 22105, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 22135, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 22152, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 22178, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 22194, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 22229, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 22251, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 22266, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 22285, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 22315, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 22336, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 22364, 0x00000001 }, /* GL_ONE */ + { 22371, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 22399, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 22431, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 22459, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 22491, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 22514, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 22537, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 22560, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 22583, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 22601, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 22623, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 22645, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 22661, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 22681, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 22701, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 22719, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 22741, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 22763, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 22779, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 22799, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 22819, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 22837, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 22859, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 22881, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 22897, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 22917, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 22937, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 22958, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 22977, 0x00001507 }, /* GL_OR */ + { 22983, 0x00000A01 }, /* GL_ORDER */ + { 22992, 0x0000150D }, /* GL_OR_INVERTED */ + { 23007, 0x0000150B }, /* GL_OR_REVERSE */ + { 23021, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 23038, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 23056, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 23077, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 23097, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 23115, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 23134, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 23154, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 23174, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 23192, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 23211, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 23236, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 23260, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 23281, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 23303, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 23325, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 23350, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 23374, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 23395, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 23417, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 23439, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 23461, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 23492, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 23512, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 23537, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 23557, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 23582, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 23602, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 23627, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 23647, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 23672, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 23692, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 23717, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 23737, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 23762, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 23782, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 23807, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 23827, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 23852, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 23872, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 23897, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 23917, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 23942, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 23960, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 23981, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 24010, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 24043, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 24068, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 24091, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 24122, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 24157, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 24184, 0x00001B00 }, /* GL_POINT */ + { 24193, 0x00000000 }, /* GL_POINTS */ + { 24203, 0x00000002 }, /* GL_POINT_BIT */ + { 24216, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 24246, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 24280, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 24314, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 24349, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 24378, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 24411, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 24444, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 24478, 0x00000B11 }, /* GL_POINT_SIZE */ + { 24492, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 24518, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 24536, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 24558, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 24580, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 24603, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 24621, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 24643, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 24665, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 24688, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 24708, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 24724, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 24745, 0x00008861 }, /* GL_POINT_SPRITE */ + { 24761, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 24781, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 24810, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 24829, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 24855, 0x00000701 }, /* GL_POINT_TOKEN */ + { 24870, 0x00000009 }, /* GL_POLYGON */ + { 24881, 0x00000008 }, /* GL_POLYGON_BIT */ + { 24896, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 24912, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 24935, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 24960, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 24983, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 25006, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 25030, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 25054, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 25072, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 25095, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 25114, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 25137, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 25154, 0x00001203 }, /* GL_POSITION */ + { 25166, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 25198, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 25234, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 25267, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 25304, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 25335, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 25370, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 25402, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 25438, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25471, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 25503, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 25539, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 25572, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 25609, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 25639, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 25673, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 25704, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 25739, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 25770, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 25805, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 25837, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 25873, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 25903, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 25937, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 25968, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 26003, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 26035, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 26066, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 26101, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 26133, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 26169, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 26198, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 26231, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 26261, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 26295, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 26334, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 26367, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 26407, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 26441, 0x00008578 }, /* GL_PREVIOUS */ + { 26453, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 26469, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 26485, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 26502, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 26523, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 26544, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 26577, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 26609, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 26632, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 26655, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 26685, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 26714, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 26742, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 26764, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 26792, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 26820, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 26842, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 26863, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 26903, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 26942, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 26972, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 27007, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 27040, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 27074, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 27113, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 27152, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 27174, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 27200, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 27224, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 27247, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 27269, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 27290, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 27311, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 27338, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 27370, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 27402, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 27437, 0x00001701 }, /* GL_PROJECTION */ + { 27451, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 27472, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 27498, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 27522, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 27543, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 27562, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 27585, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 27624, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 27662, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 27682, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 27712, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 27736, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 27756, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 27786, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 27810, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 27830, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 27863, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 27889, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 27919, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 27950, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 27980, 0x00002003 }, /* GL_Q */ + { 27985, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 28010, 0x00000007 }, /* GL_QUADS */ + { 28019, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 28067, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 28084, 0x00000008 }, /* GL_QUAD_STRIP */ + { 28098, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 28120, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 28146, 0x00008866 }, /* GL_QUERY_RESULT */ + { 28162, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 28182, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 28208, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 28238, 0x00002002 }, /* GL_R */ + { 28243, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 28255, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 28288, 0x00000C02 }, /* GL_READ_BUFFER */ + { 28303, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 28323, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 28355, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 28379, 0x000088B8 }, /* GL_READ_ONLY */ + { 28392, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 28409, 0x000088BA }, /* GL_READ_WRITE */ + { 28423, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 28441, 0x00001903 }, /* GL_RED */ + { 28448, 0x00008016 }, /* GL_REDUCE */ + { 28458, 0x00008016 }, /* GL_REDUCE_EXT */ + { 28472, 0x00000D15 }, /* GL_RED_BIAS */ + { 28484, 0x00000D52 }, /* GL_RED_BITS */ + { 28496, 0x00000D14 }, /* GL_RED_SCALE */ + { 28509, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 28527, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 28549, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 28570, 0x00001C00 }, /* GL_RENDER */ + { 28580, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 28596, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 28623, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 28651, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 28677, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 28704, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 28724, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 28751, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 28774, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 28801, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 28833, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 28869, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 28894, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 28918, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 28947, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 28969, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 28995, 0x00001F01 }, /* GL_RENDERER */ + { 29007, 0x00000C40 }, /* GL_RENDER_MODE */ + { 29022, 0x00002901 }, /* GL_REPEAT */ + { 29032, 0x00001E01 }, /* GL_REPLACE */ + { 29043, 0x00008062 }, /* GL_REPLACE_EXT */ + { 29058, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 29081, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 29099, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 29121, 0x00000102 }, /* GL_RETURN */ + { 29131, 0x00001907 }, /* GL_RGB */ + { 29138, 0x00008052 }, /* GL_RGB10 */ + { 29147, 0x00008059 }, /* GL_RGB10_A2 */ + { 29159, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 29175, 0x00008052 }, /* GL_RGB10_EXT */ + { 29188, 0x00008053 }, /* GL_RGB12 */ + { 29197, 0x00008053 }, /* GL_RGB12_EXT */ + { 29210, 0x00008054 }, /* GL_RGB16 */ + { 29219, 0x00008054 }, /* GL_RGB16_EXT */ + { 29232, 0x0000804E }, /* GL_RGB2_EXT */ + { 29244, 0x0000804F }, /* GL_RGB4 */ + { 29252, 0x0000804F }, /* GL_RGB4_EXT */ + { 29264, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 29277, 0x00008050 }, /* GL_RGB5 */ + { 29285, 0x00008057 }, /* GL_RGB5_A1 */ + { 29296, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 29311, 0x00008050 }, /* GL_RGB5_EXT */ + { 29323, 0x00008051 }, /* GL_RGB8 */ + { 29331, 0x00008051 }, /* GL_RGB8_EXT */ + { 29343, 0x00001908 }, /* GL_RGBA */ + { 29351, 0x0000805A }, /* GL_RGBA12 */ + { 29361, 0x0000805A }, /* GL_RGBA12_EXT */ + { 29375, 0x0000805B }, /* GL_RGBA16 */ + { 29385, 0x0000805B }, /* GL_RGBA16_EXT */ + { 29399, 0x00008055 }, /* GL_RGBA2 */ + { 29408, 0x00008055 }, /* GL_RGBA2_EXT */ + { 29421, 0x00008056 }, /* GL_RGBA4 */ + { 29430, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 29449, 0x00008056 }, /* GL_RGBA4_EXT */ + { 29462, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 29476, 0x00008058 }, /* GL_RGBA8 */ + { 29485, 0x00008058 }, /* GL_RGBA8_EXT */ + { 29498, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 29513, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 29531, 0x00000C31 }, /* GL_RGBA_MODE */ + { 29544, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 29557, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 29571, 0x000083A0 }, /* GL_RGB_S3TC */ + { 29583, 0x00008573 }, /* GL_RGB_SCALE */ + { 29596, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 29613, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 29630, 0x00000407 }, /* GL_RIGHT */ + { 29639, 0x00002000 }, /* GL_S */ + { 29644, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 29658, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 29679, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 29693, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 29714, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 29728, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 29744, 0x000080A9 }, /* GL_SAMPLES */ + { 29755, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 29771, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 29786, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 29804, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 29826, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 29854, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 29886, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 29909, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 29936, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 29954, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 29977, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 29999, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 30018, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 30041, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 30067, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 30097, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 30122, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 30151, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 30166, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 30181, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 30197, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 30222, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 30262, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 30306, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 30339, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 30369, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 30401, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 30431, 0x00001C02 }, /* GL_SELECT */ + { 30441, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 30469, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 30494, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 30510, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 30537, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 30568, 0x0000150F }, /* GL_SET */ + { 30575, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 30596, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 30620, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 30635, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 30650, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 30678, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 30701, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 30731, 0x00001601 }, /* GL_SHININESS */ + { 30744, 0x00001402 }, /* GL_SHORT */ + { 30753, 0x00009119 }, /* GL_SIGNALED */ + { 30765, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 30786, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 30802, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 30822, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 30841, 0x00008C46 }, /* GL_SLUMINANCE */ + { 30855, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 30870, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 30892, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 30912, 0x00001D01 }, /* GL_SMOOTH */ + { 30922, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 30955, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 30982, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 31015, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 31042, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 31059, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 31080, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 31101, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 31116, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 31135, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 31154, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 31171, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 31192, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 31213, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 31228, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 31247, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 31266, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 31283, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 31304, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 31325, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 31340, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 31359, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 31378, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 31398, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 31416, 0x00001202 }, /* GL_SPECULAR */ + { 31428, 0x00002402 }, /* GL_SPHERE_MAP */ + { 31442, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 31457, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 31475, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 31492, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 31506, 0x00008580 }, /* GL_SRC0_RGB */ + { 31518, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 31532, 0x00008581 }, /* GL_SRC1_RGB */ + { 31544, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 31558, 0x00008582 }, /* GL_SRC2_RGB */ + { 31570, 0x00000302 }, /* GL_SRC_ALPHA */ + { 31583, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 31605, 0x00000300 }, /* GL_SRC_COLOR */ + { 31618, 0x00008C40 }, /* GL_SRGB */ + { 31626, 0x00008C41 }, /* GL_SRGB8 */ + { 31635, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 31651, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 31665, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 31683, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 31702, 0x000088E6 }, /* GL_STATIC_COPY */ + { 31717, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 31736, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 31751, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 31770, 0x000088E5 }, /* GL_STATIC_READ */ + { 31785, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 31804, 0x00001802 }, /* GL_STENCIL */ + { 31815, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 31837, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 31863, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 31884, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 31909, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 31930, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 31955, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 31987, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 32023, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 32055, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 32091, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 32111, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 32138, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 32164, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 32180, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 32202, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 32225, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 32241, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 32257, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 32274, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 32297, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 32319, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 32341, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 32363, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 32384, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 32411, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 32438, 0x00000B97 }, /* GL_STENCIL_REF */ + { 32453, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 32469, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 32498, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 32520, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 32541, 0x00000C33 }, /* GL_STEREO */ + { 32551, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 32575, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 32600, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 32624, 0x000088E2 }, /* GL_STREAM_COPY */ + { 32639, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 32658, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 32673, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 32692, 0x000088E1 }, /* GL_STREAM_READ */ + { 32707, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 32726, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 32743, 0x000084E7 }, /* GL_SUBTRACT */ + { 32755, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 32771, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 32789, 0x00009116 }, /* GL_SYNC_FENCE */ + { 32803, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 32817, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 32844, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 32874, 0x00009114 }, /* GL_SYNC_STATUS */ + { 32889, 0x00002001 }, /* GL_T */ + { 32894, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 32909, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 32928, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 32944, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 32959, 0x00002A27 }, /* GL_T2F_V3F */ + { 32970, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 32989, 0x00002A28 }, /* GL_T4F_V4F */ + { 33000, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 33023, 0x00001702 }, /* GL_TEXTURE */ + { 33034, 0x000084C0 }, /* GL_TEXTURE0 */ + { 33046, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 33062, 0x000084C1 }, /* GL_TEXTURE1 */ + { 33074, 0x000084CA }, /* GL_TEXTURE10 */ + { 33087, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 33104, 0x000084CB }, /* GL_TEXTURE11 */ + { 33117, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 33134, 0x000084CC }, /* GL_TEXTURE12 */ + { 33147, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 33164, 0x000084CD }, /* GL_TEXTURE13 */ + { 33177, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 33194, 0x000084CE }, /* GL_TEXTURE14 */ + { 33207, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 33224, 0x000084CF }, /* GL_TEXTURE15 */ + { 33237, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 33254, 0x000084D0 }, /* GL_TEXTURE16 */ + { 33267, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 33284, 0x000084D1 }, /* GL_TEXTURE17 */ + { 33297, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 33314, 0x000084D2 }, /* GL_TEXTURE18 */ + { 33327, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 33344, 0x000084D3 }, /* GL_TEXTURE19 */ + { 33357, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 33374, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 33390, 0x000084C2 }, /* GL_TEXTURE2 */ + { 33402, 0x000084D4 }, /* GL_TEXTURE20 */ + { 33415, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 33432, 0x000084D5 }, /* GL_TEXTURE21 */ + { 33445, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 33462, 0x000084D6 }, /* GL_TEXTURE22 */ + { 33475, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 33492, 0x000084D7 }, /* GL_TEXTURE23 */ + { 33505, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 33522, 0x000084D8 }, /* GL_TEXTURE24 */ + { 33535, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 33552, 0x000084D9 }, /* GL_TEXTURE25 */ + { 33565, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 33582, 0x000084DA }, /* GL_TEXTURE26 */ + { 33595, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 33612, 0x000084DB }, /* GL_TEXTURE27 */ + { 33625, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 33642, 0x000084DC }, /* GL_TEXTURE28 */ + { 33655, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 33672, 0x000084DD }, /* GL_TEXTURE29 */ + { 33685, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 33702, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 33718, 0x000084C3 }, /* GL_TEXTURE3 */ + { 33730, 0x000084DE }, /* GL_TEXTURE30 */ + { 33743, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 33760, 0x000084DF }, /* GL_TEXTURE31 */ + { 33773, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 33790, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 33806, 0x000084C4 }, /* GL_TEXTURE4 */ + { 33818, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 33834, 0x000084C5 }, /* GL_TEXTURE5 */ + { 33846, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 33862, 0x000084C6 }, /* GL_TEXTURE6 */ + { 33874, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 33890, 0x000084C7 }, /* GL_TEXTURE7 */ + { 33902, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 33918, 0x000084C8 }, /* GL_TEXTURE8 */ + { 33930, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 33946, 0x000084C9 }, /* GL_TEXTURE9 */ + { 33958, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 33974, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 33988, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 34012, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 34026, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 34050, 0x0000806F }, /* GL_TEXTURE_3D */ + { 34064, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 34086, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 34112, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 34134, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 34156, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 34188, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 34210, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 34242, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 34264, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 34292, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 34324, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 34357, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 34389, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 34404, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 34425, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 34450, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 34468, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 34492, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 34523, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 34553, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 34583, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 34618, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 34649, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 34687, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 34714, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 34746, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 34780, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 34804, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 34832, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 34856, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 34884, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 34917, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 34941, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 34963, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 34985, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 35011, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 35045, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 35078, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 35115, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 35143, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 35175, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 35198, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 35236, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 35278, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 35309, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 35337, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 35367, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 35395, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 35415, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 35439, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 35470, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 35505, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 35536, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 35571, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 35602, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 35637, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 35668, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 35703, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 35734, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 35769, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 35800, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 35835, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 35864, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 35881, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 35903, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 35929, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 35944, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 35965, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 35985, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 36011, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 36031, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 36048, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 36065, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 36082, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 36099, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 36124, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 36146, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 36172, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 36190, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 36216, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 36242, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 36272, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 36299, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 36324, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 36344, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 36368, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 36395, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 36422, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 36449, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 36475, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 36505, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 36527, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 36545, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 36575, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 36603, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 36631, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 36659, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 36680, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 36699, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 36721, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 36740, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 36760, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 36790, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 36821, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 36846, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 36870, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 36890, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 36914, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 36934, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 36957, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 36981, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 37011, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 37036, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 37070, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 37087, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 37105, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 37123, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 37141, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 37160, 0xFFFFFFFFFFFFFFFF }, /* GL_TIMEOUT_IGNORED */ + { 37179, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 37199, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 37218, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 37247, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 37264, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 37290, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 37320, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 37352, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 37382, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 37416, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 37432, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 37463, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 37498, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 37526, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 37558, 0x00000004 }, /* GL_TRIANGLES */ + { 37571, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 37587, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 37608, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 37626, 0x00000001 }, /* GL_TRUE */ + { 37634, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 37654, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 37677, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 37697, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 37718, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 37740, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 37762, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 37782, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 37803, 0x00009118 }, /* GL_UNSIGNALED */ + { 37817, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 37834, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 37861, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 37884, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 37900, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 37927, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 37948, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 37972, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 38003, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 38027, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 38055, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 38078, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 38096, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 38126, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 38152, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 38182, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 38208, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 38232, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 38260, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 38288, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 38315, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 38347, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 38378, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 38392, 0x00002A20 }, /* GL_V2F */ + { 38399, 0x00002A21 }, /* GL_V3F */ + { 38406, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 38425, 0x00001F00 }, /* GL_VENDOR */ + { 38435, 0x00001F02 }, /* GL_VERSION */ + { 38446, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 38462, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 38486, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 38516, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 38547, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 38582, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 38606, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 38627, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 38650, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 38671, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 38698, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 38726, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 38754, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 38782, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 38810, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 38838, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 38866, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 38893, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 38920, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 38947, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 38974, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 39001, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 39028, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 39055, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 39082, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 39109, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 39147, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 39189, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 39220, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 39255, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 39289, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 39327, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 39358, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 39393, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 39421, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 39453, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 39483, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 39517, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 39545, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 39577, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 39597, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 39619, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 39648, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 39669, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 39698, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 39731, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 39763, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 39790, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 39821, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 39851, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 39868, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 39889, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 39916, 0x00000BA2 }, /* GL_VIEWPORT */ + { 39928, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 39944, 0x0000911D }, /* GL_WAIT_FAILED */ + { 39959, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 39979, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 40010, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 40045, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 40073, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 40098, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 40125, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 40150, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 40174, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 40193, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 40207, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 40225, 0x00001506 }, /* GL_XOR */ + { 40232, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 40251, 0x00008757 }, /* GL_YCBCR_MESA */ + { 40265, 0x00000000 }, /* GL_ZERO */ + { 40273, 0x00000D16 }, /* GL_ZOOM_X */ + { 40283, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1333] = +static const unsigned reduced_enums[1347] = { - 473, /* GL_FALSE */ - 689, /* GL_LINES */ - 691, /* GL_LINE_LOOP */ - 698, /* GL_LINE_STRIP */ - 1730, /* GL_TRIANGLES */ - 1733, /* GL_TRIANGLE_STRIP */ - 1731, /* GL_TRIANGLE_FAN */ - 1267, /* GL_QUADS */ - 1270, /* GL_QUAD_STRIP */ - 1154, /* GL_POLYGON */ - 1166, /* GL_POLYGON_STIPPLE_BIT */ - 1115, /* GL_PIXEL_MODE_BIT */ - 676, /* GL_LIGHTING_BIT */ - 502, /* GL_FOG_BIT */ + 476, /* GL_FALSE */ + 692, /* GL_LINES */ + 694, /* GL_LINE_LOOP */ + 701, /* GL_LINE_STRIP */ + 1744, /* GL_TRIANGLES */ + 1747, /* GL_TRIANGLE_STRIP */ + 1745, /* GL_TRIANGLE_FAN */ + 1272, /* GL_QUADS */ + 1275, /* GL_QUAD_STRIP */ + 1159, /* GL_POLYGON */ + 1171, /* GL_POLYGON_STIPPLE_BIT */ + 1120, /* GL_PIXEL_MODE_BIT */ + 679, /* GL_LIGHTING_BIT */ + 505, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 708, /* GL_LOAD */ - 1322, /* GL_RETURN */ - 988, /* GL_MULT */ + 711, /* GL_LOAD */ + 1327, /* GL_RETURN */ + 992, /* GL_MULT */ 23, /* GL_ADD */ - 1004, /* GL_NEVER */ - 666, /* GL_LESS */ - 463, /* GL_EQUAL */ - 665, /* GL_LEQUAL */ - 588, /* GL_GREATER */ - 1019, /* GL_NOTEQUAL */ - 587, /* GL_GEQUAL */ - 46, /* GL_ALWAYS */ - 1462, /* GL_SRC_COLOR */ - 1048, /* GL_ONE_MINUS_SRC_COLOR */ - 1460, /* GL_SRC_ALPHA */ - 1047, /* GL_ONE_MINUS_SRC_ALPHA */ - 442, /* GL_DST_ALPHA */ - 1045, /* GL_ONE_MINUS_DST_ALPHA */ - 443, /* GL_DST_COLOR */ - 1046, /* GL_ONE_MINUS_DST_COLOR */ - 1461, /* GL_SRC_ALPHA_SATURATE */ - 575, /* GL_FRONT_LEFT */ - 576, /* GL_FRONT_RIGHT */ - 68, /* GL_BACK_LEFT */ - 69, /* GL_BACK_RIGHT */ - 572, /* GL_FRONT */ - 67, /* GL_BACK */ - 664, /* GL_LEFT */ - 1364, /* GL_RIGHT */ - 573, /* GL_FRONT_AND_BACK */ - 62, /* GL_AUX0 */ - 63, /* GL_AUX1 */ - 64, /* GL_AUX2 */ - 65, /* GL_AUX3 */ - 654, /* GL_INVALID_ENUM */ - 658, /* GL_INVALID_VALUE */ - 657, /* GL_INVALID_OPERATION */ - 1467, /* GL_STACK_OVERFLOW */ - 1468, /* GL_STACK_UNDERFLOW */ - 1073, /* GL_OUT_OF_MEMORY */ - 655, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 1008, /* GL_NEVER */ + 669, /* GL_LESS */ + 466, /* GL_EQUAL */ + 668, /* GL_LEQUAL */ + 591, /* GL_GREATER */ + 1023, /* GL_NOTEQUAL */ + 590, /* GL_GEQUAL */ + 47, /* GL_ALWAYS */ + 1468, /* GL_SRC_COLOR */ + 1053, /* GL_ONE_MINUS_SRC_COLOR */ + 1466, /* GL_SRC_ALPHA */ + 1052, /* GL_ONE_MINUS_SRC_ALPHA */ + 445, /* GL_DST_ALPHA */ + 1050, /* GL_ONE_MINUS_DST_ALPHA */ + 446, /* GL_DST_COLOR */ + 1051, /* GL_ONE_MINUS_DST_COLOR */ + 1467, /* GL_SRC_ALPHA_SATURATE */ + 578, /* GL_FRONT_LEFT */ + 579, /* GL_FRONT_RIGHT */ + 69, /* GL_BACK_LEFT */ + 70, /* GL_BACK_RIGHT */ + 575, /* GL_FRONT */ + 68, /* GL_BACK */ + 667, /* GL_LEFT */ + 1369, /* GL_RIGHT */ + 576, /* GL_FRONT_AND_BACK */ + 63, /* GL_AUX0 */ + 64, /* GL_AUX1 */ + 65, /* GL_AUX2 */ + 66, /* GL_AUX3 */ + 657, /* GL_INVALID_ENUM */ + 661, /* GL_INVALID_VALUE */ + 660, /* GL_INVALID_OPERATION */ + 1473, /* GL_STACK_OVERFLOW */ + 1474, /* GL_STACK_UNDERFLOW */ + 1078, /* GL_OUT_OF_MEMORY */ + 658, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1093, /* GL_PASS_THROUGH_TOKEN */ - 1153, /* GL_POINT_TOKEN */ - 699, /* GL_LINE_TOKEN */ - 1167, /* GL_POLYGON_TOKEN */ - 73, /* GL_BITMAP_TOKEN */ - 441, /* GL_DRAW_PIXEL_TOKEN */ - 299, /* GL_COPY_PIXEL_TOKEN */ - 692, /* GL_LINE_RESET_TOKEN */ - 466, /* GL_EXP */ - 467, /* GL_EXP2 */ - 335, /* GL_CW */ - 124, /* GL_CCW */ - 145, /* GL_COEFF */ - 1070, /* GL_ORDER */ - 379, /* GL_DOMAIN */ - 309, /* GL_CURRENT_COLOR */ - 312, /* GL_CURRENT_INDEX */ - 318, /* GL_CURRENT_NORMAL */ - 331, /* GL_CURRENT_TEXTURE_COORDS */ - 323, /* GL_CURRENT_RASTER_COLOR */ - 325, /* GL_CURRENT_RASTER_INDEX */ - 329, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 326, /* GL_CURRENT_RASTER_POSITION */ - 327, /* GL_CURRENT_RASTER_POSITION_VALID */ - 324, /* GL_CURRENT_RASTER_DISTANCE */ - 1146, /* GL_POINT_SMOOTH */ - 1135, /* GL_POINT_SIZE */ - 1145, /* GL_POINT_SIZE_RANGE */ - 1136, /* GL_POINT_SIZE_GRANULARITY */ - 693, /* GL_LINE_SMOOTH */ - 700, /* GL_LINE_WIDTH */ - 702, /* GL_LINE_WIDTH_RANGE */ - 701, /* GL_LINE_WIDTH_GRANULARITY */ - 695, /* GL_LINE_STIPPLE */ - 696, /* GL_LINE_STIPPLE_PATTERN */ - 697, /* GL_LINE_STIPPLE_REPEAT */ - 707, /* GL_LIST_MODE */ - 872, /* GL_MAX_LIST_NESTING */ - 704, /* GL_LIST_BASE */ - 706, /* GL_LIST_INDEX */ - 1156, /* GL_POLYGON_MODE */ - 1163, /* GL_POLYGON_SMOOTH */ - 1165, /* GL_POLYGON_STIPPLE */ - 452, /* GL_EDGE_FLAG */ - 302, /* GL_CULL_FACE */ - 303, /* GL_CULL_FACE_MODE */ - 574, /* GL_FRONT_FACE */ - 675, /* GL_LIGHTING */ - 680, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 681, /* GL_LIGHT_MODEL_TWO_SIDE */ - 677, /* GL_LIGHT_MODEL_AMBIENT */ - 1410, /* GL_SHADE_MODEL */ - 192, /* GL_COLOR_MATERIAL_FACE */ - 193, /* GL_COLOR_MATERIAL_PARAMETER */ - 191, /* GL_COLOR_MATERIAL */ - 501, /* GL_FOG */ - 523, /* GL_FOG_INDEX */ - 519, /* GL_FOG_DENSITY */ - 527, /* GL_FOG_START */ - 521, /* GL_FOG_END */ - 524, /* GL_FOG_MODE */ - 503, /* GL_FOG_COLOR */ - 366, /* GL_DEPTH_RANGE */ - 373, /* GL_DEPTH_TEST */ - 376, /* GL_DEPTH_WRITEMASK */ - 354, /* GL_DEPTH_CLEAR_VALUE */ - 365, /* GL_DEPTH_FUNC */ + 1098, /* GL_PASS_THROUGH_TOKEN */ + 1158, /* GL_POINT_TOKEN */ + 702, /* GL_LINE_TOKEN */ + 1172, /* GL_POLYGON_TOKEN */ + 74, /* GL_BITMAP_TOKEN */ + 444, /* GL_DRAW_PIXEL_TOKEN */ + 301, /* GL_COPY_PIXEL_TOKEN */ + 695, /* GL_LINE_RESET_TOKEN */ + 469, /* GL_EXP */ + 470, /* GL_EXP2 */ + 337, /* GL_CW */ + 125, /* GL_CCW */ + 146, /* GL_COEFF */ + 1075, /* GL_ORDER */ + 382, /* GL_DOMAIN */ + 311, /* GL_CURRENT_COLOR */ + 314, /* GL_CURRENT_INDEX */ + 320, /* GL_CURRENT_NORMAL */ + 333, /* GL_CURRENT_TEXTURE_COORDS */ + 325, /* GL_CURRENT_RASTER_COLOR */ + 327, /* GL_CURRENT_RASTER_INDEX */ + 331, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 328, /* GL_CURRENT_RASTER_POSITION */ + 329, /* GL_CURRENT_RASTER_POSITION_VALID */ + 326, /* GL_CURRENT_RASTER_DISTANCE */ + 1151, /* GL_POINT_SMOOTH */ + 1140, /* GL_POINT_SIZE */ + 1150, /* GL_POINT_SIZE_RANGE */ + 1141, /* GL_POINT_SIZE_GRANULARITY */ + 696, /* GL_LINE_SMOOTH */ + 703, /* GL_LINE_WIDTH */ + 705, /* GL_LINE_WIDTH_RANGE */ + 704, /* GL_LINE_WIDTH_GRANULARITY */ + 698, /* GL_LINE_STIPPLE */ + 699, /* GL_LINE_STIPPLE_PATTERN */ + 700, /* GL_LINE_STIPPLE_REPEAT */ + 710, /* GL_LIST_MODE */ + 875, /* GL_MAX_LIST_NESTING */ + 707, /* GL_LIST_BASE */ + 709, /* GL_LIST_INDEX */ + 1161, /* GL_POLYGON_MODE */ + 1168, /* GL_POLYGON_SMOOTH */ + 1170, /* GL_POLYGON_STIPPLE */ + 455, /* GL_EDGE_FLAG */ + 304, /* GL_CULL_FACE */ + 305, /* GL_CULL_FACE_MODE */ + 577, /* GL_FRONT_FACE */ + 678, /* GL_LIGHTING */ + 683, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 684, /* GL_LIGHT_MODEL_TWO_SIDE */ + 680, /* GL_LIGHT_MODEL_AMBIENT */ + 1415, /* GL_SHADE_MODEL */ + 193, /* GL_COLOR_MATERIAL_FACE */ + 194, /* GL_COLOR_MATERIAL_PARAMETER */ + 192, /* GL_COLOR_MATERIAL */ + 504, /* GL_FOG */ + 526, /* GL_FOG_INDEX */ + 522, /* GL_FOG_DENSITY */ + 530, /* GL_FOG_START */ + 524, /* GL_FOG_END */ + 527, /* GL_FOG_MODE */ + 506, /* GL_FOG_COLOR */ + 369, /* GL_DEPTH_RANGE */ + 376, /* GL_DEPTH_TEST */ + 379, /* GL_DEPTH_WRITEMASK */ + 357, /* GL_DEPTH_CLEAR_VALUE */ + 368, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1503, /* GL_STENCIL_TEST */ - 1491, /* GL_STENCIL_CLEAR_VALUE */ - 1493, /* GL_STENCIL_FUNC */ - 1505, /* GL_STENCIL_VALUE_MASK */ - 1492, /* GL_STENCIL_FAIL */ - 1500, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1501, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1502, /* GL_STENCIL_REF */ - 1506, /* GL_STENCIL_WRITEMASK */ - 841, /* GL_MATRIX_MODE */ - 1009, /* GL_NORMALIZE */ - 1823, /* GL_VIEWPORT */ - 983, /* GL_MODELVIEW_STACK_DEPTH */ - 1246, /* GL_PROJECTION_STACK_DEPTH */ - 1707, /* GL_TEXTURE_STACK_DEPTH */ - 981, /* GL_MODELVIEW_MATRIX */ - 1245, /* GL_PROJECTION_MATRIX */ - 1690, /* GL_TEXTURE_MATRIX */ - 60, /* GL_ATTRIB_STACK_DEPTH */ - 135, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 1509, /* GL_STENCIL_TEST */ + 1497, /* GL_STENCIL_CLEAR_VALUE */ + 1499, /* GL_STENCIL_FUNC */ + 1511, /* GL_STENCIL_VALUE_MASK */ + 1498, /* GL_STENCIL_FAIL */ + 1506, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1507, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1508, /* GL_STENCIL_REF */ + 1512, /* GL_STENCIL_WRITEMASK */ + 844, /* GL_MATRIX_MODE */ + 1013, /* GL_NORMALIZE */ + 1838, /* GL_VIEWPORT */ + 987, /* GL_MODELVIEW_STACK_DEPTH */ + 1251, /* GL_PROJECTION_STACK_DEPTH */ + 1719, /* GL_TEXTURE_STACK_DEPTH */ + 985, /* GL_MODELVIEW_MATRIX */ + 1250, /* GL_PROJECTION_MATRIX */ + 1702, /* GL_TEXTURE_MATRIX */ + 61, /* GL_ATTRIB_STACK_DEPTH */ + 136, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 378, /* GL_DITHER */ - 77, /* GL_BLEND_DST */ - 86, /* GL_BLEND_SRC */ - 74, /* GL_BLEND */ - 710, /* GL_LOGIC_OP_MODE */ - 628, /* GL_INDEX_LOGIC_OP */ - 190, /* GL_COLOR_LOGIC_OP */ - 66, /* GL_AUX_BUFFERS */ - 389, /* GL_DRAW_BUFFER */ - 1280, /* GL_READ_BUFFER */ - 1391, /* GL_SCISSOR_BOX */ - 1392, /* GL_SCISSOR_TEST */ - 627, /* GL_INDEX_CLEAR_VALUE */ - 632, /* GL_INDEX_WRITEMASK */ - 187, /* GL_COLOR_CLEAR_VALUE */ - 229, /* GL_COLOR_WRITEMASK */ - 629, /* GL_INDEX_MODE */ - 1357, /* GL_RGBA_MODE */ - 388, /* GL_DOUBLEBUFFER */ - 1507, /* GL_STEREO */ - 1315, /* GL_RENDER_MODE */ - 1094, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1147, /* GL_POINT_SMOOTH_HINT */ - 694, /* GL_LINE_SMOOTH_HINT */ - 1164, /* GL_POLYGON_SMOOTH_HINT */ - 522, /* GL_FOG_HINT */ - 1671, /* GL_TEXTURE_GEN_S */ - 1672, /* GL_TEXTURE_GEN_T */ - 1670, /* GL_TEXTURE_GEN_R */ - 1669, /* GL_TEXTURE_GEN_Q */ - 1107, /* GL_PIXEL_MAP_I_TO_I */ - 1113, /* GL_PIXEL_MAP_S_TO_S */ - 1109, /* GL_PIXEL_MAP_I_TO_R */ - 1105, /* GL_PIXEL_MAP_I_TO_G */ - 1103, /* GL_PIXEL_MAP_I_TO_B */ - 1101, /* GL_PIXEL_MAP_I_TO_A */ - 1111, /* GL_PIXEL_MAP_R_TO_R */ - 1099, /* GL_PIXEL_MAP_G_TO_G */ - 1097, /* GL_PIXEL_MAP_B_TO_B */ - 1095, /* GL_PIXEL_MAP_A_TO_A */ - 1108, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1114, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1110, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1106, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1104, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1102, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1112, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1100, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1098, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1096, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1742, /* GL_UNPACK_SWAP_BYTES */ - 1737, /* GL_UNPACK_LSB_FIRST */ - 1738, /* GL_UNPACK_ROW_LENGTH */ - 1741, /* GL_UNPACK_SKIP_ROWS */ - 1740, /* GL_UNPACK_SKIP_PIXELS */ - 1735, /* GL_UNPACK_ALIGNMENT */ - 1082, /* GL_PACK_SWAP_BYTES */ - 1077, /* GL_PACK_LSB_FIRST */ - 1078, /* GL_PACK_ROW_LENGTH */ - 1081, /* GL_PACK_SKIP_ROWS */ - 1080, /* GL_PACK_SKIP_PIXELS */ - 1074, /* GL_PACK_ALIGNMENT */ - 788, /* GL_MAP_COLOR */ - 793, /* GL_MAP_STENCIL */ - 631, /* GL_INDEX_SHIFT */ - 630, /* GL_INDEX_OFFSET */ - 1293, /* GL_RED_SCALE */ - 1291, /* GL_RED_BIAS */ - 1840, /* GL_ZOOM_X */ - 1841, /* GL_ZOOM_Y */ - 592, /* GL_GREEN_SCALE */ - 590, /* GL_GREEN_BIAS */ - 92, /* GL_BLUE_SCALE */ - 90, /* GL_BLUE_BIAS */ + 381, /* GL_DITHER */ + 78, /* GL_BLEND_DST */ + 87, /* GL_BLEND_SRC */ + 75, /* GL_BLEND */ + 713, /* GL_LOGIC_OP_MODE */ + 631, /* GL_INDEX_LOGIC_OP */ + 191, /* GL_COLOR_LOGIC_OP */ + 67, /* GL_AUX_BUFFERS */ + 392, /* GL_DRAW_BUFFER */ + 1285, /* GL_READ_BUFFER */ + 1396, /* GL_SCISSOR_BOX */ + 1397, /* GL_SCISSOR_TEST */ + 630, /* GL_INDEX_CLEAR_VALUE */ + 635, /* GL_INDEX_WRITEMASK */ + 188, /* GL_COLOR_CLEAR_VALUE */ + 230, /* GL_COLOR_WRITEMASK */ + 632, /* GL_INDEX_MODE */ + 1362, /* GL_RGBA_MODE */ + 391, /* GL_DOUBLEBUFFER */ + 1513, /* GL_STEREO */ + 1320, /* GL_RENDER_MODE */ + 1099, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1152, /* GL_POINT_SMOOTH_HINT */ + 697, /* GL_LINE_SMOOTH_HINT */ + 1169, /* GL_POLYGON_SMOOTH_HINT */ + 525, /* GL_FOG_HINT */ + 1683, /* GL_TEXTURE_GEN_S */ + 1684, /* GL_TEXTURE_GEN_T */ + 1682, /* GL_TEXTURE_GEN_R */ + 1681, /* GL_TEXTURE_GEN_Q */ + 1112, /* GL_PIXEL_MAP_I_TO_I */ + 1118, /* GL_PIXEL_MAP_S_TO_S */ + 1114, /* GL_PIXEL_MAP_I_TO_R */ + 1110, /* GL_PIXEL_MAP_I_TO_G */ + 1108, /* GL_PIXEL_MAP_I_TO_B */ + 1106, /* GL_PIXEL_MAP_I_TO_A */ + 1116, /* GL_PIXEL_MAP_R_TO_R */ + 1104, /* GL_PIXEL_MAP_G_TO_G */ + 1102, /* GL_PIXEL_MAP_B_TO_B */ + 1100, /* GL_PIXEL_MAP_A_TO_A */ + 1113, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1119, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1115, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1111, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1109, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1107, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1117, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1105, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1103, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1101, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1756, /* GL_UNPACK_SWAP_BYTES */ + 1751, /* GL_UNPACK_LSB_FIRST */ + 1752, /* GL_UNPACK_ROW_LENGTH */ + 1755, /* GL_UNPACK_SKIP_ROWS */ + 1754, /* GL_UNPACK_SKIP_PIXELS */ + 1749, /* GL_UNPACK_ALIGNMENT */ + 1087, /* GL_PACK_SWAP_BYTES */ + 1082, /* GL_PACK_LSB_FIRST */ + 1083, /* GL_PACK_ROW_LENGTH */ + 1086, /* GL_PACK_SKIP_ROWS */ + 1085, /* GL_PACK_SKIP_PIXELS */ + 1079, /* GL_PACK_ALIGNMENT */ + 791, /* GL_MAP_COLOR */ + 796, /* GL_MAP_STENCIL */ + 634, /* GL_INDEX_SHIFT */ + 633, /* GL_INDEX_OFFSET */ + 1298, /* GL_RED_SCALE */ + 1296, /* GL_RED_BIAS */ + 1856, /* GL_ZOOM_X */ + 1857, /* GL_ZOOM_Y */ + 595, /* GL_GREEN_SCALE */ + 593, /* GL_GREEN_BIAS */ + 93, /* GL_BLUE_SCALE */ + 91, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 367, /* GL_DEPTH_SCALE */ - 348, /* GL_DEPTH_BIAS */ - 867, /* GL_MAX_EVAL_ORDER */ - 871, /* GL_MAX_LIGHTS */ - 850, /* GL_MAX_CLIP_PLANES */ - 916, /* GL_MAX_TEXTURE_SIZE */ - 877, /* GL_MAX_PIXEL_MAP_TABLE */ - 846, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 874, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 875, /* GL_MAX_NAME_STACK_DEPTH */ - 903, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 917, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 931, /* GL_MAX_VIEWPORT_DIMS */ - 847, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1517, /* GL_SUBPIXEL_BITS */ - 626, /* GL_INDEX_BITS */ - 1292, /* GL_RED_BITS */ - 591, /* GL_GREEN_BITS */ - 91, /* GL_BLUE_BITS */ + 370, /* GL_DEPTH_SCALE */ + 350, /* GL_DEPTH_BIAS */ + 870, /* GL_MAX_EVAL_ORDER */ + 874, /* GL_MAX_LIGHTS */ + 853, /* GL_MAX_CLIP_PLANES */ + 920, /* GL_MAX_TEXTURE_SIZE */ + 880, /* GL_MAX_PIXEL_MAP_TABLE */ + 849, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 877, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 878, /* GL_MAX_NAME_STACK_DEPTH */ + 906, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 921, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 935, /* GL_MAX_VIEWPORT_DIMS */ + 850, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1523, /* GL_SUBPIXEL_BITS */ + 629, /* GL_INDEX_BITS */ + 1297, /* GL_RED_BITS */ + 594, /* GL_GREEN_BITS */ + 92, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 349, /* GL_DEPTH_BITS */ - 1489, /* GL_STENCIL_BITS */ + 351, /* GL_DEPTH_BITS */ + 1495, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 997, /* GL_NAME_STACK_DEPTH */ - 61, /* GL_AUTO_NORMAL */ - 734, /* GL_MAP1_COLOR_4 */ - 737, /* GL_MAP1_INDEX */ - 738, /* GL_MAP1_NORMAL */ - 739, /* GL_MAP1_TEXTURE_COORD_1 */ - 740, /* GL_MAP1_TEXTURE_COORD_2 */ - 741, /* GL_MAP1_TEXTURE_COORD_3 */ - 742, /* GL_MAP1_TEXTURE_COORD_4 */ - 743, /* GL_MAP1_VERTEX_3 */ - 744, /* GL_MAP1_VERTEX_4 */ - 761, /* GL_MAP2_COLOR_4 */ - 764, /* GL_MAP2_INDEX */ - 765, /* GL_MAP2_NORMAL */ - 766, /* GL_MAP2_TEXTURE_COORD_1 */ - 767, /* GL_MAP2_TEXTURE_COORD_2 */ - 768, /* GL_MAP2_TEXTURE_COORD_3 */ - 769, /* GL_MAP2_TEXTURE_COORD_4 */ - 770, /* GL_MAP2_VERTEX_3 */ - 771, /* GL_MAP2_VERTEX_4 */ - 735, /* GL_MAP1_GRID_DOMAIN */ - 736, /* GL_MAP1_GRID_SEGMENTS */ - 762, /* GL_MAP2_GRID_DOMAIN */ - 763, /* GL_MAP2_GRID_SEGMENTS */ - 1594, /* GL_TEXTURE_1D */ - 1596, /* GL_TEXTURE_2D */ - 476, /* GL_FEEDBACK_BUFFER_POINTER */ - 477, /* GL_FEEDBACK_BUFFER_SIZE */ - 478, /* GL_FEEDBACK_BUFFER_TYPE */ - 1401, /* GL_SELECTION_BUFFER_POINTER */ - 1402, /* GL_SELECTION_BUFFER_SIZE */ - 1712, /* GL_TEXTURE_WIDTH */ - 1676, /* GL_TEXTURE_HEIGHT */ - 1631, /* GL_TEXTURE_COMPONENTS */ - 1615, /* GL_TEXTURE_BORDER_COLOR */ - 1614, /* GL_TEXTURE_BORDER */ - 380, /* GL_DONT_CARE */ - 474, /* GL_FASTEST */ - 1005, /* GL_NICEST */ - 47, /* GL_AMBIENT */ - 377, /* GL_DIFFUSE */ - 1449, /* GL_SPECULAR */ - 1168, /* GL_POSITION */ - 1452, /* GL_SPOT_DIRECTION */ - 1453, /* GL_SPOT_EXPONENT */ - 1451, /* GL_SPOT_CUTOFF */ - 273, /* GL_CONSTANT_ATTENUATION */ - 684, /* GL_LINEAR_ATTENUATION */ - 1266, /* GL_QUADRATIC_ATTENUATION */ - 243, /* GL_COMPILE */ - 244, /* GL_COMPILE_AND_EXECUTE */ - 119, /* GL_BYTE */ - 1743, /* GL_UNSIGNED_BYTE */ - 1415, /* GL_SHORT */ - 1754, /* GL_UNSIGNED_SHORT */ - 634, /* GL_INT */ - 1746, /* GL_UNSIGNED_INT */ - 482, /* GL_FLOAT */ + 1001, /* GL_NAME_STACK_DEPTH */ + 62, /* GL_AUTO_NORMAL */ + 737, /* GL_MAP1_COLOR_4 */ + 740, /* GL_MAP1_INDEX */ + 741, /* GL_MAP1_NORMAL */ + 742, /* GL_MAP1_TEXTURE_COORD_1 */ + 743, /* GL_MAP1_TEXTURE_COORD_2 */ + 744, /* GL_MAP1_TEXTURE_COORD_3 */ + 745, /* GL_MAP1_TEXTURE_COORD_4 */ + 746, /* GL_MAP1_VERTEX_3 */ + 747, /* GL_MAP1_VERTEX_4 */ + 764, /* GL_MAP2_COLOR_4 */ + 767, /* GL_MAP2_INDEX */ + 768, /* GL_MAP2_NORMAL */ + 769, /* GL_MAP2_TEXTURE_COORD_1 */ + 770, /* GL_MAP2_TEXTURE_COORD_2 */ + 771, /* GL_MAP2_TEXTURE_COORD_3 */ + 772, /* GL_MAP2_TEXTURE_COORD_4 */ + 773, /* GL_MAP2_VERTEX_3 */ + 774, /* GL_MAP2_VERTEX_4 */ + 738, /* GL_MAP1_GRID_DOMAIN */ + 739, /* GL_MAP1_GRID_SEGMENTS */ + 765, /* GL_MAP2_GRID_DOMAIN */ + 766, /* GL_MAP2_GRID_SEGMENTS */ + 1606, /* GL_TEXTURE_1D */ + 1608, /* GL_TEXTURE_2D */ + 479, /* GL_FEEDBACK_BUFFER_POINTER */ + 480, /* GL_FEEDBACK_BUFFER_SIZE */ + 481, /* GL_FEEDBACK_BUFFER_TYPE */ + 1406, /* GL_SELECTION_BUFFER_POINTER */ + 1407, /* GL_SELECTION_BUFFER_SIZE */ + 1724, /* GL_TEXTURE_WIDTH */ + 1688, /* GL_TEXTURE_HEIGHT */ + 1643, /* GL_TEXTURE_COMPONENTS */ + 1627, /* GL_TEXTURE_BORDER_COLOR */ + 1626, /* GL_TEXTURE_BORDER */ + 383, /* GL_DONT_CARE */ + 477, /* GL_FASTEST */ + 1009, /* GL_NICEST */ + 48, /* GL_AMBIENT */ + 380, /* GL_DIFFUSE */ + 1455, /* GL_SPECULAR */ + 1173, /* GL_POSITION */ + 1458, /* GL_SPOT_DIRECTION */ + 1459, /* GL_SPOT_EXPONENT */ + 1457, /* GL_SPOT_CUTOFF */ + 275, /* GL_CONSTANT_ATTENUATION */ + 687, /* GL_LINEAR_ATTENUATION */ + 1271, /* GL_QUADRATIC_ATTENUATION */ + 244, /* GL_COMPILE */ + 245, /* GL_COMPILE_AND_EXECUTE */ + 120, /* GL_BYTE */ + 1758, /* GL_UNSIGNED_BYTE */ + 1420, /* GL_SHORT */ + 1769, /* GL_UNSIGNED_SHORT */ + 637, /* GL_INT */ + 1761, /* GL_UNSIGNED_INT */ + 485, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 387, /* GL_DOUBLE */ - 131, /* GL_CLEAR */ - 49, /* GL_AND */ - 51, /* GL_AND_REVERSE */ - 297, /* GL_COPY */ - 50, /* GL_AND_INVERTED */ - 1007, /* GL_NOOP */ - 1836, /* GL_XOR */ - 1069, /* GL_OR */ - 1008, /* GL_NOR */ - 464, /* GL_EQUIV */ - 661, /* GL_INVERT */ - 1072, /* GL_OR_REVERSE */ - 298, /* GL_COPY_INVERTED */ - 1071, /* GL_OR_INVERTED */ - 998, /* GL_NAND */ - 1406, /* GL_SET */ - 461, /* GL_EMISSION */ - 1414, /* GL_SHININESS */ - 48, /* GL_AMBIENT_AND_DIFFUSE */ - 189, /* GL_COLOR_INDEXES */ - 948, /* GL_MODELVIEW */ - 1244, /* GL_PROJECTION */ - 1529, /* GL_TEXTURE */ - 146, /* GL_COLOR */ - 344, /* GL_DEPTH */ - 1475, /* GL_STENCIL */ - 188, /* GL_COLOR_INDEX */ - 1494, /* GL_STENCIL_INDEX */ - 355, /* GL_DEPTH_COMPONENT */ - 1288, /* GL_RED */ - 589, /* GL_GREEN */ - 89, /* GL_BLUE */ + 390, /* GL_DOUBLE */ + 132, /* GL_CLEAR */ + 50, /* GL_AND */ + 52, /* GL_AND_REVERSE */ + 299, /* GL_COPY */ + 51, /* GL_AND_INVERTED */ + 1011, /* GL_NOOP */ + 1852, /* GL_XOR */ + 1074, /* GL_OR */ + 1012, /* GL_NOR */ + 467, /* GL_EQUIV */ + 664, /* GL_INVERT */ + 1077, /* GL_OR_REVERSE */ + 300, /* GL_COPY_INVERTED */ + 1076, /* GL_OR_INVERTED */ + 1002, /* GL_NAND */ + 1411, /* GL_SET */ + 464, /* GL_EMISSION */ + 1419, /* GL_SHININESS */ + 49, /* GL_AMBIENT_AND_DIFFUSE */ + 190, /* GL_COLOR_INDEXES */ + 952, /* GL_MODELVIEW */ + 1249, /* GL_PROJECTION */ + 1541, /* GL_TEXTURE */ + 147, /* GL_COLOR */ + 346, /* GL_DEPTH */ + 1481, /* GL_STENCIL */ + 189, /* GL_COLOR_INDEX */ + 1500, /* GL_STENCIL_INDEX */ + 358, /* GL_DEPTH_COMPONENT */ + 1293, /* GL_RED */ + 592, /* GL_GREEN */ + 90, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1323, /* GL_RGB */ - 1342, /* GL_RGBA */ - 712, /* GL_LUMINANCE */ - 733, /* GL_LUMINANCE_ALPHA */ - 72, /* GL_BITMAP */ - 1124, /* GL_POINT */ - 682, /* GL_LINE */ - 479, /* GL_FILL */ - 1297, /* GL_RENDER */ - 475, /* GL_FEEDBACK */ - 1400, /* GL_SELECT */ - 481, /* GL_FLAT */ - 1424, /* GL_SMOOTH */ - 662, /* GL_KEEP */ - 1317, /* GL_REPLACE */ - 616, /* GL_INCR */ - 340, /* GL_DECR */ - 1769, /* GL_VENDOR */ - 1314, /* GL_RENDERER */ - 1770, /* GL_VERSION */ - 468, /* GL_EXTENSIONS */ - 1365, /* GL_S */ - 1520, /* GL_T */ - 1277, /* GL_R */ - 1265, /* GL_Q */ - 984, /* GL_MODULATE */ - 339, /* GL_DECAL */ - 1666, /* GL_TEXTURE_ENV_MODE */ - 1665, /* GL_TEXTURE_ENV_COLOR */ - 1664, /* GL_TEXTURE_ENV */ - 469, /* GL_EYE_LINEAR */ - 1031, /* GL_OBJECT_LINEAR */ - 1450, /* GL_SPHERE_MAP */ - 1668, /* GL_TEXTURE_GEN_MODE */ - 1033, /* GL_OBJECT_PLANE */ - 470, /* GL_EYE_PLANE */ - 999, /* GL_NEAREST */ - 683, /* GL_LINEAR */ - 1003, /* GL_NEAREST_MIPMAP_NEAREST */ - 688, /* GL_LINEAR_MIPMAP_NEAREST */ - 1002, /* GL_NEAREST_MIPMAP_LINEAR */ - 687, /* GL_LINEAR_MIPMAP_LINEAR */ - 1689, /* GL_TEXTURE_MAG_FILTER */ - 1697, /* GL_TEXTURE_MIN_FILTER */ - 1714, /* GL_TEXTURE_WRAP_S */ - 1715, /* GL_TEXTURE_WRAP_T */ - 125, /* GL_CLAMP */ - 1316, /* GL_REPEAT */ - 1162, /* GL_POLYGON_OFFSET_UNITS */ - 1161, /* GL_POLYGON_OFFSET_POINT */ - 1160, /* GL_POLYGON_OFFSET_LINE */ - 1278, /* GL_R3_G3_B2 */ - 1766, /* GL_V2F */ - 1767, /* GL_V3F */ - 122, /* GL_C4UB_V2F */ - 123, /* GL_C4UB_V3F */ - 120, /* GL_C3F_V3F */ - 996, /* GL_N3F_V3F */ - 121, /* GL_C4F_N3F_V3F */ - 1525, /* GL_T2F_V3F */ - 1527, /* GL_T4F_V4F */ - 1523, /* GL_T2F_C4UB_V3F */ - 1521, /* GL_T2F_C3F_V3F */ - 1524, /* GL_T2F_N3F_V3F */ - 1522, /* GL_T2F_C4F_N3F_V3F */ - 1526, /* GL_T4F_C4F_N3F_V4F */ - 138, /* GL_CLIP_PLANE0 */ - 139, /* GL_CLIP_PLANE1 */ - 140, /* GL_CLIP_PLANE2 */ - 141, /* GL_CLIP_PLANE3 */ - 142, /* GL_CLIP_PLANE4 */ - 143, /* GL_CLIP_PLANE5 */ - 667, /* GL_LIGHT0 */ - 668, /* GL_LIGHT1 */ - 669, /* GL_LIGHT2 */ - 670, /* GL_LIGHT3 */ - 671, /* GL_LIGHT4 */ - 672, /* GL_LIGHT5 */ - 673, /* GL_LIGHT6 */ - 674, /* GL_LIGHT7 */ - 593, /* GL_HINT_BIT */ - 275, /* GL_CONSTANT_COLOR */ - 1043, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 270, /* GL_CONSTANT_ALPHA */ - 1041, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - 75, /* GL_BLEND_COLOR */ - 577, /* GL_FUNC_ADD */ - 932, /* GL_MIN */ - 843, /* GL_MAX */ - 80, /* GL_BLEND_EQUATION */ - 581, /* GL_FUNC_SUBTRACT */ - 579, /* GL_FUNC_REVERSE_SUBTRACT */ - 278, /* GL_CONVOLUTION_1D */ - 279, /* GL_CONVOLUTION_2D */ - 1403, /* GL_SEPARABLE_2D */ - 282, /* GL_CONVOLUTION_BORDER_MODE */ - 286, /* GL_CONVOLUTION_FILTER_SCALE */ - 284, /* GL_CONVOLUTION_FILTER_BIAS */ - 1289, /* GL_REDUCE */ - 288, /* GL_CONVOLUTION_FORMAT */ - 292, /* GL_CONVOLUTION_WIDTH */ - 290, /* GL_CONVOLUTION_HEIGHT */ - 858, /* GL_MAX_CONVOLUTION_WIDTH */ - 856, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1201, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1197, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1192, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1188, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1199, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1195, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1190, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1186, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 594, /* GL_HISTOGRAM */ - 1249, /* GL_PROXY_HISTOGRAM */ - 610, /* GL_HISTOGRAM_WIDTH */ - 600, /* GL_HISTOGRAM_FORMAT */ - 606, /* GL_HISTOGRAM_RED_SIZE */ - 602, /* GL_HISTOGRAM_GREEN_SIZE */ - 597, /* GL_HISTOGRAM_BLUE_SIZE */ - 595, /* GL_HISTOGRAM_ALPHA_SIZE */ - 604, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 608, /* GL_HISTOGRAM_SINK */ - 933, /* GL_MINMAX */ - 935, /* GL_MINMAX_FORMAT */ - 937, /* GL_MINMAX_SINK */ - 1528, /* GL_TABLE_TOO_LARGE_EXT */ - 1745, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1756, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1758, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1751, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1747, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1159, /* GL_POLYGON_OFFSET_FILL */ - 1158, /* GL_POLYGON_OFFSET_FACTOR */ - 1157, /* GL_POLYGON_OFFSET_BIAS */ - 1320, /* GL_RESCALE_NORMAL */ + 1328, /* GL_RGB */ + 1347, /* GL_RGBA */ + 715, /* GL_LUMINANCE */ + 736, /* GL_LUMINANCE_ALPHA */ + 73, /* GL_BITMAP */ + 1129, /* GL_POINT */ + 685, /* GL_LINE */ + 482, /* GL_FILL */ + 1302, /* GL_RENDER */ + 478, /* GL_FEEDBACK */ + 1405, /* GL_SELECT */ + 484, /* GL_FLAT */ + 1430, /* GL_SMOOTH */ + 665, /* GL_KEEP */ + 1322, /* GL_REPLACE */ + 619, /* GL_INCR */ + 342, /* GL_DECR */ + 1784, /* GL_VENDOR */ + 1319, /* GL_RENDERER */ + 1785, /* GL_VERSION */ + 471, /* GL_EXTENSIONS */ + 1370, /* GL_S */ + 1532, /* GL_T */ + 1282, /* GL_R */ + 1270, /* GL_Q */ + 988, /* GL_MODULATE */ + 341, /* GL_DECAL */ + 1678, /* GL_TEXTURE_ENV_MODE */ + 1677, /* GL_TEXTURE_ENV_COLOR */ + 1676, /* GL_TEXTURE_ENV */ + 472, /* GL_EYE_LINEAR */ + 1035, /* GL_OBJECT_LINEAR */ + 1456, /* GL_SPHERE_MAP */ + 1680, /* GL_TEXTURE_GEN_MODE */ + 1037, /* GL_OBJECT_PLANE */ + 473, /* GL_EYE_PLANE */ + 1003, /* GL_NEAREST */ + 686, /* GL_LINEAR */ + 1007, /* GL_NEAREST_MIPMAP_NEAREST */ + 691, /* GL_LINEAR_MIPMAP_NEAREST */ + 1006, /* GL_NEAREST_MIPMAP_LINEAR */ + 690, /* GL_LINEAR_MIPMAP_LINEAR */ + 1701, /* GL_TEXTURE_MAG_FILTER */ + 1709, /* GL_TEXTURE_MIN_FILTER */ + 1726, /* GL_TEXTURE_WRAP_S */ + 1727, /* GL_TEXTURE_WRAP_T */ + 126, /* GL_CLAMP */ + 1321, /* GL_REPEAT */ + 1167, /* GL_POLYGON_OFFSET_UNITS */ + 1166, /* GL_POLYGON_OFFSET_POINT */ + 1165, /* GL_POLYGON_OFFSET_LINE */ + 1283, /* GL_R3_G3_B2 */ + 1781, /* GL_V2F */ + 1782, /* GL_V3F */ + 123, /* GL_C4UB_V2F */ + 124, /* GL_C4UB_V3F */ + 121, /* GL_C3F_V3F */ + 1000, /* GL_N3F_V3F */ + 122, /* GL_C4F_N3F_V3F */ + 1537, /* GL_T2F_V3F */ + 1539, /* GL_T4F_V4F */ + 1535, /* GL_T2F_C4UB_V3F */ + 1533, /* GL_T2F_C3F_V3F */ + 1536, /* GL_T2F_N3F_V3F */ + 1534, /* GL_T2F_C4F_N3F_V3F */ + 1538, /* GL_T4F_C4F_N3F_V4F */ + 139, /* GL_CLIP_PLANE0 */ + 140, /* GL_CLIP_PLANE1 */ + 141, /* GL_CLIP_PLANE2 */ + 142, /* GL_CLIP_PLANE3 */ + 143, /* GL_CLIP_PLANE4 */ + 144, /* GL_CLIP_PLANE5 */ + 670, /* GL_LIGHT0 */ + 671, /* GL_LIGHT1 */ + 672, /* GL_LIGHT2 */ + 673, /* GL_LIGHT3 */ + 674, /* GL_LIGHT4 */ + 675, /* GL_LIGHT5 */ + 676, /* GL_LIGHT6 */ + 677, /* GL_LIGHT7 */ + 596, /* GL_HINT_BIT */ + 277, /* GL_CONSTANT_COLOR */ + 1048, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 272, /* GL_CONSTANT_ALPHA */ + 1046, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 76, /* GL_BLEND_COLOR */ + 580, /* GL_FUNC_ADD */ + 936, /* GL_MIN */ + 846, /* GL_MAX */ + 81, /* GL_BLEND_EQUATION */ + 584, /* GL_FUNC_SUBTRACT */ + 582, /* GL_FUNC_REVERSE_SUBTRACT */ + 280, /* GL_CONVOLUTION_1D */ + 281, /* GL_CONVOLUTION_2D */ + 1408, /* GL_SEPARABLE_2D */ + 284, /* GL_CONVOLUTION_BORDER_MODE */ + 288, /* GL_CONVOLUTION_FILTER_SCALE */ + 286, /* GL_CONVOLUTION_FILTER_BIAS */ + 1294, /* GL_REDUCE */ + 290, /* GL_CONVOLUTION_FORMAT */ + 294, /* GL_CONVOLUTION_WIDTH */ + 292, /* GL_CONVOLUTION_HEIGHT */ + 861, /* GL_MAX_CONVOLUTION_WIDTH */ + 859, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1206, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1202, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1197, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1193, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1204, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1200, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1195, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1191, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 597, /* GL_HISTOGRAM */ + 1254, /* GL_PROXY_HISTOGRAM */ + 613, /* GL_HISTOGRAM_WIDTH */ + 603, /* GL_HISTOGRAM_FORMAT */ + 609, /* GL_HISTOGRAM_RED_SIZE */ + 605, /* GL_HISTOGRAM_GREEN_SIZE */ + 600, /* GL_HISTOGRAM_BLUE_SIZE */ + 598, /* GL_HISTOGRAM_ALPHA_SIZE */ + 607, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 611, /* GL_HISTOGRAM_SINK */ + 937, /* GL_MINMAX */ + 939, /* GL_MINMAX_FORMAT */ + 941, /* GL_MINMAX_SINK */ + 1540, /* GL_TABLE_TOO_LARGE_EXT */ + 1760, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1771, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1773, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1766, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1762, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1164, /* GL_POLYGON_OFFSET_FILL */ + 1163, /* GL_POLYGON_OFFSET_FACTOR */ + 1162, /* GL_POLYGON_OFFSET_BIAS */ + 1325, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 723, /* GL_LUMINANCE4 */ - 729, /* GL_LUMINANCE8 */ - 713, /* GL_LUMINANCE12 */ - 719, /* GL_LUMINANCE16 */ - 724, /* GL_LUMINANCE4_ALPHA4 */ - 727, /* GL_LUMINANCE6_ALPHA2 */ - 730, /* GL_LUMINANCE8_ALPHA8 */ - 716, /* GL_LUMINANCE12_ALPHA4 */ - 714, /* GL_LUMINANCE12_ALPHA12 */ - 720, /* GL_LUMINANCE16_ALPHA16 */ - 635, /* GL_INTENSITY */ - 640, /* GL_INTENSITY4 */ - 642, /* GL_INTENSITY8 */ - 636, /* GL_INTENSITY12 */ - 638, /* GL_INTENSITY16 */ - 1332, /* GL_RGB2_EXT */ - 1333, /* GL_RGB4 */ - 1336, /* GL_RGB5 */ - 1340, /* GL_RGB8 */ - 1324, /* GL_RGB10 */ - 1328, /* GL_RGB12 */ - 1330, /* GL_RGB16 */ - 1347, /* GL_RGBA2 */ - 1349, /* GL_RGBA4 */ - 1337, /* GL_RGB5_A1 */ - 1353, /* GL_RGBA8 */ - 1325, /* GL_RGB10_A2 */ - 1343, /* GL_RGBA12 */ - 1345, /* GL_RGBA16 */ - 1704, /* GL_TEXTURE_RED_SIZE */ - 1674, /* GL_TEXTURE_GREEN_SIZE */ - 1612, /* GL_TEXTURE_BLUE_SIZE */ - 1599, /* GL_TEXTURE_ALPHA_SIZE */ - 1687, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1678, /* GL_TEXTURE_INTENSITY_SIZE */ - 1318, /* GL_REPLACE_EXT */ - 1253, /* GL_PROXY_TEXTURE_1D */ - 1256, /* GL_PROXY_TEXTURE_2D */ - 1710, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1699, /* GL_TEXTURE_PRIORITY */ - 1706, /* GL_TEXTURE_RESIDENT */ - 1602, /* GL_TEXTURE_BINDING_1D */ - 1604, /* GL_TEXTURE_BINDING_2D */ - 1606, /* GL_TEXTURE_BINDING_3D */ - 1079, /* GL_PACK_SKIP_IMAGES */ - 1075, /* GL_PACK_IMAGE_HEIGHT */ - 1739, /* GL_UNPACK_SKIP_IMAGES */ - 1736, /* GL_UNPACK_IMAGE_HEIGHT */ - 1598, /* GL_TEXTURE_3D */ - 1259, /* GL_PROXY_TEXTURE_3D */ - 1661, /* GL_TEXTURE_DEPTH */ - 1713, /* GL_TEXTURE_WRAP_R */ - 844, /* GL_MAX_3D_TEXTURE_SIZE */ - 1771, /* GL_VERTEX_ARRAY */ - 1010, /* GL_NORMAL_ARRAY */ - 147, /* GL_COLOR_ARRAY */ - 620, /* GL_INDEX_ARRAY */ - 1639, /* GL_TEXTURE_COORD_ARRAY */ - 453, /* GL_EDGE_FLAG_ARRAY */ - 1777, /* GL_VERTEX_ARRAY_SIZE */ - 1779, /* GL_VERTEX_ARRAY_TYPE */ - 1778, /* GL_VERTEX_ARRAY_STRIDE */ - 1015, /* GL_NORMAL_ARRAY_TYPE */ - 1014, /* GL_NORMAL_ARRAY_STRIDE */ - 151, /* GL_COLOR_ARRAY_SIZE */ - 153, /* GL_COLOR_ARRAY_TYPE */ - 152, /* GL_COLOR_ARRAY_STRIDE */ - 625, /* GL_INDEX_ARRAY_TYPE */ - 624, /* GL_INDEX_ARRAY_STRIDE */ - 1643, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1645, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1644, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 457, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1776, /* GL_VERTEX_ARRAY_POINTER */ - 1013, /* GL_NORMAL_ARRAY_POINTER */ - 150, /* GL_COLOR_ARRAY_POINTER */ - 623, /* GL_INDEX_ARRAY_POINTER */ - 1642, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 456, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 989, /* GL_MULTISAMPLE */ - 1377, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1379, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1384, /* GL_SAMPLE_COVERAGE */ - 1381, /* GL_SAMPLE_BUFFERS */ - 1372, /* GL_SAMPLES */ - 1388, /* GL_SAMPLE_COVERAGE_VALUE */ - 1386, /* GL_SAMPLE_COVERAGE_INVERT */ - 194, /* GL_COLOR_MATRIX */ - 196, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 852, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1184, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1180, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1175, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1171, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1182, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1178, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1173, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1169, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1622, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1260, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1624, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - 79, /* GL_BLEND_DST_RGB */ - 88, /* GL_BLEND_SRC_RGB */ - 78, /* GL_BLEND_DST_ALPHA */ - 87, /* GL_BLEND_SRC_ALPHA */ - 200, /* GL_COLOR_TABLE */ - 1194, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1177, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1248, /* GL_PROXY_COLOR_TABLE */ - 1252, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1251, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 224, /* GL_COLOR_TABLE_SCALE */ - 204, /* GL_COLOR_TABLE_BIAS */ - 209, /* GL_COLOR_TABLE_FORMAT */ - 226, /* GL_COLOR_TABLE_WIDTH */ - 221, /* GL_COLOR_TABLE_RED_SIZE */ - 212, /* GL_COLOR_TABLE_GREEN_SIZE */ - 206, /* GL_COLOR_TABLE_BLUE_SIZE */ - 201, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 218, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 215, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - 70, /* GL_BGR */ - 71, /* GL_BGRA */ - 866, /* GL_MAX_ELEMENTS_VERTICES */ - 865, /* GL_MAX_ELEMENTS_INDICES */ - 1677, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 144, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1141, /* GL_POINT_SIZE_MIN */ - 1137, /* GL_POINT_SIZE_MAX */ - 1131, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1127, /* GL_POINT_DISTANCE_ATTENUATION */ - 126, /* GL_CLAMP_TO_BORDER */ - 129, /* GL_CLAMP_TO_EDGE */ - 1698, /* GL_TEXTURE_MIN_LOD */ - 1696, /* GL_TEXTURE_MAX_LOD */ - 1601, /* GL_TEXTURE_BASE_LEVEL */ - 1695, /* GL_TEXTURE_MAX_LEVEL */ - 613, /* GL_IGNORE_BORDER_HP */ - 274, /* GL_CONSTANT_BORDER_HP */ - 1319, /* GL_REPLICATE_BORDER_HP */ - 280, /* GL_CONVOLUTION_BORDER_COLOR */ - 1038, /* GL_OCCLUSION_TEST_HP */ - 1039, /* GL_OCCLUSION_TEST_RESULT_HP */ - 685, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1616, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1618, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1620, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1621, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1619, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1617, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 848, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 849, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1204, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1206, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1203, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1205, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1685, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1686, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1684, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 583, /* GL_GENERATE_MIPMAP */ - 584, /* GL_GENERATE_MIPMAP_HINT */ - 525, /* GL_FOG_OFFSET_SGIX */ - 526, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1630, /* GL_TEXTURE_COMPARE_SGIX */ - 1629, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1681, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1673, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 356, /* GL_DEPTH_COMPONENT16 */ - 359, /* GL_DEPTH_COMPONENT24 */ - 362, /* GL_DEPTH_COMPONENT32 */ - 304, /* GL_CULL_VERTEX_EXT */ - 306, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 305, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1833, /* GL_WRAP_BORDER_SUN */ - 1623, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 678, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1417, /* GL_SINGLE_COLOR */ - 1404, /* GL_SEPARATE_SPECULAR_COLOR */ - 1413, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 536, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 537, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 544, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 539, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 535, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 534, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 538, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 545, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 556, /* GL_FRAMEBUFFER_DEFAULT */ - 569, /* GL_FRAMEBUFFER_UNDEFINED */ - 369, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 619, /* GL_INDEX */ - 1744, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1759, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1760, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1757, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1755, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1752, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1750, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1693, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1694, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1692, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 940, /* GL_MIRRORED_REPEAT */ - 1360, /* GL_RGB_S3TC */ - 1335, /* GL_RGB4_S3TC */ - 1358, /* GL_RGBA_S3TC */ - 1352, /* GL_RGBA4_S3TC */ - 1356, /* GL_RGBA_DXT5_S3TC */ - 1350, /* GL_RGBA4_DXT5_S3TC */ - 263, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 258, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 259, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 260, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1001, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1000, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 686, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 512, /* GL_FOG_COORDINATE_SOURCE */ - 504, /* GL_FOG_COORD */ - 528, /* GL_FRAGMENT_DEPTH */ - 310, /* GL_CURRENT_FOG_COORD */ - 511, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 510, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 509, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 506, /* GL_FOG_COORDINATE_ARRAY */ - 198, /* GL_COLOR_SUM */ - 330, /* GL_CURRENT_SECONDARY_COLOR */ - 1397, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1399, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1398, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1396, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1393, /* GL_SECONDARY_COLOR_ARRAY */ - 328, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 726, /* GL_LUMINANCE4 */ + 732, /* GL_LUMINANCE8 */ + 716, /* GL_LUMINANCE12 */ + 722, /* GL_LUMINANCE16 */ + 727, /* GL_LUMINANCE4_ALPHA4 */ + 730, /* GL_LUMINANCE6_ALPHA2 */ + 733, /* GL_LUMINANCE8_ALPHA8 */ + 719, /* GL_LUMINANCE12_ALPHA4 */ + 717, /* GL_LUMINANCE12_ALPHA12 */ + 723, /* GL_LUMINANCE16_ALPHA16 */ + 638, /* GL_INTENSITY */ + 643, /* GL_INTENSITY4 */ + 645, /* GL_INTENSITY8 */ + 639, /* GL_INTENSITY12 */ + 641, /* GL_INTENSITY16 */ + 1337, /* GL_RGB2_EXT */ + 1338, /* GL_RGB4 */ + 1341, /* GL_RGB5 */ + 1345, /* GL_RGB8 */ + 1329, /* GL_RGB10 */ + 1333, /* GL_RGB12 */ + 1335, /* GL_RGB16 */ + 1352, /* GL_RGBA2 */ + 1354, /* GL_RGBA4 */ + 1342, /* GL_RGB5_A1 */ + 1358, /* GL_RGBA8 */ + 1330, /* GL_RGB10_A2 */ + 1348, /* GL_RGBA12 */ + 1350, /* GL_RGBA16 */ + 1716, /* GL_TEXTURE_RED_SIZE */ + 1686, /* GL_TEXTURE_GREEN_SIZE */ + 1624, /* GL_TEXTURE_BLUE_SIZE */ + 1611, /* GL_TEXTURE_ALPHA_SIZE */ + 1699, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1690, /* GL_TEXTURE_INTENSITY_SIZE */ + 1323, /* GL_REPLACE_EXT */ + 1258, /* GL_PROXY_TEXTURE_1D */ + 1261, /* GL_PROXY_TEXTURE_2D */ + 1722, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1711, /* GL_TEXTURE_PRIORITY */ + 1718, /* GL_TEXTURE_RESIDENT */ + 1614, /* GL_TEXTURE_BINDING_1D */ + 1616, /* GL_TEXTURE_BINDING_2D */ + 1618, /* GL_TEXTURE_BINDING_3D */ + 1084, /* GL_PACK_SKIP_IMAGES */ + 1080, /* GL_PACK_IMAGE_HEIGHT */ + 1753, /* GL_UNPACK_SKIP_IMAGES */ + 1750, /* GL_UNPACK_IMAGE_HEIGHT */ + 1610, /* GL_TEXTURE_3D */ + 1264, /* GL_PROXY_TEXTURE_3D */ + 1673, /* GL_TEXTURE_DEPTH */ + 1725, /* GL_TEXTURE_WRAP_R */ + 847, /* GL_MAX_3D_TEXTURE_SIZE */ + 1786, /* GL_VERTEX_ARRAY */ + 1014, /* GL_NORMAL_ARRAY */ + 148, /* GL_COLOR_ARRAY */ + 623, /* GL_INDEX_ARRAY */ + 1651, /* GL_TEXTURE_COORD_ARRAY */ + 456, /* GL_EDGE_FLAG_ARRAY */ + 1792, /* GL_VERTEX_ARRAY_SIZE */ + 1794, /* GL_VERTEX_ARRAY_TYPE */ + 1793, /* GL_VERTEX_ARRAY_STRIDE */ + 1019, /* GL_NORMAL_ARRAY_TYPE */ + 1018, /* GL_NORMAL_ARRAY_STRIDE */ + 152, /* GL_COLOR_ARRAY_SIZE */ + 154, /* GL_COLOR_ARRAY_TYPE */ + 153, /* GL_COLOR_ARRAY_STRIDE */ + 628, /* GL_INDEX_ARRAY_TYPE */ + 627, /* GL_INDEX_ARRAY_STRIDE */ + 1655, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1657, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1656, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 460, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1791, /* GL_VERTEX_ARRAY_POINTER */ + 1017, /* GL_NORMAL_ARRAY_POINTER */ + 151, /* GL_COLOR_ARRAY_POINTER */ + 626, /* GL_INDEX_ARRAY_POINTER */ + 1654, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 459, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 993, /* GL_MULTISAMPLE */ + 1382, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1384, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1389, /* GL_SAMPLE_COVERAGE */ + 1386, /* GL_SAMPLE_BUFFERS */ + 1377, /* GL_SAMPLES */ + 1393, /* GL_SAMPLE_COVERAGE_VALUE */ + 1391, /* GL_SAMPLE_COVERAGE_INVERT */ + 195, /* GL_COLOR_MATRIX */ + 197, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 855, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1189, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1185, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1180, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1176, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1187, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1183, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1178, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1174, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1634, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1265, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1636, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 80, /* GL_BLEND_DST_RGB */ + 89, /* GL_BLEND_SRC_RGB */ + 79, /* GL_BLEND_DST_ALPHA */ + 88, /* GL_BLEND_SRC_ALPHA */ + 201, /* GL_COLOR_TABLE */ + 1199, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1182, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1253, /* GL_PROXY_COLOR_TABLE */ + 1257, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1256, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 225, /* GL_COLOR_TABLE_SCALE */ + 205, /* GL_COLOR_TABLE_BIAS */ + 210, /* GL_COLOR_TABLE_FORMAT */ + 227, /* GL_COLOR_TABLE_WIDTH */ + 222, /* GL_COLOR_TABLE_RED_SIZE */ + 213, /* GL_COLOR_TABLE_GREEN_SIZE */ + 207, /* GL_COLOR_TABLE_BLUE_SIZE */ + 202, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 219, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 216, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 71, /* GL_BGR */ + 72, /* GL_BGRA */ + 869, /* GL_MAX_ELEMENTS_VERTICES */ + 868, /* GL_MAX_ELEMENTS_INDICES */ + 1689, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 145, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1146, /* GL_POINT_SIZE_MIN */ + 1142, /* GL_POINT_SIZE_MAX */ + 1136, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1132, /* GL_POINT_DISTANCE_ATTENUATION */ + 127, /* GL_CLAMP_TO_BORDER */ + 130, /* GL_CLAMP_TO_EDGE */ + 1710, /* GL_TEXTURE_MIN_LOD */ + 1708, /* GL_TEXTURE_MAX_LOD */ + 1613, /* GL_TEXTURE_BASE_LEVEL */ + 1707, /* GL_TEXTURE_MAX_LEVEL */ + 616, /* GL_IGNORE_BORDER_HP */ + 276, /* GL_CONSTANT_BORDER_HP */ + 1324, /* GL_REPLICATE_BORDER_HP */ + 282, /* GL_CONVOLUTION_BORDER_COLOR */ + 1043, /* GL_OCCLUSION_TEST_HP */ + 1044, /* GL_OCCLUSION_TEST_RESULT_HP */ + 688, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1628, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1630, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1632, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1633, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1631, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1629, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 851, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 852, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1209, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1211, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1208, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1210, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1697, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1698, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1696, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 586, /* GL_GENERATE_MIPMAP */ + 587, /* GL_GENERATE_MIPMAP_HINT */ + 528, /* GL_FOG_OFFSET_SGIX */ + 529, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1642, /* GL_TEXTURE_COMPARE_SGIX */ + 1641, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1693, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1685, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 359, /* GL_DEPTH_COMPONENT16 */ + 362, /* GL_DEPTH_COMPONENT24 */ + 365, /* GL_DEPTH_COMPONENT32 */ + 306, /* GL_CULL_VERTEX_EXT */ + 308, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 307, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1849, /* GL_WRAP_BORDER_SUN */ + 1635, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 681, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1423, /* GL_SINGLE_COLOR */ + 1409, /* GL_SEPARATE_SPECULAR_COLOR */ + 1418, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 539, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 540, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 547, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 542, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 538, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 537, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 541, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 548, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 559, /* GL_FRAMEBUFFER_DEFAULT */ + 572, /* GL_FRAMEBUFFER_UNDEFINED */ + 372, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 622, /* GL_INDEX */ + 1759, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1774, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1775, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1772, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1770, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1767, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1765, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1705, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1706, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1704, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 944, /* GL_MIRRORED_REPEAT */ + 1365, /* GL_RGB_S3TC */ + 1340, /* GL_RGB4_S3TC */ + 1363, /* GL_RGBA_S3TC */ + 1357, /* GL_RGBA4_S3TC */ + 1361, /* GL_RGBA_DXT5_S3TC */ + 1355, /* GL_RGBA4_DXT5_S3TC */ + 264, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 259, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 260, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 261, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1005, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1004, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 689, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 515, /* GL_FOG_COORDINATE_SOURCE */ + 507, /* GL_FOG_COORD */ + 531, /* GL_FRAGMENT_DEPTH */ + 312, /* GL_CURRENT_FOG_COORD */ + 514, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 513, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 512, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 509, /* GL_FOG_COORDINATE_ARRAY */ + 199, /* GL_COLOR_SUM */ + 332, /* GL_CURRENT_SECONDARY_COLOR */ + 1402, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1404, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1403, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1401, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1398, /* GL_SECONDARY_COLOR_ARRAY */ + 330, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1530, /* GL_TEXTURE0 */ - 1532, /* GL_TEXTURE1 */ - 1554, /* GL_TEXTURE2 */ - 1576, /* GL_TEXTURE3 */ - 1582, /* GL_TEXTURE4 */ - 1584, /* GL_TEXTURE5 */ - 1586, /* GL_TEXTURE6 */ - 1588, /* GL_TEXTURE7 */ - 1590, /* GL_TEXTURE8 */ - 1592, /* GL_TEXTURE9 */ - 1533, /* GL_TEXTURE10 */ - 1535, /* GL_TEXTURE11 */ - 1537, /* GL_TEXTURE12 */ - 1539, /* GL_TEXTURE13 */ - 1541, /* GL_TEXTURE14 */ - 1543, /* GL_TEXTURE15 */ - 1545, /* GL_TEXTURE16 */ - 1547, /* GL_TEXTURE17 */ - 1549, /* GL_TEXTURE18 */ - 1551, /* GL_TEXTURE19 */ - 1555, /* GL_TEXTURE20 */ - 1557, /* GL_TEXTURE21 */ - 1559, /* GL_TEXTURE22 */ - 1561, /* GL_TEXTURE23 */ - 1563, /* GL_TEXTURE24 */ - 1565, /* GL_TEXTURE25 */ - 1567, /* GL_TEXTURE26 */ - 1569, /* GL_TEXTURE27 */ - 1571, /* GL_TEXTURE28 */ - 1573, /* GL_TEXTURE29 */ - 1577, /* GL_TEXTURE30 */ - 1579, /* GL_TEXTURE31 */ + 1542, /* GL_TEXTURE0 */ + 1544, /* GL_TEXTURE1 */ + 1566, /* GL_TEXTURE2 */ + 1588, /* GL_TEXTURE3 */ + 1594, /* GL_TEXTURE4 */ + 1596, /* GL_TEXTURE5 */ + 1598, /* GL_TEXTURE6 */ + 1600, /* GL_TEXTURE7 */ + 1602, /* GL_TEXTURE8 */ + 1604, /* GL_TEXTURE9 */ + 1545, /* GL_TEXTURE10 */ + 1547, /* GL_TEXTURE11 */ + 1549, /* GL_TEXTURE12 */ + 1551, /* GL_TEXTURE13 */ + 1553, /* GL_TEXTURE14 */ + 1555, /* GL_TEXTURE15 */ + 1557, /* GL_TEXTURE16 */ + 1559, /* GL_TEXTURE17 */ + 1561, /* GL_TEXTURE18 */ + 1563, /* GL_TEXTURE19 */ + 1567, /* GL_TEXTURE20 */ + 1569, /* GL_TEXTURE21 */ + 1571, /* GL_TEXTURE22 */ + 1573, /* GL_TEXTURE23 */ + 1575, /* GL_TEXTURE24 */ + 1577, /* GL_TEXTURE25 */ + 1579, /* GL_TEXTURE26 */ + 1581, /* GL_TEXTURE27 */ + 1583, /* GL_TEXTURE28 */ + 1585, /* GL_TEXTURE29 */ + 1589, /* GL_TEXTURE30 */ + 1591, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ - 132, /* GL_CLIENT_ACTIVE_TEXTURE */ - 918, /* GL_MAX_TEXTURE_UNITS */ - 1723, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1726, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1728, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1720, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1518, /* GL_SUBTRACT */ - 906, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - 246, /* GL_COMPRESSED_ALPHA */ - 250, /* GL_COMPRESSED_LUMINANCE */ - 251, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 248, /* GL_COMPRESSED_INTENSITY */ - 254, /* GL_COMPRESSED_RGB */ - 255, /* GL_COMPRESSED_RGBA */ - 1637, /* GL_TEXTURE_COMPRESSION_HINT */ - 1702, /* GL_TEXTURE_RECTANGLE_ARB */ - 1609, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1263, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 904, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 368, /* GL_DEPTH_STENCIL */ - 1748, /* GL_UNSIGNED_INT_24_8 */ - 914, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1691, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 915, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1667, /* GL_TEXTURE_FILTER_CONTROL */ - 1682, /* GL_TEXTURE_LOD_BIAS */ - 231, /* GL_COMBINE4 */ - 908, /* GL_MAX_SHININESS_NV */ - 909, /* GL_MAX_SPOT_EXPONENT_NV */ - 617, /* GL_INCR_WRAP */ - 341, /* GL_DECR_WRAP */ - 960, /* GL_MODELVIEW1_ARB */ - 1016, /* GL_NORMAL_MAP */ - 1294, /* GL_REFLECTION_MAP */ - 1646, /* GL_TEXTURE_CUBE_MAP */ - 1607, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1654, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1648, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1656, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1650, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1658, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1652, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1261, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 860, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 995, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 520, /* GL_FOG_DISTANCE_MODE_NV */ - 472, /* GL_EYE_RADIAL_NV */ - 471, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 230, /* GL_COMBINE */ - 237, /* GL_COMBINE_RGB */ - 232, /* GL_COMBINE_ALPHA */ - 1361, /* GL_RGB_SCALE */ + 133, /* GL_CLIENT_ACTIVE_TEXTURE */ + 922, /* GL_MAX_TEXTURE_UNITS */ + 1737, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1740, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1742, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1734, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1524, /* GL_SUBTRACT */ + 909, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 247, /* GL_COMPRESSED_ALPHA */ + 251, /* GL_COMPRESSED_LUMINANCE */ + 252, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 249, /* GL_COMPRESSED_INTENSITY */ + 255, /* GL_COMPRESSED_RGB */ + 256, /* GL_COMPRESSED_RGBA */ + 1649, /* GL_TEXTURE_COMPRESSION_HINT */ + 1714, /* GL_TEXTURE_RECTANGLE_ARB */ + 1621, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1268, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 907, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 371, /* GL_DEPTH_STENCIL */ + 1763, /* GL_UNSIGNED_INT_24_8 */ + 918, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1703, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 919, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1679, /* GL_TEXTURE_FILTER_CONTROL */ + 1694, /* GL_TEXTURE_LOD_BIAS */ + 232, /* GL_COMBINE4 */ + 912, /* GL_MAX_SHININESS_NV */ + 913, /* GL_MAX_SPOT_EXPONENT_NV */ + 620, /* GL_INCR_WRAP */ + 343, /* GL_DECR_WRAP */ + 964, /* GL_MODELVIEW1_ARB */ + 1020, /* GL_NORMAL_MAP */ + 1299, /* GL_REFLECTION_MAP */ + 1658, /* GL_TEXTURE_CUBE_MAP */ + 1619, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1666, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1660, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1668, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1662, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1670, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1664, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1266, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 863, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 999, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 523, /* GL_FOG_DISTANCE_MODE_NV */ + 475, /* GL_EYE_RADIAL_NV */ + 474, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 231, /* GL_COMBINE */ + 238, /* GL_COMBINE_RGB */ + 233, /* GL_COMBINE_ALPHA */ + 1366, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 645, /* GL_INTERPOLATE */ - 269, /* GL_CONSTANT */ - 1210, /* GL_PRIMARY_COLOR */ - 1207, /* GL_PREVIOUS */ - 1432, /* GL_SOURCE0_RGB */ - 1438, /* GL_SOURCE1_RGB */ - 1444, /* GL_SOURCE2_RGB */ - 1448, /* GL_SOURCE3_RGB_NV */ - 1429, /* GL_SOURCE0_ALPHA */ - 1435, /* GL_SOURCE1_ALPHA */ - 1441, /* GL_SOURCE2_ALPHA */ - 1447, /* GL_SOURCE3_ALPHA_NV */ - 1052, /* GL_OPERAND0_RGB */ - 1058, /* GL_OPERAND1_RGB */ - 1064, /* GL_OPERAND2_RGB */ - 1068, /* GL_OPERAND3_RGB_NV */ - 1049, /* GL_OPERAND0_ALPHA */ - 1055, /* GL_OPERAND1_ALPHA */ - 1061, /* GL_OPERAND2_ALPHA */ - 1067, /* GL_OPERAND3_ALPHA_NV */ - 1772, /* GL_VERTEX_ARRAY_BINDING */ - 1700, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 1701, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 1837, /* GL_YCBCR_422_APPLE */ - 1761, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1763, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1709, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1509, /* GL_STORAGE_PRIVATE_APPLE */ - 1508, /* GL_STORAGE_CACHED_APPLE */ - 1510, /* GL_STORAGE_SHARED_APPLE */ - 1419, /* GL_SLICE_ACCUM_SUN */ - 1269, /* GL_QUAD_MESH_SUN */ - 1732, /* GL_TRIANGLE_MESH_SUN */ - 1811, /* GL_VERTEX_PROGRAM_ARB */ - 1822, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1798, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1804, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1806, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1808, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 332, /* GL_CURRENT_VERTEX_ATTRIB */ - 1223, /* GL_PROGRAM_LENGTH_ARB */ - 1237, /* GL_PROGRAM_STRING_ARB */ - 982, /* GL_MODELVIEW_PROJECTION_NV */ - 612, /* GL_IDENTITY_NV */ - 659, /* GL_INVERSE_NV */ - 1725, /* GL_TRANSPOSE_NV */ - 660, /* GL_INVERSE_TRANSPOSE_NV */ - 890, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 889, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 797, /* GL_MATRIX0_NV */ - 809, /* GL_MATRIX1_NV */ - 821, /* GL_MATRIX2_NV */ - 825, /* GL_MATRIX3_NV */ - 827, /* GL_MATRIX4_NV */ - 829, /* GL_MATRIX5_NV */ - 831, /* GL_MATRIX6_NV */ - 833, /* GL_MATRIX7_NV */ - 316, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 313, /* GL_CURRENT_MATRIX_ARB */ - 1814, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1817, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1235, /* GL_PROGRAM_PARAMETER_NV */ - 1802, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1239, /* GL_PROGRAM_TARGET_NV */ - 1236, /* GL_PROGRAM_RESIDENT_NV */ - 1717, /* GL_TRACK_MATRIX_NV */ - 1718, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1812, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1217, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 353, /* GL_DEPTH_CLAMP_NV */ - 1780, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1787, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1788, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1789, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1790, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1791, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1792, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1793, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1794, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1795, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1781, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1782, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1783, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1784, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1785, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1786, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 745, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 752, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 753, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 754, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 755, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 756, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 757, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 758, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 759, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 760, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 746, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 747, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 748, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 749, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 750, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 751, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 772, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 779, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 780, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 781, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 782, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 783, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 784, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1216, /* GL_PROGRAM_BINDING_ARB */ - 786, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 787, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 773, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 774, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 775, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 776, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 777, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 778, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1635, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1632, /* GL_TEXTURE_COMPRESSED */ - 1021, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 268, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 930, /* GL_MAX_VERTEX_UNITS_ARB */ + 648, /* GL_INTERPOLATE */ + 271, /* GL_CONSTANT */ + 1215, /* GL_PRIMARY_COLOR */ + 1212, /* GL_PREVIOUS */ + 1438, /* GL_SOURCE0_RGB */ + 1444, /* GL_SOURCE1_RGB */ + 1450, /* GL_SOURCE2_RGB */ + 1454, /* GL_SOURCE3_RGB_NV */ + 1435, /* GL_SOURCE0_ALPHA */ + 1441, /* GL_SOURCE1_ALPHA */ + 1447, /* GL_SOURCE2_ALPHA */ + 1453, /* GL_SOURCE3_ALPHA_NV */ + 1057, /* GL_OPERAND0_RGB */ + 1063, /* GL_OPERAND1_RGB */ + 1069, /* GL_OPERAND2_RGB */ + 1073, /* GL_OPERAND3_RGB_NV */ + 1054, /* GL_OPERAND0_ALPHA */ + 1060, /* GL_OPERAND1_ALPHA */ + 1066, /* GL_OPERAND2_ALPHA */ + 1072, /* GL_OPERAND3_ALPHA_NV */ + 1787, /* GL_VERTEX_ARRAY_BINDING */ + 1712, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 1713, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 1853, /* GL_YCBCR_422_APPLE */ + 1776, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1778, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1721, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1515, /* GL_STORAGE_PRIVATE_APPLE */ + 1514, /* GL_STORAGE_CACHED_APPLE */ + 1516, /* GL_STORAGE_SHARED_APPLE */ + 1425, /* GL_SLICE_ACCUM_SUN */ + 1274, /* GL_QUAD_MESH_SUN */ + 1746, /* GL_TRIANGLE_MESH_SUN */ + 1826, /* GL_VERTEX_PROGRAM_ARB */ + 1837, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1813, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1819, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1821, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1823, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 334, /* GL_CURRENT_VERTEX_ATTRIB */ + 1228, /* GL_PROGRAM_LENGTH_ARB */ + 1242, /* GL_PROGRAM_STRING_ARB */ + 986, /* GL_MODELVIEW_PROJECTION_NV */ + 615, /* GL_IDENTITY_NV */ + 662, /* GL_INVERSE_NV */ + 1739, /* GL_TRANSPOSE_NV */ + 663, /* GL_INVERSE_TRANSPOSE_NV */ + 893, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 892, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 800, /* GL_MATRIX0_NV */ + 812, /* GL_MATRIX1_NV */ + 824, /* GL_MATRIX2_NV */ + 828, /* GL_MATRIX3_NV */ + 830, /* GL_MATRIX4_NV */ + 832, /* GL_MATRIX5_NV */ + 834, /* GL_MATRIX6_NV */ + 836, /* GL_MATRIX7_NV */ + 318, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 315, /* GL_CURRENT_MATRIX_ARB */ + 1829, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1832, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1240, /* GL_PROGRAM_PARAMETER_NV */ + 1817, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1244, /* GL_PROGRAM_TARGET_NV */ + 1241, /* GL_PROGRAM_RESIDENT_NV */ + 1731, /* GL_TRACK_MATRIX_NV */ + 1732, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1827, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1222, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 355, /* GL_DEPTH_CLAMP */ + 1795, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1802, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1803, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1804, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1805, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1806, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1807, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1808, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1809, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1810, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1796, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1797, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1798, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1799, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1800, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1801, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 748, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 755, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 756, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 757, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 758, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 759, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 760, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 761, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 762, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 763, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 749, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 750, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 751, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 752, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 753, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 754, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 775, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 782, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 783, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 784, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 785, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 786, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 787, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1221, /* GL_PROGRAM_BINDING_ARB */ + 789, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 790, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 776, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 777, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 778, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 779, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 780, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 781, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1647, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1644, /* GL_TEXTURE_COMPRESSED */ + 1025, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 269, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 934, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1832, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1810, /* GL_VERTEX_BLEND_ARB */ - 334, /* GL_CURRENT_WEIGHT_ARB */ - 1831, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1830, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1829, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1828, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1825, /* GL_WEIGHT_ARRAY_ARB */ - 381, /* GL_DOT3_RGB */ - 382, /* GL_DOT3_RGBA */ - 262, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 257, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 990, /* GL_MULTISAMPLE_3DFX */ - 1382, /* GL_SAMPLE_BUFFERS_3DFX */ - 1373, /* GL_SAMPLES_3DFX */ - 971, /* GL_MODELVIEW2_ARB */ - 974, /* GL_MODELVIEW3_ARB */ - 975, /* GL_MODELVIEW4_ARB */ - 976, /* GL_MODELVIEW5_ARB */ - 977, /* GL_MODELVIEW6_ARB */ - 978, /* GL_MODELVIEW7_ARB */ - 979, /* GL_MODELVIEW8_ARB */ - 980, /* GL_MODELVIEW9_ARB */ - 950, /* GL_MODELVIEW10_ARB */ - 951, /* GL_MODELVIEW11_ARB */ - 952, /* GL_MODELVIEW12_ARB */ - 953, /* GL_MODELVIEW13_ARB */ - 954, /* GL_MODELVIEW14_ARB */ - 955, /* GL_MODELVIEW15_ARB */ - 956, /* GL_MODELVIEW16_ARB */ - 957, /* GL_MODELVIEW17_ARB */ - 958, /* GL_MODELVIEW18_ARB */ - 959, /* GL_MODELVIEW19_ARB */ - 961, /* GL_MODELVIEW20_ARB */ - 962, /* GL_MODELVIEW21_ARB */ - 963, /* GL_MODELVIEW22_ARB */ - 964, /* GL_MODELVIEW23_ARB */ - 965, /* GL_MODELVIEW24_ARB */ - 966, /* GL_MODELVIEW25_ARB */ - 967, /* GL_MODELVIEW26_ARB */ - 968, /* GL_MODELVIEW27_ARB */ - 969, /* GL_MODELVIEW28_ARB */ - 970, /* GL_MODELVIEW29_ARB */ - 972, /* GL_MODELVIEW30_ARB */ - 973, /* GL_MODELVIEW31_ARB */ - 386, /* GL_DOT3_RGB_EXT */ - 384, /* GL_DOT3_RGBA_EXT */ - 944, /* GL_MIRROR_CLAMP_EXT */ - 947, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 985, /* GL_MODULATE_ADD_ATI */ - 986, /* GL_MODULATE_SIGNED_ADD_ATI */ - 987, /* GL_MODULATE_SUBTRACT_ATI */ - 1838, /* GL_YCBCR_MESA */ - 1076, /* GL_PACK_INVERT_MESA */ - 337, /* GL_DEBUG_OBJECT_MESA */ - 338, /* GL_DEBUG_PRINT_MESA */ - 336, /* GL_DEBUG_ASSERT_MESA */ - 109, /* GL_BUFFER_SIZE */ - 111, /* GL_BUFFER_USAGE */ - 115, /* GL_BUMP_ROT_MATRIX_ATI */ - 116, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - 114, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - 118, /* GL_BUMP_TEX_UNITS_ATI */ - 445, /* GL_DUDV_ATI */ - 444, /* GL_DU8DV8_ATI */ - 113, /* GL_BUMP_ENVMAP_ATI */ - 117, /* GL_BUMP_TARGET_ATI */ - 1480, /* GL_STENCIL_BACK_FUNC */ - 1478, /* GL_STENCIL_BACK_FAIL */ - 1482, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1484, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 529, /* GL_FRAGMENT_PROGRAM_ARB */ - 1214, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1242, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1241, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1226, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1232, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1231, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 879, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 902, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 901, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 892, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 898, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 897, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 862, /* GL_MAX_DRAW_BUFFERS */ - 390, /* GL_DRAW_BUFFER0 */ - 393, /* GL_DRAW_BUFFER1 */ - 414, /* GL_DRAW_BUFFER2 */ - 417, /* GL_DRAW_BUFFER3 */ - 420, /* GL_DRAW_BUFFER4 */ - 423, /* GL_DRAW_BUFFER5 */ - 426, /* GL_DRAW_BUFFER6 */ - 429, /* GL_DRAW_BUFFER7 */ - 432, /* GL_DRAW_BUFFER8 */ - 435, /* GL_DRAW_BUFFER9 */ - 394, /* GL_DRAW_BUFFER10 */ - 397, /* GL_DRAW_BUFFER11 */ - 400, /* GL_DRAW_BUFFER12 */ - 403, /* GL_DRAW_BUFFER13 */ - 406, /* GL_DRAW_BUFFER14 */ - 409, /* GL_DRAW_BUFFER15 */ - 81, /* GL_BLEND_EQUATION_ALPHA */ - 842, /* GL_MATRIX_PALETTE_ARB */ - 873, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 876, /* GL_MAX_PALETTE_MATRICES_ARB */ - 319, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 836, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 314, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 838, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 840, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 839, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 837, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1662, /* GL_TEXTURE_DEPTH_SIZE */ - 374, /* GL_DEPTH_TEXTURE_MODE */ - 1627, /* GL_TEXTURE_COMPARE_MODE */ - 1625, /* GL_TEXTURE_COMPARE_FUNC */ - 241, /* GL_COMPARE_R_TO_TEXTURE */ - 1148, /* GL_POINT_SPRITE */ - 294, /* GL_COORD_REPLACE */ - 1152, /* GL_POINT_SPRITE_R_MODE_NV */ - 1271, /* GL_QUERY_COUNTER_BITS */ - 321, /* GL_CURRENT_QUERY */ - 1273, /* GL_QUERY_RESULT */ - 1275, /* GL_QUERY_RESULT_AVAILABLE */ - 924, /* GL_MAX_VERTEX_ATTRIBS */ - 1800, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 372, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 371, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 910, /* GL_MAX_TEXTURE_COORDS */ - 912, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1219, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1221, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1220, /* GL_PROGRAM_FORMAT_ARB */ - 1711, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 351, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 350, /* GL_DEPTH_BOUNDS_EXT */ - 52, /* GL_ARRAY_BUFFER */ - 458, /* GL_ELEMENT_ARRAY_BUFFER */ - 53, /* GL_ARRAY_BUFFER_BINDING */ - 459, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1774, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1011, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 148, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 621, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1640, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 454, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1394, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 507, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1826, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1796, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1222, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 885, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1228, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 894, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1240, /* GL_PROGRAM_TEMPORARIES_ARB */ - 900, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1230, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 896, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1234, /* GL_PROGRAM_PARAMETERS_ARB */ - 899, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1229, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 895, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1215, /* GL_PROGRAM_ATTRIBS_ARB */ - 880, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1227, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 893, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1213, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 878, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1225, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 891, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 886, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 882, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1243, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1722, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1284, /* GL_READ_ONLY */ - 1834, /* GL_WRITE_ONLY */ - 1286, /* GL_READ_WRITE */ - 101, /* GL_BUFFER_ACCESS */ - 104, /* GL_BUFFER_MAPPED */ - 106, /* GL_BUFFER_MAP_POINTER */ - 1716, /* GL_TIME_ELAPSED_EXT */ - 796, /* GL_MATRIX0_ARB */ - 808, /* GL_MATRIX1_ARB */ - 820, /* GL_MATRIX2_ARB */ - 824, /* GL_MATRIX3_ARB */ - 826, /* GL_MATRIX4_ARB */ - 828, /* GL_MATRIX5_ARB */ - 830, /* GL_MATRIX6_ARB */ - 832, /* GL_MATRIX7_ARB */ - 834, /* GL_MATRIX8_ARB */ - 835, /* GL_MATRIX9_ARB */ - 798, /* GL_MATRIX10_ARB */ - 799, /* GL_MATRIX11_ARB */ - 800, /* GL_MATRIX12_ARB */ - 801, /* GL_MATRIX13_ARB */ - 802, /* GL_MATRIX14_ARB */ - 803, /* GL_MATRIX15_ARB */ - 804, /* GL_MATRIX16_ARB */ - 805, /* GL_MATRIX17_ARB */ - 806, /* GL_MATRIX18_ARB */ - 807, /* GL_MATRIX19_ARB */ - 810, /* GL_MATRIX20_ARB */ - 811, /* GL_MATRIX21_ARB */ - 812, /* GL_MATRIX22_ARB */ - 813, /* GL_MATRIX23_ARB */ - 814, /* GL_MATRIX24_ARB */ - 815, /* GL_MATRIX25_ARB */ - 816, /* GL_MATRIX26_ARB */ - 817, /* GL_MATRIX27_ARB */ - 818, /* GL_MATRIX28_ARB */ - 819, /* GL_MATRIX29_ARB */ - 822, /* GL_MATRIX30_ARB */ - 823, /* GL_MATRIX31_ARB */ - 1513, /* GL_STREAM_DRAW */ - 1515, /* GL_STREAM_READ */ - 1511, /* GL_STREAM_COPY */ - 1471, /* GL_STATIC_DRAW */ - 1473, /* GL_STATIC_READ */ - 1469, /* GL_STATIC_COPY */ - 448, /* GL_DYNAMIC_DRAW */ - 450, /* GL_DYNAMIC_READ */ - 446, /* GL_DYNAMIC_COPY */ - 1116, /* GL_PIXEL_PACK_BUFFER */ - 1120, /* GL_PIXEL_UNPACK_BUFFER */ - 1117, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1121, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 345, /* GL_DEPTH24_STENCIL8 */ - 1708, /* GL_TEXTURE_STENCIL_SIZE */ - 1660, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 881, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 884, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 888, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 887, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 845, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1504, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1848, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1825, /* GL_VERTEX_BLEND_ARB */ + 336, /* GL_CURRENT_WEIGHT_ARB */ + 1847, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1846, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1845, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1844, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1841, /* GL_WEIGHT_ARRAY_ARB */ + 384, /* GL_DOT3_RGB */ + 385, /* GL_DOT3_RGBA */ + 263, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 258, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 994, /* GL_MULTISAMPLE_3DFX */ + 1387, /* GL_SAMPLE_BUFFERS_3DFX */ + 1378, /* GL_SAMPLES_3DFX */ + 975, /* GL_MODELVIEW2_ARB */ + 978, /* GL_MODELVIEW3_ARB */ + 979, /* GL_MODELVIEW4_ARB */ + 980, /* GL_MODELVIEW5_ARB */ + 981, /* GL_MODELVIEW6_ARB */ + 982, /* GL_MODELVIEW7_ARB */ + 983, /* GL_MODELVIEW8_ARB */ + 984, /* GL_MODELVIEW9_ARB */ + 954, /* GL_MODELVIEW10_ARB */ + 955, /* GL_MODELVIEW11_ARB */ + 956, /* GL_MODELVIEW12_ARB */ + 957, /* GL_MODELVIEW13_ARB */ + 958, /* GL_MODELVIEW14_ARB */ + 959, /* GL_MODELVIEW15_ARB */ + 960, /* GL_MODELVIEW16_ARB */ + 961, /* GL_MODELVIEW17_ARB */ + 962, /* GL_MODELVIEW18_ARB */ + 963, /* GL_MODELVIEW19_ARB */ + 965, /* GL_MODELVIEW20_ARB */ + 966, /* GL_MODELVIEW21_ARB */ + 967, /* GL_MODELVIEW22_ARB */ + 968, /* GL_MODELVIEW23_ARB */ + 969, /* GL_MODELVIEW24_ARB */ + 970, /* GL_MODELVIEW25_ARB */ + 971, /* GL_MODELVIEW26_ARB */ + 972, /* GL_MODELVIEW27_ARB */ + 973, /* GL_MODELVIEW28_ARB */ + 974, /* GL_MODELVIEW29_ARB */ + 976, /* GL_MODELVIEW30_ARB */ + 977, /* GL_MODELVIEW31_ARB */ + 389, /* GL_DOT3_RGB_EXT */ + 387, /* GL_DOT3_RGBA_EXT */ + 948, /* GL_MIRROR_CLAMP_EXT */ + 951, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 989, /* GL_MODULATE_ADD_ATI */ + 990, /* GL_MODULATE_SIGNED_ADD_ATI */ + 991, /* GL_MODULATE_SUBTRACT_ATI */ + 1854, /* GL_YCBCR_MESA */ + 1081, /* GL_PACK_INVERT_MESA */ + 339, /* GL_DEBUG_OBJECT_MESA */ + 340, /* GL_DEBUG_PRINT_MESA */ + 338, /* GL_DEBUG_ASSERT_MESA */ + 110, /* GL_BUFFER_SIZE */ + 112, /* GL_BUFFER_USAGE */ + 116, /* GL_BUMP_ROT_MATRIX_ATI */ + 117, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 115, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 119, /* GL_BUMP_TEX_UNITS_ATI */ + 448, /* GL_DUDV_ATI */ + 447, /* GL_DU8DV8_ATI */ + 114, /* GL_BUMP_ENVMAP_ATI */ + 118, /* GL_BUMP_TARGET_ATI */ + 1486, /* GL_STENCIL_BACK_FUNC */ + 1484, /* GL_STENCIL_BACK_FAIL */ + 1488, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1490, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 532, /* GL_FRAGMENT_PROGRAM_ARB */ + 1219, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1247, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1246, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1231, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1237, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1236, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 882, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 905, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 904, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 895, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 901, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 900, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 865, /* GL_MAX_DRAW_BUFFERS */ + 393, /* GL_DRAW_BUFFER0 */ + 396, /* GL_DRAW_BUFFER1 */ + 417, /* GL_DRAW_BUFFER2 */ + 420, /* GL_DRAW_BUFFER3 */ + 423, /* GL_DRAW_BUFFER4 */ + 426, /* GL_DRAW_BUFFER5 */ + 429, /* GL_DRAW_BUFFER6 */ + 432, /* GL_DRAW_BUFFER7 */ + 435, /* GL_DRAW_BUFFER8 */ + 438, /* GL_DRAW_BUFFER9 */ + 397, /* GL_DRAW_BUFFER10 */ + 400, /* GL_DRAW_BUFFER11 */ + 403, /* GL_DRAW_BUFFER12 */ + 406, /* GL_DRAW_BUFFER13 */ + 409, /* GL_DRAW_BUFFER14 */ + 412, /* GL_DRAW_BUFFER15 */ + 82, /* GL_BLEND_EQUATION_ALPHA */ + 845, /* GL_MATRIX_PALETTE_ARB */ + 876, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 879, /* GL_MAX_PALETTE_MATRICES_ARB */ + 321, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 839, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 316, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 841, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 843, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 842, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 840, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1674, /* GL_TEXTURE_DEPTH_SIZE */ + 377, /* GL_DEPTH_TEXTURE_MODE */ + 1639, /* GL_TEXTURE_COMPARE_MODE */ + 1637, /* GL_TEXTURE_COMPARE_FUNC */ + 242, /* GL_COMPARE_R_TO_TEXTURE */ + 1153, /* GL_POINT_SPRITE */ + 296, /* GL_COORD_REPLACE */ + 1157, /* GL_POINT_SPRITE_R_MODE_NV */ + 1276, /* GL_QUERY_COUNTER_BITS */ + 323, /* GL_CURRENT_QUERY */ + 1278, /* GL_QUERY_RESULT */ + 1280, /* GL_QUERY_RESULT_AVAILABLE */ + 928, /* GL_MAX_VERTEX_ATTRIBS */ + 1815, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 375, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 374, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 914, /* GL_MAX_TEXTURE_COORDS */ + 916, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1224, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1226, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1225, /* GL_PROGRAM_FORMAT_ARB */ + 1723, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 353, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 352, /* GL_DEPTH_BOUNDS_EXT */ + 53, /* GL_ARRAY_BUFFER */ + 461, /* GL_ELEMENT_ARRAY_BUFFER */ + 54, /* GL_ARRAY_BUFFER_BINDING */ + 462, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1789, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1015, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 149, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 624, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1652, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 457, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1399, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 510, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1842, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1811, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1227, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 888, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1233, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 897, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1245, /* GL_PROGRAM_TEMPORARIES_ARB */ + 903, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1235, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 899, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1239, /* GL_PROGRAM_PARAMETERS_ARB */ + 902, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1234, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 898, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1220, /* GL_PROGRAM_ATTRIBS_ARB */ + 883, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1232, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 896, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1218, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 881, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1230, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 894, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 889, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 885, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1248, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1736, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1289, /* GL_READ_ONLY */ + 1850, /* GL_WRITE_ONLY */ + 1291, /* GL_READ_WRITE */ + 102, /* GL_BUFFER_ACCESS */ + 105, /* GL_BUFFER_MAPPED */ + 107, /* GL_BUFFER_MAP_POINTER */ + 1730, /* GL_TIME_ELAPSED_EXT */ + 799, /* GL_MATRIX0_ARB */ + 811, /* GL_MATRIX1_ARB */ + 823, /* GL_MATRIX2_ARB */ + 827, /* GL_MATRIX3_ARB */ + 829, /* GL_MATRIX4_ARB */ + 831, /* GL_MATRIX5_ARB */ + 833, /* GL_MATRIX6_ARB */ + 835, /* GL_MATRIX7_ARB */ + 837, /* GL_MATRIX8_ARB */ + 838, /* GL_MATRIX9_ARB */ + 801, /* GL_MATRIX10_ARB */ + 802, /* GL_MATRIX11_ARB */ + 803, /* GL_MATRIX12_ARB */ + 804, /* GL_MATRIX13_ARB */ + 805, /* GL_MATRIX14_ARB */ + 806, /* GL_MATRIX15_ARB */ + 807, /* GL_MATRIX16_ARB */ + 808, /* GL_MATRIX17_ARB */ + 809, /* GL_MATRIX18_ARB */ + 810, /* GL_MATRIX19_ARB */ + 813, /* GL_MATRIX20_ARB */ + 814, /* GL_MATRIX21_ARB */ + 815, /* GL_MATRIX22_ARB */ + 816, /* GL_MATRIX23_ARB */ + 817, /* GL_MATRIX24_ARB */ + 818, /* GL_MATRIX25_ARB */ + 819, /* GL_MATRIX26_ARB */ + 820, /* GL_MATRIX27_ARB */ + 821, /* GL_MATRIX28_ARB */ + 822, /* GL_MATRIX29_ARB */ + 825, /* GL_MATRIX30_ARB */ + 826, /* GL_MATRIX31_ARB */ + 1519, /* GL_STREAM_DRAW */ + 1521, /* GL_STREAM_READ */ + 1517, /* GL_STREAM_COPY */ + 1477, /* GL_STATIC_DRAW */ + 1479, /* GL_STATIC_READ */ + 1475, /* GL_STATIC_COPY */ + 451, /* GL_DYNAMIC_DRAW */ + 453, /* GL_DYNAMIC_READ */ + 449, /* GL_DYNAMIC_COPY */ + 1121, /* GL_PIXEL_PACK_BUFFER */ + 1125, /* GL_PIXEL_UNPACK_BUFFER */ + 1122, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1126, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 347, /* GL_DEPTH24_STENCIL8 */ + 1720, /* GL_TEXTURE_STENCIL_SIZE */ + 1672, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 884, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 887, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 891, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 890, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 848, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1510, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 945, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1375, /* GL_SAMPLES_PASSED */ - 108, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - 103, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 530, /* GL_FRAGMENT_SHADER */ - 1820, /* GL_VERTEX_SHADER */ - 1233, /* GL_PROGRAM_OBJECT_ARB */ - 1407, /* GL_SHADER_OBJECT_ARB */ - 869, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 928, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 922, /* GL_MAX_VARYING_FLOATS */ - 926, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 854, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1036, /* GL_OBJECT_TYPE_ARB */ - 1409, /* GL_SHADER_TYPE */ - 495, /* GL_FLOAT_VEC2 */ - 497, /* GL_FLOAT_VEC3 */ - 499, /* GL_FLOAT_VEC4 */ - 648, /* GL_INT_VEC2 */ - 650, /* GL_INT_VEC3 */ - 652, /* GL_INT_VEC4 */ - 93, /* GL_BOOL */ - 95, /* GL_BOOL_VEC2 */ - 97, /* GL_BOOL_VEC3 */ - 99, /* GL_BOOL_VEC4 */ - 483, /* GL_FLOAT_MAT2 */ - 487, /* GL_FLOAT_MAT3 */ - 491, /* GL_FLOAT_MAT4 */ - 1366, /* GL_SAMPLER_1D */ - 1368, /* GL_SAMPLER_2D */ - 1370, /* GL_SAMPLER_3D */ - 1371, /* GL_SAMPLER_CUBE */ - 1367, /* GL_SAMPLER_1D_SHADOW */ - 1369, /* GL_SAMPLER_2D_SHADOW */ - 485, /* GL_FLOAT_MAT2x3 */ - 486, /* GL_FLOAT_MAT2x4 */ - 489, /* GL_FLOAT_MAT3x2 */ - 490, /* GL_FLOAT_MAT3x4 */ - 493, /* GL_FLOAT_MAT4x2 */ - 494, /* GL_FLOAT_MAT4x3 */ - 343, /* GL_DELETE_STATUS */ - 245, /* GL_COMPILE_STATUS */ - 703, /* GL_LINK_STATUS */ - 1768, /* GL_VALIDATE_STATUS */ - 633, /* GL_INFO_LOG_LENGTH */ - 55, /* GL_ATTACHED_SHADERS */ + 949, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1380, /* GL_SAMPLES_PASSED */ + 109, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 104, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + 533, /* GL_FRAGMENT_SHADER */ + 1835, /* GL_VERTEX_SHADER */ + 1238, /* GL_PROGRAM_OBJECT_ARB */ + 1412, /* GL_SHADER_OBJECT_ARB */ + 872, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 932, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 926, /* GL_MAX_VARYING_FLOATS */ + 930, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 857, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1041, /* GL_OBJECT_TYPE_ARB */ + 1414, /* GL_SHADER_TYPE */ + 498, /* GL_FLOAT_VEC2 */ + 500, /* GL_FLOAT_VEC3 */ + 502, /* GL_FLOAT_VEC4 */ + 651, /* GL_INT_VEC2 */ + 653, /* GL_INT_VEC3 */ + 655, /* GL_INT_VEC4 */ + 94, /* GL_BOOL */ + 96, /* GL_BOOL_VEC2 */ + 98, /* GL_BOOL_VEC3 */ + 100, /* GL_BOOL_VEC4 */ + 486, /* GL_FLOAT_MAT2 */ + 490, /* GL_FLOAT_MAT3 */ + 494, /* GL_FLOAT_MAT4 */ + 1371, /* GL_SAMPLER_1D */ + 1373, /* GL_SAMPLER_2D */ + 1375, /* GL_SAMPLER_3D */ + 1376, /* GL_SAMPLER_CUBE */ + 1372, /* GL_SAMPLER_1D_SHADOW */ + 1374, /* GL_SAMPLER_2D_SHADOW */ + 488, /* GL_FLOAT_MAT2x3 */ + 489, /* GL_FLOAT_MAT2x4 */ + 492, /* GL_FLOAT_MAT3x2 */ + 493, /* GL_FLOAT_MAT3x4 */ + 496, /* GL_FLOAT_MAT4x2 */ + 497, /* GL_FLOAT_MAT4x3 */ + 345, /* GL_DELETE_STATUS */ + 246, /* GL_COMPILE_STATUS */ + 706, /* GL_LINK_STATUS */ + 1783, /* GL_VALIDATE_STATUS */ + 636, /* GL_INFO_LOG_LENGTH */ + 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1408, /* GL_SHADER_SOURCE_LENGTH */ + 1413, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 532, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1411, /* GL_SHADING_LANGUAGE_VERSION */ - 320, /* GL_CURRENT_PROGRAM */ - 1085, /* GL_PALETTE4_RGB8_OES */ - 1087, /* GL_PALETTE4_RGBA8_OES */ - 1083, /* GL_PALETTE4_R5_G6_B5_OES */ - 1086, /* GL_PALETTE4_RGBA4_OES */ - 1084, /* GL_PALETTE4_RGB5_A1_OES */ - 1090, /* GL_PALETTE8_RGB8_OES */ - 1092, /* GL_PALETTE8_RGBA8_OES */ - 1088, /* GL_PALETTE8_R5_G6_B5_OES */ - 1091, /* GL_PALETTE8_RGBA4_OES */ - 1089, /* GL_PALETTE8_RGB5_A1_OES */ - 615, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 614, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1753, /* GL_UNSIGNED_NORMALIZED */ - 1595, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1254, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1597, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1257, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1603, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1605, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1463, /* GL_SRGB */ - 1464, /* GL_SRGB8 */ - 1466, /* GL_SRGB_ALPHA */ - 1465, /* GL_SRGB8_ALPHA8 */ - 1423, /* GL_SLUMINANCE_ALPHA */ - 1422, /* GL_SLUMINANCE8_ALPHA8 */ - 1420, /* GL_SLUMINANCE */ - 1421, /* GL_SLUMINANCE8 */ - 266, /* GL_COMPRESSED_SRGB */ - 267, /* GL_COMPRESSED_SRGB_ALPHA */ - 264, /* GL_COMPRESSED_SLUMINANCE */ - 265, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1150, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 711, /* GL_LOWER_LEFT */ - 1765, /* GL_UPPER_LEFT */ - 1486, /* GL_STENCIL_BACK_REF */ - 1487, /* GL_STENCIL_BACK_VALUE_MASK */ - 1488, /* GL_STENCIL_BACK_WRITEMASK */ - 439, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1300, /* GL_RENDERBUFFER_BINDING_EXT */ - 1281, /* GL_READ_FRAMEBUFFER */ - 438, /* GL_DRAW_FRAMEBUFFER */ - 1282, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 1310, /* GL_RENDERBUFFER_SAMPLES */ - 542, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 540, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 551, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 547, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 549, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 554, /* GL_FRAMEBUFFER_COMPLETE */ - 558, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 564, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 562, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 560, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 563, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 561, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 567, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 570, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 568, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 851, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - 154, /* GL_COLOR_ATTACHMENT0 */ - 156, /* GL_COLOR_ATTACHMENT1 */ - 170, /* GL_COLOR_ATTACHMENT2 */ - 172, /* GL_COLOR_ATTACHMENT3 */ - 174, /* GL_COLOR_ATTACHMENT4 */ - 176, /* GL_COLOR_ATTACHMENT5 */ - 178, /* GL_COLOR_ATTACHMENT6 */ - 180, /* GL_COLOR_ATTACHMENT7 */ - 182, /* GL_COLOR_ATTACHMENT8 */ - 184, /* GL_COLOR_ATTACHMENT9 */ - 157, /* GL_COLOR_ATTACHMENT10 */ - 159, /* GL_COLOR_ATTACHMENT11 */ - 161, /* GL_COLOR_ATTACHMENT12 */ - 163, /* GL_COLOR_ATTACHMENT13 */ - 165, /* GL_COLOR_ATTACHMENT14 */ - 167, /* GL_COLOR_ATTACHMENT15 */ - 346, /* GL_DEPTH_ATTACHMENT */ - 1476, /* GL_STENCIL_ATTACHMENT */ - 533, /* GL_FRAMEBUFFER */ - 1298, /* GL_RENDERBUFFER */ - 1312, /* GL_RENDERBUFFER_WIDTH */ - 1305, /* GL_RENDERBUFFER_HEIGHT */ - 1307, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1499, /* GL_STENCIL_INDEX_EXT */ - 1496, /* GL_STENCIL_INDEX1_EXT */ - 1497, /* GL_STENCIL_INDEX4_EXT */ - 1498, /* GL_STENCIL_INDEX8_EXT */ - 1495, /* GL_STENCIL_INDEX16_EXT */ - 1309, /* GL_RENDERBUFFER_RED_SIZE */ - 1304, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1301, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1299, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1302, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1311, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 566, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 907, /* GL_MAX_SAMPLES */ - 1268, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - 480, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - 663, /* GL_LAST_VERTEX_CONVENTION_EXT */ - 1247, /* GL_PROVOKING_VERTEX_EXT */ - 300, /* GL_COPY_READ_BUFFER */ - 301, /* GL_COPY_WRITE_BUFFER */ - 1359, /* GL_RGBA_SNORM */ - 1355, /* GL_RGBA8_SNORM */ - 1416, /* GL_SIGNED_NORMALIZED */ - 465, /* GL_EVAL_BIT */ - 1279, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 705, /* GL_LIST_BIT */ - 1611, /* GL_TEXTURE_BIT */ - 1390, /* GL_SCISSOR_BIT */ + 535, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1416, /* GL_SHADING_LANGUAGE_VERSION */ + 322, /* GL_CURRENT_PROGRAM */ + 1090, /* GL_PALETTE4_RGB8_OES */ + 1092, /* GL_PALETTE4_RGBA8_OES */ + 1088, /* GL_PALETTE4_R5_G6_B5_OES */ + 1091, /* GL_PALETTE4_RGBA4_OES */ + 1089, /* GL_PALETTE4_RGB5_A1_OES */ + 1095, /* GL_PALETTE8_RGB8_OES */ + 1097, /* GL_PALETTE8_RGBA8_OES */ + 1093, /* GL_PALETTE8_R5_G6_B5_OES */ + 1096, /* GL_PALETTE8_RGBA4_OES */ + 1094, /* GL_PALETTE8_RGB5_A1_OES */ + 618, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 617, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1768, /* GL_UNSIGNED_NORMALIZED */ + 1607, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1259, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1609, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1262, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1615, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1617, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1469, /* GL_SRGB */ + 1470, /* GL_SRGB8 */ + 1472, /* GL_SRGB_ALPHA */ + 1471, /* GL_SRGB8_ALPHA8 */ + 1429, /* GL_SLUMINANCE_ALPHA */ + 1428, /* GL_SLUMINANCE8_ALPHA8 */ + 1426, /* GL_SLUMINANCE */ + 1427, /* GL_SLUMINANCE8 */ + 267, /* GL_COMPRESSED_SRGB */ + 268, /* GL_COMPRESSED_SRGB_ALPHA */ + 265, /* GL_COMPRESSED_SLUMINANCE */ + 266, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 1155, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 714, /* GL_LOWER_LEFT */ + 1780, /* GL_UPPER_LEFT */ + 1492, /* GL_STENCIL_BACK_REF */ + 1493, /* GL_STENCIL_BACK_VALUE_MASK */ + 1494, /* GL_STENCIL_BACK_WRITEMASK */ + 442, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1305, /* GL_RENDERBUFFER_BINDING_EXT */ + 1286, /* GL_READ_FRAMEBUFFER */ + 441, /* GL_DRAW_FRAMEBUFFER */ + 1287, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 1315, /* GL_RENDERBUFFER_SAMPLES */ + 545, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 543, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 554, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 550, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 552, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 557, /* GL_FRAMEBUFFER_COMPLETE */ + 561, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 567, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 565, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 563, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 566, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 564, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 570, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 573, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 571, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 854, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 155, /* GL_COLOR_ATTACHMENT0 */ + 157, /* GL_COLOR_ATTACHMENT1 */ + 171, /* GL_COLOR_ATTACHMENT2 */ + 173, /* GL_COLOR_ATTACHMENT3 */ + 175, /* GL_COLOR_ATTACHMENT4 */ + 177, /* GL_COLOR_ATTACHMENT5 */ + 179, /* GL_COLOR_ATTACHMENT6 */ + 181, /* GL_COLOR_ATTACHMENT7 */ + 183, /* GL_COLOR_ATTACHMENT8 */ + 185, /* GL_COLOR_ATTACHMENT9 */ + 158, /* GL_COLOR_ATTACHMENT10 */ + 160, /* GL_COLOR_ATTACHMENT11 */ + 162, /* GL_COLOR_ATTACHMENT12 */ + 164, /* GL_COLOR_ATTACHMENT13 */ + 166, /* GL_COLOR_ATTACHMENT14 */ + 168, /* GL_COLOR_ATTACHMENT15 */ + 348, /* GL_DEPTH_ATTACHMENT */ + 1482, /* GL_STENCIL_ATTACHMENT */ + 536, /* GL_FRAMEBUFFER */ + 1303, /* GL_RENDERBUFFER */ + 1317, /* GL_RENDERBUFFER_WIDTH */ + 1310, /* GL_RENDERBUFFER_HEIGHT */ + 1312, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1505, /* GL_STENCIL_INDEX_EXT */ + 1502, /* GL_STENCIL_INDEX1_EXT */ + 1503, /* GL_STENCIL_INDEX4_EXT */ + 1504, /* GL_STENCIL_INDEX8_EXT */ + 1501, /* GL_STENCIL_INDEX16_EXT */ + 1314, /* GL_RENDERBUFFER_RED_SIZE */ + 1309, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1306, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1304, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1307, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1316, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 569, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 910, /* GL_MAX_SAMPLES */ + 1273, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + 483, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + 666, /* GL_LAST_VERTEX_CONVENTION_EXT */ + 1252, /* GL_PROVOKING_VERTEX_EXT */ + 302, /* GL_COPY_READ_BUFFER */ + 303, /* GL_COPY_WRITE_BUFFER */ + 1364, /* GL_RGBA_SNORM */ + 1360, /* GL_RGBA8_SNORM */ + 1422, /* GL_SIGNED_NORMALIZED */ + 911, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1040, /* GL_OBJECT_TYPE */ + 1526, /* GL_SYNC_CONDITION */ + 1531, /* GL_SYNC_STATUS */ + 1528, /* GL_SYNC_FLAGS */ + 1527, /* GL_SYNC_FENCE */ + 1530, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 1757, /* GL_UNSIGNALED */ + 1421, /* GL_SIGNALED */ + 46, /* GL_ALREADY_SIGNALED */ + 1728, /* GL_TIMEOUT_EXPIRED */ + 270, /* GL_CONDITION_SATISFIED */ + 1840, /* GL_WAIT_FAILED */ + 468, /* GL_EVAL_BIT */ + 1284, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 708, /* GL_LIST_BIT */ + 1623, /* GL_TEXTURE_BIT */ + 1395, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 992, /* GL_MULTISAMPLE_BIT */ + 996, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ + 1729, /* GL_TIMEOUT_IGNORED */ }; typedef int (*cfunc)(const void *, const void *); diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index c6f5068685b..73adb0e2176 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -47,7 +47,9 @@ static const struct { } default_extensions[] = { { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) }, { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, + { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) }, { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, + { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, @@ -67,6 +69,7 @@ static const struct { { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) }, { OFF, "GL_ARB_shadow", F(ARB_shadow) }, { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) }, + { OFF, "GL_ARB_sync", F(ARB_sync) }, { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) }, { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, @@ -161,6 +164,7 @@ static const struct { { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, + { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) }, { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) }, { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, @@ -192,8 +196,10 @@ void _mesa_enable_sw_extensions(GLcontext *ctx) { ctx->Extensions.ARB_copy_buffer = GL_TRUE; + ctx->Extensions.ARB_depth_clamp = GL_TRUE; ctx->Extensions.ARB_depth_texture = GL_TRUE; /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ + ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; #if FEATURE_ARB_fragment_program ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; @@ -241,6 +247,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #if FEATURE_ARB_vertex_buffer_object /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/ #endif +#if FEATURE_ARB_sync + ctx->Extensions.ARB_sync = GL_TRUE; +#endif ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; #if FEATURE_ATI_fragment_shader diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 8e21a27f897..356476e35a5 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -46,6 +46,9 @@ #include "shader/prog_statevars.h" +/** Max of number of lights and texture coord units */ +#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS) + struct state_key { unsigned light_color_material_mask:12; unsigned light_global_enabled:1; @@ -77,7 +80,7 @@ struct state_key { unsigned texgen_mode1:4; unsigned texgen_mode2:4; unsigned texgen_mode3:4; - } unit[8]; + } unit[NUM_UNITS]; }; diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index d0c9cea00c7..a6e004a8166 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -19,9 +19,15 @@ #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) + #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) +#define ENUM_TO_INT64(E) ( (GLint64) (E) ) + /* * Check if named extension is enabled, if not generate error and return. @@ -1716,6 +1722,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); break; + case GL_DEPTH_CLAMP: + CHECK_EXT1(ARB_depth_clamp, "GetBooleanv"); + params[0] = ctx->Transform.DepthClamp; + break; case GL_MAX_DRAW_BUFFERS_ARB: params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers); break; @@ -1884,6 +1894,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv"); params[0] = ctx->Texture.CubeMapSeamless; break; + case GL_MAX_SERVER_WAIT_TIMEOUT: + CHECK_EXT1(ARB_sync, "GetBooleanv"); + params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -3543,6 +3557,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Depth.BoundsMin; params[1] = ctx->Depth.BoundsMax; break; + case GL_DEPTH_CLAMP: + CHECK_EXT1(ARB_depth_clamp, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.DepthClamp); + break; case GL_MAX_DRAW_BUFFERS_ARB: params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers); break; @@ -3711,6 +3729,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless); break; + case GL_MAX_SERVER_WAIT_TIMEOUT: + CHECK_EXT1(ARB_sync, "GetFloatv"); + params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } @@ -5370,6 +5392,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Depth.BoundsMin); params[1] = IROUND(ctx->Depth.BoundsMax); break; + case GL_DEPTH_CLAMP: + CHECK_EXT1(ARB_depth_clamp, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->Transform.DepthClamp); + break; case GL_MAX_DRAW_BUFFERS_ARB: params[0] = ctx->Const.MaxDrawBuffers; break; @@ -5538,11 +5564,1852 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless); break; + case GL_MAX_SERVER_WAIT_TIMEOUT: + CHECK_EXT1(ARB_sync, "GetIntegerv"); + params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } } +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64v( GLenum pname, GLint64 *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (ctx->NewState) + _mesa_update_state(ctx); + + if (ctx->Driver.GetInteger64v && + ctx->Driver.GetInteger64v(ctx, pname, params)) + return; + + switch (pname) { + case GL_ACCUM_RED_BITS: + params[0] = ctx->DrawBuffer->Visual.accumRedBits; + break; + case GL_ACCUM_GREEN_BITS: + params[0] = ctx->DrawBuffer->Visual.accumGreenBits; + break; + case GL_ACCUM_BLUE_BITS: + params[0] = ctx->DrawBuffer->Visual.accumBlueBits; + break; + case GL_ACCUM_ALPHA_BITS: + params[0] = ctx->DrawBuffer->Visual.accumAlphaBits; + break; + case GL_ACCUM_CLEAR_VALUE: + params[0] = FLOAT_TO_INT64(ctx->Accum.ClearColor[0]); + params[1] = FLOAT_TO_INT64(ctx->Accum.ClearColor[1]); + params[2] = FLOAT_TO_INT64(ctx->Accum.ClearColor[2]); + params[3] = FLOAT_TO_INT64(ctx->Accum.ClearColor[3]); + break; + case GL_ALPHA_BIAS: + params[0] = IROUND64(ctx->Pixel.AlphaBias); + break; + case GL_ALPHA_BITS: + params[0] = ctx->DrawBuffer->Visual.alphaBits; + break; + case GL_ALPHA_SCALE: + params[0] = IROUND64(ctx->Pixel.AlphaScale); + break; + case GL_ALPHA_TEST: + params[0] = BOOLEAN_TO_INT64(ctx->Color.AlphaEnabled); + break; + case GL_ALPHA_TEST_FUNC: + params[0] = ENUM_TO_INT64(ctx->Color.AlphaFunc); + break; + case GL_ALPHA_TEST_REF: + params[0] = FLOAT_TO_INT64(ctx->Color.AlphaRef); + break; + case GL_ATTRIB_STACK_DEPTH: + params[0] = ctx->AttribStackDepth; + break; + case GL_AUTO_NORMAL: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.AutoNormal); + break; + case GL_AUX_BUFFERS: + params[0] = ctx->DrawBuffer->Visual.numAuxBuffers; + break; + case GL_BLEND: + params[0] = BOOLEAN_TO_INT64(ctx->Color.BlendEnabled); + break; + case GL_BLEND_DST: + params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB); + break; + case GL_BLEND_SRC: + params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcRGB); + break; + case GL_BLEND_SRC_RGB_EXT: + params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcRGB); + break; + case GL_BLEND_DST_RGB_EXT: + params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB); + break; + case GL_BLEND_SRC_ALPHA_EXT: + params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcA); + break; + case GL_BLEND_DST_ALPHA_EXT: + params[0] = ENUM_TO_INT64(ctx->Color.BlendDstA); + break; + case GL_BLEND_EQUATION: + params[0] = ENUM_TO_INT64(ctx->Color.BlendEquationRGB ); + break; + case GL_BLEND_EQUATION_ALPHA_EXT: + params[0] = ENUM_TO_INT64(ctx->Color.BlendEquationA ); + break; + case GL_BLEND_COLOR_EXT: + params[0] = FLOAT_TO_INT64(ctx->Color.BlendColor[0]); + params[1] = FLOAT_TO_INT64(ctx->Color.BlendColor[1]); + params[2] = FLOAT_TO_INT64(ctx->Color.BlendColor[2]); + params[3] = FLOAT_TO_INT64(ctx->Color.BlendColor[3]); + break; + case GL_BLUE_BIAS: + params[0] = IROUND64(ctx->Pixel.BlueBias); + break; + case GL_BLUE_BITS: + params[0] = ctx->DrawBuffer->Visual.blueBits; + break; + case GL_BLUE_SCALE: + params[0] = IROUND64(ctx->Pixel.BlueScale); + break; + case GL_CLIENT_ATTRIB_STACK_DEPTH: + params[0] = ctx->ClientAttribStackDepth; + break; + case GL_CLIP_PLANE0: + params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 0) & 1); + break; + case GL_CLIP_PLANE1: + params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 1) & 1); + break; + case GL_CLIP_PLANE2: + params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 2) & 1); + break; + case GL_CLIP_PLANE3: + params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 3) & 1); + break; + case GL_CLIP_PLANE4: + params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 4) & 1); + break; + case GL_CLIP_PLANE5: + params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 5) & 1); + break; + case GL_COLOR_CLEAR_VALUE: + params[0] = FLOAT_TO_INT64(ctx->Color.ClearColor[0]); + params[1] = FLOAT_TO_INT64(ctx->Color.ClearColor[1]); + params[2] = FLOAT_TO_INT64(ctx->Color.ClearColor[2]); + params[3] = FLOAT_TO_INT64(ctx->Color.ClearColor[3]); + break; + case GL_COLOR_MATERIAL: + params[0] = BOOLEAN_TO_INT64(ctx->Light.ColorMaterialEnabled); + break; + case GL_COLOR_MATERIAL_FACE: + params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialFace); + break; + case GL_COLOR_MATERIAL_PARAMETER: + params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode); + break; + case GL_COLOR_WRITEMASK: + params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0; + params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0; + params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0; + params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0; + break; + case GL_CULL_FACE: + params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag); + break; + case GL_CULL_FACE_MODE: + params[0] = ENUM_TO_INT64(ctx->Polygon.CullFaceMode); + break; + case GL_CURRENT_COLOR: + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); + params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); + params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); + params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); + } + break; + case GL_CURRENT_INDEX: + { + FLUSH_CURRENT(ctx, 0); + params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]); + } + break; + case GL_CURRENT_NORMAL: + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); + params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); + params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); + } + break; + case GL_CURRENT_RASTER_COLOR: + params[0] = FLOAT_TO_INT64(ctx->Current.RasterColor[0]); + params[1] = FLOAT_TO_INT64(ctx->Current.RasterColor[1]); + params[2] = FLOAT_TO_INT64(ctx->Current.RasterColor[2]); + params[3] = FLOAT_TO_INT64(ctx->Current.RasterColor[3]); + break; + case GL_CURRENT_RASTER_DISTANCE: + params[0] = IROUND64(ctx->Current.RasterDistance); + break; + case GL_CURRENT_RASTER_INDEX: + params[0] = IROUND64(ctx->Current.RasterIndex); + break; + case GL_CURRENT_RASTER_POSITION: + params[0] = IROUND64(ctx->Current.RasterPos[0]); + params[1] = IROUND64(ctx->Current.RasterPos[1]); + params[2] = IROUND64(ctx->Current.RasterPos[2]); + params[3] = IROUND64(ctx->Current.RasterPos[3]); + break; + case GL_CURRENT_RASTER_SECONDARY_COLOR: + params[0] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[0]); + params[1] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[1]); + params[2] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[2]); + params[3] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[3]); + break; + case GL_CURRENT_RASTER_TEXTURE_COORDS: + { + const GLuint texUnit = ctx->Texture.CurrentUnit; + params[0] = IROUND64(ctx->Current.RasterTexCoords[texUnit][0]); + params[1] = IROUND64(ctx->Current.RasterTexCoords[texUnit][1]); + params[2] = IROUND64(ctx->Current.RasterTexCoords[texUnit][2]); + params[3] = IROUND64(ctx->Current.RasterTexCoords[texUnit][3]); + } + break; + case GL_CURRENT_RASTER_POSITION_VALID: + params[0] = BOOLEAN_TO_INT64(ctx->Current.RasterPosValid); + break; + case GL_CURRENT_TEXTURE_COORDS: + { + const GLuint texUnit = ctx->Texture.CurrentUnit; + FLUSH_CURRENT(ctx, 0); + params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); + params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); + params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); + params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); + } + break; + case GL_DEPTH_BIAS: + params[0] = IROUND64(ctx->Pixel.DepthBias); + break; + case GL_DEPTH_BITS: + params[0] = ctx->DrawBuffer->Visual.depthBits; + break; + case GL_DEPTH_CLEAR_VALUE: + params[0] = FLOAT_TO_INT64(((GLfloat) ctx->Depth.Clear)); + break; + case GL_DEPTH_FUNC: + params[0] = ENUM_TO_INT64(ctx->Depth.Func); + break; + case GL_DEPTH_RANGE: + params[0] = FLOAT_TO_INT64(ctx->Viewport.Near); + params[1] = FLOAT_TO_INT64(ctx->Viewport.Far); + break; + case GL_DEPTH_SCALE: + params[0] = IROUND64(ctx->Pixel.DepthScale); + break; + case GL_DEPTH_TEST: + params[0] = BOOLEAN_TO_INT64(ctx->Depth.Test); + break; + case GL_DEPTH_WRITEMASK: + params[0] = BOOLEAN_TO_INT64(ctx->Depth.Mask); + break; + case GL_DITHER: + params[0] = BOOLEAN_TO_INT64(ctx->Color.DitherFlag); + break; + case GL_DOUBLEBUFFER: + params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.doubleBufferMode); + break; + case GL_DRAW_BUFFER: + params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]); + break; + case GL_EDGE_FLAG: + { + FLUSH_CURRENT(ctx, 0); + params[0] = BOOLEAN_TO_INT64((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); + } + break; + case GL_FEEDBACK_BUFFER_SIZE: + params[0] = ctx->Feedback.BufferSize; + break; + case GL_FEEDBACK_BUFFER_TYPE: + params[0] = ENUM_TO_INT64(ctx->Feedback.Type); + break; + case GL_FOG: + params[0] = BOOLEAN_TO_INT64(ctx->Fog.Enabled); + break; + case GL_FOG_COLOR: + params[0] = FLOAT_TO_INT64(ctx->Fog.Color[0]); + params[1] = FLOAT_TO_INT64(ctx->Fog.Color[1]); + params[2] = FLOAT_TO_INT64(ctx->Fog.Color[2]); + params[3] = FLOAT_TO_INT64(ctx->Fog.Color[3]); + break; + case GL_FOG_DENSITY: + params[0] = IROUND64(ctx->Fog.Density); + break; + case GL_FOG_END: + params[0] = IROUND64(ctx->Fog.End); + break; + case GL_FOG_HINT: + params[0] = ENUM_TO_INT64(ctx->Hint.Fog); + break; + case GL_FOG_INDEX: + params[0] = IROUND64(ctx->Fog.Index); + break; + case GL_FOG_MODE: + params[0] = ENUM_TO_INT64(ctx->Fog.Mode); + break; + case GL_FOG_START: + params[0] = IROUND64(ctx->Fog.Start); + break; + case GL_FRONT_FACE: + params[0] = ENUM_TO_INT64(ctx->Polygon.FrontFace); + break; + case GL_GREEN_BIAS: + params[0] = IROUND64(ctx->Pixel.GreenBias); + break; + case GL_GREEN_BITS: + params[0] = ctx->DrawBuffer->Visual.greenBits; + break; + case GL_GREEN_SCALE: + params[0] = IROUND64(ctx->Pixel.GreenScale); + break; + case GL_INDEX_BITS: + params[0] = ctx->DrawBuffer->Visual.indexBits; + break; + case GL_INDEX_CLEAR_VALUE: + params[0] = ctx->Color.ClearIndex; + break; + case GL_INDEX_MODE: + params[0] = BOOLEAN_TO_INT64(!ctx->DrawBuffer->Visual.rgbMode); + break; + case GL_INDEX_OFFSET: + params[0] = ctx->Pixel.IndexOffset; + break; + case GL_INDEX_SHIFT: + params[0] = ctx->Pixel.IndexShift; + break; + case GL_INDEX_WRITEMASK: + params[0] = ctx->Color.IndexMask; + break; + case GL_LIGHT0: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[0].Enabled); + break; + case GL_LIGHT1: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[1].Enabled); + break; + case GL_LIGHT2: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[2].Enabled); + break; + case GL_LIGHT3: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[3].Enabled); + break; + case GL_LIGHT4: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[4].Enabled); + break; + case GL_LIGHT5: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[5].Enabled); + break; + case GL_LIGHT6: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[6].Enabled); + break; + case GL_LIGHT7: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[7].Enabled); + break; + case GL_LIGHTING: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Enabled); + break; + case GL_LIGHT_MODEL_AMBIENT: + params[0] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[0]); + params[1] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[1]); + params[2] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[2]); + params[3] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[3]); + break; + case GL_LIGHT_MODEL_COLOR_CONTROL: + params[0] = ENUM_TO_INT64(ctx->Light.Model.ColorControl); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Model.LocalViewer); + break; + case GL_LIGHT_MODEL_TWO_SIDE: + params[0] = BOOLEAN_TO_INT64(ctx->Light.Model.TwoSide); + break; + case GL_LINE_SMOOTH: + params[0] = BOOLEAN_TO_INT64(ctx->Line.SmoothFlag); + break; + case GL_LINE_SMOOTH_HINT: + params[0] = ENUM_TO_INT64(ctx->Hint.LineSmooth); + break; + case GL_LINE_STIPPLE: + params[0] = BOOLEAN_TO_INT64(ctx->Line.StippleFlag); + break; + case GL_LINE_STIPPLE_PATTERN: + params[0] = ctx->Line.StipplePattern; + break; + case GL_LINE_STIPPLE_REPEAT: + params[0] = ctx->Line.StippleFactor; + break; + case GL_LINE_WIDTH: + params[0] = IROUND64(ctx->Line.Width); + break; + case GL_LINE_WIDTH_GRANULARITY: + params[0] = IROUND64(ctx->Const.LineWidthGranularity); + break; + case GL_LINE_WIDTH_RANGE: + params[0] = IROUND64(ctx->Const.MinLineWidthAA); + params[1] = IROUND64(ctx->Const.MaxLineWidthAA); + break; + case GL_ALIASED_LINE_WIDTH_RANGE: + params[0] = IROUND64(ctx->Const.MinLineWidth); + params[1] = IROUND64(ctx->Const.MaxLineWidth); + break; + case GL_LIST_BASE: + params[0] = ctx->List.ListBase; + break; + case GL_LIST_INDEX: + params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0); + break; + case GL_LIST_MODE: + { + GLenum mode; + if (!ctx->CompileFlag) + mode = 0; + else if (ctx->ExecuteFlag) + mode = GL_COMPILE_AND_EXECUTE; + else + mode = GL_COMPILE; + params[0] = ENUM_TO_INT64(mode); + } + break; + case GL_INDEX_LOGIC_OP: + params[0] = BOOLEAN_TO_INT64(ctx->Color.IndexLogicOpEnabled); + break; + case GL_COLOR_LOGIC_OP: + params[0] = BOOLEAN_TO_INT64(ctx->Color.ColorLogicOpEnabled); + break; + case GL_LOGIC_OP_MODE: + params[0] = ENUM_TO_INT64(ctx->Color.LogicOp); + break; + case GL_MAP1_COLOR_4: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Color4); + break; + case GL_MAP1_GRID_DOMAIN: + params[0] = IROUND64(ctx->Eval.MapGrid1u1); + params[1] = IROUND64(ctx->Eval.MapGrid1u2); + break; + case GL_MAP1_GRID_SEGMENTS: + params[0] = ctx->Eval.MapGrid1un; + break; + case GL_MAP1_INDEX: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Index); + break; + case GL_MAP1_NORMAL: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Normal); + break; + case GL_MAP1_TEXTURE_COORD_1: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord1); + break; + case GL_MAP1_TEXTURE_COORD_2: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord2); + break; + case GL_MAP1_TEXTURE_COORD_3: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord3); + break; + case GL_MAP1_TEXTURE_COORD_4: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord4); + break; + case GL_MAP1_VERTEX_3: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Vertex3); + break; + case GL_MAP1_VERTEX_4: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Vertex4); + break; + case GL_MAP2_COLOR_4: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Color4); + break; + case GL_MAP2_GRID_DOMAIN: + params[0] = IROUND64(ctx->Eval.MapGrid2u1); + params[1] = IROUND64(ctx->Eval.MapGrid2u2); + params[2] = IROUND64(ctx->Eval.MapGrid2v1); + params[3] = IROUND64(ctx->Eval.MapGrid2v2); + break; + case GL_MAP2_GRID_SEGMENTS: + params[0] = ctx->Eval.MapGrid2un; + params[1] = ctx->Eval.MapGrid2vn; + break; + case GL_MAP2_INDEX: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Index); + break; + case GL_MAP2_NORMAL: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Normal); + break; + case GL_MAP2_TEXTURE_COORD_1: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord1); + break; + case GL_MAP2_TEXTURE_COORD_2: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord2); + break; + case GL_MAP2_TEXTURE_COORD_3: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord3); + break; + case GL_MAP2_TEXTURE_COORD_4: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord4); + break; + case GL_MAP2_VERTEX_3: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Vertex3); + break; + case GL_MAP2_VERTEX_4: + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Vertex4); + break; + case GL_MAP_COLOR: + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MapColorFlag); + break; + case GL_MAP_STENCIL: + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MapStencilFlag); + break; + case GL_MATRIX_MODE: + params[0] = ENUM_TO_INT64(ctx->Transform.MatrixMode); + break; + case GL_MAX_ATTRIB_STACK_DEPTH: + params[0] = MAX_ATTRIB_STACK_DEPTH; + break; + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH; + break; + case GL_MAX_CLIP_PLANES: + params[0] = ctx->Const.MaxClipPlanes; + break; + case GL_MAX_ELEMENTS_VERTICES: + params[0] = ctx->Const.MaxArrayLockSize; + break; + case GL_MAX_ELEMENTS_INDICES: + params[0] = ctx->Const.MaxArrayLockSize; + break; + case GL_MAX_EVAL_ORDER: + params[0] = MAX_EVAL_ORDER; + break; + case GL_MAX_LIGHTS: + params[0] = ctx->Const.MaxLights; + break; + case GL_MAX_LIST_NESTING: + params[0] = MAX_LIST_NESTING; + break; + case GL_MAX_MODELVIEW_STACK_DEPTH: + params[0] = MAX_MODELVIEW_STACK_DEPTH; + break; + case GL_MAX_NAME_STACK_DEPTH: + params[0] = MAX_NAME_STACK_DEPTH; + break; + case GL_MAX_PIXEL_MAP_TABLE: + params[0] = MAX_PIXEL_MAP_TABLE; + break; + case GL_MAX_PROJECTION_STACK_DEPTH: + params[0] = MAX_PROJECTION_STACK_DEPTH; + break; + case GL_MAX_TEXTURE_SIZE: + params[0] = 1 << (ctx->Const.MaxTextureLevels - 1); + break; + case GL_MAX_3D_TEXTURE_SIZE: + params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1); + break; + case GL_MAX_TEXTURE_STACK_DEPTH: + params[0] = MAX_TEXTURE_STACK_DEPTH; + break; + case GL_MAX_VIEWPORT_DIMS: + params[0] = ctx->Const.MaxViewportWidth; + params[1] = ctx->Const.MaxViewportHeight; + break; + case GL_MODELVIEW_MATRIX: + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[1]); + params[2] = IROUND64(matrix[2]); + params[3] = IROUND64(matrix[3]); + params[4] = IROUND64(matrix[4]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[6]); + params[7] = IROUND64(matrix[7]); + params[8] = IROUND64(matrix[8]); + params[9] = IROUND64(matrix[9]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[11]); + params[12] = IROUND64(matrix[12]); + params[13] = IROUND64(matrix[13]); + params[14] = IROUND64(matrix[14]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_MODELVIEW_STACK_DEPTH: + params[0] = ctx->ModelviewMatrixStack.Depth + 1; + break; + case GL_NAME_STACK_DEPTH: + params[0] = ctx->Select.NameStackDepth; + break; + case GL_NORMALIZE: + params[0] = BOOLEAN_TO_INT64(ctx->Transform.Normalize); + break; + case GL_PACK_ALIGNMENT: + params[0] = ctx->Pack.Alignment; + break; + case GL_PACK_LSB_FIRST: + params[0] = BOOLEAN_TO_INT64(ctx->Pack.LsbFirst); + break; + case GL_PACK_ROW_LENGTH: + params[0] = ctx->Pack.RowLength; + break; + case GL_PACK_SKIP_PIXELS: + params[0] = ctx->Pack.SkipPixels; + break; + case GL_PACK_SKIP_ROWS: + params[0] = ctx->Pack.SkipRows; + break; + case GL_PACK_SWAP_BYTES: + params[0] = BOOLEAN_TO_INT64(ctx->Pack.SwapBytes); + break; + case GL_PACK_SKIP_IMAGES_EXT: + params[0] = ctx->Pack.SkipImages; + break; + case GL_PACK_IMAGE_HEIGHT_EXT: + params[0] = ctx->Pack.ImageHeight; + break; + case GL_PACK_INVERT_MESA: + params[0] = BOOLEAN_TO_INT64(ctx->Pack.Invert); + break; + case GL_PERSPECTIVE_CORRECTION_HINT: + params[0] = ENUM_TO_INT64(ctx->Hint.PerspectiveCorrection); + break; + case GL_PIXEL_MAP_A_TO_A_SIZE: + params[0] = ctx->PixelMaps.AtoA.Size; + break; + case GL_PIXEL_MAP_B_TO_B_SIZE: + params[0] = ctx->PixelMaps.BtoB.Size; + break; + case GL_PIXEL_MAP_G_TO_G_SIZE: + params[0] = ctx->PixelMaps.GtoG.Size; + break; + case GL_PIXEL_MAP_I_TO_A_SIZE: + params[0] = ctx->PixelMaps.ItoA.Size; + break; + case GL_PIXEL_MAP_I_TO_B_SIZE: + params[0] = ctx->PixelMaps.ItoB.Size; + break; + case GL_PIXEL_MAP_I_TO_G_SIZE: + params[0] = ctx->PixelMaps.ItoG.Size; + break; + case GL_PIXEL_MAP_I_TO_I_SIZE: + params[0] = ctx->PixelMaps.ItoI.Size; + break; + case GL_PIXEL_MAP_I_TO_R_SIZE: + params[0] = ctx->PixelMaps.ItoR.Size; + break; + case GL_PIXEL_MAP_R_TO_R_SIZE: + params[0] = ctx->PixelMaps.RtoR.Size; + break; + case GL_PIXEL_MAP_S_TO_S_SIZE: + params[0] = ctx->PixelMaps.StoS.Size; + break; + case GL_POINT_SIZE: + params[0] = IROUND64(ctx->Point.Size); + break; + case GL_POINT_SIZE_GRANULARITY: + params[0] = IROUND64(ctx->Const.PointSizeGranularity); + break; + case GL_POINT_SIZE_RANGE: + params[0] = IROUND64(ctx->Const.MinPointSizeAA); + params[1] = IROUND64(ctx->Const.MaxPointSizeAA); + break; + case GL_ALIASED_POINT_SIZE_RANGE: + params[0] = IROUND64(ctx->Const.MinPointSize); + params[1] = IROUND64(ctx->Const.MaxPointSize); + break; + case GL_POINT_SMOOTH: + params[0] = BOOLEAN_TO_INT64(ctx->Point.SmoothFlag); + break; + case GL_POINT_SMOOTH_HINT: + params[0] = ENUM_TO_INT64(ctx->Hint.PointSmooth); + break; + case GL_POINT_SIZE_MIN_EXT: + params[0] = IROUND64(ctx->Point.MinSize); + break; + case GL_POINT_SIZE_MAX_EXT: + params[0] = IROUND64(ctx->Point.MaxSize); + break; + case GL_POINT_FADE_THRESHOLD_SIZE_EXT: + params[0] = IROUND64(ctx->Point.Threshold); + break; + case GL_DISTANCE_ATTENUATION_EXT: + params[0] = IROUND64(ctx->Point.Params[0]); + params[1] = IROUND64(ctx->Point.Params[1]); + params[2] = IROUND64(ctx->Point.Params[2]); + break; + case GL_POLYGON_MODE: + params[0] = ENUM_TO_INT64(ctx->Polygon.FrontMode); + params[1] = ENUM_TO_INT64(ctx->Polygon.BackMode); + break; + case GL_POLYGON_OFFSET_BIAS_EXT: + params[0] = IROUND64(ctx->Polygon.OffsetUnits); + break; + case GL_POLYGON_OFFSET_FACTOR: + params[0] = IROUND64(ctx->Polygon.OffsetFactor ); + break; + case GL_POLYGON_OFFSET_UNITS: + params[0] = IROUND64(ctx->Polygon.OffsetUnits ); + break; + case GL_POLYGON_OFFSET_POINT: + params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetPoint); + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetLine); + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetFill); + break; + case GL_POLYGON_SMOOTH: + params[0] = BOOLEAN_TO_INT64(ctx->Polygon.SmoothFlag); + break; + case GL_POLYGON_SMOOTH_HINT: + params[0] = ENUM_TO_INT64(ctx->Hint.PolygonSmooth); + break; + case GL_POLYGON_STIPPLE: + params[0] = BOOLEAN_TO_INT64(ctx->Polygon.StippleFlag); + break; + case GL_PROJECTION_MATRIX: + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[1]); + params[2] = IROUND64(matrix[2]); + params[3] = IROUND64(matrix[3]); + params[4] = IROUND64(matrix[4]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[6]); + params[7] = IROUND64(matrix[7]); + params[8] = IROUND64(matrix[8]); + params[9] = IROUND64(matrix[9]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[11]); + params[12] = IROUND64(matrix[12]); + params[13] = IROUND64(matrix[13]); + params[14] = IROUND64(matrix[14]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_PROJECTION_STACK_DEPTH: + params[0] = ctx->ProjectionMatrixStack.Depth + 1; + break; + case GL_READ_BUFFER: + params[0] = ENUM_TO_INT64(ctx->ReadBuffer->ColorReadBuffer); + break; + case GL_RED_BIAS: + params[0] = IROUND64(ctx->Pixel.RedBias); + break; + case GL_RED_BITS: + params[0] = ctx->DrawBuffer->Visual.redBits; + break; + case GL_RED_SCALE: + params[0] = IROUND64(ctx->Pixel.RedScale); + break; + case GL_RENDER_MODE: + params[0] = ENUM_TO_INT64(ctx->RenderMode); + break; + case GL_RESCALE_NORMAL: + params[0] = BOOLEAN_TO_INT64(ctx->Transform.RescaleNormals); + break; + case GL_RGBA_MODE: + params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.rgbMode); + break; + case GL_SCISSOR_BOX: + params[0] = ctx->Scissor.X; + params[1] = ctx->Scissor.Y; + params[2] = ctx->Scissor.Width; + params[3] = ctx->Scissor.Height; + break; + case GL_SCISSOR_TEST: + params[0] = BOOLEAN_TO_INT64(ctx->Scissor.Enabled); + break; + case GL_SELECTION_BUFFER_SIZE: + params[0] = ctx->Select.BufferSize; + break; + case GL_SHADE_MODEL: + params[0] = ENUM_TO_INT64(ctx->Light.ShadeModel); + break; + case GL_SHARED_TEXTURE_PALETTE_EXT: + params[0] = BOOLEAN_TO_INT64(ctx->Texture.SharedPalette); + break; + case GL_STENCIL_BITS: + params[0] = ctx->DrawBuffer->Visual.stencilBits; + break; + case GL_STENCIL_CLEAR_VALUE: + params[0] = ctx->Stencil.Clear; + break; + case GL_STENCIL_FAIL: + params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_FUNC: + params[0] = ENUM_TO_INT64(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_PASS_DEPTH_FAIL: + params[0] = ENUM_TO_INT64(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_PASS_DEPTH_PASS: + params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); + break; + case GL_STENCIL_REF: + params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_TEST: + params[0] = BOOLEAN_TO_INT64(ctx->Stencil.Enabled); + break; + case GL_STENCIL_VALUE_MASK: + params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_WRITEMASK: + params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; + break; + case GL_STEREO: + params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.stereoMode); + break; + case GL_SUBPIXEL_BITS: + params[0] = ctx->Const.SubPixelBits; + break; + case GL_TEXTURE_1D: + params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D)); + break; + case GL_TEXTURE_2D: + params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D)); + break; + case GL_TEXTURE_3D: + params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D)); + break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); + break; + case GL_TEXTURE_BINDING_1D: + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name; + break; + case GL_TEXTURE_BINDING_2D: + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name; + break; + case GL_TEXTURE_BINDING_3D: + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name; + break; + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name; + break; + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name; + break; + case GL_TEXTURE_GEN_S: + params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_T: + params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_R: + params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_GEN_Q: + params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)); + break; + case GL_TEXTURE_MATRIX: + { + const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[1]); + params[2] = IROUND64(matrix[2]); + params[3] = IROUND64(matrix[3]); + params[4] = IROUND64(matrix[4]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[6]); + params[7] = IROUND64(matrix[7]); + params[8] = IROUND64(matrix[8]); + params[9] = IROUND64(matrix[9]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[11]); + params[12] = IROUND64(matrix[12]); + params[13] = IROUND64(matrix[13]); + params[14] = IROUND64(matrix[14]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_TEXTURE_STACK_DEPTH: + params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1; + break; + case GL_UNPACK_ALIGNMENT: + params[0] = ctx->Unpack.Alignment; + break; + case GL_UNPACK_LSB_FIRST: + params[0] = BOOLEAN_TO_INT64(ctx->Unpack.LsbFirst); + break; + case GL_UNPACK_ROW_LENGTH: + params[0] = ctx->Unpack.RowLength; + break; + case GL_UNPACK_SKIP_PIXELS: + params[0] = ctx->Unpack.SkipPixels; + break; + case GL_UNPACK_SKIP_ROWS: + params[0] = ctx->Unpack.SkipRows; + break; + case GL_UNPACK_SWAP_BYTES: + params[0] = BOOLEAN_TO_INT64(ctx->Unpack.SwapBytes); + break; + case GL_UNPACK_SKIP_IMAGES_EXT: + params[0] = ctx->Unpack.SkipImages; + break; + case GL_UNPACK_IMAGE_HEIGHT_EXT: + params[0] = ctx->Unpack.ImageHeight; + break; + case GL_UNPACK_CLIENT_STORAGE_APPLE: + params[0] = BOOLEAN_TO_INT64(ctx->Unpack.ClientStorage); + break; + case GL_VIEWPORT: + params[0] = ctx->Viewport.X; + params[1] = ctx->Viewport.Y; + params[2] = ctx->Viewport.Width; + params[3] = ctx->Viewport.Height; + break; + case GL_ZOOM_X: + params[0] = IROUND64(ctx->Pixel.ZoomX); + break; + case GL_ZOOM_Y: + params[0] = IROUND64(ctx->Pixel.ZoomY); + break; + case GL_VERTEX_ARRAY: + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Vertex.Enabled); + break; + case GL_VERTEX_ARRAY_SIZE: + params[0] = ctx->Array.ArrayObj->Vertex.Size; + break; + case GL_VERTEX_ARRAY_TYPE: + params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Vertex.Type); + break; + case GL_VERTEX_ARRAY_STRIDE: + params[0] = ctx->Array.ArrayObj->Vertex.Stride; + break; + case GL_VERTEX_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_NORMAL_ARRAY: + params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Enabled); + break; + case GL_NORMAL_ARRAY_TYPE: + params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Type); + break; + case GL_NORMAL_ARRAY_STRIDE: + params[0] = ctx->Array.ArrayObj->Normal.Stride; + break; + case GL_NORMAL_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_COLOR_ARRAY: + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Color.Enabled); + break; + case GL_COLOR_ARRAY_SIZE: + params[0] = ctx->Array.ArrayObj->Color.Size; + break; + case GL_COLOR_ARRAY_TYPE: + params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Color.Type); + break; + case GL_COLOR_ARRAY_STRIDE: + params[0] = ctx->Array.ArrayObj->Color.Stride; + break; + case GL_COLOR_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_INDEX_ARRAY: + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Index.Enabled); + break; + case GL_INDEX_ARRAY_TYPE: + params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Index.Type); + break; + case GL_INDEX_ARRAY_STRIDE: + params[0] = ctx->Array.ArrayObj->Index.Stride; + break; + case GL_INDEX_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_TEXTURE_COORD_ARRAY: + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled); + break; + case GL_TEXTURE_COORD_ARRAY_SIZE: + params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size; + break; + case GL_TEXTURE_COORD_ARRAY_TYPE: + params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type); + break; + case GL_TEXTURE_COORD_ARRAY_STRIDE: + params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride; + break; + case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_EDGE_FLAG_ARRAY: + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->EdgeFlag.Enabled); + break; + case GL_EDGE_FLAG_ARRAY_STRIDE: + params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride; + break; + case GL_EDGE_FLAG_ARRAY_COUNT_EXT: + params[0] = 0; + break; + case GL_MAX_TEXTURE_UNITS_ARB: + CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + params[0] = ctx->Const.MaxTextureUnits; + break; + case GL_ACTIVE_TEXTURE_ARB: + CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; + break; + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; + break; + case GL_TEXTURE_CUBE_MAP_ARB: + CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); + break; + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name; + break; + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); + break; + case GL_TEXTURE_COMPRESSION_HINT_ARB: + params[0] = ctx->Hint.TextureCompression; + break; + case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: + params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); + break; + case GL_COMPRESSED_TEXTURE_FORMATS_ARB: + { + GLint formats[100]; + GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); + ASSERT(n <= 100); + for (i = 0; i < n; i++) + params[i] = ENUM_TO_INT64(formats[i]); + } + break; + case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: + CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v"); + params[0] = ctx->Array.LockFirst; + break; + case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: + CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v"); + params[0] = ctx->Array.LockCount; + break; + case GL_TRANSPOSE_COLOR_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[4]); + params[2] = IROUND64(matrix[8]); + params[3] = IROUND64(matrix[12]); + params[4] = IROUND64(matrix[1]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[9]); + params[7] = IROUND64(matrix[13]); + params[8] = IROUND64(matrix[2]); + params[9] = IROUND64(matrix[6]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[14]); + params[12] = IROUND64(matrix[3]); + params[13] = IROUND64(matrix[7]); + params[14] = IROUND64(matrix[11]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[4]); + params[2] = IROUND64(matrix[8]); + params[3] = IROUND64(matrix[12]); + params[4] = IROUND64(matrix[1]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[9]); + params[7] = IROUND64(matrix[13]); + params[8] = IROUND64(matrix[2]); + params[9] = IROUND64(matrix[6]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[14]); + params[12] = IROUND64(matrix[3]); + params[13] = IROUND64(matrix[7]); + params[14] = IROUND64(matrix[11]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: + { + const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[4]); + params[2] = IROUND64(matrix[8]); + params[3] = IROUND64(matrix[12]); + params[4] = IROUND64(matrix[1]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[9]); + params[7] = IROUND64(matrix[13]); + params[8] = IROUND64(matrix[2]); + params[9] = IROUND64(matrix[6]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[14]); + params[12] = IROUND64(matrix[3]); + params[13] = IROUND64(matrix[7]); + params[14] = IROUND64(matrix[11]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: + { + const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[4]); + params[2] = IROUND64(matrix[8]); + params[3] = IROUND64(matrix[12]); + params[4] = IROUND64(matrix[1]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[9]); + params[7] = IROUND64(matrix[13]); + params[8] = IROUND64(matrix[2]); + params[9] = IROUND64(matrix[6]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[14]); + params[12] = IROUND64(matrix[3]); + params[13] = IROUND64(matrix[7]); + params[14] = IROUND64(matrix[11]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_COLOR_MATRIX_SGI: + { + const GLfloat *matrix = ctx->ColorMatrixStack.Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[1]); + params[2] = IROUND64(matrix[2]); + params[3] = IROUND64(matrix[3]); + params[4] = IROUND64(matrix[4]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[6]); + params[7] = IROUND64(matrix[7]); + params[8] = IROUND64(matrix[8]); + params[9] = IROUND64(matrix[9]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[11]); + params[12] = IROUND64(matrix[12]); + params[13] = IROUND64(matrix[13]); + params[14] = IROUND64(matrix[14]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_COLOR_MATRIX_STACK_DEPTH_SGI: + params[0] = ctx->ColorMatrixStack.Depth + 1; + break; + case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: + params[0] = MAX_COLOR_STACK_DEPTH; + break; + case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: + params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[0]); + break; + case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: + params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[1]); + break; + case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: + params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[2]); + break; + case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: + params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[3]); + break; + case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: + params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[0]); + break; + case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: + params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[1]); + break; + case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: + params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[2]); + break; + case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: + params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[3]); + break; + case GL_CONVOLUTION_1D_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution1DEnabled); + break; + case GL_CONVOLUTION_2D_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution2DEnabled); + break; + case GL_SEPARABLE_2D_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Separable2DEnabled); + break; + case GL_POST_CONVOLUTION_RED_SCALE_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[0]); + break; + case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[1]); + break; + case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[2]); + break; + case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[3]); + break; + case GL_POST_CONVOLUTION_RED_BIAS_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[0]); + break; + case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[1]); + break; + case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[2]); + break; + case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: + CHECK_EXT1(EXT_convolution, "GetInteger64v"); + params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[3]); + break; + case GL_HISTOGRAM: + CHECK_EXT1(EXT_histogram, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.HistogramEnabled); + break; + case GL_MINMAX: + CHECK_EXT1(EXT_histogram, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MinMaxEnabled); + break; + case GL_COLOR_TABLE_SGI: + CHECK_EXT1(SGI_color_table, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXT1(SGI_color_table, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXT1(SGI_color_table, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); + break; + case GL_TEXTURE_COLOR_TABLE_SGI: + CHECK_EXT1(SGI_texture_color_table, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); + break; + case GL_COLOR_SUM_EXT: + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Fog.ColorSumEnabled); + break; + case GL_CURRENT_SECONDARY_COLOR_EXT: + CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + { + FLUSH_CURRENT(ctx, 0); + params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); + params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); + params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); + params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); + } + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Enabled); + break; + case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: + CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Type); + break; + case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: + CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride; + break; + case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: + CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + params[0] = ctx->Array.ArrayObj->SecondaryColor.Size; + break; + case GL_CURRENT_FOG_COORDINATE_EXT: + CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + { + FLUSH_CURRENT(ctx, 0); + params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); + } + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->FogCoord.Enabled); + break; + case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: + CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->FogCoord.Type); + break; + case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: + CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + params[0] = ctx->Array.ArrayObj->FogCoord.Stride; + break; + case GL_FOG_COORDINATE_SOURCE_EXT: + CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + params[0] = ENUM_TO_INT64(ctx->Fog.FogCoordinateSource); + break; + case GL_MAX_TEXTURE_LOD_BIAS_EXT: + CHECK_EXT1(EXT_texture_lod_bias, "GetInteger64v"); + params[0] = IROUND64(ctx->Const.MaxTextureLodBias); + break; + case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: + CHECK_EXT1(EXT_texture_filter_anisotropic, "GetInteger64v"); + params[0] = IROUND64(ctx->Const.MaxTextureMaxAnisotropy); + break; + case GL_MULTISAMPLE_ARB: + params[0] = BOOLEAN_TO_INT64(ctx->Multisample.Enabled); + break; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleAlphaToCoverage); + break; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleAlphaToOne); + break; + case GL_SAMPLE_COVERAGE_ARB: + params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverage); + break; + case GL_SAMPLE_COVERAGE_VALUE_ARB: + params[0] = IROUND64(ctx->Multisample.SampleCoverageValue); + break; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverageInvert); + break; + case GL_SAMPLE_BUFFERS_ARB: + params[0] = ctx->DrawBuffer->Visual.sampleBuffers; + break; + case GL_SAMPLES_ARB: + params[0] = ctx->DrawBuffer->Visual.samples; + break; + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXT1(IBM_rasterpos_clip, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Transform.RasterPositionUnclipped); + break; + case GL_POINT_SPRITE_NV: + CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Point.PointSprite); + break; + case GL_POINT_SPRITE_R_MODE_NV: + CHECK_EXT1(NV_point_sprite, "GetInteger64v"); + params[0] = ENUM_TO_INT64(ctx->Point.SpriteRMode); + break; + case GL_POINT_SPRITE_COORD_ORIGIN: + CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v"); + params[0] = ENUM_TO_INT64(ctx->Point.SpriteOrigin); + break; + case GL_GENERATE_MIPMAP_HINT_SGIS: + CHECK_EXT1(SGIS_generate_mipmap, "GetInteger64v"); + params[0] = ENUM_TO_INT64(ctx->Hint.GenerateMipmap); + break; + case GL_VERTEX_PROGRAM_BINDING_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); + break; + case GL_VERTEX_ATTRIB_ARRAY0_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[0].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY1_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[1].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY2_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[2].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY3_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[3].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[4].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY5_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[5].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY6_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[6].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY7_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[7].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY8_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[8].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY9_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[9].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY10_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[10].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY11_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[11].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY12_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[12].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY13_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[13].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY14_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[14].Enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[15].Enabled); + break; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[0]); + break; + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[1]); + break; + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[2]); + break; + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[3]); + break; + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[4]); + break; + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[5]); + break; + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[6]); + break; + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[7]); + break; + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[8]); + break; + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[9]); + break; + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[10]); + break; + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[11]); + break; + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[12]); + break; + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[13]); + break; + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[14]); + break; + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[15]); + break; + case GL_FRAGMENT_PROGRAM_NV: + CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled); + break; + case GL_FRAGMENT_PROGRAM_BINDING_NV: + CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; + break; + case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: + CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + break; + case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); + break; + case GL_TEXTURE_BINDING_RECTANGLE_NV: + CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name; + break; + case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: + CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + params[0] = ctx->Const.MaxTextureRectSize; + break; + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Stencil.TestTwoSide); + break; + case GL_ACTIVE_STENCIL_FACE_EXT: + CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v"); + params[0] = ENUM_TO_INT64(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); + break; + case GL_MAX_SHININESS_NV: + CHECK_EXT1(NV_light_max_exponent, "GetInteger64v"); + params[0] = IROUND64(ctx->Const.MaxShininess); + break; + case GL_MAX_SPOT_EXPONENT_NV: + CHECK_EXT1(NV_light_max_exponent, "GetInteger64v"); + params[0] = IROUND64(ctx->Const.MaxSpotExponent); + break; + case GL_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayBufferObj->Name; + break; + case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name; + break; + case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name; + break; + case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name; + break; + case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name; + break; + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; + break; + case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name; + break; + case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name; + break; + case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name; + break; + case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: + params[0] = ctx->Array.ElementArrayBufferObj->Name; + break; + case GL_PIXEL_PACK_BUFFER_BINDING_EXT: + CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v"); + params[0] = ctx->Pack.BufferObj->Name; + break; + case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: + CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v"); + params[0] = ctx->Unpack.BufferObj->Name; + break; + case GL_VERTEX_PROGRAM_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.Enabled); + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.PointSizeEnabled); + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.TwoSideEnabled); + break; + case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + params[0] = ctx->Const.MaxProgramMatrixStackDepth; + break; + case GL_MAX_PROGRAM_MATRICES_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + params[0] = ctx->Const.MaxProgramMatrices; + break; + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->CurrentStack->Depth + 1); + break; + case GL_CURRENT_MATRIX_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[1]); + params[2] = IROUND64(matrix[2]); + params[3] = IROUND64(matrix[3]); + params[4] = IROUND64(matrix[4]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[6]); + params[7] = IROUND64(matrix[7]); + params[8] = IROUND64(matrix[8]); + params[9] = IROUND64(matrix[9]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[11]); + params[12] = IROUND64(matrix[12]); + params[13] = IROUND64(matrix[13]); + params[14] = IROUND64(matrix[14]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetInteger64v"); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = IROUND64(matrix[0]); + params[1] = IROUND64(matrix[4]); + params[2] = IROUND64(matrix[8]); + params[3] = IROUND64(matrix[12]); + params[4] = IROUND64(matrix[1]); + params[5] = IROUND64(matrix[5]); + params[6] = IROUND64(matrix[9]); + params[7] = IROUND64(matrix[13]); + params[8] = IROUND64(matrix[2]); + params[9] = IROUND64(matrix[6]); + params[10] = IROUND64(matrix[10]); + params[11] = IROUND64(matrix[14]); + params[12] = IROUND64(matrix[3]); + params[13] = IROUND64(matrix[7]); + params[14] = IROUND64(matrix[11]); + params[15] = IROUND64(matrix[15]); + } + break; + case GL_MAX_VERTEX_ATTRIBS_ARB: + CHECK_EXT1(ARB_vertex_program, "GetInteger64v"); + params[0] = ctx->Const.VertexProgram.MaxAttribs; + break; + case GL_PROGRAM_ERROR_POSITION_ARB: + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetInteger64v"); + params[0] = ctx->Program.ErrorPos; + break; + case GL_FRAGMENT_PROGRAM_ARB: + CHECK_EXT1(ARB_fragment_program, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled); + break; + case GL_MAX_TEXTURE_COORDS_ARB: + CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + params[0] = ctx->Const.MaxTextureCoordUnits; + break; + case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + params[0] = ctx->Const.MaxTextureImageUnits; + break; + case GL_DEPTH_BOUNDS_TEST_EXT: + CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Depth.BoundsTest); + break; + case GL_DEPTH_BOUNDS_EXT: + CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v"); + params[0] = IROUND64(ctx->Depth.BoundsMin); + params[1] = IROUND64(ctx->Depth.BoundsMax); + break; + case GL_DEPTH_CLAMP: + CHECK_EXT1(ARB_depth_clamp, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Transform.DepthClamp); + break; + case GL_MAX_DRAW_BUFFERS_ARB: + params[0] = ctx->Const.MaxDrawBuffers; + break; + case GL_DRAW_BUFFER0_ARB: + params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]); + break; + case GL_DRAW_BUFFER1_ARB: + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->DrawBuffer->ColorDrawBuffer[1]; + params[0] = ENUM_TO_INT64(buffer); + } + break; + case GL_DRAW_BUFFER2_ARB: + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->DrawBuffer->ColorDrawBuffer[2]; + params[0] = ENUM_TO_INT64(buffer); + } + break; + case GL_DRAW_BUFFER3_ARB: + { + GLenum buffer; + if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); + return; + } + buffer = ctx->DrawBuffer->ColorDrawBuffer[3]; + params[0] = ENUM_TO_INT64(buffer); + } + break; + case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: + CHECK_EXT1(OES_read_format, "GetInteger64v"); + params[0] = ctx->Const.ColorReadType; + break; + case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: + CHECK_EXT1(OES_read_format, "GetInteger64v"); + params[0] = ctx->Const.ColorReadFormat; + break; + case GL_NUM_FRAGMENT_REGISTERS_ATI: + CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + params[0] = 6; + break; + case GL_NUM_FRAGMENT_CONSTANTS_ATI: + CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + params[0] = 8; + break; + case GL_NUM_PASSES_ATI: + CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + params[0] = 2; + break; + case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: + CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + params[0] = 8; + break; + case GL_NUM_INSTRUCTIONS_TOTAL_ATI: + CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + params[0] = 16; + break; + case GL_COLOR_ALPHA_PAIRING_ATI: + CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(GL_TRUE); + break; + case GL_NUM_LOOPBACK_COMPONENTS_ATI: + CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + params[0] = 3; + break; + case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: + CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + params[0] = 3; + break; + case GL_STENCIL_BACK_FUNC: + params[0] = ENUM_TO_INT64(ctx->Stencil.Function[1]); + break; + case GL_STENCIL_BACK_VALUE_MASK: + params[0] = ctx->Stencil.ValueMask[1]; + break; + case GL_STENCIL_BACK_WRITEMASK: + params[0] = ctx->Stencil.WriteMask[1]; + break; + case GL_STENCIL_BACK_REF: + params[0] = ctx->Stencil.Ref[1]; + break; + case GL_STENCIL_BACK_FAIL: + params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[1]); + break; + case GL_STENCIL_BACK_PASS_DEPTH_FAIL: + params[0] = ENUM_TO_INT64(ctx->Stencil.ZFailFunc[1]); + break; + case GL_STENCIL_BACK_PASS_DEPTH_PASS: + params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[1]); + break; + case GL_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + params[0] = ctx->DrawBuffer->Name; + break; + case GL_RENDERBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; + break; + case GL_MAX_COLOR_ATTACHMENTS_EXT: + CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + params[0] = ctx->Const.MaxColorAttachments; + break; + case GL_MAX_RENDERBUFFER_SIZE_EXT: + CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + params[0] = ctx->Const.MaxRenderbufferSize; + break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetInteger64v"); + params[0] = ctx->ReadBuffer->Name; + break; + case GL_PROVOKING_VERTEX_EXT: + CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Light.ProvokingVertex); + break; + case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: + CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Const.QuadsFollowProvokingVertexConvention); + break; + case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: + CHECK_EXT1(ARB_fragment_shader, "GetInteger64v"); + params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; + break; + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: + CHECK_EXT1(ARB_fragment_shader, "GetInteger64v"); + params[0] = ENUM_TO_INT64(ctx->Hint.FragmentShaderDerivative); + break; + case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: + CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + params[0] = ctx->Const.VertexProgram.MaxUniformComponents; + break; + case GL_MAX_VARYING_FLOATS_ARB: + CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + params[0] = ctx->Const.MaxVarying * 4; + break; + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + params[0] = ctx->Const.MaxVertexTextureImageUnits; + break; + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; + break; + case GL_CURRENT_PROGRAM: + CHECK_EXT1(ARB_shader_objects, "GetInteger64v"); + params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0; + break; + case GL_MAX_SAMPLES: + CHECK_EXT1(ARB_framebuffer_object, "GetInteger64v"); + params[0] = ctx->Const.MaxSamples; + break; + case GL_VERTEX_ARRAY_BINDING_APPLE: + CHECK_EXT1(APPLE_vertex_array_object, "GetInteger64v"); + params[0] = ctx->Array.ArrayObj->Name; + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + CHECK_EXT1(ARB_seamless_cube_map, "GetInteger64v"); + params[0] = BOOLEAN_TO_INT64(ctx->Texture.CubeMapSeamless); + break; + case GL_MAX_SERVER_WAIT_TIMEOUT: + CHECK_EXT1(ARB_sync, "GetInteger64v"); + params[0] = ctx->Const.MaxServerWaitTimeout; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname); + } +} +#endif /* FEATURE_ARB_sync */ + void GLAPIENTRY _mesa_GetDoublev( GLenum pname, GLdouble *params ) diff --git a/src/mesa/main/get.h b/src/mesa/main/get.h index 9b47b230a98..77a9a7d04b4 100644 --- a/src/mesa/main/get.h +++ b/src/mesa/main/get.h @@ -48,6 +48,9 @@ extern void GLAPIENTRY _mesa_GetIntegerv( GLenum pname, GLint *params ); extern void GLAPIENTRY +_mesa_GetInteger64v( GLenum pname, GLint64 *params ); + +extern void GLAPIENTRY _mesa_GetPointerv( GLenum pname, GLvoid **params ); extern const GLubyte * GLAPIENTRY diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 97dc7850201..364d8c55c45 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -35,6 +35,7 @@ GLfloat = 3 GLdouble = 4 GLboolean = 5 GLfloatN = 6 # A normalized value, such as a color or depth range +GLint64 = 7 TypeStrings = { @@ -42,7 +43,8 @@ TypeStrings = { GLenum : "GLenum", GLfloat : "GLfloat", GLdouble : "GLdouble", - GLboolean : "GLboolean" + GLboolean : "GLboolean", + GLint64 : "GLint64" } @@ -903,6 +905,10 @@ StateVars = [ ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"], "", ["EXT_depth_bounds_test"] ), + # GL_ARB_depth_clamp + ( "GL_DEPTH_CLAMP", GLboolean, ["ctx->Transform.DepthClamp"], "", + ["ARB_depth_clamp"] ), + # GL_ARB_draw_buffers ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, ["ctx->Const.MaxDrawBuffers"], "", None ), @@ -1020,6 +1026,10 @@ StateVars = [ # GL_ARB_seamless_cube_map ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "", ["ARB_seamless_cube_map"] ), + + # GL_ARB_sync + ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "", + ["ARB_sync"] ), ] @@ -1029,10 +1039,16 @@ def ConversionFunc(fromType, toType): return "" elif fromType == GLfloat and toType == GLint: return "IROUND" + elif fromType == GLfloat and toType == GLint64: + return "IROUND64" elif fromType == GLfloatN and toType == GLfloat: return "" elif fromType == GLint and toType == GLfloat: # but not GLfloatN! return "(GLfloat)" + elif fromType == GLint and toType == GLint64: + return "" + elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN! + return "(GLfloat)" else: if fromType == GLfloatN: fromType = GLfloat @@ -1047,6 +1063,7 @@ def EmitGetFunction(stateVars, returnType): """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" assert (returnType == GLboolean or returnType == GLint or + returnType == GLint64 or returnType == GLfloat) strType = TypeStrings[returnType] @@ -1057,9 +1074,14 @@ def EmitGetFunction(stateVars, returnType): function = "GetBooleanv" elif returnType == GLfloat: function = "GetFloatv" + elif returnType == GLint64: + function = "GetInteger64v" else: abort() + if returnType == GLint64: + print "#if FEATURE_ARB_sync" + print "void GLAPIENTRY" print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) print "{" @@ -1113,6 +1135,8 @@ def EmitGetFunction(stateVars, returnType): print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function print " }" print "}" + if returnType == GLint64: + print "#endif /* FEATURE_ARB_sync */" print "" return @@ -1141,9 +1165,15 @@ def EmitHeader(): #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) + #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) +#define ENUM_TO_INT64(E) ( (GLint64) (E) ) + /* * Check if named extension is enabled, if not generate error and return. @@ -1221,5 +1251,6 @@ EmitHeader() EmitGetFunction(StateVars, GLboolean) EmitGetFunction(StateVars, GLfloat) EmitGetFunction(StateVars, GLint) +EmitGetFunction(StateVars, GLint64) EmitGetDoublev() diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index 726a50d3b1b..ceb0d5a6a86 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -649,29 +649,11 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo return; } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack min/max values into a PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(1, &ctx->Pack, 2, 1, 1, - format, type, values)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetMinMax(invalid PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION,"glGetMinMax(PBO is mapped)"); - return; - } - values = ADD_POINTERS(buf, values); - } - else if (!values) { - /* not an error */ + + values = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack, 2, 1, 1, + format, type, values, "glGetMinmax"); + if (!values) return; - } { GLfloat minmax[2][4]; @@ -687,10 +669,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo format, type, values, &ctx->Pack, 0x0); } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); if (reset) { _mesa_ResetMinmax(GL_MINMAX); @@ -733,38 +712,18 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G return; } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack min/max values into a PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(1, &ctx->Pack, ctx->Histogram.Width, 1, 1, - format, type, values)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetHistogram(invalid PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx,GL_INVALID_OPERATION,"glGetHistogram(PBO is mapped)"); - return; - } - values = ADD_POINTERS(buf, values); - } - else if (!values) { - /* not an error */ + values = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack, + ctx->Histogram.Width, 1, 1, + format, type, values, + "glGetHistogram"); + if (!values) return; - } pack_histogram(ctx, ctx->Histogram.Width, (CONST GLuint (*)[4]) ctx->Histogram.Count, format, type, values, &ctx->Pack); - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); if (reset) { GLuint i; diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index d77c593ac7c..baecbab0a35 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -689,6 +689,22 @@ _mesa_is_depth_format(GLenum format) /** + * Test if the given image format is a stencil format. + */ +GLboolean +_mesa_is_stencil_format(GLenum format) +{ + switch (format) { + case GL_STENCIL_INDEX: + case GL_DEPTH_STENCIL: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** * Test if the given image format is a YCbCr format. */ GLboolean @@ -1243,6 +1259,91 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, } +/** + * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel. + * This is typically used to convert a bitmap into a GLubyte/pixel texture. + * "On" bits will set texels to \p onValue. + * "Off" bits will not modify texels. + * \param width src bitmap width in pixels + * \param height src bitmap height in pixels + * \param unpack bitmap unpacking state + * \param bitmap the src bitmap data + * \param destBuffer start of dest buffer + * \param destStride row stride in dest buffer + * \param onValue if bit is 1, set destBuffer pixel to this value + */ +void +_mesa_expand_bitmap(GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap, + GLubyte *destBuffer, GLint destStride, + GLubyte onValue) +{ + const GLubyte *srcRow = (const GLubyte *) + _mesa_image_address2d(unpack, bitmap, width, height, + GL_COLOR_INDEX, GL_BITMAP, 0, 0); + const GLint srcStride = _mesa_image_row_stride(unpack, width, + GL_COLOR_INDEX, GL_BITMAP); + GLint row, col; + +#define SET_PIXEL(COL, ROW) \ + destBuffer[(ROW) * destStride + (COL)] = onValue; + + for (row = 0; row < height; row++) { + const GLubyte *src = srcRow; + + if (unpack->LsbFirst) { + /* Lsb first */ + GLubyte mask = 1U << (unpack->SkipPixels & 0x7); + for (col = 0; col < width; col++) { + + if (*src & mask) { + SET_PIXEL(col, row); + } + + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + + /* get ready for next row */ + if (mask != 1) + src++; + } + else { + /* Msb first */ + GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); + for (col = 0; col < width; col++) { + + if (*src & mask) { + SET_PIXEL(col, row); + } + + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + + /* get ready for next row */ + if (mask != 128) + src++; + } + + srcRow += srcStride; + } /* row */ + +#undef SET_PIXEL +} + + /**********************************************************************/ /***** Pixel processing functions ******/ /**********************************************************************/ diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 20459a5f1e1..72717d67873 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -64,6 +64,9 @@ extern GLboolean _mesa_is_depth_format(GLenum format); extern GLboolean +_mesa_is_stencil_format(GLenum format); + +extern GLboolean _mesa_is_ycbcr_format(GLenum format); extern GLboolean @@ -131,6 +134,13 @@ extern void _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, GLubyte *dest, const struct gl_pixelstore_attrib *packing ); +extern void +_mesa_expand_bitmap(GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap, + GLubyte *destBuffer, GLint destStride, + GLubyte onValue); + /** \name Pixel processing functions */ /*@{*/ diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index fb85f0862c6..7d4012a8560 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -291,6 +291,7 @@ long iround(float f); #define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) #endif +#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) /*** *** IROUND_POS: return (as an integer) positive float rounded to nearest int diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 4ca7957ffad..3d9a1aba98d 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -99,6 +99,9 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; /* a close approximation: */ #define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) +/** Convert GLfloat in [-1.0,1.0] to GLint64 in [-(1<<63),(1 << 63) -1] */ +#define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) ) + /** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */ #define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0)) diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index ef973314e35..e23cdb1f426 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -70,6 +70,7 @@ #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) #define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects #define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects +#define FEATURE_ARB_sync _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a99a25597f4..823c6dc29c6 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -40,6 +40,7 @@ #include "main/mfeatures.h" #include "glapi/glapi.h" #include "math/m_matrix.h" /* GLmatrix */ +#include "main/simple_list.h" /* struct simple_node */ /** @@ -1481,6 +1482,7 @@ struct gl_transform_attrib GLboolean Normalize; /**< Normalize all normals? */ GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ + GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */ GLfloat CullEyePos[4]; @@ -1986,6 +1988,21 @@ struct gl_query_state }; +/** Sync object state */ +struct gl_sync_object { + struct simple_node link; + GLenum Type; /**< GL_SYNC_FENCE */ + GLuint Name; /**< Fence name */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; /**< Object was deleted while there were still + * live references (e.g., sync not yet finished) + */ + GLenum SyncCondition; + GLbitfield Flags; /**< Flags passed to glFenceSync */ + GLuint StatusFlag:1; /**< Has the sync object been signaled? */ +}; + + /** Set by #pragma directives */ struct gl_sl_pragmas { @@ -2131,6 +2148,10 @@ struct gl_shared_state struct _mesa_HashTable *FrameBuffers; #endif +#if FEATURE_ARB_sync + struct simple_node SyncObjects; +#endif + void *DriverData; /**< Device driver shared state */ }; @@ -2435,6 +2456,12 @@ struct gl_constants GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */ + /** + * Maximum amount of time, measured in nanseconds, that the server can wait. + */ + GLuint64 MaxServerWaitTimeout; + + /**< GL_EXT_provoking_vertex */ GLboolean QuadsFollowProvokingVertexConvention; }; @@ -2449,7 +2476,9 @@ struct gl_extensions GLboolean dummy; /* don't remove this! */ GLboolean ARB_copy_buffer; GLboolean ARB_depth_texture; + GLboolean ARB_depth_clamp; GLboolean ARB_draw_buffers; + GLboolean ARB_draw_elements_base_vertex; GLboolean ARB_fragment_program; GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; @@ -2467,6 +2496,7 @@ struct gl_extensions GLboolean ARB_shading_language_120; GLboolean ARB_shadow; GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */ + GLboolean ARB_sync; GLboolean ARB_texture_border_clamp; GLboolean ARB_texture_compression; GLboolean ARB_texture_cube_map; diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 25f55a422fa..fcef6dfd422 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -136,6 +136,33 @@ store_pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, } +/** + * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap(). + */ +static GLboolean +validate_pbo_access(GLcontext *ctx, struct gl_pixelstore_attrib *pack, + GLsizei mapsize, GLenum format, GLenum type, + const GLvoid *ptr) +{ + GLboolean ok; + + /* Note, need to use DefaultPacking and Unpack's buffer object */ + ctx->DefaultPacking.BufferObj = pack->BufferObj; + + ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + format, type, ptr); + + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; + + if (!ok) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMap(invalid PBO access)"); + } + return ok; +} + + void GLAPIENTRY _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) { @@ -158,40 +185,23 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) FLUSH_VERTICES(ctx, _NEW_PIXEL); - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* unpack pixelmap from PBO */ - GLubyte *buf; - /* Note, need to use DefaultPacking and Unpack's buffer object */ - ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; - if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - GL_INTENSITY, GL_FLOAT, values)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapfv(invalid PBO access)"); - return; - } - /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - ctx->Unpack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ + if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, + GL_INTENSITY, GL_FLOAT, values)) { + return; + } + + values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glPixelMapfv(PBO is mapped)"); - return; } - values = (const GLfloat *) ADD_POINTERS(buf, values); - } - else if (!values) { return; } store_pixelmap(ctx, map, mapsize, values); - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - ctx->Unpack.BufferObj); - } + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); } @@ -217,31 +227,17 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) FLUSH_VERTICES(ctx, _NEW_PIXEL); - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* unpack pixelmap from PBO */ - GLubyte *buf; - /* Note, need to use DefaultPacking and Unpack's buffer object */ - ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; - if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - GL_INTENSITY, GL_UNSIGNED_INT, values)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapuiv(invalid PBO access)"); - return; - } - /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - ctx->Unpack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ + if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, + GL_INTENSITY, GL_UNSIGNED_INT, values)) { + return; + } + + values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glPixelMapuiv(PBO is mapped)"); - return; } - values = (const GLuint *) ADD_POINTERS(buf, values); - } - else if (!values) { return; } @@ -259,10 +255,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) } } - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - ctx->Unpack.BufferObj); - } + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); store_pixelmap(ctx, map, mapsize, fvalues); } @@ -290,32 +283,17 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) FLUSH_VERTICES(ctx, _NEW_PIXEL); - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* unpack pixelmap from PBO */ - GLubyte *buf; - /* Note, need to use DefaultPacking and Unpack's buffer object */ - ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; - if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - GL_INTENSITY, GL_UNSIGNED_SHORT, - values)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapusv(invalid PBO access)"); - return; - } - /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - ctx->Unpack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ + if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, + GL_INTENSITY, GL_UNSIGNED_SHORT, values)) { + return; + } + + values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glPixelMapusv(PBO is mapped)"); - return; } - values = (const GLushort *) ADD_POINTERS(buf, values); - } - else if (!values) { return; } @@ -333,10 +311,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) } } - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - ctx->Unpack.BufferObj); - } + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); store_pixelmap(ctx, map, mapsize, fvalues); } @@ -359,31 +334,17 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) mapsize = pm->Size; - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack pixelmap into PBO */ - GLubyte *buf; - /* Note, need to use DefaultPacking and Pack's buffer object */ - ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; - if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - GL_INTENSITY, GL_FLOAT, values)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapfv(invalid PBO access)"); - return; - } - /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ + if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, + GL_INTENSITY, GL_FLOAT, values)) { + return; + } + + values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetPixelMapfv(PBO is mapped)"); - return; } - values = (GLfloat *) ADD_POINTERS(buf, values); - } - else if (!values) { return; } @@ -397,10 +358,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat)); } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } @@ -420,31 +378,17 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) } mapsize = pm->Size; - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack pixelmap into PBO */ - GLubyte *buf; - /* Note, need to use DefaultPacking and Pack's buffer object */ - ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; - if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - GL_INTENSITY, GL_UNSIGNED_INT, values)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapuiv(invalid PBO access)"); - return; - } - /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ + if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, + GL_INTENSITY, GL_UNSIGNED_INT, values)) { + return; + } + + values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetPixelMapuiv(PBO is mapped)"); - return; } - values = (GLuint *) ADD_POINTERS(buf, values); - } - else if (!values) { return; } @@ -458,10 +402,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) } } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } @@ -481,32 +422,17 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) } mapsize = pm ? pm->Size : 0; - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack pixelmap into PBO */ - GLubyte *buf; - /* Note, need to use DefaultPacking and Pack's buffer object */ - ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; - if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - GL_INTENSITY, GL_UNSIGNED_SHORT, - values)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapusv(invalid PBO access)"); - return; - } - /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - /* buffer is already mapped - that's an error */ + if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, + GL_INTENSITY, GL_UNSIGNED_SHORT, values)) { + return; + } + + values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetPixelMapusv(PBO is mapped)"); - return; } - values = (GLushort *) ADD_POINTERS(buf, values); - } - else if (!values) { return; } @@ -528,10 +454,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) } } - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index d11c9424d5e..376a87a3967 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -193,32 +193,16 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) void _mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* Get/unpack the stipple pattern from a PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1, - GL_COLOR_INDEX, GL_BITMAP, pattern)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPolygonStipple(bad PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - ctx->Unpack.BufferObj); - if (!buf) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPolygonStipple(PBO mapped)"); - return; - } - buf = ADD_POINTERS(buf, pattern); - _mesa_unpack_polygon_stipple(buf, ctx->PolygonStipple, &ctx->Unpack); - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - ctx->Unpack.BufferObj); - } - else { - /* Get/unpack the stipple pattern from user memory */ - _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); - } + pattern = _mesa_map_validate_pbo_source(ctx, 2, + &ctx->Unpack, 32, 32, 1, + GL_COLOR_INDEX, GL_BITMAP, pattern, + "glPolygonStipple"); + if (!pattern) + return; + + _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); + + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); } @@ -255,35 +239,16 @@ _mesa_GetPolygonStipple( GLubyte *dest ) if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glGetPolygonStipple\n"); - /* XXX someday we may put this code into a separate function and call - * it with ctx->Driver.GetPolygonStipple(). - */ - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* Put/pack the stipple pattern into a PBO */ - GLubyte *buf; - if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1, - GL_COLOR_INDEX, GL_BITMAP, dest)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPolygonStipple(bad PBO access)"); - return; - } - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - GL_WRITE_ONLY_ARB, - ctx->Pack.BufferObj); - if (!buf) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPolygonStipple(PBO mapped)"); - return; - } - buf = ADD_POINTERS(buf, dest); - _mesa_pack_polygon_stipple(ctx->PolygonStipple, buf, &ctx->Pack); - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, - ctx->Pack.BufferObj); - } - else { - /* Put/pack the stipple pattern into user memory */ - _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); - } + dest = _mesa_map_validate_pbo_dest(ctx, 2, + &ctx->Pack, 32, 32, 1, + GL_COLOR_INDEX, GL_BITMAP, dest, + "glGetPolygonStipple"); + if (!dest) + return; + + _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); + + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index 93bbccd3c7f..643ad3354e7 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -43,7 +43,9 @@ #if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" #endif - +#if FEATURE_ARB_sync +#include "syncobj.h" +#endif /** * Allocate and initialize a shared context state structure. @@ -127,6 +129,10 @@ _mesa_alloc_shared_state(GLcontext *ctx) shared->RenderBuffers = _mesa_NewHashTable(); #endif +#if FEATURE_ARB_sync + make_empty_list(& shared->SyncObjects); +#endif + return shared; } @@ -336,6 +342,17 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj); #endif +#if FEATURE_ARB_sync + { + struct simple_node *node; + struct simple_node *temp; + + foreach_s(node, temp, & shared->SyncObjects) { + _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); + } + } +#endif + /* * Free texture objects (after FBOs since some textures might have * been bound to FBOs). diff --git a/src/mesa/main/simple_list.h b/src/mesa/main/simple_list.h index 63475f6f740..ff7f8882382 100644 --- a/src/mesa/main/simple_list.h +++ b/src/mesa/main/simple_list.h @@ -37,6 +37,11 @@ #ifndef _SIMPLE_LIST_H #define _SIMPLE_LIST_H +struct simple_node { + struct simple_node *next; + struct simple_node *prev; +}; + /** * Remove an element from list. * diff --git a/src/mesa/main/syncobj.c b/src/mesa/main/syncobj.c new file mode 100644 index 00000000000..ac3f9eb1752 --- /dev/null +++ b/src/mesa/main/syncobj.c @@ -0,0 +1,409 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file syncobj.c + * Sync object management. + * + * Unlike textures and other objects that are shared between contexts, sync + * objects are not bound to the context. As a result, the reference counting + * and delete behavior of sync objects is slightly different. References to + * sync objects are added: + * + * - By \c glFencSynce. This sets the initial reference count to 1. + * - At the start of \c glClientWaitSync. The reference is held for the + * duration of the wait call. + * + * References are removed: + * + * - By \c glDeleteSync. + * - At the end of \c glClientWaitSync. + * + * Additionally, drivers may call \c _mesa_ref_sync_object and + * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync. + * + * As with shader objects, sync object names become invalid as soon as + * \c glDeleteSync is called. For this reason \c glDeleteSync sets the + * \c DeletePending flag. All functions validate object handles by testing + * this flag. + * + * \note + * Only \c GL_ARB_sync objects are shared between contexts. If support is ever + * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics + * will need to be implemented. + * + * \author Ian Romanick <[email protected]> + */ + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "macros.h" + +#if FEATURE_ARB_sync +#include "syncobj.h" + +static struct gl_sync_object * +_mesa_new_sync_object(GLcontext *ctx, GLenum type) +{ + struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object); + (void) ctx; + (void) type; + + return s; +} + + +static void +_mesa_delete_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj) +{ + (void) ctx; + _mesa_free(syncObj); +} + + +static void +_mesa_fence_sync(GLcontext *ctx, struct gl_sync_object *syncObj, + GLenum condition, GLbitfield flags) +{ + (void) ctx; + (void) condition; + (void) flags; + + syncObj->StatusFlag = 1; +} + + +static void +_mesa_check_sync(GLcontext *ctx, struct gl_sync_object *syncObj) +{ + (void) ctx; + (void) syncObj; + + /* No-op for software rendering. Hardware drivers will need to determine + * whether the state of the sync object has changed. + */ +} + + +static void +_mesa_wait_sync(GLcontext *ctx, struct gl_sync_object *syncObj, + GLbitfield flags, GLuint64 timeout) +{ + (void) ctx; + (void) syncObj; + (void) flags; + (void) timeout; + + /* No-op for software rendering. Hardware drivers will need to wait until + * the state of the sync object changes or the timeout expires. + */ +} + + +void +_mesa_init_sync_object_functions(struct dd_function_table *driver) +{ + driver->NewSyncObject = _mesa_new_sync_object; + driver->FenceSync = _mesa_fence_sync; + driver->DeleteSyncObject = _mesa_delete_sync_object; + driver->CheckSync = _mesa_check_sync; + + /* Use the same no-op wait function for both. + */ + driver->ClientWaitSync = _mesa_wait_sync; + driver->ServerWaitSync = _mesa_wait_sync; +} + + +/** + * Allocate/init the context state related to sync objects. + */ +void +_mesa_init_sync(GLcontext *ctx) +{ + (void) ctx; +} + + +/** + * Free the context state related to sync objects. + */ +void +_mesa_free_sync_data(GLcontext *ctx) +{ + (void) ctx; +} + + +static int +_mesa_validate_sync(struct gl_sync_object *syncObj) +{ + return (syncObj != NULL) + && (syncObj->Type == GL_SYNC_FENCE) + && !syncObj->DeletePending; +} + + +void +_mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj) +{ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + syncObj->RefCount++; + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); +} + + +void +_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj) +{ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + syncObj->RefCount--; + if (syncObj->RefCount == 0) { + remove_from_list(& syncObj->link); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + ctx->Driver.DeleteSyncObject(ctx, syncObj); + } else { + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + } +} + + +GLboolean GLAPIENTRY +_mesa_IsSync(GLsync sync) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE; +} + + +void GLAPIENTRY +_mesa_DeleteSync(GLsync sync) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* From the GL_ARB_sync spec: + * + * DeleteSync will silently ignore a <sync> value of zero. An + * INVALID_VALUE error is generated if <sync> is neither zero nor the + * name of a sync object. + */ + if (sync == 0) { + return; + } + + if (!_mesa_validate_sync(syncObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync"); + return; + } + + /* If there are no client-waits or server-waits pending on this sync, delete + * the underlying object. + */ + syncObj->DeletePending = GL_TRUE; + _mesa_unref_sync_object(ctx, syncObj); +} + + +GLsync GLAPIENTRY +_mesa_FenceSync(GLenum condition, GLbitfield flags) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_sync_object *syncObj; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) { + _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)", + condition); + return 0; + } + + if (flags != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)", + condition); + return 0; + } + + syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE); + if (syncObj != NULL) { + syncObj->Type = GL_SYNC_FENCE; + /* The name is not currently used, and it is never visible to + * applications. If sync support is extended to provide support for + * NV_fence, this field will be used. We'll also need to add an object + * ID hashtable. + */ + syncObj->Name = 1; + syncObj->RefCount = 1; + syncObj->DeletePending = GL_FALSE; + syncObj->SyncCondition = condition; + syncObj->Flags = flags; + syncObj->StatusFlag = 0; + + ctx->Driver.FenceSync(ctx, syncObj, condition, flags); + + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + return (GLsync) syncObj; + } + + return NULL; +} + + +GLenum GLAPIENTRY +_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; + GLenum ret; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED); + + if (!_mesa_validate_sync(syncObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync"); + return GL_WAIT_FAILED; + } + + if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags); + return GL_WAIT_FAILED; + } + + _mesa_ref_sync_object(ctx, syncObj); + + /* From the GL_ARB_sync spec: + * + * ClientWaitSync returns one of four status values. A return value of + * ALREADY_SIGNALED indicates that <sync> was signaled at the time + * ClientWaitSync was called. ALREADY_SIGNALED will always be returned + * if <sync> was signaled, even if the value of <timeout> is zero. + */ + ctx->Driver.CheckSync(ctx, syncObj); + if (syncObj->StatusFlag) { + ret = GL_ALREADY_SIGNALED; + } else { + ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout); + + ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED; + } + + _mesa_unref_sync_object(ctx, syncObj); + return ret; +} + + +void GLAPIENTRY +_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!_mesa_validate_sync(syncObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync"); + return; + } + + if (flags != 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags); + return; + } + + /* From the GL_ARB_sync spec: + * + * If the value of <timeout> is zero, then WaitSync does nothing. + */ + if (timeout == 0) { + return; + } + + ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout); +} + + +void GLAPIENTRY +_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, + GLint *values) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; + GLsizei size = 0; + GLint v[1]; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!_mesa_validate_sync(syncObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv"); + return; + } + + switch (pname) { + case GL_OBJECT_TYPE: + v[0] = syncObj->Type; + size = 1; + break; + + case GL_SYNC_CONDITION: + v[0] = syncObj->SyncCondition; + size = 1; + break; + + case GL_SYNC_STATUS: + /* Update the state of the sync by dipping into the driver. Note that + * this call won't block. It just updates state in the common object + * data from the current driver state. + */ + ctx->Driver.CheckSync(ctx, syncObj); + + v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED; + size = 1; + break; + + case GL_SYNC_FLAGS: + v[0] = syncObj->Flags; + size = 1; + break; + + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname); + return; + } + + if (size > 0) { + const GLsizei copy_count = MIN2(size, bufSize); + + _mesa_memcpy(values, v, sizeof(GLint) * copy_count); + } + + if (length != NULL) { + *length = size; + } +} + +#endif /* FEATURE_ARB_sync */ diff --git a/src/mesa/main/syncobj.h b/src/mesa/main/syncobj.h new file mode 100644 index 00000000000..f23fa281e20 --- /dev/null +++ b/src/mesa/main/syncobj.h @@ -0,0 +1,70 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file syncobj.h + * Sync object management. + * + * \author Ian Romanick <[email protected]> + */ + +#ifndef SYNCOBJ_H +#define SYNCOBJ_H + +#include "context.h" + +extern void +_mesa_init_sync_object_functions(struct dd_function_table *driver); + +extern void +_mesa_init_sync(GLcontext *); + +extern void +_mesa_free_sync_data(GLcontext *); + +extern void +_mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj); + +extern void +_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj); + +extern GLboolean GLAPIENTRY +_mesa_IsSync(GLsync sync); + +extern void GLAPIENTRY +_mesa_DeleteSync(GLsync sync); + +extern GLsync GLAPIENTRY +_mesa_FenceSync(GLenum condition, GLbitfield flags); + +extern GLenum GLAPIENTRY +_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); + +extern void GLAPIENTRY +_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); + +extern void GLAPIENTRY +_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, + GLint *values); + +#endif /* SYNCOBJ_H */ diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 3e5d65c8755..2f3e47e69ec 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -27,8 +27,7 @@ **************************************************************************/ #include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "imports.h" #include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_cache.h" @@ -83,8 +82,13 @@ texenv_doing_secondary_color(GLcontext *ctx) #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) struct mode_opt { - GLuint Source:4; - GLuint Operand:3; +#ifdef __GNUC__ + __extension__ GLubyte Source:4; /**< SRC_x */ + __extension__ GLubyte Operand:3; /**< OPR_x */ +#else + GLubyte Source; /**< SRC_x */ + GLubyte Operand; /**< OPR_x */ +#endif }; struct state_key { @@ -92,24 +96,26 @@ struct state_key { GLuint enabled_units:8; GLuint separate_specular:1; GLuint fog_enabled:1; - GLuint fog_mode:2; + GLuint fog_mode:2; /**< FOG_x */ GLuint inputs_available:12; + /* NOTE: This array of structs must be last! (see "keySize" below) */ struct { GLuint enabled:1; - GLuint source_index:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */ + GLuint source_index:3; /**< TEXTURE_x_INDEX */ GLuint shadow:1; GLuint ScaleShiftRGB:2; GLuint ScaleShiftA:2; - GLuint NumArgsRGB:3; - GLuint ModeRGB:5; - struct mode_opt OptRGB[MAX_COMBINER_TERMS]; + GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */ + GLuint ModeRGB:5; /**< MODE_x */ - GLuint NumArgsA:3; - GLuint ModeA:5; + GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */ + GLuint ModeA:5; /**< MODE_x */ + + struct mode_opt OptRGB[MAX_COMBINER_TERMS]; struct mode_opt OptA[MAX_COMBINER_TERMS]; - } unit[8]; + } unit[MAX_TEXTURE_UNITS]; }; #define FOG_LINEAR 0 @@ -240,25 +246,51 @@ static GLuint translate_mode( GLenum envMode, GLenum mode ) } } -#define TEXTURE_UNKNOWN_INDEX 7 -static GLuint translate_tex_src_bit( GLbitfield bit ) + +/** + * Do we need to clamp the results of the given texture env/combine mode? + * If the inputs to the mode are in [0,1] we don't always have to clamp + * the results. + */ +static GLboolean +need_saturate( GLuint mode ) { - /* make sure number of switch cases is correct */ - assert(NUM_TEXTURE_TARGETS == 7); - switch (bit) { - case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX; - case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX; - case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX; - case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX; - case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX; - case TEXTURE_1D_ARRAY_BIT: return TEXTURE_1D_ARRAY_INDEX; - case TEXTURE_2D_ARRAY_BIT: return TEXTURE_2D_ARRAY_INDEX; + switch (mode) { + case MODE_REPLACE: + case MODE_MODULATE: + case MODE_INTERPOLATE: + return GL_FALSE; + case MODE_ADD: + case MODE_ADD_SIGNED: + case MODE_SUBTRACT: + case MODE_DOT3_RGB: + case MODE_DOT3_RGB_EXT: + case MODE_DOT3_RGBA: + case MODE_DOT3_RGBA_EXT: + case MODE_MODULATE_ADD_ATI: + case MODE_MODULATE_SIGNED_ADD_ATI: + case MODE_MODULATE_SUBTRACT_ATI: + case MODE_ADD_PRODUCTS: + case MODE_ADD_PRODUCTS_SIGNED: + case MODE_BUMP_ENVMAP_ATI: + return GL_TRUE; default: assert(0); - return TEXTURE_UNKNOWN_INDEX; } } + + +/** + * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX. + */ +static GLuint translate_tex_src_bit( GLbitfield bit ) +{ + ASSERT(bit); + return _mesa_ffs(bit) - 1; +} + + #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) #define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0) @@ -371,55 +403,55 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) * Examine current texture environment state and generate a unique * key to identify it. */ -static void make_state_key( GLcontext *ctx, struct state_key *key ) +static GLuint make_state_key( GLcontext *ctx, struct state_key *key ) { GLuint i, j; GLbitfield inputs_referenced = FRAG_BIT_COL0; - GLbitfield inputs_available = get_fp_input_mask( ctx ); + const GLbitfield inputs_available = get_fp_input_mask( ctx ); + GLuint keySize; memset(key, 0, sizeof(*key)); /* _NEW_TEXTURE */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + const struct gl_texture_object *texObj = texUnit->_Current; + const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; GLenum format; if (!texUnit->_ReallyEnabled || !texUnit->Enabled) continue; - format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat; + format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; key->unit[i].enabled = 1; key->enabled_units |= (1<<i); - key->nr_enabled_units = i+1; + key->nr_enabled_units = i + 1; inputs_referenced |= FRAG_BIT_TEX(i); - key->unit[i].source_index = - translate_tex_src_bit(texUnit->_ReallyEnabled); - key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) && + key->unit[i].source_index = + translate_tex_src_bit(texUnit->_ReallyEnabled); + + key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) && ((format == GL_DEPTH_COMPONENT) || (format == GL_DEPTH_STENCIL_EXT))); - key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB; - key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA; + key->unit[i].NumArgsRGB = comb->_NumArgsRGB; + key->unit[i].NumArgsA = comb->_NumArgsA; key->unit[i].ModeRGB = - translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeRGB); + translate_mode(texUnit->EnvMode, comb->ModeRGB); key->unit[i].ModeA = - translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeA); + translate_mode(texUnit->EnvMode, comb->ModeA); - key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB; - key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftA; + key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB; + key->unit[i].ScaleShiftA = comb->ScaleShiftA; for (j = 0; j < MAX_COMBINER_TERMS; j++) { - key->unit[i].OptRGB[j].Operand = - translate_operand(texUnit->_CurrentCombine->OperandRGB[j]); - key->unit[i].OptA[j].Operand = - translate_operand(texUnit->_CurrentCombine->OperandA[j]); - key->unit[i].OptRGB[j].Source = - translate_source(texUnit->_CurrentCombine->SourceRGB[j]); - key->unit[i].OptA[j].Source = - translate_source(texUnit->_CurrentCombine->SourceA[j]); + key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]); + key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]); + key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]); + key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]); } if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) { @@ -447,8 +479,15 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) } key->inputs_available = (inputs_available & inputs_referenced); + + /* compute size of state key, ignoring unused texture units */ + keySize = sizeof(*key) - sizeof(key->unit) + + key->nr_enabled_units * sizeof(key->unit[0]); + + return keySize; } + /** * Use uregs to represent registers internally, translate to Mesa's * expected formats on emit. @@ -466,10 +505,8 @@ struct ureg { GLuint file:4; GLuint idx:8; GLuint negatebase:1; - GLuint abs:1; - GLuint negateabs:1; GLuint swz:12; - GLuint pad:5; + GLuint pad:7; }; static const struct ureg undef = { @@ -477,8 +514,6 @@ static const struct ureg undef = { ~0, 0, 0, - 0, - 0, 0 }; @@ -487,7 +522,6 @@ static const struct ureg undef = { */ struct texenv_fragment_program { struct gl_fragment_program *program; - GLcontext *ctx; struct state_key *state; GLbitfield alu_temps; /**< Track texture indirections, see spec. */ @@ -524,8 +558,6 @@ static struct ureg make_ureg(GLuint file, GLuint idx) reg.file = file; reg.idx = idx; reg.negatebase = 0; - reg.abs = 0; - reg.negateabs = 0; reg.swz = SWIZZLE_NOOP; reg.pad = 0; return reg; @@ -691,7 +723,7 @@ static void emit_arg( struct prog_src_register *reg, reg->Index = ureg.idx; reg->Swizzle = ureg.swz; reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE; - reg->Abs = ureg.abs; + reg->Abs = GL_FALSE; } static void emit_dst( struct prog_dst_register *dst, @@ -714,7 +746,7 @@ emit_op(struct texenv_fragment_program *p, struct ureg src1, struct ureg src2 ) { - GLuint nr = p->program->Base.NumInstructions++; + const GLuint nr = p->program->Base.NumInstructions++; struct prog_instruction *inst = &p->program->Base.Instructions[nr]; assert(nr < MAX_INSTRUCTIONS); @@ -952,17 +984,22 @@ static struct ureg emit_combine_source( struct texenv_fragment_program *p, } } +/** + * Check if the RGB and Alpha sources and operands match for the given + * texture unit's combinder state. When the RGB and A sources and + * operands match, we can emit fewer instructions. + */ static GLboolean args_match( const struct state_key *key, GLuint unit ) { - GLuint i, nr = key->unit[unit].NumArgsRGB; + GLuint i, numArgs = key->unit[unit].NumArgsRGB; - for (i = 0 ; i < nr ; i++) { + for (i = 0; i < numArgs; i++) { if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source) return GL_FALSE; - switch(key->unit[unit].OptA[i].Operand) { + switch (key->unit[unit].OptA[i].Operand) { case OPR_SRC_ALPHA: - switch(key->unit[unit].OptRGB[i].Operand) { + switch (key->unit[unit].OptRGB[i].Operand) { case OPR_SRC_COLOR: case OPR_SRC_ALPHA: break; @@ -971,7 +1008,7 @@ static GLboolean args_match( const struct state_key *key, GLuint unit ) } break; case OPR_ONE_MINUS_SRC_ALPHA: - switch(key->unit[unit].OptRGB[i].Operand) { + switch (key->unit[unit].OptRGB[i].Operand) { case OPR_ONE_MINUS_SRC_COLOR: case OPR_ONE_MINUS_SRC_ALPHA: break; @@ -1113,7 +1150,7 @@ static struct ureg emit_texenv(struct texenv_fragment_program *p, GLuint unit) { const struct state_key *key = p->state; - GLboolean saturate; + GLboolean rgb_saturate, alpha_saturate; GLuint rgb_shift, alpha_shift; struct ureg out, dest; @@ -1143,7 +1180,19 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) /* If we'll do rgb/alpha shifting don't saturate in emit_combine(). * We don't want to clamp twice. */ - saturate = !(rgb_shift || alpha_shift); + if (rgb_shift) + rgb_saturate = GL_FALSE; /* saturate after rgb shift */ + else if (need_saturate(key->unit[unit].ModeRGB)) + rgb_saturate = GL_TRUE; + else + rgb_saturate = GL_FALSE; + + if (alpha_shift) + alpha_saturate = GL_FALSE; /* saturate after alpha shift */ + else if (need_saturate(key->unit[unit].ModeA)) + alpha_saturate = GL_TRUE; + else + alpha_saturate = GL_FALSE; /* If this is the very last calculation, emit direct to output reg: */ @@ -1159,7 +1208,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) */ if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && args_match(key, unit)) { - out = emit_combine( p, dest, WRITEMASK_XYZW, saturate, + out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, unit, key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, @@ -1167,7 +1216,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) } else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { - out = emit_combine( p, dest, WRITEMASK_XYZW, saturate, + out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, unit, key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, @@ -1177,12 +1226,12 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) /* Need to do something to stop from re-emitting identical * argument calculations here: */ - out = emit_combine( p, dest, WRITEMASK_XYZ, saturate, + out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate, unit, key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, key->unit[unit].OptRGB); - out = emit_combine( p, dest, WRITEMASK_W, saturate, + out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate, unit, key->unit[unit].NumArgsA, key->unit[unit].ModeA, @@ -1193,8 +1242,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) */ if (alpha_shift || rgb_shift) { struct ureg shift; - - saturate = GL_TRUE; /* always saturate at this point */ + GLboolean saturate = GL_TRUE; /* always saturate at this point */ if (rgb_shift == alpha_shift) { shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift)); @@ -1220,7 +1268,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) static void load_texture( struct texenv_fragment_program *p, GLuint unit ) { if (is_undef(p->src_texture[unit])) { - GLuint texTarget = p->state->unit[unit].source_index; + const GLuint texTarget = p->state->unit[unit].source_index; struct ureg texcoord; struct ureg tmp = get_tex_temp( p ); @@ -1232,9 +1280,6 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) texcoord = p->texcoord_tex[unit]; } - if (texTarget == TEXTURE_UNKNOWN_INDEX) - program_error(p, "TexSrcBit"); - /* TODO: Use D0_MASK_XY where possible. */ if (p->state->unit[unit].enabled) { @@ -1293,7 +1338,7 @@ static GLboolean load_texenv_source( struct texenv_fragment_program *p, * Generate instructions for loading all texture source terms. */ static GLboolean -load_texunit_sources( struct texenv_fragment_program *p, int unit ) +load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) { const struct state_key *key = p->state; GLuint i; @@ -1313,7 +1358,7 @@ load_texunit_sources( struct texenv_fragment_program *p, int unit ) * Generate instructions for loading bump map textures. */ static GLboolean -load_texunit_bumpmap( struct texenv_fragment_program *p, int unit ) +load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) { const struct state_key *key = p->state; GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; @@ -1329,17 +1374,20 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, int unit ) texcDst = get_tex_temp( p ); p->texcoord_tex[bumpedUnitNr] = texcDst; - /* apply rot matrix and add coords to be available in next phase */ - /* dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) */ - /* note only 2 coords are affected the rest are left unchanged (mul by 0) */ + /* Apply rot matrix and add coords to be available in next phase. + * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) + * note only 2 coords are affected the rest are left unchanged (mul by 0) + */ emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc ); emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); - /* move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish - enough to access this later, should optimize away */ - emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, constdudvcolor, undef, undef ); + /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish + * enough to access this later, should optimize away. + */ + emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, + constdudvcolor, undef, undef ); return GL_TRUE; } @@ -1358,7 +1406,6 @@ create_new_program(GLcontext *ctx, struct state_key *key, struct ureg cf, out; _mesa_memset(&p, 0, sizeof(p)); - p.ctx = ctx; p.state = key; p.program = program; @@ -1367,17 +1414,17 @@ create_new_program(GLcontext *ctx, struct state_key *key, */ p.program->Base.Instructions = instBuffer; p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; - p.program->Base.NumTexIndirections = 1; + p.program->Base.String = NULL; + p.program->Base.NumTexIndirections = 1; /* is this right? */ p.program->Base.NumTexInstructions = 0; p.program->Base.NumAluInstructions = 0; - p.program->Base.String = NULL; - p.program->Base.NumInstructions = - p.program->Base.NumTemporaries = - p.program->Base.NumParameters = - p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; + p.program->Base.NumInstructions = 0; + p.program->Base.NumTemporaries = 0; + p.program->Base.NumParameters = 0; + p.program->Base.NumAttributes = 0; + p.program->Base.NumAddressRegs = 0; p.program->Base.Parameters = _mesa_new_parameter_list(); - - p.program->Base.InputsRead = 0; + p.program->Base.InputsRead = 0x0; p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { @@ -1394,10 +1441,12 @@ create_new_program(GLcontext *ctx, struct state_key *key, release_temps(ctx, &p); if (key->enabled_units) { - GLboolean needbumpstage = GL_FALSE; + GLboolean needbumpstage = GL_FALSE; + /* Zeroth pass - bump map textures first */ - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) - if (key->unit[unit].enabled && key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { + for (unit = 0; unit < key->nr_enabled_units; unit++) + if (key->unit[unit].enabled && + key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { needbumpstage = GL_TRUE; load_texunit_bumpmap( &p, unit ); } @@ -1408,7 +1457,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, * all referenced texture sources and emit texld instructions * for each: */ - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) + for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled) { load_texunit_sources( &p, unit ); p.last_tex_stage = unit; @@ -1416,8 +1465,8 @@ create_new_program(GLcontext *ctx, struct state_key *key, /* Second pass - emit combine instructions to build final color: */ - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) - if (key->enabled_units & (1<<unit)) { + for (unit = 0; unit < key->nr_enabled_units; unit++) + if (key->unit[unit].enabled) { p.src_previous = emit_texenv( &p, unit ); reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ release_temps(ctx, &p); /* release all temps */ @@ -1450,9 +1499,11 @@ create_new_program(GLcontext *ctx, struct state_key *key, * a reduced value and not what is expected in FogOption */ p.program->FogOption = ctx->Fog.Mode; - p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */ - } else + p.program->Base.InputsRead |= FRAG_BIT_FOGC; + } + else { p.program->FogOption = GL_NONE; + } if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) program_error(&p, "Exceeded max nr indirect texture lookups"); @@ -1505,12 +1556,13 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx) { struct gl_fragment_program *prog; struct state_key key; + GLuint keySize; - make_state_key(ctx, &key); + keySize = make_state_key(ctx, &key); prog = (struct gl_fragment_program *) _mesa_search_program_cache(ctx->FragmentProgram.Cache, - &key, sizeof(key)); + &key, keySize); if (!prog) { prog = (struct gl_fragment_program *) @@ -1519,7 +1571,7 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx) create_new_program(ctx, &key, prog); _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, - &key, sizeof(key), &prog->Base); + &key, keySize, &prog->Base); } return prog; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 6e0c0c688a1..861c5f37c4e 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -729,14 +729,7 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + /* no mention of this in spec, but maybe id matrix expected? */ ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index be1c03cec2a..6cd2a2f4f64 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1038,24 +1038,6 @@ _mesa_MultiDrawArraysEXT( GLenum mode, GLint *first, } -/* GL_EXT_multi_draw_arrays */ -void GLAPIENTRY -_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (count[i] > 0) { - CALL_DrawElements(ctx->Exec, (mode, count[i], type, indices[i])); - } - } -} - - /* GL_IBM_multimode_draw_arrays */ void GLAPIENTRY _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index becc67c29d3..ef790c504ea 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -129,6 +129,11 @@ extern void GLAPIENTRY _mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount ); +extern void GLAPIENTRY +_mesa_MultiDrawElementsBaseVertex( GLenum mode, + const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount, + const GLint *basevertex); extern void GLAPIENTRY _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, @@ -159,6 +164,16 @@ extern void GLAPIENTRY _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void GLAPIENTRY +_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex); + +extern void GLAPIENTRY +_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices, + GLint basevertex); + extern void _mesa_copy_client_array(GLcontext *ctx, diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index d4d3dd1a94e..0cae1860a33 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.6 + * Version: 7.7 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -30,9 +30,9 @@ /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 6 +#define MESA_MINOR 7 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.6-devel" +#define MESA_VERSION_STRING "7.7-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index 1f807dc3dc3..91412f138a5 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -133,6 +133,10 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_DrawArrays(tab, vfmt->DrawArrays); SET_DrawElements(tab, vfmt->DrawElements); SET_DrawRangeElements(tab, vfmt->DrawRangeElements); + SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT); + SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex); + SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex); + SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex); SET_EvalMesh1(tab, vfmt->EvalMesh1); SET_EvalMesh2(tab, vfmt->EvalMesh2); ASSERT(tab->EvalMesh2); diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 6f5d01e40f2..d56a2bb95ea 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -335,6 +335,17 @@ static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum typ CALL_DrawElements(GET_DISPATCH(), ( mode, count, type, indices )); } +static void GLAPIENTRY TAG(MultiDrawElementsEXT)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount) +{ + PRE_LOOPBACK( MultiDrawElementsEXT ); + CALL_MultiDrawElementsEXT(GET_DISPATCH(), ( mode, count, type, indices, + primcount )); +} + static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) @@ -343,6 +354,44 @@ static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, CALL_DrawRangeElements(GET_DISPATCH(), ( mode, start, end, count, type, indices )); } +static void GLAPIENTRY TAG(DrawElementsBaseVertex)( GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex) +{ + PRE_LOOPBACK( DrawElementsBaseVertex ); + CALL_DrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type, + indices, basevertex )); +} + +static void GLAPIENTRY TAG(DrawRangeElementsBaseVertex)( GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex) +{ + PRE_LOOPBACK( DrawRangeElementsBaseVertex ); + CALL_DrawRangeElementsBaseVertex(GET_DISPATCH(), ( mode, start, end, + count, type, indices, + basevertex )); +} + +static void GLAPIENTRY TAG(MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex) +{ + PRE_LOOPBACK( MultiDrawElementsBaseVertex ); + CALL_MultiDrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type, + indices, + primcount, basevertex )); +} + static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) { PRE_LOOPBACK( EvalMesh1 ); @@ -522,6 +571,10 @@ static GLvertexformat TAG(vtxfmt) = { TAG(DrawArrays), TAG(DrawElements), TAG(DrawRangeElements), + TAG(MultiDrawElementsEXT), + TAG(DrawElementsBaseVertex), + TAG(DrawRangeElementsBaseVertex), + TAG(MultiDrawElementsBaseVertex), TAG(EvalMesh1), TAG(EvalMesh2) }; |