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-rw-r--r--src/mesa/main/api_exec.c15
-rw-r--r--src/mesa/main/api_noop.c93
-rw-r--r--src/mesa/main/api_noop.h11
-rw-r--r--src/mesa/main/api_validate.c108
-rw-r--r--src/mesa/main/api_validate.h4
-rw-r--r--src/mesa/main/attrib.c7
-rw-r--r--src/mesa/main/bufferobj.c185
-rw-r--r--src/mesa/main/bufferobj.h41
-rw-r--r--src/mesa/main/colortab.c62
-rw-r--r--src/mesa/main/context.c12
-rw-r--r--src/mesa/main/convolve.c185
-rw-r--r--src/mesa/main/dd.h43
-rw-r--r--src/mesa/main/dlist.c17
-rw-r--r--src/mesa/main/drawpix.c41
-rw-r--r--src/mesa/main/enable.c14
-rw-r--r--src/mesa/main/enums.c6232
-rw-r--r--src/mesa/main/extensions.c9
-rw-r--r--src/mesa/main/ffvertex_prog.c5
-rw-r--r--src/mesa/main/get.c1867
-rw-r--r--src/mesa/main/get.h3
-rw-r--r--src/mesa/main/get_gen.py33
-rw-r--r--src/mesa/main/histogram.c63
-rw-r--r--src/mesa/main/image.c101
-rw-r--r--src/mesa/main/image.h10
-rw-r--r--src/mesa/main/imports.h1
-rw-r--r--src/mesa/main/macros.h3
-rw-r--r--src/mesa/main/mfeatures.h1
-rw-r--r--src/mesa/main/mtypes.h30
-rw-r--r--src/mesa/main/pixel.c239
-rw-r--r--src/mesa/main/polygon.c75
-rw-r--r--src/mesa/main/shared.c19
-rw-r--r--src/mesa/main/simple_list.h5
-rw-r--r--src/mesa/main/syncobj.c409
-rw-r--r--src/mesa/main/syncobj.h70
-rw-r--r--src/mesa/main/texenvprogram.c254
-rw-r--r--src/mesa/main/texstate.c9
-rw-r--r--src/mesa/main/varray.c18
-rw-r--r--src/mesa/main/varray.h15
-rw-r--r--src/mesa/main/version.h6
-rw-r--r--src/mesa/main/vtxfmt.c4
-rw-r--r--src/mesa/main/vtxfmt_tmp.h53
41 files changed, 6501 insertions, 3871 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 199550b35d3..02550ae1088 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -129,6 +129,9 @@
#if FEATURE_ARB_shader_objects
#include "shaders.h"
#endif
+#if FEATURE_ARB_sync
+#include "syncobj.h"
+#endif
#include "debug.h"
#include "glapi/dispatch.h"
@@ -529,7 +532,6 @@ _mesa_init_exec_table(struct _glapi_table *exec)
/* 148. GL_EXT_multi_draw_arrays */
#if _HAVE_FULL_GL
SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
#endif
/* 173. GL_INGR_blend_func_separate */
@@ -824,6 +826,17 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
#endif /* FEATURE_ARB_vertex_shader */
+ /* GL_ARB_sync */
+#if FEATURE_ARB_sync
+ SET_IsSync(exec, _mesa_IsSync);
+ SET_DeleteSync(exec, _mesa_DeleteSync);
+ SET_FenceSync(exec, _mesa_FenceSync);
+ SET_ClientWaitSync(exec, _mesa_ClientWaitSync);
+ SET_WaitSync(exec, _mesa_WaitSync);
+ SET_GetInteger64v(exec, _mesa_GetInteger64v);
+ SET_GetSynciv(exec, _mesa_GetSynciv);
+#endif
+
/* GL_ATI_fragment_shader */
#if FEATURE_ATI_fragment_shader
SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index 66f9c4e6bdb..0b669e7e7fc 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -731,7 +731,7 @@ _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
GET_CURRENT_CONTEXT(ctx);
GLint i;
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
return;
CALL_Begin(GET_DISPATCH(), (mode));
@@ -757,6 +757,43 @@ _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
CALL_End(GET_DISPATCH(), ());
}
+static void GLAPIENTRY
+_mesa_noop_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
+ basevertex ))
+ return;
+
+ CALL_Begin(GET_DISPATCH(), (mode));
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] +
+ basevertex));
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] +
+ basevertex ));
+ break;
+ case GL_UNSIGNED_INT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] +
+ basevertex ));
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElementsBaseVertex(type)" );
+ break;
+ }
+
+ CALL_End(GET_DISPATCH(), ());
+}
+
static void GLAPIENTRY
_mesa_noop_DrawRangeElements(GLenum mode,
@@ -768,10 +805,58 @@ _mesa_noop_DrawRangeElements(GLenum mode,
if (_mesa_validate_DrawRangeElements( ctx, mode,
start, end,
- count, type, indices ))
+ count, type, indices, 0 ))
CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices));
}
+/* GL_EXT_multi_draw_arrays */
+void GLAPIENTRY
+_mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ GLsizei i;
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
+ }
+ }
+}
+
+static void GLAPIENTRY
+_mesa_noop_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (_mesa_validate_DrawRangeElements( ctx, mode,
+ start, end,
+ count, type, indices, basevertex ))
+ CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count, type, indices,
+ basevertex));
+}
+
+/* GL_EXT_multi_draw_arrays */
+void GLAPIENTRY
+_mesa_noop_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex)
+{
+ GLsizei i;
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
+ indices[i],
+ basevertex[i]));
+ }
+ }
+}
+
/*
* Eval Mesh
*/
@@ -980,6 +1065,10 @@ _mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
vfmt->DrawArrays = _mesa_noop_DrawArrays;
vfmt->DrawElements = _mesa_noop_DrawElements;
vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;
+ vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
+ vfmt->DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
+ vfmt->DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
+ vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
}
diff --git a/src/mesa/main/api_noop.h b/src/mesa/main/api_noop.h
index 8bf46608001..1150984d64b 100644
--- a/src/mesa/main/api_noop.h
+++ b/src/mesa/main/api_noop.h
@@ -40,6 +40,17 @@ _mesa_noop_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern void GLAPIENTRY
_mesa_noop_Materialfv(GLenum face, GLenum pname, const GLfloat *param);
+extern void GLAPIENTRY
+_mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount);
+
+extern void GLAPIENTRY
+_mesa_noop_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex);
+
extern void
_mesa_noop_vtxfmt_init(GLvertexformat *vfmt);
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 2df4f173893..4a1448deee6 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -29,7 +29,7 @@
#include "imports.h"
#include "mtypes.h"
#include "state.h"
-
+#include "vbo/vbo.h"
/**
@@ -52,51 +52,6 @@ index_bytes(GLenum type, GLsizei count)
/**
- * Find the max index in the given element/index buffer
- */
-static GLuint
-max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
- const void *indices,
- struct gl_buffer_object *elementBuf)
-{
- const GLubyte *map = NULL;
- GLuint max = 0;
- GLuint i;
-
- if (_mesa_is_bufferobj(elementBuf)) {
- /* elements are in a user-defined buffer object. need to map it */
- map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
- GL_READ_ONLY, elementBuf);
- /* Actual address is the sum of pointers */
- indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
- }
-
- if (type == GL_UNSIGNED_INT) {
- for (i = 0; i < count; i++)
- if (((GLuint *) indices)[i] > max)
- max = ((GLuint *) indices)[i];
- }
- else if (type == GL_UNSIGNED_SHORT) {
- for (i = 0; i < count; i++)
- if (((GLushort *) indices)[i] > max)
- max = ((GLushort *) indices)[i];
- }
- else {
- ASSERT(type == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++)
- if (((GLubyte *) indices)[i] > max)
- max = ((GLubyte *) indices)[i];
- }
-
- if (map) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
- }
-
- return max;
-}
-
-
-/**
* Check if OK to draw arrays/elements.
*/
static GLboolean
@@ -124,6 +79,40 @@ check_valid_to_render(GLcontext *ctx, const char *function)
return GL_TRUE;
}
+static GLboolean
+check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ struct _mesa_prim prim;
+ struct _mesa_index_buffer ib;
+ GLuint min, max;
+
+ /* Only the X Server needs to do this -- otherwise, accessing outside
+ * array/BO bounds allows application termination.
+ */
+ if (!ctx->Const.CheckArrayBounds)
+ return GL_TRUE;
+
+ memset(&prim, 0, sizeof(prim));
+ prim.count = count;
+
+ memset(&ib, 0, sizeof(ib));
+ ib.type = type;
+ ib.ptr = indices;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+
+ vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
+
+ if (min + basevertex < 0 ||
+ max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDrawElements() index=%u is "
+ "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
/**
* Error checking for glDrawElements(). Includes parameter checking
@@ -133,7 +122,7 @@ check_valid_to_render(GLcontext *ctx, const char *function)
GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+ const GLvoid *indices, GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
@@ -177,17 +166,8 @@ _mesa_validate_DrawElements(GLcontext *ctx,
return GL_FALSE;
}
- if (ctx->Const.CheckArrayBounds) {
- /* find max array index */
- GLuint max = max_buffer_index(ctx, count, type, indices,
- ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array.ArrayObj->_MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- _mesa_warning(ctx, "glDrawElements() index=%u is "
- "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
- return GL_FALSE;
- }
- }
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
return GL_TRUE;
}
@@ -202,7 +182,7 @@ GLboolean
_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
- const GLvoid *indices)
+ const GLvoid *indices, GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
@@ -250,14 +230,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
return GL_FALSE;
}
- if (ctx->Const.CheckArrayBounds) {
- GLuint max = max_buffer_index(ctx, count, type, indices,
- ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array.ArrayObj->_MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- return GL_FALSE;
- }
- }
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
return GL_TRUE;
}
diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
index 10f0c34e663..1d3ae157d73 100644
--- a/src/mesa/main/api_validate.h
+++ b/src/mesa/main/api_validate.h
@@ -37,13 +37,13 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
extern GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
+ const GLvoid *indices, GLint basevertex);
extern GLboolean
_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
- const GLvoid *indices);
+ const GLvoid *indices, GLint basevertex);
#endif
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index ab99ca1c642..0fb8fa3bba2 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -74,6 +74,7 @@ struct gl_enable_attrib
GLboolean Convolution2D;
GLboolean Separable2D;
GLboolean CullFace;
+ GLboolean DepthClamp;
GLboolean DepthTest;
GLboolean Dither;
GLboolean Fog;
@@ -265,6 +266,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
attr->Separable2D = ctx->Pixel.Separable2DEnabled;
attr->CullFace = ctx->Polygon.CullFlag;
+ attr->DepthClamp = ctx->Transform.DepthClamp;
attr->DepthTest = ctx->Depth.Test;
attr->Dither = ctx->Color.DitherFlag;
attr->Fog = ctx->Fog.Enabled;
@@ -514,6 +516,8 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
enable->ColorTable[COLORTABLE_POSTCOLORMATRIX],
GL_POST_COLOR_MATRIX_COLOR_TABLE);
TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
+ TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
+ GL_DEPTH_CLAMP);
TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D,
@@ -1221,6 +1225,9 @@ _mesa_PopAttrib(void)
if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
_mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
ctx->Transform.RescaleNormals);
+ if (xform->DepthClamp != ctx->Transform.DepthClamp)
+ _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
+ ctx->Transform.DepthClamp);
}
break;
case GL_TEXTURE_BIT:
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index ebca798635d..b95e00af5bb 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -314,9 +314,10 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
* \param usage Hints about how the data will be used.
* \param bufObj Object to be used.
*
+ * \return GL_TRUE for success, GL_FALSE for failure
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
-static void
+static GLboolean
_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
@@ -334,6 +335,11 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
if (data) {
_mesa_memcpy( bufObj->Data, data, size );
}
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
}
}
@@ -652,6 +658,8 @@ _mesa_update_default_objects_buffer_objects(GLcontext *ctx)
* currently mapped. Whoever calls this function should check for that.
* Remember, we can't use a PBO when it's mapped!
*
+ * If we're not using a PBO, this is a no-op.
+ *
* \param width width of image to read/write
* \param height height of image to read/write
* \param depth depth of image to read/write
@@ -670,7 +678,8 @@ _mesa_validate_pbo_access(GLuint dimensions,
GLvoid *start, *end;
const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
- ASSERT(_mesa_is_bufferobj(pack->BufferObj));
+ if (!_mesa_is_bufferobj(pack->BufferObj))
+ return GL_TRUE; /* no PBO, OK */
if (pack->BufferObj->Size == 0)
/* no buffer! */
@@ -702,17 +711,18 @@ _mesa_validate_pbo_access(GLuint dimensions,
/**
- * If the source of glBitmap data is a PBO, check that we won't read out
- * of buffer bounds, then map the buffer.
- * If not sourcing from a PBO, just return the bitmap pointer.
- * This is a helper function for (some) drivers.
- * Return NULL if error.
- * If non-null return, must call _mesa_unmap_bitmap_pbo() when done.
+ * For commands that read from a PBO (glDrawPixels, glTexImage,
+ * glPolygonStipple, etc), if we're reading from a PBO, map it read-only
+ * and return the pointer into the PBO. If we're not reading from a
+ * PBO, return \p src as-is.
+ * If non-null return, must call _mesa_unmap_pbo_source() when done.
+ *
+ * \return NULL if error, else pointer to start of data
*/
-const GLubyte *
-_mesa_map_bitmap_pbo(GLcontext *ctx,
+const GLvoid *
+_mesa_map_pbo_source(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
+ const GLvoid *src)
{
const GLubyte *buf;
@@ -724,11 +734,11 @@ _mesa_map_bitmap_pbo(GLcontext *ctx,
if (!buf)
return NULL;
- buf = ADD_POINTERS(buf, bitmap);
+ buf = ADD_POINTERS(buf, src);
}
else {
/* unpack from normal memory */
- buf = bitmap;
+ buf = src;
}
return buf;
@@ -736,56 +746,54 @@ _mesa_map_bitmap_pbo(GLcontext *ctx,
/**
- * Counterpart to _mesa_map_bitmap_pbo()
- * This is a helper function for (some) drivers.
- */
-void
-_mesa_unmap_bitmap_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/**
- * \sa _mesa_map_bitmap_pbo
+ * Combine PBO-read validation and mapping.
+ * If any GL errors are detected, they'll be recorded and NULL returned.
+ * \sa _mesa_validate_pbo_access
+ * \sa _mesa_map_pbo_source
+ * A call to this function should have a matching call to
+ * _mesa_unmap_pbo_source().
*/
const GLvoid *
-_mesa_map_drawpix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels)
+_mesa_map_validate_pbo_source(GLcontext *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr,
+ const char *where)
{
- const GLvoid *buf;
+ ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- /* unpack from PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- unpack->BufferObj);
- if (!buf)
- return NULL;
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no validation to be done */
+ return ptr;
+ }
- buf = ADD_POINTERS(buf, pixels);
+ if (!_mesa_validate_pbo_access(dimensions, unpack,
+ width, height, depth, format, type, ptr)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ return NULL;
}
- else {
- /* unpack from normal memory */
- buf = pixels;
+
+ if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
+ return NULL;
}
- return buf;
+ ptr = _mesa_map_pbo_source(ctx, unpack, ptr);
+ return ptr;
}
/**
- * \sa _mesa_unmap_bitmap_pbo
+ * Counterpart to _mesa_map_pbo_source()
*/
void
-_mesa_unmap_drawpix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
+_mesa_unmap_pbo_source(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack)
{
+ ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */
if (_mesa_is_bufferobj(unpack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
@@ -794,14 +802,17 @@ _mesa_unmap_drawpix_pbo(GLcontext *ctx,
/**
- * If PBO is bound, map the buffer, return dest pointer in mapped buffer.
- * Call _mesa_unmap_readpix_pbo() when finished
- * \return NULL if error
+ * For commands that write to a PBO (glReadPixels, glGetColorTable, etc),
+ * if we're writing to a PBO, map it write-only and return the pointer
+ * into the PBO. If we're not writing to a PBO, return \p dst as-is.
+ * If non-null return, must call _mesa_unmap_pbo_dest() when done.
+ *
+ * \return NULL if error, else pointer to start of data
*/
void *
-_mesa_map_readpix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
+_mesa_map_pbo_dest(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
{
void *buf;
@@ -825,12 +836,54 @@ _mesa_map_readpix_pbo(GLcontext *ctx,
/**
- * Counterpart to _mesa_map_readpix_pbo()
+ * Combine PBO-write validation and mapping.
+ * If any GL errors are detected, they'll be recorded and NULL returned.
+ * \sa _mesa_validate_pbo_access
+ * \sa _mesa_map_pbo_dest
+ * A call to this function should have a matching call to
+ * _mesa_unmap_pbo_dest().
+ */
+GLvoid *
+_mesa_map_validate_pbo_dest(GLcontext *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *ptr,
+ const char *where)
+{
+ ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no validation to be done */
+ return ptr;
+ }
+
+ if (!_mesa_validate_pbo_access(dimensions, unpack,
+ width, height, depth, format, type, ptr)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
+ return NULL;
+ }
+
+ ptr = _mesa_map_pbo_dest(ctx, unpack, ptr);
+ return ptr;
+}
+
+
+/**
+ * Counterpart to _mesa_map_pbo_dest()
*/
void
-_mesa_unmap_readpix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack)
+_mesa_unmap_pbo_dest(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *pack)
{
+ ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */
if (_mesa_is_bufferobj(pack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
}
@@ -1107,8 +1160,6 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
- ASSERT(ctx->Driver.BufferData);
-
bufObj->Written = GL_TRUE;
#ifdef VBO_DEBUG
@@ -1119,8 +1170,11 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
#ifdef BOUNDS_CHECK
size += 100;
#endif
- /* Give the buffer object to the driver! <data> may be null! */
- ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj );
+
+ ASSERT(ctx->Driver.BufferData);
+ if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB(access)");
+ }
}
@@ -1209,9 +1263,9 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
+ return NULL;
}
-
- if (map) {
+ else {
/* The driver callback should have set these fields.
* This is important because other modules (like VBO) might call
* the driver function directly.
@@ -1538,7 +1592,10 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
ASSERT(ctx->Driver.MapBufferRange);
map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
access, bufObj);
- if (map) {
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
+ }
+ else {
/* The driver callback should have set all these fields.
* This is important because other modules (like VBO) might call
* the driver function directly.
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index decb44a65e6..9f732ec0c07 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -81,32 +81,39 @@ _mesa_validate_pbo_access(GLuint dimensions,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *ptr);
-extern const GLubyte *
-_mesa_map_bitmap_pbo(GLcontext *ctx,
+extern const GLvoid *
+_mesa_map_pbo_source(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap);
-
-extern void
-_mesa_unmap_bitmap_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack);
+ const GLvoid *src);
extern const GLvoid *
-_mesa_map_drawpix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels);
+_mesa_map_validate_pbo_source(GLcontext *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr,
+ const char *where);
extern void
-_mesa_unmap_drawpix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack);
+_mesa_unmap_pbo_source(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack);
extern void *
-_mesa_map_readpix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest);
+_mesa_map_pbo_dest(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest);
+
+extern GLvoid *
+_mesa_map_validate_pbo_dest(GLcontext *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *ptr,
+ const char *where);
extern void
-_mesa_unmap_readpix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack);
+_mesa_unmap_pbo_dest(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *pack);
extern void
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index 36304065eb7..5a7de5f2098 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -179,26 +179,12 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table,
GLfloat bScale, GLfloat bBias,
GLfloat aScale, GLfloat aBias)
{
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- /* Get/unpack the color table data from a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Unpack, count, 1, 1,
- format, type, data)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glColor[Sub]Table(bad PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glColor[Sub]Table(PBO mapped)");
- return;
- }
- data = ADD_POINTERS(buf, data);
- }
-
+ data = _mesa_map_validate_pbo_source(ctx,
+ 1, &ctx->Unpack, count, 1, 1,
+ format, type, data,
+ "glColor[Sub]Table");
+ if (!data)
+ return;
{
/* convert user-provided data to GLfloat values */
@@ -279,10 +265,7 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table,
}
}
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
}
@@ -696,34 +679,17 @@ _mesa_GetColorTable( GLenum target, GLenum format,
return;
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* pack color table into PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, table->Size, 1, 1,
- format, type, data)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetColorTable(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetColorTable(PBO is mapped)");
- return;
- }
- data = ADD_POINTERS(buf, data);
- }
+ data = _mesa_map_validate_pbo_dest(ctx,
+ 1, &ctx->Pack, table->Size, 1, 1,
+ format, type, data,
+ "glGetColorTable");
+ if (!data)
+ return;
_mesa_pack_rgba_span_float(ctx, table->Size, rgba,
format, type, data, &ctx->Pack, 0x0);
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 4651760d784..f6d4ac45957 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -129,6 +129,9 @@
#if FEATURE_ARB_occlusion_query
#include "queryobj.h"
#endif
+#if FEATURE_ARB_sync
+#include "syncobj.h"
+#endif
#if FEATURE_drawpix
#include "rastpos.h"
#endif
@@ -592,6 +595,9 @@ _mesa_init_constants(GLcontext *ctx)
/* GL_ARB_framebuffer_object */
ctx->Const.MaxSamples = 0;
+ /* GL_ARB_sync */
+ ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
+
/* GL_ATI_envmap_bumpmap */
ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
@@ -715,6 +721,9 @@ init_attrib_groups(GLcontext *ctx)
#if FEATURE_ARB_occlusion_query
_mesa_init_query( ctx );
#endif
+#if FEATURE_ARB_sync
+ _mesa_init_sync( ctx );
+#endif
#if FEATURE_drawpix
_mesa_init_rastpos( ctx );
#endif
@@ -1014,6 +1023,9 @@ _mesa_free_context_data( GLcontext *ctx )
#if FEATURE_ARB_occlusion_query
_mesa_free_query_data(ctx);
#endif
+#if FEATURE_ARB_sync
+ _mesa_free_sync_data(ctx);
+#endif
_mesa_free_varray_data(ctx);
_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c
index 69dba72ed38..70951112a18 100644
--- a/src/mesa/main/convolve.c
+++ b/src/mesa/main/convolve.c
@@ -144,39 +144,19 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G
ctx->Convolution1D.Width = width;
ctx->Convolution1D.Height = 1;
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- /* unpack filter from PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1,
- format, type, image)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glConvolutionFilter1D(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glConvolutionFilter1D(PBO is mapped)");
- return;
- }
- image = ADD_POINTERS(buf, image);
- }
- else if (!image) {
+ image = _mesa_map_validate_pbo_source(ctx,
+ 1, &ctx->Unpack, width, 1, 1,
+ format, type, image,
+ "glConvolutionFilter1D");
+ if (!image)
return;
- }
_mesa_unpack_color_span_float(ctx, width, GL_RGBA,
ctx->Convolution1D.Filter,
format, type, image, &ctx->Unpack,
0); /* transferOps */
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
_mesa_scale_and_bias_rgba(width,
(GLfloat (*)[4]) ctx->Convolution1D.Filter,
@@ -242,29 +222,12 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G
ctx->Convolution2D.Width = width;
ctx->Convolution2D.Height = height;
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- /* unpack filter from PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- format, type, image)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glConvolutionFilter2D(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glConvolutionFilter2D(PBO is mapped)");
- return;
- }
- image = ADD_POINTERS(buf, image);
- }
- else if (!image) {
+ image = _mesa_map_validate_pbo_source(ctx,
+ 2, &ctx->Unpack, width, height, 1,
+ format, type, image,
+ "glConvolutionFilter2D");
+ if (!image)
return;
- }
/* Unpack filter image. We always store filters in RGBA format. */
for (i = 0; i < height; i++) {
@@ -276,10 +239,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G
0); /* transferOps */
}
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
_mesa_scale_and_bias_rgba(width * height,
(GLfloat (*)[4]) ctx->Convolution2D.Filter,
@@ -598,27 +558,12 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
return;
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* Pack the filter into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(2, &ctx->Pack,
- filter->Width, filter->Height,
- 1, format, type, image)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetConvolutionFilter(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetConvolutionFilter(PBO is mapped)");
- return;
- }
- image = ADD_POINTERS(image, buf);
- }
+ image = _mesa_map_validate_pbo_dest(ctx, 2, &ctx->Pack,
+ filter->Width, filter->Height, 1,
+ format, type, image,
+ "glGetConvolutionFilter");
+ if (!image)
+ return;
for (row = 0; row < filter->Height; row++) {
GLvoid *dst = _mesa_image_address2d(&ctx->Pack, image, filter->Width,
@@ -629,10 +574,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
format, type, dst, &ctx->Pack, 0x0);
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
@@ -802,59 +744,35 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
filter = &ctx->Separable2D;
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* Pack filter into PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Width, 1, 1,
- format, type, row)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetSeparableFilter(invalid PBO access, width)");
- return;
- }
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Height, 1, 1,
- format, type, column)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetSeparableFilter(invalid PBO access, height)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetSeparableFilter(PBO is mapped)");
- return;
- }
- row = ADD_POINTERS(buf, row);
- column = ADD_POINTERS(buf, column);
- }
-
- /* Row filter */
+ /* Get row filter */
+ row = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack,
+ filter->Width, 1, 1,
+ format, type, row,
+ "glGetConvolutionFilter");
if (row) {
GLvoid *dst = _mesa_image_address1d(&ctx->Pack, row, filter->Width,
format, type, 0);
_mesa_pack_rgba_span_float(ctx, filter->Width,
(GLfloat (*)[4]) filter->Filter,
format, type, dst, &ctx->Pack, 0x0);
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
- /* Column filter */
+ /* get column filter */
+ column = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack,
+ filter->Height, 1, 1,
+ format, type, column,
+ "glGetConvolutionFilter");
if (column) {
GLvoid *dst = _mesa_image_address1d(&ctx->Pack, column, filter->Height,
format, type, 0);
GLfloat (*src)[4] = (GLfloat (*)[4]) (filter->Filter + colStart);
_mesa_pack_rgba_span_float(ctx, filter->Height, src,
format, type, dst, &ctx->Pack, 0x0);
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
(void) span; /* unused at this time */
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* Pack filter into PBO */
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
}
@@ -905,41 +823,16 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs
ctx->Separable2D.Width = width;
ctx->Separable2D.Height = height;
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- /* unpack filter from PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1,
- format, type, row)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glSeparableFilter2D(invalid PBO access, width)");
- return;
- }
- if (!_mesa_validate_pbo_access(1, &ctx->Unpack, height, 1, 1,
- format, type, column)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glSeparableFilter2D(invalid PBO access, height)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glSeparableFilter2D(PBO is mapped)");
- return;
- }
- row = ADD_POINTERS(buf, row);
- column = ADD_POINTERS(buf, column);
- }
-
/* unpack row filter */
+ row = _mesa_map_validate_pbo_source(ctx, 1, &ctx->Unpack,
+ width, 1, 1,
+ format, type, row,
+ "glSeparableFilter2D");
if (row) {
_mesa_unpack_color_span_float(ctx, width, GL_RGBA,
ctx->Separable2D.Filter,
format, type, row, &ctx->Unpack,
- 0); /* transferOps */
-
+ 0x0); /* transferOps */
_mesa_scale_and_bias_rgba(width,
(GLfloat (*)[4]) ctx->Separable2D.Filter,
ctx->Pixel.ConvolutionFilterScale[2][0],
@@ -950,9 +843,14 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs
ctx->Pixel.ConvolutionFilterBias[2][1],
ctx->Pixel.ConvolutionFilterBias[2][2],
ctx->Pixel.ConvolutionFilterBias[2][3]);
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
}
/* unpack column filter */
+ column = _mesa_map_validate_pbo_source(ctx, 1, &ctx->Unpack,
+ height, 1, 1,
+ format, type, column,
+ "glSeparableFilter2D");
if (column) {
_mesa_unpack_color_span_float(ctx, height, GL_RGBA,
&ctx->Separable2D.Filter[colStart],
@@ -969,6 +867,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs
ctx->Pixel.ConvolutionFilterBias[2][1],
ctx->Pixel.ConvolutionFilterBias[2][2],
ctx->Pixel.ConvolutionFilterBias[2][3]);
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
}
if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 1d92e510a4d..ce5e1586266 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -766,6 +766,8 @@ struct dd_function_table {
/** Return the value or values of a selected parameter */
GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
/** Return the value or values of a selected parameter */
+ GLboolean (*GetInteger64v)(GLcontext *ctx, GLenum pname, GLint64 *result);
+ /** Return the value or values of a selected parameter */
GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
/*@}*/
@@ -783,9 +785,9 @@ struct dd_function_table {
void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
- void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj );
+ GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid *data, GLenum usage,
+ struct gl_buffer_object *obj );
void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
@@ -1042,6 +1044,22 @@ struct dd_function_table {
*/
void (*EndCallList)( GLcontext *ctx );
+
+#if FEATURE_ARB_sync
+ /**
+ * \name GL_ARB_sync interfaces
+ */
+ /*@{*/
+ struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum);
+ void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield);
+ void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *);
+ void (*CheckSync)(GLcontext *, struct gl_sync_object *);
+ void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *,
+ GLbitfield, GLuint64);
+ void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *,
+ GLbitfield, GLuint64);
+ /*@}*/
+#endif
};
@@ -1150,6 +1168,25 @@ typedef struct {
void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices );
+ void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount);
+ void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex );
+ void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex);
+ void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex);
/*@}*/
/**
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 9b68b3e1162..d721f699fd1 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -7751,18 +7751,6 @@ exec_MultiDrawArraysEXT(GLenum mode, GLint * first,
CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
}
-/* GL_EXT_multi_draw_arrays */
-static void GLAPIENTRY
-exec_MultiDrawElementsEXT(GLenum mode, const GLsizei * count,
- GLenum type, const GLvoid ** indices,
- GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiDrawElementsEXT(ctx->Exec,
- (mode, count, type, indices, primcount));
-}
-
/* GL_IBM_multimode_draw_arrays */
static void GLAPIENTRY
exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
@@ -8108,7 +8096,6 @@ _mesa_init_dlist_table(struct _glapi_table *table)
/* 148. GL_EXT_multi_draw_arrays */
SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(table, exec_MultiDrawElementsEXT);
/* 149. GL_EXT_fog_coord */
SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
@@ -8723,6 +8710,10 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
vfmt->DrawArrays = 0;
vfmt->DrawElements = 0;
vfmt->DrawRangeElements = 0;
+ vfmt->MultiDrawElemementsEXT = 0;
+ vfmt->DrawElementsBaseVertex = 0;
+ vfmt->DrawRangeElementsBaseVertex = 0;
+ vfmt->MultiDrawElemementsBaseVertex = 0;
#endif
}
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index 67311f71a26..aef6585641e 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -264,27 +264,30 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- const GLfloat epsilon = 0.0001F;
- GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
- GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack from PBO */
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- GL_COLOR_INDEX, GL_BITMAP,
- (GLvoid *) bitmap)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBitmap(invalid PBO access)");
- return;
- }
- if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
- /* buffer is mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
- return;
+ if (width > 0 && height > 0) {
+ const GLfloat epsilon = 0.0001F;
+ GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
+ GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ GL_COLOR_INDEX, GL_BITMAP,
+ (GLvoid *) bitmap)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(invalid PBO access)");
+ return;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(PBO is mapped)");
+ return;
+ }
}
- }
- ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
+ ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
+ }
}
#if _HAVE_FULL_GL
else if (ctx->RenderMode == GL_FEEDBACK) {
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 4bc54771e97..4c1f46102d1 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -36,7 +36,6 @@
#include "simple_list.h"
#include "mtypes.h"
#include "enums.h"
-#include "math/m_matrix.h"
#include "api_arrayelt.h"
@@ -947,6 +946,14 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Depth.BoundsTest = state;
break;
+ case GL_DEPTH_CLAMP:
+ if (ctx->Transform.DepthClamp == state)
+ return;
+ CHECK_EXTENSION(ARB_depth_clamp, cap);
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.DepthClamp = state;
+ break;
+
#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
CHECK_EXTENSION(ATI_fragment_shader, cap);
@@ -1395,6 +1402,11 @@ _mesa_IsEnabled( GLenum cap )
CHECK_EXTENSION(EXT_depth_bounds_test);
return ctx->Depth.BoundsTest;
+ /* GL_ARB_depth_clamp */
+ case GL_DEPTH_CLAMP:
+ CHECK_EXTENSION(ARB_depth_clamp);
+ return ctx->Transform.DepthClamp;
+
#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
CHECK_EXTENSION(ATI_fragment_shader);
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index ad40bb6e784..2d1594eb7a2 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -82,6 +82,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ALPHA_TEST\0"
"GL_ALPHA_TEST_FUNC\0"
"GL_ALPHA_TEST_REF\0"
+ "GL_ALREADY_SIGNALED\0"
"GL_ALWAYS\0"
"GL_AMBIENT\0"
"GL_AMBIENT_AND_DIFFUSE\0"
@@ -305,6 +306,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_COMPRESSED_SRGB\0"
"GL_COMPRESSED_SRGB_ALPHA\0"
"GL_COMPRESSED_TEXTURE_FORMATS\0"
+ "GL_CONDITION_SATISFIED\0"
"GL_CONSTANT\0"
"GL_CONSTANT_ALPHA\0"
"GL_CONSTANT_ALPHA_EXT\0"
@@ -389,6 +391,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_DEPTH_BOUNDS_EXT\0"
"GL_DEPTH_BOUNDS_TEST_EXT\0"
"GL_DEPTH_BUFFER_BIT\0"
+ "GL_DEPTH_CLAMP\0"
"GL_DEPTH_CLAMP_NV\0"
"GL_DEPTH_CLEAR_VALUE\0"
"GL_DEPTH_COMPONENT\0"
@@ -944,6 +947,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0"
"GL_MAX_RENDERBUFFER_SIZE_EXT\0"
"GL_MAX_SAMPLES\0"
+ "GL_MAX_SERVER_WAIT_TIMEOUT\0"
"GL_MAX_SHININESS_NV\0"
"GL_MAX_SPOT_EXPONENT_NV\0"
"GL_MAX_TEXTURE_COORDS\0"
@@ -1072,6 +1076,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_OBJECT_PLANE\0"
"GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0"
"GL_OBJECT_SUBTYPE_ARB\0"
+ "GL_OBJECT_TYPE\0"
"GL_OBJECT_TYPE_ARB\0"
"GL_OBJECT_VALIDATE_STATUS_ARB\0"
"GL_OCCLUSION_TEST_HP\0"
@@ -1452,6 +1457,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_SHARED_TEXTURE_PALETTE_EXT\0"
"GL_SHININESS\0"
"GL_SHORT\0"
+ "GL_SIGNALED\0"
"GL_SIGNED_NORMALIZED\0"
"GL_SINGLE_COLOR\0"
"GL_SINGLE_COLOR_EXT\0"
@@ -1556,6 +1562,12 @@ LONGSTRING static const char enum_string_table[] =
"GL_SUBPIXEL_BITS\0"
"GL_SUBTRACT\0"
"GL_SUBTRACT_ARB\0"
+ "GL_SYNC_CONDITION\0"
+ "GL_SYNC_FENCE\0"
+ "GL_SYNC_FLAGS\0"
+ "GL_SYNC_FLUSH_COMMANDS_BIT\0"
+ "GL_SYNC_GPU_COMMANDS_COMPLETE\0"
+ "GL_SYNC_STATUS\0"
"GL_T\0"
"GL_T2F_C3F_V3F\0"
"GL_T2F_C4F_N3F_V3F\0"
@@ -1752,6 +1764,8 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE_WRAP_R\0"
"GL_TEXTURE_WRAP_S\0"
"GL_TEXTURE_WRAP_T\0"
+ "GL_TIMEOUT_EXPIRED\0"
+ "GL_TIMEOUT_IGNORED\0"
"GL_TIME_ELAPSED_EXT\0"
"GL_TRACK_MATRIX_NV\0"
"GL_TRACK_MATRIX_TRANSFORM_NV\0"
@@ -1779,6 +1793,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_UNPACK_SKIP_PIXELS\0"
"GL_UNPACK_SKIP_ROWS\0"
"GL_UNPACK_SWAP_BYTES\0"
+ "GL_UNSIGNALED\0"
"GL_UNSIGNED_BYTE\0"
"GL_UNSIGNED_BYTE_2_3_3_REV\0"
"GL_UNSIGNED_BYTE_3_3_2\0"
@@ -1861,6 +1876,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_VERTEX_STATE_PROGRAM_NV\0"
"GL_VIEWPORT\0"
"GL_VIEWPORT_BIT\0"
+ "GL_WAIT_FAILED\0"
"GL_WEIGHT_ARRAY_ARB\0"
"GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
"GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
@@ -1880,7 +1896,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[1842] =
+static const enum_elt all_enums[1858] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -1928,3139 +1944,3169 @@ static const enum_elt all_enums[1842] =
{ 728, 0x00000BC0 }, /* GL_ALPHA_TEST */
{ 742, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
{ 761, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
- { 779, 0x00000207 }, /* GL_ALWAYS */
- { 789, 0x00001200 }, /* GL_AMBIENT */
- { 800, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
- { 823, 0x00001501 }, /* GL_AND */
- { 830, 0x00001504 }, /* GL_AND_INVERTED */
- { 846, 0x00001502 }, /* GL_AND_REVERSE */
- { 861, 0x00008892 }, /* GL_ARRAY_BUFFER */
- { 877, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
- { 901, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
- { 929, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
- { 949, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
- { 976, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
- { 1000, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
- { 1026, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
- { 1050, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
- { 1072, 0x00000D80 }, /* GL_AUTO_NORMAL */
- { 1087, 0x00000409 }, /* GL_AUX0 */
- { 1095, 0x0000040A }, /* GL_AUX1 */
- { 1103, 0x0000040B }, /* GL_AUX2 */
- { 1111, 0x0000040C }, /* GL_AUX3 */
- { 1119, 0x00000C00 }, /* GL_AUX_BUFFERS */
- { 1134, 0x00000405 }, /* GL_BACK */
- { 1142, 0x00000402 }, /* GL_BACK_LEFT */
- { 1155, 0x00000403 }, /* GL_BACK_RIGHT */
- { 1169, 0x000080E0 }, /* GL_BGR */
- { 1176, 0x000080E1 }, /* GL_BGRA */
- { 1184, 0x00001A00 }, /* GL_BITMAP */
- { 1194, 0x00000704 }, /* GL_BITMAP_TOKEN */
- { 1210, 0x00000BE2 }, /* GL_BLEND */
- { 1219, 0x00008005 }, /* GL_BLEND_COLOR */
- { 1234, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
- { 1253, 0x00000BE0 }, /* GL_BLEND_DST */
- { 1266, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
- { 1285, 0x000080C8 }, /* GL_BLEND_DST_RGB */
- { 1302, 0x00008009 }, /* GL_BLEND_EQUATION */
- { 1320, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
- { 1344, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
- { 1372, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
- { 1394, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */
- { 1416, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
- { 1442, 0x00000BE1 }, /* GL_BLEND_SRC */
- { 1455, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
- { 1474, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
- { 1491, 0x00001905 }, /* GL_BLUE */
- { 1499, 0x00000D1B }, /* GL_BLUE_BIAS */
- { 1512, 0x00000D54 }, /* GL_BLUE_BITS */
- { 1525, 0x00000D1A }, /* GL_BLUE_SCALE */
- { 1539, 0x00008B56 }, /* GL_BOOL */
- { 1547, 0x00008B56 }, /* GL_BOOL_ARB */
- { 1559, 0x00008B57 }, /* GL_BOOL_VEC2 */
- { 1572, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
- { 1589, 0x00008B58 }, /* GL_BOOL_VEC3 */
- { 1602, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
- { 1619, 0x00008B59 }, /* GL_BOOL_VEC4 */
- { 1632, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
- { 1649, 0x000088BB }, /* GL_BUFFER_ACCESS */
- { 1666, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
- { 1687, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- { 1718, 0x000088BC }, /* GL_BUFFER_MAPPED */
- { 1735, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
- { 1756, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
- { 1778, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 1804, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- { 1838, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 1853, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 1872, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 1888, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 1908, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
- { 1927, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- { 1953, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
- { 1976, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- { 2004, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
- { 2023, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
- { 2045, 0x00001400 }, /* GL_BYTE */
- { 2053, 0x00002A24 }, /* GL_C3F_V3F */
- { 2064, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 2079, 0x00002A22 }, /* GL_C4UB_V2F */
- { 2091, 0x00002A23 }, /* GL_C4UB_V3F */
- { 2103, 0x00000901 }, /* GL_CCW */
- { 2110, 0x00002900 }, /* GL_CLAMP */
- { 2119, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2138, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2161, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2185, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2202, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2224, 0x00001500 }, /* GL_CLEAR */
- { 2233, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2258, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2287, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2313, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2342, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2368, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 2395, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 2410, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 2425, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 2440, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 2455, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 2470, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 2485, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 2518, 0x00000A00 }, /* GL_COEFF */
- { 2527, 0x00001800 }, /* GL_COLOR */
- { 2536, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 2551, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 2581, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 2615, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 2638, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 2658, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 2680, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 2700, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 2721, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 2746, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 2767, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 2789, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 2815, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 2837, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 2863, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 2885, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 2911, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 2933, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 2959, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 2981, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 3007, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 3029, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 3055, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3080, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3101, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3126, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 3147, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 3172, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 3193, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 3218, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 3239, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 3264, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 3285, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 3310, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 3331, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 3356, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 3377, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 3402, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 3423, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 3448, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 3468, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 3489, 0x00001900 }, /* GL_COLOR_INDEX */
- { 3504, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 3521, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 3539, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 3557, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 3580, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 3608, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 3624, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 3644, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 3672, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 3704, 0x00008458 }, /* GL_COLOR_SUM */
- { 3717, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 3734, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 3749, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 3775, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 3805, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 3835, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 3879, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 3904, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 3933, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 3962, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 3984, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 4010, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 4036, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 4062, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4092, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4122, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 4152, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 4186, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 4220, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 4250, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 4284, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 4318, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 4342, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 4370, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 4398, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 4419, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 4444, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 4465, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 4490, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 4515, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 4534, 0x00008570 }, /* GL_COMBINE */
- { 4545, 0x00008503 }, /* GL_COMBINE4 */
- { 4557, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 4574, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 4595, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 4616, 0x00008570 }, /* GL_COMBINE_ARB */
- { 4631, 0x00008570 }, /* GL_COMBINE_EXT */
- { 4646, 0x00008571 }, /* GL_COMBINE_RGB */
- { 4661, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 4680, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 4699, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 4735, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 4759, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 4787, 0x00001300 }, /* GL_COMPILE */
- { 4798, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 4821, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 4839, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 4883, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 4907, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 4935, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 4959, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 4989, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 5023, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 5051, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5069, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 5088, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 5111, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 5140, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 5173, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 5206, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 5239, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 5261, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 5289, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 5321, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 5346, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 5377, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 5396, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 5421, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 5451, 0x00008576 }, /* GL_CONSTANT */
- { 5463, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 5481, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 5503, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 5519, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 5543, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 5565, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 5583, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 5605, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 5621, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 5639, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 5657, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 5685, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 5716, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 5743, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 5774, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 5801, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 5832, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 5860, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 5892, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 5914, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 5940, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 5962, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 5988, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 6009, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 6034, 0x00008862 }, /* GL_COORD_REPLACE */
- { 6051, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 6072, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 6092, 0x00001503 }, /* GL_COPY */
- { 6100, 0x0000150C }, /* GL_COPY_INVERTED */
- { 6117, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 6137, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 6157, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 6178, 0x00000B44 }, /* GL_CULL_FACE */
- { 6191, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 6209, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 6228, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 6260, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 6295, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 6316, 0x00000001 }, /* GL_CURRENT_BIT */
- { 6331, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 6348, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 6369, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 6395, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 6412, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 6434, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 6462, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 6483, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 6517, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 6550, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 6568, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 6598, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 6617, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 6634, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 6655, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 6679, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 6706, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 6730, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 6757, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 6790, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 6824, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 6857, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 6884, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 6910, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 6935, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 6964, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 6986, 0x00000900 }, /* GL_CW */
- { 6992, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 7013, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 7034, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 7054, 0x00002101 }, /* GL_DECAL */
- { 7063, 0x00001E03 }, /* GL_DECR */
- { 7071, 0x00008508 }, /* GL_DECR_WRAP */
- { 7084, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 7101, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 7118, 0x00001801 }, /* GL_DEPTH */
- { 7127, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 7147, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 7167, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 7191, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 7205, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 7219, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 7239, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 7264, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 7284, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 7302, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 7323, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 7342, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 7363, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 7388, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 7414, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 7435, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 7460, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 7486, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 7507, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 7532, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 7558, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 7572, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 7587, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 7602, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 7619, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 7647, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 7667, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 7695, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 7723, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 7737, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 7759, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 7785, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 7804, 0x00001201 }, /* GL_DIFFUSE */
- { 7815, 0x00000BD0 }, /* GL_DITHER */
- { 7825, 0x00000A02 }, /* GL_DOMAIN */
- { 7835, 0x00001100 }, /* GL_DONT_CARE */
- { 7848, 0x000086AE }, /* GL_DOT3_RGB */
- { 7860, 0x000086AF }, /* GL_DOT3_RGBA */
- { 7873, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 7890, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 7907, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 7923, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 7939, 0x0000140A }, /* GL_DOUBLE */
- { 7949, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 7965, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 7980, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 7996, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 8016, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 8036, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 8052, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 8069, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 8090, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 8111, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 8128, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 8149, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 8170, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 8187, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 8208, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 8229, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 8246, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 8267, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 8288, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 8305, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 8326, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 8347, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 8364, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 8385, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 8406, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 8426, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 8446, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 8462, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 8482, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 8502, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 8518, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 8538, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 8558, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 8574, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 8594, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 8614, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 8630, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 8650, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 8670, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 8686, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 8706, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 8726, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 8742, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 8762, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 8782, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 8798, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 8818, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 8838, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 8854, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 8874, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 8894, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 8914, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 8946, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 8970, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 8990, 0x00000304 }, /* GL_DST_ALPHA */
- { 9003, 0x00000306 }, /* GL_DST_COLOR */
- { 9016, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 9030, 0x00008779 }, /* GL_DUDV_ATI */
- { 9042, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 9058, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 9078, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 9094, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 9114, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 9130, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 9150, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 9163, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 9182, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 9216, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 9254, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 9281, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 9307, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 9331, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 9363, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 9399, 0x00001600 }, /* GL_EMISSION */
- { 9411, 0x00002000 }, /* GL_ENABLE_BIT */
- { 9425, 0x00000202 }, /* GL_EQUAL */
- { 9434, 0x00001509 }, /* GL_EQUIV */
- { 9443, 0x00010000 }, /* GL_EVAL_BIT */
- { 9455, 0x00000800 }, /* GL_EXP */
- { 9462, 0x00000801 }, /* GL_EXP2 */
- { 9470, 0x00001F03 }, /* GL_EXTENSIONS */
- { 9484, 0x00002400 }, /* GL_EYE_LINEAR */
- { 9498, 0x00002502 }, /* GL_EYE_PLANE */
- { 9511, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 9536, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 9553, 0x00000000 }, /* GL_FALSE */
- { 9562, 0x00001101 }, /* GL_FASTEST */
- { 9573, 0x00001C01 }, /* GL_FEEDBACK */
- { 9585, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 9612, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 9636, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 9660, 0x00001B02 }, /* GL_FILL */
- { 9668, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 9699, 0x00001D00 }, /* GL_FLAT */
- { 9707, 0x00001406 }, /* GL_FLOAT */
- { 9716, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 9730, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 9748, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 9764, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 9780, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 9794, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 9812, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 9828, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 9844, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 9858, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 9876, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 9892, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 9908, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 9922, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 9940, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 9954, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 9972, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 9986, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 10004, 0x00000B60 }, /* GL_FOG */
- { 10011, 0x00000080 }, /* GL_FOG_BIT */
- { 10022, 0x00000B66 }, /* GL_FOG_COLOR */
- { 10035, 0x00008451 }, /* GL_FOG_COORD */
- { 10048, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 10066, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 10090, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 10129, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 10172, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 10204, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 10235, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 10264, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 10289, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 10308, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 10342, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 10369, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 10395, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 10419, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 10436, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 10451, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 10475, 0x00000B64 }, /* GL_FOG_END */
- { 10486, 0x00000C54 }, /* GL_FOG_HINT */
- { 10498, 0x00000B61 }, /* GL_FOG_INDEX */
- { 10511, 0x00000B65 }, /* GL_FOG_MODE */
- { 10523, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 10542, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 10567, 0x00000B63 }, /* GL_FOG_START */
- { 10580, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 10598, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 10622, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 10641, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 10664, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 10699, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 10714, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 10751, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 10787, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 10828, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 10869, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 10906, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 10943, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 10981, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 11023, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 11061, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 11103, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 11138, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 11177, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 11226, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 11274, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 11326, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 11366, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 11410, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 11450, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 11494, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 11521, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 11545, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 11573, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 11596, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 11615, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 11652, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 11693, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 11734, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 11776, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 11827, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 11865, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 11910, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 11959, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 11997, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 12039, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 12071, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 12096, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 12123, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 12154, 0x00000404 }, /* GL_FRONT */
- { 12163, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 12181, 0x00000B46 }, /* GL_FRONT_FACE */
- { 12195, 0x00000400 }, /* GL_FRONT_LEFT */
- { 12209, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 12224, 0x00008006 }, /* GL_FUNC_ADD */
- { 12236, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 12252, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 12277, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 12306, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 12323, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 12344, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 12363, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 12387, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 12416, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 12440, 0x00000206 }, /* GL_GEQUAL */
- { 12450, 0x00000204 }, /* GL_GREATER */
- { 12461, 0x00001904 }, /* GL_GREEN */
- { 12470, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 12484, 0x00000D53 }, /* GL_GREEN_BITS */
- { 12498, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 12513, 0x00008000 }, /* GL_HINT_BIT */
- { 12525, 0x00008024 }, /* GL_HISTOGRAM */
- { 12538, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 12562, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 12590, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 12613, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 12640, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 12657, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 12677, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 12701, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 12725, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 12753, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 12781, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 12813, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 12835, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 12861, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 12879, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 12901, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 12920, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 12943, 0x0000862A }, /* GL_IDENTITY_NV */
- { 12958, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 12978, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 13018, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 13056, 0x00001E02 }, /* GL_INCR */
- { 13064, 0x00008507 }, /* GL_INCR_WRAP */
- { 13077, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 13094, 0x00008222 }, /* GL_INDEX */
- { 13103, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 13118, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 13148, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 13182, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 13205, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 13227, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 13247, 0x00000D51 }, /* GL_INDEX_BITS */
- { 13261, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 13282, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 13300, 0x00000C30 }, /* GL_INDEX_MODE */
- { 13314, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 13330, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 13345, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 13364, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 13383, 0x00001404 }, /* GL_INT */
- { 13390, 0x00008049 }, /* GL_INTENSITY */
- { 13403, 0x0000804C }, /* GL_INTENSITY12 */
- { 13418, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 13437, 0x0000804D }, /* GL_INTENSITY16 */
- { 13452, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 13471, 0x0000804A }, /* GL_INTENSITY4 */
- { 13485, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 13503, 0x0000804B }, /* GL_INTENSITY8 */
- { 13517, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 13535, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 13552, 0x00008575 }, /* GL_INTERPOLATE */
- { 13567, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 13586, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 13605, 0x00008B53 }, /* GL_INT_VEC2 */
- { 13617, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 13633, 0x00008B54 }, /* GL_INT_VEC3 */
- { 13645, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 13661, 0x00008B55 }, /* GL_INT_VEC4 */
- { 13673, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 13689, 0x00000500 }, /* GL_INVALID_ENUM */
- { 13705, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 13738, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 13775, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 13796, 0x00000501 }, /* GL_INVALID_VALUE */
- { 13813, 0x0000862B }, /* GL_INVERSE_NV */
- { 13827, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 13851, 0x0000150A }, /* GL_INVERT */
- { 13861, 0x00001E00 }, /* GL_KEEP */
- { 13869, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 13899, 0x00000406 }, /* GL_LEFT */
- { 13907, 0x00000203 }, /* GL_LEQUAL */
- { 13917, 0x00000201 }, /* GL_LESS */
- { 13925, 0x00004000 }, /* GL_LIGHT0 */
- { 13935, 0x00004001 }, /* GL_LIGHT1 */
- { 13945, 0x00004002 }, /* GL_LIGHT2 */
- { 13955, 0x00004003 }, /* GL_LIGHT3 */
- { 13965, 0x00004004 }, /* GL_LIGHT4 */
- { 13975, 0x00004005 }, /* GL_LIGHT5 */
- { 13985, 0x00004006 }, /* GL_LIGHT6 */
- { 13995, 0x00004007 }, /* GL_LIGHT7 */
- { 14005, 0x00000B50 }, /* GL_LIGHTING */
- { 14017, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 14033, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 14056, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 14085, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 14118, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 14146, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 14170, 0x00001B01 }, /* GL_LINE */
- { 14178, 0x00002601 }, /* GL_LINEAR */
- { 14188, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 14210, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 14240, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 14271, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 14295, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 14320, 0x00000001 }, /* GL_LINES */
- { 14329, 0x00000004 }, /* GL_LINE_BIT */
- { 14341, 0x00000002 }, /* GL_LINE_LOOP */
- { 14354, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 14374, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 14389, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 14409, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 14425, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 14449, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 14472, 0x00000003 }, /* GL_LINE_STRIP */
- { 14486, 0x00000702 }, /* GL_LINE_TOKEN */
- { 14500, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 14514, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 14540, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 14560, 0x00008B82 }, /* GL_LINK_STATUS */
- { 14575, 0x00000B32 }, /* GL_LIST_BASE */
- { 14588, 0x00020000 }, /* GL_LIST_BIT */
- { 14600, 0x00000B33 }, /* GL_LIST_INDEX */
- { 14614, 0x00000B30 }, /* GL_LIST_MODE */
- { 14627, 0x00000101 }, /* GL_LOAD */
- { 14635, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 14647, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 14664, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 14678, 0x00001909 }, /* GL_LUMINANCE */
- { 14691, 0x00008041 }, /* GL_LUMINANCE12 */
- { 14706, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 14729, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 14756, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 14778, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 14804, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 14823, 0x00008042 }, /* GL_LUMINANCE16 */
- { 14838, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 14861, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 14888, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 14907, 0x0000803F }, /* GL_LUMINANCE4 */
- { 14921, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 14942, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 14967, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 14985, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 15006, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 15031, 0x00008040 }, /* GL_LUMINANCE8 */
- { 15045, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 15066, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 15091, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 15109, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 15128, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 15144, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 15164, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 15186, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 15200, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 15215, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 15239, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 15263, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 15287, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 15311, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 15328, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 15345, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 15373, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 15402, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 15431, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 15460, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 15489, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 15518, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 15547, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 15575, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 15603, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 15631, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 15659, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 15687, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 15715, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 15743, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 15771, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 15799, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 15815, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 15835, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 15857, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 15871, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 15886, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 15910, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 15934, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 15958, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 15982, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 15999, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 16016, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 16044, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 16073, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 16102, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 16131, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 16160, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 16189, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 16218, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 16246, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 16274, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 16302, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 16330, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 16358, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 16386, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 16414, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 16442, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 16470, 0x00000D10 }, /* GL_MAP_COLOR */
- { 16483, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 16509, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 16538, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 16566, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 16582, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 16597, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 16623, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 16640, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 16655, 0x00008630 }, /* GL_MATRIX0_NV */
- { 16669, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 16685, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 16701, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 16717, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 16733, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 16749, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 16765, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 16781, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 16797, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 16813, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 16829, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 16844, 0x00008631 }, /* GL_MATRIX1_NV */
- { 16858, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 16874, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 16890, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 16906, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 16922, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 16938, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 16954, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 16970, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 16986, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 17002, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 17018, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 17033, 0x00008632 }, /* GL_MATRIX2_NV */
- { 17047, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 17063, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 17079, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 17094, 0x00008633 }, /* GL_MATRIX3_NV */
- { 17108, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 17123, 0x00008634 }, /* GL_MATRIX4_NV */
- { 17137, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 17152, 0x00008635 }, /* GL_MATRIX5_NV */
- { 17166, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 17181, 0x00008636 }, /* GL_MATRIX6_NV */
- { 17195, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 17210, 0x00008637 }, /* GL_MATRIX7_NV */
- { 17224, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 17239, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 17254, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 17280, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 17314, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 17345, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 17378, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 17409, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 17424, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 17446, 0x00008008 }, /* GL_MAX */
- { 17453, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 17476, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 17508, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 17534, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 17567, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 17593, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 17627, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 17646, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 17675, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 17707, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 17743, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 17779, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 17819, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 17845, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 17875, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 17900, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 17929, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 17958, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 17991, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 18011, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 18035, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 18059, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 18083, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 18108, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 18126, 0x00008008 }, /* GL_MAX_EXT */
- { 18137, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 18172, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 18211, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 18225, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 18245, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 18283, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 18312, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 18336, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 18364, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 18387, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 18424, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 18460, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 18487, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 18516, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 18550, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 18586, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 18613, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 18645, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 18681, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 18710, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 18739, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 18767, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 18805, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 18849, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 18892, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 18926, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 18965, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 19002, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 19040, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 19083, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 19126, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 19156, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 19187, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 19223, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 19259, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 19289, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 19323, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 19356, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 19385, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 19400, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 19420, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 19444, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 19466, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 19492, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 19519, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 19550, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 19574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 19608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 19628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 19655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 19676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 19701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 19726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 19761, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 19783, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 19809, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 19831, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 19857, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 19891, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 19929, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 19962, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 19999, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 20023, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 20044, 0x00008007 }, /* GL_MIN */
- { 20051, 0x0000802E }, /* GL_MINMAX */
- { 20061, 0x0000802E }, /* GL_MINMAX_EXT */
- { 20075, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 20092, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 20113, 0x00008030 }, /* GL_MINMAX_SINK */
- { 20128, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 20147, 0x00008007 }, /* GL_MIN_EXT */
- { 20158, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 20177, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 20200, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 20223, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 20243, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 20263, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 20293, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 20321, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 20349, 0x00001700 }, /* GL_MODELVIEW */
- { 20362, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 20380, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 20399, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 20418, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 20437, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 20456, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 20475, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 20494, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 20513, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 20532, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 20551, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 20570, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 20588, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 20607, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 20626, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 20645, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 20664, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 20683, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 20702, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 20721, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 20740, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 20759, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 20778, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 20796, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 20815, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 20834, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 20852, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 20870, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 20888, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 20906, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 20924, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 20942, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 20960, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 20980, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 21007, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 21032, 0x00002100 }, /* GL_MODULATE */
- { 21044, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 21064, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 21091, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 21116, 0x00000103 }, /* GL_MULT */
- { 21124, 0x0000809D }, /* GL_MULTISAMPLE */
- { 21139, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 21159, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 21178, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 21197, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 21221, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 21244, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 21274, 0x00002A25 }, /* GL_N3F_V3F */
- { 21285, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 21305, 0x0000150E }, /* GL_NAND */
- { 21313, 0x00002600 }, /* GL_NEAREST */
- { 21324, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 21355, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 21387, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 21412, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 21438, 0x00000200 }, /* GL_NEVER */
- { 21447, 0x00001102 }, /* GL_NICEST */
- { 21457, 0x00000000 }, /* GL_NONE */
- { 21465, 0x00001505 }, /* GL_NOOP */
- { 21473, 0x00001508 }, /* GL_NOR */
- { 21480, 0x00000BA1 }, /* GL_NORMALIZE */
- { 21493, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 21509, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 21540, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 21575, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 21599, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 21622, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 21643, 0x00008511 }, /* GL_NORMAL_MAP */
- { 21657, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 21675, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 21692, 0x00000205 }, /* GL_NOTEQUAL */
- { 21704, 0x00000000 }, /* GL_NO_ERROR */
- { 21716, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 21750, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 21788, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 21820, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 21862, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 21892, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 21932, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 21963, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 21992, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 22020, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 22050, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 22067, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 22093, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 22109, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 22144, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 22166, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 22185, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 22215, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 22236, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 22264, 0x00000001 }, /* GL_ONE */
- { 22271, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 22299, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 22331, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 22359, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 22391, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 22414, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 22437, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 22460, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 22483, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 22501, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 22523, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 22545, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 22561, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 22581, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 22601, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 22619, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 22641, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 22663, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 22679, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 22699, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 22719, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 22737, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 22759, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 22781, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 22797, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 22817, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 22837, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 22858, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 22877, 0x00001507 }, /* GL_OR */
- { 22883, 0x00000A01 }, /* GL_ORDER */
- { 22892, 0x0000150D }, /* GL_OR_INVERTED */
- { 22907, 0x0000150B }, /* GL_OR_REVERSE */
- { 22921, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 22938, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 22956, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 22977, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 22997, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 23015, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 23034, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 23054, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 23074, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 23092, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 23111, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 23136, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 23160, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 23181, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 23203, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 23225, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 23250, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 23274, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 23295, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 23317, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 23339, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 23361, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 23392, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 23412, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 23437, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 23457, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 23482, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 23502, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 23527, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 23547, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 23572, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 23592, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 23617, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 23637, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 23662, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 23682, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 23707, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 23727, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 23752, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 23772, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 23797, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 23817, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 23842, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 23860, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 23881, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 23910, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 23943, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 23968, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 23991, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 24022, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 24057, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 24084, 0x00001B00 }, /* GL_POINT */
- { 24093, 0x00000000 }, /* GL_POINTS */
- { 24103, 0x00000002 }, /* GL_POINT_BIT */
- { 24116, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 24146, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 24180, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 24214, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 24249, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 24278, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 24311, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 24344, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 24378, 0x00000B11 }, /* GL_POINT_SIZE */
- { 24392, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 24418, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 24436, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 24458, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 24480, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 24503, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 24521, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 24543, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 24565, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 24588, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 24608, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 24624, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 24645, 0x00008861 }, /* GL_POINT_SPRITE */
- { 24661, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 24681, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 24710, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 24729, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 24755, 0x00000701 }, /* GL_POINT_TOKEN */
- { 24770, 0x00000009 }, /* GL_POLYGON */
- { 24781, 0x00000008 }, /* GL_POLYGON_BIT */
- { 24796, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 24812, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 24835, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 24860, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 24883, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 24906, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 24930, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 24954, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 24972, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 24995, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 25014, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 25037, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 25054, 0x00001203 }, /* GL_POSITION */
- { 25066, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 25098, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 25134, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 25167, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 25204, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 25235, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 25270, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 25302, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 25338, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 25371, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 25403, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 25439, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 25472, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 25509, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 25539, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 25573, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 25604, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 25639, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 25670, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 25705, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 25737, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 25773, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 25803, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 25837, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 25868, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 25903, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 25935, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 25966, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 26001, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 26033, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 26069, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 26098, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 26131, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 26161, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 26195, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 26234, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 26267, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 26307, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 26341, 0x00008578 }, /* GL_PREVIOUS */
- { 26353, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 26369, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 26385, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 26402, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 26423, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 26444, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 26477, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 26509, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 26532, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 26555, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 26585, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 26614, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 26642, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 26664, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 26692, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 26720, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 26742, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 26763, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 26803, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 26842, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 26872, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 26907, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 26940, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 26974, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 27013, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 27052, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 27074, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 27100, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 27124, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 27147, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 27169, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 27190, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 27211, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 27238, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 27270, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 27302, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 27337, 0x00001701 }, /* GL_PROJECTION */
- { 27351, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 27372, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 27398, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 27422, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 27443, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 27462, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 27485, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 27524, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 27562, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 27582, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 27612, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 27636, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 27656, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 27686, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 27710, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 27730, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 27763, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 27789, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 27819, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 27850, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 27880, 0x00002003 }, /* GL_Q */
- { 27885, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 27910, 0x00000007 }, /* GL_QUADS */
- { 27919, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 27967, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 27984, 0x00000008 }, /* GL_QUAD_STRIP */
- { 27998, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 28020, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 28046, 0x00008866 }, /* GL_QUERY_RESULT */
- { 28062, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 28082, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 28108, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 28138, 0x00002002 }, /* GL_R */
- { 28143, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 28155, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 28188, 0x00000C02 }, /* GL_READ_BUFFER */
- { 28203, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 28223, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 28255, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 28279, 0x000088B8 }, /* GL_READ_ONLY */
- { 28292, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 28309, 0x000088BA }, /* GL_READ_WRITE */
- { 28323, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 28341, 0x00001903 }, /* GL_RED */
- { 28348, 0x00008016 }, /* GL_REDUCE */
- { 28358, 0x00008016 }, /* GL_REDUCE_EXT */
- { 28372, 0x00000D15 }, /* GL_RED_BIAS */
- { 28384, 0x00000D52 }, /* GL_RED_BITS */
- { 28396, 0x00000D14 }, /* GL_RED_SCALE */
- { 28409, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 28427, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 28449, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 28470, 0x00001C00 }, /* GL_RENDER */
- { 28480, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 28496, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 28523, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 28551, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 28577, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 28604, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 28624, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 28651, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 28674, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 28701, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 28733, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 28769, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 28794, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 28818, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 28847, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 28869, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 28895, 0x00001F01 }, /* GL_RENDERER */
- { 28907, 0x00000C40 }, /* GL_RENDER_MODE */
- { 28922, 0x00002901 }, /* GL_REPEAT */
- { 28932, 0x00001E01 }, /* GL_REPLACE */
- { 28943, 0x00008062 }, /* GL_REPLACE_EXT */
- { 28958, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 28981, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 28999, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 29021, 0x00000102 }, /* GL_RETURN */
- { 29031, 0x00001907 }, /* GL_RGB */
- { 29038, 0x00008052 }, /* GL_RGB10 */
- { 29047, 0x00008059 }, /* GL_RGB10_A2 */
- { 29059, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 29075, 0x00008052 }, /* GL_RGB10_EXT */
- { 29088, 0x00008053 }, /* GL_RGB12 */
- { 29097, 0x00008053 }, /* GL_RGB12_EXT */
- { 29110, 0x00008054 }, /* GL_RGB16 */
- { 29119, 0x00008054 }, /* GL_RGB16_EXT */
- { 29132, 0x0000804E }, /* GL_RGB2_EXT */
- { 29144, 0x0000804F }, /* GL_RGB4 */
- { 29152, 0x0000804F }, /* GL_RGB4_EXT */
- { 29164, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 29177, 0x00008050 }, /* GL_RGB5 */
- { 29185, 0x00008057 }, /* GL_RGB5_A1 */
- { 29196, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 29211, 0x00008050 }, /* GL_RGB5_EXT */
- { 29223, 0x00008051 }, /* GL_RGB8 */
- { 29231, 0x00008051 }, /* GL_RGB8_EXT */
- { 29243, 0x00001908 }, /* GL_RGBA */
- { 29251, 0x0000805A }, /* GL_RGBA12 */
- { 29261, 0x0000805A }, /* GL_RGBA12_EXT */
- { 29275, 0x0000805B }, /* GL_RGBA16 */
- { 29285, 0x0000805B }, /* GL_RGBA16_EXT */
- { 29299, 0x00008055 }, /* GL_RGBA2 */
- { 29308, 0x00008055 }, /* GL_RGBA2_EXT */
- { 29321, 0x00008056 }, /* GL_RGBA4 */
- { 29330, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 29349, 0x00008056 }, /* GL_RGBA4_EXT */
- { 29362, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 29376, 0x00008058 }, /* GL_RGBA8 */
- { 29385, 0x00008058 }, /* GL_RGBA8_EXT */
- { 29398, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 29413, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 29431, 0x00000C31 }, /* GL_RGBA_MODE */
- { 29444, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 29457, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 29471, 0x000083A0 }, /* GL_RGB_S3TC */
- { 29483, 0x00008573 }, /* GL_RGB_SCALE */
- { 29496, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 29513, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 29530, 0x00000407 }, /* GL_RIGHT */
- { 29539, 0x00002000 }, /* GL_S */
- { 29544, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 29558, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 29579, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 29593, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 29614, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 29628, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 29644, 0x000080A9 }, /* GL_SAMPLES */
- { 29655, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 29671, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 29686, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 29704, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 29726, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 29754, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 29786, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 29809, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 29836, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 29854, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 29877, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 29899, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 29918, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 29941, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 29967, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 29997, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 30022, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 30051, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 30066, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 30081, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 30097, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 30122, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 30162, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 30206, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 30239, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 30269, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 30301, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 30331, 0x00001C02 }, /* GL_SELECT */
- { 30341, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 30369, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 30394, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 30410, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 30437, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 30468, 0x0000150F }, /* GL_SET */
- { 30475, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 30496, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 30520, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 30535, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 30550, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 30578, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 30601, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 30631, 0x00001601 }, /* GL_SHININESS */
- { 30644, 0x00001402 }, /* GL_SHORT */
- { 30653, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 30674, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 30690, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 30710, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 30729, 0x00008C46 }, /* GL_SLUMINANCE */
- { 30743, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 30758, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 30780, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 30800, 0x00001D01 }, /* GL_SMOOTH */
- { 30810, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 30843, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 30870, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 30903, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 30930, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 30947, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 30968, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 30989, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 31004, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 31023, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 31042, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 31059, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 31080, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 31101, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 31116, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 31135, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 31154, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 31171, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 31192, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 31213, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 31228, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 31247, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 31266, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 31286, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 31304, 0x00001202 }, /* GL_SPECULAR */
- { 31316, 0x00002402 }, /* GL_SPHERE_MAP */
- { 31330, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 31345, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 31363, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 31380, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 31394, 0x00008580 }, /* GL_SRC0_RGB */
- { 31406, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 31420, 0x00008581 }, /* GL_SRC1_RGB */
- { 31432, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 31446, 0x00008582 }, /* GL_SRC2_RGB */
- { 31458, 0x00000302 }, /* GL_SRC_ALPHA */
- { 31471, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 31493, 0x00000300 }, /* GL_SRC_COLOR */
- { 31506, 0x00008C40 }, /* GL_SRGB */
- { 31514, 0x00008C41 }, /* GL_SRGB8 */
- { 31523, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 31539, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 31553, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 31571, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 31590, 0x000088E6 }, /* GL_STATIC_COPY */
- { 31605, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 31624, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 31639, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 31658, 0x000088E5 }, /* GL_STATIC_READ */
- { 31673, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 31692, 0x00001802 }, /* GL_STENCIL */
- { 31703, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 31725, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 31751, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 31772, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 31797, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 31818, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 31843, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 31875, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 31911, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 31943, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 31979, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 31999, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 32026, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 32052, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 32068, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 32090, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 32113, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 32129, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 32145, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 32162, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 32185, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 32207, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 32229, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 32251, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 32272, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 32299, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 32326, 0x00000B97 }, /* GL_STENCIL_REF */
- { 32341, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 32357, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 32386, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 32408, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 32429, 0x00000C33 }, /* GL_STEREO */
- { 32439, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 32463, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 32488, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 32512, 0x000088E2 }, /* GL_STREAM_COPY */
- { 32527, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 32546, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 32561, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 32580, 0x000088E1 }, /* GL_STREAM_READ */
- { 32595, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 32614, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 32631, 0x000084E7 }, /* GL_SUBTRACT */
- { 32643, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 32659, 0x00002001 }, /* GL_T */
- { 32664, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 32679, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 32698, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 32714, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 32729, 0x00002A27 }, /* GL_T2F_V3F */
- { 32740, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 32759, 0x00002A28 }, /* GL_T4F_V4F */
- { 32770, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 32793, 0x00001702 }, /* GL_TEXTURE */
- { 32804, 0x000084C0 }, /* GL_TEXTURE0 */
- { 32816, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 32832, 0x000084C1 }, /* GL_TEXTURE1 */
- { 32844, 0x000084CA }, /* GL_TEXTURE10 */
- { 32857, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 32874, 0x000084CB }, /* GL_TEXTURE11 */
- { 32887, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 32904, 0x000084CC }, /* GL_TEXTURE12 */
- { 32917, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 32934, 0x000084CD }, /* GL_TEXTURE13 */
- { 32947, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 32964, 0x000084CE }, /* GL_TEXTURE14 */
- { 32977, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 32994, 0x000084CF }, /* GL_TEXTURE15 */
- { 33007, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 33024, 0x000084D0 }, /* GL_TEXTURE16 */
- { 33037, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 33054, 0x000084D1 }, /* GL_TEXTURE17 */
- { 33067, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 33084, 0x000084D2 }, /* GL_TEXTURE18 */
- { 33097, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 33114, 0x000084D3 }, /* GL_TEXTURE19 */
- { 33127, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 33144, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 33160, 0x000084C2 }, /* GL_TEXTURE2 */
- { 33172, 0x000084D4 }, /* GL_TEXTURE20 */
- { 33185, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 33202, 0x000084D5 }, /* GL_TEXTURE21 */
- { 33215, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 33232, 0x000084D6 }, /* GL_TEXTURE22 */
- { 33245, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 33262, 0x000084D7 }, /* GL_TEXTURE23 */
- { 33275, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 33292, 0x000084D8 }, /* GL_TEXTURE24 */
- { 33305, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 33322, 0x000084D9 }, /* GL_TEXTURE25 */
- { 33335, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 33352, 0x000084DA }, /* GL_TEXTURE26 */
- { 33365, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 33382, 0x000084DB }, /* GL_TEXTURE27 */
- { 33395, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 33412, 0x000084DC }, /* GL_TEXTURE28 */
- { 33425, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 33442, 0x000084DD }, /* GL_TEXTURE29 */
- { 33455, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 33472, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 33488, 0x000084C3 }, /* GL_TEXTURE3 */
- { 33500, 0x000084DE }, /* GL_TEXTURE30 */
- { 33513, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 33530, 0x000084DF }, /* GL_TEXTURE31 */
- { 33543, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 33560, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 33576, 0x000084C4 }, /* GL_TEXTURE4 */
- { 33588, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 33604, 0x000084C5 }, /* GL_TEXTURE5 */
- { 33616, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 33632, 0x000084C6 }, /* GL_TEXTURE6 */
- { 33644, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 33660, 0x000084C7 }, /* GL_TEXTURE7 */
- { 33672, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 33688, 0x000084C8 }, /* GL_TEXTURE8 */
- { 33700, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 33716, 0x000084C9 }, /* GL_TEXTURE9 */
- { 33728, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 33744, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 33758, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 33782, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 33796, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 33820, 0x0000806F }, /* GL_TEXTURE_3D */
- { 33834, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 33856, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 33882, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 33904, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 33926, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 33958, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 33980, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 34012, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 34034, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 34062, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 34094, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 34127, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 34159, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 34174, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 34195, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 34220, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 34238, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 34262, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 34293, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 34323, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 34353, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 34388, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 34419, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 34457, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 34484, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 34516, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 34550, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 34574, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 34602, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 34626, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 34654, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 34687, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 34711, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 34733, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 34755, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 34781, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 34815, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 34848, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 34885, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 34913, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 34945, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 34968, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 35006, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 35048, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 35079, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 35107, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 35137, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 35165, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 35185, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 35209, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 35240, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 35275, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 35306, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 35341, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 35372, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 35407, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 35438, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 35473, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 35504, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 35539, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 35570, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 35605, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 35634, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 35651, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 35673, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 35699, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 35714, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 35735, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 35755, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 35781, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 35801, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 35818, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 35835, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 35852, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 35869, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 35894, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 35916, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 35942, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 35960, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 35986, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 36012, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 36042, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 36069, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 36094, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 36114, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 36138, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 36165, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 36192, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 36219, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 36245, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 36275, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 36297, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 36315, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 36345, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 36373, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 36401, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 36429, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 36450, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 36469, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 36491, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 36510, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 36530, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 36560, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 36591, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 36616, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 36640, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 36660, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 36684, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 36704, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 36727, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 36751, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 36781, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 36806, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 36840, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 36857, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 36875, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 36893, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 36911, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 36931, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 36950, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 36979, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 36996, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 37022, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 37052, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 37084, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 37114, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 37148, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 37164, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 37195, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 37230, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 37258, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 37290, 0x00000004 }, /* GL_TRIANGLES */
- { 37303, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 37319, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 37340, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 37358, 0x00000001 }, /* GL_TRUE */
- { 37366, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 37386, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 37409, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 37429, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 37450, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 37472, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 37494, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 37514, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 37535, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 37552, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 37579, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 37602, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 37618, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 37645, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 37666, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 37690, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 37721, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 37745, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 37773, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 37796, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 37814, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 37844, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 37870, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 37900, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 37926, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 37950, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 37978, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 38006, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 38033, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 38065, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 38096, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 38110, 0x00002A20 }, /* GL_V2F */
- { 38117, 0x00002A21 }, /* GL_V3F */
- { 38124, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 38143, 0x00001F00 }, /* GL_VENDOR */
- { 38153, 0x00001F02 }, /* GL_VERSION */
- { 38164, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 38180, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 38204, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 38234, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 38265, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 38300, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 38324, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 38345, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 38368, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 38389, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 38416, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 38444, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 38472, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 38500, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 38528, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 38556, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 38584, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 38611, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 38638, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 38665, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 38692, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 38719, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 38746, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 38773, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 38800, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 38827, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 38865, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 38907, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 38938, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 38973, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 39007, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 39045, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 39076, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 39111, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 39139, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 39171, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 39201, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 39235, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 39263, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 39295, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 39315, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 39337, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 39366, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 39387, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 39416, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 39449, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 39481, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 39508, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 39539, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 39569, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 39586, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 39607, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 39634, 0x00000BA2 }, /* GL_VIEWPORT */
- { 39646, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 39662, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 39682, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 39713, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 39748, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 39776, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 39801, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 39828, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 39853, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 39877, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 39896, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 39910, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 39928, 0x00001506 }, /* GL_XOR */
- { 39935, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 39954, 0x00008757 }, /* GL_YCBCR_MESA */
- { 39968, 0x00000000 }, /* GL_ZERO */
- { 39976, 0x00000D16 }, /* GL_ZOOM_X */
- { 39986, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 779, 0x0000911A }, /* GL_ALREADY_SIGNALED */
+ { 799, 0x00000207 }, /* GL_ALWAYS */
+ { 809, 0x00001200 }, /* GL_AMBIENT */
+ { 820, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
+ { 843, 0x00001501 }, /* GL_AND */
+ { 850, 0x00001504 }, /* GL_AND_INVERTED */
+ { 866, 0x00001502 }, /* GL_AND_REVERSE */
+ { 881, 0x00008892 }, /* GL_ARRAY_BUFFER */
+ { 897, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
+ { 921, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
+ { 949, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
+ { 969, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
+ { 996, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
+ { 1020, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
+ { 1046, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
+ { 1070, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
+ { 1092, 0x00000D80 }, /* GL_AUTO_NORMAL */
+ { 1107, 0x00000409 }, /* GL_AUX0 */
+ { 1115, 0x0000040A }, /* GL_AUX1 */
+ { 1123, 0x0000040B }, /* GL_AUX2 */
+ { 1131, 0x0000040C }, /* GL_AUX3 */
+ { 1139, 0x00000C00 }, /* GL_AUX_BUFFERS */
+ { 1154, 0x00000405 }, /* GL_BACK */
+ { 1162, 0x00000402 }, /* GL_BACK_LEFT */
+ { 1175, 0x00000403 }, /* GL_BACK_RIGHT */
+ { 1189, 0x000080E0 }, /* GL_BGR */
+ { 1196, 0x000080E1 }, /* GL_BGRA */
+ { 1204, 0x00001A00 }, /* GL_BITMAP */
+ { 1214, 0x00000704 }, /* GL_BITMAP_TOKEN */
+ { 1230, 0x00000BE2 }, /* GL_BLEND */
+ { 1239, 0x00008005 }, /* GL_BLEND_COLOR */
+ { 1254, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
+ { 1273, 0x00000BE0 }, /* GL_BLEND_DST */
+ { 1286, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
+ { 1305, 0x000080C8 }, /* GL_BLEND_DST_RGB */
+ { 1322, 0x00008009 }, /* GL_BLEND_EQUATION */
+ { 1340, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
+ { 1364, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
+ { 1392, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
+ { 1414, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */
+ { 1436, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
+ { 1462, 0x00000BE1 }, /* GL_BLEND_SRC */
+ { 1475, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
+ { 1494, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
+ { 1511, 0x00001905 }, /* GL_BLUE */
+ { 1519, 0x00000D1B }, /* GL_BLUE_BIAS */
+ { 1532, 0x00000D54 }, /* GL_BLUE_BITS */
+ { 1545, 0x00000D1A }, /* GL_BLUE_SCALE */
+ { 1559, 0x00008B56 }, /* GL_BOOL */
+ { 1567, 0x00008B56 }, /* GL_BOOL_ARB */
+ { 1579, 0x00008B57 }, /* GL_BOOL_VEC2 */
+ { 1592, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
+ { 1609, 0x00008B58 }, /* GL_BOOL_VEC3 */
+ { 1622, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
+ { 1639, 0x00008B59 }, /* GL_BOOL_VEC4 */
+ { 1652, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
+ { 1669, 0x000088BB }, /* GL_BUFFER_ACCESS */
+ { 1686, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
+ { 1707, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
+ { 1738, 0x000088BC }, /* GL_BUFFER_MAPPED */
+ { 1755, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
+ { 1776, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
+ { 1798, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
+ { 1824, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ { 1858, 0x00008764 }, /* GL_BUFFER_SIZE */
+ { 1873, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
+ { 1892, 0x00008765 }, /* GL_BUFFER_USAGE */
+ { 1908, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
+ { 1928, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
+ { 1947, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ { 1973, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
+ { 1996, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ { 2024, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
+ { 2043, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
+ { 2065, 0x00001400 }, /* GL_BYTE */
+ { 2073, 0x00002A24 }, /* GL_C3F_V3F */
+ { 2084, 0x00002A26 }, /* GL_C4F_N3F_V3F */
+ { 2099, 0x00002A22 }, /* GL_C4UB_V2F */
+ { 2111, 0x00002A23 }, /* GL_C4UB_V3F */
+ { 2123, 0x00000901 }, /* GL_CCW */
+ { 2130, 0x00002900 }, /* GL_CLAMP */
+ { 2139, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 2158, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 2181, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 2205, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 2222, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2244, 0x00001500 }, /* GL_CLEAR */
+ { 2253, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2278, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2307, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 2333, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 2362, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 2388, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 2415, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 2430, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 2445, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 2460, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 2475, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 2490, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 2505, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 2538, 0x00000A00 }, /* GL_COEFF */
+ { 2547, 0x00001800 }, /* GL_COLOR */
+ { 2556, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 2571, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 2601, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 2635, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 2658, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 2678, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 2700, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 2720, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
+ { 2741, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 2766, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
+ { 2787, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
+ { 2809, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 2835, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
+ { 2857, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 2883, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
+ { 2905, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 2931, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
+ { 2953, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 2979, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
+ { 3001, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 3027, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
+ { 3049, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 3075, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 3100, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
+ { 3121, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 3146, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
+ { 3167, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 3192, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
+ { 3213, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 3238, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
+ { 3259, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 3284, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
+ { 3305, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 3330, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
+ { 3351, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 3376, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
+ { 3397, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 3422, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
+ { 3443, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 3468, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 3488, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 3509, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 3524, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 3541, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 3559, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 3577, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 3600, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 3628, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 3644, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 3664, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 3692, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 3724, 0x00008458 }, /* GL_COLOR_SUM */
+ { 3737, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 3754, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 3769, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 3795, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 3825, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 3875, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 3899, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 3924, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 3953, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 3982, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 4004, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 4030, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 4056, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 4082, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 4112, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 4142, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 4172, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 4206, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 4240, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 4270, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 4304, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 4338, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 4362, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 4390, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 4418, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 4439, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 4464, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 4485, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 4510, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 4535, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 4554, 0x00008570 }, /* GL_COMBINE */
+ { 4565, 0x00008503 }, /* GL_COMBINE4 */
+ { 4577, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 4594, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 4615, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 4636, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 4651, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 4666, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 4681, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 4700, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 4719, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 4755, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 4779, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 4807, 0x00001300 }, /* GL_COMPILE */
+ { 4818, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 4841, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 4879, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 4903, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 4927, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 4955, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 4979, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 5009, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 5043, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 5071, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 5089, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 5108, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 5131, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 5160, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 5193, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 5226, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 5259, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 5281, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 5309, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 5341, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
+ { 5366, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 5397, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
+ { 5416, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
+ { 5441, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 5471, 0x0000911C }, /* GL_CONDITION_SATISFIED */
+ { 5494, 0x00008576 }, /* GL_CONSTANT */
+ { 5506, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 5524, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 5546, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 5562, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 5586, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 5608, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 5626, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 5648, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 5664, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 5682, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 5700, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 5728, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 5759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 5786, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 5817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 5844, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 5875, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 5903, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 5935, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 5957, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 5983, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 6005, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 6031, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 6052, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 6077, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 6094, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 6115, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 6135, 0x00001503 }, /* GL_COPY */
+ { 6143, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 6160, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 6180, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
+ { 6200, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
+ { 6221, 0x00000B44 }, /* GL_CULL_FACE */
+ { 6234, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 6252, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 6271, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 6303, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 6338, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 6359, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 6374, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 6391, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 6412, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 6438, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 6455, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 6477, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 6505, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 6526, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 6560, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 6593, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 6611, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 6641, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 6660, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 6677, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 6698, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 6722, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 6749, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 6773, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 6800, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 6833, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 6867, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 6900, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 6927, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 6953, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 6978, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 7007, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 7029, 0x00000900 }, /* GL_CW */
+ { 7035, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 7056, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 7077, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 7097, 0x00002101 }, /* GL_DECAL */
+ { 7106, 0x00001E03 }, /* GL_DECR */
+ { 7114, 0x00008508 }, /* GL_DECR_WRAP */
+ { 7127, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 7144, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 7161, 0x00001801 }, /* GL_DEPTH */
+ { 7170, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+ { 7190, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+ { 7210, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 7234, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 7248, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 7262, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 7282, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 7307, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 7327, 0x0000864F }, /* GL_DEPTH_CLAMP */
+ { 7342, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 7360, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 7381, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 7400, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 7421, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 7446, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 7472, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 7493, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 7518, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 7544, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 7565, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 7590, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 7616, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 7630, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 7645, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 7660, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+ { 7677, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ { 7705, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 7725, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 7753, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 7781, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 7795, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 7817, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 7843, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 7862, 0x00001201 }, /* GL_DIFFUSE */
+ { 7873, 0x00000BD0 }, /* GL_DITHER */
+ { 7883, 0x00000A02 }, /* GL_DOMAIN */
+ { 7893, 0x00001100 }, /* GL_DONT_CARE */
+ { 7906, 0x000086AE }, /* GL_DOT3_RGB */
+ { 7918, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 7931, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 7948, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 7965, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 7981, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 7997, 0x0000140A }, /* GL_DOUBLE */
+ { 8007, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 8023, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 8038, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 8054, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 8074, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 8094, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 8110, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 8127, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 8148, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 8169, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 8186, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 8207, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 8228, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 8245, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 8266, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 8287, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 8304, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 8325, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 8346, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 8363, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 8384, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 8405, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 8422, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 8443, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 8464, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 8484, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 8504, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 8520, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 8540, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 8560, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 8576, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 8596, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 8616, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 8632, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 8652, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 8672, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 8688, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 8708, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 8728, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 8744, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 8764, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 8784, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 8800, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 8820, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 8840, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 8856, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 8876, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 8896, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 8912, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 8932, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 8952, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+ { 8972, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 9004, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 9028, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 9048, 0x00000304 }, /* GL_DST_ALPHA */
+ { 9061, 0x00000306 }, /* GL_DST_COLOR */
+ { 9074, 0x0000877A }, /* GL_DU8DV8_ATI */
+ { 9088, 0x00008779 }, /* GL_DUDV_ATI */
+ { 9100, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 9116, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 9136, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 9152, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 9172, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 9188, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 9208, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 9221, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 9240, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 9274, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 9312, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 9339, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 9365, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 9389, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 9421, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 9457, 0x00001600 }, /* GL_EMISSION */
+ { 9469, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 9483, 0x00000202 }, /* GL_EQUAL */
+ { 9492, 0x00001509 }, /* GL_EQUIV */
+ { 9501, 0x00010000 }, /* GL_EVAL_BIT */
+ { 9513, 0x00000800 }, /* GL_EXP */
+ { 9520, 0x00000801 }, /* GL_EXP2 */
+ { 9528, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 9542, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 9556, 0x00002502 }, /* GL_EYE_PLANE */
+ { 9569, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 9594, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 9611, 0x00000000 }, /* GL_FALSE */
+ { 9620, 0x00001101 }, /* GL_FASTEST */
+ { 9631, 0x00001C01 }, /* GL_FEEDBACK */
+ { 9643, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 9670, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 9694, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 9718, 0x00001B02 }, /* GL_FILL */
+ { 9726, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 9757, 0x00001D00 }, /* GL_FLAT */
+ { 9765, 0x00001406 }, /* GL_FLOAT */
+ { 9774, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 9788, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 9806, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 9822, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 9838, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 9852, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 9870, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 9886, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 9902, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 9916, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 9934, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 9950, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 9966, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 9980, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 9998, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 10012, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 10030, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 10044, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 10062, 0x00000B60 }, /* GL_FOG */
+ { 10069, 0x00000080 }, /* GL_FOG_BIT */
+ { 10080, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 10093, 0x00008451 }, /* GL_FOG_COORD */
+ { 10106, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 10124, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 10148, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 10187, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 10230, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 10262, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 10293, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 10322, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 10347, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 10366, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 10400, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 10427, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 10453, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 10477, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 10494, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 10509, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 10533, 0x00000B64 }, /* GL_FOG_END */
+ { 10544, 0x00000C54 }, /* GL_FOG_HINT */
+ { 10556, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 10569, 0x00000B65 }, /* GL_FOG_MODE */
+ { 10581, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 10600, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 10625, 0x00000B63 }, /* GL_FOG_START */
+ { 10638, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 10656, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 10680, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 10699, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 10722, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 10757, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 10772, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 10809, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 10845, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 10886, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 10927, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 10964, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 11001, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 11039, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 11081, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 11119, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 11161, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 11196, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 11235, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 11284, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 11332, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 11384, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 11424, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 11468, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 11508, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 11552, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 11579, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 11603, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 11631, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 11654, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 11673, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 11710, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 11751, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 11792, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 11834, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 11885, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 11923, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 11968, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 12017, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 12055, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 12097, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 12129, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 12154, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 12181, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 12212, 0x00000404 }, /* GL_FRONT */
+ { 12221, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 12239, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 12253, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 12267, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 12282, 0x00008006 }, /* GL_FUNC_ADD */
+ { 12294, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 12310, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 12335, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 12364, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 12381, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 12402, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 12421, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 12445, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 12474, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 12498, 0x00000206 }, /* GL_GEQUAL */
+ { 12508, 0x00000204 }, /* GL_GREATER */
+ { 12519, 0x00001904 }, /* GL_GREEN */
+ { 12528, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 12542, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 12556, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 12571, 0x00008000 }, /* GL_HINT_BIT */
+ { 12583, 0x00008024 }, /* GL_HISTOGRAM */
+ { 12596, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 12620, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 12648, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 12671, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 12698, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 12715, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 12735, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 12759, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 12783, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 12811, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 12839, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 12871, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 12893, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 12919, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 12937, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 12959, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 12978, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 13001, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 13016, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 13036, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 13076, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 13114, 0x00001E02 }, /* GL_INCR */
+ { 13122, 0x00008507 }, /* GL_INCR_WRAP */
+ { 13135, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 13152, 0x00008222 }, /* GL_INDEX */
+ { 13161, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 13176, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 13206, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 13240, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 13263, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 13285, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 13305, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 13319, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 13340, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 13358, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 13372, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 13388, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 13403, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 13422, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 13441, 0x00001404 }, /* GL_INT */
+ { 13448, 0x00008049 }, /* GL_INTENSITY */
+ { 13461, 0x0000804C }, /* GL_INTENSITY12 */
+ { 13476, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 13495, 0x0000804D }, /* GL_INTENSITY16 */
+ { 13510, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 13529, 0x0000804A }, /* GL_INTENSITY4 */
+ { 13543, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 13561, 0x0000804B }, /* GL_INTENSITY8 */
+ { 13575, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 13593, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 13610, 0x00008575 }, /* GL_INTERPOLATE */
+ { 13625, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 13644, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 13663, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 13675, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 13691, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 13703, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 13719, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 13731, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 13747, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 13763, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 13796, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 13833, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 13854, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 13871, 0x0000862B }, /* GL_INVERSE_NV */
+ { 13885, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 13909, 0x0000150A }, /* GL_INVERT */
+ { 13919, 0x00001E00 }, /* GL_KEEP */
+ { 13927, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 13957, 0x00000406 }, /* GL_LEFT */
+ { 13965, 0x00000203 }, /* GL_LEQUAL */
+ { 13975, 0x00000201 }, /* GL_LESS */
+ { 13983, 0x00004000 }, /* GL_LIGHT0 */
+ { 13993, 0x00004001 }, /* GL_LIGHT1 */
+ { 14003, 0x00004002 }, /* GL_LIGHT2 */
+ { 14013, 0x00004003 }, /* GL_LIGHT3 */
+ { 14023, 0x00004004 }, /* GL_LIGHT4 */
+ { 14033, 0x00004005 }, /* GL_LIGHT5 */
+ { 14043, 0x00004006 }, /* GL_LIGHT6 */
+ { 14053, 0x00004007 }, /* GL_LIGHT7 */
+ { 14063, 0x00000B50 }, /* GL_LIGHTING */
+ { 14075, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 14091, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 14114, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 14143, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 14176, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 14204, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 14228, 0x00001B01 }, /* GL_LINE */
+ { 14236, 0x00002601 }, /* GL_LINEAR */
+ { 14246, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 14268, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 14298, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 14329, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 14353, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 14378, 0x00000001 }, /* GL_LINES */
+ { 14387, 0x00000004 }, /* GL_LINE_BIT */
+ { 14399, 0x00000002 }, /* GL_LINE_LOOP */
+ { 14412, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 14432, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 14447, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 14467, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 14483, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 14507, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 14530, 0x00000003 }, /* GL_LINE_STRIP */
+ { 14544, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 14558, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 14572, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 14598, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 14618, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 14633, 0x00000B32 }, /* GL_LIST_BASE */
+ { 14646, 0x00020000 }, /* GL_LIST_BIT */
+ { 14658, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 14672, 0x00000B30 }, /* GL_LIST_MODE */
+ { 14685, 0x00000101 }, /* GL_LOAD */
+ { 14693, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 14705, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 14722, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 14736, 0x00001909 }, /* GL_LUMINANCE */
+ { 14749, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 14764, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 14787, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 14814, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 14836, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 14862, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 14881, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 14896, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 14919, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 14946, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 14965, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 14979, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 15000, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 15025, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 15043, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 15064, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 15089, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 15103, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 15124, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 15149, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 15167, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 15186, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 15202, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 15222, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 15244, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 15258, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 15273, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 15297, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 15321, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 15345, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 15369, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 15386, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 15403, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 15431, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 15460, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 15489, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 15518, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 15547, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 15576, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 15605, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 15633, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 15661, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 15689, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 15717, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 15745, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 15773, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 15801, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 15829, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 15857, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 15873, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 15893, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 15915, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 15929, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 15944, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 15968, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 15992, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 16016, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 16040, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 16057, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 16074, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 16102, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 16131, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 16160, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 16189, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 16218, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 16247, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 16276, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 16304, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 16332, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 16360, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 16388, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 16416, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 16444, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 16472, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 16500, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 16528, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 16541, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 16567, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 16596, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 16624, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 16640, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 16655, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 16681, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 16698, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 16713, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 16727, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 16743, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 16759, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 16775, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 16791, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 16807, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 16823, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 16839, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 16855, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 16871, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 16887, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 16902, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 16916, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 16932, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 16948, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 16964, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 16980, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 16996, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 17012, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 17028, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 17044, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 17060, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 17076, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 17091, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 17105, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 17121, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 17137, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 17152, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 17166, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 17181, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 17195, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 17210, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 17224, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 17239, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 17253, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 17268, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 17282, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 17297, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 17312, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 17338, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 17372, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 17403, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 17436, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 17467, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 17482, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 17504, 0x00008008 }, /* GL_MAX */
+ { 17511, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 17534, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 17566, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 17592, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 17625, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 17651, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 17685, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 17704, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 17733, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 17765, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 17801, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 17837, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 17877, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 17903, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 17933, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 17958, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 17987, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 18016, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 18049, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 18069, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 18093, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 18117, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 18141, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 18166, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 18184, 0x00008008 }, /* GL_MAX_EXT */
+ { 18195, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 18230, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 18269, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 18283, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 18303, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 18341, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 18370, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 18394, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 18422, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 18445, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 18482, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 18518, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 18545, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 18574, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 18608, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 18644, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 18671, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 18703, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 18739, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 18768, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 18797, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 18825, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 18863, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 18907, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 18950, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 18984, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 19023, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 19060, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 19098, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 19141, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 19184, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 19214, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 19245, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 19281, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 19317, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 19347, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 19381, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 19414, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 19443, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 19458, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 19485, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 19505, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 19529, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 19551, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 19577, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 19604, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 19635, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 19659, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 19693, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 19713, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 19740, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 19761, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 19786, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 19811, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 19846, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 19868, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 19894, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 19916, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 19942, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 19976, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 20014, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 20047, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 20084, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 20108, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 20129, 0x00008007 }, /* GL_MIN */
+ { 20136, 0x0000802E }, /* GL_MINMAX */
+ { 20146, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 20160, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 20177, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 20198, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 20213, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 20232, 0x00008007 }, /* GL_MIN_EXT */
+ { 20243, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 20262, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 20285, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 20308, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 20328, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 20348, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 20378, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 20406, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 20434, 0x00001700 }, /* GL_MODELVIEW */
+ { 20447, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 20465, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 20484, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 20503, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 20522, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 20541, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 20560, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 20579, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 20598, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 20617, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 20636, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 20655, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 20673, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 20692, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 20711, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 20730, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 20749, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 20768, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 20787, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 20806, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 20825, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 20844, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 20863, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 20881, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 20900, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 20919, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 20937, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 20955, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 20973, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 20991, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 21009, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 21027, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 21045, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 21065, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 21092, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 21117, 0x00002100 }, /* GL_MODULATE */
+ { 21129, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 21149, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 21176, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 21201, 0x00000103 }, /* GL_MULT */
+ { 21209, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 21224, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 21244, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 21263, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 21282, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 21306, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 21329, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 21359, 0x00002A25 }, /* GL_N3F_V3F */
+ { 21370, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 21390, 0x0000150E }, /* GL_NAND */
+ { 21398, 0x00002600 }, /* GL_NEAREST */
+ { 21409, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 21440, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 21472, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 21497, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 21523, 0x00000200 }, /* GL_NEVER */
+ { 21532, 0x00001102 }, /* GL_NICEST */
+ { 21542, 0x00000000 }, /* GL_NONE */
+ { 21550, 0x00001505 }, /* GL_NOOP */
+ { 21558, 0x00001508 }, /* GL_NOR */
+ { 21565, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 21578, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 21594, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 21625, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 21660, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 21684, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 21707, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 21728, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 21742, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 21760, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 21777, 0x00000205 }, /* GL_NOTEQUAL */
+ { 21789, 0x00000000 }, /* GL_NO_ERROR */
+ { 21801, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 21835, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 21873, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 21905, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 21947, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 21977, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 22017, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 22048, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 22077, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 22105, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 22135, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 22152, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 22178, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 22194, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 22229, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 22251, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 22266, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 22285, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 22315, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 22336, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 22364, 0x00000001 }, /* GL_ONE */
+ { 22371, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 22399, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 22431, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 22459, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 22491, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 22514, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 22537, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 22560, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 22583, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 22601, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 22623, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 22645, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 22661, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 22681, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 22701, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 22719, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 22741, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 22763, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 22779, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 22799, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 22819, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 22837, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 22859, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 22881, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 22897, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 22917, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 22937, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 22958, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 22977, 0x00001507 }, /* GL_OR */
+ { 22983, 0x00000A01 }, /* GL_ORDER */
+ { 22992, 0x0000150D }, /* GL_OR_INVERTED */
+ { 23007, 0x0000150B }, /* GL_OR_REVERSE */
+ { 23021, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 23038, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 23056, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 23077, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 23097, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 23115, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 23134, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 23154, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 23174, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 23192, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 23211, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 23236, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 23260, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 23281, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 23303, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 23325, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 23350, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 23374, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 23395, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 23417, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 23439, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 23461, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 23492, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 23512, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 23537, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 23557, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 23582, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 23602, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 23627, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 23647, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 23672, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 23692, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 23717, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 23737, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 23762, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 23782, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 23807, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 23827, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 23852, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 23872, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 23897, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 23917, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 23942, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 23960, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 23981, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 24010, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 24043, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 24068, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 24091, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 24122, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 24157, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 24184, 0x00001B00 }, /* GL_POINT */
+ { 24193, 0x00000000 }, /* GL_POINTS */
+ { 24203, 0x00000002 }, /* GL_POINT_BIT */
+ { 24216, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 24246, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 24280, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 24314, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 24349, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 24378, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 24411, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 24444, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 24478, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 24492, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 24518, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 24536, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 24558, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 24580, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 24603, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 24621, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 24643, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 24665, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 24688, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 24708, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 24724, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 24745, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 24761, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 24781, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 24810, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 24829, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 24855, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 24870, 0x00000009 }, /* GL_POLYGON */
+ { 24881, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 24896, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 24912, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 24935, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 24960, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 24983, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 25006, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 25030, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 25054, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 25072, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 25095, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 25114, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 25137, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 25154, 0x00001203 }, /* GL_POSITION */
+ { 25166, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 25198, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 25234, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 25267, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 25304, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 25335, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 25370, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 25402, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 25438, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 25471, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 25503, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 25539, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 25572, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 25609, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 25639, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 25673, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 25704, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 25739, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 25770, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 25805, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 25837, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 25873, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 25903, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 25937, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 25968, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 26003, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 26035, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 26066, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 26101, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 26133, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 26169, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 26198, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 26231, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 26261, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 26295, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 26334, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 26367, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 26407, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 26441, 0x00008578 }, /* GL_PREVIOUS */
+ { 26453, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 26469, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 26485, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 26502, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 26523, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 26544, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 26577, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 26609, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 26632, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 26655, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 26685, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 26714, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 26742, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 26764, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 26792, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 26820, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 26842, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 26863, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 26903, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 26942, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 26972, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 27007, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 27040, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 27074, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 27113, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 27152, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 27174, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 27200, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 27224, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 27247, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 27269, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 27290, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 27311, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 27338, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 27370, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 27402, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 27437, 0x00001701 }, /* GL_PROJECTION */
+ { 27451, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 27472, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 27498, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 27522, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 27543, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 27562, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 27585, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 27624, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 27662, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 27682, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 27712, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 27736, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 27756, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 27786, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 27810, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 27830, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 27863, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 27889, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 27919, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 27950, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 27980, 0x00002003 }, /* GL_Q */
+ { 27985, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 28010, 0x00000007 }, /* GL_QUADS */
+ { 28019, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 28067, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 28084, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 28098, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 28120, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 28146, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 28162, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 28182, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 28208, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 28238, 0x00002002 }, /* GL_R */
+ { 28243, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 28255, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 28288, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 28303, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 28323, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 28355, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 28379, 0x000088B8 }, /* GL_READ_ONLY */
+ { 28392, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 28409, 0x000088BA }, /* GL_READ_WRITE */
+ { 28423, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 28441, 0x00001903 }, /* GL_RED */
+ { 28448, 0x00008016 }, /* GL_REDUCE */
+ { 28458, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 28472, 0x00000D15 }, /* GL_RED_BIAS */
+ { 28484, 0x00000D52 }, /* GL_RED_BITS */
+ { 28496, 0x00000D14 }, /* GL_RED_SCALE */
+ { 28509, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 28527, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 28549, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 28570, 0x00001C00 }, /* GL_RENDER */
+ { 28580, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 28596, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 28623, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 28651, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 28677, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 28704, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 28724, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 28751, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 28774, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 28801, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 28833, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 28869, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 28894, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 28918, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 28947, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 28969, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 28995, 0x00001F01 }, /* GL_RENDERER */
+ { 29007, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 29022, 0x00002901 }, /* GL_REPEAT */
+ { 29032, 0x00001E01 }, /* GL_REPLACE */
+ { 29043, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 29058, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 29081, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 29099, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 29121, 0x00000102 }, /* GL_RETURN */
+ { 29131, 0x00001907 }, /* GL_RGB */
+ { 29138, 0x00008052 }, /* GL_RGB10 */
+ { 29147, 0x00008059 }, /* GL_RGB10_A2 */
+ { 29159, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 29175, 0x00008052 }, /* GL_RGB10_EXT */
+ { 29188, 0x00008053 }, /* GL_RGB12 */
+ { 29197, 0x00008053 }, /* GL_RGB12_EXT */
+ { 29210, 0x00008054 }, /* GL_RGB16 */
+ { 29219, 0x00008054 }, /* GL_RGB16_EXT */
+ { 29232, 0x0000804E }, /* GL_RGB2_EXT */
+ { 29244, 0x0000804F }, /* GL_RGB4 */
+ { 29252, 0x0000804F }, /* GL_RGB4_EXT */
+ { 29264, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 29277, 0x00008050 }, /* GL_RGB5 */
+ { 29285, 0x00008057 }, /* GL_RGB5_A1 */
+ { 29296, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 29311, 0x00008050 }, /* GL_RGB5_EXT */
+ { 29323, 0x00008051 }, /* GL_RGB8 */
+ { 29331, 0x00008051 }, /* GL_RGB8_EXT */
+ { 29343, 0x00001908 }, /* GL_RGBA */
+ { 29351, 0x0000805A }, /* GL_RGBA12 */
+ { 29361, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 29375, 0x0000805B }, /* GL_RGBA16 */
+ { 29385, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 29399, 0x00008055 }, /* GL_RGBA2 */
+ { 29408, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 29421, 0x00008056 }, /* GL_RGBA4 */
+ { 29430, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 29449, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 29462, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 29476, 0x00008058 }, /* GL_RGBA8 */
+ { 29485, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 29498, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 29513, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 29531, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 29544, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 29557, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 29571, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 29583, 0x00008573 }, /* GL_RGB_SCALE */
+ { 29596, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 29613, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 29630, 0x00000407 }, /* GL_RIGHT */
+ { 29639, 0x00002000 }, /* GL_S */
+ { 29644, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 29658, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 29679, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 29693, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 29714, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 29728, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 29744, 0x000080A9 }, /* GL_SAMPLES */
+ { 29755, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 29771, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 29786, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 29804, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 29826, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 29854, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 29886, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 29909, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 29936, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 29954, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 29977, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 29999, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 30018, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 30041, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 30067, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 30097, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 30122, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 30151, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 30166, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 30181, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 30197, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 30222, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 30262, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 30306, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 30339, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 30369, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 30401, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 30431, 0x00001C02 }, /* GL_SELECT */
+ { 30441, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 30469, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 30494, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 30510, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 30537, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 30568, 0x0000150F }, /* GL_SET */
+ { 30575, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 30596, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 30620, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 30635, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 30650, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 30678, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 30701, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 30731, 0x00001601 }, /* GL_SHININESS */
+ { 30744, 0x00001402 }, /* GL_SHORT */
+ { 30753, 0x00009119 }, /* GL_SIGNALED */
+ { 30765, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 30786, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 30802, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 30822, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 30841, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 30855, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 30870, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 30892, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 30912, 0x00001D01 }, /* GL_SMOOTH */
+ { 30922, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 30955, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 30982, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 31015, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 31042, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 31059, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 31080, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 31101, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 31116, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 31135, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 31154, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 31171, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 31192, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 31213, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 31228, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 31247, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 31266, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 31283, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 31304, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 31325, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 31340, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 31359, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 31378, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 31398, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 31416, 0x00001202 }, /* GL_SPECULAR */
+ { 31428, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 31442, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 31457, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 31475, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 31492, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 31506, 0x00008580 }, /* GL_SRC0_RGB */
+ { 31518, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 31532, 0x00008581 }, /* GL_SRC1_RGB */
+ { 31544, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 31558, 0x00008582 }, /* GL_SRC2_RGB */
+ { 31570, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 31583, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 31605, 0x00000300 }, /* GL_SRC_COLOR */
+ { 31618, 0x00008C40 }, /* GL_SRGB */
+ { 31626, 0x00008C41 }, /* GL_SRGB8 */
+ { 31635, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 31651, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 31665, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 31683, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 31702, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 31717, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 31736, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 31751, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 31770, 0x000088E5 }, /* GL_STATIC_READ */
+ { 31785, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 31804, 0x00001802 }, /* GL_STENCIL */
+ { 31815, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 31837, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 31863, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 31884, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 31909, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 31930, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 31955, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 31987, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 32023, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 32055, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 32091, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 32111, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 32138, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 32164, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 32180, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 32202, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 32225, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 32241, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 32257, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 32274, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 32297, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 32319, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 32341, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 32363, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 32384, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 32411, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 32438, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 32453, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 32469, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 32498, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 32520, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 32541, 0x00000C33 }, /* GL_STEREO */
+ { 32551, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 32575, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 32600, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 32624, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 32639, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 32658, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 32673, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 32692, 0x000088E1 }, /* GL_STREAM_READ */
+ { 32707, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 32726, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 32743, 0x000084E7 }, /* GL_SUBTRACT */
+ { 32755, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 32771, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 32789, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 32803, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 32817, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 32844, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 32874, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 32889, 0x00002001 }, /* GL_T */
+ { 32894, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 32909, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 32928, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 32944, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 32959, 0x00002A27 }, /* GL_T2F_V3F */
+ { 32970, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 32989, 0x00002A28 }, /* GL_T4F_V4F */
+ { 33000, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 33023, 0x00001702 }, /* GL_TEXTURE */
+ { 33034, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 33046, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 33062, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 33074, 0x000084CA }, /* GL_TEXTURE10 */
+ { 33087, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 33104, 0x000084CB }, /* GL_TEXTURE11 */
+ { 33117, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 33134, 0x000084CC }, /* GL_TEXTURE12 */
+ { 33147, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 33164, 0x000084CD }, /* GL_TEXTURE13 */
+ { 33177, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 33194, 0x000084CE }, /* GL_TEXTURE14 */
+ { 33207, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 33224, 0x000084CF }, /* GL_TEXTURE15 */
+ { 33237, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 33254, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 33267, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 33284, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 33297, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 33314, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 33327, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 33344, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 33357, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 33374, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 33390, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 33402, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 33415, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 33432, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 33445, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 33462, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 33475, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 33492, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 33505, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 33522, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 33535, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 33552, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 33565, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 33582, 0x000084DA }, /* GL_TEXTURE26 */
+ { 33595, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 33612, 0x000084DB }, /* GL_TEXTURE27 */
+ { 33625, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 33642, 0x000084DC }, /* GL_TEXTURE28 */
+ { 33655, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 33672, 0x000084DD }, /* GL_TEXTURE29 */
+ { 33685, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 33702, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 33718, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 33730, 0x000084DE }, /* GL_TEXTURE30 */
+ { 33743, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 33760, 0x000084DF }, /* GL_TEXTURE31 */
+ { 33773, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 33790, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 33806, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 33818, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 33834, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 33846, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 33862, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 33874, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 33890, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 33902, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 33918, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 33930, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 33946, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 33958, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 33974, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 33988, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 34012, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 34026, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 34050, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 34064, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 34086, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 34112, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 34134, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 34156, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 34188, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 34210, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 34242, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 34264, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 34292, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 34324, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 34357, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 34389, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 34404, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 34425, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 34450, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 34468, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 34492, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 34523, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 34553, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 34583, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 34618, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 34649, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 34687, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 34714, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 34746, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 34780, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 34804, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 34832, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 34856, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 34884, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 34917, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 34941, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 34963, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 34985, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 35011, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 35045, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 35078, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 35115, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 35143, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 35175, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 35198, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 35236, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 35278, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 35309, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 35337, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 35367, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 35395, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 35415, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 35439, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 35470, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 35505, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 35536, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 35571, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 35602, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 35637, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 35668, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 35703, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 35734, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 35769, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 35800, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 35835, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 35864, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 35881, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 35903, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 35929, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 35944, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 35965, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 35985, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 36011, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 36031, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 36048, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 36065, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 36082, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 36099, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 36124, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 36146, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 36172, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 36190, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 36216, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 36242, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 36272, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 36299, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 36324, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 36344, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 36368, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 36395, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 36422, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 36449, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 36475, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 36505, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 36527, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 36545, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 36575, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 36603, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 36631, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 36659, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 36680, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 36699, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 36721, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 36740, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 36760, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 36790, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 36821, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 36846, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 36870, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 36890, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 36914, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 36934, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 36957, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 36981, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 37011, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 37036, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 37070, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 37087, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 37105, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 37123, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 37141, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 37160, 0xFFFFFFFFFFFFFFFF }, /* GL_TIMEOUT_IGNORED */
+ { 37179, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 37199, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 37218, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 37247, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 37264, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 37290, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 37320, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 37352, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 37382, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 37416, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 37432, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 37463, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 37498, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 37526, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 37558, 0x00000004 }, /* GL_TRIANGLES */
+ { 37571, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 37587, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 37608, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 37626, 0x00000001 }, /* GL_TRUE */
+ { 37634, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 37654, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 37677, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 37697, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 37718, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 37740, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 37762, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 37782, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 37803, 0x00009118 }, /* GL_UNSIGNALED */
+ { 37817, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 37834, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 37861, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 37884, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 37900, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 37927, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 37948, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 37972, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 38003, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 38027, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 38055, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 38078, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 38096, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 38126, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 38152, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 38182, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 38208, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 38232, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 38260, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 38288, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 38315, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 38347, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 38378, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 38392, 0x00002A20 }, /* GL_V2F */
+ { 38399, 0x00002A21 }, /* GL_V3F */
+ { 38406, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 38425, 0x00001F00 }, /* GL_VENDOR */
+ { 38435, 0x00001F02 }, /* GL_VERSION */
+ { 38446, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 38462, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 38486, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 38516, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 38547, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 38582, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 38606, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 38627, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 38650, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 38671, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 38698, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 38726, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 38754, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 38782, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 38810, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 38838, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 38866, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 38893, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 38920, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 38947, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 38974, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 39001, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 39028, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 39055, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 39082, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 39109, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 39147, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 39189, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 39220, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 39255, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 39289, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 39327, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 39358, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 39393, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 39421, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 39453, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 39483, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 39517, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 39545, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 39577, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 39597, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 39619, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 39648, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 39669, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 39698, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 39731, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 39763, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 39790, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 39821, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 39851, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 39868, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 39889, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 39916, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 39928, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 39944, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 39959, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 39979, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 40010, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 40045, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 40073, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 40098, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 40125, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 40150, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 40174, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 40193, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 40207, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 40225, 0x00001506 }, /* GL_XOR */
+ { 40232, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 40251, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 40265, 0x00000000 }, /* GL_ZERO */
+ { 40273, 0x00000D16 }, /* GL_ZOOM_X */
+ { 40283, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1333] =
+static const unsigned reduced_enums[1347] =
{
- 473, /* GL_FALSE */
- 689, /* GL_LINES */
- 691, /* GL_LINE_LOOP */
- 698, /* GL_LINE_STRIP */
- 1730, /* GL_TRIANGLES */
- 1733, /* GL_TRIANGLE_STRIP */
- 1731, /* GL_TRIANGLE_FAN */
- 1267, /* GL_QUADS */
- 1270, /* GL_QUAD_STRIP */
- 1154, /* GL_POLYGON */
- 1166, /* GL_POLYGON_STIPPLE_BIT */
- 1115, /* GL_PIXEL_MODE_BIT */
- 676, /* GL_LIGHTING_BIT */
- 502, /* GL_FOG_BIT */
+ 476, /* GL_FALSE */
+ 692, /* GL_LINES */
+ 694, /* GL_LINE_LOOP */
+ 701, /* GL_LINE_STRIP */
+ 1744, /* GL_TRIANGLES */
+ 1747, /* GL_TRIANGLE_STRIP */
+ 1745, /* GL_TRIANGLE_FAN */
+ 1272, /* GL_QUADS */
+ 1275, /* GL_QUAD_STRIP */
+ 1159, /* GL_POLYGON */
+ 1171, /* GL_POLYGON_STIPPLE_BIT */
+ 1120, /* GL_PIXEL_MODE_BIT */
+ 679, /* GL_LIGHTING_BIT */
+ 505, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 708, /* GL_LOAD */
- 1322, /* GL_RETURN */
- 988, /* GL_MULT */
+ 711, /* GL_LOAD */
+ 1327, /* GL_RETURN */
+ 992, /* GL_MULT */
23, /* GL_ADD */
- 1004, /* GL_NEVER */
- 666, /* GL_LESS */
- 463, /* GL_EQUAL */
- 665, /* GL_LEQUAL */
- 588, /* GL_GREATER */
- 1019, /* GL_NOTEQUAL */
- 587, /* GL_GEQUAL */
- 46, /* GL_ALWAYS */
- 1462, /* GL_SRC_COLOR */
- 1048, /* GL_ONE_MINUS_SRC_COLOR */
- 1460, /* GL_SRC_ALPHA */
- 1047, /* GL_ONE_MINUS_SRC_ALPHA */
- 442, /* GL_DST_ALPHA */
- 1045, /* GL_ONE_MINUS_DST_ALPHA */
- 443, /* GL_DST_COLOR */
- 1046, /* GL_ONE_MINUS_DST_COLOR */
- 1461, /* GL_SRC_ALPHA_SATURATE */
- 575, /* GL_FRONT_LEFT */
- 576, /* GL_FRONT_RIGHT */
- 68, /* GL_BACK_LEFT */
- 69, /* GL_BACK_RIGHT */
- 572, /* GL_FRONT */
- 67, /* GL_BACK */
- 664, /* GL_LEFT */
- 1364, /* GL_RIGHT */
- 573, /* GL_FRONT_AND_BACK */
- 62, /* GL_AUX0 */
- 63, /* GL_AUX1 */
- 64, /* GL_AUX2 */
- 65, /* GL_AUX3 */
- 654, /* GL_INVALID_ENUM */
- 658, /* GL_INVALID_VALUE */
- 657, /* GL_INVALID_OPERATION */
- 1467, /* GL_STACK_OVERFLOW */
- 1468, /* GL_STACK_UNDERFLOW */
- 1073, /* GL_OUT_OF_MEMORY */
- 655, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 1008, /* GL_NEVER */
+ 669, /* GL_LESS */
+ 466, /* GL_EQUAL */
+ 668, /* GL_LEQUAL */
+ 591, /* GL_GREATER */
+ 1023, /* GL_NOTEQUAL */
+ 590, /* GL_GEQUAL */
+ 47, /* GL_ALWAYS */
+ 1468, /* GL_SRC_COLOR */
+ 1053, /* GL_ONE_MINUS_SRC_COLOR */
+ 1466, /* GL_SRC_ALPHA */
+ 1052, /* GL_ONE_MINUS_SRC_ALPHA */
+ 445, /* GL_DST_ALPHA */
+ 1050, /* GL_ONE_MINUS_DST_ALPHA */
+ 446, /* GL_DST_COLOR */
+ 1051, /* GL_ONE_MINUS_DST_COLOR */
+ 1467, /* GL_SRC_ALPHA_SATURATE */
+ 578, /* GL_FRONT_LEFT */
+ 579, /* GL_FRONT_RIGHT */
+ 69, /* GL_BACK_LEFT */
+ 70, /* GL_BACK_RIGHT */
+ 575, /* GL_FRONT */
+ 68, /* GL_BACK */
+ 667, /* GL_LEFT */
+ 1369, /* GL_RIGHT */
+ 576, /* GL_FRONT_AND_BACK */
+ 63, /* GL_AUX0 */
+ 64, /* GL_AUX1 */
+ 65, /* GL_AUX2 */
+ 66, /* GL_AUX3 */
+ 657, /* GL_INVALID_ENUM */
+ 661, /* GL_INVALID_VALUE */
+ 660, /* GL_INVALID_OPERATION */
+ 1473, /* GL_STACK_OVERFLOW */
+ 1474, /* GL_STACK_UNDERFLOW */
+ 1078, /* GL_OUT_OF_MEMORY */
+ 658, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1093, /* GL_PASS_THROUGH_TOKEN */
- 1153, /* GL_POINT_TOKEN */
- 699, /* GL_LINE_TOKEN */
- 1167, /* GL_POLYGON_TOKEN */
- 73, /* GL_BITMAP_TOKEN */
- 441, /* GL_DRAW_PIXEL_TOKEN */
- 299, /* GL_COPY_PIXEL_TOKEN */
- 692, /* GL_LINE_RESET_TOKEN */
- 466, /* GL_EXP */
- 467, /* GL_EXP2 */
- 335, /* GL_CW */
- 124, /* GL_CCW */
- 145, /* GL_COEFF */
- 1070, /* GL_ORDER */
- 379, /* GL_DOMAIN */
- 309, /* GL_CURRENT_COLOR */
- 312, /* GL_CURRENT_INDEX */
- 318, /* GL_CURRENT_NORMAL */
- 331, /* GL_CURRENT_TEXTURE_COORDS */
- 323, /* GL_CURRENT_RASTER_COLOR */
- 325, /* GL_CURRENT_RASTER_INDEX */
- 329, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 326, /* GL_CURRENT_RASTER_POSITION */
- 327, /* GL_CURRENT_RASTER_POSITION_VALID */
- 324, /* GL_CURRENT_RASTER_DISTANCE */
- 1146, /* GL_POINT_SMOOTH */
- 1135, /* GL_POINT_SIZE */
- 1145, /* GL_POINT_SIZE_RANGE */
- 1136, /* GL_POINT_SIZE_GRANULARITY */
- 693, /* GL_LINE_SMOOTH */
- 700, /* GL_LINE_WIDTH */
- 702, /* GL_LINE_WIDTH_RANGE */
- 701, /* GL_LINE_WIDTH_GRANULARITY */
- 695, /* GL_LINE_STIPPLE */
- 696, /* GL_LINE_STIPPLE_PATTERN */
- 697, /* GL_LINE_STIPPLE_REPEAT */
- 707, /* GL_LIST_MODE */
- 872, /* GL_MAX_LIST_NESTING */
- 704, /* GL_LIST_BASE */
- 706, /* GL_LIST_INDEX */
- 1156, /* GL_POLYGON_MODE */
- 1163, /* GL_POLYGON_SMOOTH */
- 1165, /* GL_POLYGON_STIPPLE */
- 452, /* GL_EDGE_FLAG */
- 302, /* GL_CULL_FACE */
- 303, /* GL_CULL_FACE_MODE */
- 574, /* GL_FRONT_FACE */
- 675, /* GL_LIGHTING */
- 680, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 681, /* GL_LIGHT_MODEL_TWO_SIDE */
- 677, /* GL_LIGHT_MODEL_AMBIENT */
- 1410, /* GL_SHADE_MODEL */
- 192, /* GL_COLOR_MATERIAL_FACE */
- 193, /* GL_COLOR_MATERIAL_PARAMETER */
- 191, /* GL_COLOR_MATERIAL */
- 501, /* GL_FOG */
- 523, /* GL_FOG_INDEX */
- 519, /* GL_FOG_DENSITY */
- 527, /* GL_FOG_START */
- 521, /* GL_FOG_END */
- 524, /* GL_FOG_MODE */
- 503, /* GL_FOG_COLOR */
- 366, /* GL_DEPTH_RANGE */
- 373, /* GL_DEPTH_TEST */
- 376, /* GL_DEPTH_WRITEMASK */
- 354, /* GL_DEPTH_CLEAR_VALUE */
- 365, /* GL_DEPTH_FUNC */
+ 1098, /* GL_PASS_THROUGH_TOKEN */
+ 1158, /* GL_POINT_TOKEN */
+ 702, /* GL_LINE_TOKEN */
+ 1172, /* GL_POLYGON_TOKEN */
+ 74, /* GL_BITMAP_TOKEN */
+ 444, /* GL_DRAW_PIXEL_TOKEN */
+ 301, /* GL_COPY_PIXEL_TOKEN */
+ 695, /* GL_LINE_RESET_TOKEN */
+ 469, /* GL_EXP */
+ 470, /* GL_EXP2 */
+ 337, /* GL_CW */
+ 125, /* GL_CCW */
+ 146, /* GL_COEFF */
+ 1075, /* GL_ORDER */
+ 382, /* GL_DOMAIN */
+ 311, /* GL_CURRENT_COLOR */
+ 314, /* GL_CURRENT_INDEX */
+ 320, /* GL_CURRENT_NORMAL */
+ 333, /* GL_CURRENT_TEXTURE_COORDS */
+ 325, /* GL_CURRENT_RASTER_COLOR */
+ 327, /* GL_CURRENT_RASTER_INDEX */
+ 331, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 328, /* GL_CURRENT_RASTER_POSITION */
+ 329, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 326, /* GL_CURRENT_RASTER_DISTANCE */
+ 1151, /* GL_POINT_SMOOTH */
+ 1140, /* GL_POINT_SIZE */
+ 1150, /* GL_POINT_SIZE_RANGE */
+ 1141, /* GL_POINT_SIZE_GRANULARITY */
+ 696, /* GL_LINE_SMOOTH */
+ 703, /* GL_LINE_WIDTH */
+ 705, /* GL_LINE_WIDTH_RANGE */
+ 704, /* GL_LINE_WIDTH_GRANULARITY */
+ 698, /* GL_LINE_STIPPLE */
+ 699, /* GL_LINE_STIPPLE_PATTERN */
+ 700, /* GL_LINE_STIPPLE_REPEAT */
+ 710, /* GL_LIST_MODE */
+ 875, /* GL_MAX_LIST_NESTING */
+ 707, /* GL_LIST_BASE */
+ 709, /* GL_LIST_INDEX */
+ 1161, /* GL_POLYGON_MODE */
+ 1168, /* GL_POLYGON_SMOOTH */
+ 1170, /* GL_POLYGON_STIPPLE */
+ 455, /* GL_EDGE_FLAG */
+ 304, /* GL_CULL_FACE */
+ 305, /* GL_CULL_FACE_MODE */
+ 577, /* GL_FRONT_FACE */
+ 678, /* GL_LIGHTING */
+ 683, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 684, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 680, /* GL_LIGHT_MODEL_AMBIENT */
+ 1415, /* GL_SHADE_MODEL */
+ 193, /* GL_COLOR_MATERIAL_FACE */
+ 194, /* GL_COLOR_MATERIAL_PARAMETER */
+ 192, /* GL_COLOR_MATERIAL */
+ 504, /* GL_FOG */
+ 526, /* GL_FOG_INDEX */
+ 522, /* GL_FOG_DENSITY */
+ 530, /* GL_FOG_START */
+ 524, /* GL_FOG_END */
+ 527, /* GL_FOG_MODE */
+ 506, /* GL_FOG_COLOR */
+ 369, /* GL_DEPTH_RANGE */
+ 376, /* GL_DEPTH_TEST */
+ 379, /* GL_DEPTH_WRITEMASK */
+ 357, /* GL_DEPTH_CLEAR_VALUE */
+ 368, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1503, /* GL_STENCIL_TEST */
- 1491, /* GL_STENCIL_CLEAR_VALUE */
- 1493, /* GL_STENCIL_FUNC */
- 1505, /* GL_STENCIL_VALUE_MASK */
- 1492, /* GL_STENCIL_FAIL */
- 1500, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1501, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1502, /* GL_STENCIL_REF */
- 1506, /* GL_STENCIL_WRITEMASK */
- 841, /* GL_MATRIX_MODE */
- 1009, /* GL_NORMALIZE */
- 1823, /* GL_VIEWPORT */
- 983, /* GL_MODELVIEW_STACK_DEPTH */
- 1246, /* GL_PROJECTION_STACK_DEPTH */
- 1707, /* GL_TEXTURE_STACK_DEPTH */
- 981, /* GL_MODELVIEW_MATRIX */
- 1245, /* GL_PROJECTION_MATRIX */
- 1690, /* GL_TEXTURE_MATRIX */
- 60, /* GL_ATTRIB_STACK_DEPTH */
- 135, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 1509, /* GL_STENCIL_TEST */
+ 1497, /* GL_STENCIL_CLEAR_VALUE */
+ 1499, /* GL_STENCIL_FUNC */
+ 1511, /* GL_STENCIL_VALUE_MASK */
+ 1498, /* GL_STENCIL_FAIL */
+ 1506, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1507, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1508, /* GL_STENCIL_REF */
+ 1512, /* GL_STENCIL_WRITEMASK */
+ 844, /* GL_MATRIX_MODE */
+ 1013, /* GL_NORMALIZE */
+ 1838, /* GL_VIEWPORT */
+ 987, /* GL_MODELVIEW_STACK_DEPTH */
+ 1251, /* GL_PROJECTION_STACK_DEPTH */
+ 1719, /* GL_TEXTURE_STACK_DEPTH */
+ 985, /* GL_MODELVIEW_MATRIX */
+ 1250, /* GL_PROJECTION_MATRIX */
+ 1702, /* GL_TEXTURE_MATRIX */
+ 61, /* GL_ATTRIB_STACK_DEPTH */
+ 136, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
43, /* GL_ALPHA_TEST */
44, /* GL_ALPHA_TEST_FUNC */
45, /* GL_ALPHA_TEST_REF */
- 378, /* GL_DITHER */
- 77, /* GL_BLEND_DST */
- 86, /* GL_BLEND_SRC */
- 74, /* GL_BLEND */
- 710, /* GL_LOGIC_OP_MODE */
- 628, /* GL_INDEX_LOGIC_OP */
- 190, /* GL_COLOR_LOGIC_OP */
- 66, /* GL_AUX_BUFFERS */
- 389, /* GL_DRAW_BUFFER */
- 1280, /* GL_READ_BUFFER */
- 1391, /* GL_SCISSOR_BOX */
- 1392, /* GL_SCISSOR_TEST */
- 627, /* GL_INDEX_CLEAR_VALUE */
- 632, /* GL_INDEX_WRITEMASK */
- 187, /* GL_COLOR_CLEAR_VALUE */
- 229, /* GL_COLOR_WRITEMASK */
- 629, /* GL_INDEX_MODE */
- 1357, /* GL_RGBA_MODE */
- 388, /* GL_DOUBLEBUFFER */
- 1507, /* GL_STEREO */
- 1315, /* GL_RENDER_MODE */
- 1094, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1147, /* GL_POINT_SMOOTH_HINT */
- 694, /* GL_LINE_SMOOTH_HINT */
- 1164, /* GL_POLYGON_SMOOTH_HINT */
- 522, /* GL_FOG_HINT */
- 1671, /* GL_TEXTURE_GEN_S */
- 1672, /* GL_TEXTURE_GEN_T */
- 1670, /* GL_TEXTURE_GEN_R */
- 1669, /* GL_TEXTURE_GEN_Q */
- 1107, /* GL_PIXEL_MAP_I_TO_I */
- 1113, /* GL_PIXEL_MAP_S_TO_S */
- 1109, /* GL_PIXEL_MAP_I_TO_R */
- 1105, /* GL_PIXEL_MAP_I_TO_G */
- 1103, /* GL_PIXEL_MAP_I_TO_B */
- 1101, /* GL_PIXEL_MAP_I_TO_A */
- 1111, /* GL_PIXEL_MAP_R_TO_R */
- 1099, /* GL_PIXEL_MAP_G_TO_G */
- 1097, /* GL_PIXEL_MAP_B_TO_B */
- 1095, /* GL_PIXEL_MAP_A_TO_A */
- 1108, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1114, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1110, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1106, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1104, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1102, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1112, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1100, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1098, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1096, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1742, /* GL_UNPACK_SWAP_BYTES */
- 1737, /* GL_UNPACK_LSB_FIRST */
- 1738, /* GL_UNPACK_ROW_LENGTH */
- 1741, /* GL_UNPACK_SKIP_ROWS */
- 1740, /* GL_UNPACK_SKIP_PIXELS */
- 1735, /* GL_UNPACK_ALIGNMENT */
- 1082, /* GL_PACK_SWAP_BYTES */
- 1077, /* GL_PACK_LSB_FIRST */
- 1078, /* GL_PACK_ROW_LENGTH */
- 1081, /* GL_PACK_SKIP_ROWS */
- 1080, /* GL_PACK_SKIP_PIXELS */
- 1074, /* GL_PACK_ALIGNMENT */
- 788, /* GL_MAP_COLOR */
- 793, /* GL_MAP_STENCIL */
- 631, /* GL_INDEX_SHIFT */
- 630, /* GL_INDEX_OFFSET */
- 1293, /* GL_RED_SCALE */
- 1291, /* GL_RED_BIAS */
- 1840, /* GL_ZOOM_X */
- 1841, /* GL_ZOOM_Y */
- 592, /* GL_GREEN_SCALE */
- 590, /* GL_GREEN_BIAS */
- 92, /* GL_BLUE_SCALE */
- 90, /* GL_BLUE_BIAS */
+ 381, /* GL_DITHER */
+ 78, /* GL_BLEND_DST */
+ 87, /* GL_BLEND_SRC */
+ 75, /* GL_BLEND */
+ 713, /* GL_LOGIC_OP_MODE */
+ 631, /* GL_INDEX_LOGIC_OP */
+ 191, /* GL_COLOR_LOGIC_OP */
+ 67, /* GL_AUX_BUFFERS */
+ 392, /* GL_DRAW_BUFFER */
+ 1285, /* GL_READ_BUFFER */
+ 1396, /* GL_SCISSOR_BOX */
+ 1397, /* GL_SCISSOR_TEST */
+ 630, /* GL_INDEX_CLEAR_VALUE */
+ 635, /* GL_INDEX_WRITEMASK */
+ 188, /* GL_COLOR_CLEAR_VALUE */
+ 230, /* GL_COLOR_WRITEMASK */
+ 632, /* GL_INDEX_MODE */
+ 1362, /* GL_RGBA_MODE */
+ 391, /* GL_DOUBLEBUFFER */
+ 1513, /* GL_STEREO */
+ 1320, /* GL_RENDER_MODE */
+ 1099, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1152, /* GL_POINT_SMOOTH_HINT */
+ 697, /* GL_LINE_SMOOTH_HINT */
+ 1169, /* GL_POLYGON_SMOOTH_HINT */
+ 525, /* GL_FOG_HINT */
+ 1683, /* GL_TEXTURE_GEN_S */
+ 1684, /* GL_TEXTURE_GEN_T */
+ 1682, /* GL_TEXTURE_GEN_R */
+ 1681, /* GL_TEXTURE_GEN_Q */
+ 1112, /* GL_PIXEL_MAP_I_TO_I */
+ 1118, /* GL_PIXEL_MAP_S_TO_S */
+ 1114, /* GL_PIXEL_MAP_I_TO_R */
+ 1110, /* GL_PIXEL_MAP_I_TO_G */
+ 1108, /* GL_PIXEL_MAP_I_TO_B */
+ 1106, /* GL_PIXEL_MAP_I_TO_A */
+ 1116, /* GL_PIXEL_MAP_R_TO_R */
+ 1104, /* GL_PIXEL_MAP_G_TO_G */
+ 1102, /* GL_PIXEL_MAP_B_TO_B */
+ 1100, /* GL_PIXEL_MAP_A_TO_A */
+ 1113, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1119, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1115, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1111, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1109, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1107, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1117, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1105, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1103, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1101, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 1756, /* GL_UNPACK_SWAP_BYTES */
+ 1751, /* GL_UNPACK_LSB_FIRST */
+ 1752, /* GL_UNPACK_ROW_LENGTH */
+ 1755, /* GL_UNPACK_SKIP_ROWS */
+ 1754, /* GL_UNPACK_SKIP_PIXELS */
+ 1749, /* GL_UNPACK_ALIGNMENT */
+ 1087, /* GL_PACK_SWAP_BYTES */
+ 1082, /* GL_PACK_LSB_FIRST */
+ 1083, /* GL_PACK_ROW_LENGTH */
+ 1086, /* GL_PACK_SKIP_ROWS */
+ 1085, /* GL_PACK_SKIP_PIXELS */
+ 1079, /* GL_PACK_ALIGNMENT */
+ 791, /* GL_MAP_COLOR */
+ 796, /* GL_MAP_STENCIL */
+ 634, /* GL_INDEX_SHIFT */
+ 633, /* GL_INDEX_OFFSET */
+ 1298, /* GL_RED_SCALE */
+ 1296, /* GL_RED_BIAS */
+ 1856, /* GL_ZOOM_X */
+ 1857, /* GL_ZOOM_Y */
+ 595, /* GL_GREEN_SCALE */
+ 593, /* GL_GREEN_BIAS */
+ 93, /* GL_BLUE_SCALE */
+ 91, /* GL_BLUE_BIAS */
42, /* GL_ALPHA_SCALE */
40, /* GL_ALPHA_BIAS */
- 367, /* GL_DEPTH_SCALE */
- 348, /* GL_DEPTH_BIAS */
- 867, /* GL_MAX_EVAL_ORDER */
- 871, /* GL_MAX_LIGHTS */
- 850, /* GL_MAX_CLIP_PLANES */
- 916, /* GL_MAX_TEXTURE_SIZE */
- 877, /* GL_MAX_PIXEL_MAP_TABLE */
- 846, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 874, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 875, /* GL_MAX_NAME_STACK_DEPTH */
- 903, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 917, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 931, /* GL_MAX_VIEWPORT_DIMS */
- 847, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1517, /* GL_SUBPIXEL_BITS */
- 626, /* GL_INDEX_BITS */
- 1292, /* GL_RED_BITS */
- 591, /* GL_GREEN_BITS */
- 91, /* GL_BLUE_BITS */
+ 370, /* GL_DEPTH_SCALE */
+ 350, /* GL_DEPTH_BIAS */
+ 870, /* GL_MAX_EVAL_ORDER */
+ 874, /* GL_MAX_LIGHTS */
+ 853, /* GL_MAX_CLIP_PLANES */
+ 920, /* GL_MAX_TEXTURE_SIZE */
+ 880, /* GL_MAX_PIXEL_MAP_TABLE */
+ 849, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 877, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 878, /* GL_MAX_NAME_STACK_DEPTH */
+ 906, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 921, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 935, /* GL_MAX_VIEWPORT_DIMS */
+ 850, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1523, /* GL_SUBPIXEL_BITS */
+ 629, /* GL_INDEX_BITS */
+ 1297, /* GL_RED_BITS */
+ 594, /* GL_GREEN_BITS */
+ 92, /* GL_BLUE_BITS */
41, /* GL_ALPHA_BITS */
- 349, /* GL_DEPTH_BITS */
- 1489, /* GL_STENCIL_BITS */
+ 351, /* GL_DEPTH_BITS */
+ 1495, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 997, /* GL_NAME_STACK_DEPTH */
- 61, /* GL_AUTO_NORMAL */
- 734, /* GL_MAP1_COLOR_4 */
- 737, /* GL_MAP1_INDEX */
- 738, /* GL_MAP1_NORMAL */
- 739, /* GL_MAP1_TEXTURE_COORD_1 */
- 740, /* GL_MAP1_TEXTURE_COORD_2 */
- 741, /* GL_MAP1_TEXTURE_COORD_3 */
- 742, /* GL_MAP1_TEXTURE_COORD_4 */
- 743, /* GL_MAP1_VERTEX_3 */
- 744, /* GL_MAP1_VERTEX_4 */
- 761, /* GL_MAP2_COLOR_4 */
- 764, /* GL_MAP2_INDEX */
- 765, /* GL_MAP2_NORMAL */
- 766, /* GL_MAP2_TEXTURE_COORD_1 */
- 767, /* GL_MAP2_TEXTURE_COORD_2 */
- 768, /* GL_MAP2_TEXTURE_COORD_3 */
- 769, /* GL_MAP2_TEXTURE_COORD_4 */
- 770, /* GL_MAP2_VERTEX_3 */
- 771, /* GL_MAP2_VERTEX_4 */
- 735, /* GL_MAP1_GRID_DOMAIN */
- 736, /* GL_MAP1_GRID_SEGMENTS */
- 762, /* GL_MAP2_GRID_DOMAIN */
- 763, /* GL_MAP2_GRID_SEGMENTS */
- 1594, /* GL_TEXTURE_1D */
- 1596, /* GL_TEXTURE_2D */
- 476, /* GL_FEEDBACK_BUFFER_POINTER */
- 477, /* GL_FEEDBACK_BUFFER_SIZE */
- 478, /* GL_FEEDBACK_BUFFER_TYPE */
- 1401, /* GL_SELECTION_BUFFER_POINTER */
- 1402, /* GL_SELECTION_BUFFER_SIZE */
- 1712, /* GL_TEXTURE_WIDTH */
- 1676, /* GL_TEXTURE_HEIGHT */
- 1631, /* GL_TEXTURE_COMPONENTS */
- 1615, /* GL_TEXTURE_BORDER_COLOR */
- 1614, /* GL_TEXTURE_BORDER */
- 380, /* GL_DONT_CARE */
- 474, /* GL_FASTEST */
- 1005, /* GL_NICEST */
- 47, /* GL_AMBIENT */
- 377, /* GL_DIFFUSE */
- 1449, /* GL_SPECULAR */
- 1168, /* GL_POSITION */
- 1452, /* GL_SPOT_DIRECTION */
- 1453, /* GL_SPOT_EXPONENT */
- 1451, /* GL_SPOT_CUTOFF */
- 273, /* GL_CONSTANT_ATTENUATION */
- 684, /* GL_LINEAR_ATTENUATION */
- 1266, /* GL_QUADRATIC_ATTENUATION */
- 243, /* GL_COMPILE */
- 244, /* GL_COMPILE_AND_EXECUTE */
- 119, /* GL_BYTE */
- 1743, /* GL_UNSIGNED_BYTE */
- 1415, /* GL_SHORT */
- 1754, /* GL_UNSIGNED_SHORT */
- 634, /* GL_INT */
- 1746, /* GL_UNSIGNED_INT */
- 482, /* GL_FLOAT */
+ 1001, /* GL_NAME_STACK_DEPTH */
+ 62, /* GL_AUTO_NORMAL */
+ 737, /* GL_MAP1_COLOR_4 */
+ 740, /* GL_MAP1_INDEX */
+ 741, /* GL_MAP1_NORMAL */
+ 742, /* GL_MAP1_TEXTURE_COORD_1 */
+ 743, /* GL_MAP1_TEXTURE_COORD_2 */
+ 744, /* GL_MAP1_TEXTURE_COORD_3 */
+ 745, /* GL_MAP1_TEXTURE_COORD_4 */
+ 746, /* GL_MAP1_VERTEX_3 */
+ 747, /* GL_MAP1_VERTEX_4 */
+ 764, /* GL_MAP2_COLOR_4 */
+ 767, /* GL_MAP2_INDEX */
+ 768, /* GL_MAP2_NORMAL */
+ 769, /* GL_MAP2_TEXTURE_COORD_1 */
+ 770, /* GL_MAP2_TEXTURE_COORD_2 */
+ 771, /* GL_MAP2_TEXTURE_COORD_3 */
+ 772, /* GL_MAP2_TEXTURE_COORD_4 */
+ 773, /* GL_MAP2_VERTEX_3 */
+ 774, /* GL_MAP2_VERTEX_4 */
+ 738, /* GL_MAP1_GRID_DOMAIN */
+ 739, /* GL_MAP1_GRID_SEGMENTS */
+ 765, /* GL_MAP2_GRID_DOMAIN */
+ 766, /* GL_MAP2_GRID_SEGMENTS */
+ 1606, /* GL_TEXTURE_1D */
+ 1608, /* GL_TEXTURE_2D */
+ 479, /* GL_FEEDBACK_BUFFER_POINTER */
+ 480, /* GL_FEEDBACK_BUFFER_SIZE */
+ 481, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1406, /* GL_SELECTION_BUFFER_POINTER */
+ 1407, /* GL_SELECTION_BUFFER_SIZE */
+ 1724, /* GL_TEXTURE_WIDTH */
+ 1688, /* GL_TEXTURE_HEIGHT */
+ 1643, /* GL_TEXTURE_COMPONENTS */
+ 1627, /* GL_TEXTURE_BORDER_COLOR */
+ 1626, /* GL_TEXTURE_BORDER */
+ 383, /* GL_DONT_CARE */
+ 477, /* GL_FASTEST */
+ 1009, /* GL_NICEST */
+ 48, /* GL_AMBIENT */
+ 380, /* GL_DIFFUSE */
+ 1455, /* GL_SPECULAR */
+ 1173, /* GL_POSITION */
+ 1458, /* GL_SPOT_DIRECTION */
+ 1459, /* GL_SPOT_EXPONENT */
+ 1457, /* GL_SPOT_CUTOFF */
+ 275, /* GL_CONSTANT_ATTENUATION */
+ 687, /* GL_LINEAR_ATTENUATION */
+ 1271, /* GL_QUADRATIC_ATTENUATION */
+ 244, /* GL_COMPILE */
+ 245, /* GL_COMPILE_AND_EXECUTE */
+ 120, /* GL_BYTE */
+ 1758, /* GL_UNSIGNED_BYTE */
+ 1420, /* GL_SHORT */
+ 1769, /* GL_UNSIGNED_SHORT */
+ 637, /* GL_INT */
+ 1761, /* GL_UNSIGNED_INT */
+ 485, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 387, /* GL_DOUBLE */
- 131, /* GL_CLEAR */
- 49, /* GL_AND */
- 51, /* GL_AND_REVERSE */
- 297, /* GL_COPY */
- 50, /* GL_AND_INVERTED */
- 1007, /* GL_NOOP */
- 1836, /* GL_XOR */
- 1069, /* GL_OR */
- 1008, /* GL_NOR */
- 464, /* GL_EQUIV */
- 661, /* GL_INVERT */
- 1072, /* GL_OR_REVERSE */
- 298, /* GL_COPY_INVERTED */
- 1071, /* GL_OR_INVERTED */
- 998, /* GL_NAND */
- 1406, /* GL_SET */
- 461, /* GL_EMISSION */
- 1414, /* GL_SHININESS */
- 48, /* GL_AMBIENT_AND_DIFFUSE */
- 189, /* GL_COLOR_INDEXES */
- 948, /* GL_MODELVIEW */
- 1244, /* GL_PROJECTION */
- 1529, /* GL_TEXTURE */
- 146, /* GL_COLOR */
- 344, /* GL_DEPTH */
- 1475, /* GL_STENCIL */
- 188, /* GL_COLOR_INDEX */
- 1494, /* GL_STENCIL_INDEX */
- 355, /* GL_DEPTH_COMPONENT */
- 1288, /* GL_RED */
- 589, /* GL_GREEN */
- 89, /* GL_BLUE */
+ 390, /* GL_DOUBLE */
+ 132, /* GL_CLEAR */
+ 50, /* GL_AND */
+ 52, /* GL_AND_REVERSE */
+ 299, /* GL_COPY */
+ 51, /* GL_AND_INVERTED */
+ 1011, /* GL_NOOP */
+ 1852, /* GL_XOR */
+ 1074, /* GL_OR */
+ 1012, /* GL_NOR */
+ 467, /* GL_EQUIV */
+ 664, /* GL_INVERT */
+ 1077, /* GL_OR_REVERSE */
+ 300, /* GL_COPY_INVERTED */
+ 1076, /* GL_OR_INVERTED */
+ 1002, /* GL_NAND */
+ 1411, /* GL_SET */
+ 464, /* GL_EMISSION */
+ 1419, /* GL_SHININESS */
+ 49, /* GL_AMBIENT_AND_DIFFUSE */
+ 190, /* GL_COLOR_INDEXES */
+ 952, /* GL_MODELVIEW */
+ 1249, /* GL_PROJECTION */
+ 1541, /* GL_TEXTURE */
+ 147, /* GL_COLOR */
+ 346, /* GL_DEPTH */
+ 1481, /* GL_STENCIL */
+ 189, /* GL_COLOR_INDEX */
+ 1500, /* GL_STENCIL_INDEX */
+ 358, /* GL_DEPTH_COMPONENT */
+ 1293, /* GL_RED */
+ 592, /* GL_GREEN */
+ 90, /* GL_BLUE */
31, /* GL_ALPHA */
- 1323, /* GL_RGB */
- 1342, /* GL_RGBA */
- 712, /* GL_LUMINANCE */
- 733, /* GL_LUMINANCE_ALPHA */
- 72, /* GL_BITMAP */
- 1124, /* GL_POINT */
- 682, /* GL_LINE */
- 479, /* GL_FILL */
- 1297, /* GL_RENDER */
- 475, /* GL_FEEDBACK */
- 1400, /* GL_SELECT */
- 481, /* GL_FLAT */
- 1424, /* GL_SMOOTH */
- 662, /* GL_KEEP */
- 1317, /* GL_REPLACE */
- 616, /* GL_INCR */
- 340, /* GL_DECR */
- 1769, /* GL_VENDOR */
- 1314, /* GL_RENDERER */
- 1770, /* GL_VERSION */
- 468, /* GL_EXTENSIONS */
- 1365, /* GL_S */
- 1520, /* GL_T */
- 1277, /* GL_R */
- 1265, /* GL_Q */
- 984, /* GL_MODULATE */
- 339, /* GL_DECAL */
- 1666, /* GL_TEXTURE_ENV_MODE */
- 1665, /* GL_TEXTURE_ENV_COLOR */
- 1664, /* GL_TEXTURE_ENV */
- 469, /* GL_EYE_LINEAR */
- 1031, /* GL_OBJECT_LINEAR */
- 1450, /* GL_SPHERE_MAP */
- 1668, /* GL_TEXTURE_GEN_MODE */
- 1033, /* GL_OBJECT_PLANE */
- 470, /* GL_EYE_PLANE */
- 999, /* GL_NEAREST */
- 683, /* GL_LINEAR */
- 1003, /* GL_NEAREST_MIPMAP_NEAREST */
- 688, /* GL_LINEAR_MIPMAP_NEAREST */
- 1002, /* GL_NEAREST_MIPMAP_LINEAR */
- 687, /* GL_LINEAR_MIPMAP_LINEAR */
- 1689, /* GL_TEXTURE_MAG_FILTER */
- 1697, /* GL_TEXTURE_MIN_FILTER */
- 1714, /* GL_TEXTURE_WRAP_S */
- 1715, /* GL_TEXTURE_WRAP_T */
- 125, /* GL_CLAMP */
- 1316, /* GL_REPEAT */
- 1162, /* GL_POLYGON_OFFSET_UNITS */
- 1161, /* GL_POLYGON_OFFSET_POINT */
- 1160, /* GL_POLYGON_OFFSET_LINE */
- 1278, /* GL_R3_G3_B2 */
- 1766, /* GL_V2F */
- 1767, /* GL_V3F */
- 122, /* GL_C4UB_V2F */
- 123, /* GL_C4UB_V3F */
- 120, /* GL_C3F_V3F */
- 996, /* GL_N3F_V3F */
- 121, /* GL_C4F_N3F_V3F */
- 1525, /* GL_T2F_V3F */
- 1527, /* GL_T4F_V4F */
- 1523, /* GL_T2F_C4UB_V3F */
- 1521, /* GL_T2F_C3F_V3F */
- 1524, /* GL_T2F_N3F_V3F */
- 1522, /* GL_T2F_C4F_N3F_V3F */
- 1526, /* GL_T4F_C4F_N3F_V4F */
- 138, /* GL_CLIP_PLANE0 */
- 139, /* GL_CLIP_PLANE1 */
- 140, /* GL_CLIP_PLANE2 */
- 141, /* GL_CLIP_PLANE3 */
- 142, /* GL_CLIP_PLANE4 */
- 143, /* GL_CLIP_PLANE5 */
- 667, /* GL_LIGHT0 */
- 668, /* GL_LIGHT1 */
- 669, /* GL_LIGHT2 */
- 670, /* GL_LIGHT3 */
- 671, /* GL_LIGHT4 */
- 672, /* GL_LIGHT5 */
- 673, /* GL_LIGHT6 */
- 674, /* GL_LIGHT7 */
- 593, /* GL_HINT_BIT */
- 275, /* GL_CONSTANT_COLOR */
- 1043, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 270, /* GL_CONSTANT_ALPHA */
- 1041, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- 75, /* GL_BLEND_COLOR */
- 577, /* GL_FUNC_ADD */
- 932, /* GL_MIN */
- 843, /* GL_MAX */
- 80, /* GL_BLEND_EQUATION */
- 581, /* GL_FUNC_SUBTRACT */
- 579, /* GL_FUNC_REVERSE_SUBTRACT */
- 278, /* GL_CONVOLUTION_1D */
- 279, /* GL_CONVOLUTION_2D */
- 1403, /* GL_SEPARABLE_2D */
- 282, /* GL_CONVOLUTION_BORDER_MODE */
- 286, /* GL_CONVOLUTION_FILTER_SCALE */
- 284, /* GL_CONVOLUTION_FILTER_BIAS */
- 1289, /* GL_REDUCE */
- 288, /* GL_CONVOLUTION_FORMAT */
- 292, /* GL_CONVOLUTION_WIDTH */
- 290, /* GL_CONVOLUTION_HEIGHT */
- 858, /* GL_MAX_CONVOLUTION_WIDTH */
- 856, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1201, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1197, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1192, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1188, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1199, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1195, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1190, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1186, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 594, /* GL_HISTOGRAM */
- 1249, /* GL_PROXY_HISTOGRAM */
- 610, /* GL_HISTOGRAM_WIDTH */
- 600, /* GL_HISTOGRAM_FORMAT */
- 606, /* GL_HISTOGRAM_RED_SIZE */
- 602, /* GL_HISTOGRAM_GREEN_SIZE */
- 597, /* GL_HISTOGRAM_BLUE_SIZE */
- 595, /* GL_HISTOGRAM_ALPHA_SIZE */
- 604, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 608, /* GL_HISTOGRAM_SINK */
- 933, /* GL_MINMAX */
- 935, /* GL_MINMAX_FORMAT */
- 937, /* GL_MINMAX_SINK */
- 1528, /* GL_TABLE_TOO_LARGE_EXT */
- 1745, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1756, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1758, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1751, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1747, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1159, /* GL_POLYGON_OFFSET_FILL */
- 1158, /* GL_POLYGON_OFFSET_FACTOR */
- 1157, /* GL_POLYGON_OFFSET_BIAS */
- 1320, /* GL_RESCALE_NORMAL */
+ 1328, /* GL_RGB */
+ 1347, /* GL_RGBA */
+ 715, /* GL_LUMINANCE */
+ 736, /* GL_LUMINANCE_ALPHA */
+ 73, /* GL_BITMAP */
+ 1129, /* GL_POINT */
+ 685, /* GL_LINE */
+ 482, /* GL_FILL */
+ 1302, /* GL_RENDER */
+ 478, /* GL_FEEDBACK */
+ 1405, /* GL_SELECT */
+ 484, /* GL_FLAT */
+ 1430, /* GL_SMOOTH */
+ 665, /* GL_KEEP */
+ 1322, /* GL_REPLACE */
+ 619, /* GL_INCR */
+ 342, /* GL_DECR */
+ 1784, /* GL_VENDOR */
+ 1319, /* GL_RENDERER */
+ 1785, /* GL_VERSION */
+ 471, /* GL_EXTENSIONS */
+ 1370, /* GL_S */
+ 1532, /* GL_T */
+ 1282, /* GL_R */
+ 1270, /* GL_Q */
+ 988, /* GL_MODULATE */
+ 341, /* GL_DECAL */
+ 1678, /* GL_TEXTURE_ENV_MODE */
+ 1677, /* GL_TEXTURE_ENV_COLOR */
+ 1676, /* GL_TEXTURE_ENV */
+ 472, /* GL_EYE_LINEAR */
+ 1035, /* GL_OBJECT_LINEAR */
+ 1456, /* GL_SPHERE_MAP */
+ 1680, /* GL_TEXTURE_GEN_MODE */
+ 1037, /* GL_OBJECT_PLANE */
+ 473, /* GL_EYE_PLANE */
+ 1003, /* GL_NEAREST */
+ 686, /* GL_LINEAR */
+ 1007, /* GL_NEAREST_MIPMAP_NEAREST */
+ 691, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1006, /* GL_NEAREST_MIPMAP_LINEAR */
+ 690, /* GL_LINEAR_MIPMAP_LINEAR */
+ 1701, /* GL_TEXTURE_MAG_FILTER */
+ 1709, /* GL_TEXTURE_MIN_FILTER */
+ 1726, /* GL_TEXTURE_WRAP_S */
+ 1727, /* GL_TEXTURE_WRAP_T */
+ 126, /* GL_CLAMP */
+ 1321, /* GL_REPEAT */
+ 1167, /* GL_POLYGON_OFFSET_UNITS */
+ 1166, /* GL_POLYGON_OFFSET_POINT */
+ 1165, /* GL_POLYGON_OFFSET_LINE */
+ 1283, /* GL_R3_G3_B2 */
+ 1781, /* GL_V2F */
+ 1782, /* GL_V3F */
+ 123, /* GL_C4UB_V2F */
+ 124, /* GL_C4UB_V3F */
+ 121, /* GL_C3F_V3F */
+ 1000, /* GL_N3F_V3F */
+ 122, /* GL_C4F_N3F_V3F */
+ 1537, /* GL_T2F_V3F */
+ 1539, /* GL_T4F_V4F */
+ 1535, /* GL_T2F_C4UB_V3F */
+ 1533, /* GL_T2F_C3F_V3F */
+ 1536, /* GL_T2F_N3F_V3F */
+ 1534, /* GL_T2F_C4F_N3F_V3F */
+ 1538, /* GL_T4F_C4F_N3F_V4F */
+ 139, /* GL_CLIP_PLANE0 */
+ 140, /* GL_CLIP_PLANE1 */
+ 141, /* GL_CLIP_PLANE2 */
+ 142, /* GL_CLIP_PLANE3 */
+ 143, /* GL_CLIP_PLANE4 */
+ 144, /* GL_CLIP_PLANE5 */
+ 670, /* GL_LIGHT0 */
+ 671, /* GL_LIGHT1 */
+ 672, /* GL_LIGHT2 */
+ 673, /* GL_LIGHT3 */
+ 674, /* GL_LIGHT4 */
+ 675, /* GL_LIGHT5 */
+ 676, /* GL_LIGHT6 */
+ 677, /* GL_LIGHT7 */
+ 596, /* GL_HINT_BIT */
+ 277, /* GL_CONSTANT_COLOR */
+ 1048, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 272, /* GL_CONSTANT_ALPHA */
+ 1046, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 76, /* GL_BLEND_COLOR */
+ 580, /* GL_FUNC_ADD */
+ 936, /* GL_MIN */
+ 846, /* GL_MAX */
+ 81, /* GL_BLEND_EQUATION */
+ 584, /* GL_FUNC_SUBTRACT */
+ 582, /* GL_FUNC_REVERSE_SUBTRACT */
+ 280, /* GL_CONVOLUTION_1D */
+ 281, /* GL_CONVOLUTION_2D */
+ 1408, /* GL_SEPARABLE_2D */
+ 284, /* GL_CONVOLUTION_BORDER_MODE */
+ 288, /* GL_CONVOLUTION_FILTER_SCALE */
+ 286, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1294, /* GL_REDUCE */
+ 290, /* GL_CONVOLUTION_FORMAT */
+ 294, /* GL_CONVOLUTION_WIDTH */
+ 292, /* GL_CONVOLUTION_HEIGHT */
+ 861, /* GL_MAX_CONVOLUTION_WIDTH */
+ 859, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1206, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1202, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1197, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1193, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1204, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1200, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1195, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1191, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 597, /* GL_HISTOGRAM */
+ 1254, /* GL_PROXY_HISTOGRAM */
+ 613, /* GL_HISTOGRAM_WIDTH */
+ 603, /* GL_HISTOGRAM_FORMAT */
+ 609, /* GL_HISTOGRAM_RED_SIZE */
+ 605, /* GL_HISTOGRAM_GREEN_SIZE */
+ 600, /* GL_HISTOGRAM_BLUE_SIZE */
+ 598, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 607, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 611, /* GL_HISTOGRAM_SINK */
+ 937, /* GL_MINMAX */
+ 939, /* GL_MINMAX_FORMAT */
+ 941, /* GL_MINMAX_SINK */
+ 1540, /* GL_TABLE_TOO_LARGE_EXT */
+ 1760, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1771, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1773, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1766, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1762, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1164, /* GL_POLYGON_OFFSET_FILL */
+ 1163, /* GL_POLYGON_OFFSET_FACTOR */
+ 1162, /* GL_POLYGON_OFFSET_BIAS */
+ 1325, /* GL_RESCALE_NORMAL */
36, /* GL_ALPHA4 */
38, /* GL_ALPHA8 */
32, /* GL_ALPHA12 */
34, /* GL_ALPHA16 */
- 723, /* GL_LUMINANCE4 */
- 729, /* GL_LUMINANCE8 */
- 713, /* GL_LUMINANCE12 */
- 719, /* GL_LUMINANCE16 */
- 724, /* GL_LUMINANCE4_ALPHA4 */
- 727, /* GL_LUMINANCE6_ALPHA2 */
- 730, /* GL_LUMINANCE8_ALPHA8 */
- 716, /* GL_LUMINANCE12_ALPHA4 */
- 714, /* GL_LUMINANCE12_ALPHA12 */
- 720, /* GL_LUMINANCE16_ALPHA16 */
- 635, /* GL_INTENSITY */
- 640, /* GL_INTENSITY4 */
- 642, /* GL_INTENSITY8 */
- 636, /* GL_INTENSITY12 */
- 638, /* GL_INTENSITY16 */
- 1332, /* GL_RGB2_EXT */
- 1333, /* GL_RGB4 */
- 1336, /* GL_RGB5 */
- 1340, /* GL_RGB8 */
- 1324, /* GL_RGB10 */
- 1328, /* GL_RGB12 */
- 1330, /* GL_RGB16 */
- 1347, /* GL_RGBA2 */
- 1349, /* GL_RGBA4 */
- 1337, /* GL_RGB5_A1 */
- 1353, /* GL_RGBA8 */
- 1325, /* GL_RGB10_A2 */
- 1343, /* GL_RGBA12 */
- 1345, /* GL_RGBA16 */
- 1704, /* GL_TEXTURE_RED_SIZE */
- 1674, /* GL_TEXTURE_GREEN_SIZE */
- 1612, /* GL_TEXTURE_BLUE_SIZE */
- 1599, /* GL_TEXTURE_ALPHA_SIZE */
- 1687, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1678, /* GL_TEXTURE_INTENSITY_SIZE */
- 1318, /* GL_REPLACE_EXT */
- 1253, /* GL_PROXY_TEXTURE_1D */
- 1256, /* GL_PROXY_TEXTURE_2D */
- 1710, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1699, /* GL_TEXTURE_PRIORITY */
- 1706, /* GL_TEXTURE_RESIDENT */
- 1602, /* GL_TEXTURE_BINDING_1D */
- 1604, /* GL_TEXTURE_BINDING_2D */
- 1606, /* GL_TEXTURE_BINDING_3D */
- 1079, /* GL_PACK_SKIP_IMAGES */
- 1075, /* GL_PACK_IMAGE_HEIGHT */
- 1739, /* GL_UNPACK_SKIP_IMAGES */
- 1736, /* GL_UNPACK_IMAGE_HEIGHT */
- 1598, /* GL_TEXTURE_3D */
- 1259, /* GL_PROXY_TEXTURE_3D */
- 1661, /* GL_TEXTURE_DEPTH */
- 1713, /* GL_TEXTURE_WRAP_R */
- 844, /* GL_MAX_3D_TEXTURE_SIZE */
- 1771, /* GL_VERTEX_ARRAY */
- 1010, /* GL_NORMAL_ARRAY */
- 147, /* GL_COLOR_ARRAY */
- 620, /* GL_INDEX_ARRAY */
- 1639, /* GL_TEXTURE_COORD_ARRAY */
- 453, /* GL_EDGE_FLAG_ARRAY */
- 1777, /* GL_VERTEX_ARRAY_SIZE */
- 1779, /* GL_VERTEX_ARRAY_TYPE */
- 1778, /* GL_VERTEX_ARRAY_STRIDE */
- 1015, /* GL_NORMAL_ARRAY_TYPE */
- 1014, /* GL_NORMAL_ARRAY_STRIDE */
- 151, /* GL_COLOR_ARRAY_SIZE */
- 153, /* GL_COLOR_ARRAY_TYPE */
- 152, /* GL_COLOR_ARRAY_STRIDE */
- 625, /* GL_INDEX_ARRAY_TYPE */
- 624, /* GL_INDEX_ARRAY_STRIDE */
- 1643, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1645, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1644, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 457, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1776, /* GL_VERTEX_ARRAY_POINTER */
- 1013, /* GL_NORMAL_ARRAY_POINTER */
- 150, /* GL_COLOR_ARRAY_POINTER */
- 623, /* GL_INDEX_ARRAY_POINTER */
- 1642, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 456, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 989, /* GL_MULTISAMPLE */
- 1377, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1379, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1384, /* GL_SAMPLE_COVERAGE */
- 1381, /* GL_SAMPLE_BUFFERS */
- 1372, /* GL_SAMPLES */
- 1388, /* GL_SAMPLE_COVERAGE_VALUE */
- 1386, /* GL_SAMPLE_COVERAGE_INVERT */
- 194, /* GL_COLOR_MATRIX */
- 196, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 852, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1184, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1180, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1175, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1171, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1182, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1178, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1173, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1169, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1622, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1260, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1624, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- 79, /* GL_BLEND_DST_RGB */
- 88, /* GL_BLEND_SRC_RGB */
- 78, /* GL_BLEND_DST_ALPHA */
- 87, /* GL_BLEND_SRC_ALPHA */
- 200, /* GL_COLOR_TABLE */
- 1194, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1177, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1248, /* GL_PROXY_COLOR_TABLE */
- 1252, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1251, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 224, /* GL_COLOR_TABLE_SCALE */
- 204, /* GL_COLOR_TABLE_BIAS */
- 209, /* GL_COLOR_TABLE_FORMAT */
- 226, /* GL_COLOR_TABLE_WIDTH */
- 221, /* GL_COLOR_TABLE_RED_SIZE */
- 212, /* GL_COLOR_TABLE_GREEN_SIZE */
- 206, /* GL_COLOR_TABLE_BLUE_SIZE */
- 201, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 218, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 215, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- 70, /* GL_BGR */
- 71, /* GL_BGRA */
- 866, /* GL_MAX_ELEMENTS_VERTICES */
- 865, /* GL_MAX_ELEMENTS_INDICES */
- 1677, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 144, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1141, /* GL_POINT_SIZE_MIN */
- 1137, /* GL_POINT_SIZE_MAX */
- 1131, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1127, /* GL_POINT_DISTANCE_ATTENUATION */
- 126, /* GL_CLAMP_TO_BORDER */
- 129, /* GL_CLAMP_TO_EDGE */
- 1698, /* GL_TEXTURE_MIN_LOD */
- 1696, /* GL_TEXTURE_MAX_LOD */
- 1601, /* GL_TEXTURE_BASE_LEVEL */
- 1695, /* GL_TEXTURE_MAX_LEVEL */
- 613, /* GL_IGNORE_BORDER_HP */
- 274, /* GL_CONSTANT_BORDER_HP */
- 1319, /* GL_REPLICATE_BORDER_HP */
- 280, /* GL_CONVOLUTION_BORDER_COLOR */
- 1038, /* GL_OCCLUSION_TEST_HP */
- 1039, /* GL_OCCLUSION_TEST_RESULT_HP */
- 685, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1616, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1618, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1620, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1621, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1619, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1617, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 848, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 849, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1204, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1206, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1203, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1205, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1685, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1686, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1684, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 583, /* GL_GENERATE_MIPMAP */
- 584, /* GL_GENERATE_MIPMAP_HINT */
- 525, /* GL_FOG_OFFSET_SGIX */
- 526, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1630, /* GL_TEXTURE_COMPARE_SGIX */
- 1629, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1681, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1673, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 356, /* GL_DEPTH_COMPONENT16 */
- 359, /* GL_DEPTH_COMPONENT24 */
- 362, /* GL_DEPTH_COMPONENT32 */
- 304, /* GL_CULL_VERTEX_EXT */
- 306, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 305, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1833, /* GL_WRAP_BORDER_SUN */
- 1623, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 678, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1417, /* GL_SINGLE_COLOR */
- 1404, /* GL_SEPARATE_SPECULAR_COLOR */
- 1413, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 536, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 537, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 544, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 539, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 535, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 534, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 538, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 545, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 556, /* GL_FRAMEBUFFER_DEFAULT */
- 569, /* GL_FRAMEBUFFER_UNDEFINED */
- 369, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 619, /* GL_INDEX */
- 1744, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1759, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1760, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1757, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1755, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1752, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1750, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1693, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1694, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1692, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 940, /* GL_MIRRORED_REPEAT */
- 1360, /* GL_RGB_S3TC */
- 1335, /* GL_RGB4_S3TC */
- 1358, /* GL_RGBA_S3TC */
- 1352, /* GL_RGBA4_S3TC */
- 1356, /* GL_RGBA_DXT5_S3TC */
- 1350, /* GL_RGBA4_DXT5_S3TC */
- 263, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 258, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 259, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 260, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1001, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1000, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 686, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 512, /* GL_FOG_COORDINATE_SOURCE */
- 504, /* GL_FOG_COORD */
- 528, /* GL_FRAGMENT_DEPTH */
- 310, /* GL_CURRENT_FOG_COORD */
- 511, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 510, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 509, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 506, /* GL_FOG_COORDINATE_ARRAY */
- 198, /* GL_COLOR_SUM */
- 330, /* GL_CURRENT_SECONDARY_COLOR */
- 1397, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1399, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1398, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1396, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1393, /* GL_SECONDARY_COLOR_ARRAY */
- 328, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 726, /* GL_LUMINANCE4 */
+ 732, /* GL_LUMINANCE8 */
+ 716, /* GL_LUMINANCE12 */
+ 722, /* GL_LUMINANCE16 */
+ 727, /* GL_LUMINANCE4_ALPHA4 */
+ 730, /* GL_LUMINANCE6_ALPHA2 */
+ 733, /* GL_LUMINANCE8_ALPHA8 */
+ 719, /* GL_LUMINANCE12_ALPHA4 */
+ 717, /* GL_LUMINANCE12_ALPHA12 */
+ 723, /* GL_LUMINANCE16_ALPHA16 */
+ 638, /* GL_INTENSITY */
+ 643, /* GL_INTENSITY4 */
+ 645, /* GL_INTENSITY8 */
+ 639, /* GL_INTENSITY12 */
+ 641, /* GL_INTENSITY16 */
+ 1337, /* GL_RGB2_EXT */
+ 1338, /* GL_RGB4 */
+ 1341, /* GL_RGB5 */
+ 1345, /* GL_RGB8 */
+ 1329, /* GL_RGB10 */
+ 1333, /* GL_RGB12 */
+ 1335, /* GL_RGB16 */
+ 1352, /* GL_RGBA2 */
+ 1354, /* GL_RGBA4 */
+ 1342, /* GL_RGB5_A1 */
+ 1358, /* GL_RGBA8 */
+ 1330, /* GL_RGB10_A2 */
+ 1348, /* GL_RGBA12 */
+ 1350, /* GL_RGBA16 */
+ 1716, /* GL_TEXTURE_RED_SIZE */
+ 1686, /* GL_TEXTURE_GREEN_SIZE */
+ 1624, /* GL_TEXTURE_BLUE_SIZE */
+ 1611, /* GL_TEXTURE_ALPHA_SIZE */
+ 1699, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1690, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1323, /* GL_REPLACE_EXT */
+ 1258, /* GL_PROXY_TEXTURE_1D */
+ 1261, /* GL_PROXY_TEXTURE_2D */
+ 1722, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1711, /* GL_TEXTURE_PRIORITY */
+ 1718, /* GL_TEXTURE_RESIDENT */
+ 1614, /* GL_TEXTURE_BINDING_1D */
+ 1616, /* GL_TEXTURE_BINDING_2D */
+ 1618, /* GL_TEXTURE_BINDING_3D */
+ 1084, /* GL_PACK_SKIP_IMAGES */
+ 1080, /* GL_PACK_IMAGE_HEIGHT */
+ 1753, /* GL_UNPACK_SKIP_IMAGES */
+ 1750, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1610, /* GL_TEXTURE_3D */
+ 1264, /* GL_PROXY_TEXTURE_3D */
+ 1673, /* GL_TEXTURE_DEPTH */
+ 1725, /* GL_TEXTURE_WRAP_R */
+ 847, /* GL_MAX_3D_TEXTURE_SIZE */
+ 1786, /* GL_VERTEX_ARRAY */
+ 1014, /* GL_NORMAL_ARRAY */
+ 148, /* GL_COLOR_ARRAY */
+ 623, /* GL_INDEX_ARRAY */
+ 1651, /* GL_TEXTURE_COORD_ARRAY */
+ 456, /* GL_EDGE_FLAG_ARRAY */
+ 1792, /* GL_VERTEX_ARRAY_SIZE */
+ 1794, /* GL_VERTEX_ARRAY_TYPE */
+ 1793, /* GL_VERTEX_ARRAY_STRIDE */
+ 1019, /* GL_NORMAL_ARRAY_TYPE */
+ 1018, /* GL_NORMAL_ARRAY_STRIDE */
+ 152, /* GL_COLOR_ARRAY_SIZE */
+ 154, /* GL_COLOR_ARRAY_TYPE */
+ 153, /* GL_COLOR_ARRAY_STRIDE */
+ 628, /* GL_INDEX_ARRAY_TYPE */
+ 627, /* GL_INDEX_ARRAY_STRIDE */
+ 1655, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1657, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1656, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 460, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 1791, /* GL_VERTEX_ARRAY_POINTER */
+ 1017, /* GL_NORMAL_ARRAY_POINTER */
+ 151, /* GL_COLOR_ARRAY_POINTER */
+ 626, /* GL_INDEX_ARRAY_POINTER */
+ 1654, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 459, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 993, /* GL_MULTISAMPLE */
+ 1382, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1384, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1389, /* GL_SAMPLE_COVERAGE */
+ 1386, /* GL_SAMPLE_BUFFERS */
+ 1377, /* GL_SAMPLES */
+ 1393, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1391, /* GL_SAMPLE_COVERAGE_INVERT */
+ 195, /* GL_COLOR_MATRIX */
+ 197, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 855, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1189, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1185, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1180, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1176, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1187, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1183, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1178, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1174, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1634, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1265, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1636, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 80, /* GL_BLEND_DST_RGB */
+ 89, /* GL_BLEND_SRC_RGB */
+ 79, /* GL_BLEND_DST_ALPHA */
+ 88, /* GL_BLEND_SRC_ALPHA */
+ 201, /* GL_COLOR_TABLE */
+ 1199, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1182, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1253, /* GL_PROXY_COLOR_TABLE */
+ 1257, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1256, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 225, /* GL_COLOR_TABLE_SCALE */
+ 205, /* GL_COLOR_TABLE_BIAS */
+ 210, /* GL_COLOR_TABLE_FORMAT */
+ 227, /* GL_COLOR_TABLE_WIDTH */
+ 222, /* GL_COLOR_TABLE_RED_SIZE */
+ 213, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 207, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 202, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 219, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 216, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 71, /* GL_BGR */
+ 72, /* GL_BGRA */
+ 869, /* GL_MAX_ELEMENTS_VERTICES */
+ 868, /* GL_MAX_ELEMENTS_INDICES */
+ 1689, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 145, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1146, /* GL_POINT_SIZE_MIN */
+ 1142, /* GL_POINT_SIZE_MAX */
+ 1136, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1132, /* GL_POINT_DISTANCE_ATTENUATION */
+ 127, /* GL_CLAMP_TO_BORDER */
+ 130, /* GL_CLAMP_TO_EDGE */
+ 1710, /* GL_TEXTURE_MIN_LOD */
+ 1708, /* GL_TEXTURE_MAX_LOD */
+ 1613, /* GL_TEXTURE_BASE_LEVEL */
+ 1707, /* GL_TEXTURE_MAX_LEVEL */
+ 616, /* GL_IGNORE_BORDER_HP */
+ 276, /* GL_CONSTANT_BORDER_HP */
+ 1324, /* GL_REPLICATE_BORDER_HP */
+ 282, /* GL_CONVOLUTION_BORDER_COLOR */
+ 1043, /* GL_OCCLUSION_TEST_HP */
+ 1044, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 688, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1628, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1630, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1632, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1633, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1631, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1629, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 851, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 852, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1209, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1211, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1208, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1210, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1697, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1698, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1696, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 586, /* GL_GENERATE_MIPMAP */
+ 587, /* GL_GENERATE_MIPMAP_HINT */
+ 528, /* GL_FOG_OFFSET_SGIX */
+ 529, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1642, /* GL_TEXTURE_COMPARE_SGIX */
+ 1641, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1693, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1685, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 359, /* GL_DEPTH_COMPONENT16 */
+ 362, /* GL_DEPTH_COMPONENT24 */
+ 365, /* GL_DEPTH_COMPONENT32 */
+ 306, /* GL_CULL_VERTEX_EXT */
+ 308, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 307, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 1849, /* GL_WRAP_BORDER_SUN */
+ 1635, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 681, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1423, /* GL_SINGLE_COLOR */
+ 1409, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1418, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 539, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 540, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 547, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 542, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 538, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 537, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 541, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 548, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 559, /* GL_FRAMEBUFFER_DEFAULT */
+ 572, /* GL_FRAMEBUFFER_UNDEFINED */
+ 372, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ 622, /* GL_INDEX */
+ 1759, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1774, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1775, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1772, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1770, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1767, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1765, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1705, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1706, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1704, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 944, /* GL_MIRRORED_REPEAT */
+ 1365, /* GL_RGB_S3TC */
+ 1340, /* GL_RGB4_S3TC */
+ 1363, /* GL_RGBA_S3TC */
+ 1357, /* GL_RGBA4_S3TC */
+ 1361, /* GL_RGBA_DXT5_S3TC */
+ 1355, /* GL_RGBA4_DXT5_S3TC */
+ 264, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 259, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 260, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 261, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 1005, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1004, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 689, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 515, /* GL_FOG_COORDINATE_SOURCE */
+ 507, /* GL_FOG_COORD */
+ 531, /* GL_FRAGMENT_DEPTH */
+ 312, /* GL_CURRENT_FOG_COORD */
+ 514, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 513, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 512, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 509, /* GL_FOG_COORDINATE_ARRAY */
+ 199, /* GL_COLOR_SUM */
+ 332, /* GL_CURRENT_SECONDARY_COLOR */
+ 1402, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1404, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1403, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1401, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1398, /* GL_SECONDARY_COLOR_ARRAY */
+ 330, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
28, /* GL_ALIASED_POINT_SIZE_RANGE */
27, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1530, /* GL_TEXTURE0 */
- 1532, /* GL_TEXTURE1 */
- 1554, /* GL_TEXTURE2 */
- 1576, /* GL_TEXTURE3 */
- 1582, /* GL_TEXTURE4 */
- 1584, /* GL_TEXTURE5 */
- 1586, /* GL_TEXTURE6 */
- 1588, /* GL_TEXTURE7 */
- 1590, /* GL_TEXTURE8 */
- 1592, /* GL_TEXTURE9 */
- 1533, /* GL_TEXTURE10 */
- 1535, /* GL_TEXTURE11 */
- 1537, /* GL_TEXTURE12 */
- 1539, /* GL_TEXTURE13 */
- 1541, /* GL_TEXTURE14 */
- 1543, /* GL_TEXTURE15 */
- 1545, /* GL_TEXTURE16 */
- 1547, /* GL_TEXTURE17 */
- 1549, /* GL_TEXTURE18 */
- 1551, /* GL_TEXTURE19 */
- 1555, /* GL_TEXTURE20 */
- 1557, /* GL_TEXTURE21 */
- 1559, /* GL_TEXTURE22 */
- 1561, /* GL_TEXTURE23 */
- 1563, /* GL_TEXTURE24 */
- 1565, /* GL_TEXTURE25 */
- 1567, /* GL_TEXTURE26 */
- 1569, /* GL_TEXTURE27 */
- 1571, /* GL_TEXTURE28 */
- 1573, /* GL_TEXTURE29 */
- 1577, /* GL_TEXTURE30 */
- 1579, /* GL_TEXTURE31 */
+ 1542, /* GL_TEXTURE0 */
+ 1544, /* GL_TEXTURE1 */
+ 1566, /* GL_TEXTURE2 */
+ 1588, /* GL_TEXTURE3 */
+ 1594, /* GL_TEXTURE4 */
+ 1596, /* GL_TEXTURE5 */
+ 1598, /* GL_TEXTURE6 */
+ 1600, /* GL_TEXTURE7 */
+ 1602, /* GL_TEXTURE8 */
+ 1604, /* GL_TEXTURE9 */
+ 1545, /* GL_TEXTURE10 */
+ 1547, /* GL_TEXTURE11 */
+ 1549, /* GL_TEXTURE12 */
+ 1551, /* GL_TEXTURE13 */
+ 1553, /* GL_TEXTURE14 */
+ 1555, /* GL_TEXTURE15 */
+ 1557, /* GL_TEXTURE16 */
+ 1559, /* GL_TEXTURE17 */
+ 1561, /* GL_TEXTURE18 */
+ 1563, /* GL_TEXTURE19 */
+ 1567, /* GL_TEXTURE20 */
+ 1569, /* GL_TEXTURE21 */
+ 1571, /* GL_TEXTURE22 */
+ 1573, /* GL_TEXTURE23 */
+ 1575, /* GL_TEXTURE24 */
+ 1577, /* GL_TEXTURE25 */
+ 1579, /* GL_TEXTURE26 */
+ 1581, /* GL_TEXTURE27 */
+ 1583, /* GL_TEXTURE28 */
+ 1585, /* GL_TEXTURE29 */
+ 1589, /* GL_TEXTURE30 */
+ 1591, /* GL_TEXTURE31 */
18, /* GL_ACTIVE_TEXTURE */
- 132, /* GL_CLIENT_ACTIVE_TEXTURE */
- 918, /* GL_MAX_TEXTURE_UNITS */
- 1723, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1726, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1728, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1720, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1518, /* GL_SUBTRACT */
- 906, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- 246, /* GL_COMPRESSED_ALPHA */
- 250, /* GL_COMPRESSED_LUMINANCE */
- 251, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 248, /* GL_COMPRESSED_INTENSITY */
- 254, /* GL_COMPRESSED_RGB */
- 255, /* GL_COMPRESSED_RGBA */
- 1637, /* GL_TEXTURE_COMPRESSION_HINT */
- 1702, /* GL_TEXTURE_RECTANGLE_ARB */
- 1609, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1263, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 904, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- 368, /* GL_DEPTH_STENCIL */
- 1748, /* GL_UNSIGNED_INT_24_8 */
- 914, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1691, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 915, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1667, /* GL_TEXTURE_FILTER_CONTROL */
- 1682, /* GL_TEXTURE_LOD_BIAS */
- 231, /* GL_COMBINE4 */
- 908, /* GL_MAX_SHININESS_NV */
- 909, /* GL_MAX_SPOT_EXPONENT_NV */
- 617, /* GL_INCR_WRAP */
- 341, /* GL_DECR_WRAP */
- 960, /* GL_MODELVIEW1_ARB */
- 1016, /* GL_NORMAL_MAP */
- 1294, /* GL_REFLECTION_MAP */
- 1646, /* GL_TEXTURE_CUBE_MAP */
- 1607, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1654, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1648, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1656, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1650, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1658, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1652, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1261, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 860, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 995, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 520, /* GL_FOG_DISTANCE_MODE_NV */
- 472, /* GL_EYE_RADIAL_NV */
- 471, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 230, /* GL_COMBINE */
- 237, /* GL_COMBINE_RGB */
- 232, /* GL_COMBINE_ALPHA */
- 1361, /* GL_RGB_SCALE */
+ 133, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 922, /* GL_MAX_TEXTURE_UNITS */
+ 1737, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1740, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1742, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1734, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1524, /* GL_SUBTRACT */
+ 909, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ 247, /* GL_COMPRESSED_ALPHA */
+ 251, /* GL_COMPRESSED_LUMINANCE */
+ 252, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 249, /* GL_COMPRESSED_INTENSITY */
+ 255, /* GL_COMPRESSED_RGB */
+ 256, /* GL_COMPRESSED_RGBA */
+ 1649, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1714, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1621, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1268, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 907, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ 371, /* GL_DEPTH_STENCIL */
+ 1763, /* GL_UNSIGNED_INT_24_8 */
+ 918, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 1703, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 919, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1679, /* GL_TEXTURE_FILTER_CONTROL */
+ 1694, /* GL_TEXTURE_LOD_BIAS */
+ 232, /* GL_COMBINE4 */
+ 912, /* GL_MAX_SHININESS_NV */
+ 913, /* GL_MAX_SPOT_EXPONENT_NV */
+ 620, /* GL_INCR_WRAP */
+ 343, /* GL_DECR_WRAP */
+ 964, /* GL_MODELVIEW1_ARB */
+ 1020, /* GL_NORMAL_MAP */
+ 1299, /* GL_REFLECTION_MAP */
+ 1658, /* GL_TEXTURE_CUBE_MAP */
+ 1619, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1666, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1660, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1668, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1662, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1670, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1664, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1266, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 863, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 999, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 523, /* GL_FOG_DISTANCE_MODE_NV */
+ 475, /* GL_EYE_RADIAL_NV */
+ 474, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 231, /* GL_COMBINE */
+ 238, /* GL_COMBINE_RGB */
+ 233, /* GL_COMBINE_ALPHA */
+ 1366, /* GL_RGB_SCALE */
24, /* GL_ADD_SIGNED */
- 645, /* GL_INTERPOLATE */
- 269, /* GL_CONSTANT */
- 1210, /* GL_PRIMARY_COLOR */
- 1207, /* GL_PREVIOUS */
- 1432, /* GL_SOURCE0_RGB */
- 1438, /* GL_SOURCE1_RGB */
- 1444, /* GL_SOURCE2_RGB */
- 1448, /* GL_SOURCE3_RGB_NV */
- 1429, /* GL_SOURCE0_ALPHA */
- 1435, /* GL_SOURCE1_ALPHA */
- 1441, /* GL_SOURCE2_ALPHA */
- 1447, /* GL_SOURCE3_ALPHA_NV */
- 1052, /* GL_OPERAND0_RGB */
- 1058, /* GL_OPERAND1_RGB */
- 1064, /* GL_OPERAND2_RGB */
- 1068, /* GL_OPERAND3_RGB_NV */
- 1049, /* GL_OPERAND0_ALPHA */
- 1055, /* GL_OPERAND1_ALPHA */
- 1061, /* GL_OPERAND2_ALPHA */
- 1067, /* GL_OPERAND3_ALPHA_NV */
- 1772, /* GL_VERTEX_ARRAY_BINDING */
- 1700, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 1701, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 1837, /* GL_YCBCR_422_APPLE */
- 1761, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1763, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1709, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1509, /* GL_STORAGE_PRIVATE_APPLE */
- 1508, /* GL_STORAGE_CACHED_APPLE */
- 1510, /* GL_STORAGE_SHARED_APPLE */
- 1419, /* GL_SLICE_ACCUM_SUN */
- 1269, /* GL_QUAD_MESH_SUN */
- 1732, /* GL_TRIANGLE_MESH_SUN */
- 1811, /* GL_VERTEX_PROGRAM_ARB */
- 1822, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1798, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 1804, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 1806, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 1808, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 332, /* GL_CURRENT_VERTEX_ATTRIB */
- 1223, /* GL_PROGRAM_LENGTH_ARB */
- 1237, /* GL_PROGRAM_STRING_ARB */
- 982, /* GL_MODELVIEW_PROJECTION_NV */
- 612, /* GL_IDENTITY_NV */
- 659, /* GL_INVERSE_NV */
- 1725, /* GL_TRANSPOSE_NV */
- 660, /* GL_INVERSE_TRANSPOSE_NV */
- 890, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 889, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 797, /* GL_MATRIX0_NV */
- 809, /* GL_MATRIX1_NV */
- 821, /* GL_MATRIX2_NV */
- 825, /* GL_MATRIX3_NV */
- 827, /* GL_MATRIX4_NV */
- 829, /* GL_MATRIX5_NV */
- 831, /* GL_MATRIX6_NV */
- 833, /* GL_MATRIX7_NV */
- 316, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 313, /* GL_CURRENT_MATRIX_ARB */
- 1814, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- 1817, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1235, /* GL_PROGRAM_PARAMETER_NV */
- 1802, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1239, /* GL_PROGRAM_TARGET_NV */
- 1236, /* GL_PROGRAM_RESIDENT_NV */
- 1717, /* GL_TRACK_MATRIX_NV */
- 1718, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1812, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1217, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 353, /* GL_DEPTH_CLAMP_NV */
- 1780, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1787, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1788, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1789, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1790, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1791, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1792, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1793, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1794, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1795, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1781, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1782, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1783, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1784, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1785, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1786, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 745, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 752, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 753, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 754, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 755, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 756, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 757, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 758, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 759, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 760, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 746, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 747, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 748, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 749, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 750, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 751, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 772, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 779, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 780, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 781, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 782, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 783, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 784, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1216, /* GL_PROGRAM_BINDING_ARB */
- 786, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 787, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 773, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 774, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 775, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 776, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 777, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 778, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1635, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1632, /* GL_TEXTURE_COMPRESSED */
- 1021, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 268, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 930, /* GL_MAX_VERTEX_UNITS_ARB */
+ 648, /* GL_INTERPOLATE */
+ 271, /* GL_CONSTANT */
+ 1215, /* GL_PRIMARY_COLOR */
+ 1212, /* GL_PREVIOUS */
+ 1438, /* GL_SOURCE0_RGB */
+ 1444, /* GL_SOURCE1_RGB */
+ 1450, /* GL_SOURCE2_RGB */
+ 1454, /* GL_SOURCE3_RGB_NV */
+ 1435, /* GL_SOURCE0_ALPHA */
+ 1441, /* GL_SOURCE1_ALPHA */
+ 1447, /* GL_SOURCE2_ALPHA */
+ 1453, /* GL_SOURCE3_ALPHA_NV */
+ 1057, /* GL_OPERAND0_RGB */
+ 1063, /* GL_OPERAND1_RGB */
+ 1069, /* GL_OPERAND2_RGB */
+ 1073, /* GL_OPERAND3_RGB_NV */
+ 1054, /* GL_OPERAND0_ALPHA */
+ 1060, /* GL_OPERAND1_ALPHA */
+ 1066, /* GL_OPERAND2_ALPHA */
+ 1072, /* GL_OPERAND3_ALPHA_NV */
+ 1787, /* GL_VERTEX_ARRAY_BINDING */
+ 1712, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 1713, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 1853, /* GL_YCBCR_422_APPLE */
+ 1776, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1778, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1721, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1515, /* GL_STORAGE_PRIVATE_APPLE */
+ 1514, /* GL_STORAGE_CACHED_APPLE */
+ 1516, /* GL_STORAGE_SHARED_APPLE */
+ 1425, /* GL_SLICE_ACCUM_SUN */
+ 1274, /* GL_QUAD_MESH_SUN */
+ 1746, /* GL_TRIANGLE_MESH_SUN */
+ 1826, /* GL_VERTEX_PROGRAM_ARB */
+ 1837, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1813, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 1819, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 1821, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 1823, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 334, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1228, /* GL_PROGRAM_LENGTH_ARB */
+ 1242, /* GL_PROGRAM_STRING_ARB */
+ 986, /* GL_MODELVIEW_PROJECTION_NV */
+ 615, /* GL_IDENTITY_NV */
+ 662, /* GL_INVERSE_NV */
+ 1739, /* GL_TRANSPOSE_NV */
+ 663, /* GL_INVERSE_TRANSPOSE_NV */
+ 893, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 892, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 800, /* GL_MATRIX0_NV */
+ 812, /* GL_MATRIX1_NV */
+ 824, /* GL_MATRIX2_NV */
+ 828, /* GL_MATRIX3_NV */
+ 830, /* GL_MATRIX4_NV */
+ 832, /* GL_MATRIX5_NV */
+ 834, /* GL_MATRIX6_NV */
+ 836, /* GL_MATRIX7_NV */
+ 318, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 315, /* GL_CURRENT_MATRIX_ARB */
+ 1829, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ 1832, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1240, /* GL_PROGRAM_PARAMETER_NV */
+ 1817, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1244, /* GL_PROGRAM_TARGET_NV */
+ 1241, /* GL_PROGRAM_RESIDENT_NV */
+ 1731, /* GL_TRACK_MATRIX_NV */
+ 1732, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1827, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1222, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 355, /* GL_DEPTH_CLAMP */
+ 1795, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1802, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1803, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1804, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1805, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1806, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1807, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1808, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1809, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1810, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1796, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1797, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1798, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1799, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1800, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1801, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 748, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 755, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 756, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 757, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 758, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 759, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 760, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 761, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 762, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 763, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 749, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 750, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 751, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 752, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 753, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 754, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 775, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 782, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 783, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 784, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 785, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 786, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 787, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1221, /* GL_PROGRAM_BINDING_ARB */
+ 789, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 790, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 776, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 777, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 778, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 779, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 780, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 781, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 1647, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1644, /* GL_TEXTURE_COMPRESSED */
+ 1025, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 269, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 934, /* GL_MAX_VERTEX_UNITS_ARB */
22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1832, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1810, /* GL_VERTEX_BLEND_ARB */
- 334, /* GL_CURRENT_WEIGHT_ARB */
- 1831, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1830, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1829, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1828, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1825, /* GL_WEIGHT_ARRAY_ARB */
- 381, /* GL_DOT3_RGB */
- 382, /* GL_DOT3_RGBA */
- 262, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 257, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 990, /* GL_MULTISAMPLE_3DFX */
- 1382, /* GL_SAMPLE_BUFFERS_3DFX */
- 1373, /* GL_SAMPLES_3DFX */
- 971, /* GL_MODELVIEW2_ARB */
- 974, /* GL_MODELVIEW3_ARB */
- 975, /* GL_MODELVIEW4_ARB */
- 976, /* GL_MODELVIEW5_ARB */
- 977, /* GL_MODELVIEW6_ARB */
- 978, /* GL_MODELVIEW7_ARB */
- 979, /* GL_MODELVIEW8_ARB */
- 980, /* GL_MODELVIEW9_ARB */
- 950, /* GL_MODELVIEW10_ARB */
- 951, /* GL_MODELVIEW11_ARB */
- 952, /* GL_MODELVIEW12_ARB */
- 953, /* GL_MODELVIEW13_ARB */
- 954, /* GL_MODELVIEW14_ARB */
- 955, /* GL_MODELVIEW15_ARB */
- 956, /* GL_MODELVIEW16_ARB */
- 957, /* GL_MODELVIEW17_ARB */
- 958, /* GL_MODELVIEW18_ARB */
- 959, /* GL_MODELVIEW19_ARB */
- 961, /* GL_MODELVIEW20_ARB */
- 962, /* GL_MODELVIEW21_ARB */
- 963, /* GL_MODELVIEW22_ARB */
- 964, /* GL_MODELVIEW23_ARB */
- 965, /* GL_MODELVIEW24_ARB */
- 966, /* GL_MODELVIEW25_ARB */
- 967, /* GL_MODELVIEW26_ARB */
- 968, /* GL_MODELVIEW27_ARB */
- 969, /* GL_MODELVIEW28_ARB */
- 970, /* GL_MODELVIEW29_ARB */
- 972, /* GL_MODELVIEW30_ARB */
- 973, /* GL_MODELVIEW31_ARB */
- 386, /* GL_DOT3_RGB_EXT */
- 384, /* GL_DOT3_RGBA_EXT */
- 944, /* GL_MIRROR_CLAMP_EXT */
- 947, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 985, /* GL_MODULATE_ADD_ATI */
- 986, /* GL_MODULATE_SIGNED_ADD_ATI */
- 987, /* GL_MODULATE_SUBTRACT_ATI */
- 1838, /* GL_YCBCR_MESA */
- 1076, /* GL_PACK_INVERT_MESA */
- 337, /* GL_DEBUG_OBJECT_MESA */
- 338, /* GL_DEBUG_PRINT_MESA */
- 336, /* GL_DEBUG_ASSERT_MESA */
- 109, /* GL_BUFFER_SIZE */
- 111, /* GL_BUFFER_USAGE */
- 115, /* GL_BUMP_ROT_MATRIX_ATI */
- 116, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- 114, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- 118, /* GL_BUMP_TEX_UNITS_ATI */
- 445, /* GL_DUDV_ATI */
- 444, /* GL_DU8DV8_ATI */
- 113, /* GL_BUMP_ENVMAP_ATI */
- 117, /* GL_BUMP_TARGET_ATI */
- 1480, /* GL_STENCIL_BACK_FUNC */
- 1478, /* GL_STENCIL_BACK_FAIL */
- 1482, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1484, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 529, /* GL_FRAGMENT_PROGRAM_ARB */
- 1214, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1242, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1241, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1226, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1232, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1231, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 879, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 902, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 901, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 892, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 898, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 897, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 862, /* GL_MAX_DRAW_BUFFERS */
- 390, /* GL_DRAW_BUFFER0 */
- 393, /* GL_DRAW_BUFFER1 */
- 414, /* GL_DRAW_BUFFER2 */
- 417, /* GL_DRAW_BUFFER3 */
- 420, /* GL_DRAW_BUFFER4 */
- 423, /* GL_DRAW_BUFFER5 */
- 426, /* GL_DRAW_BUFFER6 */
- 429, /* GL_DRAW_BUFFER7 */
- 432, /* GL_DRAW_BUFFER8 */
- 435, /* GL_DRAW_BUFFER9 */
- 394, /* GL_DRAW_BUFFER10 */
- 397, /* GL_DRAW_BUFFER11 */
- 400, /* GL_DRAW_BUFFER12 */
- 403, /* GL_DRAW_BUFFER13 */
- 406, /* GL_DRAW_BUFFER14 */
- 409, /* GL_DRAW_BUFFER15 */
- 81, /* GL_BLEND_EQUATION_ALPHA */
- 842, /* GL_MATRIX_PALETTE_ARB */
- 873, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 876, /* GL_MAX_PALETTE_MATRICES_ARB */
- 319, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 836, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 314, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 838, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 840, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 839, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 837, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1662, /* GL_TEXTURE_DEPTH_SIZE */
- 374, /* GL_DEPTH_TEXTURE_MODE */
- 1627, /* GL_TEXTURE_COMPARE_MODE */
- 1625, /* GL_TEXTURE_COMPARE_FUNC */
- 241, /* GL_COMPARE_R_TO_TEXTURE */
- 1148, /* GL_POINT_SPRITE */
- 294, /* GL_COORD_REPLACE */
- 1152, /* GL_POINT_SPRITE_R_MODE_NV */
- 1271, /* GL_QUERY_COUNTER_BITS */
- 321, /* GL_CURRENT_QUERY */
- 1273, /* GL_QUERY_RESULT */
- 1275, /* GL_QUERY_RESULT_AVAILABLE */
- 924, /* GL_MAX_VERTEX_ATTRIBS */
- 1800, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 372, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 371, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 910, /* GL_MAX_TEXTURE_COORDS */
- 912, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1219, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1221, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1220, /* GL_PROGRAM_FORMAT_ARB */
- 1711, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 351, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 350, /* GL_DEPTH_BOUNDS_EXT */
- 52, /* GL_ARRAY_BUFFER */
- 458, /* GL_ELEMENT_ARRAY_BUFFER */
- 53, /* GL_ARRAY_BUFFER_BINDING */
- 459, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1774, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1011, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 148, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 621, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1640, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 454, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1394, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 507, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1826, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1796, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1222, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 885, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1228, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 894, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1240, /* GL_PROGRAM_TEMPORARIES_ARB */
- 900, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1230, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 896, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1234, /* GL_PROGRAM_PARAMETERS_ARB */
- 899, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1229, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 895, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1215, /* GL_PROGRAM_ATTRIBS_ARB */
- 880, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1227, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 893, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1213, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 878, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1225, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 891, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 886, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 882, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1243, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1722, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1284, /* GL_READ_ONLY */
- 1834, /* GL_WRITE_ONLY */
- 1286, /* GL_READ_WRITE */
- 101, /* GL_BUFFER_ACCESS */
- 104, /* GL_BUFFER_MAPPED */
- 106, /* GL_BUFFER_MAP_POINTER */
- 1716, /* GL_TIME_ELAPSED_EXT */
- 796, /* GL_MATRIX0_ARB */
- 808, /* GL_MATRIX1_ARB */
- 820, /* GL_MATRIX2_ARB */
- 824, /* GL_MATRIX3_ARB */
- 826, /* GL_MATRIX4_ARB */
- 828, /* GL_MATRIX5_ARB */
- 830, /* GL_MATRIX6_ARB */
- 832, /* GL_MATRIX7_ARB */
- 834, /* GL_MATRIX8_ARB */
- 835, /* GL_MATRIX9_ARB */
- 798, /* GL_MATRIX10_ARB */
- 799, /* GL_MATRIX11_ARB */
- 800, /* GL_MATRIX12_ARB */
- 801, /* GL_MATRIX13_ARB */
- 802, /* GL_MATRIX14_ARB */
- 803, /* GL_MATRIX15_ARB */
- 804, /* GL_MATRIX16_ARB */
- 805, /* GL_MATRIX17_ARB */
- 806, /* GL_MATRIX18_ARB */
- 807, /* GL_MATRIX19_ARB */
- 810, /* GL_MATRIX20_ARB */
- 811, /* GL_MATRIX21_ARB */
- 812, /* GL_MATRIX22_ARB */
- 813, /* GL_MATRIX23_ARB */
- 814, /* GL_MATRIX24_ARB */
- 815, /* GL_MATRIX25_ARB */
- 816, /* GL_MATRIX26_ARB */
- 817, /* GL_MATRIX27_ARB */
- 818, /* GL_MATRIX28_ARB */
- 819, /* GL_MATRIX29_ARB */
- 822, /* GL_MATRIX30_ARB */
- 823, /* GL_MATRIX31_ARB */
- 1513, /* GL_STREAM_DRAW */
- 1515, /* GL_STREAM_READ */
- 1511, /* GL_STREAM_COPY */
- 1471, /* GL_STATIC_DRAW */
- 1473, /* GL_STATIC_READ */
- 1469, /* GL_STATIC_COPY */
- 448, /* GL_DYNAMIC_DRAW */
- 450, /* GL_DYNAMIC_READ */
- 446, /* GL_DYNAMIC_COPY */
- 1116, /* GL_PIXEL_PACK_BUFFER */
- 1120, /* GL_PIXEL_UNPACK_BUFFER */
- 1117, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1121, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 345, /* GL_DEPTH24_STENCIL8 */
- 1708, /* GL_TEXTURE_STENCIL_SIZE */
- 1660, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 881, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 884, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 888, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 887, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 845, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- 1504, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1848, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1825, /* GL_VERTEX_BLEND_ARB */
+ 336, /* GL_CURRENT_WEIGHT_ARB */
+ 1847, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1846, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1845, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1844, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1841, /* GL_WEIGHT_ARRAY_ARB */
+ 384, /* GL_DOT3_RGB */
+ 385, /* GL_DOT3_RGBA */
+ 263, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 258, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 994, /* GL_MULTISAMPLE_3DFX */
+ 1387, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1378, /* GL_SAMPLES_3DFX */
+ 975, /* GL_MODELVIEW2_ARB */
+ 978, /* GL_MODELVIEW3_ARB */
+ 979, /* GL_MODELVIEW4_ARB */
+ 980, /* GL_MODELVIEW5_ARB */
+ 981, /* GL_MODELVIEW6_ARB */
+ 982, /* GL_MODELVIEW7_ARB */
+ 983, /* GL_MODELVIEW8_ARB */
+ 984, /* GL_MODELVIEW9_ARB */
+ 954, /* GL_MODELVIEW10_ARB */
+ 955, /* GL_MODELVIEW11_ARB */
+ 956, /* GL_MODELVIEW12_ARB */
+ 957, /* GL_MODELVIEW13_ARB */
+ 958, /* GL_MODELVIEW14_ARB */
+ 959, /* GL_MODELVIEW15_ARB */
+ 960, /* GL_MODELVIEW16_ARB */
+ 961, /* GL_MODELVIEW17_ARB */
+ 962, /* GL_MODELVIEW18_ARB */
+ 963, /* GL_MODELVIEW19_ARB */
+ 965, /* GL_MODELVIEW20_ARB */
+ 966, /* GL_MODELVIEW21_ARB */
+ 967, /* GL_MODELVIEW22_ARB */
+ 968, /* GL_MODELVIEW23_ARB */
+ 969, /* GL_MODELVIEW24_ARB */
+ 970, /* GL_MODELVIEW25_ARB */
+ 971, /* GL_MODELVIEW26_ARB */
+ 972, /* GL_MODELVIEW27_ARB */
+ 973, /* GL_MODELVIEW28_ARB */
+ 974, /* GL_MODELVIEW29_ARB */
+ 976, /* GL_MODELVIEW30_ARB */
+ 977, /* GL_MODELVIEW31_ARB */
+ 389, /* GL_DOT3_RGB_EXT */
+ 387, /* GL_DOT3_RGBA_EXT */
+ 948, /* GL_MIRROR_CLAMP_EXT */
+ 951, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 989, /* GL_MODULATE_ADD_ATI */
+ 990, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 991, /* GL_MODULATE_SUBTRACT_ATI */
+ 1854, /* GL_YCBCR_MESA */
+ 1081, /* GL_PACK_INVERT_MESA */
+ 339, /* GL_DEBUG_OBJECT_MESA */
+ 340, /* GL_DEBUG_PRINT_MESA */
+ 338, /* GL_DEBUG_ASSERT_MESA */
+ 110, /* GL_BUFFER_SIZE */
+ 112, /* GL_BUFFER_USAGE */
+ 116, /* GL_BUMP_ROT_MATRIX_ATI */
+ 117, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ 115, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ 119, /* GL_BUMP_TEX_UNITS_ATI */
+ 448, /* GL_DUDV_ATI */
+ 447, /* GL_DU8DV8_ATI */
+ 114, /* GL_BUMP_ENVMAP_ATI */
+ 118, /* GL_BUMP_TARGET_ATI */
+ 1486, /* GL_STENCIL_BACK_FUNC */
+ 1484, /* GL_STENCIL_BACK_FAIL */
+ 1488, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1490, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 532, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1219, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1247, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1246, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1231, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1237, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1236, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 882, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 905, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 904, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 895, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 901, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 900, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 865, /* GL_MAX_DRAW_BUFFERS */
+ 393, /* GL_DRAW_BUFFER0 */
+ 396, /* GL_DRAW_BUFFER1 */
+ 417, /* GL_DRAW_BUFFER2 */
+ 420, /* GL_DRAW_BUFFER3 */
+ 423, /* GL_DRAW_BUFFER4 */
+ 426, /* GL_DRAW_BUFFER5 */
+ 429, /* GL_DRAW_BUFFER6 */
+ 432, /* GL_DRAW_BUFFER7 */
+ 435, /* GL_DRAW_BUFFER8 */
+ 438, /* GL_DRAW_BUFFER9 */
+ 397, /* GL_DRAW_BUFFER10 */
+ 400, /* GL_DRAW_BUFFER11 */
+ 403, /* GL_DRAW_BUFFER12 */
+ 406, /* GL_DRAW_BUFFER13 */
+ 409, /* GL_DRAW_BUFFER14 */
+ 412, /* GL_DRAW_BUFFER15 */
+ 82, /* GL_BLEND_EQUATION_ALPHA */
+ 845, /* GL_MATRIX_PALETTE_ARB */
+ 876, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 879, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 321, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 839, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 316, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 841, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 843, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 842, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 840, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 1674, /* GL_TEXTURE_DEPTH_SIZE */
+ 377, /* GL_DEPTH_TEXTURE_MODE */
+ 1639, /* GL_TEXTURE_COMPARE_MODE */
+ 1637, /* GL_TEXTURE_COMPARE_FUNC */
+ 242, /* GL_COMPARE_R_TO_TEXTURE */
+ 1153, /* GL_POINT_SPRITE */
+ 296, /* GL_COORD_REPLACE */
+ 1157, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1276, /* GL_QUERY_COUNTER_BITS */
+ 323, /* GL_CURRENT_QUERY */
+ 1278, /* GL_QUERY_RESULT */
+ 1280, /* GL_QUERY_RESULT_AVAILABLE */
+ 928, /* GL_MAX_VERTEX_ATTRIBS */
+ 1815, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 375, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 374, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 914, /* GL_MAX_TEXTURE_COORDS */
+ 916, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1224, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1226, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1225, /* GL_PROGRAM_FORMAT_ARB */
+ 1723, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 353, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 352, /* GL_DEPTH_BOUNDS_EXT */
+ 53, /* GL_ARRAY_BUFFER */
+ 461, /* GL_ELEMENT_ARRAY_BUFFER */
+ 54, /* GL_ARRAY_BUFFER_BINDING */
+ 462, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 1789, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1015, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 149, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 624, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 1652, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 457, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1399, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 510, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 1842, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1811, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1227, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 888, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1233, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 897, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1245, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 903, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1235, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 899, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1239, /* GL_PROGRAM_PARAMETERS_ARB */
+ 902, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1234, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 898, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1220, /* GL_PROGRAM_ATTRIBS_ARB */
+ 883, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1232, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 896, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1218, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 881, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1230, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 894, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 889, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 885, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1248, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1736, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1289, /* GL_READ_ONLY */
+ 1850, /* GL_WRITE_ONLY */
+ 1291, /* GL_READ_WRITE */
+ 102, /* GL_BUFFER_ACCESS */
+ 105, /* GL_BUFFER_MAPPED */
+ 107, /* GL_BUFFER_MAP_POINTER */
+ 1730, /* GL_TIME_ELAPSED_EXT */
+ 799, /* GL_MATRIX0_ARB */
+ 811, /* GL_MATRIX1_ARB */
+ 823, /* GL_MATRIX2_ARB */
+ 827, /* GL_MATRIX3_ARB */
+ 829, /* GL_MATRIX4_ARB */
+ 831, /* GL_MATRIX5_ARB */
+ 833, /* GL_MATRIX6_ARB */
+ 835, /* GL_MATRIX7_ARB */
+ 837, /* GL_MATRIX8_ARB */
+ 838, /* GL_MATRIX9_ARB */
+ 801, /* GL_MATRIX10_ARB */
+ 802, /* GL_MATRIX11_ARB */
+ 803, /* GL_MATRIX12_ARB */
+ 804, /* GL_MATRIX13_ARB */
+ 805, /* GL_MATRIX14_ARB */
+ 806, /* GL_MATRIX15_ARB */
+ 807, /* GL_MATRIX16_ARB */
+ 808, /* GL_MATRIX17_ARB */
+ 809, /* GL_MATRIX18_ARB */
+ 810, /* GL_MATRIX19_ARB */
+ 813, /* GL_MATRIX20_ARB */
+ 814, /* GL_MATRIX21_ARB */
+ 815, /* GL_MATRIX22_ARB */
+ 816, /* GL_MATRIX23_ARB */
+ 817, /* GL_MATRIX24_ARB */
+ 818, /* GL_MATRIX25_ARB */
+ 819, /* GL_MATRIX26_ARB */
+ 820, /* GL_MATRIX27_ARB */
+ 821, /* GL_MATRIX28_ARB */
+ 822, /* GL_MATRIX29_ARB */
+ 825, /* GL_MATRIX30_ARB */
+ 826, /* GL_MATRIX31_ARB */
+ 1519, /* GL_STREAM_DRAW */
+ 1521, /* GL_STREAM_READ */
+ 1517, /* GL_STREAM_COPY */
+ 1477, /* GL_STATIC_DRAW */
+ 1479, /* GL_STATIC_READ */
+ 1475, /* GL_STATIC_COPY */
+ 451, /* GL_DYNAMIC_DRAW */
+ 453, /* GL_DYNAMIC_READ */
+ 449, /* GL_DYNAMIC_COPY */
+ 1121, /* GL_PIXEL_PACK_BUFFER */
+ 1125, /* GL_PIXEL_UNPACK_BUFFER */
+ 1122, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1126, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 347, /* GL_DEPTH24_STENCIL8 */
+ 1720, /* GL_TEXTURE_STENCIL_SIZE */
+ 1672, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 884, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 887, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 891, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 890, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 848, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ 1510, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
17, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 945, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1375, /* GL_SAMPLES_PASSED */
- 108, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- 103, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 530, /* GL_FRAGMENT_SHADER */
- 1820, /* GL_VERTEX_SHADER */
- 1233, /* GL_PROGRAM_OBJECT_ARB */
- 1407, /* GL_SHADER_OBJECT_ARB */
- 869, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 928, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 922, /* GL_MAX_VARYING_FLOATS */
- 926, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 854, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1036, /* GL_OBJECT_TYPE_ARB */
- 1409, /* GL_SHADER_TYPE */
- 495, /* GL_FLOAT_VEC2 */
- 497, /* GL_FLOAT_VEC3 */
- 499, /* GL_FLOAT_VEC4 */
- 648, /* GL_INT_VEC2 */
- 650, /* GL_INT_VEC3 */
- 652, /* GL_INT_VEC4 */
- 93, /* GL_BOOL */
- 95, /* GL_BOOL_VEC2 */
- 97, /* GL_BOOL_VEC3 */
- 99, /* GL_BOOL_VEC4 */
- 483, /* GL_FLOAT_MAT2 */
- 487, /* GL_FLOAT_MAT3 */
- 491, /* GL_FLOAT_MAT4 */
- 1366, /* GL_SAMPLER_1D */
- 1368, /* GL_SAMPLER_2D */
- 1370, /* GL_SAMPLER_3D */
- 1371, /* GL_SAMPLER_CUBE */
- 1367, /* GL_SAMPLER_1D_SHADOW */
- 1369, /* GL_SAMPLER_2D_SHADOW */
- 485, /* GL_FLOAT_MAT2x3 */
- 486, /* GL_FLOAT_MAT2x4 */
- 489, /* GL_FLOAT_MAT3x2 */
- 490, /* GL_FLOAT_MAT3x4 */
- 493, /* GL_FLOAT_MAT4x2 */
- 494, /* GL_FLOAT_MAT4x3 */
- 343, /* GL_DELETE_STATUS */
- 245, /* GL_COMPILE_STATUS */
- 703, /* GL_LINK_STATUS */
- 1768, /* GL_VALIDATE_STATUS */
- 633, /* GL_INFO_LOG_LENGTH */
- 55, /* GL_ATTACHED_SHADERS */
+ 949, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1380, /* GL_SAMPLES_PASSED */
+ 109, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ 104, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
+ 533, /* GL_FRAGMENT_SHADER */
+ 1835, /* GL_VERTEX_SHADER */
+ 1238, /* GL_PROGRAM_OBJECT_ARB */
+ 1412, /* GL_SHADER_OBJECT_ARB */
+ 872, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 932, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 926, /* GL_MAX_VARYING_FLOATS */
+ 930, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 857, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1041, /* GL_OBJECT_TYPE_ARB */
+ 1414, /* GL_SHADER_TYPE */
+ 498, /* GL_FLOAT_VEC2 */
+ 500, /* GL_FLOAT_VEC3 */
+ 502, /* GL_FLOAT_VEC4 */
+ 651, /* GL_INT_VEC2 */
+ 653, /* GL_INT_VEC3 */
+ 655, /* GL_INT_VEC4 */
+ 94, /* GL_BOOL */
+ 96, /* GL_BOOL_VEC2 */
+ 98, /* GL_BOOL_VEC3 */
+ 100, /* GL_BOOL_VEC4 */
+ 486, /* GL_FLOAT_MAT2 */
+ 490, /* GL_FLOAT_MAT3 */
+ 494, /* GL_FLOAT_MAT4 */
+ 1371, /* GL_SAMPLER_1D */
+ 1373, /* GL_SAMPLER_2D */
+ 1375, /* GL_SAMPLER_3D */
+ 1376, /* GL_SAMPLER_CUBE */
+ 1372, /* GL_SAMPLER_1D_SHADOW */
+ 1374, /* GL_SAMPLER_2D_SHADOW */
+ 488, /* GL_FLOAT_MAT2x3 */
+ 489, /* GL_FLOAT_MAT2x4 */
+ 492, /* GL_FLOAT_MAT3x2 */
+ 493, /* GL_FLOAT_MAT3x4 */
+ 496, /* GL_FLOAT_MAT4x2 */
+ 497, /* GL_FLOAT_MAT4x3 */
+ 345, /* GL_DELETE_STATUS */
+ 246, /* GL_COMPILE_STATUS */
+ 706, /* GL_LINK_STATUS */
+ 1783, /* GL_VALIDATE_STATUS */
+ 636, /* GL_INFO_LOG_LENGTH */
+ 56, /* GL_ATTACHED_SHADERS */
20, /* GL_ACTIVE_UNIFORMS */
21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1408, /* GL_SHADER_SOURCE_LENGTH */
+ 1413, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 532, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1411, /* GL_SHADING_LANGUAGE_VERSION */
- 320, /* GL_CURRENT_PROGRAM */
- 1085, /* GL_PALETTE4_RGB8_OES */
- 1087, /* GL_PALETTE4_RGBA8_OES */
- 1083, /* GL_PALETTE4_R5_G6_B5_OES */
- 1086, /* GL_PALETTE4_RGBA4_OES */
- 1084, /* GL_PALETTE4_RGB5_A1_OES */
- 1090, /* GL_PALETTE8_RGB8_OES */
- 1092, /* GL_PALETTE8_RGBA8_OES */
- 1088, /* GL_PALETTE8_R5_G6_B5_OES */
- 1091, /* GL_PALETTE8_RGBA4_OES */
- 1089, /* GL_PALETTE8_RGB5_A1_OES */
- 615, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 614, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 1753, /* GL_UNSIGNED_NORMALIZED */
- 1595, /* GL_TEXTURE_1D_ARRAY_EXT */
- 1254, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- 1597, /* GL_TEXTURE_2D_ARRAY_EXT */
- 1257, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- 1603, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- 1605, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- 1463, /* GL_SRGB */
- 1464, /* GL_SRGB8 */
- 1466, /* GL_SRGB_ALPHA */
- 1465, /* GL_SRGB8_ALPHA8 */
- 1423, /* GL_SLUMINANCE_ALPHA */
- 1422, /* GL_SLUMINANCE8_ALPHA8 */
- 1420, /* GL_SLUMINANCE */
- 1421, /* GL_SLUMINANCE8 */
- 266, /* GL_COMPRESSED_SRGB */
- 267, /* GL_COMPRESSED_SRGB_ALPHA */
- 264, /* GL_COMPRESSED_SLUMINANCE */
- 265, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 1150, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 711, /* GL_LOWER_LEFT */
- 1765, /* GL_UPPER_LEFT */
- 1486, /* GL_STENCIL_BACK_REF */
- 1487, /* GL_STENCIL_BACK_VALUE_MASK */
- 1488, /* GL_STENCIL_BACK_WRITEMASK */
- 439, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- 1300, /* GL_RENDERBUFFER_BINDING_EXT */
- 1281, /* GL_READ_FRAMEBUFFER */
- 438, /* GL_DRAW_FRAMEBUFFER */
- 1282, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- 1310, /* GL_RENDERBUFFER_SAMPLES */
- 542, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 540, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 551, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 547, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 549, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 554, /* GL_FRAMEBUFFER_COMPLETE */
- 558, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 564, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 562, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 560, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 563, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 561, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- 567, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- 570, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 568, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 851, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- 154, /* GL_COLOR_ATTACHMENT0 */
- 156, /* GL_COLOR_ATTACHMENT1 */
- 170, /* GL_COLOR_ATTACHMENT2 */
- 172, /* GL_COLOR_ATTACHMENT3 */
- 174, /* GL_COLOR_ATTACHMENT4 */
- 176, /* GL_COLOR_ATTACHMENT5 */
- 178, /* GL_COLOR_ATTACHMENT6 */
- 180, /* GL_COLOR_ATTACHMENT7 */
- 182, /* GL_COLOR_ATTACHMENT8 */
- 184, /* GL_COLOR_ATTACHMENT9 */
- 157, /* GL_COLOR_ATTACHMENT10 */
- 159, /* GL_COLOR_ATTACHMENT11 */
- 161, /* GL_COLOR_ATTACHMENT12 */
- 163, /* GL_COLOR_ATTACHMENT13 */
- 165, /* GL_COLOR_ATTACHMENT14 */
- 167, /* GL_COLOR_ATTACHMENT15 */
- 346, /* GL_DEPTH_ATTACHMENT */
- 1476, /* GL_STENCIL_ATTACHMENT */
- 533, /* GL_FRAMEBUFFER */
- 1298, /* GL_RENDERBUFFER */
- 1312, /* GL_RENDERBUFFER_WIDTH */
- 1305, /* GL_RENDERBUFFER_HEIGHT */
- 1307, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1499, /* GL_STENCIL_INDEX_EXT */
- 1496, /* GL_STENCIL_INDEX1_EXT */
- 1497, /* GL_STENCIL_INDEX4_EXT */
- 1498, /* GL_STENCIL_INDEX8_EXT */
- 1495, /* GL_STENCIL_INDEX16_EXT */
- 1309, /* GL_RENDERBUFFER_RED_SIZE */
- 1304, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1301, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1299, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1302, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1311, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 566, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 907, /* GL_MAX_SAMPLES */
- 1268, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- 480, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- 663, /* GL_LAST_VERTEX_CONVENTION_EXT */
- 1247, /* GL_PROVOKING_VERTEX_EXT */
- 300, /* GL_COPY_READ_BUFFER */
- 301, /* GL_COPY_WRITE_BUFFER */
- 1359, /* GL_RGBA_SNORM */
- 1355, /* GL_RGBA8_SNORM */
- 1416, /* GL_SIGNED_NORMALIZED */
- 465, /* GL_EVAL_BIT */
- 1279, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 705, /* GL_LIST_BIT */
- 1611, /* GL_TEXTURE_BIT */
- 1390, /* GL_SCISSOR_BIT */
+ 535, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1416, /* GL_SHADING_LANGUAGE_VERSION */
+ 322, /* GL_CURRENT_PROGRAM */
+ 1090, /* GL_PALETTE4_RGB8_OES */
+ 1092, /* GL_PALETTE4_RGBA8_OES */
+ 1088, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1091, /* GL_PALETTE4_RGBA4_OES */
+ 1089, /* GL_PALETTE4_RGB5_A1_OES */
+ 1095, /* GL_PALETTE8_RGB8_OES */
+ 1097, /* GL_PALETTE8_RGBA8_OES */
+ 1093, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1096, /* GL_PALETTE8_RGBA4_OES */
+ 1094, /* GL_PALETTE8_RGB5_A1_OES */
+ 618, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 617, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1768, /* GL_UNSIGNED_NORMALIZED */
+ 1607, /* GL_TEXTURE_1D_ARRAY_EXT */
+ 1259, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ 1609, /* GL_TEXTURE_2D_ARRAY_EXT */
+ 1262, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ 1615, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ 1617, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ 1469, /* GL_SRGB */
+ 1470, /* GL_SRGB8 */
+ 1472, /* GL_SRGB_ALPHA */
+ 1471, /* GL_SRGB8_ALPHA8 */
+ 1429, /* GL_SLUMINANCE_ALPHA */
+ 1428, /* GL_SLUMINANCE8_ALPHA8 */
+ 1426, /* GL_SLUMINANCE */
+ 1427, /* GL_SLUMINANCE8 */
+ 267, /* GL_COMPRESSED_SRGB */
+ 268, /* GL_COMPRESSED_SRGB_ALPHA */
+ 265, /* GL_COMPRESSED_SLUMINANCE */
+ 266, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 1155, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 714, /* GL_LOWER_LEFT */
+ 1780, /* GL_UPPER_LEFT */
+ 1492, /* GL_STENCIL_BACK_REF */
+ 1493, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1494, /* GL_STENCIL_BACK_WRITEMASK */
+ 442, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ 1305, /* GL_RENDERBUFFER_BINDING_EXT */
+ 1286, /* GL_READ_FRAMEBUFFER */
+ 441, /* GL_DRAW_FRAMEBUFFER */
+ 1287, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ 1315, /* GL_RENDERBUFFER_SAMPLES */
+ 545, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 543, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 554, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 550, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 552, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 557, /* GL_FRAMEBUFFER_COMPLETE */
+ 561, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 567, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 565, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 563, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 566, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 564, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ 570, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ 573, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 571, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 854, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ 155, /* GL_COLOR_ATTACHMENT0 */
+ 157, /* GL_COLOR_ATTACHMENT1 */
+ 171, /* GL_COLOR_ATTACHMENT2 */
+ 173, /* GL_COLOR_ATTACHMENT3 */
+ 175, /* GL_COLOR_ATTACHMENT4 */
+ 177, /* GL_COLOR_ATTACHMENT5 */
+ 179, /* GL_COLOR_ATTACHMENT6 */
+ 181, /* GL_COLOR_ATTACHMENT7 */
+ 183, /* GL_COLOR_ATTACHMENT8 */
+ 185, /* GL_COLOR_ATTACHMENT9 */
+ 158, /* GL_COLOR_ATTACHMENT10 */
+ 160, /* GL_COLOR_ATTACHMENT11 */
+ 162, /* GL_COLOR_ATTACHMENT12 */
+ 164, /* GL_COLOR_ATTACHMENT13 */
+ 166, /* GL_COLOR_ATTACHMENT14 */
+ 168, /* GL_COLOR_ATTACHMENT15 */
+ 348, /* GL_DEPTH_ATTACHMENT */
+ 1482, /* GL_STENCIL_ATTACHMENT */
+ 536, /* GL_FRAMEBUFFER */
+ 1303, /* GL_RENDERBUFFER */
+ 1317, /* GL_RENDERBUFFER_WIDTH */
+ 1310, /* GL_RENDERBUFFER_HEIGHT */
+ 1312, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1505, /* GL_STENCIL_INDEX_EXT */
+ 1502, /* GL_STENCIL_INDEX1_EXT */
+ 1503, /* GL_STENCIL_INDEX4_EXT */
+ 1504, /* GL_STENCIL_INDEX8_EXT */
+ 1501, /* GL_STENCIL_INDEX16_EXT */
+ 1314, /* GL_RENDERBUFFER_RED_SIZE */
+ 1309, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1306, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1304, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1307, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1316, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 569, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 910, /* GL_MAX_SAMPLES */
+ 1273, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ 483, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ 666, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ 1252, /* GL_PROVOKING_VERTEX_EXT */
+ 302, /* GL_COPY_READ_BUFFER */
+ 303, /* GL_COPY_WRITE_BUFFER */
+ 1364, /* GL_RGBA_SNORM */
+ 1360, /* GL_RGBA8_SNORM */
+ 1422, /* GL_SIGNED_NORMALIZED */
+ 911, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1040, /* GL_OBJECT_TYPE */
+ 1526, /* GL_SYNC_CONDITION */
+ 1531, /* GL_SYNC_STATUS */
+ 1528, /* GL_SYNC_FLAGS */
+ 1527, /* GL_SYNC_FENCE */
+ 1530, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 1757, /* GL_UNSIGNALED */
+ 1421, /* GL_SIGNALED */
+ 46, /* GL_ALREADY_SIGNALED */
+ 1728, /* GL_TIMEOUT_EXPIRED */
+ 270, /* GL_CONDITION_SATISFIED */
+ 1840, /* GL_WAIT_FAILED */
+ 468, /* GL_EVAL_BIT */
+ 1284, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 708, /* GL_LIST_BIT */
+ 1623, /* GL_TEXTURE_BIT */
+ 1395, /* GL_SCISSOR_BIT */
29, /* GL_ALL_ATTRIB_BITS */
- 992, /* GL_MULTISAMPLE_BIT */
+ 996, /* GL_MULTISAMPLE_BIT */
30, /* GL_ALL_CLIENT_ATTRIB_BITS */
+ 1729, /* GL_TIMEOUT_IGNORED */
};
typedef int (*cfunc)(const void *, const void *);
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index c6f5068685b..73adb0e2176 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -47,7 +47,9 @@ static const struct {
} default_extensions[] = {
{ OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
+ { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
+ { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
@@ -67,6 +69,7 @@ static const struct {
{ OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
{ OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
+ { OFF, "GL_ARB_sync", F(ARB_sync) },
{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
{ ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
{ OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
@@ -161,6 +164,7 @@ static const struct {
{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
+ { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
{ OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
{ ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
@@ -192,8 +196,10 @@ void
_mesa_enable_sw_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
ctx->Extensions.ARB_depth_texture = GL_TRUE;
/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
@@ -241,6 +247,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#if FEATURE_ARB_vertex_buffer_object
/*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
#endif
+#if FEATURE_ARB_sync
+ ctx->Extensions.ARB_sync = GL_TRUE;
+#endif
ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
#if FEATURE_ATI_fragment_shader
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 8e21a27f897..356476e35a5 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -46,6 +46,9 @@
#include "shader/prog_statevars.h"
+/** Max of number of lights and texture coord units */
+#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
+
struct state_key {
unsigned light_color_material_mask:12;
unsigned light_global_enabled:1;
@@ -77,7 +80,7 @@ struct state_key {
unsigned texgen_mode1:4;
unsigned texgen_mode2:4;
unsigned texgen_mode3:4;
- } unit[8];
+ } unit[NUM_UNITS];
};
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index d0c9cea00c7..a6e004a8166 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -19,9 +19,15 @@
#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
+
#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+#define ENUM_TO_INT64(E) ( (GLint64) (E) )
+
/*
* Check if named extension is enabled, if not generate error and return.
@@ -1716,6 +1722,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
break;
+ case GL_DEPTH_CLAMP:
+ CHECK_EXT1(ARB_depth_clamp, "GetBooleanv");
+ params[0] = ctx->Transform.DepthClamp;
+ break;
case GL_MAX_DRAW_BUFFERS_ARB:
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
break;
@@ -1884,6 +1894,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv");
params[0] = ctx->Texture.CubeMapSeamless;
break;
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ CHECK_EXT1(ARB_sync, "GetBooleanv");
+ params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -3543,6 +3557,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = ctx->Depth.BoundsMin;
params[1] = ctx->Depth.BoundsMax;
break;
+ case GL_DEPTH_CLAMP:
+ CHECK_EXT1(ARB_depth_clamp, "GetFloatv");
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.DepthClamp);
+ break;
case GL_MAX_DRAW_BUFFERS_ARB:
params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
break;
@@ -3711,6 +3729,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless);
break;
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ CHECK_EXT1(ARB_sync, "GetFloatv");
+ params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
}
@@ -5370,6 +5392,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = IROUND(ctx->Depth.BoundsMin);
params[1] = IROUND(ctx->Depth.BoundsMax);
break;
+ case GL_DEPTH_CLAMP:
+ CHECK_EXT1(ARB_depth_clamp, "GetIntegerv");
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.DepthClamp);
+ break;
case GL_MAX_DRAW_BUFFERS_ARB:
params[0] = ctx->Const.MaxDrawBuffers;
break;
@@ -5538,11 +5564,1852 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless);
break;
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ CHECK_EXT1(ARB_sync, "GetIntegerv");
+ params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
}
+#if FEATURE_ARB_sync
+void GLAPIENTRY
+_mesa_GetInteger64v( GLenum pname, GLint64 *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (ctx->Driver.GetInteger64v &&
+ ctx->Driver.GetInteger64v(ctx, pname, params))
+ return;
+
+ switch (pname) {
+ case GL_ACCUM_RED_BITS:
+ params[0] = ctx->DrawBuffer->Visual.accumRedBits;
+ break;
+ case GL_ACCUM_GREEN_BITS:
+ params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
+ break;
+ case GL_ACCUM_BLUE_BITS:
+ params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
+ break;
+ case GL_ACCUM_ALPHA_BITS:
+ params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
+ break;
+ case GL_ACCUM_CLEAR_VALUE:
+ params[0] = FLOAT_TO_INT64(ctx->Accum.ClearColor[0]);
+ params[1] = FLOAT_TO_INT64(ctx->Accum.ClearColor[1]);
+ params[2] = FLOAT_TO_INT64(ctx->Accum.ClearColor[2]);
+ params[3] = FLOAT_TO_INT64(ctx->Accum.ClearColor[3]);
+ break;
+ case GL_ALPHA_BIAS:
+ params[0] = IROUND64(ctx->Pixel.AlphaBias);
+ break;
+ case GL_ALPHA_BITS:
+ params[0] = ctx->DrawBuffer->Visual.alphaBits;
+ break;
+ case GL_ALPHA_SCALE:
+ params[0] = IROUND64(ctx->Pixel.AlphaScale);
+ break;
+ case GL_ALPHA_TEST:
+ params[0] = BOOLEAN_TO_INT64(ctx->Color.AlphaEnabled);
+ break;
+ case GL_ALPHA_TEST_FUNC:
+ params[0] = ENUM_TO_INT64(ctx->Color.AlphaFunc);
+ break;
+ case GL_ALPHA_TEST_REF:
+ params[0] = FLOAT_TO_INT64(ctx->Color.AlphaRef);
+ break;
+ case GL_ATTRIB_STACK_DEPTH:
+ params[0] = ctx->AttribStackDepth;
+ break;
+ case GL_AUTO_NORMAL:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.AutoNormal);
+ break;
+ case GL_AUX_BUFFERS:
+ params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
+ break;
+ case GL_BLEND:
+ params[0] = BOOLEAN_TO_INT64(ctx->Color.BlendEnabled);
+ break;
+ case GL_BLEND_DST:
+ params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC:
+ params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_SRC_RGB_EXT:
+ params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_DST_RGB_EXT:
+ params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC_ALPHA_EXT:
+ params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcA);
+ break;
+ case GL_BLEND_DST_ALPHA_EXT:
+ params[0] = ENUM_TO_INT64(ctx->Color.BlendDstA);
+ break;
+ case GL_BLEND_EQUATION:
+ params[0] = ENUM_TO_INT64(ctx->Color.BlendEquationRGB );
+ break;
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ params[0] = ENUM_TO_INT64(ctx->Color.BlendEquationA );
+ break;
+ case GL_BLEND_COLOR_EXT:
+ params[0] = FLOAT_TO_INT64(ctx->Color.BlendColor[0]);
+ params[1] = FLOAT_TO_INT64(ctx->Color.BlendColor[1]);
+ params[2] = FLOAT_TO_INT64(ctx->Color.BlendColor[2]);
+ params[3] = FLOAT_TO_INT64(ctx->Color.BlendColor[3]);
+ break;
+ case GL_BLUE_BIAS:
+ params[0] = IROUND64(ctx->Pixel.BlueBias);
+ break;
+ case GL_BLUE_BITS:
+ params[0] = ctx->DrawBuffer->Visual.blueBits;
+ break;
+ case GL_BLUE_SCALE:
+ params[0] = IROUND64(ctx->Pixel.BlueScale);
+ break;
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = ctx->ClientAttribStackDepth;
+ break;
+ case GL_CLIP_PLANE0:
+ params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
+ break;
+ case GL_CLIP_PLANE1:
+ params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
+ break;
+ case GL_CLIP_PLANE2:
+ params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
+ break;
+ case GL_CLIP_PLANE3:
+ params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
+ break;
+ case GL_CLIP_PLANE4:
+ params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
+ break;
+ case GL_CLIP_PLANE5:
+ params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = FLOAT_TO_INT64(ctx->Color.ClearColor[0]);
+ params[1] = FLOAT_TO_INT64(ctx->Color.ClearColor[1]);
+ params[2] = FLOAT_TO_INT64(ctx->Color.ClearColor[2]);
+ params[3] = FLOAT_TO_INT64(ctx->Color.ClearColor[3]);
+ break;
+ case GL_COLOR_MATERIAL:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.ColorMaterialEnabled);
+ break;
+ case GL_COLOR_MATERIAL_FACE:
+ params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialFace);
+ break;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode);
+ break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
+ params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
+ params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
+ params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
+ break;
+ case GL_CULL_FACE:
+ params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag);
+ break;
+ case GL_CULL_FACE_MODE:
+ params[0] = ENUM_TO_INT64(ctx->Polygon.CullFaceMode);
+ break;
+ case GL_CURRENT_COLOR:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+ params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+ params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+ params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
+ }
+ break;
+ case GL_CURRENT_INDEX:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
+ }
+ break;
+ case GL_CURRENT_NORMAL:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+ params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+ params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
+ }
+ break;
+ case GL_CURRENT_RASTER_COLOR:
+ params[0] = FLOAT_TO_INT64(ctx->Current.RasterColor[0]);
+ params[1] = FLOAT_TO_INT64(ctx->Current.RasterColor[1]);
+ params[2] = FLOAT_TO_INT64(ctx->Current.RasterColor[2]);
+ params[3] = FLOAT_TO_INT64(ctx->Current.RasterColor[3]);
+ break;
+ case GL_CURRENT_RASTER_DISTANCE:
+ params[0] = IROUND64(ctx->Current.RasterDistance);
+ break;
+ case GL_CURRENT_RASTER_INDEX:
+ params[0] = IROUND64(ctx->Current.RasterIndex);
+ break;
+ case GL_CURRENT_RASTER_POSITION:
+ params[0] = IROUND64(ctx->Current.RasterPos[0]);
+ params[1] = IROUND64(ctx->Current.RasterPos[1]);
+ params[2] = IROUND64(ctx->Current.RasterPos[2]);
+ params[3] = IROUND64(ctx->Current.RasterPos[3]);
+ break;
+ case GL_CURRENT_RASTER_SECONDARY_COLOR:
+ params[0] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[0]);
+ params[1] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[1]);
+ params[2] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[2]);
+ params[3] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[3]);
+ break;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = IROUND64(ctx->Current.RasterTexCoords[texUnit][0]);
+ params[1] = IROUND64(ctx->Current.RasterTexCoords[texUnit][1]);
+ params[2] = IROUND64(ctx->Current.RasterTexCoords[texUnit][2]);
+ params[3] = IROUND64(ctx->Current.RasterTexCoords[texUnit][3]);
+ }
+ break;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ params[0] = BOOLEAN_TO_INT64(ctx->Current.RasterPosValid);
+ break;
+ case GL_CURRENT_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+ params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+ params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+ params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ }
+ break;
+ case GL_DEPTH_BIAS:
+ params[0] = IROUND64(ctx->Pixel.DepthBias);
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = ctx->DrawBuffer->Visual.depthBits;
+ break;
+ case GL_DEPTH_CLEAR_VALUE:
+ params[0] = FLOAT_TO_INT64(((GLfloat) ctx->Depth.Clear));
+ break;
+ case GL_DEPTH_FUNC:
+ params[0] = ENUM_TO_INT64(ctx->Depth.Func);
+ break;
+ case GL_DEPTH_RANGE:
+ params[0] = FLOAT_TO_INT64(ctx->Viewport.Near);
+ params[1] = FLOAT_TO_INT64(ctx->Viewport.Far);
+ break;
+ case GL_DEPTH_SCALE:
+ params[0] = IROUND64(ctx->Pixel.DepthScale);
+ break;
+ case GL_DEPTH_TEST:
+ params[0] = BOOLEAN_TO_INT64(ctx->Depth.Test);
+ break;
+ case GL_DEPTH_WRITEMASK:
+ params[0] = BOOLEAN_TO_INT64(ctx->Depth.Mask);
+ break;
+ case GL_DITHER:
+ params[0] = BOOLEAN_TO_INT64(ctx->Color.DitherFlag);
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.doubleBufferMode);
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]);
+ break;
+ case GL_EDGE_FLAG:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = BOOLEAN_TO_INT64((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
+ }
+ break;
+ case GL_FEEDBACK_BUFFER_SIZE:
+ params[0] = ctx->Feedback.BufferSize;
+ break;
+ case GL_FEEDBACK_BUFFER_TYPE:
+ params[0] = ENUM_TO_INT64(ctx->Feedback.Type);
+ break;
+ case GL_FOG:
+ params[0] = BOOLEAN_TO_INT64(ctx->Fog.Enabled);
+ break;
+ case GL_FOG_COLOR:
+ params[0] = FLOAT_TO_INT64(ctx->Fog.Color[0]);
+ params[1] = FLOAT_TO_INT64(ctx->Fog.Color[1]);
+ params[2] = FLOAT_TO_INT64(ctx->Fog.Color[2]);
+ params[3] = FLOAT_TO_INT64(ctx->Fog.Color[3]);
+ break;
+ case GL_FOG_DENSITY:
+ params[0] = IROUND64(ctx->Fog.Density);
+ break;
+ case GL_FOG_END:
+ params[0] = IROUND64(ctx->Fog.End);
+ break;
+ case GL_FOG_HINT:
+ params[0] = ENUM_TO_INT64(ctx->Hint.Fog);
+ break;
+ case GL_FOG_INDEX:
+ params[0] = IROUND64(ctx->Fog.Index);
+ break;
+ case GL_FOG_MODE:
+ params[0] = ENUM_TO_INT64(ctx->Fog.Mode);
+ break;
+ case GL_FOG_START:
+ params[0] = IROUND64(ctx->Fog.Start);
+ break;
+ case GL_FRONT_FACE:
+ params[0] = ENUM_TO_INT64(ctx->Polygon.FrontFace);
+ break;
+ case GL_GREEN_BIAS:
+ params[0] = IROUND64(ctx->Pixel.GreenBias);
+ break;
+ case GL_GREEN_BITS:
+ params[0] = ctx->DrawBuffer->Visual.greenBits;
+ break;
+ case GL_GREEN_SCALE:
+ params[0] = IROUND64(ctx->Pixel.GreenScale);
+ break;
+ case GL_INDEX_BITS:
+ params[0] = ctx->DrawBuffer->Visual.indexBits;
+ break;
+ case GL_INDEX_CLEAR_VALUE:
+ params[0] = ctx->Color.ClearIndex;
+ break;
+ case GL_INDEX_MODE:
+ params[0] = BOOLEAN_TO_INT64(!ctx->DrawBuffer->Visual.rgbMode);
+ break;
+ case GL_INDEX_OFFSET:
+ params[0] = ctx->Pixel.IndexOffset;
+ break;
+ case GL_INDEX_SHIFT:
+ params[0] = ctx->Pixel.IndexShift;
+ break;
+ case GL_INDEX_WRITEMASK:
+ params[0] = ctx->Color.IndexMask;
+ break;
+ case GL_LIGHT0:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[0].Enabled);
+ break;
+ case GL_LIGHT1:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[1].Enabled);
+ break;
+ case GL_LIGHT2:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[2].Enabled);
+ break;
+ case GL_LIGHT3:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[3].Enabled);
+ break;
+ case GL_LIGHT4:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[4].Enabled);
+ break;
+ case GL_LIGHT5:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[5].Enabled);
+ break;
+ case GL_LIGHT6:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[6].Enabled);
+ break;
+ case GL_LIGHT7:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[7].Enabled);
+ break;
+ case GL_LIGHTING:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Enabled);
+ break;
+ case GL_LIGHT_MODEL_AMBIENT:
+ params[0] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[0]);
+ params[1] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[1]);
+ params[2] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[2]);
+ params[3] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[3]);
+ break;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ params[0] = ENUM_TO_INT64(ctx->Light.Model.ColorControl);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Model.LocalViewer);
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.Model.TwoSide);
+ break;
+ case GL_LINE_SMOOTH:
+ params[0] = BOOLEAN_TO_INT64(ctx->Line.SmoothFlag);
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT64(ctx->Hint.LineSmooth);
+ break;
+ case GL_LINE_STIPPLE:
+ params[0] = BOOLEAN_TO_INT64(ctx->Line.StippleFlag);
+ break;
+ case GL_LINE_STIPPLE_PATTERN:
+ params[0] = ctx->Line.StipplePattern;
+ break;
+ case GL_LINE_STIPPLE_REPEAT:
+ params[0] = ctx->Line.StippleFactor;
+ break;
+ case GL_LINE_WIDTH:
+ params[0] = IROUND64(ctx->Line.Width);
+ break;
+ case GL_LINE_WIDTH_GRANULARITY:
+ params[0] = IROUND64(ctx->Const.LineWidthGranularity);
+ break;
+ case GL_LINE_WIDTH_RANGE:
+ params[0] = IROUND64(ctx->Const.MinLineWidthAA);
+ params[1] = IROUND64(ctx->Const.MaxLineWidthAA);
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = IROUND64(ctx->Const.MinLineWidth);
+ params[1] = IROUND64(ctx->Const.MaxLineWidth);
+ break;
+ case GL_LIST_BASE:
+ params[0] = ctx->List.ListBase;
+ break;
+ case GL_LIST_INDEX:
+ params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0);
+ break;
+ case GL_LIST_MODE:
+ {
+ GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_INT64(mode);
+ }
+ break;
+ case GL_INDEX_LOGIC_OP:
+ params[0] = BOOLEAN_TO_INT64(ctx->Color.IndexLogicOpEnabled);
+ break;
+ case GL_COLOR_LOGIC_OP:
+ params[0] = BOOLEAN_TO_INT64(ctx->Color.ColorLogicOpEnabled);
+ break;
+ case GL_LOGIC_OP_MODE:
+ params[0] = ENUM_TO_INT64(ctx->Color.LogicOp);
+ break;
+ case GL_MAP1_COLOR_4:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Color4);
+ break;
+ case GL_MAP1_GRID_DOMAIN:
+ params[0] = IROUND64(ctx->Eval.MapGrid1u1);
+ params[1] = IROUND64(ctx->Eval.MapGrid1u2);
+ break;
+ case GL_MAP1_GRID_SEGMENTS:
+ params[0] = ctx->Eval.MapGrid1un;
+ break;
+ case GL_MAP1_INDEX:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Index);
+ break;
+ case GL_MAP1_NORMAL:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Normal);
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord1);
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord2);
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord3);
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord4);
+ break;
+ case GL_MAP1_VERTEX_3:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Vertex3);
+ break;
+ case GL_MAP1_VERTEX_4:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Vertex4);
+ break;
+ case GL_MAP2_COLOR_4:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Color4);
+ break;
+ case GL_MAP2_GRID_DOMAIN:
+ params[0] = IROUND64(ctx->Eval.MapGrid2u1);
+ params[1] = IROUND64(ctx->Eval.MapGrid2u2);
+ params[2] = IROUND64(ctx->Eval.MapGrid2v1);
+ params[3] = IROUND64(ctx->Eval.MapGrid2v2);
+ break;
+ case GL_MAP2_GRID_SEGMENTS:
+ params[0] = ctx->Eval.MapGrid2un;
+ params[1] = ctx->Eval.MapGrid2vn;
+ break;
+ case GL_MAP2_INDEX:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Index);
+ break;
+ case GL_MAP2_NORMAL:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Normal);
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord1);
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord2);
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord3);
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord4);
+ break;
+ case GL_MAP2_VERTEX_3:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Vertex3);
+ break;
+ case GL_MAP2_VERTEX_4:
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Vertex4);
+ break;
+ case GL_MAP_COLOR:
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MapColorFlag);
+ break;
+ case GL_MAP_STENCIL:
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MapStencilFlag);
+ break;
+ case GL_MATRIX_MODE:
+ params[0] = ENUM_TO_INT64(ctx->Transform.MatrixMode);
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = MAX_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_MAX_CLIP_PLANES:
+ params[0] = ctx->Const.MaxClipPlanes;
+ break;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = ctx->Const.MaxArrayLockSize;
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = ctx->Const.MaxArrayLockSize;
+ break;
+ case GL_MAX_EVAL_ORDER:
+ params[0] = MAX_EVAL_ORDER;
+ break;
+ case GL_MAX_LIGHTS:
+ params[0] = ctx->Const.MaxLights;
+ break;
+ case GL_MAX_LIST_NESTING:
+ params[0] = MAX_LIST_NESTING;
+ break;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ params[0] = MAX_MODELVIEW_STACK_DEPTH;
+ break;
+ case GL_MAX_NAME_STACK_DEPTH:
+ params[0] = MAX_NAME_STACK_DEPTH;
+ break;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ params[0] = MAX_PIXEL_MAP_TABLE;
+ break;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ params[0] = MAX_PROJECTION_STACK_DEPTH;
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
+ break;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ break;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ params[0] = MAX_TEXTURE_STACK_DEPTH;
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
+ params[0] = ctx->Const.MaxViewportWidth;
+ params[1] = ctx->Const.MaxViewportHeight;
+ break;
+ case GL_MODELVIEW_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[1]);
+ params[2] = IROUND64(matrix[2]);
+ params[3] = IROUND64(matrix[3]);
+ params[4] = IROUND64(matrix[4]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[6]);
+ params[7] = IROUND64(matrix[7]);
+ params[8] = IROUND64(matrix[8]);
+ params[9] = IROUND64(matrix[9]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[11]);
+ params[12] = IROUND64(matrix[12]);
+ params[13] = IROUND64(matrix[13]);
+ params[14] = IROUND64(matrix[14]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_MODELVIEW_STACK_DEPTH:
+ params[0] = ctx->ModelviewMatrixStack.Depth + 1;
+ break;
+ case GL_NAME_STACK_DEPTH:
+ params[0] = ctx->Select.NameStackDepth;
+ break;
+ case GL_NORMALIZE:
+ params[0] = BOOLEAN_TO_INT64(ctx->Transform.Normalize);
+ break;
+ case GL_PACK_ALIGNMENT:
+ params[0] = ctx->Pack.Alignment;
+ break;
+ case GL_PACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_INT64(ctx->Pack.LsbFirst);
+ break;
+ case GL_PACK_ROW_LENGTH:
+ params[0] = ctx->Pack.RowLength;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ params[0] = ctx->Pack.SkipPixels;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ params[0] = ctx->Pack.SkipRows;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_INT64(ctx->Pack.SwapBytes);
+ break;
+ case GL_PACK_SKIP_IMAGES_EXT:
+ params[0] = ctx->Pack.SkipImages;
+ break;
+ case GL_PACK_IMAGE_HEIGHT_EXT:
+ params[0] = ctx->Pack.ImageHeight;
+ break;
+ case GL_PACK_INVERT_MESA:
+ params[0] = BOOLEAN_TO_INT64(ctx->Pack.Invert);
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ params[0] = ENUM_TO_INT64(ctx->Hint.PerspectiveCorrection);
+ break;
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ params[0] = ctx->PixelMaps.AtoA.Size;
+ break;
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ params[0] = ctx->PixelMaps.BtoB.Size;
+ break;
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ params[0] = ctx->PixelMaps.GtoG.Size;
+ break;
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ params[0] = ctx->PixelMaps.ItoA.Size;
+ break;
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ params[0] = ctx->PixelMaps.ItoB.Size;
+ break;
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ params[0] = ctx->PixelMaps.ItoG.Size;
+ break;
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ params[0] = ctx->PixelMaps.ItoI.Size;
+ break;
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ params[0] = ctx->PixelMaps.ItoR.Size;
+ break;
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ params[0] = ctx->PixelMaps.RtoR.Size;
+ break;
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ params[0] = ctx->PixelMaps.StoS.Size;
+ break;
+ case GL_POINT_SIZE:
+ params[0] = IROUND64(ctx->Point.Size);
+ break;
+ case GL_POINT_SIZE_GRANULARITY:
+ params[0] = IROUND64(ctx->Const.PointSizeGranularity);
+ break;
+ case GL_POINT_SIZE_RANGE:
+ params[0] = IROUND64(ctx->Const.MinPointSizeAA);
+ params[1] = IROUND64(ctx->Const.MaxPointSizeAA);
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = IROUND64(ctx->Const.MinPointSize);
+ params[1] = IROUND64(ctx->Const.MaxPointSize);
+ break;
+ case GL_POINT_SMOOTH:
+ params[0] = BOOLEAN_TO_INT64(ctx->Point.SmoothFlag);
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT64(ctx->Hint.PointSmooth);
+ break;
+ case GL_POINT_SIZE_MIN_EXT:
+ params[0] = IROUND64(ctx->Point.MinSize);
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ params[0] = IROUND64(ctx->Point.MaxSize);
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ params[0] = IROUND64(ctx->Point.Threshold);
+ break;
+ case GL_DISTANCE_ATTENUATION_EXT:
+ params[0] = IROUND64(ctx->Point.Params[0]);
+ params[1] = IROUND64(ctx->Point.Params[1]);
+ params[2] = IROUND64(ctx->Point.Params[2]);
+ break;
+ case GL_POLYGON_MODE:
+ params[0] = ENUM_TO_INT64(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_INT64(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = IROUND64(ctx->Polygon.OffsetUnits);
+ break;
+ case GL_POLYGON_OFFSET_FACTOR:
+ params[0] = IROUND64(ctx->Polygon.OffsetFactor );
+ break;
+ case GL_POLYGON_OFFSET_UNITS:
+ params[0] = IROUND64(ctx->Polygon.OffsetUnits );
+ break;
+ case GL_POLYGON_OFFSET_POINT:
+ params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetPoint);
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetLine);
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetFill);
+ break;
+ case GL_POLYGON_SMOOTH:
+ params[0] = BOOLEAN_TO_INT64(ctx->Polygon.SmoothFlag);
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT64(ctx->Hint.PolygonSmooth);
+ break;
+ case GL_POLYGON_STIPPLE:
+ params[0] = BOOLEAN_TO_INT64(ctx->Polygon.StippleFlag);
+ break;
+ case GL_PROJECTION_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[1]);
+ params[2] = IROUND64(matrix[2]);
+ params[3] = IROUND64(matrix[3]);
+ params[4] = IROUND64(matrix[4]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[6]);
+ params[7] = IROUND64(matrix[7]);
+ params[8] = IROUND64(matrix[8]);
+ params[9] = IROUND64(matrix[9]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[11]);
+ params[12] = IROUND64(matrix[12]);
+ params[13] = IROUND64(matrix[13]);
+ params[14] = IROUND64(matrix[14]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_PROJECTION_STACK_DEPTH:
+ params[0] = ctx->ProjectionMatrixStack.Depth + 1;
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_INT64(ctx->ReadBuffer->ColorReadBuffer);
+ break;
+ case GL_RED_BIAS:
+ params[0] = IROUND64(ctx->Pixel.RedBias);
+ break;
+ case GL_RED_BITS:
+ params[0] = ctx->DrawBuffer->Visual.redBits;
+ break;
+ case GL_RED_SCALE:
+ params[0] = IROUND64(ctx->Pixel.RedScale);
+ break;
+ case GL_RENDER_MODE:
+ params[0] = ENUM_TO_INT64(ctx->RenderMode);
+ break;
+ case GL_RESCALE_NORMAL:
+ params[0] = BOOLEAN_TO_INT64(ctx->Transform.RescaleNormals);
+ break;
+ case GL_RGBA_MODE:
+ params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.rgbMode);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = ctx->Scissor.X;
+ params[1] = ctx->Scissor.Y;
+ params[2] = ctx->Scissor.Width;
+ params[3] = ctx->Scissor.Height;
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = BOOLEAN_TO_INT64(ctx->Scissor.Enabled);
+ break;
+ case GL_SELECTION_BUFFER_SIZE:
+ params[0] = ctx->Select.BufferSize;
+ break;
+ case GL_SHADE_MODEL:
+ params[0] = ENUM_TO_INT64(ctx->Light.ShadeModel);
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ params[0] = BOOLEAN_TO_INT64(ctx->Texture.SharedPalette);
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = ctx->DrawBuffer->Visual.stencilBits;
+ break;
+ case GL_STENCIL_CLEAR_VALUE:
+ params[0] = ctx->Stencil.Clear;
+ break;
+ case GL_STENCIL_FAIL:
+ params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_FUNC:
+ params[0] = ENUM_TO_INT64(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_INT64(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_REF:
+ params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_TEST:
+ params[0] = BOOLEAN_TO_INT64(ctx->Stencil.Enabled);
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_WRITEMASK:
+ params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STEREO:
+ params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.stereoMode);
+ break;
+ case GL_SUBPIXEL_BITS:
+ params[0] = ctx->Const.SubPixelBits;
+ break;
+ case GL_TEXTURE_1D:
+ params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D));
+ break;
+ case GL_TEXTURE_2D:
+ params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D));
+ break;
+ case GL_TEXTURE_3D:
+ params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D));
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name;
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name;
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name;
+ break;
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetInteger64v");
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name;
+ break;
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetInteger64v");
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name;
+ break;
+ case GL_TEXTURE_GEN_S:
+ params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_T:
+ params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_R:
+ params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_Q:
+ params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_MATRIX:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[1]);
+ params[2] = IROUND64(matrix[2]);
+ params[3] = IROUND64(matrix[3]);
+ params[4] = IROUND64(matrix[4]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[6]);
+ params[7] = IROUND64(matrix[7]);
+ params[8] = IROUND64(matrix[8]);
+ params[9] = IROUND64(matrix[9]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[11]);
+ params[12] = IROUND64(matrix[12]);
+ params[13] = IROUND64(matrix[13]);
+ params[14] = IROUND64(matrix[14]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_TEXTURE_STACK_DEPTH:
+ params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ params[0] = ctx->Unpack.Alignment;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_INT64(ctx->Unpack.LsbFirst);
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ params[0] = ctx->Unpack.RowLength;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ params[0] = ctx->Unpack.SkipPixels;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ params[0] = ctx->Unpack.SkipRows;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_INT64(ctx->Unpack.SwapBytes);
+ break;
+ case GL_UNPACK_SKIP_IMAGES_EXT:
+ params[0] = ctx->Unpack.SkipImages;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT_EXT:
+ params[0] = ctx->Unpack.ImageHeight;
+ break;
+ case GL_UNPACK_CLIENT_STORAGE_APPLE:
+ params[0] = BOOLEAN_TO_INT64(ctx->Unpack.ClientStorage);
+ break;
+ case GL_VIEWPORT:
+ params[0] = ctx->Viewport.X;
+ params[1] = ctx->Viewport.Y;
+ params[2] = ctx->Viewport.Width;
+ params[3] = ctx->Viewport.Height;
+ break;
+ case GL_ZOOM_X:
+ params[0] = IROUND64(ctx->Pixel.ZoomX);
+ break;
+ case GL_ZOOM_Y:
+ params[0] = IROUND64(ctx->Pixel.ZoomY);
+ break;
+ case GL_VERTEX_ARRAY:
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Vertex.Enabled);
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ params[0] = ctx->Array.ArrayObj->Vertex.Size;
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Vertex.Type);
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ params[0] = ctx->Array.ArrayObj->Vertex.Stride;
+ break;
+ case GL_VERTEX_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_NORMAL_ARRAY:
+ params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Enabled);
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Type);
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ params[0] = ctx->Array.ArrayObj->Normal.Stride;
+ break;
+ case GL_NORMAL_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_COLOR_ARRAY:
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Color.Enabled);
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ params[0] = ctx->Array.ArrayObj->Color.Size;
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Color.Type);
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ params[0] = ctx->Array.ArrayObj->Color.Stride;
+ break;
+ case GL_COLOR_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_INDEX_ARRAY:
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Index.Enabled);
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Index.Type);
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ params[0] = ctx->Array.ArrayObj->Index.Stride;
+ break;
+ case GL_INDEX_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->EdgeFlag.Enabled);
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
+ break;
+ case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ CHECK_EXT1(ARB_multitexture, "GetInteger64v");
+ params[0] = ctx->Const.MaxTextureUnits;
+ break;
+ case GL_ACTIVE_TEXTURE_ARB:
+ CHECK_EXT1(ARB_multitexture, "GetInteger64v");
+ params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ CHECK_EXT1(ARB_multitexture, "GetInteger64v");
+ params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name;
+ break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
+ params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+ break;
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ params[0] = ctx->Hint.TextureCompression;
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ {
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
+ ASSERT(n <= 100);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_INT64(formats[i]);
+ }
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v");
+ params[0] = ctx->Array.LockFirst;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v");
+ params[0] = ctx->Array.LockCount;
+ break;
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[4]);
+ params[2] = IROUND64(matrix[8]);
+ params[3] = IROUND64(matrix[12]);
+ params[4] = IROUND64(matrix[1]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[9]);
+ params[7] = IROUND64(matrix[13]);
+ params[8] = IROUND64(matrix[2]);
+ params[9] = IROUND64(matrix[6]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[14]);
+ params[12] = IROUND64(matrix[3]);
+ params[13] = IROUND64(matrix[7]);
+ params[14] = IROUND64(matrix[11]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[4]);
+ params[2] = IROUND64(matrix[8]);
+ params[3] = IROUND64(matrix[12]);
+ params[4] = IROUND64(matrix[1]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[9]);
+ params[7] = IROUND64(matrix[13]);
+ params[8] = IROUND64(matrix[2]);
+ params[9] = IROUND64(matrix[6]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[14]);
+ params[12] = IROUND64(matrix[3]);
+ params[13] = IROUND64(matrix[7]);
+ params[14] = IROUND64(matrix[11]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[4]);
+ params[2] = IROUND64(matrix[8]);
+ params[3] = IROUND64(matrix[12]);
+ params[4] = IROUND64(matrix[1]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[9]);
+ params[7] = IROUND64(matrix[13]);
+ params[8] = IROUND64(matrix[2]);
+ params[9] = IROUND64(matrix[6]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[14]);
+ params[12] = IROUND64(matrix[3]);
+ params[13] = IROUND64(matrix[7]);
+ params[14] = IROUND64(matrix[11]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[4]);
+ params[2] = IROUND64(matrix[8]);
+ params[3] = IROUND64(matrix[12]);
+ params[4] = IROUND64(matrix[1]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[9]);
+ params[7] = IROUND64(matrix[13]);
+ params[8] = IROUND64(matrix[2]);
+ params[9] = IROUND64(matrix[6]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[14]);
+ params[12] = IROUND64(matrix[3]);
+ params[13] = IROUND64(matrix[7]);
+ params[14] = IROUND64(matrix[11]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_COLOR_MATRIX_SGI:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[1]);
+ params[2] = IROUND64(matrix[2]);
+ params[3] = IROUND64(matrix[3]);
+ params[4] = IROUND64(matrix[4]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[6]);
+ params[7] = IROUND64(matrix[7]);
+ params[8] = IROUND64(matrix[8]);
+ params[9] = IROUND64(matrix[9]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[11]);
+ params[12] = IROUND64(matrix[12]);
+ params[13] = IROUND64(matrix[13]);
+ params[14] = IROUND64(matrix[14]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = ctx->ColorMatrixStack.Depth + 1;
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[3]);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[3]);
+ break;
+ case GL_CONVOLUTION_1D_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution1DEnabled);
+ break;
+ case GL_CONVOLUTION_2D_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution2DEnabled);
+ break;
+ case GL_SEPARABLE_2D_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Separable2DEnabled);
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[3]);
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ CHECK_EXT1(EXT_convolution, "GetInteger64v");
+ params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[3]);
+ break;
+ case GL_HISTOGRAM:
+ CHECK_EXT1(EXT_histogram, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.HistogramEnabled);
+ break;
+ case GL_MINMAX:
+ CHECK_EXT1(EXT_histogram, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MinMaxEnabled);
+ break;
+ case GL_COLOR_TABLE_SGI:
+ CHECK_EXT1(SGI_color_table, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ CHECK_EXT1(SGI_color_table, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ CHECK_EXT1(SGI_color_table, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXT1(SGI_texture_color_table, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
+ break;
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Fog.ColorSumEnabled);
+ break;
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+ params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+ params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
+ params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
+ }
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Enabled);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
+ params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Type);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
+ params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
+ params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
+ break;
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
+ }
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->FogCoord.Enabled);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
+ params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->FogCoord.Type);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
+ params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
+ params[0] = ENUM_TO_INT64(ctx->Fog.FogCoordinateSource);
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+ CHECK_EXT1(EXT_texture_lod_bias, "GetInteger64v");
+ params[0] = IROUND64(ctx->Const.MaxTextureLodBias);
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ CHECK_EXT1(EXT_texture_filter_anisotropic, "GetInteger64v");
+ params[0] = IROUND64(ctx->Const.MaxTextureMaxAnisotropy);
+ break;
+ case GL_MULTISAMPLE_ARB:
+ params[0] = BOOLEAN_TO_INT64(ctx->Multisample.Enabled);
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleAlphaToCoverage);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleAlphaToOne);
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverage);
+ break;
+ case GL_SAMPLE_COVERAGE_VALUE_ARB:
+ params[0] = IROUND64(ctx->Multisample.SampleCoverageValue);
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverageInvert);
+ break;
+ case GL_SAMPLE_BUFFERS_ARB:
+ params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
+ break;
+ case GL_SAMPLES_ARB:
+ params[0] = ctx->DrawBuffer->Visual.samples;
+ break;
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXT1(IBM_rasterpos_clip, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Transform.RasterPositionUnclipped);
+ break;
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Point.PointSprite);
+ break;
+ case GL_POINT_SPRITE_R_MODE_NV:
+ CHECK_EXT1(NV_point_sprite, "GetInteger64v");
+ params[0] = ENUM_TO_INT64(ctx->Point.SpriteRMode);
+ break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v");
+ params[0] = ENUM_TO_INT64(ctx->Point.SpriteOrigin);
+ break;
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ CHECK_EXT1(SGIS_generate_mipmap, "GetInteger64v");
+ params[0] = ENUM_TO_INT64(ctx->Hint.GenerateMipmap);
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[0]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[1]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[2]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[3]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[4]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[5]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[6]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[7]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[8]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[9]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[10]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[11]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[12]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[13]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[14]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXT1(NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[15]);
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXT1(NV_fragment_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXT1(NV_fragment_program, "GetInteger64v");
+ params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXT1(NV_fragment_program, "GetInteger64v");
+ params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name;
+ break;
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+ CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
+ params[0] = ctx->Const.MaxTextureRectSize;
+ break;
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Stencil.TestTwoSide);
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v");
+ params[0] = ENUM_TO_INT64(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ break;
+ case GL_MAX_SHININESS_NV:
+ CHECK_EXT1(NV_light_max_exponent, "GetInteger64v");
+ params[0] = IROUND64(ctx->Const.MaxShininess);
+ break;
+ case GL_MAX_SPOT_EXPONENT_NV:
+ CHECK_EXT1(NV_light_max_exponent, "GetInteger64v");
+ params[0] = IROUND64(ctx->Const.MaxSpotExponent);
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayBufferObj->Name;
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = ctx->Array.ElementArrayBufferObj->Name;
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v");
+ params[0] = ctx->Pack.BufferObj->Name;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v");
+ params[0] = ctx->Unpack.BufferObj->Name;
+ break;
+ case GL_VERTEX_PROGRAM_ARB:
+ CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.Enabled);
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.PointSizeEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.TwoSideEnabled);
+ break;
+ case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+ CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
+ params[0] = ctx->Const.MaxProgramMatrixStackDepth;
+ break;
+ case GL_MAX_PROGRAM_MATRICES_ARB:
+ CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
+ params[0] = ctx->Const.MaxProgramMatrices;
+ break;
+ case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+ CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->CurrentStack->Depth + 1);
+ break;
+ case GL_CURRENT_MATRIX_ARB:
+ CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetInteger64v");
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[1]);
+ params[2] = IROUND64(matrix[2]);
+ params[3] = IROUND64(matrix[3]);
+ params[4] = IROUND64(matrix[4]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[6]);
+ params[7] = IROUND64(matrix[7]);
+ params[8] = IROUND64(matrix[8]);
+ params[9] = IROUND64(matrix[9]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[11]);
+ params[12] = IROUND64(matrix[12]);
+ params[13] = IROUND64(matrix[13]);
+ params[14] = IROUND64(matrix[14]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetInteger64v");
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = IROUND64(matrix[0]);
+ params[1] = IROUND64(matrix[4]);
+ params[2] = IROUND64(matrix[8]);
+ params[3] = IROUND64(matrix[12]);
+ params[4] = IROUND64(matrix[1]);
+ params[5] = IROUND64(matrix[5]);
+ params[6] = IROUND64(matrix[9]);
+ params[7] = IROUND64(matrix[13]);
+ params[8] = IROUND64(matrix[2]);
+ params[9] = IROUND64(matrix[6]);
+ params[10] = IROUND64(matrix[10]);
+ params[11] = IROUND64(matrix[14]);
+ params[12] = IROUND64(matrix[3]);
+ params[13] = IROUND64(matrix[7]);
+ params[14] = IROUND64(matrix[11]);
+ params[15] = IROUND64(matrix[15]);
+ }
+ break;
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ CHECK_EXT1(ARB_vertex_program, "GetInteger64v");
+ params[0] = ctx->Const.VertexProgram.MaxAttribs;
+ break;
+ case GL_PROGRAM_ERROR_POSITION_ARB:
+ CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetInteger64v");
+ params[0] = ctx->Program.ErrorPos;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXT1(ARB_fragment_program, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_MAX_TEXTURE_COORDS_ARB:
+ CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v");
+ params[0] = ctx->Const.MaxTextureCoordUnits;
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v");
+ params[0] = ctx->Const.MaxTextureImageUnits;
+ break;
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Depth.BoundsTest);
+ break;
+ case GL_DEPTH_BOUNDS_EXT:
+ CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v");
+ params[0] = IROUND64(ctx->Depth.BoundsMin);
+ params[1] = IROUND64(ctx->Depth.BoundsMax);
+ break;
+ case GL_DEPTH_CLAMP:
+ CHECK_EXT1(ARB_depth_clamp, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Transform.DepthClamp);
+ break;
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ params[0] = ctx->Const.MaxDrawBuffers;
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]);
+ break;
+ case GL_DRAW_BUFFER1_ARB:
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
+ params[0] = ENUM_TO_INT64(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER2_ARB:
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
+ params[0] = ENUM_TO_INT64(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER3_ARB:
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
+ params[0] = ENUM_TO_INT64(buffer);
+ }
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ CHECK_EXT1(OES_read_format, "GetInteger64v");
+ params[0] = ctx->Const.ColorReadType;
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ CHECK_EXT1(OES_read_format, "GetInteger64v");
+ params[0] = ctx->Const.ColorReadFormat;
+ break;
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
+ params[0] = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
+ params[0] = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
+ params[0] = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
+ params[0] = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
+ params[0] = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(GL_TRUE);
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
+ params[0] = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
+ params[0] = 3;
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_INT64(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = ctx->Stencil.ValueMask[1];
+ break;
+ case GL_STENCIL_BACK_WRITEMASK:
+ params[0] = ctx->Stencil.WriteMask[1];
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = ctx->Stencil.Ref[1];
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_INT64(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[1]);
+ break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
+ params[0] = ctx->DrawBuffer->Name;
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
+ params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
+ params[0] = ctx->Const.MaxColorAttachments;
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
+ params[0] = ctx->Const.MaxRenderbufferSize;
+ break;
+ case GL_READ_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXT1(EXT_framebuffer_blit, "GetInteger64v");
+ params[0] = ctx->ReadBuffer->Name;
+ break;
+ case GL_PROVOKING_VERTEX_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Light.ProvokingVertex);
+ break;
+ case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Const.QuadsFollowProvokingVertexConvention);
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXT1(ARB_fragment_shader, "GetInteger64v");
+ params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ CHECK_EXT1(ARB_fragment_shader, "GetInteger64v");
+ params[0] = ENUM_TO_INT64(ctx->Hint.FragmentShaderDerivative);
+ break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
+ params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
+ break;
+ case GL_MAX_VARYING_FLOATS_ARB:
+ CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
+ params[0] = ctx->Const.MaxVarying * 4;
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
+ params[0] = ctx->Const.MaxVertexTextureImageUnits;
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
+ params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+ break;
+ case GL_CURRENT_PROGRAM:
+ CHECK_EXT1(ARB_shader_objects, "GetInteger64v");
+ params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
+ break;
+ case GL_MAX_SAMPLES:
+ CHECK_EXT1(ARB_framebuffer_object, "GetInteger64v");
+ params[0] = ctx->Const.MaxSamples;
+ break;
+ case GL_VERTEX_ARRAY_BINDING_APPLE:
+ CHECK_EXT1(APPLE_vertex_array_object, "GetInteger64v");
+ params[0] = ctx->Array.ArrayObj->Name;
+ break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXT1(ARB_seamless_cube_map, "GetInteger64v");
+ params[0] = BOOLEAN_TO_INT64(ctx->Texture.CubeMapSeamless);
+ break;
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ CHECK_EXT1(ARB_sync, "GetInteger64v");
+ params[0] = ctx->Const.MaxServerWaitTimeout;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname);
+ }
+}
+#endif /* FEATURE_ARB_sync */
+
void GLAPIENTRY
_mesa_GetDoublev( GLenum pname, GLdouble *params )
diff --git a/src/mesa/main/get.h b/src/mesa/main/get.h
index 9b47b230a98..77a9a7d04b4 100644
--- a/src/mesa/main/get.h
+++ b/src/mesa/main/get.h
@@ -48,6 +48,9 @@ extern void GLAPIENTRY
_mesa_GetIntegerv( GLenum pname, GLint *params );
extern void GLAPIENTRY
+_mesa_GetInteger64v( GLenum pname, GLint64 *params );
+
+extern void GLAPIENTRY
_mesa_GetPointerv( GLenum pname, GLvoid **params );
extern const GLubyte * GLAPIENTRY
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 97dc7850201..364d8c55c45 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -35,6 +35,7 @@ GLfloat = 3
GLdouble = 4
GLboolean = 5
GLfloatN = 6 # A normalized value, such as a color or depth range
+GLint64 = 7
TypeStrings = {
@@ -42,7 +43,8 @@ TypeStrings = {
GLenum : "GLenum",
GLfloat : "GLfloat",
GLdouble : "GLdouble",
- GLboolean : "GLboolean"
+ GLboolean : "GLboolean",
+ GLint64 : "GLint64"
}
@@ -903,6 +905,10 @@ StateVars = [
["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
"", ["EXT_depth_bounds_test"] ),
+ # GL_ARB_depth_clamp
+ ( "GL_DEPTH_CLAMP", GLboolean, ["ctx->Transform.DepthClamp"], "",
+ ["ARB_depth_clamp"] ),
+
# GL_ARB_draw_buffers
( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
["ctx->Const.MaxDrawBuffers"], "", None ),
@@ -1020,6 +1026,10 @@ StateVars = [
# GL_ARB_seamless_cube_map
( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "",
["ARB_seamless_cube_map"] ),
+
+ # GL_ARB_sync
+ ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "",
+ ["ARB_sync"] ),
]
@@ -1029,10 +1039,16 @@ def ConversionFunc(fromType, toType):
return ""
elif fromType == GLfloat and toType == GLint:
return "IROUND"
+ elif fromType == GLfloat and toType == GLint64:
+ return "IROUND64"
elif fromType == GLfloatN and toType == GLfloat:
return ""
elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
return "(GLfloat)"
+ elif fromType == GLint and toType == GLint64:
+ return ""
+ elif fromType == GLint64 and toType == GLfloat: # but not GLfloatN!
+ return "(GLfloat)"
else:
if fromType == GLfloatN:
fromType = GLfloat
@@ -1047,6 +1063,7 @@ def EmitGetFunction(stateVars, returnType):
"""Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
assert (returnType == GLboolean or
returnType == GLint or
+ returnType == GLint64 or
returnType == GLfloat)
strType = TypeStrings[returnType]
@@ -1057,9 +1074,14 @@ def EmitGetFunction(stateVars, returnType):
function = "GetBooleanv"
elif returnType == GLfloat:
function = "GetFloatv"
+ elif returnType == GLint64:
+ function = "GetInteger64v"
else:
abort()
+ if returnType == GLint64:
+ print "#if FEATURE_ARB_sync"
+
print "void GLAPIENTRY"
print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
print "{"
@@ -1113,6 +1135,8 @@ def EmitGetFunction(stateVars, returnType):
print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
print " }"
print "}"
+ if returnType == GLint64:
+ print "#endif /* FEATURE_ARB_sync */"
print ""
return
@@ -1141,9 +1165,15 @@ def EmitHeader():
#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
+
#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+#define ENUM_TO_INT64(E) ( (GLint64) (E) )
+
/*
* Check if named extension is enabled, if not generate error and return.
@@ -1221,5 +1251,6 @@ EmitHeader()
EmitGetFunction(StateVars, GLboolean)
EmitGetFunction(StateVars, GLfloat)
EmitGetFunction(StateVars, GLint)
+EmitGetFunction(StateVars, GLint64)
EmitGetDoublev()
diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c
index 726a50d3b1b..ceb0d5a6a86 100644
--- a/src/mesa/main/histogram.c
+++ b/src/mesa/main/histogram.c
@@ -649,29 +649,11 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo
return;
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* pack min/max values into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, 2, 1, 1,
- format, type, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetMinMax(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,"glGetMinMax(PBO is mapped)");
- return;
- }
- values = ADD_POINTERS(buf, values);
- }
- else if (!values) {
- /* not an error */
+
+ values = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack, 2, 1, 1,
+ format, type, values, "glGetMinmax");
+ if (!values)
return;
- }
{
GLfloat minmax[2][4];
@@ -687,10 +669,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo
format, type, values, &ctx->Pack, 0x0);
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
if (reset) {
_mesa_ResetMinmax(GL_MINMAX);
@@ -733,38 +712,18 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G
return;
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* pack min/max values into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, ctx->Histogram.Width, 1, 1,
- format, type, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetHistogram(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx,GL_INVALID_OPERATION,"glGetHistogram(PBO is mapped)");
- return;
- }
- values = ADD_POINTERS(buf, values);
- }
- else if (!values) {
- /* not an error */
+ values = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack,
+ ctx->Histogram.Width, 1, 1,
+ format, type, values,
+ "glGetHistogram");
+ if (!values)
return;
- }
pack_histogram(ctx, ctx->Histogram.Width,
(CONST GLuint (*)[4]) ctx->Histogram.Count,
format, type, values, &ctx->Pack);
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
if (reset) {
GLuint i;
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index d77c593ac7c..baecbab0a35 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -689,6 +689,22 @@ _mesa_is_depth_format(GLenum format)
/**
+ * Test if the given image format is a stencil format.
+ */
+GLboolean
+_mesa_is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_STENCIL:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
* Test if the given image format is a YCbCr format.
*/
GLboolean
@@ -1243,6 +1259,91 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
}
+/**
+ * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
+ * This is typically used to convert a bitmap into a GLubyte/pixel texture.
+ * "On" bits will set texels to \p onValue.
+ * "Off" bits will not modify texels.
+ * \param width src bitmap width in pixels
+ * \param height src bitmap height in pixels
+ * \param unpack bitmap unpacking state
+ * \param bitmap the src bitmap data
+ * \param destBuffer start of dest buffer
+ * \param destStride row stride in dest buffer
+ * \param onValue if bit is 1, set destBuffer pixel to this value
+ */
+void
+_mesa_expand_bitmap(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLubyte *destBuffer, GLint destStride,
+ GLubyte onValue)
+{
+ const GLubyte *srcRow = (const GLubyte *)
+ _mesa_image_address2d(unpack, bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpack, width,
+ GL_COLOR_INDEX, GL_BITMAP);
+ GLint row, col;
+
+#define SET_PIXEL(COL, ROW) \
+ destBuffer[(ROW) * destStride + (COL)] = onValue;
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = srcRow;
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ srcRow += srcStride;
+ } /* row */
+
+#undef SET_PIXEL
+}
+
+
/**********************************************************************/
/***** Pixel processing functions ******/
/**********************************************************************/
diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h
index 20459a5f1e1..72717d67873 100644
--- a/src/mesa/main/image.h
+++ b/src/mesa/main/image.h
@@ -64,6 +64,9 @@ extern GLboolean
_mesa_is_depth_format(GLenum format);
extern GLboolean
+_mesa_is_stencil_format(GLenum format);
+
+extern GLboolean
_mesa_is_ycbcr_format(GLenum format);
extern GLboolean
@@ -131,6 +134,13 @@ extern void
_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
GLubyte *dest, const struct gl_pixelstore_attrib *packing );
+extern void
+_mesa_expand_bitmap(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLubyte *destBuffer, GLint destStride,
+ GLubyte onValue);
+
/** \name Pixel processing functions */
/*@{*/
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index fb85f0862c6..7d4012a8560 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -291,6 +291,7 @@ long iround(float f);
#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
#endif
+#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
/***
*** IROUND_POS: return (as an integer) positive float rounded to nearest int
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 4ca7957ffad..3d9a1aba98d 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -99,6 +99,9 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
/* a close approximation: */
#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
+/** Convert GLfloat in [-1.0,1.0] to GLint64 in [-(1<<63),(1 << 63) -1] */
+#define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) )
+
/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */
#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0))
diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h
index ef973314e35..e23cdb1f426 100644
--- a/src/mesa/main/mfeatures.h
+++ b/src/mesa/main/mfeatures.h
@@ -70,6 +70,7 @@
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
+#define FEATURE_ARB_sync _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a99a25597f4..823c6dc29c6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -40,6 +40,7 @@
#include "main/mfeatures.h"
#include "glapi/glapi.h"
#include "math/m_matrix.h" /* GLmatrix */
+#include "main/simple_list.h" /* struct simple_node */
/**
@@ -1481,6 +1482,7 @@ struct gl_transform_attrib
GLboolean Normalize; /**< Normalize all normals? */
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
+ GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
GLfloat CullEyePos[4];
@@ -1986,6 +1988,21 @@ struct gl_query_state
};
+/** Sync object state */
+struct gl_sync_object {
+ struct simple_node link;
+ GLenum Type; /**< GL_SYNC_FENCE */
+ GLuint Name; /**< Fence name */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending; /**< Object was deleted while there were still
+ * live references (e.g., sync not yet finished)
+ */
+ GLenum SyncCondition;
+ GLbitfield Flags; /**< Flags passed to glFenceSync */
+ GLuint StatusFlag:1; /**< Has the sync object been signaled? */
+};
+
+
/** Set by #pragma directives */
struct gl_sl_pragmas
{
@@ -2131,6 +2148,10 @@ struct gl_shared_state
struct _mesa_HashTable *FrameBuffers;
#endif
+#if FEATURE_ARB_sync
+ struct simple_node SyncObjects;
+#endif
+
void *DriverData; /**< Device driver shared state */
};
@@ -2435,6 +2456,12 @@ struct gl_constants
GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
+ /**
+ * Maximum amount of time, measured in nanseconds, that the server can wait.
+ */
+ GLuint64 MaxServerWaitTimeout;
+
+
/**< GL_EXT_provoking_vertex */
GLboolean QuadsFollowProvokingVertexConvention;
};
@@ -2449,7 +2476,9 @@ struct gl_extensions
GLboolean dummy; /* don't remove this! */
GLboolean ARB_copy_buffer;
GLboolean ARB_depth_texture;
+ GLboolean ARB_depth_clamp;
GLboolean ARB_draw_buffers;
+ GLboolean ARB_draw_elements_base_vertex;
GLboolean ARB_fragment_program;
GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
@@ -2467,6 +2496,7 @@ struct gl_extensions
GLboolean ARB_shading_language_120;
GLboolean ARB_shadow;
GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
+ GLboolean ARB_sync;
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_compression;
GLboolean ARB_texture_cube_map;
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index 25f55a422fa..fcef6dfd422 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -136,6 +136,33 @@ store_pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize,
}
+/**
+ * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap().
+ */
+static GLboolean
+validate_pbo_access(GLcontext *ctx, struct gl_pixelstore_attrib *pack,
+ GLsizei mapsize, GLenum format, GLenum type,
+ const GLvoid *ptr)
+{
+ GLboolean ok;
+
+ /* Note, need to use DefaultPacking and Unpack's buffer object */
+ ctx->DefaultPacking.BufferObj = pack->BufferObj;
+
+ ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
+ format, type, ptr);
+
+ /* restore */
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
+
+ if (!ok) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMap(invalid PBO access)");
+ }
+ return ok;
+}
+
+
void GLAPIENTRY
_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
{
@@ -158,40 +185,23 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- /* unpack pixelmap from PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Unpack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_FLOAT, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapfv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glPixelMapfv(PBO is mapped)");
- return;
}
- values = (const GLfloat *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
return;
}
store_pixelmap(ctx, map, mapsize, values);
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
}
@@ -217,31 +227,17 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- /* unpack pixelmap from PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Unpack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapuiv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glPixelMapuiv(PBO is mapped)");
- return;
}
- values = (const GLuint *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
return;
}
@@ -259,10 +255,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
}
}
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
store_pixelmap(ctx, map, mapsize, fvalues);
}
@@ -290,32 +283,17 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- /* unpack pixelmap from PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Unpack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_UNSIGNED_SHORT,
- values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapusv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glPixelMapusv(PBO is mapped)");
- return;
}
- values = (const GLushort *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
return;
}
@@ -333,10 +311,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
}
}
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
store_pixelmap(ctx, map, mapsize, fvalues);
}
@@ -359,31 +334,17 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
mapsize = pm->Size;
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* pack pixelmap into PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Pack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_FLOAT, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapfv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetPixelMapfv(PBO is mapped)");
- return;
}
- values = (GLfloat *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
return;
}
@@ -397,10 +358,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat));
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
@@ -420,31 +378,17 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
}
mapsize = pm->Size;
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* pack pixelmap into PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Pack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapuiv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetPixelMapuiv(PBO is mapped)");
- return;
}
- values = (GLuint *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
return;
}
@@ -458,10 +402,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
}
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
@@ -481,32 +422,17 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
mapsize = pm ? pm->Size : 0;
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* pack pixelmap into PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Pack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_UNSIGNED_SHORT,
- values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapusv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetPixelMapusv(PBO is mapped)");
- return;
}
- values = (GLushort *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
return;
}
@@ -528,10 +454,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
}
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index d11c9424d5e..376a87a3967 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -193,32 +193,16 @@ _mesa_PolygonMode( GLenum face, GLenum mode )
void
_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
{
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- /* Get/unpack the stipple pattern from a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, pattern)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPolygonStipple(bad PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPolygonStipple(PBO mapped)");
- return;
- }
- buf = ADD_POINTERS(buf, pattern);
- _mesa_unpack_polygon_stipple(buf, ctx->PolygonStipple, &ctx->Unpack);
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
- else {
- /* Get/unpack the stipple pattern from user memory */
- _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
- }
+ pattern = _mesa_map_validate_pbo_source(ctx, 2,
+ &ctx->Unpack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, pattern,
+ "glPolygonStipple");
+ if (!pattern)
+ return;
+
+ _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
}
@@ -255,35 +239,16 @@ _mesa_GetPolygonStipple( GLubyte *dest )
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glGetPolygonStipple\n");
- /* XXX someday we may put this code into a separate function and call
- * it with ctx->Driver.GetPolygonStipple().
- */
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* Put/pack the stipple pattern into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, dest)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPolygonStipple(bad PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPolygonStipple(PBO mapped)");
- return;
- }
- buf = ADD_POINTERS(buf, dest);
- _mesa_pack_polygon_stipple(ctx->PolygonStipple, buf, &ctx->Pack);
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
- else {
- /* Put/pack the stipple pattern into user memory */
- _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
- }
+ dest = _mesa_map_validate_pbo_dest(ctx, 2,
+ &ctx->Pack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, dest,
+ "glGetPolygonStipple");
+ if (!dest)
+ return;
+
+ _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 93bbccd3c7f..643ad3354e7 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -43,7 +43,9 @@
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
#endif
-
+#if FEATURE_ARB_sync
+#include "syncobj.h"
+#endif
/**
* Allocate and initialize a shared context state structure.
@@ -127,6 +129,10 @@ _mesa_alloc_shared_state(GLcontext *ctx)
shared->RenderBuffers = _mesa_NewHashTable();
#endif
+#if FEATURE_ARB_sync
+ make_empty_list(& shared->SyncObjects);
+#endif
+
return shared;
}
@@ -336,6 +342,17 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj);
#endif
+#if FEATURE_ARB_sync
+ {
+ struct simple_node *node;
+ struct simple_node *temp;
+
+ foreach_s(node, temp, & shared->SyncObjects) {
+ _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
+ }
+ }
+#endif
+
/*
* Free texture objects (after FBOs since some textures might have
* been bound to FBOs).
diff --git a/src/mesa/main/simple_list.h b/src/mesa/main/simple_list.h
index 63475f6f740..ff7f8882382 100644
--- a/src/mesa/main/simple_list.h
+++ b/src/mesa/main/simple_list.h
@@ -37,6 +37,11 @@
#ifndef _SIMPLE_LIST_H
#define _SIMPLE_LIST_H
+struct simple_node {
+ struct simple_node *next;
+ struct simple_node *prev;
+};
+
/**
* Remove an element from list.
*
diff --git a/src/mesa/main/syncobj.c b/src/mesa/main/syncobj.c
new file mode 100644
index 00000000000..ac3f9eb1752
--- /dev/null
+++ b/src/mesa/main/syncobj.c
@@ -0,0 +1,409 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file syncobj.c
+ * Sync object management.
+ *
+ * Unlike textures and other objects that are shared between contexts, sync
+ * objects are not bound to the context. As a result, the reference counting
+ * and delete behavior of sync objects is slightly different. References to
+ * sync objects are added:
+ *
+ * - By \c glFencSynce. This sets the initial reference count to 1.
+ * - At the start of \c glClientWaitSync. The reference is held for the
+ * duration of the wait call.
+ *
+ * References are removed:
+ *
+ * - By \c glDeleteSync.
+ * - At the end of \c glClientWaitSync.
+ *
+ * Additionally, drivers may call \c _mesa_ref_sync_object and
+ * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
+ *
+ * As with shader objects, sync object names become invalid as soon as
+ * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
+ * \c DeletePending flag. All functions validate object handles by testing
+ * this flag.
+ *
+ * \note
+ * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
+ * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
+ * will need to be implemented.
+ *
+ * \author Ian Romanick <[email protected]>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+
+#if FEATURE_ARB_sync
+#include "syncobj.h"
+
+static struct gl_sync_object *
+_mesa_new_sync_object(GLcontext *ctx, GLenum type)
+{
+ struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
+ (void) ctx;
+ (void) type;
+
+ return s;
+}
+
+
+static void
+_mesa_delete_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
+{
+ (void) ctx;
+ _mesa_free(syncObj);
+}
+
+
+static void
+_mesa_fence_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
+ GLenum condition, GLbitfield flags)
+{
+ (void) ctx;
+ (void) condition;
+ (void) flags;
+
+ syncObj->StatusFlag = 1;
+}
+
+
+static void
+_mesa_check_sync(GLcontext *ctx, struct gl_sync_object *syncObj)
+{
+ (void) ctx;
+ (void) syncObj;
+
+ /* No-op for software rendering. Hardware drivers will need to determine
+ * whether the state of the sync object has changed.
+ */
+}
+
+
+static void
+_mesa_wait_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
+ GLbitfield flags, GLuint64 timeout)
+{
+ (void) ctx;
+ (void) syncObj;
+ (void) flags;
+ (void) timeout;
+
+ /* No-op for software rendering. Hardware drivers will need to wait until
+ * the state of the sync object changes or the timeout expires.
+ */
+}
+
+
+void
+_mesa_init_sync_object_functions(struct dd_function_table *driver)
+{
+ driver->NewSyncObject = _mesa_new_sync_object;
+ driver->FenceSync = _mesa_fence_sync;
+ driver->DeleteSyncObject = _mesa_delete_sync_object;
+ driver->CheckSync = _mesa_check_sync;
+
+ /* Use the same no-op wait function for both.
+ */
+ driver->ClientWaitSync = _mesa_wait_sync;
+ driver->ServerWaitSync = _mesa_wait_sync;
+}
+
+
+/**
+ * Allocate/init the context state related to sync objects.
+ */
+void
+_mesa_init_sync(GLcontext *ctx)
+{
+ (void) ctx;
+}
+
+
+/**
+ * Free the context state related to sync objects.
+ */
+void
+_mesa_free_sync_data(GLcontext *ctx)
+{
+ (void) ctx;
+}
+
+
+static int
+_mesa_validate_sync(struct gl_sync_object *syncObj)
+{
+ return (syncObj != NULL)
+ && (syncObj->Type == GL_SYNC_FENCE)
+ && !syncObj->DeletePending;
+}
+
+
+void
+_mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ syncObj->RefCount++;
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+void
+_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ syncObj->RefCount--;
+ if (syncObj->RefCount == 0) {
+ remove_from_list(& syncObj->link);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ ctx->Driver.DeleteSyncObject(ctx, syncObj);
+ } else {
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsSync(GLsync sync)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteSync(GLsync sync)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* From the GL_ARB_sync spec:
+ *
+ * DeleteSync will silently ignore a <sync> value of zero. An
+ * INVALID_VALUE error is generated if <sync> is neither zero nor the
+ * name of a sync object.
+ */
+ if (sync == 0) {
+ return;
+ }
+
+ if (!_mesa_validate_sync(syncObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
+ return;
+ }
+
+ /* If there are no client-waits or server-waits pending on this sync, delete
+ * the underlying object.
+ */
+ syncObj->DeletePending = GL_TRUE;
+ _mesa_unref_sync_object(ctx, syncObj);
+}
+
+
+GLsync GLAPIENTRY
+_mesa_FenceSync(GLenum condition, GLbitfield flags)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *syncObj;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
+ condition);
+ return 0;
+ }
+
+ if (flags != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
+ condition);
+ return 0;
+ }
+
+ syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
+ if (syncObj != NULL) {
+ syncObj->Type = GL_SYNC_FENCE;
+ /* The name is not currently used, and it is never visible to
+ * applications. If sync support is extended to provide support for
+ * NV_fence, this field will be used. We'll also need to add an object
+ * ID hashtable.
+ */
+ syncObj->Name = 1;
+ syncObj->RefCount = 1;
+ syncObj->DeletePending = GL_FALSE;
+ syncObj->SyncCondition = condition;
+ syncObj->Flags = flags;
+ syncObj->StatusFlag = 0;
+
+ ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return (GLsync) syncObj;
+ }
+
+ return NULL;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ GLenum ret;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
+
+ if (!_mesa_validate_sync(syncObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
+ return GL_WAIT_FAILED;
+ }
+
+ if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags);
+ return GL_WAIT_FAILED;
+ }
+
+ _mesa_ref_sync_object(ctx, syncObj);
+
+ /* From the GL_ARB_sync spec:
+ *
+ * ClientWaitSync returns one of four status values. A return value of
+ * ALREADY_SIGNALED indicates that <sync> was signaled at the time
+ * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
+ * if <sync> was signaled, even if the value of <timeout> is zero.
+ */
+ ctx->Driver.CheckSync(ctx, syncObj);
+ if (syncObj->StatusFlag) {
+ ret = GL_ALREADY_SIGNALED;
+ } else {
+ ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
+
+ ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
+ }
+
+ _mesa_unref_sync_object(ctx, syncObj);
+ return ret;
+}
+
+
+void GLAPIENTRY
+_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!_mesa_validate_sync(syncObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
+ return;
+ }
+
+ if (flags != 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags);
+ return;
+ }
+
+ /* From the GL_ARB_sync spec:
+ *
+ * If the value of <timeout> is zero, then WaitSync does nothing.
+ */
+ if (timeout == 0) {
+ return;
+ }
+
+ ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
+}
+
+
+void GLAPIENTRY
+_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
+ GLint *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ GLsizei size = 0;
+ GLint v[1];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!_mesa_validate_sync(syncObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
+ return;
+ }
+
+ switch (pname) {
+ case GL_OBJECT_TYPE:
+ v[0] = syncObj->Type;
+ size = 1;
+ break;
+
+ case GL_SYNC_CONDITION:
+ v[0] = syncObj->SyncCondition;
+ size = 1;
+ break;
+
+ case GL_SYNC_STATUS:
+ /* Update the state of the sync by dipping into the driver. Note that
+ * this call won't block. It just updates state in the common object
+ * data from the current driver state.
+ */
+ ctx->Driver.CheckSync(ctx, syncObj);
+
+ v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
+ size = 1;
+ break;
+
+ case GL_SYNC_FLAGS:
+ v[0] = syncObj->Flags;
+ size = 1;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
+ return;
+ }
+
+ if (size > 0) {
+ const GLsizei copy_count = MIN2(size, bufSize);
+
+ _mesa_memcpy(values, v, sizeof(GLint) * copy_count);
+ }
+
+ if (length != NULL) {
+ *length = size;
+ }
+}
+
+#endif /* FEATURE_ARB_sync */
diff --git a/src/mesa/main/syncobj.h b/src/mesa/main/syncobj.h
new file mode 100644
index 00000000000..f23fa281e20
--- /dev/null
+++ b/src/mesa/main/syncobj.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file syncobj.h
+ * Sync object management.
+ *
+ * \author Ian Romanick <[email protected]>
+ */
+
+#ifndef SYNCOBJ_H
+#define SYNCOBJ_H
+
+#include "context.h"
+
+extern void
+_mesa_init_sync_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_sync(GLcontext *);
+
+extern void
+_mesa_free_sync_data(GLcontext *);
+
+extern void
+_mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj);
+
+extern void
+_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsSync(GLsync sync);
+
+extern void GLAPIENTRY
+_mesa_DeleteSync(GLsync sync);
+
+extern GLsync GLAPIENTRY
+_mesa_FenceSync(GLenum condition, GLbitfield flags);
+
+extern GLenum GLAPIENTRY
+_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
+extern void GLAPIENTRY
+_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
+extern void GLAPIENTRY
+_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
+ GLint *values);
+
+#endif /* SYNCOBJ_H */
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 3e5d65c8755..2f3e47e69ec 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -27,8 +27,7 @@
**************************************************************************/
#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "imports.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_cache.h"
@@ -83,8 +82,13 @@ texenv_doing_secondary_color(GLcontext *ctx)
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
struct mode_opt {
- GLuint Source:4;
- GLuint Operand:3;
+#ifdef __GNUC__
+ __extension__ GLubyte Source:4; /**< SRC_x */
+ __extension__ GLubyte Operand:3; /**< OPR_x */
+#else
+ GLubyte Source; /**< SRC_x */
+ GLubyte Operand; /**< OPR_x */
+#endif
};
struct state_key {
@@ -92,24 +96,26 @@ struct state_key {
GLuint enabled_units:8;
GLuint separate_specular:1;
GLuint fog_enabled:1;
- GLuint fog_mode:2;
+ GLuint fog_mode:2; /**< FOG_x */
GLuint inputs_available:12;
+ /* NOTE: This array of structs must be last! (see "keySize" below) */
struct {
GLuint enabled:1;
- GLuint source_index:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */
+ GLuint source_index:3; /**< TEXTURE_x_INDEX */
GLuint shadow:1;
GLuint ScaleShiftRGB:2;
GLuint ScaleShiftA:2;
- GLuint NumArgsRGB:3;
- GLuint ModeRGB:5;
- struct mode_opt OptRGB[MAX_COMBINER_TERMS];
+ GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */
+ GLuint ModeRGB:5; /**< MODE_x */
- GLuint NumArgsA:3;
- GLuint ModeA:5;
+ GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
+ GLuint ModeA:5; /**< MODE_x */
+
+ struct mode_opt OptRGB[MAX_COMBINER_TERMS];
struct mode_opt OptA[MAX_COMBINER_TERMS];
- } unit[8];
+ } unit[MAX_TEXTURE_UNITS];
};
#define FOG_LINEAR 0
@@ -240,25 +246,51 @@ static GLuint translate_mode( GLenum envMode, GLenum mode )
}
}
-#define TEXTURE_UNKNOWN_INDEX 7
-static GLuint translate_tex_src_bit( GLbitfield bit )
+
+/**
+ * Do we need to clamp the results of the given texture env/combine mode?
+ * If the inputs to the mode are in [0,1] we don't always have to clamp
+ * the results.
+ */
+static GLboolean
+need_saturate( GLuint mode )
{
- /* make sure number of switch cases is correct */
- assert(NUM_TEXTURE_TARGETS == 7);
- switch (bit) {
- case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
- case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
- case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
- case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
- case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
- case TEXTURE_1D_ARRAY_BIT: return TEXTURE_1D_ARRAY_INDEX;
- case TEXTURE_2D_ARRAY_BIT: return TEXTURE_2D_ARRAY_INDEX;
+ switch (mode) {
+ case MODE_REPLACE:
+ case MODE_MODULATE:
+ case MODE_INTERPOLATE:
+ return GL_FALSE;
+ case MODE_ADD:
+ case MODE_ADD_SIGNED:
+ case MODE_SUBTRACT:
+ case MODE_DOT3_RGB:
+ case MODE_DOT3_RGB_EXT:
+ case MODE_DOT3_RGBA:
+ case MODE_DOT3_RGBA_EXT:
+ case MODE_MODULATE_ADD_ATI:
+ case MODE_MODULATE_SIGNED_ADD_ATI:
+ case MODE_MODULATE_SUBTRACT_ATI:
+ case MODE_ADD_PRODUCTS:
+ case MODE_ADD_PRODUCTS_SIGNED:
+ case MODE_BUMP_ENVMAP_ATI:
+ return GL_TRUE;
default:
assert(0);
- return TEXTURE_UNKNOWN_INDEX;
}
}
+
+
+/**
+ * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
+ */
+static GLuint translate_tex_src_bit( GLbitfield bit )
+{
+ ASSERT(bit);
+ return _mesa_ffs(bit) - 1;
+}
+
+
#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
@@ -371,55 +403,55 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
* Examine current texture environment state and generate a unique
* key to identify it.
*/
-static void make_state_key( GLcontext *ctx, struct state_key *key )
+static GLuint make_state_key( GLcontext *ctx, struct state_key *key )
{
GLuint i, j;
GLbitfield inputs_referenced = FRAG_BIT_COL0;
- GLbitfield inputs_available = get_fp_input_mask( ctx );
+ const GLbitfield inputs_available = get_fp_input_mask( ctx );
+ GLuint keySize;
memset(key, 0, sizeof(*key));
/* _NEW_TEXTURE */
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
GLenum format;
if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
continue;
- format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat;
+ format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
- key->nr_enabled_units = i+1;
+ key->nr_enabled_units = i + 1;
inputs_referenced |= FRAG_BIT_TEX(i);
- key->unit[i].source_index =
- translate_tex_src_bit(texUnit->_ReallyEnabled);
- key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
+ key->unit[i].source_index =
+ translate_tex_src_bit(texUnit->_ReallyEnabled);
+
+ key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
((format == GL_DEPTH_COMPONENT) ||
(format == GL_DEPTH_STENCIL_EXT)));
- key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
- key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
+ key->unit[i].NumArgsRGB = comb->_NumArgsRGB;
+ key->unit[i].NumArgsA = comb->_NumArgsA;
key->unit[i].ModeRGB =
- translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeRGB);
+ translate_mode(texUnit->EnvMode, comb->ModeRGB);
key->unit[i].ModeA =
- translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeA);
+ translate_mode(texUnit->EnvMode, comb->ModeA);
- key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
- key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftA;
+ key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB;
+ key->unit[i].ScaleShiftA = comb->ScaleShiftA;
for (j = 0; j < MAX_COMBINER_TERMS; j++) {
- key->unit[i].OptRGB[j].Operand =
- translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
- key->unit[i].OptA[j].Operand =
- translate_operand(texUnit->_CurrentCombine->OperandA[j]);
- key->unit[i].OptRGB[j].Source =
- translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
- key->unit[i].OptA[j].Source =
- translate_source(texUnit->_CurrentCombine->SourceA[j]);
+ key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]);
+ key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]);
+ key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]);
+ key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]);
}
if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
@@ -447,8 +479,15 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
key->inputs_available = (inputs_available & inputs_referenced);
+
+ /* compute size of state key, ignoring unused texture units */
+ keySize = sizeof(*key) - sizeof(key->unit)
+ + key->nr_enabled_units * sizeof(key->unit[0]);
+
+ return keySize;
}
+
/**
* Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
@@ -466,10 +505,8 @@ struct ureg {
GLuint file:4;
GLuint idx:8;
GLuint negatebase:1;
- GLuint abs:1;
- GLuint negateabs:1;
GLuint swz:12;
- GLuint pad:5;
+ GLuint pad:7;
};
static const struct ureg undef = {
@@ -477,8 +514,6 @@ static const struct ureg undef = {
~0,
0,
0,
- 0,
- 0,
0
};
@@ -487,7 +522,6 @@ static const struct ureg undef = {
*/
struct texenv_fragment_program {
struct gl_fragment_program *program;
- GLcontext *ctx;
struct state_key *state;
GLbitfield alu_temps; /**< Track texture indirections, see spec. */
@@ -524,8 +558,6 @@ static struct ureg make_ureg(GLuint file, GLuint idx)
reg.file = file;
reg.idx = idx;
reg.negatebase = 0;
- reg.abs = 0;
- reg.negateabs = 0;
reg.swz = SWIZZLE_NOOP;
reg.pad = 0;
return reg;
@@ -691,7 +723,7 @@ static void emit_arg( struct prog_src_register *reg,
reg->Index = ureg.idx;
reg->Swizzle = ureg.swz;
reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
- reg->Abs = ureg.abs;
+ reg->Abs = GL_FALSE;
}
static void emit_dst( struct prog_dst_register *dst,
@@ -714,7 +746,7 @@ emit_op(struct texenv_fragment_program *p,
struct ureg src1,
struct ureg src2 )
{
- GLuint nr = p->program->Base.NumInstructions++;
+ const GLuint nr = p->program->Base.NumInstructions++;
struct prog_instruction *inst = &p->program->Base.Instructions[nr];
assert(nr < MAX_INSTRUCTIONS);
@@ -952,17 +984,22 @@ static struct ureg emit_combine_source( struct texenv_fragment_program *p,
}
}
+/**
+ * Check if the RGB and Alpha sources and operands match for the given
+ * texture unit's combinder state. When the RGB and A sources and
+ * operands match, we can emit fewer instructions.
+ */
static GLboolean args_match( const struct state_key *key, GLuint unit )
{
- GLuint i, nr = key->unit[unit].NumArgsRGB;
+ GLuint i, numArgs = key->unit[unit].NumArgsRGB;
- for (i = 0 ; i < nr ; i++) {
+ for (i = 0; i < numArgs; i++) {
if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
return GL_FALSE;
- switch(key->unit[unit].OptA[i].Operand) {
+ switch (key->unit[unit].OptA[i].Operand) {
case OPR_SRC_ALPHA:
- switch(key->unit[unit].OptRGB[i].Operand) {
+ switch (key->unit[unit].OptRGB[i].Operand) {
case OPR_SRC_COLOR:
case OPR_SRC_ALPHA:
break;
@@ -971,7 +1008,7 @@ static GLboolean args_match( const struct state_key *key, GLuint unit )
}
break;
case OPR_ONE_MINUS_SRC_ALPHA:
- switch(key->unit[unit].OptRGB[i].Operand) {
+ switch (key->unit[unit].OptRGB[i].Operand) {
case OPR_ONE_MINUS_SRC_COLOR:
case OPR_ONE_MINUS_SRC_ALPHA:
break;
@@ -1113,7 +1150,7 @@ static struct ureg
emit_texenv(struct texenv_fragment_program *p, GLuint unit)
{
const struct state_key *key = p->state;
- GLboolean saturate;
+ GLboolean rgb_saturate, alpha_saturate;
GLuint rgb_shift, alpha_shift;
struct ureg out, dest;
@@ -1143,7 +1180,19 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
/* If we'll do rgb/alpha shifting don't saturate in emit_combine().
* We don't want to clamp twice.
*/
- saturate = !(rgb_shift || alpha_shift);
+ if (rgb_shift)
+ rgb_saturate = GL_FALSE; /* saturate after rgb shift */
+ else if (need_saturate(key->unit[unit].ModeRGB))
+ rgb_saturate = GL_TRUE;
+ else
+ rgb_saturate = GL_FALSE;
+
+ if (alpha_shift)
+ alpha_saturate = GL_FALSE; /* saturate after alpha shift */
+ else if (need_saturate(key->unit[unit].ModeA))
+ alpha_saturate = GL_TRUE;
+ else
+ alpha_saturate = GL_FALSE;
/* If this is the very last calculation, emit direct to output reg:
*/
@@ -1159,7 +1208,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
*/
if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
args_match(key, unit)) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
+ out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
unit,
key->unit[unit].NumArgsRGB,
key->unit[unit].ModeRGB,
@@ -1167,7 +1216,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
}
else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
+ out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
unit,
key->unit[unit].NumArgsRGB,
key->unit[unit].ModeRGB,
@@ -1177,12 +1226,12 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
/* Need to do something to stop from re-emitting identical
* argument calculations here:
*/
- out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
+ out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
unit,
key->unit[unit].NumArgsRGB,
key->unit[unit].ModeRGB,
key->unit[unit].OptRGB);
- out = emit_combine( p, dest, WRITEMASK_W, saturate,
+ out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
unit,
key->unit[unit].NumArgsA,
key->unit[unit].ModeA,
@@ -1193,8 +1242,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
*/
if (alpha_shift || rgb_shift) {
struct ureg shift;
-
- saturate = GL_TRUE; /* always saturate at this point */
+ GLboolean saturate = GL_TRUE; /* always saturate at this point */
if (rgb_shift == alpha_shift) {
shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
@@ -1220,7 +1268,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
static void load_texture( struct texenv_fragment_program *p, GLuint unit )
{
if (is_undef(p->src_texture[unit])) {
- GLuint texTarget = p->state->unit[unit].source_index;
+ const GLuint texTarget = p->state->unit[unit].source_index;
struct ureg texcoord;
struct ureg tmp = get_tex_temp( p );
@@ -1232,9 +1280,6 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit )
texcoord = p->texcoord_tex[unit];
}
- if (texTarget == TEXTURE_UNKNOWN_INDEX)
- program_error(p, "TexSrcBit");
-
/* TODO: Use D0_MASK_XY where possible.
*/
if (p->state->unit[unit].enabled) {
@@ -1293,7 +1338,7 @@ static GLboolean load_texenv_source( struct texenv_fragment_program *p,
* Generate instructions for loading all texture source terms.
*/
static GLboolean
-load_texunit_sources( struct texenv_fragment_program *p, int unit )
+load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
{
const struct state_key *key = p->state;
GLuint i;
@@ -1313,7 +1358,7 @@ load_texunit_sources( struct texenv_fragment_program *p, int unit )
* Generate instructions for loading bump map textures.
*/
static GLboolean
-load_texunit_bumpmap( struct texenv_fragment_program *p, int unit )
+load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
{
const struct state_key *key = p->state;
GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
@@ -1329,17 +1374,20 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, int unit )
texcDst = get_tex_temp( p );
p->texcoord_tex[bumpedUnitNr] = texcDst;
- /* apply rot matrix and add coords to be available in next phase */
- /* dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) */
- /* note only 2 coords are affected the rest are left unchanged (mul by 0) */
+ /* Apply rot matrix and add coords to be available in next phase.
+ * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
+ * note only 2 coords are affected the rest are left unchanged (mul by 0)
+ */
emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
- /* move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
- enough to access this later, should optimize away */
- emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, constdudvcolor, undef, undef );
+ /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
+ * enough to access this later, should optimize away.
+ */
+ emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
+ constdudvcolor, undef, undef );
return GL_TRUE;
}
@@ -1358,7 +1406,6 @@ create_new_program(GLcontext *ctx, struct state_key *key,
struct ureg cf, out;
_mesa_memset(&p, 0, sizeof(p));
- p.ctx = ctx;
p.state = key;
p.program = program;
@@ -1367,17 +1414,17 @@ create_new_program(GLcontext *ctx, struct state_key *key,
*/
p.program->Base.Instructions = instBuffer;
p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
- p.program->Base.NumTexIndirections = 1;
+ p.program->Base.String = NULL;
+ p.program->Base.NumTexIndirections = 1; /* is this right? */
p.program->Base.NumTexInstructions = 0;
p.program->Base.NumAluInstructions = 0;
- p.program->Base.String = NULL;
- p.program->Base.NumInstructions =
- p.program->Base.NumTemporaries =
- p.program->Base.NumParameters =
- p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
+ p.program->Base.NumInstructions = 0;
+ p.program->Base.NumTemporaries = 0;
+ p.program->Base.NumParameters = 0;
+ p.program->Base.NumAttributes = 0;
+ p.program->Base.NumAddressRegs = 0;
p.program->Base.Parameters = _mesa_new_parameter_list();
-
- p.program->Base.InputsRead = 0;
+ p.program->Base.InputsRead = 0x0;
p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
@@ -1394,10 +1441,12 @@ create_new_program(GLcontext *ctx, struct state_key *key,
release_temps(ctx, &p);
if (key->enabled_units) {
- GLboolean needbumpstage = GL_FALSE;
+ GLboolean needbumpstage = GL_FALSE;
+
/* Zeroth pass - bump map textures first */
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
- if (key->unit[unit].enabled && key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
+ if (key->unit[unit].enabled &&
+ key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
needbumpstage = GL_TRUE;
load_texunit_bumpmap( &p, unit );
}
@@ -1408,7 +1457,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
* all referenced texture sources and emit texld instructions
* for each:
*/
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
if (key->unit[unit].enabled) {
load_texunit_sources( &p, unit );
p.last_tex_stage = unit;
@@ -1416,8 +1465,8 @@ create_new_program(GLcontext *ctx, struct state_key *key,
/* Second pass - emit combine instructions to build final color:
*/
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
- if (key->enabled_units & (1<<unit)) {
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
+ if (key->unit[unit].enabled) {
p.src_previous = emit_texenv( &p, unit );
reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
release_temps(ctx, &p); /* release all temps */
@@ -1450,9 +1499,11 @@ create_new_program(GLcontext *ctx, struct state_key *key,
* a reduced value and not what is expected in FogOption
*/
p.program->FogOption = ctx->Fog.Mode;
- p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */
- } else
+ p.program->Base.InputsRead |= FRAG_BIT_FOGC;
+ }
+ else {
p.program->FogOption = GL_NONE;
+ }
if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
program_error(&p, "Exceeded max nr indirect texture lookups");
@@ -1505,12 +1556,13 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
{
struct gl_fragment_program *prog;
struct state_key key;
+ GLuint keySize;
- make_state_key(ctx, &key);
+ keySize = make_state_key(ctx, &key);
prog = (struct gl_fragment_program *)
_mesa_search_program_cache(ctx->FragmentProgram.Cache,
- &key, sizeof(key));
+ &key, keySize);
if (!prog) {
prog = (struct gl_fragment_program *)
@@ -1519,7 +1571,7 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
create_new_program(ctx, &key, prog);
_mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
- &key, sizeof(key), &prog->Base);
+ &key, keySize, &prog->Base);
}
return prog;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 6e0c0c688a1..861c5f37c4e 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -729,14 +729,7 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+
/* no mention of this in spec, but maybe id matrix expected? */
ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index be1c03cec2a..6cd2a2f4f64 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1038,24 +1038,6 @@ _mesa_MultiDrawArraysEXT( GLenum mode, GLint *first,
}
-/* GL_EXT_multi_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (count[i] > 0) {
- CALL_DrawElements(ctx->Exec, (mode, count[i], type, indices[i]));
- }
- }
-}
-
-
/* GL_IBM_multimode_draw_arrays */
void GLAPIENTRY
_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index becc67c29d3..ef790c504ea 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -129,6 +129,11 @@ extern void GLAPIENTRY
_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
const GLvoid **indices, GLsizei primcount );
+extern void GLAPIENTRY
+_mesa_MultiDrawElementsBaseVertex( GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex);
extern void GLAPIENTRY
_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
@@ -159,6 +164,16 @@ extern void GLAPIENTRY
_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices);
+extern void GLAPIENTRY
+_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex);
+
+extern void GLAPIENTRY
+_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex);
+
extern void
_mesa_copy_client_array(GLcontext *ctx,
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index d4d3dd1a94e..0cae1860a33 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.6
+ * Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
@@ -30,9 +30,9 @@
/* Mesa version */
#define MESA_MAJOR 7
-#define MESA_MINOR 6
+#define MESA_MINOR 7
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.6-devel"
+#define MESA_VERSION_STRING "7.7-devel"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index 1f807dc3dc3..91412f138a5 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -133,6 +133,10 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
SET_DrawArrays(tab, vfmt->DrawArrays);
SET_DrawElements(tab, vfmt->DrawElements);
SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
+ SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
+ SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
+ SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
+ SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
SET_EvalMesh1(tab, vfmt->EvalMesh1);
SET_EvalMesh2(tab, vfmt->EvalMesh2);
ASSERT(tab->EvalMesh2);
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
index 6f5d01e40f2..d56a2bb95ea 100644
--- a/src/mesa/main/vtxfmt_tmp.h
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -335,6 +335,17 @@ static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum typ
CALL_DrawElements(GET_DISPATCH(), ( mode, count, type, indices ));
}
+static void GLAPIENTRY TAG(MultiDrawElementsEXT)( GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount)
+{
+ PRE_LOOPBACK( MultiDrawElementsEXT );
+ CALL_MultiDrawElementsEXT(GET_DISPATCH(), ( mode, count, type, indices,
+ primcount ));
+}
+
static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices )
@@ -343,6 +354,44 @@ static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
CALL_DrawRangeElements(GET_DISPATCH(), ( mode, start, end, count, type, indices ));
}
+static void GLAPIENTRY TAG(DrawElementsBaseVertex)( GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ PRE_LOOPBACK( DrawElementsBaseVertex );
+ CALL_DrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type,
+ indices, basevertex ));
+}
+
+static void GLAPIENTRY TAG(DrawRangeElementsBaseVertex)( GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ PRE_LOOPBACK( DrawRangeElementsBaseVertex );
+ CALL_DrawRangeElementsBaseVertex(GET_DISPATCH(), ( mode, start, end,
+ count, type, indices,
+ basevertex ));
+}
+
+static void GLAPIENTRY TAG(MultiDrawElementsBaseVertex)( GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex)
+{
+ PRE_LOOPBACK( MultiDrawElementsBaseVertex );
+ CALL_MultiDrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type,
+ indices,
+ primcount, basevertex ));
+}
+
static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
@@ -522,6 +571,10 @@ static GLvertexformat TAG(vtxfmt) = {
TAG(DrawArrays),
TAG(DrawElements),
TAG(DrawRangeElements),
+ TAG(MultiDrawElementsEXT),
+ TAG(DrawElementsBaseVertex),
+ TAG(DrawRangeElementsBaseVertex),
+ TAG(MultiDrawElementsBaseVertex),
TAG(EvalMesh1),
TAG(EvalMesh2)
};