diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/glspirv.c | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 4 |
4 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 83541a269ac..2be3ae37de3 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1116,7 +1116,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) reparent_ir(p.shader->ir, p.shader->ir); - p.shader->CompileStatus = compile_success; + p.shader->CompileStatus = COMPILE_SUCCESS; p.shader->Version = state->language_version; p.shader_program->Shaders = (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index 81303057d05..03f761219be 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -84,7 +84,7 @@ _mesa_spirv_shader_binary(struct gl_context *ctx, _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data); _mesa_spirv_module_reference(&spirv_data->SpirVModule, module); - sh->CompileStatus = compile_failure; + sh->CompileStatus = COMPILE_FAILURE; free((void *)sh->Source); sh->Source = NULL; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 15c6d1ade7a..d6d3a075917 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2609,10 +2609,10 @@ struct gl_linked_shader */ enum gl_compile_status { - compile_failure = 0, - compile_success, - compile_skipped, - compiled_no_opts + COMPILE_FAILURE = 0, + COMPILE_SUCCESS, + COMPILE_SKIPPED, + COMPILED_NO_OPTS }; /** diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 2c11e4d5bb6..91b1f4940ea 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1071,7 +1071,7 @@ set_shader_source(struct gl_shader *sh, const GLchar *source) */ _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL); - if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) { + if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) { /* If shader was previously compiled back-up the source in case of cache * fallback. */ @@ -1114,7 +1114,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh) /* If the user called glCompileShader without first calling * glShaderSource, we should fail to compile, but not raise a GL_ERROR. */ - sh->CompileStatus = compile_failure; + sh->CompileStatus = COMPILE_FAILURE; } else { if (ctx->_Shader->Flags & GLSL_DUMP) { _mesa_log("GLSL source for %s shader %d:\n", |