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-rw-r--r--src/mesa/main/arrayobj.c5
-rw-r--r--src/mesa/main/dd.h1
-rw-r--r--src/mesa/main/varray.c2
3 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 28851434133..dde489e85fe 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -151,7 +151,6 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *
* Allocate and initialize a new vertex array object.
*
* This function is intended to be called via
- * \c dd_function_table::NewArrayObject.
*/
struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name)
@@ -408,7 +407,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
/* For APPLE version, generate a new array object now */
- newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
+ newObj = _mesa_new_vao(ctx, id);
if (!newObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
return;
@@ -565,7 +564,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
struct gl_vertex_array_object *obj;
GLuint name = first + i;
- obj = (*ctx->Driver.NewArrayObject)( ctx, name );
+ obj = _mesa_new_vao(ctx, name);
if (!obj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
return;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index dfcc206201f..503ef4be27d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -752,7 +752,6 @@ struct dd_function_table {
* \name Vertex Array objects
*/
/*@{*/
- struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
/*@}*/
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 4df57c148c7..887d0c03a50 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -2354,7 +2354,7 @@ _mesa_print_arrays(struct gl_context *ctx)
void
_mesa_init_varray(struct gl_context *ctx)
{
- ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
+ ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
_mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */