diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/arrayobj.c | 5 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 1 | ||||
-rw-r--r-- | src/mesa/main/varray.c | 2 |
3 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 28851434133..dde489e85fe 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -151,7 +151,6 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object * * Allocate and initialize a new vertex array object. * * This function is intended to be called via - * \c dd_function_table::NewArrayObject. */ struct gl_vertex_array_object * _mesa_new_vao(struct gl_context *ctx, GLuint name) @@ -408,7 +407,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) } /* For APPLE version, generate a new array object now */ - newObj = (*ctx->Driver.NewArrayObject)(ctx, id); + newObj = _mesa_new_vao(ctx, id); if (!newObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE"); return; @@ -565,7 +564,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, struct gl_vertex_array_object *obj; GLuint name = first + i; - obj = (*ctx->Driver.NewArrayObject)( ctx, name ); + obj = _mesa_new_vao(ctx, name); if (!obj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); return; diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index dfcc206201f..503ef4be27d 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -752,7 +752,6 @@ struct dd_function_table { * \name Vertex Array objects */ /*@{*/ - struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *); void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *); /*@}*/ diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 4df57c148c7..887d0c03a50 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -2354,7 +2354,7 @@ _mesa_print_arrays(struct gl_context *ctx) void _mesa_init_varray(struct gl_context *ctx) { - ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0); + ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0); _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO); ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ |