diff options
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r-- | src/mesa/main/texstore.c | 684 |
1 files changed, 333 insertions, 351 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 2989fdb72ed..f5f94bbf1a4 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -45,7 +45,7 @@ * Texture image processing is actually kind of complicated. We have to do: * Format/type conversions * pixel unpacking - * pixel transfer (scale, bais, lookup, convolution!, etc) + * pixel transfer (scale, bais, lookup, etc) * * These functions can handle most everything, including processing full * images and sub-images. @@ -55,7 +55,6 @@ #include "glheader.h" #include "bufferobj.h" #include "colormac.h" -#include "convolve.h" #include "image.h" #include "macros.h" #include "mipmap.h" @@ -100,6 +99,7 @@ can_swizzle(GLenum logicalBaseFormat) case GL_BGR: case GL_BGRA: case GL_ABGR_EXT: + case GL_RG: return GL_TRUE; default: return GL_FALSE; @@ -121,6 +121,7 @@ enum { IDX_BGR, IDX_BGRA, IDX_ABGR, + IDX_RG, MAX_IDX }; @@ -172,7 +173,6 @@ static const struct { MAP4(0,1,2,3), }, - { IDX_RED, MAP4(0, ZERO, ZERO, ONE), @@ -208,6 +208,12 @@ static const struct { MAP4(3,2,1,0), MAP4(3,2,1,0) }, + + { + IDX_RG, + MAP4(0, 1, ZERO, ONE), + MAP2(0, 1) + }, }; @@ -231,6 +237,7 @@ get_map_idx(GLenum value) case GL_BGR: return IDX_BGR; case GL_BGRA: return IDX_BGRA; case GL_ABGR_EXT: return IDX_ABGR; + case GL_RG: return IDX_RG; default: _mesa_problem(NULL, "Unexpected inFormat"); return 0; @@ -281,7 +288,7 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat, * Apply all needed pixel unpacking and pixel transfer operations. * Note that there are both logicalBaseFormat and textureBaseFormat parameters. * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, might + * but the graphics hardware doesn't support luminance textures. So, we might * use an RGB hardware format instead. * If logicalBaseFormat != textureBaseFormat we have some extra work to do. * @@ -300,7 +307,7 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat, * \return resulting image with format = textureBaseFormat and type = GLfloat. */ static GLfloat * -make_temp_float_image(GLcontext *ctx, GLuint dims, +make_temp_float_image(struct gl_context *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, @@ -310,11 +317,18 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, { GLuint transferOps = ctx->_ImageTransferState; GLfloat *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLfloat *dst; + GLint img, row; ASSERT(dims >= 1 && dims <= 3); ASSERT(logicalBaseFormat == GL_RGBA || logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || logicalBaseFormat == GL_LUMINANCE_ALPHA || logicalBaseFormat == GL_LUMINANCE || logicalBaseFormat == GL_ALPHA || @@ -324,6 +338,8 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, ASSERT(textureBaseFormat == GL_RGBA || textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || textureBaseFormat == GL_LUMINANCE_ALPHA || textureBaseFormat == GL_LUMINANCE || textureBaseFormat == GL_ALPHA || @@ -331,126 +347,24 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, textureBaseFormat == GL_COLOR_INDEX || textureBaseFormat == GL_DEPTH_COMPONENT); - /* conventional color image */ - - if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || - (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || - (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { - /* need image convolution */ - const GLuint preConvTransferOps - = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; - const GLuint postConvTransferOps - = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; - GLint img, row; - GLint convWidth = srcWidth, convHeight = srcHeight; - GLfloat *convImage; - - /* pre-convolution image buffer (3D) */ - tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * 4 * sizeof(GLfloat)); - if (!tempImage) - return NULL; - - /* post-convolution image buffer (2D) */ - convImage = (GLfloat *) malloc(srcWidth * srcHeight - * 4 * sizeof(GLfloat)); - if (!convImage) { - free(tempImage); - return NULL; - } - - /* loop over 3D image slices */ - for (img = 0; img < srcDepth; img++) { - GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4); - - /* unpack and do transfer ops up to convolution */ - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, - srcFormat, srcType, img, row, 0); - _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst, - srcFormat, srcType, src, - srcPacking, - preConvTransferOps); - dst += srcWidth * 4; - } - - /* size after optional convolution */ - convWidth = srcWidth; - convHeight = srcHeight; - -#if FEATURE_convolve - /* do convolution */ - { - GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4); - if (dims == 1) { - ASSERT(ctx->Pixel.Convolution1DEnabled); - _mesa_convolve_1d_image(ctx, &convWidth, src, convImage); - } - else { - if (ctx->Pixel.Convolution2DEnabled) { - _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, - src, convImage); - } - else { - ASSERT(ctx->Pixel.Separable2DEnabled); - _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, - src, convImage); - } - } - } -#endif - /* do post-convolution transfer and pack into tempImage */ - { - const GLint logComponents - = _mesa_components_in_format(logicalBaseFormat); - const GLfloat *src = convImage; - GLfloat *dst = tempImage + img * (convWidth * convHeight * 4); - for (row = 0; row < convHeight; row++) { - _mesa_pack_rgba_span_float(ctx, convWidth, - (GLfloat (*)[4]) src, - logicalBaseFormat, GL_FLOAT, - dst, &ctx->DefaultPacking, - postConvTransferOps); - src += convWidth * 4; - dst += convWidth * logComponents; - } - } - } /* loop over 3D image slices */ - - free(convImage); - - /* might need these below */ - srcWidth = convWidth; - srcHeight = convHeight; - } - else { - /* no convolution */ - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLfloat *dst; - GLint img, row; - - tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLfloat)); - if (!tempImage) - return NULL; + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLfloat)); + if (!tempImage) + return NULL; - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking, transferOps); - dst += srcWidth * components; - src += srcStride; - } + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; } } @@ -507,7 +421,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, * Apply all needed pixel unpacking and pixel transfer operations. * Note that there are both logicalBaseFormat and textureBaseFormat parameters. * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, might + * but the graphics hardware doesn't support luminance textures. So, we might * use an RGB hardware format instead. * If logicalBaseFormat != textureBaseFormat we have some extra work to do. * @@ -526,7 +440,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, * \return resulting image with format = textureBaseFormat and type = GLchan. */ GLchan * -_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, +_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, @@ -536,7 +450,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, { GLuint transferOps = ctx->_ImageTransferState; const GLint components = _mesa_components_in_format(logicalBaseFormat); - GLboolean freeSrcImage = GL_FALSE; GLint img, row; GLchan *tempImage, *dst; @@ -544,6 +457,8 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, ASSERT(logicalBaseFormat == GL_RGBA || logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || logicalBaseFormat == GL_LUMINANCE_ALPHA || logicalBaseFormat == GL_LUMINANCE || logicalBaseFormat == GL_ALPHA || @@ -551,42 +466,17 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, ASSERT(textureBaseFormat == GL_RGBA || textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || textureBaseFormat == GL_LUMINANCE_ALPHA || textureBaseFormat == GL_LUMINANCE || textureBaseFormat == GL_ALPHA || textureBaseFormat == GL_INTENSITY); -#if FEATURE_convolve - if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || - (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || - (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { - /* get convolved image */ - GLfloat *convImage = make_temp_float_image(ctx, dims, - logicalBaseFormat, - logicalBaseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - if (!convImage) - return NULL; - /* the convolved image is our new source image */ - srcAddr = convImage; - srcFormat = logicalBaseFormat; - srcType = GL_FLOAT; - srcPacking = &ctx->DefaultPacking; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - transferOps = 0; - freeSrcImage = GL_TRUE; - } -#endif - /* unpack and transfer the source image */ tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth * components * sizeof(GLchan)); if (!tempImage) { - if (freeSrcImage) { - free((void *) srcAddr); - } return NULL; } @@ -608,11 +498,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, } } - /* If we made a temporary image for convolution, free it here */ - if (freeSrcImage) { - free((void *) srcAddr); - } - if (logicalBaseFormat != textureBaseFormat) { /* one more conversion step */ GLint texComponents = _mesa_components_in_format(textureBaseFormat); @@ -789,7 +674,10 @@ swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; -/* Deal with the _REV input types: + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on endianness. */ static const GLubyte * type_mapping( GLenum srcType ) @@ -807,7 +695,10 @@ type_mapping( GLenum srcType ) } } -/* Mapping required if input type is + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on pixelstore byte swapping state. */ static const GLubyte * byteswap_mapping( GLboolean swapBytes, @@ -834,7 +725,7 @@ byteswap_mapping( GLboolean swapBytes, * Transfer a GLubyte texture image with component swizzling. */ static void -_mesa_swizzle_ubyte_image(GLcontext *ctx, +_mesa_swizzle_ubyte_image(struct gl_context *ctx, GLuint dimensions, GLenum srcFormat, GLenum srcType, @@ -921,7 +812,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx, * 1D, 2D and 3D images supported. */ static void -memcpy_texture(GLcontext *ctx, +memcpy_texture(struct gl_context *ctx, GLuint dimensions, gl_format dstFormat, GLvoid *dstAddr, @@ -1238,7 +1129,6 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1365,7 +1255,6 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1546,7 +1435,6 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) _mesa_swizzle_ubyte_image(ctx, dims, srcFormat, srcType, - baseInternalFormat, dstmap, 4, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -1567,7 +1455,6 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1697,7 +1584,6 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1824,7 +1710,6 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1882,7 +1767,6 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1951,7 +1835,6 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2010,7 +1893,6 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2045,22 +1927,26 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) } +/** + * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. + */ static GLboolean -_mesa_texstore_al88(TEXSTORE_PARAMS) +_mesa_texstore_unorm88(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); ASSERT(dstFormat == MESA_FORMAT_AL88 || - dstFormat == MESA_FORMAT_AL88_REV); + dstFormat == MESA_FORMAT_AL88_REV || + dstFormat == MESA_FORMAT_RG88 || + dstFormat == MESA_FORMAT_RG88_REV); ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_AL88 && - baseInternalFormat == GL_LUMINANCE_ALPHA && - srcFormat == GL_LUMINANCE_ALPHA && + (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) && + baseInternalFormat == srcFormat && srcType == GL_UNSIGNED_BYTE && littleEndian) { /* simple memcpy path */ @@ -2076,19 +1962,31 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) srcType == GL_UNSIGNED_BYTE && can_swizzle(baseInternalFormat) && can_swizzle(srcFormat)) { - GLubyte dstmap[4]; /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || - (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { - dstmap[0] = 0; - dstmap[1] = 3; + if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } } else { - dstmap[0] = 3; - dstmap[1] = 0; + if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || + (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { + dstmap[0] = 0; + dstmap[1] = 1; + } + else { + dstmap[0] = 1; + dstmap[1] = 0; + } } dstmap[2] = ZERO; /* ? */ dstmap[3] = ONE; /* ? */ @@ -2115,7 +2013,6 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2123,7 +2020,8 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == MESA_FORMAT_AL88) { + if (dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_RG88) { for (col = 0; col < srcWidth; col++) { /* src[0] is luminance, src[1] is alpha */ dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), @@ -2148,22 +2046,26 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) } +/** + * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. + */ static GLboolean -_mesa_texstore_al1616(TEXSTORE_PARAMS) +_mesa_texstore_unorm1616(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); ASSERT(dstFormat == MESA_FORMAT_AL1616 || - dstFormat == MESA_FORMAT_AL1616_REV); + dstFormat == MESA_FORMAT_AL1616_REV || + dstFormat == MESA_FORMAT_RG1616 || + dstFormat == MESA_FORMAT_RG1616_REV); ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_AL1616 && - baseInternalFormat == GL_LUMINANCE_ALPHA && - srcFormat == GL_LUMINANCE_ALPHA && + (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) && + baseInternalFormat == srcFormat && srcType == GL_UNSIGNED_SHORT && littleEndian) { /* simple memcpy path */ @@ -2186,7 +2088,6 @@ _mesa_texstore_al1616(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2194,7 +2095,8 @@ _mesa_texstore_al1616(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == MESA_FORMAT_AL1616) { + if (dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_RG1616) { for (col = 0; col < srcWidth; col++) { GLushort l, a; @@ -2224,6 +2126,66 @@ _mesa_texstore_al1616(TEXSTORE_PARAMS) static GLboolean +_mesa_texstore_r16(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_R16); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_R16 && + baseInternalFormat == GL_RED && + srcFormat == GL_RED && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean _mesa_texstore_rgba_16(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); @@ -2257,7 +2219,6 @@ _mesa_texstore_rgba_16(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2327,8 +2288,6 @@ _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, * 3 or 4 components/pixel here. */ @@ -2390,7 +2349,6 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2423,7 +2381,8 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) ASSERT(dstFormat == MESA_FORMAT_A8 || dstFormat == MESA_FORMAT_L8 || - dstFormat == MESA_FORMAT_I8); + dstFormat == MESA_FORMAT_I8 || + dstFormat == MESA_FORMAT_R8); ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && @@ -2442,7 +2401,6 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) srcType == GL_UNSIGNED_BYTE && can_swizzle(baseInternalFormat) && can_swizzle(srcFormat)) { - GLubyte dstmap[4]; /* dstmap - how to swizzle from RGBA to dst format: @@ -2479,7 +2437,6 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2617,7 +2574,6 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) srcAddr, srcPacking); } else if (srcType == GL_BYTE) { - GLubyte dstmap[4]; /* dstmap - how to swizzle from RGBA to dst format: @@ -2710,7 +2666,6 @@ _mesa_texstore_signed_r8(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2755,7 +2710,6 @@ _mesa_texstore_signed_rg88(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2800,7 +2754,6 @@ _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2826,7 +2779,8 @@ _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) /** - * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV + * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or + * MESA_FORMAT_SIGNED_RGBA8888_REV */ static GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) @@ -2912,7 +2866,6 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2963,36 +2916,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - /* In case we only upload depth we need to preserve the stencil */ - if (srcFormat == GL_DEPTH_COMPONENT) { - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - depth, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - for (i = 0; i < srcWidth; i++) - dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); - - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } - } - else if (ctx->Pixel.DepthScale == 1.0f && + if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes) { /* simple path */ @@ -3003,41 +2927,53 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else { - /* general path */ - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(GLuint); - GLint img, row; - + else if (srcFormat == GL_DEPTH_COMPONENT) { + /* In case we only upload depth we need to preserve the stencil */ for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr + GLuint *dstRow = (GLuint *) dstAddr + dstImageOffsets[dstZoffset + img] + dstYoffset * dstRowStride / sizeof(GLuint) + dstXoffset; const GLuint *src = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); for (row = 0; row < srcHeight; row++) { - GLubyte stencil[MAX_WIDTH]; + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; GLint i; - /* the 24 depth bits will be in the high position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT_24_8_EXT, /* dst type */ - dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - /* merge stencil values into depth values */ - for (i = 0; i < srcWidth; i++) - dstRow[i] |= stencil[i]; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); + } src += srcRowStride; dstRow += dstRowStride / sizeof(GLuint); @@ -3061,58 +2997,108 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) GLint img, row; ASSERT(dstFormat == MESA_FORMAT_S8_Z24); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || + srcFormat == GL_DEPTH_COMPONENT || + srcFormat == GL_STENCIL_INDEX); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || + srcType == GL_UNSIGNED_INT_24_8_EXT); - /* In case we only upload depth we need to preserve the stencil */ - if (srcFormat == GL_DEPTH_COMPONENT) { - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr - + dstImageOffsets[dstZoffset + img] - + dstYoffset * dstRowStride / sizeof(GLuint) - + dstXoffset; - const GLuint *src - = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLuint depth[MAX_WIDTH]; - GLint i; - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - depth, /* dst addr */ - depthScale, - srcType, src, srcPacking); + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); + + } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + return GL_TRUE; +} - for (i = 0; i < srcWidth; i++) - dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); - } - } +/** + * Store simple 8-bit/value stencil texture data. + */ +static GLboolean +_mesa_texstore_s8(TEXSTORE_PARAMS) +{ + ASSERT(dstFormat == MESA_FORMAT_S8); + ASSERT(srcFormat == GL_STENCIL_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); } else { + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstAddr + GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] + dstYoffset * dstRowStride / sizeof(GLuint) + dstXoffset; const GLuint *src = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); for (row = 0; row < srcHeight; row++) { GLubyte stencil[MAX_WIDTH]; GLint i; - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); + /* get the 8-bit stencil values */ _mesa_unpack_stencil_span(ctx, srcWidth, GL_UNSIGNED_BYTE, /* dst type */ @@ -3121,16 +3107,19 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) ctx->_ImageTransferState); /* merge stencil values into depth values */ for (i = 0; i < srcWidth; i++) - dstRow[i] |= stencil[i] << 24; + dstRow[i] = stencil[i]; src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); + dstRow += dstRowStride / sizeof(GLubyte); } } + } + return GL_TRUE; } + /** * Store an image in any of the formats: * _mesa_texformat_rgba_float32 @@ -3186,7 +3175,6 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); bytesPerRow = srcWidth * components * sizeof(GLfloat); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr @@ -3206,6 +3194,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) } + /** * As above, but store 16-bit floats. */ @@ -3254,7 +3243,6 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3318,7 +3306,6 @@ _mesa_texstore_rgba_int8(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3382,7 +3369,6 @@ _mesa_texstore_rgba_int16(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3446,7 +3432,6 @@ _mesa_texstore_rgba_int32(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3510,7 +3495,6 @@ _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3574,7 +3558,6 @@ _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3638,7 +3621,6 @@ _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3676,12 +3658,12 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS) newDstFormat = MESA_FORMAT_RGB888; k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); return k; } @@ -3762,13 +3744,13 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS) /* reuse normal luminance/alpha texstore code */ newDstFormat = MESA_FORMAT_AL88; - k = _mesa_texstore_al88(ctx, dims, baseInternalFormat, - newDstFormat, dstAddr, - dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); + k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); return k; } @@ -3787,7 +3769,7 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS) /** - * Table mapping MESA_FORMAT_8 to _mesa_texstore_*() + * Table mapping MESA_FORMAT_* to _mesa_texstore_*() * XXX this is somewhat temporary. */ static const struct { @@ -3812,10 +3794,10 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, - { MESA_FORMAT_AL88, _mesa_texstore_al88 }, - { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 }, - { MESA_FORMAT_AL1616, _mesa_texstore_al1616 }, - { MESA_FORMAT_AL1616_REV, _mesa_texstore_al1616 }, + { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, { MESA_FORMAT_A8, _mesa_texstore_a8 }, { MESA_FORMAT_L8, _mesa_texstore_a8 }, @@ -3823,13 +3805,19 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_R8, _mesa_texstore_a8 }, + { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_R16, _mesa_texstore_r16 }, + { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, { MESA_FORMAT_Z16, _mesa_texstore_z16 }, { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, { MESA_FORMAT_Z32, _mesa_texstore_z32 }, - { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, + { MESA_FORMAT_S8, _mesa_texstore_s8 }, { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, @@ -3951,7 +3939,7 @@ _mesa_texstore(TEXSTORE_PARAMS) * The caller _must_ call _mesa_unmap_teximage_pbo() too! */ const GLvoid * -_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, +_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpack, @@ -3988,7 +3976,7 @@ _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, * The caller _must_ call _mesa_unmap_teximage_pbo() too! */ const GLvoid * -_mesa_validate_pbo_compressed_teximage(GLcontext *ctx, +_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx, GLsizei imageSize, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, const char *funcName) @@ -4022,7 +4010,7 @@ _mesa_validate_pbo_compressed_teximage(GLcontext *ctx, * functions. It unmaps the PBO buffer if it was mapped earlier. */ void -_mesa_unmap_teximage_pbo(GLcontext *ctx, +_mesa_unmap_teximage_pbo(struct gl_context *ctx, const struct gl_pixelstore_attrib *unpack) { if (_mesa_is_bufferobj(unpack->BufferObj)) { @@ -4057,12 +4045,9 @@ texture_row_stride(const struct gl_texture_image *texImage) * This is the software fallback for Driver.TexImage1D() * and Driver.CopyTexImage1D(). * \sa _mesa_store_teximage2d() - * Note that the width may not be the actual texture width since it may - * be changed by convolution w/ GL_REDUCE. The texImage->Width field will - * have the actual texture size. */ void -_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -4114,12 +4099,9 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, * * This function is oriented toward storing images in main memory, rather * than VRAM. Device driver's can easily plug in their own replacement. - * - * Note: width and height may be pre-convolved dimensions, but - * texImage->Width and texImage->Height will be post-convolved dimensions. */ void -_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const void *pixels, @@ -4172,7 +4154,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, * \sa _mesa_store_teximage2d() */ void -_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const void *pixels, @@ -4225,7 +4207,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, * and Driver.CopyTexSubImage1D(). */ void -_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint width, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, @@ -4263,7 +4245,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, * and Driver.CopyTexSubImage2D(). */ void -_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint width, GLint height, GLenum format, GLenum type, const void *pixels, @@ -4301,7 +4283,7 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, * and Driver.CopyTexSubImage3D(). */ void -_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, @@ -4339,7 +4321,7 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, * Fallback for Driver.CompressedTexImage1D() */ void -_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLsizei imageSize, const GLvoid *data, @@ -4362,7 +4344,7 @@ _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, * Fallback for Driver.CompressedTexImage2D() */ void -_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, @@ -4406,7 +4388,7 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, * Fallback for Driver.CompressedTexImage3D() */ void -_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, +_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, @@ -4431,7 +4413,7 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, * Fallback for Driver.CompressedTexSubImage1D() */ void -_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target, +_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, @@ -4454,7 +4436,7 @@ _mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target, * Fallback for Driver.CompressedTexSubImage2D() */ void -_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, +_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, @@ -4515,7 +4497,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, * Fallback for Driver.CompressedTexSubImage3D() */ void -_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target, +_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |