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Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 741985c4638..afff0135952 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -594,8 +594,8 @@ update_texture_state( struct gl_context *ctx ) /* Look for the highest priority texture target that's enabled (or used * by the vert/frag shaders) and "complete". That's the one we'll use - * for texturing. If we're using vert/frag program we're guaranteed - * that bitcount(enabledBits) <= 1. + * for texturing. + * * Note that the TEXTURE_x_INDEX values are in high to low priority. */ for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { @@ -624,8 +624,6 @@ update_texture_state( struct gl_context *ctx ) struct gl_texture_object *texObj; gl_texture_index texTarget; - assert(_mesa_bitcount(enabledTargets) == 1); - texTarget = (gl_texture_index) (ffs(enabledTargets) - 1); texObj = _mesa_get_fallback_texture(ctx, texTarget); |