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-rw-r--r--src/mesa/main/shader_query.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index b754b1f64a1..424610d6d5a 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -32,6 +32,7 @@
#include "glsl_symbol_table.h"
#include "ir.h"
#include "shaderobj.h"
+#include "program/hash_table.h"
extern "C" {
#include "shaderapi.h"
@@ -67,6 +68,10 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
}
/* this will replace the current value if it's already in the list */
+ /* Add VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
+ * between built-in attributes and user-defined attributes.
+ */
+ shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
if (i < 0) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");