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-rw-r--r--src/mesa/main/marshal.h49
1 files changed, 12 insertions, 37 deletions
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
index 78f6fbc34f7..c53c060f593 100644
--- a/src/mesa/main/marshal.h
+++ b/src/mesa/main/marshal.h
@@ -74,28 +74,25 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
}
/**
- * Instead of conditionally handling marshaling previously-bound user vertex
- * array data in draw calls (deprecated and removed in GL core), we just
- * disable threading at the point where the user sets a user vertex array.
+ * Instead of conditionally handling marshaling immediate index data in draw
+ * calls (deprecated and removed in GL core), we just disable threading.
*/
static inline bool
-_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
- return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
+ return ctx->API != API_OPENGL_CORE &&
+ (glthread->CurrentVAO->IndexBufferIsUserPointer ||
+ glthread->CurrentVAO->HasUserPointer);
}
-/**
- * Instead of conditionally handling marshaling immediate index data in draw
- * calls (deprecated and removed in GL core), we just disable threading.
- */
static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
- return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
+ return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer;
}
static inline bool
@@ -104,7 +101,8 @@ _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
struct glthread_state *glthread = ctx->GLThread;
return ctx->API != API_OPENGL_CORE &&
- !glthread->draw_indirect_buffer_is_vbo;
+ (!glthread->draw_indirect_buffer_is_vbo ||
+ glthread->CurrentVAO->HasUserPointer );
}
static inline bool
@@ -114,7 +112,8 @@ _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
return ctx->API != API_OPENGL_CORE &&
(!glthread->draw_indirect_buffer_is_vbo ||
- !glthread->element_array_is_vbo);
+ glthread->CurrentVAO->IndexBufferIsUserPointer ||
+ glthread->CurrentVAO->HasUserPointer);
}
#define DEBUG_MARSHAL_PRINT_CALLS 0
@@ -151,30 +150,6 @@ debug_print_marshal(const char *func)
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);
-
-/**
- * Checks whether we're on a compat context for code-generated
- * glBindVertexArray().
- *
- * In order to decide whether a draw call uses only VBOs for vertex and index
- * buffers, we track the current vertex and index buffer bindings by
- * glBindBuffer(). However, the index buffer binding is stored in the vertex
- * array as opposed to the context. If we were to accurately track whether
- * the index buffer was a user pointer ot not, we'd have to track it per
- * vertex array, which would mean synchronizing with the client thread and
- * looking into the hash table to find the actual vertex array object. That's
- * more tracking than we'd like to do in the main thread, if possible.
- *
- * Instead, just punt for now and disable threading on apps using vertex
- * arrays and compat contexts. Apps using vertex arrays can probably use a
- * core context.
- */
-static inline bool
-_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
-{
- return ctx->API != API_OPENGL_CORE;
-}
-
struct marshal_cmd_ShaderSource;
struct marshal_cmd_BindBuffer;
struct marshal_cmd_BufferData;