diff options
Diffstat (limited to 'src/mesa/main/marshal.h')
-rw-r--r-- | src/mesa/main/marshal.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h index 0e0e9b280c6..23b33002e42 100644 --- a/src/mesa/main/marshal.h +++ b/src/mesa/main/marshal.h @@ -109,8 +109,58 @@ _mesa_post_marshal_hook(struct gl_context *ctx) _mesa_glthread_finish(ctx); } + +/** + * Checks whether we're on a compat context for code-generated + * glBindVertexArray(). + * + * In order to decide whether a draw call uses only VBOs for vertex and index + * buffers, we track the current vertex and index buffer bindings by + * glBindBuffer(). However, the index buffer binding is stored in the vertex + * array as opposed to the context. If we were to accurately track whether + * the index buffer was a user pointer ot not, we'd have to track it per + * vertex array, which would mean synchronizing with the client thread and + * looking into the hash table to find the actual vertex array object. That's + * more tracking than we'd like to do in the main thread, if possible. + * + * Instead, just punt for now and disable threading on apps using vertex + * arrays and compat contexts. Apps using vertex arrays can probably use a + * core context. + */ +static inline bool +_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx) +{ + return ctx->API != API_OPENGL_CORE; +} + +/** + * Instead of conditionally handling marshaling previously-bound user vertex + * array data in draw calls (deprecated and removed in GL core), we just + * disable threading at the point where the user sets a user vertex array. + */ +static inline bool +_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo; +} + +/** + * Instead of conditionally handling marshaling immediate index data in draw + * calls (deprecated and removed in GL core), we just disable threading. + */ +static inline bool +_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo; +} + struct marshal_cmd_ShaderSource; struct marshal_cmd_Flush; +struct marshal_cmd_BindBuffer; void GLAPIENTRY _mesa_marshal_ShaderSource(GLuint shader, GLsizei count, @@ -127,4 +177,11 @@ void _mesa_unmarshal_Flush(struct gl_context *ctx, const struct marshal_cmd_Flush *cmd); +void GLAPIENTRY +_mesa_marshal_BindBuffer(GLenum target, GLuint buffer); + +void +_mesa_unmarshal_BindBuffer(struct gl_context *ctx, + const struct marshal_cmd_BindBuffer *cmd); + #endif /* MARSHAL_H */ |