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Diffstat (limited to 'src/mesa/main/image.c')
-rw-r--r--src/mesa/main/image.c18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 6d7bc735887..37127dcb7a2 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -84,6 +84,7 @@ _mesa_type_is_packed(GLenum type)
case GL_UNSIGNED_INT_24_8_EXT:
case GL_UNSIGNED_INT_5_9_9_9_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return GL_TRUE;
}
@@ -228,6 +229,8 @@ _mesa_sizeof_packed_type( GLenum type )
return sizeof(GLuint);
case GL_UNSIGNED_INT_10F_11F_11F_REV:
return sizeof(GLuint);
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return 8;
default:
return -1;
}
@@ -379,6 +382,11 @@ _mesa_bytes_per_pixel( GLenum format, GLenum type )
return sizeof(GLuint);
else
return -1;
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ if (format == GL_DEPTH_STENCIL)
+ return 8;
+ else
+ return -1;
default:
return -1;
}
@@ -531,8 +539,10 @@ _mesa_is_legal_format_and_type(const struct gl_context *ctx,
else
return GL_FALSE;
case GL_DEPTH_STENCIL_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil
- && type == GL_UNSIGNED_INT_24_8_EXT)
+ if ((ctx->Extensions.EXT_packed_depth_stencil &&
+ type == GL_UNSIGNED_INT_24_8_EXT) ||
+ (ctx->Extensions.ARB_depth_buffer_float &&
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV))
return GL_TRUE;
else
return GL_FALSE;
@@ -884,6 +894,7 @@ _mesa_is_depth_format(GLenum format)
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
+ case GL_DEPTH_COMPONENT32F:
return GL_TRUE;
default:
return GL_FALSE;
@@ -931,6 +942,7 @@ _mesa_is_depthstencil_format(GLenum format)
switch (format) {
case GL_DEPTH24_STENCIL8_EXT:
case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH32F_STENCIL8:
return GL_TRUE;
default:
return GL_FALSE;
@@ -956,6 +968,8 @@ _mesa_is_depth_or_stencil_format(GLenum format)
case GL_STENCIL_INDEX16_EXT:
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_COMPONENT32F:
+ case GL_DEPTH32F_STENCIL8:
return GL_TRUE;
default:
return GL_FALSE;