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Diffstat (limited to 'src/mesa/main/glthread_marshal.h')
-rw-r--r-- | src/mesa/main/glthread_marshal.h | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/src/mesa/main/glthread_marshal.h b/src/mesa/main/glthread_marshal.h new file mode 100644 index 00000000000..2b6d8f92389 --- /dev/null +++ b/src/mesa/main/glthread_marshal.h @@ -0,0 +1,378 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** \file glthread_marshal.h + * + * Declarations of functions related to marshalling GL calls from a client + * thread to a server thread. + */ + +#ifndef MARSHAL_H +#define MARSHAL_H + +#include "main/glthread.h" +#include "main/context.h" +#include "main/macros.h" +#include "marshal_generated.h" + +struct marshal_cmd_base +{ + /** + * Type of command. See enum marshal_dispatch_cmd_id. + */ + uint16_t cmd_id; + + /** + * Size of command, in multiples of 4 bytes, including cmd_base. + */ + uint16_t cmd_size; +}; + +typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd); +extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD]; + +static inline void * +_mesa_glthread_allocate_command(struct gl_context *ctx, + uint16_t cmd_id, + int size) +{ + struct glthread_state *glthread = ctx->GLThread; + struct glthread_batch *next = &glthread->batches[glthread->next]; + struct marshal_cmd_base *cmd_base; + const int aligned_size = ALIGN(size, 8); + + if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) { + _mesa_glthread_flush_batch(ctx); + next = &glthread->batches[glthread->next]; + } + + cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used]; + next->used += aligned_size; + cmd_base->cmd_id = cmd_id; + cmd_base->cmd_size = aligned_size; + return cmd_base; +} + +/** + * Instead of conditionally handling marshaling immediate index data in draw + * calls (deprecated and removed in GL core), we just disable threading. + */ +static inline bool +_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + return ctx->API != API_OPENGL_CORE && + (glthread->CurrentVAO->IndexBufferIsUserPointer || + glthread->CurrentVAO->HasUserPointer); +} + +static inline bool +_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer; +} + +static inline bool +_mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + return ctx->API != API_OPENGL_CORE && + (!glthread->draw_indirect_buffer_is_vbo || + glthread->CurrentVAO->HasUserPointer ); +} + +static inline bool +_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + return ctx->API != API_OPENGL_CORE && + (!glthread->draw_indirect_buffer_is_vbo || + glthread->CurrentVAO->IndexBufferIsUserPointer || + glthread->CurrentVAO->HasUserPointer); +} + + +struct _glapi_table * +_mesa_create_marshal_table(const struct gl_context *ctx); + +void +_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer); + +static inline unsigned +_mesa_buffer_enum_to_count(GLenum buffer) +{ + switch (buffer) { + case GL_COLOR: + return 4; + case GL_DEPTH_STENCIL: + return 2; + case GL_STENCIL: + case GL_DEPTH: + return 1; + default: + return 0; + } +} + +static inline unsigned +_mesa_tex_param_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_GENERATE_MIPMAP_SGIS: + case GL_TEXTURE_COMPARE_MODE_ARB: + case GL_TEXTURE_COMPARE_FUNC_ARB: + case GL_DEPTH_TEXTURE_MODE_ARB: + case GL_DEPTH_STENCIL_TEXTURE_MODE: + case GL_TEXTURE_SRGB_DECODE_EXT: + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + case GL_TEXTURE_SWIZZLE_R: + case GL_TEXTURE_SWIZZLE_G: + case GL_TEXTURE_SWIZZLE_B: + case GL_TEXTURE_SWIZZLE_A: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: + case GL_TEXTURE_TILING_EXT: + return 1; + case GL_TEXTURE_CROP_RECT_OES: + case GL_TEXTURE_SWIZZLE_RGBA: + case GL_TEXTURE_BORDER_COLOR: + return 4; + default: + return 0; + } +} + +static inline unsigned +_mesa_fog_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_INDEX: + case GL_FOG_COORDINATE_SOURCE_EXT: + case GL_FOG_DISTANCE_MODE_NV: + return 1; + case GL_FOG_COLOR: + return 4; + default: + return 0; + } +} + +static inline unsigned +_mesa_light_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_POSITION: + return 4; + case GL_SPOT_DIRECTION: + return 3; + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + return 1; + default: + return 0; + } +} + +static inline unsigned +_mesa_light_model_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: + return 4; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: + return 1; + default: + return 0; + } +} + +static inline unsigned +_mesa_texenv_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_ENV_MODE: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + case GL_RGB_SCALE: + case GL_ALPHA_SCALE: + case GL_TEXTURE_LOD_BIAS_EXT: + case GL_COORD_REPLACE_NV: + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + default: + return 0; + } +} + +static inline unsigned +_mesa_texgen_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + case GL_EYE_PLANE: + return 4; + default: + return 0; + } +} + +static inline unsigned +_mesa_material_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_EMISSION: + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_AMBIENT_AND_DIFFUSE: + return 4; + case GL_COLOR_INDEXES: + return 3; + case GL_SHININESS: + return 1; + default: + return 0; + } +} + +static inline unsigned +_mesa_point_param_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_DISTANCE_ATTENUATION_EXT: + return 3; + case GL_POINT_SIZE_MIN_EXT: + case GL_POINT_SIZE_MAX_EXT: + case GL_POINT_FADE_THRESHOLD_SIZE_EXT: + case GL_POINT_SPRITE_R_MODE_NV: + case GL_POINT_SPRITE_COORD_ORIGIN: + return 1; + default: + return 0; + } +} + +static inline unsigned +_mesa_calllists_enum_to_count(GLenum type) +{ + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return 1; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_2_BYTES: + return 2; + case GL_3_BYTES: + return 3; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_4_BYTES: + return 4; + default: + return 0; + } +} + +static inline unsigned +_mesa_patch_param_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_PATCH_DEFAULT_OUTER_LEVEL: + return 4; + case GL_PATCH_DEFAULT_INNER_LEVEL: + return 2; + default: + return 0; + } +} + +static inline unsigned +_mesa_memobj_enum_to_count(GLenum pname) +{ + switch (pname) { + case GL_DEDICATED_MEMORY_OBJECT_EXT: + return 1; + default: + return 0; + } +} + +static inline unsigned +_mesa_semaphore_enum_to_count(GLenum pname) +{ + switch (pname) { + /* EXT_semaphore and EXT_semaphore_fd define no parameters */ + default: + return 0; + } +} + +#endif /* MARSHAL_H */ |