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-rw-r--r--src/mesa/es/main/APIspec.dtd52
-rw-r--r--src/mesa/es/main/APIspec.py617
-rw-r--r--src/mesa/es/main/APIspec.xml4336
-rw-r--r--src/mesa/es/main/APIspecutil.py265
-rw-r--r--src/mesa/es/main/drawtex.c148
-rw-r--r--src/mesa/es/main/drawtex.h77
-rw-r--r--src/mesa/es/main/es_cpaltex.c231
-rw-r--r--src/mesa/es/main/es_enable.c91
-rw-r--r--src/mesa/es/main/es_fbo.c37
-rw-r--r--src/mesa/es/main/es_generator.py685
-rw-r--r--src/mesa/es/main/es_query_matrix.c199
-rw-r--r--src/mesa/es/main/es_texgen.c73
-rw-r--r--src/mesa/es/main/get_gen.py810
-rw-r--r--src/mesa/es/main/specials_es1.c218
-rw-r--r--src/mesa/es/main/specials_es2.c179
-rw-r--r--src/mesa/es/main/stubs.c131
16 files changed, 0 insertions, 8149 deletions
diff --git a/src/mesa/es/main/APIspec.dtd b/src/mesa/es/main/APIspec.dtd
deleted file mode 100644
index efcfa31f10e..00000000000
--- a/src/mesa/es/main/APIspec.dtd
+++ /dev/null
@@ -1,52 +0,0 @@
-<!ELEMENT apispec (template|api)+>
-
-<!ELEMENT api (category*, function*)>
-<!ELEMENT category EMPTY>
-<!ELEMENT function EMPTY>
-
-<!ELEMENT template (proto, desc*)>
-<!ELEMENT proto (return, (param|vector)*)>
-<!ELEMENT return EMPTY>
-<!ELEMENT param EMPTY>
-<!ELEMENT vector (param*)>
-<!ELEMENT desc ((value|range)*, desc*)>
-<!ELEMENT value EMPTY>
-<!ELEMENT range EMPTY>
-
-<!ATTLIST api name NMTOKEN #REQUIRED
- implementation (true | false) "false">
-<!ATTLIST category name NMTOKEN #REQUIRED>
-<!ATTLIST function name NMTOKEN #REQUIRED
- default_prefix NMTOKEN "_mesa_"
- external (true | false) "false"
- template NMTOKEN #REQUIRED
- gltype CDATA #IMPLIED
- vector_size NMTOKEN #IMPLIED
- expand_vector (true | false) "false"
- skip_desc (true | false) "false">
-
-<!ATTLIST template name NMTOKEN #REQUIRED
- direction (set | get) "set">
-
-<!ATTLIST return type CDATA #REQUIRED>
-<!ATTLIST param name NMTOKEN #REQUIRED
- type CDATA #REQUIRED
- hide_if_expanded (true | false) "false"
- category NMTOKEN #IMPLIED>
-<!ATTLIST vector name NMTOKEN #REQUIRED
- type CDATA #REQUIRED
- size NMTOKEN #REQUIRED
- category NMTOKEN #IMPLIED>
-
-<!ATTLIST desc name NMTOKEN #REQUIRED
- vector_size CDATA #IMPLIED
- convert (true | false) #IMPLIED
- error NMTOKEN "GL_INVALID_ENUM"
- category NMTOKEN #IMPLIED>
-
-<!ATTLIST value name CDATA #REQUIRED
- category NMTOKEN #IMPLIED>
-<!ATTLIST range from NMTOKEN #REQUIRED
- to NMTOKEN #REQUIRED
- base NMTOKEN #IMPLIED
- category NMTOKEN #IMPLIED>
diff --git a/src/mesa/es/main/APIspec.py b/src/mesa/es/main/APIspec.py
deleted file mode 100644
index 6947f7301cd..00000000000
--- a/src/mesa/es/main/APIspec.py
+++ /dev/null
@@ -1,617 +0,0 @@
-#!/usr/bin/python
-#
-# Copyright (C) 2009 Chia-I Wu <[email protected]>
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-"""
-A parser for APIspec.
-"""
-
-class SpecError(Exception):
- """Error in the spec file."""
-
-
-class Spec(object):
- """A Spec is an abstraction of the API spec."""
-
- def __init__(self, doc):
- self.doc = doc
-
- self.spec_node = doc.getRootElement()
- self.tmpl_nodes = {}
- self.api_nodes = {}
- self.impl_node = None
-
- # parse <apispec>
- node = self.spec_node.children
- while node:
- if node.type == "element":
- if node.name == "template":
- self.tmpl_nodes[node.prop("name")] = node
- elif node.name == "api":
- self.api_nodes[node.prop("name")] = node
- else:
- raise SpecError("unexpected node %s in apispec" %
- node.name)
- node = node.next
-
- # find an implementation
- for name, node in self.api_nodes.iteritems():
- if node.prop("implementation") == "true":
- self.impl_node = node
- break
- if not self.impl_node:
- raise SpecError("unable to find an implementation")
-
- def get_impl(self):
- """Return the implementation."""
- return API(self, self.impl_node)
-
- def get_api(self, name):
- """Return an API."""
- return API(self, self.api_nodes[name])
-
-
-class API(object):
- """An API consists of categories and functions."""
-
- def __init__(self, spec, api_node):
- self.name = api_node.prop("name")
- self.is_impl = (api_node.prop("implementation") == "true")
-
- self.categories = []
- self.functions = []
-
- # parse <api>
- func_nodes = []
- node = api_node.children
- while node:
- if node.type == "element":
- if node.name == "category":
- cat = node.prop("name")
- self.categories.append(cat)
- elif node.name == "function":
- func_nodes.append(node)
- else:
- raise SpecError("unexpected node %s in api" % node.name)
- node = node.next
-
- # realize functions
- for func_node in func_nodes:
- tmpl_node = spec.tmpl_nodes[func_node.prop("template")]
- try:
- func = Function(tmpl_node, func_node, self.is_impl,
- self.categories)
- except SpecError, e:
- func_name = func_node.prop("name")
- raise SpecError("failed to parse %s: %s" % (func_name, e))
- self.functions.append(func)
-
- def match(self, func, conversions={}):
- """Find a matching function in the API."""
- match = None
- need_conv = False
- for f in self.functions:
- matched, conv = f.match(func, conversions)
- if matched:
- match = f
- need_conv = conv
- # exact match
- if not need_conv:
- break
- return (match, need_conv)
-
-
-class Function(object):
- """Parse and realize a <template> node."""
-
- def __init__(self, tmpl_node, func_node, force_skip_desc=False, categories=[]):
- self.tmpl_name = tmpl_node.prop("name")
- self.direction = tmpl_node.prop("direction")
-
- self.name = func_node.prop("name")
- self.prefix = func_node.prop("default_prefix")
- self.is_external = (func_node.prop("external") == "true")
-
- if force_skip_desc:
- self._skip_desc = True
- else:
- self._skip_desc = (func_node.prop("skip_desc") == "true")
-
- self._categories = categories
-
- # these attributes decide how the template is realized
- self._gltype = func_node.prop("gltype")
- if func_node.hasProp("vector_size"):
- self._vector_size = int(func_node.prop("vector_size"))
- else:
- self._vector_size = 0
- self._expand_vector = (func_node.prop("expand_vector") == "true")
-
- self.return_type = "void"
- param_nodes = []
-
- # find <proto>
- proto_node = tmpl_node.children
- while proto_node:
- if proto_node.type == "element" and proto_node.name == "proto":
- break
- proto_node = proto_node.next
- if not proto_node:
- raise SpecError("no proto")
- # and parse it
- node = proto_node.children
- while node:
- if node.type == "element":
- if node.name == "return":
- self.return_type = node.prop("type")
- elif node.name == "param" or node.name == "vector":
- if self.support_node(node):
- # make sure the node is not hidden
- if not (self._expand_vector and
- (node.prop("hide_if_expanded") == "true")):
- param_nodes.append(node)
- else:
- raise SpecError("unexpected node %s in proto" % node.name)
- node = node.next
-
- self._init_params(param_nodes)
- self._init_descs(tmpl_node, param_nodes)
-
- def __str__(self):
- return "%s %s%s(%s)" % (self.return_type, self.prefix, self.name,
- self.param_string(True))
-
- def _init_params(self, param_nodes):
- """Parse and initialize parameters."""
- self.params = []
-
- for param_node in param_nodes:
- size = self.param_node_size(param_node)
- # when no expansion, vector is just like param
- if param_node.name == "param" or not self._expand_vector:
- param = Parameter(param_node, self._gltype, size)
- self.params.append(param)
- continue
-
- if not size or size > param_node.lsCountNode():
- raise SpecError("could not expand %s with unknown or "
- "mismatch sizes" % param.name)
-
- # expand the vector
- expanded_params = []
- child = param_node.children
- while child:
- if (child.type == "element" and child.name == "param" and
- self.support_node(child)):
- expanded_params.append(Parameter(child, self._gltype))
- if len(expanded_params) == size:
- break
- child = child.next
- # just in case that lsCountNode counts unknown nodes
- if len(expanded_params) < size:
- raise SpecError("not enough named parameters")
-
- self.params.extend(expanded_params)
-
- def _init_descs(self, tmpl_node, param_nodes):
- """Parse and initialize parameter descriptions."""
- self.checker = Checker()
- if self._skip_desc:
- return
-
- node = tmpl_node.children
- while node:
- if node.type == "element" and node.name == "desc":
- if self.support_node(node):
- # parse <desc>
- desc = Description(node, self._categories)
- self.checker.add_desc(desc)
- node = node.next
-
- self.checker.validate(self, param_nodes)
-
- def support_node(self, node):
- """Return true if a node is in the supported category."""
- return (not node.hasProp("category") or
- node.prop("category") in self._categories)
-
- def get_param(self, name):
- """Return the named parameter."""
- for param in self.params:
- if param.name == name:
- return param
- return None
-
- def param_node_size(self, param):
- """Return the size of a vector."""
- if param.name != "vector":
- return 0
-
- size = param.prop("size")
- if size.isdigit():
- size = int(size)
- else:
- size = 0
- if not size:
- size = self._vector_size
- if not size and self._expand_vector:
- # return the number of named parameters
- size = param.lsCountNode()
- return size
-
- def param_string(self, declaration):
- """Return the C code of the parameters."""
- args = []
- if declaration:
- for param in self.params:
- sep = "" if param.type.endswith("*") else " "
- args.append("%s%s%s" % (param.type, sep, param.name))
- if not args:
- args.append("void")
- else:
- for param in self.params:
- args.append(param.name)
- return ", ".join(args)
-
- def match(self, other, conversions={}):
- """Return true if the functions match, probably with a conversion."""
- if (self.tmpl_name != other.tmpl_name or
- self.return_type != other.return_type or
- len(self.params) != len(other.params)):
- return (False, False)
-
- need_conv = False
- for i in xrange(len(self.params)):
- src = other.params[i]
- dst = self.params[i]
- if (src.is_vector != dst.is_vector or src.size != dst.size):
- return (False, False)
- if src.type != dst.type:
- if dst.base_type() in conversions.get(src.base_type(), []):
- need_conv = True
- else:
- # unable to convert
- return (False, False)
-
- return (True, need_conv)
-
-
-class Parameter(object):
- """A parameter of a function."""
-
- def __init__(self, param_node, gltype=None, size=0):
- self.is_vector = (param_node.name == "vector")
-
- self.name = param_node.prop("name")
- self.size = size
-
- type = param_node.prop("type")
- if gltype:
- type = type.replace("GLtype", gltype)
- elif type.find("GLtype") != -1:
- raise SpecError("parameter %s has unresolved type" % self.name)
-
- self.type = type
-
- def base_type(self):
- """Return the base GL type by stripping qualifiers."""
- return [t for t in self.type.split(" ") if t.startswith("GL")][0]
-
-
-class Checker(object):
- """A checker is the collection of all descriptions on the same level.
- Descriptions of the same parameter are concatenated.
- """
-
- def __init__(self):
- self.switches = {}
- self.switch_constants = {}
-
- def add_desc(self, desc):
- """Add a description."""
- # TODO allow index to vary
- const_attrs = ["index", "error", "convert", "size_str"]
- if desc.name not in self.switches:
- self.switches[desc.name] = []
- self.switch_constants[desc.name] = {}
- for attr in const_attrs:
- self.switch_constants[desc.name][attr] = None
-
- # some attributes, like error code, should be the same for all descs
- consts = self.switch_constants[desc.name]
- for attr in const_attrs:
- if getattr(desc, attr) is not None:
- if (consts[attr] is not None and
- consts[attr] != getattr(desc, attr)):
- raise SpecError("mismatch %s for %s" % (attr, desc.name))
- consts[attr] = getattr(desc, attr)
-
- self.switches[desc.name].append(desc)
-
- def validate(self, func, param_nodes):
- """Validate the checker against a function."""
- tmp = Checker()
-
- for switch in self.switches.itervalues():
- valid_descs = []
- for desc in switch:
- if desc.validate(func, param_nodes):
- valid_descs.append(desc)
- # no possible values
- if not valid_descs:
- return False
- for desc in valid_descs:
- if not desc._is_noop:
- tmp.add_desc(desc)
-
- self.switches = tmp.switches
- self.switch_constants = tmp.switch_constants
- return True
-
- def flatten(self, name=None):
- """Return a flat list of all descriptions of the named parameter."""
- flat_list = []
- for switch in self.switches.itervalues():
- for desc in switch:
- if not name or desc.name == name:
- flat_list.append(desc)
- flat_list.extend(desc.checker.flatten(name))
- return flat_list
-
- def always_check(self, name):
- """Return true if the parameter is checked in all possible pathes."""
- if name in self.switches:
- return True
-
- # a param is always checked if any of the switch always checks it
- for switch in self.switches.itervalues():
- # a switch always checks it if all of the descs always check it
- always = True
- for desc in switch:
- if not desc.checker.always_check(name):
- always = False
- break
- if always:
- return True
- return False
-
- def _c_switch(self, name, indent="\t"):
- """Output C switch-statement for the named parameter, for debug."""
- switch = self.switches.get(name, [])
- # make sure there are valid values
- need_switch = False
- for desc in switch:
- if desc.values:
- need_switch = True
- if not need_switch:
- return []
-
- stmts = []
- var = switch[0].name
- if switch[0].index >= 0:
- var += "[%d]" % switch[0].index
- stmts.append("switch (%s) { /* assume GLenum */" % var)
-
- for desc in switch:
- if desc.values:
- for val in desc.values:
- stmts.append("case %s:" % val)
- for dep_name in desc.checker.switches.iterkeys():
- dep_stmts = [indent + s for s in desc.checker._c_switch(dep_name, indent)]
- stmts.extend(dep_stmts)
- stmts.append(indent + "break;")
-
- stmts.append("default:")
- stmts.append(indent + "ON_ERROR(%s);" % switch[0].error);
- stmts.append(indent + "break;")
- stmts.append("}")
-
- return stmts
-
- def dump(self, indent="\t"):
- """Dump the descriptions in C code."""
- stmts = []
- for name in self.switches.iterkeys():
- c_switch = self._c_switch(name)
- print "\n".join(c_switch)
-
-
-class Description(object):
- """A description desribes a parameter and its relationship with other
- parameters.
- """
-
- def __init__(self, desc_node, categories=[]):
- self._categories = categories
- self._is_noop = False
-
- self.name = desc_node.prop("name")
- self.index = -1
-
- self.error = desc_node.prop("error") or "GL_INVALID_ENUM"
- # vector_size may be C code
- self.size_str = desc_node.prop("vector_size")
-
- self._has_enum = False
- self.values = []
- dep_nodes = []
-
- # parse <desc>
- valid_names = ["value", "range", "desc"]
- node = desc_node.children
- while node:
- if node.type == "element":
- if node.name in valid_names:
- # ignore nodes that require unsupported categories
- if (node.prop("category") and
- node.prop("category") not in self._categories):
- node = node.next
- continue
- else:
- raise SpecError("unexpected node %s in desc" % node.name)
-
- if node.name == "value":
- val = node.prop("name")
- if not self._has_enum and val.startswith("GL_"):
- self._has_enum = True
- self.values.append(val)
- elif node.name == "range":
- first = int(node.prop("from"))
- last = int(node.prop("to"))
- base = node.prop("base") or ""
- if not self._has_enum and base.startswith("GL_"):
- self._has_enum = True
- # expand range
- for i in xrange(first, last + 1):
- self.values.append("%s%d" % (base, i))
- else: # dependent desc
- dep_nodes.append(node)
- node = node.next
-
- # default to convert if there is no enum
- self.convert = not self._has_enum
- if desc_node.hasProp("convert"):
- self.convert = (desc_node.prop("convert") == "true")
-
- self._init_deps(dep_nodes)
-
- def _init_deps(self, dep_nodes):
- """Parse and initialize dependents."""
- self.checker = Checker()
-
- for dep_node in dep_nodes:
- # recursion!
- dep = Description(dep_node, self._categories)
- self.checker.add_desc(dep)
-
- def _search_param_node(self, param_nodes, name=None):
- """Search the template parameters for the named node."""
- param_node = None
- param_index = -1
-
- if not name:
- name = self.name
- for node in param_nodes:
- if name == node.prop("name"):
- param_node = node
- elif node.name == "vector":
- child = node.children
- idx = 0
- while child:
- if child.type == "element" and child.name == "param":
- if name == child.prop("name"):
- param_node = node
- param_index = idx
- break
- idx += 1
- child = child.next
- if param_node:
- break
- return (param_node, param_index)
-
- def _find_final(self, func, param_nodes):
- """Find the final parameter."""
- param = func.get_param(self.name)
- param_index = -1
-
- # the described param is not in the final function
- if not param:
- # search the template parameters
- node, index = self._search_param_node(param_nodes)
- if not node:
- raise SpecError("invalid desc %s in %s" %
- (self.name, func.name))
-
- # a named parameter of a vector
- if index >= 0:
- param = func.get_param(node.prop("name"))
- param_index = index
- elif node.name == "vector":
- # must be an expanded vector, check its size
- if self.size_str and self.size_str.isdigit():
- size = int(self.size_str)
- expanded_size = func.param_node_size(node)
- if size != expanded_size:
- return (False, None, -1)
- # otherwise, it is a valid, but no-op, description
-
- return (True, param, param_index)
-
- def validate(self, func, param_nodes):
- """Validate a description against certain function."""
- if self.checker.switches and not self.values:
- raise SpecError("no valid values for %s" % self.name)
-
- valid, param, param_index = self._find_final(func, param_nodes)
- if not valid:
- return False
-
- # the description is valid, but the param is gone
- # mark it no-op so that it will be skipped
- if not param:
- self._is_noop = True
- return True
-
- if param.is_vector:
- # if param was known, this should have been done in __init__
- if self._has_enum:
- self.size_str = "1"
- # size mismatch
- if (param.size and self.size_str and self.size_str.isdigit() and
- param.size != int(self.size_str)):
- return False
- elif self.size_str:
- # only vector accepts vector_size
- raise SpecError("vector_size is invalid for %s" % param.name)
-
- if not self.checker.validate(func, param_nodes):
- return False
-
- # update the description
- self.name = param.name
- self.index = param_index
-
- return True
-
-
-def main():
- import libxml2
-
- filename = "APIspec.xml"
- apinames = ["GLES1.1", "GLES2.0"]
-
- doc = libxml2.readFile(filename, None,
- libxml2.XML_PARSE_DTDLOAD +
- libxml2.XML_PARSE_DTDVALID +
- libxml2.XML_PARSE_NOBLANKS)
-
- spec = Spec(doc)
- impl = spec.get_impl()
- for apiname in apinames:
- spec.get_api(apiname)
-
- doc.freeDoc()
-
- print "%s is successfully parsed" % filename
-
-
-if __name__ == "__main__":
- main()
diff --git a/src/mesa/es/main/APIspec.xml b/src/mesa/es/main/APIspec.xml
deleted file mode 100644
index 17665d8df5b..00000000000
--- a/src/mesa/es/main/APIspec.xml
+++ /dev/null
@@ -1,4336 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE apispec SYSTEM "APIspec.dtd">
-
-<!-- A function is generated from a template. Multiple functions can be
- generated from a single template with different arguments. For example,
- glColor3f can be generated from
-
- <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>
-
- and glColor4iv can be generated from
-
- <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>
-
- In a template, there are <desc>s that describe the properties of
- parameters. A <desc> can enumerate the valid values of a parameter. It
- can also specify the error code when an invalid value is given, and etc.
- By nesting <desc>s, they can create dependency between parameters.
-
- A function can be marked as external. It means that the function cannot
- be dispatched to the corresponding mesa function, if one exists, directly,
- and requires an external implementation.
--->
-
-<apispec>
-
-<template name="Color">
- <proto>
- <return type="void"/>
- <vector name="v" type="const GLtype *" size="dynamic">
- <param name="red" type="GLtype"/>
- <param name="green" type="GLtype"/>
- <param name="blue" type="GLtype"/>
- <param name="alpha" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="ClipPlane">
- <proto>
- <return type="void"/>
- <param name="plane" type="GLenum"/>
- <vector name="equation" type="const GLtype *" size="4"/>
- </proto>
-
- <desc name="plane">
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- </desc>
-</template>
-
-<template name="CullFace">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-</template>
-
-<template name="Fog">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="pname">
- <value name="GL_FOG_MODE"/>
- <desc name="param">
- <value name="GL_EXP"/>
- <value name="GL_EXP2"/>
- <value name="GL_LINEAR"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_FOG_COLOR"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_FOG_DENSITY"/>
- <value name="GL_FOG_START"/>
- <value name="GL_FOG_END"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-</template>
-
-<template name="FrontFace">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_CW"/>
- <value name="GL_CCW"/>
- </desc>
-</template>
-
-<template name="Hint">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="target" category="GLES1.1">
- <value name="GL_FOG_HINT"/>
- <value name="GL_LINE_SMOOTH_HINT"/>
- <value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
- <value name="GL_POINT_SMOOTH_HINT"/>
- </desc>
- <desc name="target" category="OES_standard_derivatives">
- <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
- </desc>
- <desc name="target">
- <value name="GL_GENERATE_MIPMAP_HINT"/>
- </desc>
-
- <desc name="mode">
- <value name="GL_FASTEST"/>
- <value name="GL_NICEST"/>
- <value name="GL_DONT_CARE"/>
- </desc>
-</template>
-
-<template name="Light">
- <proto>
- <return type="void"/>
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="light">
- <range base="GL_LIGHT" from="0" to="7"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_POSITION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_DIRECTION"/>
-
- <desc name="params" vector_size="3"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_EXPONENT"/>
- <value name="GL_SPOT_CUTOFF"/>
- <value name="GL_CONSTANT_ATTENUATION"/>
- <value name="GL_LINEAR_ATTENUATION"/>
- <value name="GL_QUADRATIC_ATTENUATION"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-</template>
-
-<template name="LightModel">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="pname">
- <value name="GL_LIGHT_MODEL_AMBIENT"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_LIGHT_MODEL_TWO_SIDE"/>
- <desc name="param">
- <value name="GL_TRUE"/>
- <value name="GL_FALSE"/>
- </desc>
- </desc>
-</template>
-
-<template name="LineWidth">
- <proto>
- <return type="void"/>
- <param name="width" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Material">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_AMBIENT_AND_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_EMISSION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SHININESS"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-</template>
-
-<template name="PointSize">
- <proto>
- <return type="void"/>
- <param name="size" type="GLtype"/>
- </proto>
-</template>
-
-<template name="PointSizePointer">
- <proto>
- <return type="void"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="type">
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- </desc>
-</template>
-
-<template name="Scissor">
- <proto>
- <return type="void"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-</template>
-
-<template name="ShadeModel">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_FLAT"/>
- <value name="GL_SMOOTH"/>
- </desc>
-</template>
-
-<template name="TexParameter">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_WRAP_S"/>
- <value name="GL_TEXTURE_WRAP_T"/>
- <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
-
- <desc name="param">
- <value name="GL_CLAMP_TO_EDGE"/>
- <value name="GL_REPEAT"/>
- <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/>
- <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_MIN_FILTER"/>
-
- <desc name="param">
- <value name="GL_NEAREST"/>
- <value name="GL_LINEAR"/>
- <value name="GL_NEAREST_MIPMAP_NEAREST"/>
- <value name="GL_NEAREST_MIPMAP_LINEAR"/>
- <value name="GL_LINEAR_MIPMAP_NEAREST"/>
- <value name="GL_LINEAR_MIPMAP_LINEAR"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_MAG_FILTER"/>
-
- <desc name="param">
- <value name="GL_NEAREST"/>
- <value name="GL_LINEAR"/>
- </desc>
- </desc>
-
- <desc name="pname" category="GLES1.1">
- <value name="GL_GENERATE_MIPMAP"/>
-
- <desc name="param">
- <value name="GL_TRUE"/>
- <value name="GL_FALSE"/>
- </desc>
- </desc>
-
- <desc name="pname" category="EXT_texture_filter_anisotropic">
- <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname" category="OES_draw_texture">
- <value name="GL_TEXTURE_CROP_RECT_OES"/>
- <desc name="params" vector_size="4"/>
- </desc>
-</template>
-
-<template name="TexImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="internalFormat" error="GL_INVALID_VALUE">
- <value name="GL_ALPHA"/>
- <value name="GL_RGB"/>
- <value name="GL_RGBA"/>
- <value name="GL_LUMINANCE"/>
- <value name="GL_LUMINANCE_ALPHA"/>
- <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
- <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/>
- </desc>
-
- <desc name="border" error="GL_INVALID_VALUE">
- <value name="0"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_depth_texture">
- <value name="GL_DEPTH_COMPONENT"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_packed_depth_stencil">
- <value name="GL_DEPTH_STENCIL_OES"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_INT_24_8_OES"/>
- </desc>
- </desc>
-</template>
-
-<template name="TexEnv">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="target" category="OES_point_sprite">
- <value name="GL_POINT_SPRITE_OES"/>
-
- <desc name="pname">
- <value name="GL_COORD_REPLACE_OES"/>
- </desc>
- </desc>
-
- <desc name="pname" category="OES_point_sprite">
- <value name="GL_COORD_REPLACE_OES"/>
-
- <desc name="param">
- <value name="GL_TRUE"/>
- <value name="GL_FALSE"/>
- </desc>
- </desc>
-
- <desc name="target" category="EXT_texture_lod_bias">
- <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
-
- <desc name="pname">
- <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
- </desc>
- </desc>
-
- <desc name="pname" category="EXT_texture_lod_bias">
- <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="target">
- <value name="GL_TEXTURE_ENV"/>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_MODE"/>
- <value name="GL_COMBINE_RGB"/>
- <value name="GL_COMBINE_ALPHA"/>
- <value name="GL_RGB_SCALE"/>
- <value name="GL_ALPHA_SCALE"/>
- <value name="GL_SRC0_RGB"/>
- <value name="GL_SRC1_RGB"/>
- <value name="GL_SRC2_RGB"/>
- <value name="GL_SRC0_ALPHA"/>
- <value name="GL_SRC1_ALPHA"/>
- <value name="GL_SRC2_ALPHA"/>
- <value name="GL_OPERAND0_RGB"/>
- <value name="GL_OPERAND1_RGB"/>
- <value name="GL_OPERAND2_RGB"/>
- <value name="GL_OPERAND0_ALPHA"/>
- <value name="GL_OPERAND1_ALPHA"/>
- <value name="GL_OPERAND2_ALPHA"/>
- <value name="GL_TEXTURE_ENV_COLOR"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_MODE"/>
-
- <desc name="param">
- <value name="GL_REPLACE"/>
- <value name="GL_MODULATE"/>
- <value name="GL_DECAL"/>
- <value name="GL_BLEND"/>
- <value name="GL_ADD"/>
- <value name="GL_COMBINE"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_COMBINE_RGB"/>
-
- <desc name="param">
- <value name="GL_REPLACE"/>
- <value name="GL_MODULATE"/>
- <value name="GL_ADD"/>
- <value name="GL_ADD_SIGNED"/>
- <value name="GL_INTERPOLATE"/>
- <value name="GL_SUBTRACT"/>
- <value name="GL_DOT3_RGB"/>
- <value name="GL_DOT3_RGBA"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_COMBINE_ALPHA"/>
-
- <desc name="param">
- <value name="GL_REPLACE"/>
- <value name="GL_MODULATE"/>
- <value name="GL_ADD"/>
- <value name="GL_ADD_SIGNED"/>
- <value name="GL_INTERPOLATE"/>
- <value name="GL_SUBTRACT"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_RGB_SCALE"/>
- <value name="GL_ALPHA_SCALE"/>
-
- <desc name="param" convert="true" error="GL_INVALID_VALUE">
- <value name="1.0"/>
- <value name="2.0"/>
- <value name="4.0"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_SRC0_RGB"/>
- <value name="GL_SRC1_RGB"/>
- <value name="GL_SRC2_RGB"/>
- <value name="GL_SRC0_ALPHA"/>
- <value name="GL_SRC1_ALPHA"/>
- <value name="GL_SRC2_ALPHA"/>
-
- <desc name="param">
- <value name="GL_TEXTURE"/>
- <value name="GL_CONSTANT"/>
- <value name="GL_PRIMARY_COLOR"/>
- <value name="GL_PREVIOUS"/>
-
- <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_OPERAND0_RGB"/>
- <value name="GL_OPERAND1_RGB"/>
- <value name="GL_OPERAND2_RGB"/>
-
- <desc name="param">
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_OPERAND0_ALPHA"/>
- <value name="GL_OPERAND1_ALPHA"/>
- <value name="GL_OPERAND2_ALPHA"/>
-
- <desc name="param">
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_COLOR"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-</template>
-
-<template name="TexGen">
- <proto>
- <return type="void"/>
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="coord" category="OES_texture_cube_map">
- <value name="GL_TEXTURE_GEN_STR_OES"/>
- </desc>
-
- <desc name="pname" category="OES_texture_cube_map">
- <value name="GL_TEXTURE_GEN_MODE_OES"/>
-
- <desc name="param">
- <value name="GL_NORMAL_MAP_OES"/>
- <value name="GL_REFLECTION_MAP_OES"/>
- </desc>
- </desc>
-</template>
-
-<template name="Clear">
- <proto>
- <return type="void"/>
- <param name="mask" type="GLbitfield"/>
- </proto>
-
- <desc name="mask" error="GL_INVALID_VALUE">
- <value name="0"/>
- <value name="(GL_COLOR_BUFFER_BIT)"/>
- <value name="(GL_DEPTH_BUFFER_BIT)"/>
- <value name="(GL_STENCIL_BUFFER_BIT)"/>
- <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
- <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
- <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
- <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
- </desc>
-</template>
-
-<template name="ClearColor">
- <proto>
- <return type="void"/>
- <param name="red" type="GLtype"/>
- <param name="green" type="GLtype"/>
- <param name="blue" type="GLtype"/>
- <param name="alpha" type="GLtype"/>
- </proto>
-</template>
-
-<template name="ClearStencil">
- <proto>
- <return type="void"/>
- <param name="s" type="GLint"/>
- </proto>
-</template>
-
-<template name="ClearDepth">
- <proto>
- <return type="void"/>
- <param name="depth" type="GLtype"/>
- </proto>
-</template>
-
-<template name="StencilMask">
- <proto>
- <return type="void"/>
- <param name="mask" type="GLuint"/>
- </proto>
-</template>
-
-<template name="StencilMaskSeparate">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="mask" type="GLuint"/>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-</template>
-
-<template name="ColorMask">
- <proto>
- <return type="void"/>
- <param name="red" type="GLboolean"/>
- <param name="green" type="GLboolean"/>
- <param name="blue" type="GLboolean"/>
- <param name="alpha" type="GLboolean"/>
- </proto>
-</template>
-
-<template name="DepthMask">
- <proto>
- <return type="void"/>
- <param name="flag" type="GLboolean"/>
- </proto>
-</template>
-
-<template name="Disable">
- <proto>
- <return type="void"/>
- <param name="cap" type="GLenum"/>
- </proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
-</template>
-
-<!-- it is exactly the same as Disable -->
-<template name="Enable">
- <proto>
- <return type="void"/>
- <param name="cap" type="GLenum"/>
- </proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
-</template>
-
-<template name="Finish">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="Flush">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="AlphaFunc">
- <proto>
- <return type="void"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLtype"/>
- </proto>
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_EQUAL"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
-</template>
-
-<template name="BlendFunc">
- <proto>
- <return type="void"/>
- <param name="sfactor" type="GLenum"/>
- <param name="dfactor" type="GLenum"/>
- </proto>
-
- <desc name="sfactor">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
- <value name="GL_SRC_ALPHA_SATURATE"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-
- <desc name="dfactor">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="LogicOp">
- <proto>
- <return type="void"/>
- <param name="opcode" type="GLenum"/>
- </proto>
-
- <desc name="opcode">
- <value name="GL_CLEAR"/>
- <value name="GL_SET"/>
- <value name="GL_COPY"/>
- <value name="GL_COPY_INVERTED"/>
- <value name="GL_NOOP"/>
- <value name="GL_INVERT"/>
- <value name="GL_AND"/>
- <value name="GL_NAND"/>
- <value name="GL_OR"/>
- <value name="GL_NOR"/>
- <value name="GL_XOR"/>
- <value name="GL_EQUIV"/>
- <value name="GL_AND_REVERSE"/>
- <value name="GL_AND_INVERTED"/>
- <value name="GL_OR_REVERSE"/>
- <value name="GL_OR_INVERTED"/>
- </desc>
-</template>
-
-<template name="StencilFunc">
- <proto>
- <return type="void"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- </proto>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_EQUAL"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
-</template>
-
-<template name="StencilFuncSeparate">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_EQUAL"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
-</template>
-
-<template name="StencilOp">
- <proto>
- <return type="void"/>
- <param name="fail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- </proto>
-
- <desc name="fail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
-
- <desc name="zfail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
-
- <desc name="zpass">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
-</template>
-
-<template name="StencilOpSeparate">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="fail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-
- <desc name="fail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
-
- <desc name="zfail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
-
- <desc name="zpass">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
-</template>
-
-<template name="DepthFunc">
- <proto>
- <return type="void"/>
- <param name="func" type="GLenum"/>
- </proto>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_EQUAL"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
-</template>
-
-<template name="PixelStore">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLtype"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_PACK_ALIGNMENT"/>
- <value name="GL_UNPACK_ALIGNMENT"/>
- </desc>
-
- <desc name="param" error="GL_INVALID_VALUE">
- <value name="1"/>
- <value name="2"/>
- <value name="4"/>
- <value name="8"/>
- </desc>
-</template>
-
-<template name="ReadPixels" direction="get">
- <proto>
- <return type="void"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="GLvoid *"/>
- </proto>
-
- <!-- Technically, only two combinations are actually allowed:
- GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
- internal preferred combination. I don't know what that is, so I'm
- allowing any valid combination for now; the underlying support
- should fail when necessary.-->
- <desc name="format">
- <value name="GL_ALPHA"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- </desc>
- </desc>
-
- <desc name="format" category="EXT_read_format_bgra">
- <value name="GL_BGRA_EXT"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
- <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
- </desc>
- </desc>
-</template>
-
-<template name="GetClipPlane" direction="get">
- <proto>
- <return type="void"/>
- <param name="plane" type="GLenum"/>
- <vector name="equation" type="GLtype *" size="4"/>
- </proto>
-
- <desc name="plane">
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- </desc>
-</template>
-
-<template name="GetError" direction="get">
- <proto>
- <return type="GLenum"/>
- </proto>
-</template>
-
-<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
-<template name="GetState" direction="get">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
- <!-- param checking is done in mesa -->
-</template>
-
-<template name="GetLight" direction="get">
- <proto>
- <return type="void"/>
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="light">
- <range base="GL_LIGHT" from="0" to="7"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_POSITION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_DIRECTION"/>
-
- <desc name="params" vector_size="3"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_EXPONENT"/>
- <value name="GL_SPOT_CUTOFF"/>
- <value name="GL_CONSTANT_ATTENUATION"/>
- <value name="GL_LINEAR_ATTENUATION"/>
- <value name="GL_QUADRATIC_ATTENUATION"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-</template>
-
-<template name="GetMaterial" direction="get">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SHININESS"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_AMBIENT_AND_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_EMISSION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-</template>
-
-<template name="GetString" direction="get">
- <proto>
- <return type="const GLubyte *"/>
- <param name="name" type="GLenum"/>
- </proto>
-
- <desc name="name">
- <value name="GL_VENDOR"/>
- <value name="GL_RENDERER"/>
- <value name="GL_VERSION"/>
- <value name="GL_EXTENSIONS"/>
- <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="GetTexEnv" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target" category="OES_point_sprite">
- <value name="GL_POINT_SPRITE_OES"/>
- <desc name="pname">
- <value name="GL_COORD_REPLACE_OES"/>
- </desc>
- </desc>
-
- <desc name="pname" category="OES_point_sprite">
- <value name="GL_COORD_REPLACE_OES"/>
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="target" category="EXT_texture_lod_bias">
- <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
-
- <desc name="pname">
- <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
- </desc>
- </desc>
-
- <desc name="pname" category="EXT_texture_lod_bias">
- <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="target">
- <value name="GL_TEXTURE_ENV"/>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_COLOR"/>
- <value name="GL_RGB_SCALE"/>
- <value name="GL_ALPHA_SCALE"/>
- <value name="GL_TEXTURE_ENV_MODE"/>
- <value name="GL_COMBINE_RGB"/>
- <value name="GL_COMBINE_ALPHA"/>
- <value name="GL_SRC0_RGB"/>
- <value name="GL_SRC1_RGB"/>
- <value name="GL_SRC2_RGB"/>
- <value name="GL_SRC0_ALPHA"/>
- <value name="GL_SRC1_ALPHA"/>
- <value name="GL_SRC2_ALPHA"/>
- <value name="GL_OPERAND0_RGB"/>
- <value name="GL_OPERAND1_RGB"/>
- <value name="GL_OPERAND2_RGB"/>
- <value name="GL_OPERAND0_ALPHA"/>
- <value name="GL_OPERAND1_ALPHA"/>
- <value name="GL_OPERAND2_ALPHA"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_COLOR"/>
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_RGB_SCALE"/>
- <value name="GL_ALPHA_SCALE"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_MODE"/>
- <value name="GL_COMBINE_RGB"/>
- <value name="GL_COMBINE_ALPHA"/>
- <value name="GL_SRC0_RGB"/>
- <value name="GL_SRC1_RGB"/>
- <value name="GL_SRC2_RGB"/>
- <value name="GL_SRC0_ALPHA"/>
- <value name="GL_SRC1_ALPHA"/>
- <value name="GL_SRC2_ALPHA"/>
- <value name="GL_OPERAND0_RGB"/>
- <value name="GL_OPERAND1_RGB"/>
- <value name="GL_OPERAND2_RGB"/>
- <value name="GL_OPERAND0_ALPHA"/>
- <value name="GL_OPERAND1_ALPHA"/>
- <value name="GL_OPERAND2_ALPHA"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-</template>
-
-<template name="GetTexGen" direction="get">
- <proto>
- <return type="void"/>
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="coord">
- <value name="GL_TEXTURE_GEN_STR_OES"/>
- </desc>
- <desc name="pname">
- <value name="GL_TEXTURE_GEN_MODE_OES"/>
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-</template>
-
-<template name="GetTexParameter" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_WRAP_S"/>
- <value name="GL_TEXTURE_WRAP_T"/>
- <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
- <value name="GL_TEXTURE_MIN_FILTER"/>
- <value name="GL_TEXTURE_MAG_FILTER"/>
- <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="pname" category="OES_draw_texture">
- <value name="GL_TEXTURE_CROP_RECT_OES"/>
- <desc name="params" vector_size="4"/>
- </desc>
-</template>
-
-<template name="IsEnabled" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="cap" type="GLenum"/>
- </proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
-
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
-</template>
-
-<template name="DepthRange">
- <proto>
- <return type="void"/>
- <param name="zNear" type="GLtype"/>
- <param name="zFar" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Frustum">
- <proto>
- <return type="void"/>
- <param name="left" type="GLtype"/>
- <param name="right" type="GLtype"/>
- <param name="bottom" type="GLtype"/>
- <param name="top" type="GLtype"/>
- <param name="zNear" type="GLtype"/>
- <param name="zFar" type="GLtype"/>
- </proto>
-</template>
-
-<template name="LoadIdentity">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="LoadMatrix">
- <proto>
- <return type="void"/>
- <vector name="m" type="const GLtype *" size="16"/>
- </proto>
-</template>
-
-<template name="MatrixMode">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_MODELVIEW"/>
- <value name="GL_PROJECTION"/>
- <value name="GL_TEXTURE"/>
- <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
- </desc>
-</template>
-
-<template name="MultMatrix">
- <proto>
- <return type="void"/>
- <vector name="m" type="const GLtype *" size="16"/>
- </proto>
-</template>
-
-<template name="Ortho">
- <proto>
- <return type="void"/>
- <param name="left" type="GLtype"/>
- <param name="right" type="GLtype"/>
- <param name="bottom" type="GLtype"/>
- <param name="top" type="GLtype"/>
- <param name="zNear" type="GLtype"/>
- <param name="zFar" type="GLtype"/>
- </proto>
-</template>
-
-<template name="PopMatrix">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="PushMatrix">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="Rotate">
- <proto>
- <return type="void"/>
- <param name="angle" type="GLtype"/>
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Scale">
- <proto>
- <return type="void"/>
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Translate">
- <proto>
- <return type="void"/>
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Viewport">
- <proto>
- <return type="void"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-</template>
-
-<template name="ColorPointer">
- <proto>
- <return type="void"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="size" error="GL_INVALID_VALUE">
- <value name="4"/>
- </desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
-</template>
-
-<template name="DisableClientState">
- <proto>
- <return type="void"/>
- <param name="array" type="GLenum"/>
- </proto>
-
- <desc name="array">
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- </desc>
-</template>
-
-<template name="DrawArrays">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
-</template>
-
-<template name="DrawElements">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <!-- GL_UNSIGNED_INT is not defined in GLES1.1 headers -->
- <value name="(0x1405 /* GL_UNSIGNED_INT */)" category="OES_element_index_uint"/>
- </desc>
-</template>
-
-<template name="EnableClientState">
- <proto>
- <return type="void"/>
- <param name="array" type="GLenum"/>
- </proto>
-
- <desc name="array">
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- </desc>
-</template>
-
-<template name="GetPointer" direction="get">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLvoid **" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ARRAY_POINTER"/>
- <value name="GL_NORMAL_ARRAY_POINTER"/>
- <value name="GL_COLOR_ARRAY_POINTER"/>
- <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
- <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
- </desc>
-</template>
-
-<template name="Normal">
- <proto>
- <return type="void"/>
- <vector name="v" type="const GLtype *" size="3">
- <param name="nx" type="GLtype"/>
- <param name="ny" type="GLtype"/>
- <param name="nz" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="NormalPointer">
- <proto>
- <return type="void"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="type">
- <value name="GL_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
-</template>
-
-<template name="TexCoordPointer">
- <proto>
- <return type="void"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="size" error="GL_INVALID_VALUE">
- <value name="2"/>
- <value name="3"/>
- <value name="4"/>
- </desc>
-
- <desc name="type">
- <value name="GL_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
-</template>
-
-<template name="VertexPointer">
- <proto>
- <return type="void"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="size" error="GL_INVALID_VALUE">
- <value name="2"/>
- <value name="3"/>
- <value name="4"/>
- </desc>
-
- <desc name="type">
- <value name="GL_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
-</template>
-
-<template name="PolygonOffset">
- <proto>
- <return type="void"/>
- <param name="factor" type="GLtype"/>
- <param name="units" type="GLtype"/>
- </proto>
-</template>
-
-<template name="CopyTexImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="internalFormat" error="GL_INVALID_VALUE">
- <value name="GL_ALPHA"/>
- <value name="GL_RGB"/>
- <value name="GL_RGBA"/>
- <value name="GL_LUMINANCE"/>
- <value name="GL_LUMINANCE_ALPHA"/>
- </desc>
-
- <desc name="border" error="GL_INVALID_VALUE">
- <value name="0"/>
- </desc>
-</template>
-
-<template name="CopyTexSubImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-</template>
-
-<template name="TexSubImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_depth_texture">
- <value name="GL_DEPTH_COMPONENT"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_packed_depth_stencil">
- <value name="GL_DEPTH_STENCIL_OES"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_INT_24_8_OES"/>
- </desc>
- </desc>
-</template>
-
-<template name="BindTexture">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-</template>
-
-<template name="DeleteTextures">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="textures" type="const GLuint *"/>
- </proto>
-</template>
-
-<template name="GenTextures" direction="get">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="textures" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="IsTexture" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="texture" type="GLuint"/>
- </proto>
-</template>
-
-<template name="BlendColor">
- <proto>
- <return type="void"/>
- <param name="red" type="GLtype"/>
- <param name="green" type="GLtype"/>
- <param name="blue" type="GLtype"/>
- <param name="alpha" type="GLtype"/>
- </proto>
-</template>
-
-<template name="BlendEquation">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
-</template>
-
-<template name="BlendEquationSeparate">
- <proto>
- <return type="void"/>
- <param name="modeRGB" type="GLenum"/>
- <param name="modeAlpha" type="GLenum"/>
- </proto>
-
- <desc name="modeRGB">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
-
- <desc name="modeAlpha">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
-</template>
-
-<template name="TexImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_ALPHA"/>
- <value name="GL_RGB"/>
- <value name="GL_RGBA"/>
- <value name="GL_LUMINANCE"/>
- <value name="GL_LUMINANCE_ALPHA"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-</template>
-
-<template name="TexSubImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-</template>
-
-<template name="CopyTexSubImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-</template>
-
-<template name="MultiTexCoord">
- <proto>
- <return type="void"/>
- <param name="texture" type="GLenum"/>
- <vector name="v" type="const GLtype *" size="dynamic">
- <param name="s" type="GLtype"/>
- <param name="t" type="GLtype"/>
- <param name="r" type="GLtype"/>
- <param name="q" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
-</template>
-
-<template name="CompressedTexImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imagesize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- </desc>
-</template>
-
-<template name="CompressedTexSubImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imagesize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-</template>
-
-<template name="ActiveTexture">
- <proto>
- <return type="void"/>
- <param name="texture" type="GLenum"/>
- </proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
-</template>
-
-<template name="ClientActiveTexture">
- <proto>
- <return type="void"/>
- <param name="texture" type="GLenum"/>
- </proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
-</template>
-
-<template name="SampleCoverage">
- <proto>
- <return type="void"/>
- <param name="value" type="GLtype"/>
- <param name="invert" type="GLboolean"/>
- </proto>
-</template>
-
-<template name="CompressedTexImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/>
-
- <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
-
- <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
-
- <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
-
- <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
- <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
- </desc>
-
- <desc name="border" error="GL_INVALID_VALUE">
- <value name="0"/>
- </desc>
-</template>
-
-<template name="CompressedTexSubImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="format">
- <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
- <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
- </desc>
-</template>
-
-<template name="BlendFuncSeparate">
- <proto>
- <return type="void"/>
- <param name="srcRGB" type="GLenum"/>
- <param name="dstRGB" type="GLenum"/>
- <param name="srcAlpha" type="GLenum"/>
- <param name="dstAlpha" type="GLenum"/>
- </proto>
-
- <desc name="srcRGB">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
- <value name="GL_SRC_ALPHA_SATURATE"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-
- <desc name="dstRGB">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-
- <desc name="srcAlpha">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
- <value name="GL_SRC_ALPHA_SATURATE"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-
- <desc name="dstAlpha">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="PointParameter">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="pname">
- <value name="GL_POINT_SIZE_MIN"/>
- <value name="GL_POINT_SIZE_MAX"/>
- <value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_POINT_DISTANCE_ATTENUATION"/>
- <desc name="params" vector_size="3"/>
- </desc>
-</template>
-
-<template name="VertexAttrib">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- <vector name="v" type="const GLtype *" size="dynamic">
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- <param name="w" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="VertexAttribPointer">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="normalized" type="GLboolean"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="size" error="GL_INVALID_VALUE">
- <value name="1"/>
- <value name="2"/>
- <value name="3"/>
- <value name="4"/>
- </desc>
-
- <desc name="type" error="GL_INVALID_VALUE">
- <value name="GL_BYTE"/>
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
- <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
- </desc>
-
- <desc name="type" category="OES_vertex_type_10_10_10_2">
- <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
- <value name="GL_INT_10_10_10_2_OES"/>
-
- <desc name="size">
- <value name="3"/>
- <value name="4"/>
- </desc>
- </desc>
-</template>
-
-<template name="EnableVertexAttribArray">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- </proto>
-</template>
-
-<template name="DisableVertexAttribArray">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- </proto>
-</template>
-
-<template name="IsProgram" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="GetProgram" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_DELETE_STATUS"/>
- <value name="GL_LINK_STATUS"/>
- <value name="GL_VALIDATE_STATUS"/>
- <value name="GL_INFO_LOG_LENGTH"/>
- <value name="GL_ATTACHED_SHADERS"/>
- <value name="GL_ACTIVE_ATTRIBUTES"/>
- <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
- <value name="GL_ACTIVE_UNIFORMS"/>
- <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
- <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/>
-
- <desc name="params" convert="false"/>
- </desc>
-</template>
-
-<template name="GetVertexAttrib" direction="get">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_CURRENT_VERTEX_ATTRIB"/>
- <desc name="params" vector_size="16?" convert="false"/>
- </desc>
-</template>
-
-<template name="GetVertexAttribPointer" direction="get">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <vector name="pointer" type="GLvoid **" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
- </desc>
-</template>
-
-<template name="GetBufferPointer" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLvoid **" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_BUFFER_MAP_POINTER_OES"/>
- </desc>
-</template>
-
-<template name="MapBuffer" direction="get">
- <proto>
- <return type="void *"/>
- <param name="target" type="GLenum"/>
- <param name="access" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-
- <desc name="access">
- <value name="GL_WRITE_ONLY_OES"/>
- </desc>
-</template>
-
-<template name="UnmapBuffer" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="target" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-</template>
-
-<template name="BindBuffer">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="buffer" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-</template>
-
-<template name="BufferData">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
- <param name="usage" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-
- <desc name="usage">
- <value name="GL_STATIC_DRAW"/>
- <value name="GL_DYNAMIC_DRAW"/>
- <value name="GL_STREAM_DRAW" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="BufferSubData">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-</template>
-
-<template name="DeleteBuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="buffer" type="const GLuint *"/>
- </proto>
-</template>
-
-<template name="GenBuffers" direction="get">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="buffer" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="GetBufferParameter" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_BUFFER_SIZE"/>
- <value name="GL_BUFFER_USAGE"/>
- <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/>
- <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/>
- </desc>
-</template>
-
-<template name="IsBuffer" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="buffer" type="GLuint"/>
- </proto>
-</template>
-
-<template name="CreateShader">
- <proto>
- <return type="GLuint"/>
- <param name="type" type="GLenum"/>
- </proto>
-
- <desc name="type">
- <value name="GL_VERTEX_SHADER"/>
- <value name="GL_FRAGMENT_SHADER"/>
- </desc>
-</template>
-
-<template name="ShaderSource">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="string" type="const GLchar **"/>
- <param name="length" type="const int *"/>
- </proto>
-</template>
-
-<template name="CompileShader">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="ReleaseShaderCompiler">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="DeleteShader">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="ShaderBinary">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="shaders" type="const GLuint *"/>
- <param name="binaryformat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
- <param name="length" type="GLsizei"/>
- </proto>
-</template>
-
-<template name="CreateProgram">
- <proto>
- <return type="GLuint"/>
- </proto>
-</template>
-
-<template name="AttachShader">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="DetachShader">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="LinkProgram">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="UseProgram">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="DeleteProgram">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="GetActiveAttrib" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="size" type="GLint *"/>
- <param name="type" type="GLenum *"/>
- <param name="name" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="GetAttribLocation" direction="get">
- <proto>
- <return type="GLint"/>
- <param name="program" type="GLuint"/>
- <param name="name" type="const char *"/>
- </proto>
-</template>
-
-<template name="BindAttribLocation">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="name" type="const char *"/>
- </proto>
-</template>
-
-<template name="GetUniformLocation" direction="get">
- <proto>
- <return type="GLint"/>
- <param name="program" type="GLuint"/>
- <param name="name" type="const char *"/>
- </proto>
-</template>
-
-<template name="GetActiveUniform" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="size" type="GLint *"/>
- <param name="type" type="GLenum *"/>
- <param name="name" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="Uniform">
- <proto>
- <return type="void"/>
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei" hide_if_expanded="true"/>
- <vector name="values" type="const GLtype *" size="dynamic">
- <param name="v0" type="GLtype"/>
- <param name="v1" type="GLtype"/>
- <param name="v2" type="GLtype"/>
- <param name="v3" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="UniformMatrix">
- <proto>
- <return type="void"/>
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <vector name="value" type="const GLtype *" size="dynamic"/>
- </proto>
-</template>
-
-<template name="ValidateProgram">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="GenerateMipmap">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-</template>
-
-<template name="BindFramebuffer">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="framebuffer" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="DeleteFramebuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="framebuffers" type="const GLuint *"/>
- </proto>
-</template>
-
-<template name="GenFramebuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="ids" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="BindRenderbuffer">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="DeleteRenderbuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="renderbuffers" type="const GLuint *"/>
- </proto>
-</template>
-
-<template name="GenRenderbuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="renderbuffers" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="RenderbufferStorage">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
-
- <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
- <value name="GL_RGBA4" category="GLES2.0"/>
- <value name="GL_RGB5_A1" category="GLES2.0"/>
- <value name="GL_RGB565" category="GLES2.0"/>
- <value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
-
- <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
- <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
- <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
- <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
- <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
- <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
- <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
- </desc>
-</template>
-
-<template name="FramebufferRenderbuffer">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="renderbuffertarget" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
- <desc name="renderbuffertarget">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="FramebufferTexture2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
- <desc name="textarget" error="GL_INVALID_OPERATION">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
- <!-- According to the base specification, "level" must be 0. But
- extension GL_OES_fbo_render_mipmap lifts that restriction,
- so no restriction is placed here. -->
-</template>
-
-<template name="FramebufferTexture3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
- <desc name="textarget" error="GL_INVALID_OPERATION">
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-</template>
-
-<template name="CheckFramebufferStatus" direction="get">
- <proto>
- <return type="GLenum"/>
- <param name="target" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="GetFramebufferAttachmentParameter" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/>
-
- <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-</template>
-
-<template name="GetRenderbufferParameter" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="pname" category="OES_framebuffer_object">
- <value name="GL_RENDERBUFFER_WIDTH_OES"/>
- <value name="GL_RENDERBUFFER_HEIGHT_OES"/>
- <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
- <value name="GL_RENDERBUFFER_RED_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="pname" category="GLES2.0">
- <value name="GL_RENDERBUFFER_WIDTH"/>
- <value name="GL_RENDERBUFFER_HEIGHT"/>
- <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
- <value name="GL_RENDERBUFFER_RED_SIZE"/>
- <value name="GL_RENDERBUFFER_GREEN_SIZE"/>
- <value name="GL_RENDERBUFFER_BLUE_SIZE"/>
- <value name="GL_RENDERBUFFER_ALPHA_SIZE"/>
- <value name="GL_RENDERBUFFER_DEPTH_SIZE"/>
- <value name="GL_RENDERBUFFER_STENCIL_SIZE"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-</template>
-
-<template name="IsRenderbuffer" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="renderbuffer" type="GLuint"/>
- </proto>
-</template>
-
-<template name="IsFramebuffer" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="framebuffer" type="GLuint"/>
- </proto>
-</template>
-
-<template name="IsShader" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="GetShader" direction="get">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_SHADER_TYPE"/>
- <value name="GL_COMPILE_STATUS"/>
- <value name="GL_DELETE_STATUS"/>
- <value name="GL_INFO_LOG_LENGTH"/>
- <value name="GL_SHADER_SOURCE_LENGTH"/>
- </desc>
-</template>
-
-<template name="GetAttachedShaders" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="maxCount" type="GLsizei"/>
- <param name="count" type="GLsizei *"/>
- <param name="shaders" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="GetShaderInfoLog" direction="get">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="GetProgramInfoLog" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="GetShaderSource" direction="get">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="source" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="GetShaderPrecisionFormat" direction="get">
- <proto>
- <return type="void"/>
- <param name="shadertype" type="GLenum"/>
- <param name="precisiontype" type="GLenum"/>
- <param name="range" type="GLint *"/>
- <param name="precision" type="GLint *"/>
- </proto>
-
- <desc name="shadertype">
- <value name="GL_VERTEX_SHADER"/>
- <value name="GL_FRAGMENT_SHADER"/>
- </desc>
-
- <desc name="precisiontype">
- <value name="GL_LOW_FLOAT"/>
- <value name="GL_MEDIUM_FLOAT"/>
- <value name="GL_HIGH_FLOAT"/>
- <value name="GL_LOW_INT"/>
- <value name="GL_MEDIUM_INT"/>
- <value name="GL_HIGH_INT"/>
- </desc>
-</template>
-
-<template name="GetUniform" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-</template>
-
-<template name="QueryMatrix" direction="get">
- <proto>
- <return type="GLbitfield"/>
- <vector name="mantissa" type="GLtype *" size="16"/>
- <vector name="exponent" type="GLint *" size="16"/>
- </proto>
-</template>
-
-<template name="DrawTex">
- <proto>
- <return type="void"/>
- <vector name="coords" type="const GLtype *" size="5">
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- <param name="w" type="GLtype"/>
- <param name="h" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="MultiDrawArrays">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint *"/>
- <param name="count" type="GLsizei *"/>
- <param name="primcount" type="GLsizei"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
-</template>
-
-<template name="MultiDrawElements">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- <param name="count" type="const GLsizei *"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid **"/>
- <param name="primcount" type="GLsizei"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <!-- GL_UNSIGNED_INT is not defined in GLES1.1 headers -->
- <value name="(0x1405 /* GL_UNSIGNED_INT */)" category="OES_element_index_uint"/>
- </desc>
-</template>
-
-<template name="EGLImageTargetTexture2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="image" type="GLeglImageOES"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- </desc>
-</template>
-
-<template name="EGLImageTargetRenderbufferStorage">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="image" type="GLeglImageOES"/>
- </proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<api name="mesa" implementation="true">
- <category name="MESA"/>
-
- <function name="Color4f" default_prefix="_vbo_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
- <function name="CullFace" template="CullFace"/>
-
- <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
- <function name="Fogfv" template="Fog" gltype="GLfloat"/>
-
- <function name="FrontFace" template="FrontFace"/>
- <function name="Hint" template="Hint"/>
-
- <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
- <function name="Lightfv" template="Light" gltype="GLfloat"/>
-
- <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
- <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
-
- <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
-
- <function name="Materialf" default_prefix="_vbo_" template="Material" gltype="GLfloat" expand_vector="true"/>
- <function name="Materialfv" default_prefix="_vbo_" template="Material" gltype="GLfloat"/>
-
- <function name="PointSize" template="PointSize" gltype="GLfloat"/>
- <function name="PointSizePointer" template="PointSizePointer"/>
-
- <function name="Scissor" template="Scissor"/>
- <function name="ShadeModel" template="ShadeModel"/>
-
- <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
- <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
- <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
-
- <function name="TexImage2D" template="TexImage2D"/>
-
- <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
- <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
- <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
- <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
-
- <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
- <function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
-
- <function name="Clear" template="Clear"/>
- <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
- <function name="ClearStencil" template="ClearStencil"/>
- <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
-
- <function name="StencilMask" template="StencilMask"/>
- <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
- <function name="ColorMask" template="ColorMask"/>
- <function name="DepthMask" template="DepthMask"/>
- <function name="Disable" template="Disable"/>
- <function name="Enable" template="Enable"/>
- <function name="Finish" template="Finish"/>
- <function name="Flush" template="Flush"/>
-
- <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
-
- <function name="BlendFunc" template="BlendFunc"/>
- <function name="LogicOp" template="LogicOp"/>
- <function name="StencilFunc" template="StencilFunc"/>
- <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
- <function name="StencilOp" template="StencilOp"/>
- <function name="StencilOpSeparate" template="StencilOpSeparate"/>
- <function name="DepthFunc" template="DepthFunc"/>
- <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
-
- <function name="ReadPixels" template="ReadPixels"/>
- <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
- <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
- <function name="GetError" template="GetError"/>
- <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
- <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
- <function name="GetIntegerv" template="GetState" gltype="GLint"/>
-
- <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
- <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
- <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>
-
- <function name="GetString" template="GetString"/>
-
- <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
- <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
- <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
- <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
- <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
-
- <function name="IsEnabled" template="IsEnabled"/>
-
- <function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
- <function name="Frustum" template="Frustum" gltype="GLdouble"/>
-
- <function name="LoadIdentity" template="LoadIdentity"/>
- <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
- <function name="MatrixMode" template="MatrixMode"/>
-
- <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
- <function name="Ortho" template="Ortho" gltype="GLdouble"/>
- <function name="PopMatrix" template="PopMatrix"/>
- <function name="PushMatrix" template="PushMatrix"/>
-
- <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
- <function name="Scalef" template="Scale" gltype="GLfloat"/>
- <function name="Translatef" template="Translate" gltype="GLfloat"/>
-
- <function name="Viewport" template="Viewport"/>
-
- <function name="ColorPointer" template="ColorPointer"/>
- <function name="DisableClientState" template="DisableClientState"/>
- <function name="DrawArrays" template="DrawArrays"/>
- <function name="DrawElements" template="DrawElements"/>
- <function name="EnableClientState" template="EnableClientState"/>
-
- <function name="GetPointerv" template="GetPointer"/>
- <function name="Normal3f" default_prefix="_vbo_" template="Normal" gltype="GLfloat" expand_vector="true"/>
- <function name="NormalPointer" template="NormalPointer"/>
- <function name="TexCoordPointer" template="TexCoordPointer"/>
- <function name="VertexPointer" template="VertexPointer"/>
-
- <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
- <function name="CopyTexImage2D" template="CopyTexImage2D"/>
- <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
- <function name="TexSubImage2D" template="TexSubImage2D"/>
-
- <function name="BindTexture" template="BindTexture"/>
- <function name="DeleteTextures" template="DeleteTextures"/>
- <function name="GenTextures" template="GenTextures"/>
- <function name="IsTexture" template="IsTexture"/>
-
- <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
- <function name="BlendEquation" template="BlendEquation"/>
- <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>
-
- <function name="TexImage3D" template="TexImage3D"/>
- <function name="TexSubImage3D" template="TexSubImage3D"/>
- <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>
-
- <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
- <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>
-
- <function name="ActiveTextureARB" template="ActiveTexture"/>
- <function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
-
- <function name="MultiTexCoord4f" default_prefix="_vbo_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
-
- <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
-
- <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
- <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>
-
- <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>
-
- <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
-
- <function name="VertexAttrib1f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="VertexAttrib2f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="VertexAttrib3f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="VertexAttrib4f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="VertexAttrib1fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
- <function name="VertexAttrib2fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
- <function name="VertexAttrib3fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
- <function name="VertexAttrib4fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
-
- <function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
- <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
- <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>
-
- <function name="IsProgram" template="IsProgram"/>
- <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
-
- <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
- <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
- <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>
-
- <function name="GetBufferPointervARB" template="GetBufferPointer"/>
- <function name="MapBufferARB" template="MapBuffer"/>
- <function name="UnmapBufferARB" template="UnmapBuffer"/>
- <function name="BindBufferARB" template="BindBuffer"/>
- <function name="BufferDataARB" template="BufferData"/>
- <function name="BufferSubDataARB" template="BufferSubData"/>
- <function name="DeleteBuffersARB" template="DeleteBuffers"/>
- <function name="GenBuffersARB" template="GenBuffers"/>
- <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
- <function name="IsBufferARB" template="IsBuffer"/>
-
- <function name="CreateShader" template="CreateShader"/>
- <function name="ShaderSourceARB" template="ShaderSource"/>
- <function name="CompileShaderARB" template="CompileShader"/>
- <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
- <function name="DeleteShader" template="DeleteShader"/>
- <function name="ShaderBinary" template="ShaderBinary"/>
- <function name="CreateProgram" template="CreateProgram"/>
- <function name="AttachShader" template="AttachShader"/>
- <function name="DetachShader" template="DetachShader"/>
- <function name="LinkProgramARB" template="LinkProgram"/>
- <function name="UseProgramObjectARB" template="UseProgram"/>
- <function name="DeleteProgram" template="DeleteProgram"/>
-
- <function name="GetActiveAttribARB" template="GetActiveAttrib"/>
- <function name="GetAttribLocationARB" template="GetAttribLocation"/>
- <function name="BindAttribLocationARB" template="BindAttribLocation"/>
- <function name="GetUniformLocationARB" template="GetUniformLocation"/>
- <function name="GetActiveUniformARB" template="GetActiveUniform"/>
-
- <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
- <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
- <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
- <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
- <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
- <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
- <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
- <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
- <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
- <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
- <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
- <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>
-
- <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
- <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
- <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
-
- <function name="ValidateProgramARB" template="ValidateProgram"/>
-
- <function name="GenerateMipmapEXT" template="GenerateMipmap"/>
- <function name="BindFramebufferEXT" template="BindFramebuffer"/>
- <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
- <function name="GenFramebuffersEXT" template="GenFramebuffers"/>
- <function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
- <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
- <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
- <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
- <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
- <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
- <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
- <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
- <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
- <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
- <function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
- <function name="IsFramebufferEXT" template="IsFramebuffer"/>
-
- <function name="IsShader" template="IsShader"/>
- <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
- <function name="GetAttachedShaders" template="GetAttachedShaders"/>
- <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
- <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
- <function name="GetShaderSourceARB" template="GetShaderSource"/>
- <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
- <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
- <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
-
- <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
- <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
- <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
- <function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
- <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
- <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>
-
- <!-- EXT_multi_draw_arrays -->
- <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
- <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
-
- <!-- OES_EGL_image -->
- <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
- <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
-</api>
-
-<api name="GLES1.1">
- <category name="GLES1.1"/>
-
- <category name="OES_byte_coordinates"/>
- <category name="OES_fixed_point"/>
- <category name="OES_single_precision"/>
- <category name="OES_matrix_get"/>
- <category name="OES_read_format"/>
- <category name="OES_compressed_paletted_texture"/>
- <category name="OES_point_size_array"/>
- <category name="OES_point_sprite"/>
- <category name="OES_query_matrix"/>
- <category name="OES_draw_texture"/>
- <category name="OES_blend_equation_separate"/>
- <category name="OES_blend_func_separate"/>
- <category name="OES_blend_subtract"/>
- <category name="OES_stencil_wrap"/>
- <category name="OES_texture_cube_map"/>
- <category name="OES_texture_env_crossbar"/>
- <category name="OES_texture_mirrored_repeat"/>
- <category name="OES_framebuffer_object"/>
- <category name="OES_depth24"/>
- <category name="OES_depth32"/>
- <category name="OES_fbo_render_mipmap"/>
- <category name="OES_rgb8_rgba8"/>
- <category name="OES_stencil1"/>
- <category name="OES_stencil4"/>
- <category name="OES_stencil8"/>
- <category name="OES_element_index_uint"/>
- <category name="OES_mapbuffer"/>
- <category name="EXT_texture_filter_anisotropic"/>
-
- <category name="ARB_texture_non_power_of_two"/>
- <!-- disabled due to missing enums
- <category name="EXT_texture_compression_dxt1"/>
- <category name="EXT_texture_lod_bias"/>
- <category name="EXT_blend_minmax"/>
- -->
- <category name="EXT_multi_draw_arrays"/>
- <category name="OES_EGL_image"/>
-
- <category name="OES_matrix_palette"/>
-
- <function name="Color4f" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
- <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
-
- <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
- <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>
-
- <function name="CullFace" template="CullFace"/>
-
- <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
- <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
- <function name="Fogfv" template="Fog" gltype="GLfloat"/>
- <function name="Fogxv" template="Fog" gltype="GLfixed"/>
-
- <function name="FrontFace" template="FrontFace"/>
- <function name="Hint" template="Hint"/>
-
- <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
- <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
- <function name="Lightfv" template="Light" gltype="GLfloat"/>
- <function name="Lightxv" template="Light" gltype="GLfixed"/>
-
- <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
- <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
- <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
- <function name="LightModelxv" template="LightModel" gltype="GLfixed"/>
-
- <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
- <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
-
- <function name="Materialf" template="Material" gltype="GLfloat" expand_vector="true"/>
- <function name="Materialfv" template="Material" gltype="GLfloat"/>
- <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
- <function name="Materialxv" template="Material" gltype="GLfixed"/>
-
- <function name="PointSize" template="PointSize" gltype="GLfloat"/>
- <function name="PointSizex" template="PointSize" gltype="GLfixed"/>
- <function name="PointSizePointerOES" template="PointSizePointer"/>
-
- <function name="Scissor" template="Scissor"/>
- <function name="ShadeModel" template="ShadeModel"/>
-
- <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
- <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
- <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
- <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
- <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>
-
- <function name="TexImage2D" template="TexImage2D"/>
-
- <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
- <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
- <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
- <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
- <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
- <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
-
- <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
- <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
- <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
- <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
- <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
- <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
-
- <function name="Clear" template="Clear"/>
- <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
- <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>
-
- <function name="ClearStencil" template="ClearStencil"/>
- <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
- <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>
-
- <function name="StencilMask" template="StencilMask"/>
- <function name="ColorMask" template="ColorMask"/>
- <function name="DepthMask" template="DepthMask"/>
-
- <function name="Disable" external="true" template="Disable"/>
- <function name="Enable" external="true" template="Enable"/>
- <function name="Finish" template="Finish"/>
- <function name="Flush" template="Flush"/>
-
- <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
- <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>
-
- <function name="BlendFunc" template="BlendFunc"/>
- <function name="LogicOp" template="LogicOp"/>
- <function name="StencilFunc" template="StencilFunc"/>
-
- <function name="StencilOp" template="StencilOp"/>
- <function name="DepthFunc" template="DepthFunc"/>
-
- <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
- <function name="ReadPixels" template="ReadPixels"/>
-
- <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
-
- <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
- <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
-
- <function name="GetError" template="GetError"/>
- <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
- <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
- <function name="GetIntegerv" template="GetState" gltype="GLint"/>
-
- <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
- <function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
-
- <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
- <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>
-
- <function name="GetString" external="true" template="GetString"/>
-
- <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
- <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
- <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
-
- <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
- <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
- <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
-
- <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
- <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
- <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
-
- <function name="IsEnabled" external="true" template="IsEnabled"/>
-
- <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
- <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>
-
- <function name="Frustumf" template="Frustum" gltype="GLfloat"/>
- <function name="Frustumx" template="Frustum" gltype="GLfixed"/>
-
- <function name="LoadIdentity" template="LoadIdentity"/>
- <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
- <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
- <function name="MatrixMode" template="MatrixMode"/>
-
- <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
- <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
- <function name="Orthof" template="Ortho" gltype="GLfloat"/>
- <function name="Orthox" template="Ortho" gltype="GLfixed"/>
-
- <function name="PopMatrix" template="PopMatrix"/>
- <function name="PushMatrix" template="PushMatrix"/>
-
- <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
- <function name="Rotatex" template="Rotate" gltype="GLfixed"/>
- <function name="Scalef" template="Scale" gltype="GLfloat"/>
- <function name="Scalex" template="Scale" gltype="GLfixed"/>
- <function name="Translatef" template="Translate" gltype="GLfloat"/>
- <function name="Translatex" template="Translate" gltype="GLfixed"/>
-
- <function name="Viewport" template="Viewport"/>
- <function name="ColorPointer" template="ColorPointer"/>
- <function name="DisableClientState" template="DisableClientState"/>
- <function name="DrawArrays" template="DrawArrays"/>
- <function name="DrawElements" template="DrawElements"/>
- <function name="EnableClientState" template="EnableClientState"/>
-
- <function name="GetPointerv" template="GetPointer"/>
-
- <function name="Normal3f" template="Normal" gltype="GLfloat" expand_vector="true"/>
- <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
- <function name="NormalPointer" template="NormalPointer"/>
- <function name="TexCoordPointer" template="TexCoordPointer"/>
- <function name="VertexPointer" template="VertexPointer"/>
-
- <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
- <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>
-
- <function name="CopyTexImage2D" template="CopyTexImage2D"/>
- <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
-
- <function name="TexSubImage2D" template="TexSubImage2D"/>
-
- <function name="BindTexture" template="BindTexture"/>
- <function name="DeleteTextures" template="DeleteTextures"/>
- <function name="GenTextures" template="GenTextures"/>
- <function name="IsTexture" template="IsTexture"/>
-
- <function name="BlendEquationOES" template="BlendEquation"/>
- <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>
-
- <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>
-
- <function name="ActiveTexture" template="ActiveTexture"/>
- <function name="ClientActiveTexture" template="ClientActiveTexture"/>
-
- <function name="MultiTexCoord4f" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
-
- <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
- <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
-
- <!-- CompressedTexImage2D calls out to two different functions based on
- whether the image is a paletted image or not -->
- <function name="CompressedTexImage2D" external="true" template="CompressedTexImage2D"/>
- <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
-
- <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>
-
- <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
- <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
- <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>
-
- <!-- OES_mapbuffer -->
- <function name="GetBufferPointervOES" template="GetBufferPointer"/>
- <function name="MapBufferOES" template="MapBuffer"/>
- <function name="UnmapBufferOES" template="UnmapBuffer"/>
-
- <function name="BindBuffer" template="BindBuffer"/>
- <function name="BufferData" template="BufferData"/>
- <function name="BufferSubData" template="BufferSubData"/>
- <function name="DeleteBuffers" template="DeleteBuffers"/>
- <function name="GenBuffers" template="GenBuffers"/>
- <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
- <function name="IsBuffer" template="IsBuffer"/>
-
- <!-- OES_framebuffer_object -->
- <function name="GenerateMipmapOES" template="GenerateMipmap"/>
- <function name="BindFramebufferOES" template="BindFramebuffer"/>
- <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
- <function name="GenFramebuffersOES" template="GenFramebuffers"/>
- <function name="BindRenderbufferOES" template="BindRenderbuffer"/>
- <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
- <function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
- <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
- <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
- <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
- <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
- <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
- <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
- <function name="IsRenderbufferOES" template="IsRenderbuffer"/>
- <function name="IsFramebufferOES" template="IsFramebuffer"/>
-
- <!-- OES_query_matrix -->
- <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
- form; it has its own code for this -->
- <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>
-
- <!-- OES_draw_texture -->
- <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
- <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
- <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
- <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
- <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
- <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
- <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
- <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>
-
- <!-- EXT_multi_draw_arrays -->
- <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
- <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
-
- <!-- OES_EGL_image -->
- <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
- <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
-</api>
-
-<api name="GLES2.0">
- <category name="GLES2.0"/>
-
- <category name="OES_compressed_paletted_texture"/>
- <category name="OES_depth24"/>
- <category name="OES_depth32"/>
- <category name="OES_fbo_render_mipmap"/>
- <category name="OES_rgb8_rgba8"/>
- <category name="OES_stencil1"/>
- <category name="OES_stencil4"/>
- <category name="OES_element_index_uint"/>
- <category name="OES_mapbuffer"/>
- <category name="OES_texture_3D"/>
- <category name="OES_texture_npot"/>
- <category name="EXT_texture_filter_anisotropic"/>
- <category name="EXT_texture_type_2_10_10_10_REV"/>
- <category name="OES_depth_texture"/>
- <category name="OES_packed_depth_stencil"/>
- <category name="OES_standard_derivatives"/>
-
- <!-- disabled due to missing enums
- <category name="EXT_texture_compression_dxt1"/>
- <category name="EXT_blend_minmax"/>
- -->
- <category name="EXT_multi_draw_arrays"/>
- <category name="OES_EGL_image"/>
-
- <function name="CullFace" template="CullFace"/>
-
- <function name="FrontFace" template="FrontFace"/>
- <function name="Hint" template="Hint"/>
-
- <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
-
- <function name="Scissor" template="Scissor"/>
-
- <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
- <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
- <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
-
- <function name="TexImage2D" template="TexImage2D"/>
-
- <function name="Clear" template="Clear"/>
- <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
- <function name="ClearStencil" template="ClearStencil"/>
- <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
-
- <function name="StencilMask" template="StencilMask"/>
- <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
- <function name="ColorMask" template="ColorMask"/>
- <function name="DepthMask" template="DepthMask"/>
- <function name="Disable" template="Disable"/>
- <function name="Enable" template="Enable"/>
- <function name="Finish" template="Finish"/>
- <function name="Flush" template="Flush"/>
-
- <function name="BlendFunc" template="BlendFunc"/>
-
- <function name="StencilFunc" template="StencilFunc"/>
- <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
- <function name="StencilOp" template="StencilOp"/>
- <function name="StencilOpSeparate" template="StencilOpSeparate"/>
-
- <function name="DepthFunc" template="DepthFunc"/>
-
- <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
- <function name="ReadPixels" template="ReadPixels"/>
-
- <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
- <function name="GetError" template="GetError"/>
- <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
- <function name="GetIntegerv" template="GetState" gltype="GLint"/>
-
- <function name="GetString" external="true" template="GetString"/>
-
- <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
- <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
-
- <function name="IsEnabled" template="IsEnabled"/>
-
- <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
-
- <function name="Viewport" template="Viewport"/>
-
- <function name="DrawArrays" template="DrawArrays"/>
- <function name="DrawElements" template="DrawElements"/>
-
- <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
- <function name="CopyTexImage2D" template="CopyTexImage2D"/>
- <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
- <function name="TexSubImage2D" template="TexSubImage2D"/>
-
- <function name="BindTexture" template="BindTexture"/>
- <function name="DeleteTextures" template="DeleteTextures"/>
- <function name="GenTextures" template="GenTextures"/>
- <function name="IsTexture" template="IsTexture"/>
-
- <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
- <function name="BlendEquation" template="BlendEquation"/>
- <function name="BlendEquationSeparate" template="BlendEquationSeparate"/>
-
- <function name="TexImage3DOES" template="TexImage3D"/>
- <function name="TexSubImage3DOES" template="TexSubImage3D"/>
- <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>
-
- <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
- <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>
-
- <function name="ActiveTexture" template="ActiveTexture"/>
-
- <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
-
- <function name="CompressedTexImage2D" external="true" template="CompressedTexImage2D"/>
- <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
-
- <function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
-
- <function name="VertexAttrib1f" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="VertexAttrib2f" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="VertexAttrib3f" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="VertexAttrib4f" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="VertexAttrib1fv" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
- <function name="VertexAttrib2fv" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
- <function name="VertexAttrib3fv" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
- <function name="VertexAttrib4fv" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
-
- <function name="VertexAttribPointer" template="VertexAttribPointer"/>
-
- <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
- <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>
-
- <function name="IsProgram" template="IsProgram"/>
- <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
-
- <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
- <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
- <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>
-
- <function name="GetBufferPointervOES" template="GetBufferPointer"/>
- <function name="MapBufferOES" template="MapBuffer"/>
- <function name="UnmapBufferOES" template="UnmapBuffer"/>
- <function name="BindBuffer" template="BindBuffer"/>
- <function name="BufferData" template="BufferData"/>
- <function name="BufferSubData" template="BufferSubData"/>
- <function name="DeleteBuffers" template="DeleteBuffers"/>
- <function name="GenBuffers" template="GenBuffers"/>
- <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
- <function name="IsBuffer" template="IsBuffer"/>
-
- <function name="CreateShader" template="CreateShader"/>
- <function name="ShaderSource" template="ShaderSource"/>
- <function name="CompileShader" template="CompileShader"/>
- <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
- <function name="DeleteShader" template="DeleteShader"/>
- <function name="ShaderBinary" template="ShaderBinary"/>
- <function name="CreateProgram" template="CreateProgram"/>
- <function name="AttachShader" template="AttachShader"/>
- <function name="DetachShader" template="DetachShader"/>
- <function name="LinkProgram" template="LinkProgram"/>
- <function name="UseProgram" template="UseProgram"/>
- <function name="DeleteProgram" template="DeleteProgram"/>
-
- <function name="GetActiveAttrib" template="GetActiveAttrib"/>
- <function name="GetAttribLocation" template="GetAttribLocation"/>
- <function name="BindAttribLocation" template="BindAttribLocation"/>
- <function name="GetUniformLocation" template="GetUniformLocation"/>
- <function name="GetActiveUniform" template="GetActiveUniform"/>
-
- <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
- <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
- <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
- <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
-
- <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
- <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
- <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
- <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
- <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
- <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
- <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
- <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>
-
- <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
- <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
- <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
-
- <function name="ValidateProgram" template="ValidateProgram"/>
-
- <function name="GenerateMipmap" template="GenerateMipmap"/>
- <function name="BindFramebuffer" template="BindFramebuffer"/>
- <function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
- <function name="GenFramebuffers" template="GenFramebuffers"/>
- <function name="BindRenderbuffer" template="BindRenderbuffer"/>
- <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
- <function name="GenRenderbuffers" template="GenRenderbuffers"/>
- <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
- <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
- <function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
- <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
- <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
- <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
- <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
- <function name="IsRenderbuffer" template="IsRenderbuffer"/>
- <function name="IsFramebuffer" template="IsFramebuffer"/>
-
- <function name="IsShader" template="IsShader"/>
- <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
- <function name="GetAttachedShaders" template="GetAttachedShaders"/>
- <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
- <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
- <function name="GetShaderSource" template="GetShaderSource"/>
- <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
- <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
- <function name="GetUniformiv" template="GetUniform" gltype="GLint"/>
-
- <!-- EXT_multi_draw_arrays -->
- <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
- <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
-
- <!-- OES_EGL_image -->
- <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
- <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
-</api>
-
-</apispec>
diff --git a/src/mesa/es/main/APIspecutil.py b/src/mesa/es/main/APIspecutil.py
deleted file mode 100644
index 27a8fe8a6d4..00000000000
--- a/src/mesa/es/main/APIspecutil.py
+++ /dev/null
@@ -1,265 +0,0 @@
-#!/usr/bin/python
-#
-# Copyright (C) 2009 Chia-I Wu <[email protected]>
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-"""
-Minimal apiutil.py interface for use by es_generator.py.
-"""
-
-import sys
-import libxml2
-
-import APIspec
-
-__spec = {}
-__functions = {}
-__aliases = {}
-
-def _ParseXML(filename, apiname):
- conversions = {
- # from to
- 'GLfloat': [ 'GLdouble' ],
- 'GLclampf': [ 'GLclampd' ],
- 'GLubyte': [ 'GLfloat', 'GLdouble' ],
- 'GLint': [ 'GLfloat', 'GLdouble' ],
- 'GLfixed': [ 'GLfloat', 'GLdouble' ],
- 'GLclampx': [ 'GLclampf', 'GLclampd' ],
- }
-
- doc = libxml2.readFile(filename, None,
- libxml2.XML_PARSE_DTDLOAD +
- libxml2.XML_PARSE_DTDVALID +
- libxml2.XML_PARSE_NOBLANKS)
- spec = APIspec.Spec(doc)
- impl = spec.get_impl()
- api = spec.get_api(apiname)
- doc.freeDoc()
-
- __spec["impl"] = impl
- __spec["api"] = api
-
- for func in api.functions:
- alias, need_conv = impl.match(func, conversions)
- if not alias:
- # external functions are manually dispatched
- if not func.is_external:
- print >>sys.stderr, "Error: unable to dispatch %s" % func.name
- alias = func
- need_conv = False
-
- __functions[func.name] = func
- __aliases[func.name] = (alias, need_conv)
-
-
-def AllSpecials(notused=None):
- """Return a list of all external functions in the API."""
- api = __spec["api"]
-
- specials = []
- for func in api.functions:
- if func.is_external:
- specials.append(func.name)
-
- return specials
-
-
-def GetAllFunctions(filename, api):
- """Return sorted list of all functions in the API."""
- if not __spec:
- _ParseXML(filename, api)
-
- api = __spec["api"]
- names = []
- for func in api.functions:
- names.append(func.name)
- names.sort()
- return names
-
-
-def ReturnType(funcname):
- """Return the C return type of named function."""
- func = __functions[funcname]
- return func.return_type
-
-
-def Properties(funcname):
- """Return list of properties of the named GL function."""
- func = __functions[funcname]
- return [func.direction]
-
-
-def _ValidValues(func, param):
- """Return the valid values of a parameter."""
- valid_values = []
- switch = func.checker.switches.get(param.name, [])
- for desc in switch:
- # no dependent vector
- if not desc.checker.switches:
- for val in desc.values:
- valid_values.append((val, None, None, [], desc.error, None))
- continue
-
- items = desc.checker.switches.items()
- if len(items) > 1:
- print >>sys.stderr, "%s: more than one parameter depend on %s" % \
- (func.name, desc.name)
- dep_name, dep_switch = items[0]
-
- for dep_desc in dep_switch:
- if dep_desc.index >= 0 and dep_desc.index != 0:
- print >>sys.stderr, "%s: not first element of a vector" % func.name
- if dep_desc.checker.switches:
- print >>sys.stderr, "%s: deep nested dependence" % func.name
-
- convert = None if dep_desc.convert else "noconvert"
- for val in desc.values:
- valid_values.append((val, dep_desc.size_str, dep_desc.name,
- dep_desc.values, dep_desc.error, convert))
- return valid_values
-
-
-def _Conversion(func, src_param):
- """Return the destination type of the conversion, or None."""
- alias, need_conv = __aliases[func.name]
- if need_conv:
- dst_param = alias.get_param(src_param.name)
- if src_param.type == dst_param.type:
- need_conv = False
- if not need_conv:
- return (None, "none")
-
- converts = { True: 0, False: 0 }
-
- # In Fogx, for example, pname may be GL_FOG_DENSITY/GL_FOG_START/GL_FOG_END
- # or GL_FOG_MODE. In the former three cases, param is not checked and the
- # default is to convert.
- if not func.checker.always_check(src_param.name):
- converts[True] += 1
-
- for desc in func.checker.flatten(src_param.name):
- converts[desc.convert] += 1
- if converts[True] and converts[False]:
- break
-
- # it should be "never", "sometimes", and "always"...
- if converts[False]:
- if converts[True]:
- conversion = "some"
- else:
- conversion = "none"
- else:
- conversion = "all"
-
- return (dst_param.base_type(), conversion)
-
-
-def _MaxVecSize(func, param):
- """Return the largest possible size of a vector."""
- if not param.is_vector:
- return 0
- if param.size:
- return param.size
-
- # need to look at all descriptions
- size = 0
- for desc in func.checker.flatten(param.name):
- if desc.size_str and desc.size_str.isdigit():
- s = int(desc.size_str)
- if s > size:
- size = s
- if not size:
- need_conv = __aliases[func.name][1]
- if need_conv:
- print >>sys.stderr, \
- "Error: unable to dicide the max size of %s in %s" % \
- (param.name, func.name)
- return size
-
-
-def _ParameterTuple(func, param):
- """Return a parameter tuple.
-
- [0] -- parameter name
- [1] -- parameter type
- [2] -- max vector size or 0
- [3] -- dest type the parameter converts to, or None
- [4] -- valid values
- [5] -- how often does the conversion happen
-
- """
- vec_size = _MaxVecSize(func, param)
- dst_type, conversion = _Conversion(func, param)
- valid_values = _ValidValues(func, param)
-
- return (param.name, param.type, vec_size, dst_type, valid_values, conversion)
-
-
-def Parameters(funcname):
- """Return list of tuples of function parameters."""
- func = __functions[funcname]
- params = []
- for param in func.params:
- params.append(_ParameterTuple(func, param))
-
- return params
-
-
-def FindParamIndex(params, paramname):
- """Find the index of a named parameter."""
- for i in xrange(len(params)):
- if params[i][0] == paramname:
- return i
- return None
-
-
-def MakeDeclarationString(params):
- """Return a C-style parameter declaration string."""
- string = []
- for p in params:
- sep = "" if p[1].endswith("*") else " "
- string.append("%s%s%s" % (p[1], sep, p[0]))
- if not string:
- return "void"
- return ", ".join(string)
-
-
-def AliasPrefix(funcname):
- """Return the prefix of the function the named function is an alias of."""
- alias = __aliases[funcname][0]
- return alias.prefix
-
-
-def Alias(funcname):
- """Return the name of the function the named function is an alias of."""
- alias, need_conv = __aliases[funcname]
- return alias.name if not need_conv else None
-
-
-def ConversionFunction(funcname):
- """Return the name of the function the named function converts to."""
- alias, need_conv = __aliases[funcname]
- return alias.name if need_conv else None
-
-
-def Categories(funcname):
- """Return all the categories of the named GL function."""
- api = __spec["api"]
- return [api.name]
diff --git a/src/mesa/es/main/drawtex.c b/src/mesa/es/main/drawtex.c
deleted file mode 100644
index 42f44093972..00000000000
--- a/src/mesa/es/main/drawtex.c
+++ /dev/null
@@ -1,148 +0,0 @@
-/*
- * Copyright (C) 2009 Chia-I Wu <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "drawtex.h"
-#include "main/state.h"
-#include "main/imports.h"
-
-#include "main/dispatch.h"
-
-
-#if FEATURE_OES_draw_texture
-
-
-static void
-draw_texture(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat width, GLfloat height)
-{
- if (!ctx->Extensions.OES_draw_texture) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawTex(unsupported)");
- return;
- }
- if (width <= 0.0f || height <= 0.0f) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTex(width or height <= 0)");
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- ASSERT(ctx->Driver.DrawTex);
- ctx->Driver.DrawTex(ctx, x, y, z, width, height);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, x, y, z, width, height);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexfv(const GLfloat *coords)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
- (GLfloat) width, (GLfloat) height);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexiv(const GLint *coords)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
- (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
- (GLfloat) width, (GLfloat) height);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexsv(const GLshort *coords)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
- (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx,
- (GLfloat) x / 65536.0f,
- (GLfloat) y / 65536.0f,
- (GLfloat) z / 65536.0f,
- (GLfloat) width / 65536.0f,
- (GLfloat) height / 65536.0f);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexxv(const GLfixed *coords)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx,
- (GLfloat) coords[0] / 65536.0f,
- (GLfloat) coords[1] / 65536.0f,
- (GLfloat) coords[2] / 65536.0f,
- (GLfloat) coords[3] / 65536.0f,
- (GLfloat) coords[4] / 65536.0f);
-}
-
-
-void
-_mesa_init_drawtex_dispatch(struct _glapi_table *disp)
-{
- SET_DrawTexfOES(disp, _mesa_DrawTexf);
- SET_DrawTexfvOES(disp, _mesa_DrawTexfv);
- SET_DrawTexiOES(disp, _mesa_DrawTexi);
- SET_DrawTexivOES(disp, _mesa_DrawTexiv);
- SET_DrawTexsOES(disp, _mesa_DrawTexs);
- SET_DrawTexsvOES(disp, _mesa_DrawTexsv);
- SET_DrawTexxOES(disp, _mesa_DrawTexx);
- SET_DrawTexxvOES(disp, _mesa_DrawTexxv);
-}
-
-
-#endif /* FEATURE_OES_draw_texture */
diff --git a/src/mesa/es/main/drawtex.h b/src/mesa/es/main/drawtex.h
deleted file mode 100644
index 0f3bac38c77..00000000000
--- a/src/mesa/es/main/drawtex.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright (C) 2009 Chia-I Wu <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef DRAWTEX_H
-#define DRAWTEX_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_OES_draw_texture
-
-#define _MESA_INIT_DRAWTEX_FUNCTIONS(driver, impl) \
- do { \
- (driver)->DrawTex = impl ## DrawTex; \
- } while (0)
-
-extern void GLAPIENTRY
-_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-
-extern void GLAPIENTRY
-_mesa_DrawTexfv(const GLfloat *coords);
-
-extern void GLAPIENTRY
-_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height);
-
-extern void GLAPIENTRY
-_mesa_DrawTexiv(const GLint *coords);
-
-extern void GLAPIENTRY
-_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-
-extern void GLAPIENTRY
-_mesa_DrawTexsv(const GLshort *coords);
-
-extern void GLAPIENTRY
-_mesa_DrawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-
-extern void GLAPIENTRY
-_mesa_DrawTexxv(const GLfixed *coords);
-
-extern void
-_mesa_init_drawtex_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_OES_draw_texture */
-
-#define _MESA_INIT_DRAWTEX_FUNCTIONS(driver, impl) do { } while (0)
-
-static INLINE void
-_mesa_init_drawtex_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_OES_draw_texture */
-
-
-#endif /* DRAWTEX_H */
diff --git a/src/mesa/es/main/es_cpaltex.c b/src/mesa/es/main/es_cpaltex.c
deleted file mode 100644
index 0c497774ff8..00000000000
--- a/src/mesa/es/main/es_cpaltex.c
+++ /dev/null
@@ -1,231 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- **************************************************************************/
-
-
-/**
- * Code to convert compressed/paletted texture images to ordinary images.
- * See the GL_OES_compressed_paletted_texture spec at
- * http://khronos.org/registry/gles/extensions/OES/OES_compressed_paletted_texture.txt
- *
- * XXX this makes it impossible to add hardware support...
- */
-
-
-#include "GLES/gl.h"
-#include "GLES/glext.h"
-
-#include "main/compiler.h" /* for ASSERT */
-
-
-void GL_APIENTRY _es_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-
-void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint *params);
-void GL_APIENTRY _mesa_PixelStorei(GLenum pname, GLint param);
-void GL_APIENTRY _mesa_TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void GL_APIENTRY _mesa_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-
-void *_mesa_get_current_context(void);
-void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... );
-
-
-static const struct cpal_format_info {
- GLenum cpal_format;
- GLenum format;
- GLenum type;
- GLuint palette_size;
- GLuint size;
-} formats[] = {
- { GL_PALETTE4_RGB8_OES, GL_RGB, GL_UNSIGNED_BYTE, 16, 3 },
- { GL_PALETTE4_RGBA8_OES, GL_RGBA, GL_UNSIGNED_BYTE, 16, 4 },
- { GL_PALETTE4_R5_G6_B5_OES, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, 2 },
- { GL_PALETTE4_RGBA4_OES, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, 2 },
- { GL_PALETTE4_RGB5_A1_OES, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, 2 },
- { GL_PALETTE8_RGB8_OES, GL_RGB, GL_UNSIGNED_BYTE, 256, 3 },
- { GL_PALETTE8_RGBA8_OES, GL_RGBA, GL_UNSIGNED_BYTE, 256, 4 },
- { GL_PALETTE8_R5_G6_B5_OES, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 256, 2 },
- { GL_PALETTE8_RGBA4_OES, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 256, 2 },
- { GL_PALETTE8_RGB5_A1_OES, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 256, 2 }
-};
-
-
-/**
- * Get a color/entry from the palette.
- */
-static GLuint
-get_palette_entry(const struct cpal_format_info *info, const GLubyte *palette,
- GLuint index, GLubyte *pixel)
-{
- memcpy(pixel, palette + info->size * index, info->size);
- return info->size;
-}
-
-
-/**
- * Convert paletted texture to color texture.
- */
-static void
-paletted_to_color(const struct cpal_format_info *info, const GLubyte *palette,
- const void *indices, GLuint num_pixels, GLubyte *image)
-{
- GLubyte *pix = image;
- GLuint remain, i;
-
- if (info->palette_size == 16) {
- /* 4 bits per index */
- const GLubyte *ind = (const GLubyte *) indices;
-
- /* two pixels per iteration */
- remain = num_pixels % 2;
- for (i = 0; i < num_pixels / 2; i++) {
- pix += get_palette_entry(info, palette, (ind[i] >> 4) & 0xf, pix);
- pix += get_palette_entry(info, palette, ind[i] & 0xf, pix);
- }
- if (remain) {
- get_palette_entry(info, palette, (ind[i] >> 4) & 0xf, pix);
- }
- }
- else {
- /* 8 bits per index */
- const GLubyte *ind = (const GLubyte *) indices;
- for (i = 0; i < num_pixels; i++)
- pix += get_palette_entry(info, palette, ind[i], pix);
- }
-}
-
-
-static const struct cpal_format_info *
-cpal_get_info(GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei imageSize)
-{
- const struct cpal_format_info *info;
- GLint lvl, num_levels;
- GLsizei w, h, expect_size;
-
- info = &formats[internalFormat - GL_PALETTE4_RGB8_OES];
- ASSERT(info->cpal_format == internalFormat);
-
- if (level > 0) {
- _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE,
- "glCompressedTexImage2D(level=%d)", level);
- return NULL;
- }
-
- num_levels = -level + 1;
- expect_size = info->palette_size * info->size;
- for (lvl = 0; lvl < num_levels; lvl++) {
- w = width >> lvl;
- if (!w)
- w = 1;
- h = height >> lvl;
- if (!h)
- h = 1;
-
- if (info->palette_size == 16)
- expect_size += (w * h + 1) / 2;
- else
- expect_size += w * h;
- }
- if (expect_size > imageSize) {
- _mesa_error(_mesa_get_current_context(), GL_INVALID_VALUE,
- "glCompressedTexImage2D(imageSize=%d)", imageSize);
- return NULL;
- }
- return info;
-}
-
-/**
- * Convert a call to glCompressedTexImage2D() where internalFormat is a
- * compressed palette format into a regular GLubyte/RGBA glTexImage2D() call.
- */
-static void
-cpal_compressed_teximage2d(GLenum target, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei imageSize,
- const void *palette)
-{
- const struct cpal_format_info *info;
- GLint lvl, num_levels;
- const GLubyte *indices;
- GLint saved_align, align;
-
- info = cpal_get_info(level, internalFormat, width, height, imageSize);
- if (!info)
- return;
-
- info = &formats[internalFormat - GL_PALETTE4_RGB8_OES];
- ASSERT(info->cpal_format == internalFormat);
- num_levels = -level + 1;
-
- /* first image follows the palette */
- indices = (const GLubyte *) palette + info->palette_size * info->size;
-
- _mesa_GetIntegerv(GL_UNPACK_ALIGNMENT, &saved_align);
- align = saved_align;
-
- for (lvl = 0; lvl < num_levels; lvl++) {
- GLsizei w, h;
- GLuint num_texels;
- GLubyte *image = NULL;
-
- w = width >> lvl;
- if (!w)
- w = 1;
- h = height >> lvl;
- if (!h)
- h = 1;
- num_texels = w * h;
- if (w * info->size % align) {
- _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1);
- align = 1;
- }
-
- /* allocate and fill dest image buffer */
- if (palette) {
- image = (GLubyte *) malloc(num_texels * info->size);
- paletted_to_color(info, palette, indices, num_texels, image);
- }
-
- _mesa_TexImage2D(target, lvl, info->format, w, h, 0,
- info->format, info->type, image);
- if (image)
- free(image);
-
- /* advance index pointer to point to next src mipmap */
- if (info->palette_size == 16)
- indices += (num_texels + 1) / 2;
- else
- indices += num_texels;
- }
-
- if (saved_align != align)
- _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, saved_align);
-}
-
-
-void GL_APIENTRY
-_es_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- switch (internalFormat) {
- case GL_PALETTE4_RGB8_OES:
- case GL_PALETTE4_RGBA8_OES:
- case GL_PALETTE4_R5_G6_B5_OES:
- case GL_PALETTE4_RGBA4_OES:
- case GL_PALETTE4_RGB5_A1_OES:
- case GL_PALETTE8_RGB8_OES:
- case GL_PALETTE8_RGBA8_OES:
- case GL_PALETTE8_R5_G6_B5_OES:
- case GL_PALETTE8_RGBA4_OES:
- case GL_PALETTE8_RGB5_A1_OES:
- cpal_compressed_teximage2d(target, level, internalFormat,
- width, height, imageSize, data);
- break;
- default:
- _mesa_CompressedTexImage2DARB(target, level, internalFormat,
- width, height, border, imageSize, data);
- }
-}
diff --git a/src/mesa/es/main/es_enable.c b/src/mesa/es/main/es_enable.c
deleted file mode 100644
index 351caacd776..00000000000
--- a/src/mesa/es/main/es_enable.c
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
- * Copyright (C) 2009 Chia-I Wu <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "GLES/gl.h"
-#include "GLES/glext.h"
-
-#include "main/compiler.h" /* for ASSERT */
-
-
-#ifndef GL_TEXTURE_GEN_S
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#endif
-
-
-extern void GL_APIENTRY _es_Disable(GLenum cap);
-extern void GL_APIENTRY _es_Enable(GLenum cap);
-extern GLboolean GL_APIENTRY _es_IsEnabled(GLenum cap);
-
-extern void GL_APIENTRY _mesa_Disable(GLenum cap);
-extern void GL_APIENTRY _mesa_Enable(GLenum cap);
-extern GLboolean GL_APIENTRY _mesa_IsEnabled(GLenum cap);
-
-
-void GL_APIENTRY
-_es_Disable(GLenum cap)
-{
- switch (cap) {
- case GL_TEXTURE_GEN_STR_OES:
- /* disable S, T, and R at the same time */
- _mesa_Disable(GL_TEXTURE_GEN_S);
- _mesa_Disable(GL_TEXTURE_GEN_T);
- _mesa_Disable(GL_TEXTURE_GEN_R);
- break;
- default:
- _mesa_Disable(cap);
- break;
- }
-}
-
-
-void GL_APIENTRY
-_es_Enable(GLenum cap)
-{
- switch (cap) {
- case GL_TEXTURE_GEN_STR_OES:
- /* enable S, T, and R at the same time */
- _mesa_Enable(GL_TEXTURE_GEN_S);
- _mesa_Enable(GL_TEXTURE_GEN_T);
- _mesa_Enable(GL_TEXTURE_GEN_R);
- break;
- default:
- _mesa_Enable(cap);
- break;
- }
-}
-
-
-GLboolean GL_APIENTRY
-_es_IsEnabled(GLenum cap)
-{
- switch (cap) {
- case GL_TEXTURE_GEN_STR_OES:
- cap = GL_TEXTURE_GEN_S;
- default:
- break;
- }
-
- return _mesa_IsEnabled(cap);
-}
diff --git a/src/mesa/es/main/es_fbo.c b/src/mesa/es/main/es_fbo.c
deleted file mode 100644
index 18036378304..00000000000
--- a/src/mesa/es/main/es_fbo.c
+++ /dev/null
@@ -1,37 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- **************************************************************************/
-
-
-#include "GLES2/gl2.h"
-#include "GLES2/gl2ext.h"
-
-
-#ifndef GL_RGB5
-#define GL_RGB5 0x8050
-#endif
-
-
-extern void GL_APIENTRY _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-
-extern void GL_APIENTRY _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
-
-
-void GL_APIENTRY
-_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height)
-{
- switch (internalFormat) {
- case GL_RGB565:
- /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- /* choose a closest format */
- internalFormat = GL_RGB5;
- break;
- default:
- break;
- }
- _mesa_RenderbufferStorageEXT(target, internalFormat, width, height);
-}
diff --git a/src/mesa/es/main/es_generator.py b/src/mesa/es/main/es_generator.py
deleted file mode 100644
index f736792deca..00000000000
--- a/src/mesa/es/main/es_generator.py
+++ /dev/null
@@ -1,685 +0,0 @@
-#*************************************************************************
-# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-# SOFTWARE.
-#*************************************************************************
-
-
-import sys, os
-import APIspecutil as apiutil
-
-# These dictionary entries are used for automatic conversion.
-# The string will be used as a format string with the conversion
-# variable.
-Converters = {
- 'GLfloat': {
- 'GLdouble': "(GLdouble) (%s)",
- 'GLfixed' : "(GLint) (%s * 65536)",
- },
- 'GLfixed': {
- 'GLfloat': "(GLfloat) (%s / 65536.0f)",
- 'GLdouble': "(GLdouble) (%s / 65536.0)",
- },
- 'GLdouble': {
- 'GLfloat': "(GLfloat) (%s)",
- 'GLfixed': "(GLfixed) (%s * 65536)",
- },
- 'GLclampf': {
- 'GLclampd': "(GLclampd) (%s)",
- 'GLclampx': "(GLclampx) (%s * 65536)",
- },
- 'GLclampx': {
- 'GLclampf': "(GLclampf) (%s / 65536.0f)",
- 'GLclampd': "(GLclampd) (%s / 65536.0)",
- },
- 'GLubyte': {
- 'GLfloat': "(GLfloat) (%s / 255.0f)",
- },
-}
-
-def GetBaseType(type):
- typeTokens = type.split(' ')
- baseType = None
- typeModifiers = []
- for t in typeTokens:
- if t in ['const', '*']:
- typeModifiers.append(t)
- else:
- baseType = t
- return (baseType, typeModifiers)
-
-def ConvertValue(value, fromType, toType):
- """Returns a string that represents the given parameter string,
- type-converted if necessary."""
-
- if not Converters.has_key(fromType):
- print >> sys.stderr, "No base converter for type '%s' found. Ignoring." % fromType
- return value
-
- if not Converters[fromType].has_key(toType):
- print >> sys.stderr, "No converter found for type '%s' to type '%s'. Ignoring." % (fromType, toType)
- return value
-
- # This part is simple. Return the proper conversion.
- conversionString = Converters[fromType][toType]
- return conversionString % value
-
-FormatStrings = {
- 'GLenum' : '0x%x',
- 'GLfloat' : '%f',
- 'GLint' : '%d',
- 'GLbitfield' : '0x%x',
-}
-def GetFormatString(type):
- if FormatStrings.has_key(type):
- return FormatStrings[type]
- else:
- return None
-
-
-######################################################################
-# Version-specific values to be used in the main script
-# header: which header file to include
-# api: what text specifies an API-level function
-VersionSpecificValues = {
- 'GLES1.1' : {
- 'description' : 'GLES1.1 functions',
- 'header' : 'GLES/gl.h',
- 'extheader' : 'GLES/glext.h',
- },
- 'GLES2.0': {
- 'description' : 'GLES2.0 functions',
- 'header' : 'GLES2/gl2.h',
- 'extheader' : 'GLES2/gl2ext.h',
- }
-}
-
-
-######################################################################
-# Main code for the script begins here.
-
-# Get the name of the program (without the directory part) for use in
-# error messages.
-program = os.path.basename(sys.argv[0])
-
-# Set default values
-verbose = 0
-functionList = "APIspec.xml"
-version = "GLES1.1"
-
-# Allow for command-line switches
-import getopt, time
-options = "hvV:S:"
-try:
- optlist, args = getopt.getopt(sys.argv[1:], options)
-except getopt.GetoptError, message:
- sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message))
- sys.exit(1)
-
-for option, optarg in optlist:
- if option == "-h":
- sys.stderr.write("Usage: %s [-%s]\n" % (program, options))
- sys.stderr.write("Parse an API specification file and generate wrapper functions for a given GLES version\n")
- sys.stderr.write("-h gives help\n")
- sys.stderr.write("-v is verbose\n")
- sys.stderr.write("-V specifies GLES version to generate [%s]:\n" % version)
- for key in VersionSpecificValues.keys():
- sys.stderr.write(" %s - %s\n" % (key, VersionSpecificValues[key]['description']))
- sys.stderr.write("-S specifies API specification file to use [%s]\n" % functionList)
- sys.exit(1)
- elif option == "-v":
- verbose += 1
- elif option == "-V":
- version = optarg
- elif option == "-S":
- functionList = optarg
-
-# Beyond switches, we support no further command-line arguments
-if len(args) > 0:
- sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program)
- sys.exit(1)
-
-# If we don't have a valid version, abort.
-if not VersionSpecificValues.has_key(version):
- sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version))
- sys.exit(1)
-
-# Grab the version-specific items we need to use
-versionHeader = VersionSpecificValues[version]['header']
-versionExtHeader = VersionSpecificValues[version]['extheader']
-
-# If we get to here, we're good to go. The "version" parameter
-# directs GetDispatchedFunctions to only allow functions from
-# that "category" (version in our parlance). This allows
-# functions with different declarations in different categories
-# to exist (glTexImage2D, for example, is different between
-# GLES1 and GLES2).
-keys = apiutil.GetAllFunctions(functionList, version)
-
-allSpecials = apiutil.AllSpecials()
-
-print """/* DO NOT EDIT *************************************************
- * THIS FILE AUTOMATICALLY GENERATED BY THE %s SCRIPT
- * API specification file: %s
- * GLES version: %s
- * date: %s
- */
-""" % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S"))
-
-# The headers we choose are version-specific.
-print """
-#include "%s"
-#include "%s"
-""" % (versionHeader, versionExtHeader)
-
-# Everyone needs these types.
-print """
-/* These types are needed for the Mesa veneer, but are not defined in
- * the standard GLES headers.
- */
-typedef double GLdouble;
-typedef double GLclampd;
-
-/* This type is normally in glext.h, but needed here */
-typedef char GLchar;
-
-/* Mesa error handling requires these */
-extern void *_mesa_get_current_context(void);
-extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... );
-
-#include "main/compiler.h"
-#include "main/api_exec.h"
-
-#include "main/dispatch.h"
-
-typedef void (*_glapi_proc)(void); /* generic function pointer */
-"""
-
-# Finally we get to the all-important functions
-print """/*************************************************************
- * Generated functions begin here
- */
-"""
-for funcName in keys:
- if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName))
-
- # start figuring out what this function will look like.
- returnType = apiutil.ReturnType(funcName)
- props = apiutil.Properties(funcName)
- params = apiutil.Parameters(funcName)
- declarationString = apiutil.MakeDeclarationString(params)
-
- # In case of error, a function may have to return. Make
- # sure we have valid return values in this case.
- if returnType == "void":
- errorReturn = "return"
- elif returnType == "GLboolean":
- errorReturn = "return GL_FALSE"
- else:
- errorReturn = "return (%s) 0" % returnType
-
- # These are the output of this large calculation block.
- # passthroughDeclarationString: a typed set of parameters that
- # will be used to create the "extern" reference for the
- # underlying Mesa or support function. Note that as generated
- # these have an extra ", " at the beginning, which will be
- # removed before use.
- #
- # passthroughDeclarationString: an untyped list of parameters
- # that will be used to call the underlying Mesa or support
- # function (including references to converted parameters).
- # This will also be generated with an extra ", " at the
- # beginning, which will be removed before use.
- #
- # variables: C code to create any local variables determined to
- # be necessary.
- # conversionCodeOutgoing: C code to convert application parameters
- # to a necessary type before calling the underlying support code.
- # May be empty if no conversion is required.
- # conversionCodeIncoming: C code to do the converse: convert
- # values returned by underlying Mesa code to the types needed
- # by the application.
- # Note that *either* the conversionCodeIncoming will be used (for
- # generated query functions), *or* the conversionCodeOutgoing will
- # be used (for generated non-query functions), never both.
- passthroughFuncName = ""
- passthroughDeclarationString = ""
- passthroughCallString = ""
- variables = []
- conversionCodeOutgoing = []
- conversionCodeIncoming = []
- switchCode = []
-
- # Calculate the name of the underlying support function to call.
- # By default, the passthrough function is named _mesa_<funcName>.
- # We're allowed to override the prefix and/or the function name
- # for each function record, though. The "ConversionFunction"
- # utility is poorly named, BTW...
- if funcName in allSpecials:
- # perform checks and pass through
- funcPrefix = "_check_"
- aliasprefix = "_es_"
- else:
- funcPrefix = "_es_"
- aliasprefix = apiutil.AliasPrefix(funcName)
- alias = apiutil.ConversionFunction(funcName)
- if not alias:
- # There may still be a Mesa alias for the function
- if apiutil.Alias(funcName):
- passthroughFuncName = "%s%s" % (aliasprefix, apiutil.Alias(funcName))
- else:
- passthroughFuncName = "%s%s" % (aliasprefix, funcName)
- else: # a specific alias is provided
- passthroughFuncName = "%s%s" % (aliasprefix, alias)
-
- # Look at every parameter: each one may have only specific
- # allowed values, or dependent parameters to check, or
- # variant-sized vector arrays to calculate
- for (paramName, paramType, paramMaxVecSize, paramConvertToType, paramValidValues, paramValueConversion) in params:
- # We'll need this below if we're doing conversions
- (paramBaseType, paramTypeModifiers) = GetBaseType(paramType)
-
- # Conversion management.
- # We'll handle three cases, easiest to hardest: a parameter
- # that doesn't require conversion, a scalar parameter that
- # requires conversion, and a vector parameter that requires
- # conversion.
- if paramConvertToType == None:
- # Unconverted parameters are easy, whether they're vector
- # or scalar - just add them to the call list. No conversions
- # or anything to worry about.
- passthroughDeclarationString += ", %s %s" % (paramType, paramName)
- passthroughCallString += ", %s" % paramName
-
- elif paramMaxVecSize == 0: # a scalar parameter that needs conversion
- # A scalar to hold a converted parameter
- variables.append(" %s converted_%s;" % (paramConvertToType, paramName))
-
- # Outgoing conversion depends on whether we have to conditionally
- # perform value conversion.
- if paramValueConversion == "none":
- conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName))
- elif paramValueConversion == "some":
- # We'll need a conditional variable to keep track of
- # whether we're converting values or not.
- if (" int convert_%s_value = 1;" % paramName) not in variables:
- variables.append(" int convert_%s_value = 1;" % paramName)
-
- # Write code based on that conditional.
- conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType)))
- conversionCodeOutgoing.append(" } else {")
- conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName))
- conversionCodeOutgoing.append(" }")
- else: # paramValueConversion == "all"
- conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType)))
-
- # Note that there can be no incoming conversion for a
- # scalar parameter; changing the scalar will only change
- # the local value, and won't ultimately change anything
- # that passes back to the application.
-
- # Call strings. The unusual " ".join() call will join the
- # array of parameter modifiers with spaces as separators.
- passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName)
- passthroughCallString += ", converted_%s" % paramName
-
- else: # a vector parameter that needs conversion
- # We'll need an index variable for conversions
- if " register unsigned int i;" not in variables:
- variables.append(" register unsigned int i;")
-
- # This variable will hold the (possibly variant) size of
- # this array needing conversion. By default, we'll set
- # it to the maximal size (which is correct for functions
- # with a constant-sized vector parameter); for true
- # variant arrays, we'll modify it with other code.
- variables.append(" unsigned int n_%s = %d;" % (paramName, paramMaxVecSize))
-
- # This array will hold the actual converted values.
- variables.append(" %s converted_%s[%d];" % (paramConvertToType, paramName, paramMaxVecSize))
-
- # Again, we choose the conversion code based on whether we
- # have to always convert values, never convert values, or
- # conditionally convert values.
- if paramValueConversion == "none":
- conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName))
- conversionCodeOutgoing.append(" }")
- elif paramValueConversion == "some":
- # We'll need a conditional variable to keep track of
- # whether we're converting values or not.
- if (" int convert_%s_value = 1;" % paramName) not in variables:
- variables.append(" int convert_%s_value = 1;" % paramName)
- # Write code based on that conditional.
- conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName)
- conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType)))
- conversionCodeOutgoing.append(" }")
- conversionCodeOutgoing.append(" } else {")
- conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName))
- conversionCodeOutgoing.append(" }")
- conversionCodeOutgoing.append(" }")
- else: # paramValueConversion == "all"
- conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType)))
-
- conversionCodeOutgoing.append(" }")
-
- # If instead we need an incoming conversion (i.e. results
- # from Mesa have to be converted before handing back
- # to the application), this is it. Fortunately, we don't
- # have to worry about conditional value conversion - the
- # functions that do (e.g. glGetFixedv()) are handled
- # specially, outside this code generation.
- #
- # Whether we use incoming conversion or outgoing conversion
- # is determined later - we only ever use one or the other.
-
- if paramValueConversion == "none":
- conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramConvertToType, paramName))
- conversionCodeIncoming.append(" }")
- elif paramValueConversion == "some":
- # We'll need a conditional variable to keep track of
- # whether we're converting values or not.
- if (" int convert_%s_value = 1;" % paramName) not in variables:
- variables.append(" int convert_%s_value = 1;" % paramName)
-
- # Write code based on that conditional.
- conversionCodeIncoming.append(" if (convert_%s_value) {" % paramName)
- conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType)))
- conversionCodeIncoming.append(" }")
- conversionCodeIncoming.append(" } else {")
- conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramBaseType, paramName))
- conversionCodeIncoming.append(" }")
- conversionCodeIncoming.append(" }")
- else: # paramValueConversion == "all"
- conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType)))
- conversionCodeIncoming.append(" }")
-
- # Call strings. The unusual " ".join() call will join the
- # array of parameter modifiers with spaces as separators.
- passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName)
- passthroughCallString += ", converted_%s" % paramName
-
- # endif conversion management
-
- # Parameter checking. If the parameter has a specific list of
- # valid values, we have to make sure that the passed-in values
- # match these, or we make an error.
- if len(paramValidValues) > 0:
- # We're about to make a big switch statement with an
- # error at the end. By default, the error is GL_INVALID_ENUM,
- # unless we find a "case" statement in the middle with a
- # non-GLenum value.
- errorDefaultCase = "GL_INVALID_ENUM"
-
- # This parameter has specific valid values. Make a big
- # switch statement to handle it. Note that the original
- # parameters are always what is checked, not the
- # converted parameters.
- switchCode.append(" switch(%s) {" % paramName)
-
- for valueIndex in range(len(paramValidValues)):
- (paramValue, dependentVecSize, dependentParamName, dependentValidValues, errorCode, valueConvert) = paramValidValues[valueIndex]
-
- # We're going to need information on the dependent param
- # as well.
- if dependentParamName:
- depParamIndex = apiutil.FindParamIndex(params, dependentParamName)
- if depParamIndex == None:
- sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName))
-
- (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = params[depParamIndex]
- else:
- (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = (None, None, None, None, [], None)
-
- # This is a sneaky trick. It's valid syntax for a parameter
- # that is *not* going to be converted to be declared
- # with a dependent vector size; but in this case, the
- # dependent vector size is unused and unnecessary.
- # So check for this and ignore the dependent vector size
- # if the parameter is not going to be converted.
- if depParamConvertToType:
- usedDependentVecSize = dependentVecSize
- else:
- usedDependentVecSize = None
-
- # We'll peek ahead at the next parameter, to see whether
- # we can combine cases
- if valueIndex + 1 < len(paramValidValues) :
- (nextParamValue, nextDependentVecSize, nextDependentParamName, nextDependentValidValues, nextErrorCode, nextValueConvert) = paramValidValues[valueIndex + 1]
- if depParamConvertToType:
- usedNextDependentVecSize = nextDependentVecSize
- else:
- usedNextDependentVecSize = None
-
- # Create a case for this value. As a mnemonic,
- # if we have a dependent vector size that we're ignoring,
- # add it as a comment.
- if usedDependentVecSize == None and dependentVecSize != None:
- switchCode.append(" case %s: /* size %s */" % (paramValue, dependentVecSize))
- else:
- switchCode.append(" case %s:" % paramValue)
-
- # If this is not a GLenum case, then switch our error
- # if no value is matched to be GL_INVALID_VALUE instead
- # of GL_INVALID_ENUM. (Yes, this does get confused
- # if there are both values and GLenums in the same
- # switch statement, which shouldn't happen.)
- if paramValue[0:3] != "GL_":
- errorDefaultCase = "GL_INVALID_VALUE"
-
- # If all the remaining parameters are identical to the
- # next set, then we're done - we'll just create the
- # official code on the next pass through, and the two
- # cases will share the code.
- if valueIndex + 1 < len(paramValidValues) and usedDependentVecSize == usedNextDependentVecSize and dependentParamName == nextDependentParamName and dependentValidValues == nextDependentValidValues and errorCode == nextErrorCode and valueConvert == nextValueConvert:
- continue
-
- # Otherwise, we'll have to generate code for this case.
- # Start off with a check: if there is a dependent parameter,
- # and a list of valid values for that parameter, we need
- # to generate an error if something other than one
- # of those values is passed.
- if len(dependentValidValues) > 0:
- conditional=""
-
- # If the parameter being checked is actually an array,
- # check only its first element.
- if depParamMaxVecSize == 0:
- valueToCheck = dependentParamName
- else:
- valueToCheck = "%s[0]" % dependentParamName
-
- for v in dependentValidValues:
- conditional += " && %s != %s" % (valueToCheck, v)
- switchCode.append(" if (%s) {" % conditional[4:])
- if errorCode == None:
- errorCode = "GL_INVALID_ENUM"
- switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=0x%s)", %s);' % (errorCode, funcName, paramName, "%x", paramName))
- switchCode.append(" %s;" % errorReturn)
- switchCode.append(" }")
- # endif there are dependent valid values
-
- # The dependent parameter may require conditional
- # value conversion. If it does, and we don't want
- # to convert values, we'll have to generate code for that
- if depParamValueConversion == "some" and valueConvert == "noconvert":
- switchCode.append(" convert_%s_value = 0;" % dependentParamName)
-
- # If there's a dependent vector size for this parameter
- # that we're actually going to use (i.e. we need conversion),
- # mark it.
- if usedDependentVecSize:
- switchCode.append(" n_%s = %s;" % (dependentParamName, dependentVecSize))
-
- # In all cases, break out of the switch if any valid
- # value is found.
- switchCode.append(" break;")
-
-
- # Need a default case to catch all the other, invalid
- # parameter values. These will all generate errors.
- switchCode.append(" default:")
- if errorCode == None:
- errorCode = "GL_INVALID_ENUM"
- formatString = GetFormatString(paramType)
- if formatString == None:
- switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s)");' % (errorCode, funcName, paramName))
- else:
- switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=%s)", %s);' % (errorCode, funcName, paramName, formatString, paramName))
- switchCode.append(" %s;" % errorReturn)
-
- # End of our switch code.
- switchCode.append(" }")
-
- # endfor every recognized parameter value
-
- # endfor every param
-
- # Here, the passthroughDeclarationString and passthroughCallString
- # are complete; remove the extra ", " at the front of each.
- passthroughDeclarationString = passthroughDeclarationString[2:]
- passthroughCallString = passthroughCallString[2:]
-
- # The Mesa functions are scattered across all the Mesa
- # header files. The easiest way to manage declarations
- # is to create them ourselves.
- if funcName in allSpecials:
- print "/* this function is special and is defined elsewhere */"
- print "extern %s GLAPIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString)
-
- # A function may be a core function (i.e. it exists in
- # the core specification), a core addition (extension
- # functions added officially to the core), a required
- # extension (usually an extension for an earlier version
- # that has been officially adopted), or an optional extension.
- #
- # Core functions have a simple category (e.g. "GLES1.1");
- # we generate only a simple callback for them.
- #
- # Core additions have two category listings, one simple
- # and one compound (e.g. ["GLES1.1", "GLES1.1:OES_fixed_point"]).
- # We generate the core function, and also an extension function.
- #
- # Required extensions and implemented optional extensions
- # have a single compound category "GLES1.1:OES_point_size_array".
- # For these we generate just the extension function.
- for categorySpec in apiutil.Categories(funcName):
- compoundCategory = categorySpec.split(":")
-
- # This category isn't for us, if the base category doesn't match
- # our version
- if compoundCategory[0] != version:
- continue
-
- # Otherwise, determine if we're writing code for a core
- # function (no suffix) or an extension function.
- if len(compoundCategory) == 1:
- # This is a core function
- extensionName = None
- extensionSuffix = ""
- else:
- # This is an extension function. We'll need to append
- # the extension suffix.
- extensionName = compoundCategory[1]
- extensionSuffix = extensionName.split("_")[0]
- fullFuncName = funcPrefix + funcName + extensionSuffix
-
- # Now the generated function. The text used to mark an API-level
- # function, oddly, is version-specific.
- if extensionName:
- print "/* Extension %s */" % extensionName
-
- if (not variables and
- not switchCode and
- not conversionCodeOutgoing and
- not conversionCodeIncoming):
- # pass through directly
- print "#define %s %s" % (fullFuncName, passthroughFuncName)
- print
- continue
-
- print "static %s %s(%s)" % (returnType, fullFuncName, declarationString)
- print "{"
-
- # Start printing our code pieces. Start with any local
- # variables we need. This unusual syntax joins the
- # lines in the variables[] array with the "\n" separator.
- if len(variables) > 0:
- print "\n".join(variables) + "\n"
-
- # If there's any sort of parameter checking or variable
- # array sizing, the switch code will contain it.
- if len(switchCode) > 0:
- print "\n".join(switchCode) + "\n"
-
- # In the case of an outgoing conversion (i.e. parameters must
- # be converted before calling the underlying Mesa function),
- # use the appropriate code.
- if "get" not in props and len(conversionCodeOutgoing) > 0:
- print "\n".join(conversionCodeOutgoing) + "\n"
-
- # Call the Mesa function. Note that there are very few functions
- # that return a value (i.e. returnType is not "void"), and that
- # none of them require incoming translation; so we're safe
- # to generate code that directly returns in those cases,
- # even though it's not completely independent.
-
- if returnType == "void":
- print " %s(%s);" % (passthroughFuncName, passthroughCallString)
- else:
- print " return %s(%s);" % (passthroughFuncName, passthroughCallString)
-
- # If the function is one that returns values (i.e. "get" in props),
- # it might return values of a different type than we need, that
- # require conversion before passing back to the application.
- if "get" in props and len(conversionCodeIncoming) > 0:
- print "\n".join(conversionCodeIncoming)
-
- # All done.
- print "}"
- print
- # end for each category provided for a function
-
-# end for each function
-
-print "void"
-print "_mesa_init_exec_table(struct _glapi_table *exec)"
-print "{"
-for func in keys:
- prefix = "_es_" if func not in allSpecials else "_check_"
- for spec in apiutil.Categories(func):
- ext = spec.split(":")
- # version does not match
- if ext.pop(0) != version:
- continue
- entry = func
- if ext:
- suffix = ext[0].split("_")[0]
- entry += suffix
- print " SET_%s(exec, %s%s);" % (entry, prefix, entry)
-print "}"
diff --git a/src/mesa/es/main/es_query_matrix.c b/src/mesa/es/main/es_query_matrix.c
deleted file mode 100644
index 82b6fe7ab9f..00000000000
--- a/src/mesa/es/main/es_query_matrix.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- **************************************************************************/
-
-
-/**
- * Code to implement GL_OES_query_matrix. See the spec at:
- * http://www.khronos.org/registry/gles/extensions/OES/OES_query_matrix.txt
- */
-
-
-#include <stdlib.h>
-#include <math.h>
-#include "GLES/gl.h"
-#include "GLES/glext.h"
-
-
-/**
- * This is from the GL_OES_query_matrix extension specification:
- *
- * GLbitfield glQueryMatrixxOES( GLfixed mantissa[16],
- * GLint exponent[16] )
- * mantissa[16] contains the contents of the current matrix in GLfixed
- * format. exponent[16] contains the unbiased exponents applied to the
- * matrix components, so that the internal representation of component i
- * is close to mantissa[i] * 2^exponent[i]. The function returns a status
- * word which is zero if all the components are valid. If
- * status & (1<<i) != 0, the component i is invalid (e.g., NaN, Inf).
- * The implementations are not required to keep track of overflows. In
- * that case, the invalid bits are never set.
- */
-
-#define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
-#define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
-
-#if defined(WIN32) || defined(_WIN32_WCE)
-/* Oddly, the fpclassify() function doesn't exist in such a form
- * on Windows. This is an implementation using slightly different
- * lower-level Windows functions.
- */
-#include <float.h>
-
-enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL}
-fpclassify(double x)
-{
- switch(_fpclass(x)) {
- case _FPCLASS_SNAN: /* signaling NaN */
- case _FPCLASS_QNAN: /* quiet NaN */
- return FP_NAN;
- case _FPCLASS_NINF: /* negative infinity */
- case _FPCLASS_PINF: /* positive infinity */
- return FP_INFINITE;
- case _FPCLASS_NN: /* negative normal */
- case _FPCLASS_PN: /* positive normal */
- return FP_NORMAL;
- case _FPCLASS_ND: /* negative denormalized */
- case _FPCLASS_PD: /* positive denormalized */
- return FP_SUBNORMAL;
- case _FPCLASS_NZ: /* negative zero */
- case _FPCLASS_PZ: /* positive zero */
- return FP_ZERO;
- default:
- /* Should never get here; but if we do, this will guarantee
- * that the pattern is not treated like a number.
- */
- return FP_NAN;
- }
-}
-#endif
-
-extern GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
-
-/* The Mesa functions we'll need */
-extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint *params);
-extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat *params);
-
-GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
-{
- GLfloat matrix[16];
- GLint tmp;
- GLenum currentMode = GL_FALSE;
- GLenum desiredMatrix = GL_FALSE;
- /* The bitfield returns 1 for each component that is invalid (i.e.
- * NaN or Inf). In case of error, everything is invalid.
- */
- GLbitfield rv;
- register unsigned int i;
- unsigned int bit;
-
- /* This data structure defines the mapping between the current matrix
- * mode and the desired matrix identifier.
- */
- static struct {
- GLenum currentMode;
- GLenum desiredMatrix;
- } modes[] = {
- {GL_MODELVIEW, GL_MODELVIEW_MATRIX},
- {GL_PROJECTION, GL_PROJECTION_MATRIX},
- {GL_TEXTURE, GL_TEXTURE_MATRIX},
-#if 0
- /* this doesn't exist in GLES */
- {GL_COLOR, GL_COLOR_MATRIX},
-#endif
- };
-
- /* Call Mesa to get the current matrix in floating-point form. First,
- * we have to figure out what the current matrix mode is.
- */
- _mesa_GetIntegerv(GL_MATRIX_MODE, &tmp);
- currentMode = (GLenum) tmp;
-
- /* The mode is either GL_FALSE, if for some reason we failed to query
- * the mode, or a given mode from the above table. Search for the
- * returned mode to get the desired matrix; if we don't find it,
- * we can return immediately, as _mesa_GetInteger() will have
- * logged the necessary error already.
- */
- for (i = 0; i < sizeof(modes)/sizeof(modes[0]); i++) {
- if (modes[i].currentMode == currentMode) {
- desiredMatrix = modes[i].desiredMatrix;
- break;
- }
- }
- if (desiredMatrix == GL_FALSE) {
- /* Early error means all values are invalid. */
- return 0xffff;
- }
-
- /* Now pull the matrix itself. */
- _mesa_GetFloatv(desiredMatrix, matrix);
-
- rv = 0;
- for (i = 0, bit = 1; i < 16; i++, bit<<=1) {
- float normalizedFraction;
- int exp;
-
- switch (fpclassify(matrix[i])) {
- /* A "subnormal" or denormalized number is too small to be
- * represented in normal format; but despite that it's a
- * valid floating point number. FP_ZERO and FP_NORMAL
- * are both valid as well. We should be fine treating
- * these three cases as legitimate floating-point numbers.
- */
- case FP_SUBNORMAL:
- case FP_NORMAL:
- case FP_ZERO:
- normalizedFraction = (GLfloat)frexp(matrix[i], &exp);
- mantissa[i] = FLOAT_TO_FIXED(normalizedFraction);
- exponent[i] = (GLint) exp;
- break;
-
- /* If the entry is not-a-number or an infinity, then the
- * matrix component is invalid. The invalid flag for
- * the component is already set; might as well set the
- * other return values to known values. We'll set
- * distinct values so that a savvy end user could determine
- * whether the matrix component was a NaN or an infinity,
- * but this is more useful for debugging than anything else
- * since the standard doesn't specify any such magic
- * values to return.
- */
- case FP_NAN:
- mantissa[i] = INT_TO_FIXED(0);
- exponent[i] = (GLint) 0;
- rv |= bit;
- break;
-
- case FP_INFINITE:
- /* Return +/- 1 based on whether it's a positive or
- * negative infinity.
- */
- if (matrix[i] > 0) {
- mantissa[i] = INT_TO_FIXED(1);
- }
- else {
- mantissa[i] = -INT_TO_FIXED(1);
- }
- exponent[i] = (GLint) 0;
- rv |= bit;
- break;
-
- /* We should never get here; but here's a catching case
- * in case fpclassify() is returnings something unexpected.
- */
- default:
- mantissa[i] = INT_TO_FIXED(2);
- exponent[i] = (GLint) 0;
- rv |= bit;
- break;
- }
-
- } /* for each component */
-
- /* All done */
- return rv;
-}
diff --git a/src/mesa/es/main/es_texgen.c b/src/mesa/es/main/es_texgen.c
deleted file mode 100644
index c29a0a7f138..00000000000
--- a/src/mesa/es/main/es_texgen.c
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * Copyright (C) 2009 Chia-I Wu <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "GLES/gl.h"
-#include "GLES/glext.h"
-
-#include "main/compiler.h" /* for ASSERT */
-
-
-#ifndef GL_S
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#endif
-
-
-extern void GL_APIENTRY _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
-extern void GL_APIENTRY _es_TexGenf(GLenum coord, GLenum pname, GLfloat param);
-extern void GL_APIENTRY _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
-
-extern void GL_APIENTRY _mesa_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
-extern void GL_APIENTRY _mesa_TexGenf(GLenum coord, GLenum pname, GLfloat param);
-extern void GL_APIENTRY _mesa_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
-
-
-void GL_APIENTRY
-_es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
-{
- ASSERT(coord == GL_TEXTURE_GEN_STR_OES);
- _mesa_GetTexGenfv(GL_S, pname, params);
-}
-
-
-void GL_APIENTRY
-_es_TexGenf(GLenum coord, GLenum pname, GLfloat param)
-{
- ASSERT(coord == GL_TEXTURE_GEN_STR_OES);
- /* set S, T, and R at the same time */
- _mesa_TexGenf(GL_S, pname, param);
- _mesa_TexGenf(GL_T, pname, param);
- _mesa_TexGenf(GL_R, pname, param);
-}
-
-
-void GL_APIENTRY
-_es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
-{
- ASSERT(coord == GL_TEXTURE_GEN_STR_OES);
- /* set S, T, and R at the same time */
- _mesa_TexGenfv(GL_S, pname, params);
- _mesa_TexGenfv(GL_T, pname, params);
- _mesa_TexGenfv(GL_R, pname, params);
-}
diff --git a/src/mesa/es/main/get_gen.py b/src/mesa/es/main/get_gen.py
deleted file mode 100644
index b820157be0c..00000000000
--- a/src/mesa/es/main/get_gen.py
+++ /dev/null
@@ -1,810 +0,0 @@
-#!/usr/bin/env python
-
-# Mesa 3-D graphics library
-#
-# Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-# This script is used to generate the get.c file:
-# python get_gen.py > get.c
-
-
-import string
-import sys
-
-
-GLint = 1
-GLenum = 2
-GLfloat = 3
-GLdouble = 4
-GLboolean = 5
-GLfloatN = 6 # A normalized value, such as a color or depth range
-GLfixed = 7
-
-
-TypeStrings = {
- GLint : "GLint",
- GLenum : "GLenum",
- GLfloat : "GLfloat",
- GLdouble : "GLdouble",
- GLboolean : "GLboolean",
- GLfixed : "GLfixed"
-}
-
-
-# Each entry is a tuple of:
-# - the GL state name, such as GL_CURRENT_COLOR
-# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
-# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
-# - optional extra code or empty string
-# - optional extensions to check, or None
-#
-
-# Present in ES 1.x and 2.x:
-StateVars_common = [
- ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
- "", None ),
- ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
- ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
- ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
- ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
- [ "ctx->Color.ClearColor[0]",
- "ctx->Color.ClearColor[1]",
- "ctx->Color.ClearColor[2]",
- "ctx->Color.ClearColor[3]" ], "", None ),
- ( "GL_COLOR_WRITEMASK", GLint,
- [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
- "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
- "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
- "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
- ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
- ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
- ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
- "", None ),
- ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ),
- ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
- ( "GL_DEPTH_RANGE", GLfloatN,
- [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
- ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
- ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
- ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
- ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
- ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
- "", None ),
- ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
- ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
- ["ctx->Const.MinLineWidth",
- "ctx->Const.MaxLineWidth"], "", None ),
- ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
- ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
-
- ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
- ( "GL_MAX_VIEWPORT_DIMS", GLint,
- ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
- "", None ),
- ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
- ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
- ["ctx->Const.MinPointSize",
- "ctx->Const.MaxPointSize"], "", None ),
- ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
- ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
- ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
- ( "GL_SCISSOR_BOX", GLint,
- ["ctx->Scissor.X",
- "ctx->Scissor.Y",
- "ctx->Scissor.Width",
- "ctx->Scissor.Height"], "", None ),
- ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
- ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
- ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
- ( "GL_STENCIL_FAIL", GLenum,
- ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_FUNC", GLenum,
- ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
- ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
- ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_REF", GLint,
- ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
- ( "GL_STENCIL_VALUE_MASK", GLint,
- ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_WRITEMASK", GLint,
- ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
- ( "GL_TEXTURE_BINDING_2D", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ),
- ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
- ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
- "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
-
- # GL_ARB_multitexture
- ( "GL_ACTIVE_TEXTURE_ARB", GLint,
- [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
-
- # Note that all the OES_* extensions require that the Mesa
- # "struct gl_extensions" include a member with the name of
- # the extension. That structure does not yet include OES
- # extensions (and we're not sure whether it will). If
- # it does, all the OES_* extensions below should mark the
- # dependency.
-
- # OES_texture_cube_map
- ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
- "", None),
- ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
- ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
- "", None),
-
- # OES_blend_subtract
- ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None),
- ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None),
- ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None),
- ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None),
-
- # GL_BLEND_EQUATION_RGB, which is what we're really after,
- # is defined identically to GL_BLEND_EQUATION.
- ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
- ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
- "", None),
-
- # GL_ARB_texture_compression */
-# ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
-# ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
-# "", ["ARB_texture_compression"] ),
-# ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
-# [],
-# """GLint formats[100];
-# GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-# ASSERT(n <= 100);
-# for (i = 0; i < n; i++)
-# params[i] = ENUM_TO_INT(formats[i]);""",
-# ["ARB_texture_compression"] ),
-
- # GL_ARB_multisample
- ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
- ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
- ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
- ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
- ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
- ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
- ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
- ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
- ( "GL_SAMPLE_BUFFERS_ARB", GLint,
- ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
- ( "GL_SAMPLES_ARB", GLint,
- ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
-
-
- # GL_SGIS_generate_mipmap
- ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
- "", ["SGIS_generate_mipmap"] ),
-
- # GL_ARB_vertex_buffer_object
- ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
- # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
- ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ElementArrayBufferObj->Name"],
- "", ["ARB_vertex_buffer_object"] ),
-
- # GL_OES_read_format
- ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
- ["_mesa_get_color_read_type(ctx)"], "", ["OES_read_format"] ),
- ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
- ["_mesa_get_color_read_format(ctx)"], "", ["OES_read_format"] ),
-
- # GL_OES_framebuffer_object
- ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
- None),
- ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
- ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
- None),
- ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
- ["ctx->Const.MaxRenderbufferSize"], "",
- None),
-
- # OpenGL ES 1/2 special:
- ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
- [ "ARRAY_SIZE(compressed_formats)" ],
- "",
- None ),
-
- ("GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
- [],
- """
- int i;
- for (i = 0; i < ARRAY_SIZE(compressed_formats); i++) {
- params[i] = compressed_formats[i];
- }""",
- None ),
-
- ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
-
-]
-
-# Only present in ES 1.x:
-StateVars_es1 = [
- ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
- ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
- ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
- ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
- ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
- ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
- ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
- ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
- ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
- ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
- ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
- ["ctx->Light.Model.Ambient[0]",
- "ctx->Light.Model.Ambient[1]",
- "ctx->Light.Model.Ambient[2]",
- "ctx->Light.Model.Ambient[3]"], "", None ),
- ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
- ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
- ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
- ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
- ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
- ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
- ( "GL_CLIP_PLANE0", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
- ( "GL_CLIP_PLANE1", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
- ( "GL_CLIP_PLANE2", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
- ( "GL_CLIP_PLANE3", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
- ( "GL_CLIP_PLANE4", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
- ( "GL_CLIP_PLANE5", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
- ( "GL_COLOR_MATERIAL", GLboolean,
- ["ctx->Light.ColorMaterialEnabled"], "", None ),
- ( "GL_CURRENT_COLOR", GLfloatN,
- [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
- "FLUSH_CURRENT(ctx, 0);", None ),
- ( "GL_CURRENT_NORMAL", GLfloatN,
- [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
- "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
- "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
- "FLUSH_CURRENT(ctx, 0);", None ),
- ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
- ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
- "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
- ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
- ["ctx->Point.Params[0]",
- "ctx->Point.Params[1]",
- "ctx->Point.Params[2]"], "", None ),
- ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
- ( "GL_FOG_COLOR", GLfloatN,
- [ "ctx->Fog.Color[0]",
- "ctx->Fog.Color[1]",
- "ctx->Fog.Color[2]",
- "ctx->Fog.Color[3]" ], "", None ),
- ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
- ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
- ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
- ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
- ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
- ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
- ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
- ( "GL_LINE_WIDTH_RANGE", GLfloat,
- ["ctx->Const.MinLineWidthAA",
- "ctx->Const.MaxLineWidthAA"], "", None ),
- ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
- ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
- ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
-
- ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
- ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
- ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
- ( "GL_MODELVIEW_MATRIX", GLfloat,
- [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
- ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
- ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
- ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
- ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
- ["ctx->Hint.PerspectiveCorrection"], "", None ),
- ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
- ( "GL_POINT_SIZE_RANGE", GLfloat,
- ["ctx->Const.MinPointSizeAA",
- "ctx->Const.MaxPointSizeAA"], "", None ),
- ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
- ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
- ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
- ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
- ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
- ["ctx->Point.Threshold"], "", None ),
- ( "GL_PROJECTION_MATRIX", GLfloat,
- [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
- ( "GL_PROJECTION_STACK_DEPTH", GLint,
- ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
- ( "GL_RESCALE_NORMAL", GLboolean,
- ["ctx->Transform.RescaleNormals"], "", None ),
- ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
- ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
- ( "GL_TEXTURE_MATRIX", GLfloat,
- ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
- ( "GL_TEXTURE_STACK_DEPTH", GLint,
- ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
- ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
- ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
- ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
- ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
- ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
- ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
- ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
- ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
- ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
- ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
- ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
- ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
- ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
- ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
- ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
- # GL_ARB_multitexture
- ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
- ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
- ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
- ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
- # OES_texture_cube_map
- ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
- ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", None),
- ( "GL_TEXTURE_GEN_STR_OES", GLboolean,
- # S, T, and R are always set at the same time
- ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None),
- # ARB_multisample
- ( "GL_MULTISAMPLE_ARB", GLboolean,
- ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
- ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
- ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
-
- ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
- ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
- ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
- ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
- "", ["ARB_vertex_buffer_object"] ),
-
- # OES_point_sprite
- ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
- "", None),
-
- # GL_ARB_fragment_shader
- ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
- ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
- ["ARB_fragment_shader"] ),
-
- # GL_ARB_vertex_shader
- ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
- ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
- ["ARB_vertex_shader"] ),
- ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
- ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
-
- # OES_matrix_get
- ( "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
- """
- /* See GL_OES_matrix_get */
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- memcpy(params, matrix, 16 * sizeof(GLint));
- }""",
- None),
-
- ( "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
- """
- /* See GL_OES_matrix_get */
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- memcpy(params, matrix, 16 * sizeof(GLint));
- }""",
- None),
-
- ( "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
- """
- /* See GL_OES_matrix_get */
- {
- const GLfloat *matrix =
- ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- memcpy(params, matrix, 16 * sizeof(GLint));
- }""",
- None),
-
- # OES_point_size_array
- ("GL_POINT_SIZE_ARRAY_OES", GLboolean,
- ["ctx->Array.ArrayObj->PointSize.Enabled"], "", None),
- ("GL_POINT_SIZE_ARRAY_TYPE_OES", GLenum,
- ["ctx->Array.ArrayObj->PointSize.Type"], "", None),
- ("GL_POINT_SIZE_ARRAY_STRIDE_OES", GLint,
- ["ctx->Array.ArrayObj->PointSize.Stride"], "", None),
- ("GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", GLint,
- ["ctx->Array.ArrayObj->PointSize.BufferObj->Name"], "", None),
-
- # GL_EXT_texture_lod_bias
- ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
- ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
-
- # GL_EXT_texture_filter_anisotropic
- ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
- ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
-
-]
-
-# Only present in ES 2.x:
-StateVars_es2 = [
- # XXX These entries are not spec'ed for GLES 2, but are
- # needed for Mesa's GLSL:
- ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
- ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
- ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
- ["ctx->Const.MaxTextureCoordUnits"], "",
- ["ARB_fragment_program", "NV_fragment_program"] ),
- ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
- ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
- ( "GL_BLEND_COLOR_EXT", GLfloatN,
- [ "ctx->Color.BlendColor[0]",
- "ctx->Color.BlendColor[1]",
- "ctx->Color.BlendColor[2]",
- "ctx->Color.BlendColor[3]"], "", None ),
-
- # This is required for GLES2, but also needed for GLSL:
- ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNI
- ["ctx->Const.MaxTextureImageUnits"], "",
- ["ARB_fragment_program", "NV_fragment_program"] ),
-
- ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
- ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
- ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
- ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
-
- # GL_ARB_shader_objects
- # Actually, this token isn't part of GL_ARB_shader_objects, but is
- # close enough for now.
- ( "GL_CURRENT_PROGRAM", GLint,
- ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
- "", ["ARB_shader_objects"] ),
-
- # OpenGL 2.0
- ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
- ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
- ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
- ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
- ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
- ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
- ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
-
- ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
- ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
-
- # OES_texture_3D
- ( "GL_TEXTURE_BINDING_3D", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None),
- ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None),
-
- # OES_standard_derivatives
- ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
- ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
-
- # Unique to ES 2 (not in full GL)
- ( "GL_MAX_FRAGMENT_UNIFORM_VECTORS", GLint,
- ["ctx->Const.FragmentProgram.MaxUniformComponents / 4"], "", None),
- ( "GL_MAX_VARYING_VECTORS", GLint,
- ["ctx->Const.MaxVarying"], "", None),
- ( "GL_MAX_VERTEX_UNIFORM_VECTORS", GLint,
- ["ctx->Const.VertexProgram.MaxUniformComponents / 4"], "", None),
- ( "GL_SHADER_COMPILER", GLint, ["1"], "", None),
- # OES_get_program_binary
- ( "GL_NUM_SHADER_BINARY_FORMATS", GLint, ["0"], "", None),
- ( "GL_SHADER_BINARY_FORMATS", GLint, [], "", None),
-]
-
-
-
-def ConversionFunc(fromType, toType):
- """Return the name of the macro to convert between two data types."""
- if fromType == toType:
- return ""
- elif fromType == GLfloat and toType == GLint:
- return "IROUND"
- elif fromType == GLfloatN and toType == GLfloat:
- return ""
- elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
- return "(GLfloat)"
- else:
- if fromType == GLfloatN:
- fromType = GLfloat
- fromStr = TypeStrings[fromType]
- fromStr = string.upper(fromStr[2:])
- toStr = TypeStrings[toType]
- toStr = string.upper(toStr[2:])
- return fromStr + "_TO_" + toStr
-
-
-def EmitGetFunction(stateVars, returnType):
- """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
- assert (returnType == GLboolean or
- returnType == GLint or
- returnType == GLfloat or
- returnType == GLfixed)
-
- strType = TypeStrings[returnType]
- # Capitalize first letter of return type
- if returnType == GLint:
- function = "_mesa_GetIntegerv"
- elif returnType == GLboolean:
- function = "_mesa_GetBooleanv"
- elif returnType == GLfloat:
- function = "_mesa_GetFloatv"
- elif returnType == GLfixed:
- function = "_mesa_GetFixedv"
- else:
- abort()
-
- print "void GLAPIENTRY"
- print "%s( GLenum pname, %s *params )" % (function, strType)
- print "{"
- print " GET_CURRENT_CONTEXT(ctx);"
- print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
- print ""
- print " if (!params)"
- print " return;"
- print ""
- print " if (ctx->NewState)"
- print " _mesa_update_state(ctx);"
- print ""
- print " switch (pname) {"
-
- for (name, varType, state, optionalCode, extensions) in stateVars:
- print " case " + name + ":"
- if extensions:
- if len(extensions) == 1:
- print (' CHECK_EXT1(%s, "%s");' %
- (extensions[0], function))
- elif len(extensions) == 2:
- print (' CHECK_EXT2(%s, %s, "%s");' %
- (extensions[0], extensions[1], function))
- elif len(extensions) == 3:
- print (' CHECK_EXT3(%s, %s, %s, "%s");' %
- (extensions[0], extensions[1], extensions[2], function))
- else:
- assert len(extensions) == 4
- print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
- (extensions[0], extensions[1], extensions[2], extensions[3], function))
- if optionalCode:
- print " {"
- print " " + optionalCode
- conversion = ConversionFunc(varType, returnType)
- n = len(state)
- for i in range(n):
- if conversion:
- print " params[%d] = %s(%s);" % (i, conversion, state[i])
- else:
- print " params[%d] = %s;" % (i, state[i])
- if optionalCode:
- print " }"
- print " break;"
-
- print " default:"
- print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
- print " }"
- print "}"
- print ""
- return
-
-
-
-def EmitHeader():
- """Print the get.c file header."""
- print """
-/***
- *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
- ***/
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/enable.h"
-#include "main/extensions.h"
-#include "main/fbobject.h"
-#include "main/get.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/state.h"
-#include "main/texcompress.h"
-#include "main/framebuffer.h"
-
-
-/* ES1 tokens that should be in gl.h but aren't */
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-
-
-/* ES2 special tokens */
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_PLATFORM_BINARY 0x8D63
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-
-#ifndef GL_OES_matrix_get
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
-#endif
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-/* GL_OES_texture_cube_map */
-#ifndef GL_OES_texture_cube_map
-#define GL_TEXTURE_GEN_STR_OES 0x8D60
-#endif
-
-#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
-#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \\
- ((F) * 65536.0f < INT_MIN) ? INT_MIN : \\
- (GLint) ((F) * 65536.0f) )
-
-#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \\
- ((I) < SHRT_MIN) ? INT_MIN : \\
- (GLint) ((I) * 65536) )
-
-#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
-#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
-
-#define ENUM_TO_FIXED(E) (E)
-
-
-/*
- * Check if named extension is enabled, if not generate error and return.
- */
-#define CHECK_EXT1(EXT1, FUNC) \\
- if (!ctx->Extensions.EXT1) { \\
- _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
- return; \\
- }
-
-/*
- * Check if either of two extensions is enabled.
- */
-#define CHECK_EXT2(EXT1, EXT2, FUNC) \\
- if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
- _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
- return; \\
- }
-
-/*
- * Check if either of three extensions is enabled.
- */
-#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
- if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
- !ctx->Extensions.EXT3) { \\
- _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
- return; \\
- }
-
-/*
- * Check if either of four extensions is enabled.
- */
-#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
- if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
- !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
- _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
- return; \\
- }
-
-
-
-/**
- * List of compressed texture formats supported by ES.
- */
-static GLenum compressed_formats[] = {
- GL_PALETTE4_RGB8_OES,
- GL_PALETTE4_RGBA8_OES,
- GL_PALETTE4_R5_G6_B5_OES,
- GL_PALETTE4_RGBA4_OES,
- GL_PALETTE4_RGB5_A1_OES,
- GL_PALETTE8_RGB8_OES,
- GL_PALETTE8_RGBA8_OES,
- GL_PALETTE8_R5_G6_B5_OES,
- GL_PALETTE8_RGBA4_OES,
- GL_PALETTE8_RGB5_A1_OES
-};
-
-#define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0]))
-
-void GLAPIENTRY
-_mesa_GetFixedv( GLenum pname, GLfixed *params );
-
-"""
- return
-
-
-def EmitAll(stateVars, API):
- EmitHeader()
- EmitGetFunction(stateVars, GLboolean)
- EmitGetFunction(stateVars, GLfloat)
- EmitGetFunction(stateVars, GLint)
- if API == 1:
- EmitGetFunction(stateVars, GLfixed)
-
-
-def main(args):
- # Determine whether to generate ES1 or ES2 queries
- if len(args) > 1 and args[1] == "1":
- API = 1
- elif len(args) > 1 and args[1] == "2":
- API = 2
- else:
- API = 1
- #print "len args = %d API = %d" % (len(args), API)
-
- if API == 1:
- vars = StateVars_common + StateVars_es1
- else:
- vars = StateVars_common + StateVars_es2
-
- EmitAll(vars, API)
-
-
-main(sys.argv)
diff --git a/src/mesa/es/main/specials_es1.c b/src/mesa/es/main/specials_es1.c
deleted file mode 100644
index 92e24a03fe5..00000000000
--- a/src/mesa/es/main/specials_es1.c
+++ /dev/null
@@ -1,218 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- **************************************************************************/
-
-
-#include "main/mtypes.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/get.h"
-
-
-extern const GLubyte * GLAPIENTRY _es_GetString(GLenum name);
-
-
-static const GLubyte *
-compute_es_version(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- static const char es_1_0[] = "OpenGL ES-CM 1.0";
- static const char es_1_1[] = "OpenGL ES-CM 1.1";
- /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
- const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
- /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
- const GLboolean ver_1_1 = (ver_1_0 &&
- ctx->Extensions.EXT_point_parameters &&
- ctx->Extensions.SGIS_generate_mipmap &&
- ctx->Extensions.ARB_vertex_buffer_object);
- if (ver_1_1)
- return (const GLubyte *) es_1_1;
-
- if (!ver_1_0)
- _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
- return (const GLubyte *) es_1_0;
-}
-
-
-static size_t
-append_extension(char **str, const char *ext)
-{
- char *s = *str;
- size_t len = strlen(ext);
-
- if (s) {
- memcpy(s, ext, len);
- s[len++] = ' ';
- s[len] = '\0';
-
- *str += len;
- }
- else {
- len++;
- }
-
- return len;
-}
-
-
-static size_t
-make_extension_string(const GLcontext *ctx, char *str)
-{
- size_t len = 0;
-
- /* Core additions */
- len += append_extension(&str, "GL_OES_byte_coordinates");
- len += append_extension(&str, "GL_OES_fixed_point");
- len += append_extension(&str, "GL_OES_single_precision");
- len += append_extension(&str, "GL_OES_matrix_get");
-
- /* 1.1 required extensions */
- len += append_extension(&str, "GL_OES_read_format");
- len += append_extension(&str, "GL_OES_compressed_paletted_texture");
- len += append_extension(&str, "GL_OES_point_size_array");
- len += append_extension(&str, "GL_OES_point_sprite");
-
- /* 1.1 deprecated extensions */
- len += append_extension(&str, "GL_OES_query_matrix");
-
-#if FEATURE_OES_draw_texture
- if (ctx->Extensions.OES_draw_texture)
- len += append_extension(&str, "GL_OES_draw_texture");
-#endif
-
- if (ctx->Extensions.EXT_blend_equation_separate)
- len += append_extension(&str, "GL_OES_blend_equation_separate");
- if (ctx->Extensions.EXT_blend_func_separate)
- len += append_extension(&str, "GL_OES_blend_func_separate");
- if (ctx->Extensions.EXT_blend_subtract)
- len += append_extension(&str, "GL_OES_blend_subtract");
-
- if (ctx->Extensions.EXT_stencil_wrap)
- len += append_extension(&str, "GL_OES_stencil_wrap");
-
- if (ctx->Extensions.ARB_texture_cube_map)
- len += append_extension(&str, "GL_OES_texture_cube_map");
- if (ctx->Extensions.ARB_texture_env_crossbar)
- len += append_extension(&str, "GL_OES_texture_env_crossbar");
- if (ctx->Extensions.ARB_texture_mirrored_repeat)
- len += append_extension(&str, "GL_OES_texture_mirrored_repeat");
-
- if (ctx->Extensions.ARB_framebuffer_object) {
- len += append_extension(&str, "GL_OES_framebuffer_object");
- len += append_extension(&str, "GL_OES_depth24");
- len += append_extension(&str, "GL_OES_depth32");
- len += append_extension(&str, "GL_OES_fbo_render_mipmap");
- len += append_extension(&str, "GL_OES_rgb8_rgba8");
- len += append_extension(&str, "GL_OES_stencil1");
- len += append_extension(&str, "GL_OES_stencil4");
- len += append_extension(&str, "GL_OES_stencil8");
- }
-
- if (ctx->Extensions.EXT_vertex_array)
- len += append_extension(&str, "GL_OES_element_index_uint");
- if (ctx->Extensions.ARB_vertex_buffer_object)
- len += append_extension(&str, "GL_OES_mapbuffer");
- if (ctx->Extensions.EXT_texture_filter_anisotropic)
- len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
-
- /* some applications check this for NPOT support */
- if (ctx->Extensions.ARB_texture_non_power_of_two)
- len += append_extension(&str, "GL_ARB_texture_non_power_of_two");
-
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
- if (ctx->Extensions.EXT_texture_lod_bias)
- len += append_extension(&str, "GL_EXT_texture_lod_bias");
- if (ctx->Extensions.EXT_blend_minmax)
- len += append_extension(&str, "GL_EXT_blend_minmax");
- if (ctx->Extensions.EXT_multi_draw_arrays)
- len += append_extension(&str, "GL_EXT_multi_draw_arrays");
-
-#if FEATURE_OES_EGL_image
- if (ctx->Extensions.OES_EGL_image)
- len += append_extension(&str, "GL_OES_EGL_image");
-#endif
-
- return len;
-}
-
-
-static const GLubyte *
-compute_es_extensions(void)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (!ctx->Extensions.String) {
- char *s;
- unsigned int len;
-
- len = make_extension_string(ctx, NULL);
- s = (char *) malloc(len + 1);
- if (!s)
- return NULL;
- make_extension_string(ctx, s);
- ctx->Extensions.String = (const GLubyte *) s;
- }
-
- return ctx->Extensions.String;
-}
-
-
-const GLubyte * GLAPIENTRY
-_es_GetString(GLenum name)
-{
- switch (name) {
- case GL_VERSION:
- return compute_es_version();
- case GL_EXTENSIONS:
- return compute_es_extensions();
- default:
- return _mesa_GetString(name);
- }
-}
-
-
-void
-_mesa_initialize_context_extra(GLcontext *ctx)
-{
- GLuint i;
-
- /**
- * GL_OES_texture_cube_map says
- * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
- */
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
- texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
- texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
- texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
- texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
- texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
- texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
- }
-}
diff --git a/src/mesa/es/main/specials_es2.c b/src/mesa/es/main/specials_es2.c
deleted file mode 100644
index 046cda6fc18..00000000000
--- a/src/mesa/es/main/specials_es2.c
+++ /dev/null
@@ -1,179 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- **************************************************************************/
-
-
-#include "main/mtypes.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/get.h"
-
-
-const GLubyte * GLAPIENTRY _es_GetString(GLenum name);
-
-
-static const GLubyte *
-compute_es_version(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- static const char es_2_0[] = "OpenGL ES 2.0";
- /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
- const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.ARB_shader_objects &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate);
- if (!ver_2_0)
- _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
- return (const GLubyte *) es_2_0;
-}
-
-
-static size_t
-append_extension(char **str, const char *ext)
-{
- char *s = *str;
- size_t len = strlen(ext);
-
- if (s) {
- memcpy(s, ext, len);
- s[len++] = ' ';
- s[len] = '\0';
-
- *str += len;
- }
- else {
- len++;
- }
-
- return len;
-}
-
-
-static size_t
-make_extension_string(const GLcontext *ctx, char *str)
-{
- size_t len = 0;
-
- len += append_extension(&str, "GL_OES_compressed_paletted_texture");
-
- if (ctx->Extensions.ARB_framebuffer_object) {
- len += append_extension(&str, "GL_OES_depth24");
- len += append_extension(&str, "GL_OES_depth32");
- len += append_extension(&str, "GL_OES_fbo_render_mipmap");
- len += append_extension(&str, "GL_OES_rgb8_rgba8");
- len += append_extension(&str, "GL_OES_stencil1");
- len += append_extension(&str, "GL_OES_stencil4");
- }
-
- if (ctx->Extensions.EXT_vertex_array)
- len += append_extension(&str, "GL_OES_element_index_uint");
- if (ctx->Extensions.ARB_vertex_buffer_object)
- len += append_extension(&str, "GL_OES_mapbuffer");
-
- if (ctx->Extensions.EXT_texture3D)
- len += append_extension(&str, "GL_OES_texture_3D");
- if (ctx->Extensions.ARB_texture_non_power_of_two)
- len += append_extension(&str, "GL_OES_texture_npot");
- if (ctx->Extensions.EXT_texture_filter_anisotropic)
- len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
-
- len += append_extension(&str, "GL_EXT_texture_type_2_10_10_10_REV");
- if (ctx->Extensions.ARB_depth_texture)
- len += append_extension(&str, "GL_OES_depth_texture");
- if (ctx->Extensions.EXT_packed_depth_stencil)
- len += append_extension(&str, "GL_OES_packed_depth_stencil");
- if (ctx->Extensions.ARB_fragment_shader)
- len += append_extension(&str, "GL_OES_standard_derivatives");
-
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
- if (ctx->Extensions.EXT_blend_minmax)
- len += append_extension(&str, "GL_EXT_blend_minmax");
- if (ctx->Extensions.EXT_multi_draw_arrays)
- len += append_extension(&str, "GL_EXT_multi_draw_arrays");
-
-#if FEATURE_OES_EGL_image
- if (ctx->Extensions.OES_EGL_image)
- len += append_extension(&str, "GL_OES_EGL_image");
-#endif
-
- return len;
-}
-
-
-static const GLubyte *
-compute_es_extensions(void)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (!ctx->Extensions.String) {
- char *s;
- unsigned int len;
-
- len = make_extension_string(ctx, NULL);
- s = (char *) malloc(len + 1);
- if (!s)
- return NULL;
- make_extension_string(ctx, s);
- ctx->Extensions.String = (const GLubyte *) s;
- }
-
- return ctx->Extensions.String;
-}
-
-const GLubyte * GLAPIENTRY
-_es_GetString(GLenum name)
-{
- switch (name) {
- case GL_VERSION:
- return compute_es_version();
- case GL_SHADING_LANGUAGE_VERSION:
- return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
- case GL_EXTENSIONS:
- return compute_es_extensions();
- default:
- return _mesa_GetString(name);
- }
-}
-
-
-void
-_mesa_initialize_context_extra(GLcontext *ctx)
-{
- ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
-
- ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
-}
diff --git a/src/mesa/es/main/stubs.c b/src/mesa/es/main/stubs.c
deleted file mode 100644
index b829543cc01..00000000000
--- a/src/mesa/es/main/stubs.c
+++ /dev/null
@@ -1,131 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- **************************************************************************/
-
-
-/**
- * Temporary stubs for "missing" mesa functions.
- */
-
-
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "vbo/vbo.h"
-
-#define NEED_IMPLEMENT() do { \
- GET_CURRENT_CONTEXT(ctx); \
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \
- } while (0)
-
-
-/* silence compiler warnings */
-extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param);
-extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void);
-extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
-extern void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x);
-extern void GLAPIENTRY _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values);
-extern void GLAPIENTRY _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
-extern void GLAPIENTRY _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values);
-extern void GLAPIENTRY _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-extern void GLAPIENTRY _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values);
-extern void GLAPIENTRY _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values);
-
-
-void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
-{
- _vbo_Materialfv(face, pname, &param);
-}
-
-
-void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
- const void* binary, GLint length)
-{
- NEED_IMPLEMENT();
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x)
-{
- _vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
- _vbo_VertexAttrib4f(indx, values[0], 0.0, 0.0, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- _vbo_VertexAttrib4f(indx, x, y, 0.0, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
- _vbo_VertexAttrib4f(indx, values[0], values[1], 0.0, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- _vbo_VertexAttrib4f(indx, x, y, z, 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
- _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], 1.0f);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
- _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
-}