aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c20
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c21
2 files changed, 20 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 5f2a473e22d..cac9b7e5654 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -505,7 +505,27 @@ intelFlush(GLcontext * ctx)
static void
intel_glFlush(GLcontext *ctx)
{
+ struct intel_context *intel = intel_context(ctx);
+
intel_flush(ctx, GL_TRUE);
+
+ /* We're using glFlush as an indicator that a frame is done, which is
+ * what DRI2 does before calling SwapBuffers (and means we should catch
+ * people doing front-buffer rendering, as well)..
+ *
+ * Wait for the swapbuffers before the one we just emitted, so we don't
+ * get too many swaps outstanding for apps that are GPU-heavy but not
+ * CPU-heavy.
+ *
+ * Unfortunately, we don't have a handle to the batch containing the swap,
+ * and getting our hands on that doesn't seem worth it, so we just us the
+ * first batch we emitted after the last swap.
+ */
+ if (intel->first_post_swapbuffers_batch != NULL) {
+ drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
+ drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
+ }
}
void
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index fe504166427..a98600b5759 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -126,29 +126,8 @@ intelDRI2Flush(__DRIdrawable *drawable)
static void
intelDRI2FlushInvalidate(__DRIdrawable *drawable)
{
- struct intel_context *intel = drawable->driContextPriv->driverPrivate;
-
intelDRI2Flush(drawable);
drawable->validBuffers = GL_FALSE;
-
- /* We're using FlushInvalidate as an indicator that a frame is
- * done. It's only called immediately after SwapBuffers, so it
- * won't affect front-buffer rendering or applications explicitly
- * managing swap regions using MESA_copy_buffer.
- *
- * Wait for the swapbuffers before the one we just emitted, so we don't
- * get too many swaps outstanding for apps that are GPU-heavy but not
- * CPU-heavy.
- *
- * Unfortunately, we don't have a handle to the batch containing the swap,
- * and getting our hands on that doesn't seem worth it, so we just use the
- * first batch we emitted after the last swap.
- */
- if (intel->first_post_swapbuffers_batch != NULL) {
- drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
- drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
- intel->first_post_swapbuffers_batch = NULL;
- }
}
static const struct __DRI2flushExtensionRec intelFlushExtension = {