diff options
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa.c')
-rw-r--r-- | src/mesa/drivers/svga/svgamesa.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index 4a6c34b4f0c..23166f98193 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa.c,v 1.9 2000/11/17 21:01:44 brianp Exp $ */ +/* $Id: svgamesa.c,v 1.10 2000/11/22 08:55:53 joukj Exp $ */ /* * Mesa 3-D graphics library @@ -45,7 +45,7 @@ #include "context.h" #include "extensions.h" #include "matrix.h" -#include "types.h" +#include "mtypes.h" #endif #include "svgapix.h" @@ -73,7 +73,7 @@ void SVGAlog(char * what) if (!logfile) return; fprintf(logfile,"%s\n",what); fclose(logfile); -} +} #endif /**********************************************************************/ @@ -81,23 +81,23 @@ void SVGAlog(char * what) /**********************************************************************/ int SVGAMesaInit( int GraphMode ) -{ +{ vga_init(); if (!vga_hasmode(GraphMode)) { fprintf(stderr,"GraphMode %d unavailable...",GraphMode); #ifdef SVGA_DEBUG SVGAlog("SVGAMesaInit: invalid GraphMode (doesn't exist)"); -#endif +#endif return(1); } - SVGAInfo=vga_getmodeinfo(GraphMode); + SVGAInfo=vga_getmodeinfo(GraphMode); if (SVGAInfo->flags & IS_MODEX) { fprintf(stderr,"ModeX not implemented..."); #ifdef SVGA_DEBUG SVGAlog("SVGAMesaInit: invalid GraphMode (ModeX)"); -#endif +#endif return(2); } if (!SVGAInfo->bytesperpixel) @@ -105,7 +105,7 @@ int SVGAMesaInit( int GraphMode ) fprintf(stderr,"1 / 4 bit color not implemented..."); #ifdef SVGA_DEBUG SVGAlog("SVGAMesaInit: invalid GraphMode (1 or 4 bit)"); -#endif +#endif return(3); } switch (SVGAInfo->colors) { @@ -125,21 +125,21 @@ int SVGAMesaInit( int GraphMode ) SVGABuffer.Depth,GraphMode,SVGAInfo->linewidth, \ SVGAInfo->height,SVGABuffer.BufferSize); SVGAlog(cbuf); -#endif +#endif SVGABuffer.FrontBuffer=(void*)malloc(SVGABuffer.BufferSize + 4); if (!SVGABuffer.FrontBuffer) { { fprintf(stderr,"Not enough RAM for FRONT_LEFT_BUFFER..."); #ifdef SVGA_DEBUG SVGAlog("SVGAMesaInit: Not enough RAM (front buffer)"); -#endif +#endif return(4); } - } + } #ifdef SVGA_DEBUG sprintf(cbuf,"SVGAMesaInit: FrontBuffer - %p",SVGABuffer.FrontBuffer); SVGAlog(cbuf); -#endif +#endif SVGABuffer.BackBuffer=(void*)malloc(SVGABuffer.BufferSize + 4); if (!SVGABuffer.BackBuffer) { { @@ -147,14 +147,14 @@ int SVGAMesaInit( int GraphMode ) fprintf(stderr,"Not enough RAM for BACK_LEFT_BUFFER..."); #ifdef SVGA_DEBUG SVGAlog("SVGAMesaInit: Not enough RAM (back buffer)"); -#endif +#endif return(5); } - } + } #ifdef SVGA_DEBUG sprintf(cbuf,"SVGAMesaInit: BackBuffer - %p",SVGABuffer.BackBuffer); SVGAlog(cbuf); -#endif +#endif vga_setmode(GraphMode); SVGABuffer.VideoRam=vga_getgraphmem(); @@ -169,11 +169,11 @@ int SVGAMesaInit( int GraphMode ) SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer; return 0; -} +} int SVGAMesaClose( void ) -{ - vga_setmode(TEXT); +{ + vga_setmode(TEXT); free(SVGABuffer.FrontBuffer); free(SVGABuffer.BackBuffer); return 0; @@ -195,17 +195,17 @@ static void copy_buffer( const GLubyte * buffer) { #ifdef SVGA_DEBUG sprintf(cbuf,"copy_buffer: copy %p to %p",buffer,SVGABuffer.VideoRam); SVGAlog(cbuf); -#endif +#endif while(size>0) { vga_setpage(page++); - if (size>>16) { + if (size>>16) { memcpy(SVGABuffer.VideoRam,buffer,0x10000); buffer+=0x10000; - }else{ + }else{ memcpy(SVGABuffer.VideoRam,buffer,size & 0xffff); } - size-=0xffff; + size-=0xffff; } } @@ -228,7 +228,7 @@ static GLboolean set_draw_buffer( GLcontext *ctx, GLenum buffer ) SVGABuffer.FrontBuffer=tmpptr; #endif return GL_TRUE; - } + } else if (buffer == GL_BACK_LEFT) { SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; #if 0 @@ -302,7 +302,7 @@ static void svgamesa_update_state( GLcontext *ctx ) ctx->Driver.WriteMonoCIPixels = __write_mono_ci_pixels8; #ifdef SVGA_DEBUG SVGAlog("SVGAUpdateState: 8 bit mode."); -#endif +#endif break; case 15: ctx->Driver.ClearColor = __clear_color15; @@ -316,7 +316,7 @@ static void svgamesa_update_state( GLcontext *ctx ) ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels15; #ifdef SVGA_DEBUG SVGAlog("SVGAUpdateState: 15 bit mode."); -#endif +#endif break; case 16: ctx->Driver.ClearColor = __clear_color16; ctx->Driver.Clear = __clear16; @@ -330,7 +330,7 @@ static void svgamesa_update_state( GLcontext *ctx ) break; #ifdef SVGA_DEBUG SVGAlog("SVGAUpdateState: 16 bit mode."); -#endif +#endif case 24: ctx->Driver.ClearColor = __clear_color24; ctx->Driver.Clear = __clear24; @@ -343,7 +343,7 @@ static void svgamesa_update_state( GLcontext *ctx ) break; #ifdef SVGA_DEBUG SVGAlog("SVGAUpdateState: 32 bit mode."); -#endif +#endif case 32: ctx->Driver.ClearColor = __clear_color32; ctx->Driver.Clear = __clear32; @@ -353,7 +353,7 @@ static void svgamesa_update_state( GLcontext *ctx ) ctx->Driver.WriteRGBAPixels = __write_rgba_pixels32; ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span32; ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels32; - } + } } /* @@ -491,8 +491,8 @@ void SVGAMesaSwapBuffers( void ) #ifndef DEV _mesa_swapbuffers( SVGAMesa->gl_ctx ); - if (SVGAMesa->gl_vis->DBflag) -#endif /* DEV */ + if (SVGAMesa->gl_vis->DBflag) +#endif /* DEV */ { #ifdef SVGA_DEBUG sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping..."); 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