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Diffstat (limited to 'src/mesa/drivers/svga/svgamesa.c')
-rw-r--r--src/mesa/drivers/svga/svgamesa.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c
index 4a6c34b4f0c..23166f98193 100644
--- a/src/mesa/drivers/svga/svgamesa.c
+++ b/src/mesa/drivers/svga/svgamesa.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa.c,v 1.9 2000/11/17 21:01:44 brianp Exp $ */
+/* $Id: svgamesa.c,v 1.10 2000/11/22 08:55:53 joukj Exp $ */
/*
* Mesa 3-D graphics library
@@ -45,7 +45,7 @@
#include "context.h"
#include "extensions.h"
#include "matrix.h"
-#include "types.h"
+#include "mtypes.h"
#endif
#include "svgapix.h"
@@ -73,7 +73,7 @@ void SVGAlog(char * what)
if (!logfile) return;
fprintf(logfile,"%s\n",what);
fclose(logfile);
-}
+}
#endif
/**********************************************************************/
@@ -81,23 +81,23 @@ void SVGAlog(char * what)
/**********************************************************************/
int SVGAMesaInit( int GraphMode )
-{
+{
vga_init();
if (!vga_hasmode(GraphMode))
{
fprintf(stderr,"GraphMode %d unavailable...",GraphMode);
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: invalid GraphMode (doesn't exist)");
-#endif
+#endif
return(1);
}
- SVGAInfo=vga_getmodeinfo(GraphMode);
+ SVGAInfo=vga_getmodeinfo(GraphMode);
if (SVGAInfo->flags & IS_MODEX)
{
fprintf(stderr,"ModeX not implemented...");
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: invalid GraphMode (ModeX)");
-#endif
+#endif
return(2);
}
if (!SVGAInfo->bytesperpixel)
@@ -105,7 +105,7 @@ int SVGAMesaInit( int GraphMode )
fprintf(stderr,"1 / 4 bit color not implemented...");
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: invalid GraphMode (1 or 4 bit)");
-#endif
+#endif
return(3);
}
switch (SVGAInfo->colors) {
@@ -125,21 +125,21 @@ int SVGAMesaInit( int GraphMode )
SVGABuffer.Depth,GraphMode,SVGAInfo->linewidth, \
SVGAInfo->height,SVGABuffer.BufferSize);
SVGAlog(cbuf);
-#endif
+#endif
SVGABuffer.FrontBuffer=(void*)malloc(SVGABuffer.BufferSize + 4);
if (!SVGABuffer.FrontBuffer) {
{
fprintf(stderr,"Not enough RAM for FRONT_LEFT_BUFFER...");
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: Not enough RAM (front buffer)");
-#endif
+#endif
return(4);
}
- }
+ }
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaInit: FrontBuffer - %p",SVGABuffer.FrontBuffer);
SVGAlog(cbuf);
-#endif
+#endif
SVGABuffer.BackBuffer=(void*)malloc(SVGABuffer.BufferSize + 4);
if (!SVGABuffer.BackBuffer) {
{
@@ -147,14 +147,14 @@ int SVGAMesaInit( int GraphMode )
fprintf(stderr,"Not enough RAM for BACK_LEFT_BUFFER...");
#ifdef SVGA_DEBUG
SVGAlog("SVGAMesaInit: Not enough RAM (back buffer)");
-#endif
+#endif
return(5);
}
- }
+ }
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaInit: BackBuffer - %p",SVGABuffer.BackBuffer);
SVGAlog(cbuf);
-#endif
+#endif
vga_setmode(GraphMode);
SVGABuffer.VideoRam=vga_getgraphmem();
@@ -169,11 +169,11 @@ int SVGAMesaInit( int GraphMode )
SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer;
return 0;
-}
+}
int SVGAMesaClose( void )
-{
- vga_setmode(TEXT);
+{
+ vga_setmode(TEXT);
free(SVGABuffer.FrontBuffer);
free(SVGABuffer.BackBuffer);
return 0;
@@ -195,17 +195,17 @@ static void copy_buffer( const GLubyte * buffer) {
#ifdef SVGA_DEBUG
sprintf(cbuf,"copy_buffer: copy %p to %p",buffer,SVGABuffer.VideoRam);
SVGAlog(cbuf);
-#endif
+#endif
while(size>0) {
vga_setpage(page++);
- if (size>>16) {
+ if (size>>16) {
memcpy(SVGABuffer.VideoRam,buffer,0x10000);
buffer+=0x10000;
- }else{
+ }else{
memcpy(SVGABuffer.VideoRam,buffer,size & 0xffff);
}
- size-=0xffff;
+ size-=0xffff;
}
}
@@ -228,7 +228,7 @@ static GLboolean set_draw_buffer( GLcontext *ctx, GLenum buffer )
SVGABuffer.FrontBuffer=tmpptr;
#endif
return GL_TRUE;
- }
+ }
else if (buffer == GL_BACK_LEFT) {
SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
#if 0
@@ -302,7 +302,7 @@ static void svgamesa_update_state( GLcontext *ctx )
ctx->Driver.WriteMonoCIPixels = __write_mono_ci_pixels8;
#ifdef SVGA_DEBUG
SVGAlog("SVGAUpdateState: 8 bit mode.");
-#endif
+#endif
break;
case 15: ctx->Driver.ClearColor = __clear_color15;
@@ -316,7 +316,7 @@ static void svgamesa_update_state( GLcontext *ctx )
ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels15;
#ifdef SVGA_DEBUG
SVGAlog("SVGAUpdateState: 15 bit mode.");
-#endif
+#endif
break;
case 16: ctx->Driver.ClearColor = __clear_color16;
ctx->Driver.Clear = __clear16;
@@ -330,7 +330,7 @@ static void svgamesa_update_state( GLcontext *ctx )
break;
#ifdef SVGA_DEBUG
SVGAlog("SVGAUpdateState: 16 bit mode.");
-#endif
+#endif
case 24: ctx->Driver.ClearColor = __clear_color24;
ctx->Driver.Clear = __clear24;
@@ -343,7 +343,7 @@ static void svgamesa_update_state( GLcontext *ctx )
break;
#ifdef SVGA_DEBUG
SVGAlog("SVGAUpdateState: 32 bit mode.");
-#endif
+#endif
case 32: ctx->Driver.ClearColor = __clear_color32;
ctx->Driver.Clear = __clear32;
@@ -353,7 +353,7 @@ static void svgamesa_update_state( GLcontext *ctx )
ctx->Driver.WriteRGBAPixels = __write_rgba_pixels32;
ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span32;
ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels32;
- }
+ }
}
/*
@@ -491,8 +491,8 @@ void SVGAMesaSwapBuffers( void )
#ifndef DEV
_mesa_swapbuffers( SVGAMesa->gl_ctx );
- if (SVGAMesa->gl_vis->DBflag)
-#endif /* DEV */
+ if (SVGAMesa->gl_vis->DBflag)
+#endif /* DEV */
{
#ifdef SVGA_DEBUG
sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping...");