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-rw-r--r--src/mesa/drivers/glide/fxddtex.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index 073a36d8c66..2715a431e9e 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -1238,7 +1238,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
#if 0 && FX_COMPRESS_S3TC_AS_FXT1_HACK
/* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */
- /* [dborca] we should update texture's attribute, then,
+ /* [dBorca] we should update texture's attribute, then,
* because if the application asks us to decompress, we
* have to know the REAL format! Also, DXT3/5 might not
* be correct, since it would mess with "compressedSize".
@@ -1261,7 +1261,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
}
#endif
#if 1 || FX_COMPRESS_DXT5_AS_DXT3_HACK
- /* [dborca] either VSA is stupid at DXT5,
+ /* [dBorca] either VSA is stupid at DXT5,
* or our compression tool is broken. See
* above for caveats.
*/