diff options
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_render.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_span.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_state.c | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c index 84d919591b4..e15b38034e9 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_render.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c @@ -275,7 +275,7 @@ static void tdfxClear( GLcontext *ctx, fxMesa->Color.ClearAlpha, fxMesa->Depth.Clear); FX_grColorMaskv_NoLock(ctx, true4); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER); if (!ctx->Depth.Test || !ctx->Depth.Mask) fxMesa->Glide.grDepthMask(FXFALSE); @@ -295,7 +295,7 @@ static void tdfxClear( GLcontext *ctx, fxMesa->Glide.grDepthMask(FXTRUE); } FX_grColorMaskv_NoLock(ctx, true4); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER); } } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.c b/src/mesa/drivers/dri/tdfx/tdfx_span.c index 4207d05dd39..43fcb90fd23 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_span.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_span.c @@ -1314,10 +1314,10 @@ static void tdfxDDSetBuffer( GLcontext *ctx, (void) buffer; switch ( bufferBit ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER; break; default: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index 5e59b91f80d..dffcccd9a21 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -1011,12 +1011,12 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER; fxMesa->new_state |= TDFX_NEW_RENDER; FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER; fxMesa->new_state |= TDFX_NEW_RENDER; FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE ); |