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path: root/src/mesa/drivers/dri/sis/sis_texstate.c
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Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_texstate.c')
-rw-r--r--src/mesa/drivers/dri/sis/sis_texstate.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c
index 7b0eebd066f..daec2393211 100644
--- a/src/mesa/drivers/dri/sis/sis_texstate.c
+++ b/src/mesa/drivers/dri/sis/sis_texstate.c
@@ -46,7 +46,7 @@ static GLint TransferTexturePitch (GLint dwPitch);
/* Handle texenv stuff, called from validate_texture (renderstart) */
static void
-sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texture_env0( struct gl_context *ctx, struct gl_texture_object *texObj,
int unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -182,7 +182,7 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
/* Handle texenv stuff, called from validate_texture (renderstart) */
static void
-sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texture_env1( struct gl_context *ctx, struct gl_texture_object *texObj,
int unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -318,7 +318,7 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
/* Returns 0 if a software fallback is necessary */
static GLboolean
-sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,
+sis_set_texobj_parm( struct gl_context *ctx, struct gl_texture_object *texObj,
int hw_unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -583,7 +583,7 @@ sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,
/* Disable a texture unit, called from validate_texture */
static void
-sis_reset_texture_env (GLcontext *ctx, int hw_unit)
+sis_reset_texture_env (struct gl_context *ctx, int hw_unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
@@ -620,7 +620,7 @@ sis_reset_texture_env (GLcontext *ctx, int hw_unit)
}
}
-static void updateTextureUnit( GLcontext *ctx, int unit )
+static void updateTextureUnit( struct gl_context *ctx, int unit )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -656,7 +656,7 @@ static void updateTextureUnit( GLcontext *ctx, int unit )
}
-void sisUpdateTextureState( GLcontext *ctx )
+void sisUpdateTextureState( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
int i;