diff options
Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_context.c')
-rw-r--r-- | src/mesa/drivers/dri/sis/sis_context.c | 508 |
1 files changed, 508 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c new file mode 100644 index 00000000000..a58cb2963bd --- /dev/null +++ b/src/mesa/drivers/dri/sis/sis_context.c @@ -0,0 +1,508 @@ +/************************************************************************** + +Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan. +Copyright 2003 Eric Anholt +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ +/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ + +/* + * Authors: + * Sung-Ching Lin <[email protected]> + * Eric Anholt <[email protected]> + */ + +#include "sis_dri.h" + +#include "sis_context.h" +#include "sis_state.h" +#include "sis_dd.h" +#include "sis_span.h" +#include "sis_stencil.h" +#include "sis_tex.h" +#include "sis_tris.h" +#include "sis_vb.h" + +#include "imports.h" +#include "matrix.h" +#include "extensions.h" +#include "utils.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "array_cache/acache.h" + +#include "tnl/tnl.h" +#include "tnl/t_pipeline.h" + +int GlobalCurrentHwcx = -1; +int GlobalHwcxCountBase = 1; +int GlobalCmdQueueLen = 0; + +static const char * const card_extensions[] = +{ + "GL_ARB_multitexture", + "GL_EXT_texture_lod_bias", + NULL +}; + +void +WaitEngIdle (sisContextPtr smesa) +{ + GLubyte *IOBase = GET_IOBase (smesa); + GLbyte cEngineState; + + cEngineState = *((GLbyte volatile *) (IOBase + 0x8243)); + while (((cEngineState & 0x80) == 0) || + ((cEngineState & 0x40) == 0) || ((cEngineState & 0x20) == 0)) + { + cEngineState = *((GLbyte volatile *) (IOBase + 0x8243)); + } +} + +void +Wait2DEngIdle (sisContextPtr smesa) +{ + GLubyte *IOBase = GET_IOBase (smesa); + GLbyte cEngineState; + + cEngineState = *((GLbyte volatile *) (IOBase + 0x8243)); + while (!(cEngineState & 0x80)) + { + cEngineState = *((GLbyte volatile *) (IOBase + 0x8243)); + } +} + +/* To be called from mWait3DCmdQueue. Separate function for profiling + * purposes, and speed doesn't matter because we're spinning anyway. + * This function should use usleeps to release cpu probably, but I have yet + * to see it get called. + */ +void +WaitingFor3dIdle(sisContextPtr smesa, int wLen) +{ + while ( *(smesa->CurrentQueueLenPtr) < wLen) { + *(smesa->CurrentQueueLenPtr) = + (*(GLint *)(GET_IOBase(smesa) + REG_QueueLen) & MASK_QueueLen) - 20; + } +} + +GLboolean +sisCreateContext( const __GLcontextModes *glVisual, + __DRIcontextPrivate *driContextPriv, + void *sharedContextPrivate ) +{ + GLcontext *ctx, *shareCtx; + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + sisContextPtr smesa; + sisScreenPtr sisScreen; + int i; + + smesa = (sisContextPtr)CALLOC( sizeof(*smesa) ); + if ( smesa == NULL ) + return GL_FALSE; + + /* Allocate the Mesa context */ + if (sharedContextPrivate) + shareCtx = ((sisContextPtr)sharedContextPrivate)->glCtx; + else + shareCtx = NULL; + smesa->glCtx = _mesa_create_context( glVisual, shareCtx, (void *) smesa, + GL_TRUE); + if (smesa->glCtx == NULL) { + FREE(smesa); + return GL_FALSE; + } + driContextPriv->driverPrivate = smesa; + ctx = smesa->glCtx; + + sisScreen = smesa->sisScreen = (sisScreenPtr)(sPriv->private); + + smesa->driContext = driContextPriv; + smesa->driScreen = sPriv; + smesa->driDrawable = NULL; + smesa->hHWContext = driContextPriv->hHWContext; + smesa->driHwLock = &sPriv->pSAREA->lock; + smesa->driFd = sPriv->fd; + + smesa->virtualX = sisScreen->screenX; + smesa->virtualY = sisScreen->screenY; + smesa->bytesPerPixel = sisScreen->cpp; + smesa->IOBase = sisScreen->mmio.map; + smesa->Chipset = sisScreen->deviceID; + smesa->irqEnabled = sisScreen->irqEnabled; + + smesa->FbBase = sPriv->pFB; + smesa->displayWidth = sPriv->fbWidth; + smesa->frontPitch = sPriv->fbStride; + + smesa->sarea = (SISSAREAPriv *)((char *)sPriv->pSAREA + + sisScreen->sarea_priv_offset); + +#if defined(SIS_DUMP) + IOBase4Debug = GET_IOBase (smesa); +#endif + + /* support ARGB8888 and RGB565 */ + switch (smesa->bytesPerPixel) + { + case 4: + smesa->redMask = 0x00ff0000; + smesa->greenMask = 0x0000ff00; + smesa->blueMask = 0x000000ff; + smesa->alphaMask = 0xff000000; + smesa->colorFormat = DST_FORMAT_ARGB_8888; + break; + case 2: + smesa->redMask = 0xf800; + smesa->greenMask = 0x07e0; + smesa->blueMask = 0x001f; + smesa->alphaMask = 0; + smesa->colorFormat = DST_FORMAT_RGB_565; + break; + default: + assert (0); + } + + /* TODO: index mode */ + + smesa->CurrentQueueLenPtr = &(smesa->sarea->QueueLength); + smesa->FrameCountPtr = &(smesa->sarea->FrameCount); + + /* set AGP */ + smesa->AGPSize = sisScreen->agp.size; + smesa->AGPBase = sisScreen->agp.map; + smesa->AGPAddr = sisScreen->agp.handle; + + /* set AGP command buffer */ + smesa->AGPCmdModeEnabled = GL_FALSE; + if (smesa->AGPSize != 0 && getenv("SIS_NO_AGP") == NULL) { + if (sisScreen->AGPCmdBufSize != 0) { + smesa->AGPCmdBufBase = smesa->AGPBase + sisScreen->AGPCmdBufOffset; + smesa->AGPCmdBufAddr = smesa->AGPAddr + sisScreen->AGPCmdBufOffset; + smesa->AGPCmdBufSize = sisScreen->AGPCmdBufSize; + + smesa->pAGPCmdBufNext = (GLint *)&(smesa->sarea->AGPCmdBufNext); + smesa->AGPCmdModeEnabled = GL_TRUE; + } + } + + smesa->GlobalFlag = 0L; + + smesa->Fallback = 0; + + /* Initialize the software rasterizer and helper modules. + */ + _swrast_CreateContext( ctx ); + _ac_CreateContext( ctx ); + _tnl_CreateContext( ctx ); + _swsetup_CreateContext( ctx ); + + sisDDInitStateFuncs( ctx ); + sisDDInitState( smesa ); /* Initializes smesa->zFormat, important */ + sisInitVB( ctx ); + sisInitTriFuncs( ctx ); + sisDDInitDriverFuncs( ctx ); + sisDDInitSpanFuncs( ctx ); + sisDDInitStencilFuncs( ctx ); + sisDDInitTextureFuncs( ctx ); + + driInitExtensions( ctx, card_extensions, GL_FALSE ); + + /* TODO */ + /* smesa->blockWrite = SGRAMbw = IsBlockWrite (); */ + smesa->blockWrite = GL_FALSE; + + for (i = 0; i < SIS_MAX_TEXTURES; i++) { + smesa->TexStates[i] = 0; + smesa->PrevTexFormat[i] = 0; + } + + return GL_TRUE; +} + +void +sisDestroyContext ( __DRIcontextPrivate *driContextPriv ) +{ + sisContextPtr smesa = (sisContextPtr)driContextPriv->driverPrivate; + + assert( smesa != NULL ); + + if ( smesa != NULL ) { + _swsetup_DestroyContext( smesa->glCtx ); + _tnl_DestroyContext( smesa->glCtx ); + _ac_DestroyContext( smesa->glCtx ); + _swrast_DestroyContext( smesa->glCtx ); + + /* free the Mesa context */ + /* XXX: Is the next line needed? The DriverCtx (smesa) reference is + * needed for sisDDDeleteTexture, since it needs to call the FB/AGP free + * function. + */ + /* smesa->glCtx->DriverCtx = NULL; */ + _mesa_destroy_context(smesa->glCtx); + } + + FREE( smesa ); +} + +GLboolean +sisMakeCurrent( __DRIcontextPrivate *driContextPriv, + __DRIdrawablePrivate *driDrawPriv, + __DRIdrawablePrivate *driReadPriv ) +{ + if ( driContextPriv ) { + GET_CURRENT_CONTEXT(ctx); + sisContextPtr oldSisCtx = ctx ? SIS_CONTEXT(ctx) : NULL; + sisContextPtr newSisCtx = (sisContextPtr) driContextPriv->driverPrivate; + + if ( newSisCtx != oldSisCtx) { + newSisCtx->GlobalFlag = GFLAG_ALL; + } + + newSisCtx->driDrawable = driDrawPriv; + + _mesa_make_current2( newSisCtx->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate ); + + sisUpdateBufferSize( newSisCtx ); + sisUpdateClipping( newSisCtx->glCtx ); + + if ( newSisCtx->glCtx->Viewport.Width == 0 ) { + _mesa_set_viewport(newSisCtx->glCtx, 0, 0, + driDrawPriv->w, driDrawPriv->h); + } + } else { + _mesa_make_current( 0, 0 ); + } + + return GL_TRUE; +} + +GLboolean +sisUnbindContext( __DRIcontextPrivate *driContextPriv ) +{ + return GL_TRUE; +} + +void +sis_update_render_state( sisContextPtr smesa ) +{ + __GLSiSHardware *prev = &smesa->prev; + + mWait3DCmdQueue (45); + + if (smesa->GlobalFlag & GFLAG_ENABLESETTING) { + if (!smesa->clearTexCache) { + MMIO(REG_3D_TEnable, prev->hwCapEnable); + } else { + MMIO(REG_3D_TEnable, prev->hwCapEnable | MASK_TextureCacheClear); + MMIO(REG_3D_TEnable, prev->hwCapEnable); + smesa->clearTexCache = GL_FALSE; + } + } + + if (smesa->GlobalFlag & GFLAG_ENABLESETTING2) + MMIO(REG_3D_TEnable2, prev->hwCapEnable2); + + /* Z Setting */ + if (smesa->GlobalFlag & GFLAG_ZSETTING) + { + MMIO(REG_3D_ZSet, prev->hwZ); + MMIO(REG_3D_ZStWriteMask, prev->hwZMask); + MMIO(REG_3D_ZAddress, prev->hwOffsetZ); + } + + /* Alpha Setting */ + if (smesa->GlobalFlag & GFLAG_ALPHASETTING) + MMIO(REG_3D_AlphaSet, prev->hwAlpha); + + if (smesa->GlobalFlag & GFLAG_DESTSETTING) { + MMIO(REG_3D_DstSet, prev->hwDstSet); + MMIO(REG_3D_DstAlphaWriteMask, prev->hwDstMask); + MMIO(REG_3D_DstAddress, prev->hwOffsetDest); + } + + /* Line Setting */ +#if 0 + if (smesa->GlobalFlag & GFLAG_LINESETTING) + MMIO(REG_3D_LinePattern, prev->hwLinePattern); +#endif + + /* Fog Setting */ + if (smesa->GlobalFlag & GFLAG_FOGSETTING) + { + MMIO(REG_3D_FogSet, prev->hwFog); + MMIO(REG_3D_FogInverseDistance, prev->hwFogInverse); + MMIO(REG_3D_FogFarDistance, prev->hwFogFar); + MMIO(REG_3D_FogFactorDensity, prev->hwFogDensity); + } + + /* Stencil Setting */ + if (smesa->GlobalFlag & GFLAG_STENCILSETTING) { + MMIO(REG_3D_StencilSet, prev->hwStSetting); + MMIO(REG_3D_StencilSet2, prev->hwStSetting2); + } + + /* Miscellaneous Setting */ + if (smesa->GlobalFlag & GFLAG_DSTBLEND) + MMIO(REG_3D_DstBlendMode, prev->hwDstSrcBlend); + if (smesa->GlobalFlag & GFLAG_CLIPPING) { + MMIO(REG_3D_ClipTopBottom, prev->clipTopBottom); + MMIO(REG_3D_ClipLeftRight, prev->clipLeftRight); + } + + smesa->GlobalFlag &= ~GFLAG_RENDER_STATES; +} + +void +sis_update_texture_state (sisContextPtr smesa) +{ + __GLSiSHardware *prev = &smesa->prev; + + mWait3DCmdQueue (55); + if (smesa->clearTexCache || (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS)) { + MMIO(REG_3D_TEnable, prev->hwCapEnable | MASK_TextureCacheClear); + MMIO(REG_3D_TEnable, prev->hwCapEnable); + smesa->clearTexCache = GL_FALSE; + } + + /* Texture Setting */ + if (smesa->GlobalFlag & CFLAG_TEXTURERESET) + MMIO(REG_3D_TextureSet, prev->texture[0].hwTextureSet); + + if (smesa->GlobalFlag & GFLAG_TEXTUREMIPMAP) + MMIO(REG_3D_TextureMip, prev->texture[0].hwTextureMip); + + /* + MMIO(REG_3D_TextureTransparencyColorHigh, prev->texture[0].hwTextureClrHigh); + MMIO(REG_3D_TextureTransparencyColorLow, prev->texture[0].hwTextureClrLow); + */ + + if (smesa->GlobalFlag & GFLAG_TEXBORDERCOLOR) + MMIO(REG_3D_TextureBorderColor, prev->texture[0].hwTextureBorderColor); + + if (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS) { + switch ((prev->texture[0].hwTextureSet & MASK_TextureLevel) >> 8) + { + case 11: + MMIO(REG_3D_TextureAddress11, prev->texture[0].texOffset11); + case 10: + MMIO(REG_3D_TextureAddress10, prev->texture[0].texOffset10); + MMIO(REG_3D_TexturePitch10, prev->texture[0].texPitch10); + case 9: + MMIO(REG_3D_TextureAddress9, prev->texture[0].texOffset9); + case 8: + MMIO(REG_3D_TextureAddress8, prev->texture[0].texOffset8); + MMIO(REG_3D_TexturePitch8, prev->texture[0].texPitch89); + case 7: + MMIO(REG_3D_TextureAddress7, prev->texture[0].texOffset7); + case 6: + MMIO(REG_3D_TextureAddress6, prev->texture[0].texOffset6); + MMIO(REG_3D_TexturePitch6, prev->texture[0].texPitch67); + case 5: + MMIO(REG_3D_TextureAddress5, prev->texture[0].texOffset5); + case 4: + MMIO(REG_3D_TextureAddress4, prev->texture[0].texOffset4); + MMIO(REG_3D_TexturePitch4, prev->texture[0].texPitch45); + case 3: + MMIO(REG_3D_TextureAddress3, prev->texture[0].texOffset3); + case 2: + MMIO(REG_3D_TextureAddress2, prev->texture[0].texOffset2); + MMIO(REG_3D_TexturePitch2, prev->texture[0].texPitch23); + case 1: + MMIO(REG_3D_TextureAddress1, prev->texture[0].texOffset1); + case 0: + MMIO(REG_3D_TextureAddress0, prev->texture[0].texOffset0); + MMIO(REG_3D_TexturePitch0, prev->texture[0].texPitch01); + } + } + if (smesa->GlobalFlag & CFLAG_TEXTURERESET_1) + MMIO(REG_3D_Texture1Set, prev->texture[1].hwTextureSet); + if (smesa->GlobalFlag & GFLAG_TEXTUREMIPMAP_1) + MMIO(REG_3D_Texture1Mip, prev->texture[1].hwTextureMip); + + if (smesa->GlobalFlag & GFLAG_TEXBORDERCOLOR_1) { + MMIO(REG_3D_Texture1BorderColor, + prev->texture[1].hwTextureBorderColor); + } + if (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS_1) { + switch ((prev->texture[1].hwTextureSet & MASK_TextureLevel) >> 8) + { + case 11: + MMIO(REG_3D_Texture1Address11, prev->texture[1].texOffset11); + case 10: + MMIO(REG_3D_Texture1Address10, prev->texture[1].texOffset10); + MMIO(REG_3D_Texture1Pitch10, prev->texture[1].texPitch10); + case 9: + MMIO(REG_3D_Texture1Address9, prev->texture[1].texOffset9); + case 8: + MMIO(REG_3D_Texture1Address8, prev->texture[1].texOffset8); + MMIO(REG_3D_Texture1Pitch8, prev->texture[1].texPitch89); + case 7: + MMIO(REG_3D_Texture1Address7, prev->texture[1].texOffset7); + case 6: + MMIO(REG_3D_Texture1Address6, prev->texture[1].texOffset6); + MMIO(REG_3D_Texture1Pitch6, prev->texture[1].texPitch67); + case 5: + MMIO(REG_3D_Texture1Address5, prev->texture[1].texOffset5); + case 4: + MMIO(REG_3D_Texture1Address4, prev->texture[1].texOffset4); + MMIO(REG_3D_Texture1Pitch4, prev->texture[1].texPitch45); + case 3: + MMIO(REG_3D_Texture1Address3, prev->texture[1].texOffset3); + case 2: + MMIO(REG_3D_Texture1Address2, prev->texture[1].texOffset2); + MMIO(REG_3D_Texture1Pitch2, prev->texture[1].texPitch23); + case 1: + MMIO(REG_3D_Texture1Address1, prev->texture[1].texOffset1); + case 0: + MMIO(REG_3D_Texture1Address0, prev->texture[1].texOffset0); + MMIO(REG_3D_Texture1Pitch0, prev->texture[1].texPitch01); + } + } + + /* texture environment */ + if (smesa->GlobalFlag & GFLAG_TEXTUREENV) { + MMIO(REG_3D_TextureBlendFactor, prev->hwTexEnvColor); + MMIO(REG_3D_TextureColorBlendSet0, prev->hwTexBlendClr0); + MMIO(REG_3D_TextureAlphaBlendSet0, prev->hwTexBlendAlpha0); + } + if (smesa->GlobalFlag & GFLAG_TEXTUREENV_1) { + MMIO(REG_3D_TextureBlendFactor, prev->hwTexEnvColor); + MMIO(REG_3D_TextureColorBlendSet1, prev->hwTexBlendClr1); + MMIO(REG_3D_TextureAlphaBlendSet1, prev->hwTexBlendAlpha1); + } + + smesa->GlobalFlag &= ~GFLAG_TEXTURE_STATES; +} + +void +sis_fatal_error (void) +{ + /* free video memory, or the framebuffer device will do it automatically */ + + fprintf(stderr, "Fatal errors in sis_dri.so\n"); + exit (-1); +} |