diff options
Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_clear.c')
-rw-r--r-- | src/mesa/drivers/dri/sis/sis_clear.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_clear.c b/src/mesa/drivers/dri/sis/sis_clear.c index d358ef62dc7..a5d870469da 100644 --- a/src/mesa/drivers/dri/sis/sis_clear.c +++ b/src/mesa/drivers/dri/sis/sis_clear.c @@ -38,12 +38,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "main/macros.h" -static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask, +static GLbitfield sis_3D_Clear( struct gl_context * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ); -static void sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, +static void sis_clear_color_buffer( struct gl_context *ctx, GLenum mask, GLint x, GLint y, GLint width, GLint height ); -static void sis_clear_z_stencil_buffer( GLcontext * ctx, +static void sis_clear_z_stencil_buffer( struct gl_context * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ); @@ -94,7 +94,7 @@ sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z, GLint stencil ) } void -sisDDClear( GLcontext * ctx, GLbitfield mask ) +sisDDClear( struct gl_context * ctx, GLbitfield mask ) { sisContextPtr smesa = SIS_CONTEXT(ctx); @@ -148,7 +148,7 @@ sisDDClear( GLcontext * ctx, GLbitfield mask ) void -sisDDClearColor( GLcontext * ctx, const GLfloat color[4] ) +sisDDClearColor( struct gl_context * ctx, const GLfloat color[4] ) { sisContextPtr smesa = SIS_CONTEXT(ctx); GLubyte c[4]; @@ -162,7 +162,7 @@ sisDDClearColor( GLcontext * ctx, const GLfloat color[4] ) } void -sisDDClearDepth( GLcontext * ctx, GLclampd d ) +sisDDClearDepth( struct gl_context * ctx, GLclampd d ) { sisContextPtr smesa = SIS_CONTEXT(ctx); @@ -170,7 +170,7 @@ sisDDClearDepth( GLcontext * ctx, GLclampd d ) } void -sisDDClearStencil( GLcontext * ctx, GLint s ) +sisDDClearStencil( struct gl_context * ctx, GLint s ) { sisContextPtr smesa = SIS_CONTEXT(ctx); @@ -178,7 +178,7 @@ sisDDClearStencil( GLcontext * ctx, GLint s ) } static GLbitfield -sis_3D_Clear( GLcontext * ctx, GLbitfield mask, +sis_3D_Clear( struct gl_context * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); @@ -323,7 +323,7 @@ sis_3D_Clear( GLcontext * ctx, GLbitfield mask, } static void -sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y, +sis_clear_color_buffer( struct gl_context *ctx, GLenum mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); @@ -389,7 +389,7 @@ sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y, } static void -sis_clear_z_stencil_buffer( GLcontext * ctx, GLbitfield mask, +sis_clear_z_stencil_buffer( struct gl_context * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); |