diff options
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texstate.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_texstate.c | 31 |
1 files changed, 29 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index 49220472dfc..5e818da9fd1 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -55,6 +55,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define RADEON_TXFORMAT_AL88 RADEON_TXFORMAT_AI88 #define RADEON_TXFORMAT_YCBCR RADEON_TXFORMAT_YVYU422 #define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422 +#define RADEON_TXFORMAT_RGB_DXT1 RADEON_TXFORMAT_DXT1 +#define RADEON_TXFORMAT_RGBA_DXT1 RADEON_TXFORMAT_DXT1 +#define RADEON_TXFORMAT_RGBA_DXT3 RADEON_TXFORMAT_DXT23 +#define RADEON_TXFORMAT_RGBA_DXT5 RADEON_TXFORMAT_DXT45 #define _COLOR(f) \ [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, 0 } @@ -68,7 +72,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, RADEON_YUV_TO_RGB } #define _INVALID(f) \ [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 } -#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_YCBCR_REV) \ +#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \ && (tx_table[f].format != 0xffffffff) ) static const struct { @@ -95,6 +99,12 @@ tx_table[] = _INVALID(CI8), _YUV(YCBCR), _YUV(YCBCR_REV), + _INVALID(RGB_FXT1), + _INVALID(RGBA_FXT1), + _COLOR(RGB_DXT1), + _ALPHA(RGBA_DXT1), + _ALPHA(RGBA_DXT3), + _ALPHA(RGBA_DXT5), }; #undef _COLOR @@ -167,7 +177,24 @@ static void radeonSetTexImages( radeonContextPtr rmesa, /* find image size in bytes */ if (texImage->IsCompressed) { - size = texImage->CompressedSize; + /* need to calculate the size AFTER padding even though the texture is + submitted without padding. + Only handle pot textures currently - don't know if npot is even possible, + size calculation would certainly need (trivial) adjustments. + Align (and later pad) to 32byte, not sure what that 64byte blit width is + good for? */ + if ((t->pp_txformat & RADEON_TXFORMAT_FORMAT_MASK) == RADEON_TXFORMAT_DXT1) { + /* RGB_DXT1/RGBA_DXT1, 8 bytes per block */ + if ((texImage->Width + 3) < 8) /* width one block */ + size = texImage->CompressedSize * 4; + else if ((texImage->Width + 3) < 16) + size = texImage->CompressedSize * 2; + else size = texImage->CompressedSize; + } + else /* DXT3/5, 16 bytes per block */ + if ((texImage->Width + 3) < 8) + size = texImage->CompressedSize * 2; + else size = texImage->CompressedSize; } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { size = ((texImage->Width * texImage->TexFormat->TexelBytes + 63) |