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-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tcl.c83
1 files changed, 0 insertions, 83 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c
index 06cb8075da1..dee25ae3602 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c
@@ -276,89 +276,6 @@ void radeonTclPrimitive( struct gl_context *ctx,
}
}
-/**********************************************************************/
-/* Fog blend factor computation for hw tcl */
-/* same calculation used as in t_vb_fog.c */
-/**********************************************************************/
-
-#define FOG_EXP_TABLE_SIZE 256
-#define FOG_MAX (10.0)
-#define EXP_FOG_MAX .0006595
-#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
-static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
-
-#if 1
-#define NEG_EXP( result, narg ) \
-do { \
- GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
- GLint k = (GLint) f; \
- if (k > FOG_EXP_TABLE_SIZE-2) \
- result = (GLfloat) EXP_FOG_MAX; \
- else \
- result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
-} while (0)
-#else
-#define NEG_EXP( result, narg ) \
-do { \
- result = exp(-narg); \
-} while (0)
-#endif
-
-
-/**
- * Initialize the exp_table[] lookup table for approximating exp().
- */
-void
-radeonInitStaticFogData( void )
-{
- GLfloat f = 0.0F;
- GLint i = 0;
- for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
- exp_table[i] = (GLfloat) exp(-f);
- }
-}
-
-
-/**
- * Compute per-vertex fog blend factors from fog coordinates by
- * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
- * Fog coordinates are distances from the eye (typically between the
- * near and far clip plane distances).
- * Note the fog (eye Z) coords may be negative so we use ABS(z) below.
- * Fog blend factors are in the range [0,1].
- */
-float
-radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
-{
- GLfloat end = ctx->Fog.End;
- GLfloat d, temp;
- const GLfloat z = FABSF(fogcoord);
-
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- if (ctx->Fog.Start == ctx->Fog.End)
- d = 1.0F;
- else
- d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- temp = (end - z) * d;
- return CLAMP(temp, 0.0F, 1.0F);
- break;
- case GL_EXP:
- d = ctx->Fog.Density;
- NEG_EXP( temp, d * z );
- return temp;
- break;
- case GL_EXP2:
- d = ctx->Fog.Density*ctx->Fog.Density;
- NEG_EXP( temp, d * z * z );
- return temp;
- break;
- default:
- _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
- return 0;
- }
-}
-
/**
* Predict total emit size for next rendering operation so there is no flush in middle of rendering
* Prediction has to aim towards the best possible value that is worse than worst case scenario