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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c246
1 files changed, 203 insertions, 43 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index a051706557a..b143ad279be 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -58,10 +58,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_reg.h"
#include "r300_program.h"
#include "r300_emit.h"
+#if USE_ARB_F_P == 1
+#include "r300_fragprog.h"
+#else
#include "r300_fixed_pipelines.h"
+#include "r300_texprog.h"
+#endif
#include "r300_tex.h"
#include "r300_maos.h"
-#include "r300_texprog.h"
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
@@ -1094,6 +1098,99 @@ void r300_setup_textures(GLcontext *ctx)
fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
}
+#if USE_ARB_F_P == 1
+void r300_setup_rs_unit(GLcontext *ctx)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ int i, vp_reg, fp_reg, in_texcoords;
+ /* I'm still unsure if these are needed */
+ GLuint interp_magic[8] = {
+ 0x00,
+ 0x40,
+ 0x80,
+ 0xC0,
+ 0x00,
+ 0x00,
+ 0x00,
+ 0x00
+ };
+ GLuint OutputsWritten;
+ GLuint InputsRead;
+
+ if(hw_tcl_on)
+ OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten;
+ else
+ OutputsWritten = r300->state.render_inputs;
+
+ if (ctx->FragmentProgram._Current)
+ InputsRead = ctx->FragmentProgram._Current->InputsRead;
+ else {
+ fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
+ return; /* This should only ever happen once.. */
+ }
+ /* This needs to be rewritten - it is a hack at best */
+ R300_STATECHANGE(r300, ri);
+ R300_STATECHANGE(r300, rc);
+ R300_STATECHANGE(r300, rr);
+
+ vp_reg = fp_reg = in_texcoords = 0;
+ r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0;
+
+ for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
+ if (OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<<i)))
+ in_texcoords++;
+
+ r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
+ | R300_RS_INTERP_USED
+ | (vp_reg << R300_RS_INTERP_SRC_SHIFT)
+ | interp_magic[i];
+
+ if (InputsRead & (FRAG_BIT_TEX0<<i)) {
+ assert(r300->state.texture.tc_count != 0);
+ r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0
+ | R300_RS_ROUTE_ENABLE
+ | i /* source INTERP */
+ | (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
+
+ if (OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<<i))) {
+ vp_reg++;
+ } else {
+ /* Unsure of how to handle this situation, for now print errors and
+ * the program will just recieve bogus data
+ */
+ fprintf(stderr, "fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
+ }
+ InputsRead &= ~(FRAG_BIT_TEX0<<i);
+ fp_reg++;
+ }
+ }
+
+ if (InputsRead & FRAG_BIT_COL0) {
+ if (!(OutputsWritten & (hw_tcl_on ? (1<<VERT_RESULT_COL0) : _TNL_BIT_COLOR0)))
+ fprintf(stderr, "fragprog wants col0, vp doesn't provide it\n");
+ r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
+ | R300_RS_ROUTE_0_COLOR
+ | (fp_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ InputsRead &= ~FRAG_BIT_COL0;
+ }
+
+ r300->hw.rc.cmd[1] = 0
+ | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
+ | R300_RS_CNTL_0_UNKNOWN_7
+ | R300_RS_CNTL_0_UNKNOWN_18;
+
+ if (r300->state.texture.tc_count > 0) {
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, fp_reg);
+ r300->hw.rc.cmd[2] = 0xC0 | (fp_reg-1); /* index of highest RS_ROUTE used*/
+ } else {
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, 1);
+ r300->hw.rc.cmd[2] = 0x0;
+ }
+
+ if (InputsRead)
+ WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
+}
+#else
void r300_setup_rs_unit(GLcontext *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -1120,7 +1217,6 @@ void r300_setup_rs_unit(GLcontext *ctx)
R300_STATECHANGE(r300, rc);
R300_STATECHANGE(r300, rr);
-#if 1
cur_reg = 0;
r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0;
@@ -1163,48 +1259,8 @@ void r300_setup_rs_unit(GLcontext *ctx)
// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg);
-
-#else
- for(i = 1; i <= 8; ++i)
- r300->hw.ri.cmd[i] = 0x00d10000;
- r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN;
- r300->hw.ri.cmd[R300_RI_INTERP_2] |= R300_RS_INTERP_2_UNKNOWN;
- r300->hw.ri.cmd[R300_RI_INTERP_3] |= R300_RS_INTERP_3_UNKNOWN;
-
-#if 1
- for(i = 2; i <= 8; ++i)
- r300->hw.ri.cmd[i] |= 4;
-#endif
-
- for(i = 1; i <= 8; ++i)
- r300->hw.rr.cmd[i] = 0;
- /* textures enabled ? */
- if(r300->state.texture.tc_count>0){
-
- /* This code only really works with one set of texture coordinates */
-
- /* The second constant is needed to get glxgears display anything .. */
- r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7
- | R300_RS_CNTL_0_UNKNOWN_18
- | (r300->state.texture.tc_count<<R300_RS_CNTL_TC_CNT_SHIFT);
- r300->hw.rc.cmd[2] = 0xc0;
-
-
- ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
- r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x24008;
-
- } else {
-
- /* The second constant is needed to get glxgears display anything .. */
- r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18;
- r300->hw.rc.cmd[2] = 0;
-
- ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
- r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000;
-
- }
-#endif
}
+#endif // USE_ARB_F_P
#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
@@ -1477,7 +1533,109 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
#endif
}
+/* This is probably wrong for some values, I need to test this
+ * some more. Range checking would be a good idea also..
+ *
+ * But it works for most things. I'll fix it later if someone
+ * else with a better clue doesn't
+ */
+unsigned int r300PackFloat24(float f)
+{
+ float mantissa;
+ int exponent;
+ unsigned int float24 = 0;
+
+ if (f == 0.0) return 0;
+
+ mantissa = frexpf(f, &exponent);
+
+ /* Handle -ve */
+ if (mantissa < 0) {
+ float24 |= (1<<23);
+ mantissa = mantissa * -1.0;
+ }
+ /* Handle exponent, bias of 63 */
+ exponent += 62;
+ float24 |= (exponent << 16);
+ /* Kill 7 LSB of mantissa */
+ float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
+
+ return float24;
+}
+
+#if USE_ARB_F_P == 1
+void r300SetupPixelShader(r300ContextPtr rmesa)
+{
+ GLcontext *ctx = rmesa->radeon.glCtx;
+ struct r300_fragment_program *rp = ctx->FragmentProgram._Current;
+ int i,k;
+ if (!rp) /* should only happenen once, just after context is created */
+ return;
+
+ if (!rp->translated) {
+ translate_fragment_shader(ctx->FragmentProgram._Current);
+ if (!rp->translated) {
+ fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__);
+ exit(-1);
+ }
+ }
+
+ R300_STATECHANGE(rmesa, fpt);
+ for(i=0;i<rp->tex.length;i++)
+ rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rp->tex.inst[i];
+ rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmducs(R300_PFS_TEXI_0, rp->tex.length);
+
+#define OUTPUT_FIELD(st, reg, field) \
+ R300_STATECHANGE(rmesa, st); \
+ for(i=0;i<=rp->alu_end;i++) \
+ rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rp->alu.inst[i].field;\
+ rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmducs(reg, rp->alu_end+1);
+
+ OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
+ OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
+ OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
+ OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
+#undef OUTPUT_FIELD
+
+ R300_STATECHANGE(rmesa, fp);
+ /* I just want to say, the way these nodes are stored.. weird.. */
+ for (i=0,k=(4-(rp->cur_node+1));i<4;i++,k++) {
+ if (i<(rp->cur_node+1)) {
+ rmesa->hw.fp.cmd[R300_FP_NODE0+k]=
+ (rp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
+ | (rp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT)
+ | (rp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
+ | (rp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT)
+ | ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0);
+ } else {
+ rmesa->hw.fp.cmd[R300_FP_NODE0+(3-i)] = 0;
+ }
+ }
+
+ /* PFS_CNTL_0 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL0]=
+ rp->cur_node
+ | (rp->first_node_has_tex<<3);
+ /* PFS_CNTL_1 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL1]=rp->max_temp_idx;
+ /* PFS_CNTL_2 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL2]=
+ (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
+ | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
+ | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
+ | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
+
+ R300_STATECHANGE(rmesa, fpp);
+ for(i=0;i<rp->param_length;i++){
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat24(rp->param[i].x);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat24(rp->param[i].y);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat24(rp->param[i].z);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat24(rp->param[i].w);
+ }
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmducs(R300_PFS_PARAM_0_X, rp->param_length*4);
+}
+#else
/* just a skeleton for now.. */
void r300GenerateTexturePixelShader(r300ContextPtr r300)
{
@@ -1652,6 +1810,7 @@ int i,k;
rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmducs(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length);
}
+#endif
/**
* Called by Mesa after an internal state update.
@@ -2118,3 +2277,4 @@ void r300InitStateFuncs(struct dd_function_table* functions)
functions->PolygonOffset = r300PolygonOffset;
functions->PolygonMode = r300PolygonMode;
}
+