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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c849
1 files changed, 396 insertions, 453 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index bbe3a4caead..e6163262743 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -62,10 +62,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_emit.h"
#include "r300_fragprog.h"
#include "r300_tex.h"
-#include "r300_maos.h"
#include "drirenderbuffer.h"
+extern int future_hw_tcl_on;
+extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx);
+
static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
{
GLubyte color[4];
@@ -79,7 +81,7 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0],
- color[1], color[2]);
+ color[1], color[2]);
}
/**
@@ -98,60 +100,58 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
*/
static int blend_factor(GLenum factor, GLboolean is_src)
{
- int func;
-
switch (factor) {
case GL_ZERO:
- func = R300_BLEND_GL_ZERO;
+ return R300_BLEND_GL_ZERO;
break;
case GL_ONE:
- func = R300_BLEND_GL_ONE;
+ return R300_BLEND_GL_ONE;
break;
case GL_DST_COLOR:
- func = R300_BLEND_GL_DST_COLOR;
+ return R300_BLEND_GL_DST_COLOR;
break;
case GL_ONE_MINUS_DST_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_DST_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_DST_COLOR;
break;
case GL_SRC_COLOR:
- func = R300_BLEND_GL_SRC_COLOR;
+ return R300_BLEND_GL_SRC_COLOR;
break;
case GL_ONE_MINUS_SRC_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
break;
case GL_SRC_ALPHA:
- func = R300_BLEND_GL_SRC_ALPHA;
+ return R300_BLEND_GL_SRC_ALPHA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
break;
case GL_DST_ALPHA:
- func = R300_BLEND_GL_DST_ALPHA;
+ return R300_BLEND_GL_DST_ALPHA;
break;
case GL_ONE_MINUS_DST_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
break;
case GL_SRC_ALPHA_SATURATE:
- func = (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE :
+ return (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE :
R300_BLEND_GL_ZERO;
break;
case GL_CONSTANT_COLOR:
- func = R300_BLEND_GL_CONST_COLOR;
+ return R300_BLEND_GL_CONST_COLOR;
break;
case GL_ONE_MINUS_CONSTANT_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
break;
case GL_CONSTANT_ALPHA:
- func = R300_BLEND_GL_CONST_ALPHA;
+ return R300_BLEND_GL_CONST_ALPHA;
break;
case GL_ONE_MINUS_CONSTANT_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
break;
default:
fprintf(stderr, "unknown blend factor %x\n", factor);
- func = (is_src) ? R300_BLEND_GL_ONE : R300_BLEND_GL_ZERO;
+ return (is_src) ? R300_BLEND_GL_ONE : R300_BLEND_GL_ZERO;
+ break;
}
- return func;
}
/**
@@ -249,7 +249,7 @@ static void r300SetBlendState(GLcontext * ctx)
default:
fprintf(stderr,
"[%s:%u] Invalid RGB blend equation (0x%04x).\n",
- __func__, __LINE__, ctx->Color.BlendEquationRGB);
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB);
return;
}
@@ -287,7 +287,7 @@ static void r300SetBlendState(GLcontext * ctx)
default:
fprintf(stderr,
"[%s:%u] Invalid A blend equation (0x%04x).\n",
- __func__, __LINE__, ctx->Color.BlendEquationA);
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationA);
return;
}
@@ -334,7 +334,7 @@ static void r300UpdateCulling(GLcontext * ctx)
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
-static void update_early_z(GLcontext * ctx)
+static void r300SetEarlyZState(GLcontext * ctx)
{
/* updates register R300_RB3D_EARLY_Z (0x4F14)
if depth test is not enabled it should be R300_EARLY_Z_DISABLE
@@ -357,7 +357,7 @@ static void update_early_z(GLcontext * ctx)
}
}
-static void update_alpha(GLcontext * ctx)
+static void r300SetAlphaState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLubyte refByte;
@@ -403,14 +403,15 @@ static void update_alpha(GLcontext * ctx)
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
- update_early_z(ctx);
+
+ r300SetEarlyZState(ctx);
}
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
(void)func;
(void)ref;
- update_alpha(ctx);
+ r300SetAlphaState(ctx);
}
static int translate_func(int func)
@@ -436,7 +437,7 @@ static int translate_func(int func)
return 0;
}
-static void update_depth(GLcontext * ctx)
+static void r300SetDepthState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -461,98 +462,7 @@ static void update_depth(GLcontext * ctx)
translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
}
- update_early_z(ctx);
-}
-
-/**
- * Handle glEnable()/glDisable().
- *
- * \note Mesa already filters redundant calls to glEnable/glDisable.
- */
-static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(cap),
- state ? "GL_TRUE" : "GL_FALSE");
-
- switch (cap) {
- /* Fast track this one...
- */
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- break;
-
- case GL_FOG:
- R300_STATECHANGE(r300, fogs);
- if (state) {
- r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE;
-
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL);
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY,
- &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- } else {
- r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE;
- }
-
- break;
-
- case GL_ALPHA_TEST:
- update_alpha(ctx);
- break;
-
- case GL_BLEND:
- case GL_COLOR_LOGIC_OP:
- r300SetBlendState(ctx);
- break;
-
- case GL_DEPTH_TEST:
- update_depth(ctx);
- break;
-
- case GL_STENCIL_TEST:
- if (r300->state.stencil.hw_stencil) {
- R300_STATECHANGE(r300, zs);
- if (state) {
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
- R300_RB3D_STENCIL_ENABLE;
- } else {
- r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
- ~R300_RB3D_STENCIL_ENABLE;
- }
- } else {
-#if R200_MERGED
- FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
-#endif
- }
- break;
-
- case GL_CULL_FACE:
- r300UpdateCulling(ctx);
- break;
-
- case GL_POLYGON_OFFSET_POINT:
- case GL_POLYGON_OFFSET_LINE:
- break;
-
- case GL_POLYGON_OFFSET_FILL:
- R300_STATECHANGE(r300, occlusion_cntl);
- if (state) {
- r300->hw.occlusion_cntl.cmd[1] |= (3 << 0);
- } else {
- r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0);
- }
- break;
- default:
- radeonEnable(ctx, cap, state);
- return;
- }
+ r300SetEarlyZState(ctx);
}
static void r300UpdatePolygonMode(GLcontext * ctx)
@@ -638,7 +548,7 @@ static void r300FrontFace(GLcontext * ctx, GLenum mode)
static void r300DepthFunc(GLcontext * ctx, GLenum func)
{
(void)func;
- update_depth(ctx);
+ r300SetDepthState(ctx);
}
/**
@@ -649,7 +559,7 @@ static void r300DepthFunc(GLcontext * ctx, GLenum func)
static void r300DepthMask(GLcontext * ctx, GLboolean mask)
{
(void)mask;
- update_depth(ctx);
+ r300SetDepthState(ctx);
}
/**
@@ -805,8 +715,8 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
widthf = ctx->Line._Width;
R300_STATECHANGE(r300, lcntl);
- r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0);
- r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE;
+ r300->hw.lcntl.cmd[1] |=
+ R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0);
}
static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode)
@@ -978,7 +888,7 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
-void r300UpdateWindow(GLcontext * ctx)
+static void r300UpdateWindow(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
@@ -1441,15 +1351,15 @@ union r300_outputs_written {
((hw_tcl_on) ? (ow).vp_outputs & (1 << (vp_result)) : \
RENDERINPUTS_TEST( (ow.index_bitset), (tnl_attrib) ))
-void r300SetupRSUnit(GLcontext * ctx)
+static void r300SetupRSUnit(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
/* I'm still unsure if these are needed */
GLuint interp_magic[8] = {
0x00,
- 0x40,
- 0x80,
- 0xC0,
+ R300_RS_INTERP_1_UNKNOWN,
+ R300_RS_INTERP_2_UNKNOWN,
+ R300_RS_INTERP_3_UNKNOWN,
0x00,
0x00,
0x00,
@@ -1462,11 +1372,9 @@ void r300SetupRSUnit(GLcontext * ctx)
int i;
if (hw_tcl_on)
- OutputsWritten.vp_outputs =
- CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
+ OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
else
- RENDERINPUTS_COPY(OutputsWritten.index_bitset,
- r300->state.render_inputs_bitset);
+ RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset);
if (ctx->FragmentProgram._Current)
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
@@ -1498,9 +1406,7 @@ void r300SetupRSUnit(GLcontext * ctx)
}
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0
- | R300_RS_INTERP_USED
- | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0 | R300_RS_INTERP_USED | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
| interp_magic[i];
r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0;
@@ -1510,65 +1416,45 @@ void r300SetupRSUnit(GLcontext * ctx)
| (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
high_rr = fp_reg;
- if (!R300_OUTPUTS_WRITTEN_TEST
- (OutputsWritten, VERT_RESULT_TEX0 + i,
- _TNL_ATTRIB_TEX(i))) {
- /* Passing invalid data here can lock the GPU. */
- WARN_ONCE
- ("fragprog wants coords for tex%d, vp doesn't provide them!\n",
- i);
- //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
- //_mesa_exit(-1);
+ /* Passing invalid data here can lock the GPU. */
+ if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) {
+ InputsRead &= ~(FRAG_BIT_TEX0 << i);
+ fp_reg++;
+ } else {
+ WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
}
- InputsRead &= ~(FRAG_BIT_TEX0 << i);
- fp_reg++;
}
/* Need to count all coords enabled at vof */
- if (R300_OUTPUTS_WRITTEN_TEST
- (OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i)))
+ if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) {
in_texcoords++;
+ }
}
if (InputsRead & FRAG_BIT_COL0) {
- if (!R300_OUTPUTS_WRITTEN_TEST
- (OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) {
- WARN_ONCE
- ("fragprog wants col0, vp doesn't provide it\n");
- goto out; /* FIXME */
- //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
- //_mesa_exit(-1);
+ if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) {
+ r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ InputsRead &= ~FRAG_BIT_COL0;
+ col_interp_nr++;
+ } else {
+ WARN_ONCE("fragprog wants col0, vp doesn't provide it\n");
}
-
- r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
- InputsRead &= ~FRAG_BIT_COL0;
- col_interp_nr++;
}
- out:
if (InputsRead & FRAG_BIT_COL1) {
- if (!R300_OUTPUTS_WRITTEN_TEST
- (OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) {
- WARN_ONCE
- ("fragprog wants col1, vp doesn't provide it\n");
- //_mesa_exit(-1);
+ if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) {
+ r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
+ InputsRead &= ~FRAG_BIT_COL1;
+ if (high_rr < 1)
+ high_rr = 1;
+ col_interp_nr++;
+ } else {
+ WARN_ONCE("fragprog wants col1, vp doesn't provide it\n");
}
-
- r300->hw.rr.cmd[R300_RR_ROUTE_1] |=
- R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 |
- (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
- InputsRead &= ~FRAG_BIT_COL1;
- if (high_rr < 1)
- high_rr = 1;
- col_interp_nr++;
}
/* Need at least one. This might still lock as the values are undefined... */
if (in_texcoords == 0 && col_interp_nr == 0) {
- r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
col_interp_nr++;
}
@@ -1577,17 +1463,13 @@ void r300SetupRSUnit(GLcontext * ctx)
| R300_RS_CNTL_0_UNKNOWN_18;
assert(high_rr >= 0);
- r300->hw.rr.cmd[R300_RR_CMD_0] =
- cmdpacket0(R300_RS_ROUTE_0, high_rr + 1);
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr + 1);
r300->hw.rc.cmd[2] = 0xC0 | high_rr;
if (InputsRead)
- WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n",
- InputsRead);
+ WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
}
-#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
-
#define bump_vpu_count(ptr, new_count) do{\
drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
int _nc=(new_count)/4; \
@@ -1644,8 +1526,6 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
}
}
-void r300SetupVertexProgram(r300ContextPtr rmesa);
-
/* just a skeleton for now.. */
/* Generate a vertex shader that simply transforms vertex and texture coordinates,
@@ -1701,66 +1581,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
}
-void r300SetupVertexShader(r300ContextPtr rmesa)
-{
- GLcontext *ctx = rmesa->radeon.glCtx;
-
- /* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
-
- /* Not sure why this doesnt work...
- 0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
- 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
- //setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
- if (hw_tcl_on
- && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->
- translated) {
- r300SetupVertexProgram(rmesa);
- return;
- }
-
- /* This needs to be replaced by vertex shader generation code */
- r300GenerateSimpleVertexShader(rmesa);
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
- &(rmesa->state.vertex_shader.program));
-
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
- &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
- &(rmesa->state.vertex_shader.unknown2));
-#endif
-
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
- (rmesa->state.vertex_shader.
- program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.
- unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (rmesa->state.vertex_shader.
- program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
- (rmesa->state.vertex_shader.
- param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->state.vertex_shader.
- param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
- (rmesa->state.vertex_shader.
- unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
-
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
-#if 0
- reg_start(R300_VAP_PVS_WAITIDLE, 0);
- e32(0x00000000);
-#endif
-}
-
-void r300SetupVertexProgram(r300ContextPtr rmesa)
+static void r300SetupVertexProgram(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
int inst_count;
@@ -1815,197 +1636,159 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
#endif
}
-extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx);
-
-extern int future_hw_tcl_on;
-void r300UpdateShaders(r300ContextPtr rmesa)
+static void r300SetupVertexShader(r300ContextPtr rmesa)
{
- GLcontext *ctx;
- struct r300_vertex_program *vp;
- int i;
-
- ctx = rmesa->radeon.glCtx;
-
- if (rmesa->NewGLState && hw_tcl_on) {
- rmesa->NewGLState = 0;
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- rmesa->temp_attrib[i] =
- TNL_CONTEXT(ctx)->vb.AttribPtr[i];
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
- &rmesa->dummy_attrib[i];
- }
-
- _tnl_UpdateFixedFunctionProgram(ctx);
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
- rmesa->temp_attrib[i];
- }
+ GLcontext *ctx = rmesa->radeon.glCtx;
- r300SelectVertexShader(rmesa);
- vp = (struct r300_vertex_program *)
- CURRENT_VERTEX_SHADER(ctx);
- /*if (vp->translated == GL_FALSE)
- r300TranslateVertexShader(vp); */
- if (vp->translated == GL_FALSE) {
- fprintf(stderr, "Failing back to sw-tcl\n");
- hw_tcl_on = future_hw_tcl_on = 0;
- r300ResetHwState(rmesa);
+ /* Reset state, in case we don't use something */
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
- return;
- }
- r300UpdateStateParameters(ctx, _NEW_PROGRAM);
+ /* Not sure why this doesnt work...
+ 0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
+ 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
+ //setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
+ if (hw_tcl_on
+ && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->
+ translated) {
+ r300SetupVertexProgram(rmesa);
+ return;
}
-}
+ /* This needs to be replaced by vertex shader generation code */
+ r300GenerateSimpleVertexShader(rmesa);
-void r300UpdateShaderStates(r300ContextPtr rmesa)
-{
- GLcontext *ctx;
- ctx = rmesa->radeon.glCtx;
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
+ &(rmesa->state.vertex_shader.program));
- r300UpdateTextureState(ctx);
+#if 0
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
+ &(rmesa->state.vertex_shader.unknown1));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
+ &(rmesa->state.vertex_shader.unknown2));
+#endif
- r300SetupPixelShader(rmesa);
- r300SetupTextures(ctx);
+ R300_STATECHANGE(rmesa, pvs);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
+ (rmesa->state.vertex_shader.
+ program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
+ | (rmesa->state.vertex_shader.
+ unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
+ | (rmesa->state.vertex_shader.
+ program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
+ (rmesa->state.vertex_shader.
+ param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
+ | (rmesa->state.vertex_shader.
+ param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
+ (rmesa->state.vertex_shader.
+ unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
+ | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
- if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
- r300SetupVertexShader(rmesa);
- r300SetupRSUnit(ctx);
+ /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
+ so I leave it as a reminder */
+#if 0
+ reg_start(R300_VAP_PVS_WAITIDLE, 0);
+ e32(0x00000000);
+#endif
}
-/* This is probably wrong for some values, I need to test this
- * some more. Range checking would be a good idea also..
+/**
+ * Enable/Disable states.
*
- * But it works for most things. I'll fix it later if someone
- * else with a better clue doesn't
+ * \note Mesa already filters redundant calls to this function.
*/
-static unsigned int r300PackFloat24(float f)
+static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
- float mantissa;
- int exponent;
- unsigned int float24 = 0;
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
- if (f == 0.0)
- return 0;
+ if (RADEON_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(cap),
+ state ? "GL_TRUE" : "GL_FALSE");
- mantissa = frexpf(f, &exponent);
+ switch (cap) {
+ /* Fast track this one...
+ */
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ break;
- /* Handle -ve */
- if (mantissa < 0) {
- float24 |= (1 << 23);
- mantissa = mantissa * -1.0;
- }
- /* Handle exponent, bias of 63 */
- exponent += 62;
- float24 |= (exponent << 16);
- /* Kill 7 LSB of mantissa */
- float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
+ case GL_FOG:
+ R300_STATECHANGE(r300, fogs);
+ if (state) {
+ r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE;
- return float24;
-}
+ r300Fogfv(ctx, GL_FOG_MODE, NULL);
+ r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+ r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ } else {
+ r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE;
+ }
-void r300SetupPixelShader(r300ContextPtr rmesa)
-{
- GLcontext *ctx = rmesa->radeon.glCtx;
- struct r300_fragment_program *fp = (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
- int i, k;
+ break;
- if (!fp) /* should only happenen once, just after context is created */
- return;
+ case GL_ALPHA_TEST:
+ r300SetAlphaState(ctx);
+ break;
- r300TranslateFragmentShader(rmesa, fp);
- if (!fp->translated) {
- fprintf(stderr, "%s: No valid fragment shader, exiting\n",
- __func__);
- return;
- }
-#define OUTPUT_FIELD(st, reg, field) \
- R300_STATECHANGE(rmesa, st); \
- for(i=0;i<=fp->alu_end;i++) \
- rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\
- rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1);
+ case GL_BLEND:
+ case GL_COLOR_LOGIC_OP:
+ r300SetBlendState(ctx);
+ break;
- OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
- OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
- OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
- OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-#undef OUTPUT_FIELD
+ case GL_DEPTH_TEST:
+ r300SetDepthState(ctx);
+ break;
- R300_STATECHANGE(rmesa, fp);
- /* I just want to say, the way these nodes are stored.. weird.. */
- for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) {
- if (i < (fp->cur_node + 1)) {
- rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
- (fp->node[i].
- alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
- | (fp->node[i].
- alu_end << R300_PFS_NODE_ALU_END_SHIFT)
- | (fp->node[i].
- tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
- | (fp->node[i].
- tex_end << R300_PFS_NODE_TEX_END_SHIFT)
- | fp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */
+ case GL_STENCIL_TEST:
+ if (r300->state.stencil.hw_stencil) {
+ R300_STATECHANGE(r300, zs);
+ if (state) {
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
+ R300_RB3D_STENCIL_ENABLE;
+ } else {
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
+ ~R300_RB3D_STENCIL_ENABLE;
+ }
} else {
- rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
+#if R200_MERGED
+ FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
+#endif
}
- }
-
- /* PFS_CNTL_0 */
- rmesa->hw.fp.cmd[R300_FP_CNTL0] =
- fp->cur_node | (fp->first_node_has_tex << 3);
- /* PFS_CNTL_1 */
- rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
- /* PFS_CNTL_2 */
- rmesa->hw.fp.cmd[R300_FP_CNTL2] =
- (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
- | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
- | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
- | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
-
- R300_STATECHANGE(rmesa, fpp);
- for (i = 0; i < fp->const_nr; i++) {
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] =
- r300PackFloat24(fp->constant[i][0]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] =
- r300PackFloat24(fp->constant[i][1]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] =
- r300PackFloat24(fp->constant[i][2]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] =
- r300PackFloat24(fp->constant[i][3]);
- }
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0] =
- cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
-}
+ break;
-/**
- * Called by Mesa after an internal state update.
- */
-static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
+ case GL_CULL_FACE:
+ r300UpdateCulling(ctx);
+ break;
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
- _ae_invalidate_state(ctx, new_state);
+ case GL_POLYGON_OFFSET_POINT:
+ case GL_POLYGON_OFFSET_LINE:
+ break;
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
- r300UpdateDrawBuffer(ctx);
+ case GL_POLYGON_OFFSET_FILL:
+ R300_STATECHANGE(r300, occlusion_cntl);
+ if (state) {
+ r300->hw.occlusion_cntl.cmd[1] |= (3 << 0);
+ } else {
+ r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0);
+ }
+ break;
+ default:
+ radeonEnable(ctx, cap, state);
+ return;
}
-
- r300UpdateStateParameters(ctx, new_state);
-
- r300->NewGLState |= new_state;
}
/**
* Completely recalculates hardware state based on the Mesa state.
*/
-void r300ResetHwState(r300ContextPtr r300)
+static void r300ResetHwState(r300ContextPtr r300)
{
GLcontext *ctx = r300->radeon.glCtx;
int has_tcl = 1;
@@ -2016,12 +1799,6 @@ void r300ResetHwState(r300ContextPtr r300)
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
- /* This is a place to initialize registers which
- have bitfields accessed by different functions
- and not all bits are used */
-
- /* go and compute register values from GL state */
-
r300UpdateWindow(ctx);
r300ColorMask(ctx,
@@ -2051,13 +1828,11 @@ void r300ResetHwState(r300ContextPtr r300)
r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- /* Initialize magic registers
- TODO : learn what they really do, or get rid of
- those we don't have to touch */
if (!has_tcl)
r300->hw.vap_cntl.cmd[1] = 0x0014045a;
else
r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
+
r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
| R300_VPORT_X_OFFSET_ENA
| R300_VPORT_Y_SCALE_ENA
@@ -2068,10 +1843,12 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
r300->hw.unk2134.cmd[2] = 0x00000000;
- if (_mesa_little_endian())
- r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP;
- else
- r300->hw.vap_cntl_status.cmd[1] = R300_VC_32BIT_SWAP;
+
+#ifdef MESA_LITTLE_ENDIAN
+ r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP;
+#else
+ r300->hw.vap_cntl_status.cmd[1] = R300_VC_32BIT_SWAP;
+#endif
/* disable VAP/TCL on non-TCL capable chips */
if (!has_tcl)
@@ -2081,16 +1858,20 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk221C.cmd[1] = R300_221C_NORMAL;
- r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0);
+ r300->hw.vap_clip.cmd[1] = r300PackFloat32(1.0); /* X */
+ r300->hw.vap_clip.cmd[2] = r300PackFloat32(1.0); /* X */
+ r300->hw.vap_clip.cmd[3] = r300PackFloat32(1.0); /* Y */
+ r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */
- /* what about other chips than r300 or rv350??? */
- if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300)
+ /* XXX: Other families? */
+ switch (r300->radeon.radeonScreen->chip_family) {
+ case CHIP_FAMILY_R300:
r300->hw.unk2288.cmd[1] = R300_2288_R300;
- else
+ break;
+ default:
r300->hw.unk2288.cmd[1] = R300_2288_RV350;
+ break;
+ }
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
| R300_GB_LINE_STUFF_ENABLE
@@ -2098,26 +1879,35 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
- if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) ||
- (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350))
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
- R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R300 |
- R300_GB_TILE_SIZE_16;
- else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
- R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV410 |
- R300_GB_TILE_SIZE_16;
- else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
- R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R420 |
- R300_GB_TILE_SIZE_16;
- else
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
- R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV300 |
- R300_GB_TILE_SIZE_16;
- /* set to 0 when fog is disabled? */
+
+ /* XXX: Other families? */
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16;
+ switch (r300->radeon.radeonScreen->chip_family) {
+ case CHIP_FAMILY_R300:
+ case CHIP_FAMILY_R350:
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |=
+ R300_GB_TILE_PIPE_COUNT_R300;
+ break;
+ case CHIP_FAMILY_RV410:
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |=
+ R300_GB_TILE_PIPE_COUNT_RV410;
+ break;
+ case CHIP_FAMILY_R420:
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |=
+ R300_GB_TILE_PIPE_COUNT_R420;
+ break;
+ default:
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |=
+ R300_GB_TILE_PIPE_COUNT_RV300;
+ break;
+ }
+
+ /* XXX: set to 0 when fog is disabled? */
r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = R300_GB_FOG_SELECT_1_1_W;
- r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; /* No antialiasing */
+
+ /* XXX: Enable anti-aliasing? */
+ r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE;
r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0);
r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0);
@@ -2126,13 +1916,13 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4214.cmd[1] = 0x00050005;
- r300PointSize(ctx, 0.0);
+ r300PointSize(ctx, 1.0);
r300->hw.unk4230.cmd[1] = 0x18000006;
r300->hw.unk4230.cmd[2] = 0x00020006;
r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
- r300LineWidth(ctx, 0.0);
+ r300LineWidth(ctx, 1.0);
r300->hw.unk4260.cmd[1] = 0;
r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
@@ -2168,12 +1958,12 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk46A4.cmd[5] = 0x00000001;
r300Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL);
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- ctx->Driver.Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
+ r300Fogfv(ctx, GL_FOG_MODE, NULL);
+ r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+ r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300->hw.unk4BD8.cmd[1] = 0;
@@ -2238,7 +2028,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
if (r300->radeon.sarea->tiling_enabled) {
- /* Turn off when clearing buffers ? */
+ /* XXX: Turn off when clearing buffers ? */
r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
if (ctx->Visual.depthBits == 24)
@@ -2261,10 +2051,163 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
}
-//END: TODO
+
r300->hw.all_dirty = GL_TRUE;
}
+void r300UpdateShaders(r300ContextPtr rmesa)
+{
+ GLcontext *ctx;
+ struct r300_vertex_program *vp;
+ int i;
+
+ ctx = rmesa->radeon.glCtx;
+
+ if (rmesa->NewGLState && hw_tcl_on) {
+ rmesa->NewGLState = 0;
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ rmesa->temp_attrib[i] =
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i];
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ &rmesa->dummy_attrib[i];
+ }
+
+ _tnl_UpdateFixedFunctionProgram(ctx);
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ rmesa->temp_attrib[i];
+ }
+
+ r300SelectVertexShader(rmesa);
+ vp = (struct r300_vertex_program *)
+ CURRENT_VERTEX_SHADER(ctx);
+ /*if (vp->translated == GL_FALSE)
+ r300TranslateVertexShader(vp); */
+ if (vp->translated == GL_FALSE) {
+ fprintf(stderr, "Failing back to sw-tcl\n");
+ hw_tcl_on = future_hw_tcl_on = 0;
+ r300ResetHwState(rmesa);
+
+ return;
+ }
+ r300UpdateStateParameters(ctx, _NEW_PROGRAM);
+ }
+
+}
+
+static void r300SetupPixelShader(r300ContextPtr rmesa)
+{
+ GLcontext *ctx = rmesa->radeon.glCtx;
+ struct r300_fragment_program *fp = (struct r300_fragment_program *)
+ (char *)ctx->FragmentProgram._Current;
+ int i, k;
+
+ if (!fp) /* should only happenen once, just after context is created */
+ return;
+
+ r300TranslateFragmentShader(rmesa, fp);
+ if (!fp->translated) {
+ fprintf(stderr, "%s: No valid fragment shader, exiting\n",
+ __FUNCTION__);
+ return;
+ }
+#define OUTPUT_FIELD(st, reg, field) \
+ R300_STATECHANGE(rmesa, st); \
+ for(i=0;i<=fp->alu_end;i++) \
+ rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\
+ rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1);
+
+ OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
+ OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
+ OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
+ OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
+#undef OUTPUT_FIELD
+
+ R300_STATECHANGE(rmesa, fp);
+ /* I just want to say, the way these nodes are stored.. weird.. */
+ for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) {
+ if (i < (fp->cur_node + 1)) {
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
+ (fp->node[i].
+ alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
+ | (fp->node[i].
+ alu_end << R300_PFS_NODE_ALU_END_SHIFT)
+ | (fp->node[i].
+ tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
+ | (fp->node[i].
+ tex_end << R300_PFS_NODE_TEX_END_SHIFT)
+ | fp->node[i].flags;
+ } else {
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
+ }
+ }
+
+ /* PFS_CNTL_0 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL0] =
+ fp->cur_node | (fp->first_node_has_tex << 3);
+ /* PFS_CNTL_1 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
+ /* PFS_CNTL_2 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL2] =
+ (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
+ | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
+ | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
+ | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
+
+ R300_STATECHANGE(rmesa, fpp);
+ for (i = 0; i < fp->const_nr; i++) {
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] =
+ r300PackFloat24(fp->constant[i][0]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] =
+ r300PackFloat24(fp->constant[i][1]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] =
+ r300PackFloat24(fp->constant[i][2]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] =
+ r300PackFloat24(fp->constant[i][3]);
+ }
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0] =
+ cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
+}
+
+void r300UpdateShaderStates(r300ContextPtr rmesa)
+{
+ GLcontext *ctx;
+ ctx = rmesa->radeon.glCtx;
+
+ r300UpdateTextureState(ctx);
+
+ r300SetupPixelShader(rmesa);
+ r300SetupTextures(ctx);
+
+ if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ r300SetupVertexShader(rmesa);
+ r300SetupRSUnit(ctx);
+}
+
+/**
+ * Called by Mesa after an internal state update.
+ */
+static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _ae_invalidate_state(ctx, new_state);
+
+ if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ r300UpdateDrawBuffer(ctx);
+ }
+
+ r300UpdateStateParameters(ctx, new_state);
+
+ r300->NewGLState |= new_state;
+}
+
/**
* Calculate initial hardware state and register state functions.
* Assumes that the command buffer and state atoms have been