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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index f46477f0f67..402d2d76388 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -427,7 +427,8 @@ static int r300Fallback(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); const unsigned back = ctx->Stencil._BackFace; - + + FALLBACK_IF(r300->radeon.Fallback); /* Do we need to use new-style shaders? * Also is there a better way to do this? */ if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { |